Mputechnical Manual
Mputechnical Manual
This manual is intended primarily for the Field Service Engineer. The content is broadly based in an attempt to
cover all machines using the MPU4 system. References made to some of the more detailed points may vary from
model to model. The information is correct for the majority of cases but ideally should be used in conjunction
with the individual information sheet supplied with each new machine.
The manual is divided into two parts. The first part provides the information necessary to operate the machine,
providing it is functioning correctly. The second part provides the service information necessary to understand the
workings and be capable of repairing the equipment when things go wrong.
If after consulting this manual troubles are still being experienced, please do not hesitate to contact our Technical
Services Manager for further advice:
Technical Services Department,
Barcrest Limited,
William Street,
Ashton-under-Lyne,
Lancashire.
OL70RA
Telephone number: 061-3390212
WARNING
240 volts is present within the machine. Only suitably qualified personnel should carry out servicing.
Disconnect mains lead before touching any internal component.
The equipment to which this manual refers incorporates items protected by U.K. and Overseas patents.
CONTENTS
PART 1 OPERATIONAL INFORMATION
1.1
Siting. 3
1.2
Supply Requirements
1.3
Installation
1.4
Initialisation
1.5
Self Test Routine
1.6
Demonstration and Testing.
1.7
Door Switches
1.8
Electro Mechanical Meters.
1.9
Electronic Meters
1.10
Option Switches
1.11
Volume Control
1.12
Refill.
1.13
Floating
1.14
Coil Level Detectors
1.15
Call Manager.
1.16
Linewriter
1.17
Reel Spin.
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3
3
3
4
4
5
5
6
7
7
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OPERATIONAL INFORMATION
PART 1
1.1 SITING
The correct siting of any. Fruit Machine is likely to reflect on its performance. The view and policies of the various interested
parties will have a major influence on this decision and is clearly outside the scope of this manual. However in siting, the
following points should be taken into consideration:
i)
ii)
iii)
iv)
v)
vi)
vii)
1.4 INITIALISATION
Each time the machine is powered up a number of automatic resetting and self checking procedures take place.
Except for a short time delay the observer is mostly unaware that these are taking place.
The machine will announce the fact it is "RESETTING" on the alphanumeric display together with the machine program
number under which it is operating. After a short delay the reels spin about one revolution, reverse a few positions and stop.
This is necessary to determine the current reel positions.
If this happens to correspond to a winning combination the reels will turn further to leave a losing combination on the payline.
Finally, the alphanumeric display will give the full machine name, before the coin lockouts are energised and the machine
becomes operational. Initialisation also takes place each time a machine door fitted with the appropriate sensing switch is
opened or closed.
1.5 SELF TEST ROUTINE
All MPU4 machines have a self test facility, which provides an effective means of determining if the hardware is functioning
correctly. The test mode is entered by first opening the machines primary access door. After initialisation the alphanumeric
display will read "*DOOR IS OPEN*". Pressing the TEST button located within the cabinet will result in the demonstration
mode being entered, with 20 credits being displayed. If the TEST button is held pressed at this point for more than 1 second an
audio alarm will sound and the credit will be zeroed. Pressing the TEST button a second time will initiate the self test routine.
The sequence of events should be as follows:
1.
The reels will spin and stop on position one. This should correspond to the first symbol on each reel band being positioned on
the payline. The three reel illumination lamps associated with each reel should light to indicate the interrupter flags are breaking
the light to their corresponding photocells. Carefully moving the reels manually will indicate the margin in which these are
operating.
This test can be repeated by pressing the TEST button.
To continue wait 20 seconds or press the START button.
2.
Each lamp will be switched on and off in a logical sequence. During the lamp sequencing the alphanumeric display should step
through its full character set. Pressing or releasing any switch should result in an audio bleep. Coins accepted by mechanisms
should respond as switches. If the coin is feeding a payout device, five coins should be paid out for each ten accepted. This
facility enables the coin overflow to be effectively tested by repeating the process several times if necessary.
3
Operating a coin level detector should result in a bleep, plus a pulse on its corresponding payout device. This is useful when
more than one payout is in close proximity to confirm that the detectors are related to their correct tube.
The payout device can be tested by holding the A Reel HOLD button depressed for a few seconds.
This should cause a payout of 20 coins from one of the devices. Other payout devices can be tested by likewise depressing the
remaining HOLD buttons.
3.
If the TEST switch is depressed a second time or the refill key is turned the triac drives (payout devices, lockouts, and refill
meter) will be pulsed once and in sequence. This also applies to the 12V meters, but in addition any problems in sensing the
meters will be displayed on the alphanumeric display. During the above sequence all the lamps will be flashed to enable failures
to be easily spotted and a test is run on the complex sound generator.
This test can be repeated by again depressing the TEST switch.
4.
To terminate the test and return to normal operation, close the DOOR switches.
On opening the door and pressing the "TEST' button 20 credits are automatically established.
These may be replenished by pressing the "DOOR" switch and then the "TEST' button again
or by inserting coins. Pressing and holding the "TEST' button while opening the machines
door will clear all the credit on the machine and proceed to the Out of Credit lamp display
mode. Credit may also be cleared by pressing the "DOOR" switch and then holding the
"TEST' button pressed for more than 1 second until an audio alarm is sounded when no credit
will be established.
