Maths 4 Lesson Sequence
Maths 4 Lesson Sequence
Overview:
Each big idea is developed over the ten-lesson sequence through
engaging mathematical activities and experiments that specifically target
either sample spaces or long run frequency (the big ideas). These
activities and experiments follow the gradual release of responsibility
model and allows students the chance to take responsibility of their
learning in a fun and interactive classroom. Each lesson focuses upon
key mathematical ideas and concepts that students need to know in
order to successfully achieve each lesson outcome. Individual, Group
work and class collaboration will be used throughout the lessons to
maximise class time and allow students the chance to work with their
peers to achieve success within each lesson. Therefore, each lesson has
the ability to be manipulated to suit the needs of each student within the
classroom. Each activity and experiment can be modified to enable or
extend students, in order for each student to thrive within the classroom.
This helps to have an inclusive classroom as students are willing to have
a go at each activity and continue to push themselves at their own pace.
Each big idea will be introduced in a sequential sequence that builds in
complexity. Students begin by learning a skill then they are given
sufficient time to practice it before applying it to specific contexts.
Therefore, explicit instruction is utilised when a new skill is being
introduced in order to explicitly teach each skill before students are able
to apply them. It is this approach combined with a variety of learning
styles (e.g. kinaesthetic and visual learners) that allows students to make
connections between the big ideas within mathematics. The use of
manipulatives such as fidget spinners, dice and playing cards allows
students to become motivated individuals who are active participants
within each activity. This therefore allows students the opportunity to
move between the Concrete-Representational-Abstract approach (C-R-
A) for each of the big ideas until they have grasped each of them and the
relevant concepts/skills.
By the end of Year 5, students solve simple problems involving the four
operations using a range of strategies. They check
the reasonableness of answers using estimation and rounding. Students
identify and describe factors and multiples. They identify and explain
strategies for finding unknown quantities in number sentences involving
the four operations. They explain plans for simple budgets. Students
connect three-dimensional objects with their two-
dimensional representations. They describe transformations of two-
dimensional shapes and identify line and rotational symmetry. Students
interpret different data sets.
Students order decimals and unit fractions and locate them on number
ACHIEVEMENT STANDARD lines. They add and subtract fractions with the same denominator.
Students continue patterns by adding and subtracting fractions and
decimals. They use appropriate units of measurement for
length, area, volume, capacity and mass, and
calculate perimeter and area of rectangles. They convert between 12-
and 24-hour time. Students use a grid reference system to locate
landmarks. They measure and construct different angles. Students list
outcomes of chance experiments with equally likely outcomes and assign
probabilities between 0 and 1. Students pose questions to gather data,
and construct data displays appropriate for the data.
CONTENT DESCRIPTORS: Cut and paste from the SCSA website (include descriptors from all
strands you are using)
List outcomes of chance experiments involving equally likely outcomes and represent probabilities of those
outcomes using fractions (ACMSP116 - Scootle )
Pose questions and collect categorical or numerical data by observation or survey (ACMSP118 - Scootle )
Construct displays, including column graphs, dot plots and tables, appropriate for data type, with and without
the use of digital technologies (ACMSP119 - Scootle )
PROFICIENCIES:
Understanding includes making connections between representations of numbers, using fractions to
represent probabilities, comparing and ordering fractions and decimals and representing them in various
ways, describing transformations and identifying line and rotational symmetry
Reasoning includes investigating strategies to perform calculations efficiently, continuing patterns
involving fractions and decimals, interpreting results of chance experiments, posing appropriate
questions for data investigations and interpreting data sets
Lesson Idea: Students will be introduced to Lesson Idea: Students will be investigating Lesson Idea: Students will be introduced to the
sample spaces when asked to calculate the sample spaces and how to use them to game ‘Highest Number’ which will be played in
probability of particular events. The events will determine the likely hood of particular events pairs. The teacher will demonstrate the game
include tossing a coin, rolling a dice, rock, paper occurring. Students will create a sample space with students gathering around to view the
scissors and choosing an ace from a pack of that clearly display all possible outcomes demonstration. Once the demonstration is over,
cards. Students will be asked to create a sample before transfer the information into fractions. all students will collect a dice and two sets of
space for each of the events listed above. For example, the likelihood of getting a head playing cards consisting of the numbers 1-6 in
Students will then have a go at conducting on a coin toss is ½. Students will then test out the two suits. Students will then have the rest of
these events in real life to evaluate the the information from their sample spaces by the lesson to trial the game and discuss how
likeliness of each event. Equally likely outcomes completing the event and recording how many someone was able to win each round. Students
will be a focus point in which students will times each outcome occurred. Students will will write down what they would do when a
discuss the difference between events that start off with simple events that have minimal particular number was present in the first and
have equally likely to occur and others that do outcomes and then move onto harder events second roll (activity sheet). Students will then
not have an equal chance of occurring. that have a larger number of possible place the data they collected with a partner on
outcomes. the already made stem and leaf graph on the
Equipment: Dice, pack of cards and maths whiteboard. Students will be discussing what
books Equipment: Maths books, writing instruments results were found and how they were formed
dice, playing cards and any other necessary before locating any patterns that are shown. The
materials/manipulatives for simple events teacher will try to prompt discussion and allow
students to build their questioning and reasoning
skills from there. Students will have the rest of
the lesson to write down what patterns they saw
and their reasoning behind each of them within
their maths book.
Lesson Idea: Students will review the previous Lesson Idea: Once the data is collected from Lesson Idea: Students will use a computer
lesson before inquiring about the questions the previous lesson, the students will decide on simulation to play the game 10 000 times and
that are on the whiteboard. Some of these the most effective way to display the data discuss what this data shows compared to the
questions will help the students in designing before each group relaying their data to the class data. The teacher will engage students in
their investigation. The classroom will get into rest of the class. Students will listen and record the conversation about experimental and
groups of fours and discuss what investigation the data that is being read out to them. The theoretical probability. This discussion will allow
they would like. The class will collaborate ideas teacher will also write it on the board to help students to explore what these terms mean and
before students will agree on which those who are struggling to keep up. Students the importance of each one. This therefore
investigation they would like to do. If the class will double check that the class data they allows students to make the connection between
cannot agree, then the teacher will make a collected in their maths book matches the data these two terms, how one is more reliable than
decision. The students will then get into groups that is shown on the whiteboard. The majority the other and when each of these are used. This
of two and start collecting data from the beetle of the lesson will be used for the students to discussion will be notated on butcher paper
game for the rest of the lesson. interpret the data and answering a number of (brainstorms) and hung up in the classroom.
reflecting questions about what the game
Equipment: Writing materials (pencils, rubbers, shows. E.g. what the most occurring number Equipment: A computer per student, the maths
rulers ect), dice, the beetle game and each was (mode) and the possible reasoning’s 300 website, butcher paper, colourful markers
students maths book behind it. and blue tac