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Linux Input Subsystem

Notes on Linux input system

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0% found this document useful (0 votes)
196 views139 pages

Linux Input Subsystem

Notes on Linux input system

Uploaded by

Dilip
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 139

The Linux input driver subsystem

Release 4.9.0-rc1+

The kernel development community

May 12, 2017


CONTENTS

1 Linux Input Subsystem userspace API 3


1.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1.2 Input event codes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
1.3 Multi-touch (MT) Protocol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
1.4 Linux Gamepad Specification . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
1.5 Force feedback for Linux . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
1.6 Linux Joystick support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
1.7 uinput module . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
1.8 The userio Protocol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43

2 Linux Input Subsystem kernel API 45


2.1 Creating an input device driver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
2.2 Programming gameport drivers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
2.3 Keyboard notifier . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52

3 Driver-specific documentation 55
3.1 ALPS Touchpad Protocol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
3.2 Amiga joystick extensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
3.3 Apple Touchpad Driver (appletouch) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
3.4 Intelligent Keyboard (ikbd) Protocol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
3.5 BCM5974 Driver (bcm5974) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
3.6 CMA3000-D0x Accelerometer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
3.7 Crystal SoundFusion CS4610/CS4612/CS461 joystick . . . . . . . . . . . . . . . . . . . . . . . . 79
3.8 EDT ft5x06 based Polytouch devices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
3.9 Elantech Touchpad Driver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
3.10 Driver for tilt-switches connected via GPIOs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
3.11 Iforce Protocol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
3.12 Parallel Port Joystick Drivers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
3.13 N-Trig touchscreen Driver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
3.14 rotary-encoder - a generic driver for GPIO connected devices . . . . . . . . . . . . . . . . . . . 111
3.15 Sentelic Touchpad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
3.16 Walkera WK-0701 transmitter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
3.17 xpad - Linux USB driver for Xbox compatible controllers . . . . . . . . . . . . . . . . . . . . . . 129
3.18 Driver documentation for yealink usb-p1k phones . . . . . . . . . . . . . . . . . . . . . . . . . . 132

i
ii
The Linux input driver subsystem, Release 4.9.0-rc1+

Contents:

CONTENTS 1
The Linux input driver subsystem, Release 4.9.0-rc1+

2 CONTENTS
CHAPTER

ONE

LINUX INPUT SUBSYSTEM USERSPACE API

Table of Contents

1.1 Introduction

Copyright © 1999-2001 Vojtech Pavlik <[email protected]> - Sponsored by SuSE

1.1.1 Architecture

Input subsystem a collection of drivers that is designed to support all input devices under Linux. Most of
the drivers reside in drivers/input, although quite a few live in drivers/hid and drivers/platform.
The core of the input subsystem is the input module, which must be loaded before any other of the input
modules - it serves as a way of communication between two groups of modules:

Device drivers

These modules talk to the hardware (for example via USB), and provide events (keystrokes, mouse move-
ments) to the input module.

Event handlers

These modules get events from input core and pass them where needed via various interfaces - keystrokes
to the kernel, mouse movements via a simulated PS/2 interface to GPM and X, and so on.

1.1.2 Simple Usage

For the most usual configuration, with one USB mouse and one USB keyboard, you’ll have to load the
following modules (or have them built in to the kernel):

input
mousedev
usbcore
uhci_hcd or ohci_hcd or ehci_hcd
usbhid
hid_generic

After this, the USB keyboard will work straight away, and the USB mouse will be available as a character
device on major 13, minor 63:

crw-r--r-- 1 root root 13, 63 Mar 28 22:45 mice

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The Linux input driver subsystem, Release 4.9.0-rc1+

This device usually created automatically by the system. The commands to create it by hand are:
cd /dev
mkdir input
mknod input/mice c 13 63

After that you have to point GPM (the textmode mouse cut&paste tool) and XFree to this device to use it
- GPM should be called like:
gpm -t ps2 -m /dev/input/mice

And in X:
Section "Pointer"
Protocol "ImPS/2"
Device "/dev/input/mice"
ZAxisMapping 4 5
EndSection

When you do all of the above, you can use your USB mouse and keyboard.