Induce Wins:
The reels may be stepped forward by holding the "SAVE IT' and the appropriate "HOLD"
buttons depressed until the desired combination is on the payline. Hold is automatically
applied and it is only necessary to press the "START' button to complete the operation.
The reels may be stepped backwards by using the "NUDGE UP" and "HOLD" buttons.
Hold can be induced by simultaneously pressing "NUDGE UP" and "SAVE IT buttons.
Feature Hold can be cancelled by pressing the "AUTONUDGE" button.
Hold the "NUDGE UP" button depressed whilst pressing the "GAMBLE" button during any
gamble feature.
Whilst in a gamble operate the "REFILL" key before pressing the "GAMBLE" button.
The machine will re-initialise, spinning the reels and displaying its version number as on power up.
ii)
The alphanumeric display will show the message "*DOOR IS OPEN*" and will remain in this condition until either
the doors are detected closed or the TEST button is pressed.
iii) No transaction will be recorded on either the electro-mechanical or electronic metering systems.
iv) The prior status of the machine in terms of credit, features etc., will be preserved and restored when the doors are
closed.
v) Credit will be made equal to 20 for testing or demonstration.
vi) The electronic metering is made available through the KEY operated switch (REFILL switch).
vii) Operation of the payout slides is prevented (except during slide test). An audio tone indicates when payout would
normally take place.
viii) Self test can be invoked by pressing the TEST button, a second time.
ix) Provision is made available to set up wins or features for test and demonstration.
x) In machines intended to be fitted with Data Capture, protocol does not require to be maintained. This enables the
machine to be tested without a Data Capture unit fitted.
Function
Unit of Measure
Cash In
10p
Cash Out
10p
Token In
10p
Token Out
10p
Also a Token Refill meter (5) is located remote from the other meters and in a position where it can be read from outside the
machine. Coins paid for change, as in the case of the 1 are not recorded on the coin out meters, as the cash balance within
the machine remains unchanged. Change for 1 is normally paid as 1 x 50p + credit which permits the 50ps in the cash box
to be reconciled via the electronic metering as:
50p in -50p out - 1 in for change = 50ps in box.
In Club machines all the metering is in 10p units as follows:
Meter No
1
2
3
Function
Cash In
Cash Out
Refill (located remotely as
10p on AWP's)
Unit of Measure
10p
10p
The meter information is stored and the meters are pulsed even while the machine is in use so that the game cycle is
optimised.
1.9 ELECTRONIC METERS
Most MPU4 machines are fitted with a electronic metering system which can be displayed on the alphanumeric display.
The meters are accessed by turning the REFILL key with one of the machines doors open.
Pressing the START button will enable each meter to be displayed in sequence. The NUDGE UP button can be used to step
the sequence backwards.
The meters are classified into three groups:
i) Short Term Accountancy.
ii) Long Term Accountancy.
iii) Service History.
The Short Term Accountancy, which are the first to be displayed, record all transactions since previously being reset to zero.
All monetary values are displayed as 's in increments of 10p.
The Long Term Accountancy records the same or a subset of the information as above but cannot normally be reset to zero.
Long Term meters are prefixed 'L'.
The Service History is a log of up to sixteen entries recording the reason for any alarm condition the machine has previously
entered. (See section 2.10).
In addition to the START and NUDGE UP buttons other buttons can be used to select the required meter group.
Press HOLD A to jump to the start of Short Term Accountancy.
Press HOLD B to jump to the start of Long Term Accountancy.
Press HOLD C to jump to the start of Service History.
The Short Term Accountancy and Service History metering can be cleared, (whilst in metering mode), by stepping the
meters to the appropriate group and then holding the CANCEL button depressed. The machine will give 5 bleeps and then a
continuous tone to indicate that group of meters has been cleared.
The Long Term meters can only be cleared by running a special program module in the MPU4. This is done before any
machine or MPU4 spare unit leaves the factory.
The typical Short Term electronic meters in an AWP machine are as follows (in order of appearance):
VTP
Value of total play (multiply by 10 to find games played for a 10p stake machine).
PERCENTAGE
Percentage payout to one decimal place.
TARGET
Percentage payout to which the machine is currently set to operate.
10P IN
Value of 10p's in for games.
20P IN
Value of 20p's in for games.
50P IN
Value of 50p's in for games.
PND IN
Value of 1's in for games.
CASH IN
Total value of cash in for games.
10P OUT
Value of 1 Op's out for wins.
50P OUT
Value of 50p's out for wins.
PND OUT
Value of 1 's out for wins.
5
CASH OUT
Total value of cash out for wins.
TOKEN IN
Value of tokens in for games.
TOKEN OUT
Value of tokens out for wins.
TOKEN REF
Value of tokens refilled.
TOKEN BAL
Token balance = (TOKEN OUT- TOKEN IN -TOKEN REF)
PND CHNG
Value of 1's in for change.
The typical Short Term electronic meters in a Club machine are as follows (in order of appearance):
VTP
Buffer 1 is tested to see if it contains anything, if it does it is faded on and then off. Buffer 2 is tested
to see if it contains anything, if it does it is faded on and then off. Buffer 3 is tested to see if it
contains anything, if it does it is faded on and then off. Buffer 4 is tested to see if it contains
anything, if it does it is faded on and then off.
