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Digital Storytelling Matrix

Students create a real-life story problem in which they might experience in their life. Have each student (individually or in groups) create a video of the situation. The problem must include fractions of fractions.

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0% found this document useful (0 votes)
48 views

Digital Storytelling Matrix

Students create a real-life story problem in which they might experience in their life. Have each student (individually or in groups) create a video of the situation. The problem must include fractions of fractions.

Uploaded by

api-278316007
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Technology Integration Matrix

Colorado Academic
Standards

NETS T

1. Number Sense,
Properties, and Operations
Have students create a reallife story problem in which
they might experience in
their life. Have each student
(individually or in groups)
create a video of the
situation. For instance, if
they are taking about
making a half batch of
cookies, have the students
explain the steps they took
to find the right
measurements for each
ingredient. The math
problem must include
fractions of fractions. Have
each individual or group
share their videos with the
class.
(CCSS: 5.NF)

1. Facilitate and inspire student learning and


creativity
a. Promote, support, and model creative and
innovative thinking and inventiveness
b. Engage students in exploring real-world issues and
solving authentic problems using digital tools and
resources
c. Promote student reflection using collaborative tools
to reveal and clarify students conceptual
understanding and thinking, planning, and creative
processes
d. Model collaborative knowledge construction by
engaging in learning with students, colleagues, and
others in face-to-face and virtual environments
2. Design and develop digital age learning
experiences and assessments
a. Design or adapt relevant learning experiences that
incorporate digital tools and resources to promote
student learning and creativity
b. Develop technology-enriched learning
environments that enable all students to pursue their
individual curiosities and become active participants
in setting their own educational goals, managing their
own learning, and assessing their own progress
c. Customize and personalize learning activities to
address students diverse learning styles, working
strategies and abilities using digital tools and
resources
d. Provide students with multiple and varied formative
and summative assessments aligned with content
and technology standards, and use resulting data to
inform learning and teaching
3. Model digital age work and learning
a. Demonstrate fluency in technology systems and
the transfer of current knowledge to new technologies
and situations
b. Collaborate with students, peers, parents, and
community members using digital tools and resources
to support student success and innovation
c. Communicates relevant information and ideas
effectively to students, parents, and peers using a
variety of digital age media and formats
d. Model and facilitate effective use of current and
emerging digital tools to locate, analyze, evaluate,
and use information resources to support research
and learning
5. Engage in professional growth and leadership
b. Exhibit leadership by demonstrating a vision of
technology infusion, participating in shared decision

NETS S
Mathematics
1. Creativity and innovation
a. Apply existing knowledge to generate new ideas,
products, or processes
b. Create original works as a means of personal or
group expression
c. Use models and simulations to explore complex
systems and issues
d. Identify trends and forecast possibilities
2. Communication and collaboration
a. Interact, collaborate, and publish with peers,
experts, or others employing a variety of digital
environments and media
b. Communicate information and ideas effectively to
multiple audiences using a variety of media and
formats
d. Contribute to project teams to produce original
works or solve problems
4. Critical thinking, problem solving, and decision
making
a. Identify and define authentic problems and
significant questions for investigation
b. Plan and manage activities to develop a solution or
complete a project
c. Collect and analyze data to identify solutions and/or
make informed decision
d. Use multiple processes and diverse perspective to
explore alternative solutions
5. Digital citizenship
a. Advocate and practice safe, legal, and responsible
use of information and technology
b. Exhibit a positive attitude toward using technology
that supports collaboration, learning, and productivity
c. Demonstrating personal responsibility for lifelong
learning
d. Exhibit leadership of digital citizenship
6. Technology operations and concepts
a. Understand and use technology systems
b. Select and use applications effectively and
productively
c. Troubleshoot systems and applications
d. Transfer current knowledge to learning of new
technologies

Blooms Taxonomy

Remember: recognizing, recalling


Understand: interpreting, exemplifying, classifying,
comparing, explaining
Apply: executing, implementing
Analyze: differentiating, organizing
Evaluate: checking, critiquing
Create: generating, planning, producing