1.1.3 Detailed Description

Event handlers

Event handlers distribute the events from the devices to userspace and in-kernel consumers, as needed.

evdev

evdev is the generic input event interface. It passes the events generated in the kernel straight to the
program, with timestamps. The event codes are the same on all architectures and are hardware indepen-
dent.
This is the preferred interface for userspace to consume user input, and all clients are encouraged to use
it.
See Event interface for notes on API.
The devices are in /dev/input:
crw-r--r-- 1 root root 13, 64 Apr 1 10:49 event0
crw-r--r-- 1 root root 13, 65 Apr 1 10:50 event1
crw-r--r-- 1 root root 13, 66 Apr 1 10:50 event2
crw-r--r-- 1 root root 13, 67 Apr 1 10:50 event3
...

There are two ranges of minors: 64 through 95 is the static legacy range. If there are more than 32 input
devices in a system, additional evdev nodes are created with minors starting with 256.

keyboard

keyboard is in-kernel input handler ad is a part of VT code. It consumes keyboard keystrokes and handles
user input for VT consoles.

mousedev

mousedev is a hack to make legacy programs that use mouse input work. It takes events from either mice
or digitizers/tablets and makes a PS/2-style (a la /dev/psaux) mouse device available to the userland.

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Mousedev devices in /dev/input (as shown above) are:


crw-r--r-- 1 root root 13, 32 Mar 28 22:45 mouse0
crw-r--r-- 1 root root 13, 33 Mar 29 00:41 mouse1
crw-r--r-- 1 root root 13, 34 Mar 29 00:41 mouse2
crw-r--r-- 1 root root 13, 35 Apr 1 10:50 mouse3
...
...
crw-r--r-- 1 root root 13, 62 Apr 1 10:50 mouse30
crw-r--r-- 1 root root 13, 63 Apr 1 10:50 mice

Each mouse device is assigned to a single mouse or digitizer, except the last one - mice. This single
character device is shared by all mice and digitizers, and even if none are connected, the device is present.
This is useful for hotplugging USB mice, so that older programs that do not handle hotplug can open the
device even when no mice are present.
CONFIG_INPUT_MOUSEDEV_SCREEN_[XY] in the kernel configuration are the size of your screen (in pixels)
in XFree86. This is needed if you want to use your digitizer in X, because its movement is sent to X via
a virtual PS/2 mouse and thus needs to be scaled accordingly. These values won’t be used if you use a
mouse only.
Mousedev will generate either PS/2, ImPS/2 (Microsoft IntelliMouse) or ExplorerPS/2 (IntelliMouse Explorer)
protocols, depending on what the program reading the data wishes. You can set GPM and X to any of these.
You’ll need ImPS/2 if you want to make use of a wheel on a USB mouse and ExplorerPS/2 if you want to
use extra (up to 5) buttons.

joydev

joydev implements v0.x and v1.x Linux joystick API. See Programming Interface for details.
As soon as any joystick is connected, it can be accessed in /dev/input on:
crw-r--r-- 1 root root 13, 0 Apr 1 10:50 js0
crw-r--r-- 1 root root 13, 1 Apr 1 10:50 js1
crw-r--r-- 1 root root 13, 2 Apr 1 10:50 js2
crw-r--r-- 1 root root 13, 3 Apr 1 10:50 js3
...

And so on up to js31 in legacy range, and additional nodes with minors above 256 if there are more joystick
devices.

Device drivers

Device drivers are the modules that generate events.

hid-generic

hid-generic is one of the largest and most complex driver of the whole suite. It handles all HID devices,
and because there is a very wide variety of them, and because the USB HID specification isn’t simple, it
needs to be this big.
Currently, it handles USB mice, joysticks, gamepads, steering wheels keyboards, trackballs and digitizers.
However, USB uses HID also for monitor controls, speaker controls, UPSs, LCDs and many other purposes.
The monitor and speaker controls should be easy to add to the hid/input interface, but for the UPSs
and LCDs it doesn’t make much sense. For this, the hiddev interface was designed. See Documenta-
tion/hid/hiddev.txt for more information about it.
The usage of the usbhid module is very simple, it takes no parameters, detects everything automatically
and when a HID device is inserted, it detects it appropriately.