From this it can be seen that if all four buffers in a message are clear no message will be displayed.
In order to allow the customer to change the contents of these buffers an Editor has been provided. To use the Editor the
back door is opened, the REFILL key turned and the TEST button pressed. The display will show "BUFFER 1" and
then display the contents of the buffer. This is the first of the eight buffers. To step to the next buffer press the
COLLECT button and to step to the previous buffer press the GAMBLE button.
A full stop is used within the buffer as a cursor to show which character is being edited. This cursor may
be moved to the next character by pressing the HOLD C button. On reaching the extreme right of the buffer it will
wrap-around and re-appear at the left hand side. To enter or change a character in the buffer use HOLD C to step the
cursor to the correct point, and press either HOLD A, which will cause the character at that point to step up through the
alphabet, or HOLD B, which-will cause it to step down.
The CANCEL button may be used at any time to clear the whole of the buffer being displayed.
PLEASE NOTE: full stops and commas are individual characters requiring one byte each in the buffer. Before
attempting to enter a message into the buffers it is recommended that the text is worked out first
on paper to see it it will fit into blocks of 16 characters, and how best to distribute it between the buffers.
Once a message has been entered and any unused buffers cleared the second message can be
entered into buffers 5,6,7,8. When both messages have been entered turn the REFILL key back to its normal position.
Invoke the out-of-credit display and the messages will be displayed.
On switch-on the program checks the contents of the buffers against a checksum byte and if they have become corrupted
it clears them all out.
WARNING
240 volts is present within the machine. Only suitably qualified personnel should carry out servicing.
Disconnect mains lead before touching any internal components.
SERVICE INFORMATION
PART 2
10
11
12
13
14
The connections for the lamps used in the front panel buttons and switches are brought out on the 10 way header at the
bottom of the board. This connects into the harness for the machine to take the necessary lamp selects and drives to the
button lamps.
2.2.4 I.D.C. LAMP CONNECTIONS
Two colours are now used and are connected directly from lamp to lamp.
Each lamp is connected between a green lamp drives line and a blue lamp selects line. The wire (Green or Blue) is
inserted to catch under the barbs of the moulding on the lamp holder. It is then pressed down into the metal contact
which cuts through the insulation and makes contact with the conductor. Should the wire become lose, move it sideways
before pressing it down into the contact so that connection is made in a new position (see Fig. 1.2).
Blue is used for lamp select lines and green for the lamp drives. the blue and green wires from the groups of lamps on the
top or bottom glass are formed into two bundles which go into two female 17 way I.D.C. plugs, one green and one blue,
which in turn connect into the distribution board. Up to 16 separate blue wires are used on the 17 way Blue connector
and up to 16 on the 17 way Green connector (see 2.5.3).
The green wire should be connected to the contact nearest the centre of the lampholder and the blue connected to the
outside contact. This is then connected to a diode inside the lampholder and thence to the other side of the bulb.
2.2.5
2.3
REEL ASSEMBLY
2.3.1
GENERAL
The MPU4 reel assembly is constructed almost entirely of injection moulded plastic components (Fig.3). A modular
construction is used and consists in the main of a side frame carrying a stepper motor and reel drum. Captive spacers
provide a means of locating the side frames with reference to each other and three threaded tie rods passing through the
spacers clamp the whole into a rigid structure. All electrical connections are connected to a printed circuit backplane and
provides an interface with the MPU4 (Fig.4).
There are currently five types of reel assemblies for use in MPU4 based machines. These are 3, 4 and 5 reel with normal
width bands and 3 and 4 reel with wide bands. To replace the reel assembly in any machine it is necessary to remove the
bands from the defective unit and refit to the replacement unit.
2.3.2
THE MOTOR
Each reel is driven by a 48 step stepper motor of a type identical to those used on the MPU3 reel assembly.
The stepper motor consists of two stators each with twelve pole pairs and each with a toroidal winding to two coins and a
rotor which is common to both. The rotor consists of two permanent magnets fixed to a common spindle, each magnet
having poles to match its stator. The second stator is rotationally offset from the first by half a pole spacing (i.e. 7.5
degrees). Thus by directionally energising both stators the motor has 48 stable positions.
Directional energising in this application is achieved by applying 12v d.c. drive through switching transistors, to either
the first or second winding on each stator. By changing the sequence of the drive as shown in Fig.5 the rotation of the
rotor and its direction can be controlled in steps of 48 per revolution.
15
When stopped one coil in each stator will be energised. In order to reduce the power dissipation in the motor the MPU4
continuously switches the drive to these two coils on and off at a frequency of 250Hz. For this reason the voltage across
an energised coil at standstill should read about 7 volts. Each motor is electrically connected to the backplane via a 7
way connector (Fig.4).
Four diodes mounted on the backplane in parallel with each winding provide a path to maintain the inductive current as
each stator is switched off. Connectors for all 3, 4 or 5 motors are brought to a red 16 way connector for direct linking to
a similar connector on the MPU4 via a 19 way red jumper. In addition on 5 reel assemblies the connections for the fifth
reels motor drives are brought to a blue 10 way connector which links directly to the E/M Meters port on the MPU4 via a
10 way blue jumper (Fig.4.1). The reel side frame is sandwiched between the motor mounting flange and a clamping
plate. Four screws pass through holes in the flange, adjusting slots in the frame to captive threaded inserts in the plate.