Colorado Academic
Standards

NETS T

NETS S

Blooms Taxonomy

making and community building, and developing


leadership and technology skills of others
c. Evaluate and reflect on current research and
professional practice on a regular basis to make
effective use of existing and emerging digital tools
and resources in support of student learning
d. Contribute to the effectiveness, vitality, and selfrenewal of the teaching profession and of their school
and community
2. Patterns, Functions, and
Algebraic Structures
3. Analysis, Statistics, and
Probability
4. Shape, Dimension, and
Geometric Relationships
Reading, Writing, and Communicating
1. Oral Expression and
Listening
2. Reading for All Purposes
3. Writing and Composition
Have the students create a
storyboard as a planning
technique. From there, have
them write a narrative based
off of the storyboard. As an
additional project, have
them create a media
presentation that would go
along with that. Have the
students share their papers
and presentations with a
small group to receive
feedback.
(CCSS: W.5.3)

1. Facilitate and inspire student learning and creativity


a. Promote, support, and model creative and
innovative thinking and inventiveness
c. Promote student reflection using collaborative tools
to reveal and clarify students conceptual
understanding and thinking, planning, and creative
processes
2. Design and develop digital age learning
experiences and assessments
a. Design or adapt relevant learning experiences that
incorporate digital tools and resources to promote
student learning and creativity
b. Develop technology-enriched learning
environments that enable all students to pursue their
individual curiosities and become active participants
in setting their own educational goals, managing their
own learning, and assessing their own progress
c. Customize and personalize learning activities to
address students diverse learning styles, working
strategies and abilities using digital tools and 3. Model
digital age work and learning
a. Demonstrate fluency in technology systems and
the transfer of current knowledge to new technologies
and situations
b. Collaborate with students, peers, parents, and
community members using digital tools and resources
to support student success and innovation
c. Communicates relevant information and ideas
effectively to students, parents, and peers using a
variety of digital age media and formats
d. Model and facilitate effective use of current and
emerging digital tools to locate, analyze, evaluate,
and use information resources to support research

1. Creativity and innovation


a. Apply existing knowledge to generate new ideas,
products, or processes
b. Create original works as a means of personal or
group expression
c. Use models and simulations to explore complex
systems and issues
2. Communication and collaboration
a. Interact, collaborate, and publish with peers,
experts, or others employing a variety of digital
environments and media
b. Communicate information and ideas effectively to
multiple audiences using a variety of media and
formats
3. Research and information fluency
a. Plan strategies to guide inquiry
b. Locate, organize, analyze, evaluate, synthesize,
and ethically use information from a variety of sources
and media
c. Evaluate and select information sources and digital
tools based on the appropriateness to specific tasks
d. Process data and report results
4. Critical thinking, problem solving, and decision
making
a. Identify and define authentic problems and
significant questions for investigation
b. Plan and manage activities to develop a solution or
complete a project
c. Collect and analyze data to identify solutions and/or
make informed decision
d. Use multiple processes and diverse perspective to
explore alternative solutions
5. Digital citizenship

Remember: recognizing
Understand: Interpreting, exemplifying, explaining
Apply: Executing, organizing
Evaluating: Checking, critiquing
Creating: Generating, planning, producing

Colorado Academic
Standards

NETS T

NETS S

and learning
resources
4. Promote and model digital citizenship and
responsibility
a. Advocate, model, and teach safe, legal, and ethical
use of digital information and technology, including
respect for copyright, intellectual property, and the
appropriate documentation of sources
b. Addresses the diverse needs of all learners by
using learner-centered strategies providing equitable
access to appropriate digital tools and resources
c. Promote and model digital etiquette and
responsible social interactions related to the use of
technology and information
5. Engage in professional growth and leadership
a. Participate in local and global learning communities
to explore creative applications of technology to
improve student learning
c. Evaluate and reflect on current research and
professional practice on a regular basis to make
effective use of existing and emerging digital tools
and resources in support of student learning
d. Contribute to the effectiveness, vitality, and selfrenewal of the teaching profession and of their school
and community

a. Advocate and practice safe, legal, and responsible


use of information and technology
b. Exhibit a positive attitude toward using technology
that supports collaboration, learning, and productivity
c. Demonstrating personal responsibility for lifelong
learning
d. Exhibit leadership of digital citizenship
6. Technology operations and concepts
a. Understand and use technology systems
b. Select and use applications effectively and
productively
c. Troubleshoot systems and applications
d. Transfer current knowledge to learning of new
technologies