1.1. Introduction 5
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However, because the devices vary wildly, you might happen to have a device that doesn’t work well. In
that case #define DEBUG at the beginning of hid-core.c and send me the syslog traces.

usbmouse

For embedded systems, for mice with broken HID descriptors and just any other use when the big usbhid
wouldn’t be a good choice, there is the usbmouse driver. It handles USB mice only. It uses a simpler HIDBP
protocol. This also means the mice must support this simpler protocol. Not all do. If you don’t have any
strong reason to use this module, use usbhid instead.

usbkbd

Much like usbmouse, this module talks to keyboards with a simplified HIDBP protocol. It’s smaller, but
doesn’t support any extra special keys. Use usbhid instead if there isn’t any special reason to use this.

psmouse

This is driver for all flavors of pointing devices using PS/2 protocol, including Synaptics and ALPS touch-
pads, Intellimouse Explorer devices, Logitech PS/2 mice and so on.

atkbd

This is driver for PS/2 (AT) keyboards.

iforce

A driver for I-Force joysticks and wheels, both over USB and RS232. It includes Force Feedback support
now, even though Immersion Corp. considers the protocol a trade secret and won’t disclose a word about
it.

1.1.4 Verifying if it works

Typing a couple keys on the keyboard should be enough to check that a keyboard works and is correctly
connected to the kernel keyboard driver.
Doing a cat /dev/input/mouse0 (c, 13, 32) will verify that a mouse is also emulated; characters should
appear if you move it.
You can test the joystick emulation with the jstest utility, available in the joystick package (see Intro-
duction ).
You can test the event devices with the evtest utility.

1.1.5 Event interface

You can use blocking and nonblocking reads, and also select() on the /dev/input/eventX devices, and you’ll
always get a whole number of input events on a read. Their layout is:
struct input_event {
struct timeval time;
unsigned short type;
unsigned short code;
unsigned int value;
};

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time is the timestamp, it returns the time at which the event happened. Type is for example EV_REL for
relative moment, EV_KEY for a keypress or release. More types are defined in include/uapi/linux/input-
event-codes.h.
code is event code, for example REL_X or KEY_BACKSPACE, again a complete list is in
include/uapi/linux/input-event-codes.h.
value is the value the event carries. Either a relative change for EV_REL, absolute new value for EV_ABS
(joysticks ...), or 0 for EV_KEY for release, 1 for keypress and 2 for autorepeat.
See Input event codes for more information about various even codes.

1.2 Input event codes

The input protocol uses a map of types and codes to express input device values to userspace. This
document describes the types and codes and how and when they may be used.
A single hardware event generates multiple input events. Each input event contains the new value of a
single data item. A special event type, EV_SYN, is used to separate input events into packets of input data
changes occurring at the same moment in time. In the following, the term “event” refers to a single input
event encompassing a type, code, and value.
The input protocol is a stateful protocol. Events are emitted only when values of event codes have
changed. However, the state is maintained within the Linux input subsystem; drivers do not need to
maintain the state and may attempt to emit unchanged values without harm. Userspace may obtain
the current state of event code values using the EVIOCG* ioctls defined in linux/input.h. The event re-
ports supported by a device are also provided by sysfs in class/input/event*/device/capabilities/, and the
properties of a device are provided in class/input/event*/device/properties.