These screws are tightened to a critical preset torque sufficient to provide adequate clamping without imposing creep
problems in the plastic side frame.
2.3.4
MOTOR ALIGNMENT
Motor to frame alignment can be checked as follows. Put the machine into self test by pressing the Test button.
(See section 1.5) The reels will revolve and come to rest with the first reel band symbol positioned on the payline.
A pointer moulded into and positioned near the top of the side frame should exactly line up with the line moulded onto
the side of the corresponding reel drum. (Rather similar to the T.D.C. marking on the crankshaft pulley of a motor
engine}. Any mis-alignment can be corrected by slackening the motor mounting screws and turning the motor until lined
up correctly. Care must be exercised on retightening, these screws are not to be overtightened (see section 2.3.2)
2.3.5
PHOTO ELECTRICS
The MPU4 can instruct the drive transistors to cause either forward or reverse drive in discrete steps, but will not know
the true position until it receives some tell-back from the reel. This takes the form of a marker pulse occurring once per
revolution and corresponding to the first symbol on the reel band aligning with the payline. This is achieved by a flag
attached to the reel drum interrupting a beam of light from a LED (Light Emitting Diode} source to a photocell.
When the machine is first switched on the reels spin at least one revolution for the MPU4 to determine the exact reel
position. If the photo circuit is not interrupted during this initialisation an alarm condition is entered with the identity of
the offending reel indicated on the alphanumeric display.The photo components are mounted on a small printed circuit
board and fixed by two self tapping screws to the reel side frame. A flying lead terminated in a 5 way connector
interfaces each photoboard to the backplane.
A quad comparitor on the backplane compares the signal received from the photocells with a reference signal and
determines whether each photocell is illuminated or not (Fig.22}. The LED's are sourced across the 12v supply through a
series resistor mounted on the photoboards and driven from a transistor switch in the MPU4. Photo connections from the
backplane to the MPU4 are made by a green 9 way connector and jumper. On 5 reel assemblies the signals from the
Photocells are multiplexed onto the 9 way connector under the control of the MPU4 (see Fig.22.1 }
The light from the LED's is infrared and not visible to the human eye. When the Self Test mode is entered, the reels spin
and index to the start of the reel band and the obstruction of the photo electrics by the flag is indicated by back
illumination of the first symbol. Correct functioning can be verified by manually adjusting the reel position and
observing the points of operation.
16
17
18
19
20
2.3.6
SYMBOL ILLUMINATION
The MPU4 reel assembly has the ability to back-illuminate the symbols independently on, above, and below the payline.
This is achieved by three lamps within a lamp box and mounted within the translucent reel drum (Fig.6). The lamp box is
clamped to the side frame by a single screw and may be adjusted through an arc to permit exact alignment with the reel
band. The lamps are connected through a 7 way connector to the backplane which provides the necessary series diode for
each lamp and combines the lamp connections for all to a common 8 way connector on 3 and 4 reel machines and a 9 way
connector on 5 reel machines. this is connected to the main harness distribution board via an 8 or 9 way blue jumper.
A defective lamp can be easily be replaced as follows:
1. Remove reel assembly from machine.
2. Unclip backplane pcb from side frames (it is not necessary to remove any connectors).
3. Unscrew and remove the three tie rods.
4. Part the side frames either side of the offending reel to give access to the lamps.
5. Remove and replace the defective bulb (12v wedge base, 10mm).
6. Repeat the above in reverse order.
2.3.7
REEL BANDS
The reel bands for the MPU4 may have 24, 16 or 12 symbols and may be of the wide or narrow type. The required
number of "stops" is determined by the MPU4 program and makes no difference to the rest of the reel assembly.
Some bands are of the wider type and can only be fitted on reel assemblies that have the larger spacers fitted or reel
assemblies manufactured to take the wider reels.
The bands are designed to be easily removed and refitted without re-alignment being necessary.
Each band is securely located beneath the rim on each side of the drum. Two notches near the start and finish of the
band mate with a drive peg to ensure correct alignment and prevent any slipping. On some early versions of the
wider reel assemblies the band is located under only one rim of the drum and secured to it by double sided sticky
tape. The transparent leader at the start of each band is printed with machine identification and part number.
2.3.8
2.3.9
REEL ALARMS
The MPU4 is normally programmed to monitor correct operations of the reel assembly and give a warning alarm if a fault
condition is detected. The alarm takes the form of an alternating audio tone, flashing symbol illumination on the culprit
reel and an appropriate alphanumeric caption.
"SET UP ALARM" Occurs after the first initialising spin of the reels and indicates that the photo electric system has not
detected the interrupter flag on one or more reels. enter self Test mode to verify problem (section 1.5).
"SPIN ALARM" Occurs during a reel spin if an interrupter flag is seen other than 48 motor steps from when it was
previously detected. Indicates that reel has been prevented from rotating freely for some reason.
A useful facility is provided, in that with the machine doors sensed open the self test routine can be entered from the alarm
mode by pressing the TEST button as normal. (Section 1.5).