Blooms Taxonomy

4. Research and Reasoning


Social Studies
1. History
Have the students divide
into small groups at the end
of the year. Have those
groups pick a time period
that was studied at some
point or movement during
the course, no repeats.
From that have the groups
create a movie presentation
based on what they learned.
Require that a timeline is
included. Have that be one
of cumulative assessments
to judge progress. Share the
video with the class.
(DOK 1, DOK 1-2)

1. Facilitate and inspire student learning and


creativity
a. Promote, support, and model creative and
innovative thinking and inventiveness
b. Engage students in exploring real-world issues and
solving authentic problems using digital tools and
resources
c. Promote student reflection using collaborative tools
to reveal and clarify students conceptual
understanding and thinking, planning, and creative
processes
d. Model collaborative knowledge construction by
engaging in learning with students, colleagues, and
others in face-to-face and virtual environments
2. Design and develop digital age learning
experiences and assessments

1. Creativity and innovation


a. Apply existing knowledge to generate new ideas,
products, or processes
b. Create original works as a means of personal or
group expression
c. Use models and simulations to explore complex
systems and issues
d. Identify trends and forecast possibilities
2. Communication and collaboration
a. Interact, collaborate, and publish with peers,
experts, or others employing a variety of digital
environments and media
b. Communicate information and ideas effectively to

Remember: recognizing, recalling


Understand: interpreting, exemplifying, summarizing,
inferring, explaining
Apply: executing, implementing
Analyze: differentiating, organizing, attributing
Evaluate: checking, critiquing
Create: generating, planning, producing

Colorado Academic
Standards

NETS T

a. Design or adapt relevant learning experiences that


incorporate digital tools and resources to promote
student learning and creativity
c. Customize and personalize learning activities to
address students diverse learning styles, working
strategies and abilities using digital tools and
resources
d. Provide students with multiple and varied formative
and summative assessments aligned with content
and technology standards, and use resulting data to
inform learning and teaching
4. Promote and model digital citizenship and
responsibility
a. Advocate, model, and teach safe, legal, and ethical
use of digital information and technology, including
respect for copyright, intellectual property, and the
appropriate documentation of sources
b. Addresses the diverse needs of all learners by
using learner-centered strategies providing equitable
access to appropriate digital tools and resources

NETS S

multiple audiences using a variety of media and


formats
d. Contribute to project teams to produce original
works or solve problems
3. Research and information fluency
a. Plan strategies to guide inquiry
b. Locate, organize, analyze, evaluate, synthesize,
and ethically use information from a variety of sources
and media
c. Evaluate and select information sources and digital
tools based on the appropriateness to specific tasks
d. Process data and report results
4. Critical thinking, problem solving, and decision
making
a. Identify and define authentic problems and
significant questions for investigation

c. Promote and model digital etiquette and


responsible social interactions related to the use of
technology and information

b. Plan and manage activities to develop a solution or


complete a project

5. Engage in professional growth and leadership

c. Collect and analyze data to identify solutions and/or


make informed decision

b. Exhibit leadership by demonstrating a vision of


technology infusion, participating in shared decision
making and community building, and developing
leadership and technology skills of others
c. Evaluate and reflect on current research and
professional practice on a regular basis to make
effective use of existing and emerging digital tools
and resources in support of student learning
d. Contribute to the effectiveness, vitality, and selfrenewal of the teaching profession and of their school
and community

d. Use multiple processes and diverse perspective to


explore alternative solutions
5. Digital citizenship
a. Advocate and practice safe, legal, and responsible
use of information and technology
b. Exhibit a positive attitude toward using technology
that supports collaboration, learning, and productivity
c. Demonstrating personal responsibility for lifelong

Blooms Taxonomy

Colorado Academic
Standards

NETS T

NETS S

Blooms Taxonomy

learning
d. Exhibit leadership of digital citizenship
6. Technology operations and concepts
a. Understand and use technology systems
b. Select and use applications effectively and
productively
c. Troubleshoot systems and applications
d. Transfer current knowledge to learning of new
technologies

2. Geography
3. Economics
4. Civics
Science
1. Physical Science
2. Life Science
Have students select an
organism (plant or animals)
and have them create a
short video about the role
that they have in the
environment. Include points
on the life cycle and threats
to their survival.
(DOK 1-3)