1.2.1 Event types

Event types are groupings of codes under a logical input construct. Each type has a set of applicable
codes to be used in generating events. See the Codes section for details on valid codes for each type.
• EV_SYN:
– Used as markers to separate events. Events may be separated in time or in space, such as with
the multitouch protocol.
• EV_KEY:
– Used to describe state changes of keyboards, buttons, or other key-like devices.
• EV_REL:
– Used to describe relative axis value changes, e.g. moving the mouse 5 units to the left.
• EV_ABS:
– Used to describe absolute axis value changes, e.g. describing the coordinates of a touch on a
touchscreen.
• EV_MSC:
– Used to describe miscellaneous input data that do not fit into other types.
• EV_SW:
– Used to describe binary state input switches.
• EV_LED:
– Used to turn LEDs on devices on and off.

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The Linux input driver subsystem, Release 4.9.0-rc1+

• EV_SND:
– Used to output sound to devices.
• EV_REP:
– Used for autorepeating devices.
• EV_FF:
– Used to send force feedback commands to an input device.
• EV_PWR:
– A special type for power button and switch input.
• EV_FF_STATUS:
– Used to receive force feedback device status.

1.2.2 Event codes

Event codes define the precise type of event.

EV_SYN

EV_SYN event values are undefined. Their usage is defined only by when they are sent in the evdev event
stream.
• SYN_REPORT:
– Used to synchronize and separate events into packets of input data changes occurring at the
same moment in time. For example, motion of a mouse may set the REL_X and REL_Y values for
one motion, then emit a SYN_REPORT. The next motion will emit more REL_X and REL_Y values
and send another SYN_REPORT.
• SYN_CONFIG:
– TBD
• SYN_MT_REPORT:
– Used to synchronize and separate touch events. See the multi-touch-protocol.txt document for
more information.
• SYN_DROPPED:
– Used to indicate buffer overrun in the evdev client’s event queue. Client should ignore all events
up to and including next SYN_REPORT event and query the device (using EVIOCG* ioctls) to obtain
its current state.

EV_KEY

EV_KEY events take the form KEY_<name> or BTN_<name>. For example, KEY_A is used to represent
the ‘A’ key on a keyboard. When a key is depressed, an event with the key’s code is emitted with value
1. When the key is released, an event is emitted with value 0. Some hardware send events when a key
is repeated. These events have a value of 2. In general, KEY_<name> is used for keyboard keys, and
BTN_<name> is used for other types of momentary switch events.
A few EV_KEY codes have special meanings:
• BTN_TOOL_<name>:

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– These codes are used in conjunction with input trackpads, tablets, and touchscreens. These
devices may be used with fingers, pens, or other tools. When an event occurs and a tool is used,
the corresponding BTN_TOOL_<name> code should be set to a value of 1. When the tool is no
longer interacting with the input device, the BTN_TOOL_<name> code should be reset to 0. All
trackpads, tablets, and touchscreens should use at least one BTN_TOOL_<name> code when
events are generated.
• BTN_TOUCH:
BTN_TOUCH is used for touch contact. While an input tool is determined to be within mean-
ingful physical contact, the value of this property must be set to 1. Meaningful physical
contact may mean any contact, or it may mean contact conditioned by an implementation
defined property. For example, a touchpad may set the value to 1 only when the touch pres-
sure rises above a certain value. BTN_TOUCH may be combined with BTN_TOOL_<name>
codes. For example, a pen tablet may set BTN_TOOL_PEN to 1 and BTN_TOUCH to 0 while
the pen is hovering over but not touching the tablet surface.
Note: For appropriate function of the legacy mousedev emulation driver, BTN_TOUCH must be the first
evdev code emitted in a synchronization frame.
Note: Historically a touch device with BTN_TOOL_FINGER and BTN_TOUCH was interpreted as a touchpad
by userspace, while a similar device without BTN_TOOL_FINGER was interpreted as a touchscreen. For
backwards compatibility with current userspace it is recommended to follow this distinction. In the future,
this distinction will be deprecated and the device properties ioctl EVIOCGPROP, defined in linux/input.h,
will be used to convey the device type.
• BTN_TOOL_FINGER, BTN_TOOL_DOUBLETAP, BTN_TOOL_TRIPLETAP, BTN_TOOL_QUADTAP:
– These codes denote one, two, three, and four finger interaction on a trackpad or touchscreen.
For example, if the user uses two fingers and moves them on the touchpad in an effort to scroll
content on screen, BTN_TOOL_DOUBLETAP should be set to value 1 for the duration of the motion.
Note that all BTN_TOOL_<name> codes and the BTN_TOUCH code are orthogonal in purpose.
A trackpad event generated by finger touches should generate events for one code from each
group. At most only one of these BTN_TOOL_<name> codes should have a value of 1 during
any synchronization frame.
Note: Historically some drivers emitted multiple of the finger count codes with a value of 1 in the same
synchronization frame. This usage is deprecated.
Note: In multitouch drivers, the input_mt_report_finger_count() function should be used to emit these
codes. Please see multi-touch-protocol.txt for details.