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22
23
24
WARNING
240 volts is present within the machine. Only suitably qualified personnel should carry-out servicing.
Disconnect mains lead before touching any internal components.
2.4
FUSE
7.5A 1.1/4 inch
7.5A 1.1/4 inch
5A 1.1/4 inch
250mA20mm
USE
Input to regulator for +5v supply, for reel stepper motors, and Dataport.
Multiplexed lamp supply.
Solenoids.
Dataport.
All four supplies are electrically isolated until they reach the MPU4 where they are all commoned to a single zero-volt
point. Most of the components are mounted on a printed circuit board designed for easy replacement or repair in the field
without any unsoldering being necessary. The transformer can be tapped to 220v input by exchanging the white wire
connected to the Eurosocket neutral and the orange wire connected to the dummy faston terminal mounted on the
metalwork of the unit. (Fig 9). The transformer frame together with all items of external metalwork are connected to
mains earth. All power supplies used in the MPU4 system are isolated from mains earth.
2.5
2.5.1
MPU4
GENERAL
The MPU4 comprises a microprocessor control system mounted on a single printed circuit board and housed in a
specially designed injection moulded enclosure. (Fig 10). The size of the unit is the same as the MPU3, about that of a
large book. However, the capability in terms of facilities, speed, output capacity is twice that of the previous unit.
To interface to the outside world in-Iine connectors are terminated directly to the pcb and mounted around the periphery
of the unit. This ensures good mechanical support when plugging or unplugging the connectors, minimising flexing of the
pcb. The program module plugs into a receptical moulded into the MPU4 top cover and mates with a 64 pin DIN
connector mounted on the pcb. Once in position the module is held in location by an integral latch within the mouldings.
Sixteen option switches are made available through an aperture in the cover as are adjustments for audio volume and reset
sensitivety. A LED lights to indicate presence of the +5v supply.
Part of the back of the MPU4 enclosure is formed by an aluminium heatsink for the +5v regulator.
This is at Ov potential and provides a screening plane for the pcb and an excellent point to connect the common terminal
of a voltmeter for fault finding.
2.5.2
MPU4 FIXING
The MPU4 is secured into the machine cabinet by a mounting frame. (Fig 10). The unit can be released by depressing the
spring loaded latch bar at the side of the frame whilst gently pulling the unit away from the frame. It is normally easiest to
remove the MPU4 from the fixing frame before disconnecting all the corlnectors and removing the unit from the machine.
ENSURE THAT POWER IS OFF BEFORE DISCONNECTING ANY CONNECTORS.
To install an MPU4 into the machine repeat the above in reverse order.
2.5.3
LAMP DRIVES
The MPU4 has the ability of directly controlling 128 individual 12v lamps. To provide this capability in an efficient,
reliable and economic manner a time multiplexing technique is used (as in the MPU3). The multiplexer comprises two
identical 8 x 8 matrices as shown in Fig.11. The total of sixteen rows of select lines are connected to the MPU4 through a
17 way Blue connector (16 + keyway). Likewise the sixteen columns of Drive lines are connected through a 17 way green
connector. All lamps are 12V 10mm wedge base. On older MPU4 machines 2.2W bulbs were used but they have now
been replaced by 12V 1.2W 10 mm wedge based bulbs. These give only slightly inferior illumination but have much
lower power consumption allowing them to be left on for longer without damage occuring to the machines glass or reel
bands. Fig.12 shows how the select and drive circuits within the MPU4 are connected to the lamps and power supplies.
The lamp select transistors in each of the matrices are switched on for a 2mS period in sequence every 16mS (Fig.13).
This forces the appropriate line and corresponding lamps connections to zero volts.
25
The sixteen lamp drive transistors are able to switch any of the sixteen lamp columns to +34Vdc (Fig.14).
Thus by synchronising the drive and select lines it is possible to switch any combination of the 128 lamps across 34 volts
for 2mS every 16mS. Lamps illuminated in this way will have a brightnesss equivalent to supplying them directly with
12Vdc (12V rms). However if the voltage across such a lamp is measured with a normal voltmeter (reading average
voltage) only about 4 volts will be read. The diode connected in series with each lamp is to prevent a condition commonly
referred to as back feeding. Because both sides of the lamps are switched, a secondary series path for the current is created
which would result in three of the lamps, which should be off, glowing dimly for each lamp switched on.
The reason for this and how the series diode solves the problem is illustrated in Fig.15.
The I.D.C. and clip on lamp holders have the diodes combined and connected to a dummy terminal. Lamps within the
push buttons use an in-Iine diode with spade connectors and the lamps on the reel assembly have the diodes mounted on
the backplane. Each of the lamp drive transistors has its own current sensing circuit. This circuit is able to sense an over
current situation to protect against short circuits.
26
27
28
29
When reset is applied all output circuits are disenabled and the only indication that power is applied is the LED
Power indicator on the MPU4.
Immediately after the reset period the microprocessor will initialise the system which normally includes spinning all
the reels through one revolution to determine their current position.
The aerial reset consists of a sensitive trigger circuit connected to an aerial wire embedded in the cable harness. Its
purpose is to detect any gross electrical interference and reset the MPU at some point before the interference can
influence the logic circuits. A sensitivity control identified as "Reset Sensitivity", is provided on the MPU4 front
cover. This control is preset to an optimum position during test at the factory and should not normally require
adjustment in the field. However, if difficulty is experienced with over-sensitivity, due for example to static
discharge, this control should be rotated in an anti-clockwise direction.
