Pull requests: bevyengine/bevy
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Make vertex colors work without textures in bevy_sprite
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
#5685
opened Aug 14, 2022 by
jwagner
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Replace Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
RemovedComponents
with an Event<RemovedComponent<T>>
A-ECS
implement Runtime information about types
C-Enhancement
A new feature
Reflect
for Input<T>
, some misc improvements to reflect value derive
A-Reflection
#5676
opened Aug 13, 2022 by
jakobhellermann
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make the propagation logic generic
A-Hierarchy
Parent-child entity hierarchies
C-Enhancement
A new feature
#5673
opened Aug 13, 2022 by
tguichaoua
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Draft
2 tasks
bevy_pbr: Fix tangent and normal normalization
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Regression
A bug that was previously fixed, but has come back Add a test for this!
register Runtime information about types
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Cow<'static, str>
for reflection
A-Reflection
#5664
opened Aug 13, 2022 by
maccesch
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Remove an outdated workaround for Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
impl Trait
A-ECS
#5659
opened Aug 12, 2022 by
JoJoJet
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bevy_reflect: Relax bounds on Runtime information about types
C-Usability
A simple quality-of-life change that makes Bevy easier to use
Option<T>
A-Reflection
#5658
opened Aug 11, 2022 by
MrGVSV
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Use circle for breakout example
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#5657
opened Aug 11, 2022 by
galkowskit
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Min and max methods for diagnostics
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
C-Enhancement
A new feature
#5652
opened Aug 10, 2022 by
Aceeri
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insert_attribute panic with full message
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#5651
opened Aug 10, 2022 by
IceSentry
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Automatically add (and remove) S-Needs-Review to PRs
A-Build-System
Related to build systems or continuous integration
C-Enhancement
A new feature
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Blocked
This cannot more forward until something else changes
#5650
opened Aug 10, 2022 by
x-52
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Remove duplicate asserts in test
A-Hierarchy
Parent-child entity hierarchies
C-Code-Quality
A section of code that is hard to understand or change
C-Testing
A change that impacts how we test Bevy or how users test their apps
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#5648
opened Aug 10, 2022 by
Bobox214
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Add support for multiple render targets.
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
#5637
opened Aug 9, 2022 by
StarArawn
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Add a change detection bypass and manual control over change ticks
A-ECS
Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Controversial
This requires a heightened standard of review before it can be merged
#5635
opened Aug 9, 2022 by
alice-i-cecile
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implement component access for Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
WorldCell
A-ECS
#5632
opened Aug 9, 2022 by
jakobhellermann
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Implemented Entities, components, systems, and events
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#[bundle(ignore)]
and #[bundle(nest)]
A-ECS
#5628
opened Aug 9, 2022 by
maccesch
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Custom ColorAttachments for core pipeline
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
#5625
opened Aug 9, 2022 by
AndrewB330
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lifetime related cleanup in Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
entity_ref.rs
A-ECS
#5611
opened Aug 7, 2022 by
BoxyUwU
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"soft" remove Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
EntityRef::get_unchecked_mut
A-ECS
Remove Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
insert_resource_with_id
A-ECS
#5608
opened Aug 7, 2022 by
BoxyUwU
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Upstream bevy_color_blindness
A-Rendering
Drawing game state to the screen
C-Accessibility
A problem that prevents users with disabilities from using Bevy
C-Enhancement
A new feature
bevy_ecs: add untyped methods for inserting components and bundles
A-ECS
Entities, components, systems, and events
A-Modding
Supporting infrastructure for player-controlled modifications to games
C-Enhancement
A new feature
#5602
opened Aug 7, 2022 by
jakobhellermann
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1 task done
Document Drawing game state to the screen
C-Docs
An addition or correction to our documentation
PipelineCache
and related types
A-Rendering
#5600
opened Aug 6, 2022 by
djeedai
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Avoid making Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A simple quality-of-life change that makes Bevy easier to use
Fetch
s Clone
A-ECS
#5593
opened Aug 6, 2022 by
BoxyUwU
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