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The Wayback Machine - https://web.archive.org/web/20221029142812/https://github.com/topics/graphics-programming
Here are
1,030 public repositories
matching this topic...
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
RenderDoc is a stand-alone graphics debugging tool.
Lightweight, cross-platform & full-featured shader IDE
Safe and rich Rust wrapper around the Vulkan API
Updated
Oct 29, 2022
Rust
⛵ 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
Updated
Oct 14, 2021
ShaderLab
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Updated
Oct 31, 2021
HTML
One stop solution for all Vulkan samples
A modern cross-platform low-level graphics library and rendering framework
Updated
Oct 24, 2022
Batchfile
Tutorial for the Vulkan graphics and compute API
Window.js is an open-source Javascript runtime for desktop graphics programming.
Updated
Feb 26, 2022
JavaScript
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
A brief computer graphics / rendering course
📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
A shader-based software renderer written from scratch in C89
A basic 3D scene implemented with various engines, frameworks or APIs.
🌏 : Dungeon free resources (terrain & roguelike generation)
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Create 3D web applications with HTML. Bring a new depth to your DOM!
Updated
Oct 24, 2022
TypeScript
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