Alternatively if trouble is experienced with external devices being used to try and influence the machine, the
sensitivity can be increased. In case of difficulty the typical normal setting is about half way.
30
31
32
33
The machine identification prefix will always comprise two alphabetic characters, unique to a machine type. (These will
also be used in the Dataport machine code).
The option suffix when applicable will comprise one or more alphabetic characters.
Some of the more common options are as follows:
D =
Dataport with protocol.
H =
Higher payout %.
L =
Lower payout %.
2.6.4 PROMS
There are two types of program module for the MPU4. The first type could contain between one and four 64K (2764) or
128K (27128) UV erasable PROMS. (Programmable read only memories) which contain all the firmware necessary to
the application. This first type has now been replaced by a second that can contain between one and three 64K (2764) or
128K (27128) or 256K (27256) or 512K (27512).
The proms are contained in 28 pin sockets mounted on a printed circuit board within the module program card. If
required proms can be removed and replaced in the field. the devices are identified by a label which gives the version
and the position of each PROM in the program card, P1, P2 and P3. These together with the orientation are clearly
identified on the program card.
The four socket program card can only accept either 4 x 64K or 4 x 128K PROMs. The prom type is selected by means
of a number of soldered wire links as shown in Fig.29. The new three socket program card can be configured to take any
mixture of PROMs. The location of the links to be fitted are shown in Fig.29.1.
The following table gives the links to be fitted for all possible prom configurations:
PROGRAM
POSSIBLE CONFIGURATION
LINKS TO BE FITTED
SIZE
EPROMs
P1
P2
P3
32K
32K L 1 b, L3b
16K
16K
L1a, L2a, L3a, L4a, L7
40K
32K 8K
L 1 b, L2b, L3b, L4a
16K 16K
8K
L 1 a, L2a, L3a, L4a, L5a, L7
48K
32K 16K
L 1 b, L2b, L3b, L4a, L7
16K 16K
16K
L 1 a, L2a, L3a, L4a, L5a, L6, L7
56K
32K 16K
8K
L 1 b, L2b, L3b, L4a, L5a, L7
60K
32K 32K (28K)
L 1 b, L2d, L3b, L5b, L6
34
32K 16K
16K (12K)
L 1 b, L2b, L3b, L4a, L5a, L6, L7
64K (60K)
L 1 c, L2d, L5b, L6
The figure in brackets is the actual memory size usable in P3.
The 8K prom is a 2764
The 16K prom is a 27128
The 32K prom is a 27256
The 64K prom is a 27512
35
36
Each time the MPU4 is initialised after power on, it performs a parity check on the program module. This consists of
adding together all the data contained in each prom and comparing the result with a checksum also contained within the
proms. If an error is found an alarm condition is entered and an appropriate error message is displayed on the
alphanumeric display. For example "P2 CHECKSUM ALM" would indicate a checksum error has been detected in the
PROM in position P2 on the program card.
2.6.5
PROM REPLACEMENT
Ensure power is removed from the machine.
Remove the Program Module.
Remove the two self-tapping screws split module in half and remove program card.
Ensure PROMs to be exchanged are of the same capacity, 2764 or 27128.
Carefully prise PROMs from socket using a small screw driver alternately under each end.
Fit replacement PROMs ensuring device labelled P1 is fitted in socket identified P1 etc.
Ensure orientation is correct; semi circular notch at end of proms should face away from edge connector on card.
Care must be taken to ensure pins do not get bent underneath devices instead of inserted into socket.
vii) Change version number on program module label to correspond with new proms.
viii) Refit case and mate module with MPU4.
ix) Power machine on and test.
i)
ii)
iii)
iv)
v)
vi)
2.6.6
2.7
CHARACTERISER
The characteriser is a special semiconductor device which resides in each program module. This device is peculiar to a
model of machine.
For a program module to work it must have a matching set of proms and characters. All versions of a program will
normally run with the same characteriser. But proms for game A will not work with a characteriser for game B and viceversa.
On initialisation the program checks for the correct characteriser. If a conflict is detected an alarm mode is entered and a
"CHARACTERISER ALM" message is shown on the alphanumeric display.
FUSES AND LAMPS
Types of fuses and lamps used in a typical MPU4 machine are as follows:
PURPOSE
RATING
SIZE
LOCATION
+12V
7.5 amp anti-surge
1 inch
Transformer/Power Supply.
+34V
7.5 amp anti-surge
1 inch
Transformer/Power Supply.
48V
5 amp fast-blow
1 inch
Transformer/Power Supply.
-12V
250mA fast-blow
20mm
Transformer/Power Supply.
+12V
3 amp fast-blow
1 inch
Mars Interface Harness.
240V
3 amp fast-blow
1 inch
13 amp mains plug.
Lamps 12V 1.2 watt 1 Omm wedge base. On current machines.
12V 2.2 watt 1 Omm wedge base. On older machines.
2.8
2.9
2.10
ALARMS
The MPU4 system is equipped with a sophisticated alarm system. This is designed to highlight malfunctions in the
machine, either due to a failure of some type or suspected tampering.