1. Facilitate and inspire student learning and creativity


a. Promote, support, and model creative and
innovative thinking and inventiveness
b. Engage students in exploring real-world issues and
solving authentic problems using digital tools and
resources
c. Promote student reflection using collaborative tools
to reveal and clarify students conceptual
understanding and thinking, planning, and creative
processes
d. Model collaborative knowledge construction by
engaging in learning with students, colleagues, and
others in face-to-face and virtual environments
2. Design and develop digital age learning
experiences and assessments
a. Design or adapt relevant learning experiences that
incorporate digital tools and resources to promote
student learning and creativity
b. Develop technology-enriched learning
environments that enable all students to pursue their
individual curiosities and become active participants
in setting their own educational goals, managing their
own learning, and assessing their own progress
d. Provide students with multiple and varied formative
and summative assessments aligned with content

1. Creativity and innovation


a. Apply existing knowledge to generate new ideas,
products, or processes
b. Create original works as a means of personal or
group expression
c. Use models and simulations to explore complex
systems and issues
d. Identify trends and forecast possibilities
2. Communication and collaboration
a. Interact, collaborate, and publish with peers,
experts, or others employing a variety of digital
environments and media
b. Communicate information and ideas effectively to
multiple audiences using a variety of media and
formats
c. Develop cultural understanding and global
awareness by engaging with learners of other
cultures
d. Contribute to project teams to produce original
works or solve problems
3. Research and information fluency
a. Plan strategies to guide inquiry
b. Locate, organize, analyze, evaluate, synthesize,
and ethically use information from a variety of sources
and media

Remember: recognizing, recalling


Understand: Interpreting, exemplifying, classifying,
summarizing, inferring, comparing, explaining
Apply: executing, implementing
Analyze: differentiating, organizing, attributing
Evaluate: checking, critiquing
Creating: generating, planning, producing

Colorado Academic
Standards

NETS T

NETS S

and technology standards, and use resulting data to


inform learning and teaching
3. Model digital age work and learning
a. Demonstrate fluency in technology systems and
the transfer of current knowledge to new technologies
and situations
b. Collaborate with students, peers, parents, and
community members using digital tools and resources
to support student success and innovation
c. Communicates relevant information and ideas
effectively to students, parents, and peers using a
variety of digital age media and formats
d. Model and facilitate effective use of current and
emerging digital tools to locate, analyze, evaluate,
and use information resources to support research
and learning
4. Promote and model digital citizenship and
responsibility
a. Advocate, model, and teach safe, legal, and ethical
use of digital information and technology, including
respect for copyright, intellectual property, and the
appropriate documentation of sources
b. Addresses the diverse needs of all learners by
using learner-centered strategies providing equitable
access to appropriate digital tools and resources
c. Promote and model digital etiquette and
responsible social interactions related to the use of
technology and information
5. Engage in professional growth and leadership
a. Participate in local and global learning communities
to explore creative applications of technology to
improve student learning
b. Exhibit leadership by demonstrating a vision of
technology infusion, participating in shared decision
making and community building, and developing
leadership and technology skills of others
c. Evaluate and reflect on current research and
professional practice on a regular basis to make
effective use of existing and emerging digital tools
and resources in support of student learning
d. Contribute to the effectiveness, vitality, and selfrenewal of the teaching profession and of their school
and community

c. Evaluate and select information sources and digital


tools based on the appropriateness to specific tasks
d. Process data and report results
4. Critical thinking, problem solving, and decision
making
a. Identify and define authentic problems and
significant questions for investigation
b. Plan and manage activities to develop a solution or
complete a project
c. Collect and analyze data to identify solutions and/or
make informed decision
d. Use multiple processes and diverse perspective to
explore alternative solutions
5. Digital citizenship
a. Advocate and practice safe, legal, and responsible
use of information and technology
b. Exhibit a positive attitude toward using technology
that supports collaboration, learning, and productivity
c. Demonstrating personal responsibility for lifelong
learning
d. Exhibit leadership of digital citizenship
6. Technology operations and concepts
a. Understand and use technology systems
b. Select and use applications effectively and
productively
c. Troubleshoot systems and applications
d. Transfer current knowledge to learning of new
technologies

3. Earth Systems Science


Differentiation

Blooms Taxonomy

Colorado Academic
Standards
Learning Disabilities - EEOs
Science: Life Science: 1:
Have the students create a
short video that explains the
categorizations of different
animals. During this video
try to encourage students to
explain why the animals that
are chosen are categorized
the way that they are (ex.
Rabbits have big ears, hop,
have 4 legs, etc.).