On detecting an alarm condition the system will normally:
i)
Halt normal operation
ii) Lockout all coins.
iii) Sound a warning audio.
iv) Display an error message on the alphanumeric display.
v) Write the occurrence to the alarm log.
The alarm condition can normally be cleared by switching the machine off and on. The alarm log is a means of recording
the reasons for the previous sixteen alarm conditions. This can provide a useful pointer to the service engineer who can
use this historic information to quickly identify the problem. To access the alarm log see the section on Electronic
Metering (1.9).
SELF TEST ALARMS
Each time the MPU4 is initialised it automatically tests several aspects of its own hardware. If an error is detected then
one of the following messages will be displayed:
PIA HARD TST ALM
P.I.A. test failure. (Peripheral interface adapter).
PTM HARD TST ALM
P.T.M. test failure. (Programmable timer module).
RAM HARD TST ALM
R.A.M. test failure. (Random access memory).
NO IRQ PULS ALM
I.R.Q. not running. (Interrupt request).
BAD IRQ PULS ALM
I.R.Q. out of spec.
NO DATAPORT COMM
Datapak not fitted or disconnected.
In the event of one of the above conditions being displayed, switch the machine off and on. If the alarm persists, replace
the MPU4. Be sure to clearly identify the problem on returning the unit to Barcrest Service department.
While the machine is operating it checks the operation of the multiplex which can result in the following alarms:
MUX DRIVES ALM
MUX SELECTS ALM
MUX SELECT A ALM
MUX SELECT B ALM
CHECKSUM ALARMS
Each time the MPU4 is initialised it automatically checks the proms and characteriser contained within the program
module. If a discrepancy is detected then one of the following messages is displayed on the alphanumeric display:
P1 CHECKSUM ALM
P2 CHECKSUM ALM
P3 CHECKSUM ALM
P4 CHECKSUM ALM
BAD CHARACTR ALM
All the above messages indicate a problem in the program module which will require to be replaced with a similar unit.
REEL ALARMS
See section 2.3.9.
12V METER ALARMS
The drive circuitry for the electro-mechanical meters is equipped with a current sensing facility which can detect if a
meter is being correctly driven. If a problem is detected the alarm mode is entered and one of the following messages is
displayed.
METER SENSE ALM
XXXXXXX MET ALM
COIN ALARMS
The MPU4 monitors signals from the coin mechs and will enter the alarm mode under certain error conditions:
XXX COIN SW ALM
The input signal for a specific coin (XXX) is held closed or has been held closed
for a period greater than 640mS.
XXX LOCKED ALM
An input signal for a specific coin (XXX) has been received when inhibited (locked out).
(XXX would indicate for example 10P or 20P etc.)
BAD COIN ALM
This coin is not valid for this machine.
These alarm conditions indicate a problem with the coin mechanism, for example a coin switch jammed closed.
Alternatively it could indicate an attempt has been made to defraud the machine for example by "fishing".
38
MEASURINGVOLTAGES
It is frequently useful when fault finding to use a voltmeter to help determine the source of the problem. This handbook
indicates in a number of places the typical voltages expected at various points in a normally working machine. All these
voltages are given with reference to Ov.
Two convenient places for connecting the voltmeter common to the Ov signal are as follows:
i) The test pin identified as "Ov" on the reel assembly backplane.
ii) The aluminium heatsink forming the rear panel of the MPU4 box.
All MPU4 supplies are isolated from mains earth.
2.11.2
COMPONENT SUBSTITUTION
Component substitution is a useful and convenient technique to pin point or confirm the faulty item. Where a spare
component is not to hand a known good similar component can be temporarily substituted from another situation within
the machine. If for example one of the reels refuses to spin.
The fault could lie with the stepper motor or the MPU4 drive circuits. By exchanging the suspect motor connections with
that of an adjacent motor on the backplane and observing if the fault follows the motor the culprit can be accurately
determined. Components where this technique can normally be used without any additional spares are as follows:
Lamps
Lamp Holders
Switches
Payout Solenoids
Stepper Motors
Reel Photo Boards
Lockout Solenoids
Fuses
Level Detectors
2.11.3 SOME POSSIBLE PROBLEMS AND POSSIBLE SOLUTIONS
CAUSE
MACHINE NOT INITIALISING
No mains supply or 12V fuse blown
Program Module defective
MPU4 defective
MACHINE NOT PAYING OUT
Defective payout slide
Door switches not operating
Incorrect reel bands
Incorrect program module
50V fuse blown
MPU4 defective
Overtight clip on payout tube
INTERMITTENT NO PAYOUT
Coins not filling payout tube reliably
Payout slide springs weak
Intermittent connections on solenoid
Reset sensitivity too high
Not accepting payout coin
Coin tube sensors not operating
COMMENT
Supply indicator on MPU4 lit?
Try substituting any other MPU4 module.
Try replacement.
Try substitution.
Are cash and back doors closed?
Check idents on band leader.
Check module label.
Try replacement.
Try replacement.
Try slackening.
Try re-alignment.
Try shortening.
Try substitution.
Try turning lower.
Test for correct coin acceptance.
Try substitution.
39
Try replacement.
Try substitution.
Ensure lockout energised.
Try manually operating level detector.
Try substitution.
Try replacement.
Try with door open.
Try replacement.
Try replacement.
Adjust reset sensitivity.
Adjust reset sensitivity.
Change transformer to 220V.
Try and isolate by elimination.
Test with meter.
Ensure reels are free to rotate.
Check motor and photo leads.
Try substitution.
Try substitution.
Try replacement.
Ensure reels are free to rotate.
See Section 2.3.4
* Ensure latest program version.
Change transformer tap to 220V.
* NOTE: On early machines low supply voltage can cause intermittent reel alarm problems.
This has now been corrected on current versions.
40
0 to +5vdc means that any voltage between 0 and +5vdc could be expected on the pin.
0 or +5vdc means that a voltage of approximately Ov or +5vdc only should be present on the pin.
+5dc means that only a voltage of approximately the specified value should be present on the pin.
FUNCTION
-12v return
+34v supply
+34v supply
Key
48v return
-12v supply
+12v supply
+12v supply
+12v supply
+12v return
+12v return
+12v return
+34v return
+34v return
48v supply
VOLTAGE
0v
+34vdc
0v
-12vdc
0v
48vac
FUNCTION
Reset display
Data
Clock
Signal Ov
Key
Power Ov
+12v supply
VOLTAGE
0 to + 5vdc
Ov
Ov
+12vdc
FUNCTION
48v supply
Power Ov
Triac drive
Triac drive
Triac drive
Triac drive
Key
Triac drive
Triac drive
Triac drive
Triac drive
VOLTAGE
48 vac
Ov
1 or 48vac
1 or 48vac
FUNCTION
Input
Input
Input
Input
Input
Input
Input
Input
Input
Input
Input
Input
Input
Key
Input
Input
Input
Enable
Enable
VOLTAGE
0 to +5vdc
0 to +5vdc
41
FUNCTION
VOLTAGE
Input
0 to5vdc
Input
Input
Input
Input
Input
Input
Key
Input (Start switch) 0 to 5vdc
Enable
Enable
FUNCTION
Meter drive
Meter drive
Meter drive
Meter drive
Meter drive
Meter drive
Meter drive
Meter drive
Key
Meter common
VOLTAGE
+12vdc
+12vdc
FUNCTION
+12v supply
Reel D drive
Reel D drive
Reel D drive
Reel D drive
Reel C drive
Reel C drive
Reel C drive
Reel C drive
Reel B drive
Reel B drive
Key
Reel B drive
Reel B drive
Reel A drive
Reel A drive
Reel A drive
Reel A drive
+12v supply
VOLTAGE
+12vdc
0 to 12vdc
0 to +12vdc
+12vdc
FUNCTION
+5v supply
LED drive
Signal Ov
Key
Reel D input
+12v supply
Reel C input
Reel B input
Reel A input
VOLTAGE
+5vdc
+1 or +12vdc
Ov
+3.5vdc
+12vdc
+3.5vdc
42
FUNCTION
+12v supply
Power Ov
Signal Ov
Key
Input/output (A7)
Input/output (A6)
Input/output (AS)
Input/output (A4)
Input/output (A3)
Input/output (A2)
Input/output (A1)
Input/output (A0)
VOLTAGE
+12vdc
Ov
0 to +5vdc
FUNCTION
+12v supply
Power Ov
Signal Ov
Input/output (B7)
Input/output (B6)
Key
Input/output (B5)
Input/output (B4)
Input/output (B3)
Input/output (B2)
Input/output (B1)
Input/output (B0)
VOLTAGE
+12vdc
Ov
0 to +5vdc
0 to +5vdc
FUNCTION
Lamp select (7)
Lamp select (6)
Lamp select (5)
Lamp select (4)
Lamp select (3)
Key
Lamp select (2)
Lamp select (1)
Lamp select (0)
Lamp select (7)
Lamp select (6)
Lamp select (5)
Lamp select (4)
Lamp select (3)
Lamp select (2)
Lamp select (1)
Lamp select (0)
VOLTAGE
0 to +34vdc
0 to +34vdc
FUNCTION
Enable (0)
Enable (1)
Enable (2)
Enable (3)
Key
Enable (4)
Enable (5)
Enable (6)
Enable (7)
Segment a drive
Segment b drive
Segment c drive
Segment d drive
Segment e drive
Segment f drive
Segment g drive
D.P. drive
VOLTAGE
0 to +5vdc
0 to +5vdc
0 to +5vdc
43
FUNCTION
lamp drive (A0)
lamp drive (A1)
lamp drive (A2)
lamp drive (A3)
lamp drive (A4)
lamp drive (A5)
Key
lamp drive (A6)
lamp drive (A7)
lamp drive (B0)
lamp drive (B1)
lamp drive (B2)
lamp drive (B3)
lamp drive (B4)
lamp drive (B5)
lamp drive (B6)
lamp drive (B7)
VOLTAGE
0 to +34vdc
0 to +34vdc
FUNCTION
48v supply
Power Ov
Speaker
Signal Ov
Signal Ov
Power Ov
+12v supply
Key
-12v supply
+34v supply
Aerial
VOLTAGE
48vac
Ov
+12vdc
-12vdc
+34vdc
Ov
44
NOTES
45