NETS T

NETS S

1. Facilitate and inspire student learning and creativity


a. Promote, support, and model creative and
innovative thinking and inventiveness
b. Engage students in exploring real-world issues and
solving authentic problems using digital tools and
resources
c. Promote student reflection using collaborative tools
to reveal and clarify students conceptual
understanding and thinking, planning, and creative
processes
d. Model collaborative knowledge construction by
engaging in learning with students, colleagues, and
others in face-to-face and virtual environments
2. Design and develop digital age learning
experiences and assessments
a. Design or adapt relevant learning experiences that
incorporate digital tools and resources to promote
student learning and creativity
b. Develop technology-enriched learning
environments that enable all students to pursue their
individual curiosities and become active participants
in setting their own educational goals, managing their
own learning, and assessing their own progress
c. Customize and personalize learning activities to
address students diverse learning styles, working
strategies and abilities using digital tools and
resources
d. Provide students with multiple and varied formative
and summative assessments aligned with content
and technology standards, and use resulting data to
inform learning and teaching
3. Model digital age work and learning
a. Demonstrate fluency in technology systems and
the transfer of current knowledge to new technologies
and situations
b. Collaborate with students, peers, parents, and
community members using digital tools and resources
to support student success and innovation
c. Communicates relevant information and ideas
effectively to students, parents, and peers using a
variety of digital age media and formats
d. Model and facilitate effective use of current and
emerging digital tools to locate, analyze, evaluate,
and use information resources to support research
and learning
4. Promote and model digital citizenship and
responsibility
a. Advocate, model, and teach safe, legal, and ethical
use of digital information and technology, including
respect for copyright, intellectual property, and the
appropriate documentation of sources
b. Addresses the diverse needs of all learners by

1. Creativity and innovation


a. Apply existing knowledge to generate new ideas,
products, or processes
b. Create original works as a means of personal or
group expression
d. Identify trends and forecast possibilities
2. Communication and collaboration
a. Interact, collaborate, and publish with peers,
experts, or others employing a variety of digital
environments and media
b. Communicate information and ideas effectively to
multiple audiences using a variety of media and
formats
d. Contribute to project teams to produce original
works or solve problems
3. Research and information fluency
c. Evaluate and select information sources and digital
tools based on the appropriateness to specific tasks
d. Process data and report results
4. Critical thinking, problem solving, and decision
making
a. Identify and define authentic problems and
significant questions for investigation
b. Plan and manage activities to develop a solution or
complete a project
c. Collect and analyze data to identify solutions and/or
make informed decision
5. Digital citizenship
a. Advocate and practice safe, legal, and responsible
use of information and technology
b. Exhibit a positive attitude toward using technology
that supports collaboration, learning, and productivity
c. Demonstrating personal responsibility for lifelong
learning
d. Exhibit leadership of digital citizenship
6. Technology operations and concepts
a. Understand and use technology systems
b. Select and use applications effectively and
productively
c. Troubleshoot systems and applications
d. Transfer current knowledge to learning of new
technologies

Blooms Taxonomy
Remember: recognizing, recalling
Understand: exemplifying, classifying, summarizing,
comparing, explaining
Apply: implementing
Analyze: differentiating, organizing, attributing
Evaluate: critiquing
Create: generating, planning, producing

Colorado Academic
Standards

NETS T
using learner-centered strategies providing equitable
access to appropriate digital tools and resources
c. Promote and model digital etiquette and
responsible social interactions related to the use of
technology and information
5. Engage in professional growth and leadership
a. Participate in local and global learning communities
to explore creative applications of technology to
improve student learning
b. Exhibit leadership by demonstrating a vision of
technology infusion, participating in shared decision
making and community building, and developing
leadership and technology skills of others
c. Evaluate and reflect on current research and
professional practice on a regular basis to make
effective use of existing and emerging digital tools
and resources in support of student learning
d. Contribute to the effectiveness, vitality, and selfrenewal of the teaching profession and of their school
and community

NETS S

Blooms Taxonomy

Colorado Academic
Standards
Gifted/ Talented
Have the students create a
storyboard as a planning
technique. From there, have
them write a narrative based
off of the storyboard. As an
additional project, have
them create a media
presentation that would go
along with that. Have the
students share their papers
and presentations with a
small group to receive
feedback.
(CCSS: W.5.3)
For students who need
more of a challenge, have
them begin the video project
a head of time to provide
examples and assistance to
other students in the
classroom. This will
encourage more peer
interactions and guidance.

NETS T

NETS S

1. Facilitate and inspire student learning and creativity


a. Promote, support, and model creative and
innovative thinking and inventiveness
c. Promote student reflection using collaborative tools
to reveal and clarify students conceptual
understanding and thinking, planning, and creative
processes
2. Design and develop digital age learning
experiences and assessments
a. Design or adapt relevant learning experiences that
incorporate digital tools and resources to promote
student learning and creativity
b. Develop technology-enriched learning
environments that enable all students to pursue their
individual curiosities and become active participants
in setting their own educational goals, managing their
own learning, and assessing their own progress
c. Customize and personalize learning activities to
address students diverse learning styles, working
strategies and abilities using digital tools and 3. Model
digital age work and learning
a. Demonstrate fluency in technology systems and
the transfer of current knowledge to new technologies
and situations
b. Collaborate with students, peers, parents, and
community members using digital tools and resources
to support student success and innovation
c. Communicates relevant information and ideas
effectively to students, parents, and peers using a
variety of digital age media and formats
d. Model and facilitate effective use of current and
emerging digital tools to locate, analyze, evaluate,
and use information resources to support research
and learning
resources
4. Promote and model digital citizenship and
responsibility
a. Advocate, model, and teach safe, legal, and ethical
use of digital information and technology, including
respect for copyright, intellectual property, and the
appropriate documentation of sources
c. Promote and model digital etiquette and
responsible social interactions related to the use of
technology and information
5. Engage in professional growth and leadership
a. Participate in local and global learning communities
to explore creative applications of technology to
improve student learning
c. Evaluate and reflect on current research and
professional practice on a regular basis to make
effective use of existing and emerging digital tools
and resources in support of student learning

1. Creativity and innovation


a. Apply existing knowledge to generate new ideas,
products, or processes
b. Create original works as a means of personal or
group expression
c. Use models and simulations to explore complex
systems and issues
2. Communication and collaboration
a. Interact, collaborate, and publish with peers,
experts, or others employing a variety of digital
environments and media
b. Communicate information and ideas effectively to
multiple audiences using a variety of media and
formats
3. Research and information fluency
a. Plan strategies to guide inquiry
b. Locate, organize, analyze, evaluate, synthesize,
and ethically use information from a variety of sources
and media
c. Evaluate and select information sources and digital
tools based on the appropriateness to specific tasks
d. Process data and report results
4. Critical thinking, problem solving, and decision
making
a. Identify and define authentic problems and
significant questions for investigation
b. Plan and manage activities to develop a solution or
complete a project
c. Collect and analyze data to identify solutions and/or
make informed decision
d. Use multiple processes and diverse perspective to
explore alternative solutions
5. Digital citizenship
a. Advocate and practice safe, legal, and responsible
use of information and technology
b. Exhibit a positive attitude toward using technology
that supports collaboration, learning, and productivity
c. Demonstrating personal responsibility for lifelong
learning
d. Exhibit leadership of digital citizenship
6. Technology operations and concepts
a. Understand and use technology systems
b. Select and use applications effectively and
productively
c. Troubleshoot systems and applications
d. Transfer current knowledge to learning of new
technologies

Blooms Taxonomy
Remember: recognizing, recalling
Understand: interpreting, exemplifying, classifying,
summarizing, inferring, comparing, explaining
Apply: executing, implementing
Analyze: differentiating, organizing, attributing
Evaluate: checking, critiquing
Create: generating, planning, producing

Colorado Academic
Standards

NETS T

NETS S

Blooms Taxonomy

d. Contribute to the effectiveness, vitality, and selfrenewal of the teaching profession and of their school
and community

Other
Reflection:
These are all very different examples about a lesson that could be used in a classroom following the fifth grade standards. I just want to clarify that all of this lessons would be placed on a website or blog
that the students create prior to completing each activity. The idea for this is to allow access to other students work in a variety of settings. Students can receive feedback and critiques as to what they are
working on in addition to giving such to other students. It allows for a more effective collaborative effort on all the projects that can be created. All video presentations would be presented in front of class. I
would use these presentations as a form of evaluating the progress and understanding of these students. If a test follows, there would be a specific selection of questions that are based on the
presentations.

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