EV_REL

EV_REL events describe relative changes in a property. For example, a mouse may move to the left by a
certain number of units, but its absolute position in space is unknown. If the absolute position is known,
EV_ABS codes should be used instead of EV_REL codes.
A few EV_REL codes have special meanings:
• REL_WHEEL, REL_HWHEEL:
– These codes are used for vertical and horizontal scroll wheels, respectively.

EV_ABS

EV_ABS events describe absolute changes in a property. For example, a touchpad may emit coordinates
for a touch location.
A few EV_ABS codes have special meanings:
• ABS_DISTANCE:

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– Used to describe the distance of a tool from an interaction surface. This event should only be
emitted while the tool is hovering, meaning in close proximity of the device and while the value
of the BTN_TOUCH code is 0. If the input device may be used freely in three dimensions, consider
ABS_Z instead.
– BTN_TOOL_<name> should be set to 1 when the tool comes into detectable proximity and set
to 0 when the tool leaves detectable proximity. BTN_TOOL_<name> signals the type of tool that
is currently detected by the hardware and is otherwise independent of ABS_DISTANCE and/or
BTN_TOUCH.
• ABS_MT_<name>:
– Used to describe multitouch input events. Please see multi-touch-protocol.txt for details.

EV_SW

EV_SW events describe stateful binary switches. For example, the SW_LID code is used to denote when a
laptop lid is closed.
Upon binding to a device or resuming from suspend, a driver must report the current switch state. This
ensures that the device, kernel, and userspace state is in sync.
Upon resume, if the switch state is the same as before suspend, then the input subsystem will filter out
the duplicate switch state reports. The driver does not need to keep the state of the switch at any time.

EV_MSC

EV_MSC events are used for input and output events that do not fall under other categories.
A few EV_MSC codes have special meaning:
• MSC_TIMESTAMP:
– Used to report the number of microseconds since the last reset. This event should be coded as
an uint32 value, which is allowed to wrap around with no special consequence. It is assumed
that the time difference between two consecutive events is reliable on a reasonable time scale
(hours). A reset to zero can happen, in which case the time since the last event is unknown. If
the device does not provide this information, the driver must not provide it to user space.

EV_LED

EV_LED events are used for input and output to set and query the state of various LEDs on devices.

EV_REP

EV_REP events are used for specifying autorepeating events.

EV_SND

EV_SND events are used for sending sound commands to simple sound output devices.

EV_FF

EV_FF events are used to initialize a force feedback capable device and to cause such device to feedback.

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EV_PWR

EV_PWR events are a special type of event used specifically for power management. Its usage is not well
defined. To be addressed later.

1.2.3 Device properties

Normally, userspace sets up an input device based on the data it emits, i.e., the event types. In the case
of two devices emitting the same event types, additional information can be provided in the form of device
properties.

INPUT_PROP_DIRECT + INPUT_PROP_POINTER

The INPUT_PROP_DIRECT property indicates that device coordinates should be directly mapped to screen
coordinates (not taking into account trivial transformations, such as scaling, flipping and rotating). Non-
direct input devices require non-trivial transformation, such as absolute to relative transformation for
touchpads. Typical direct input devices: touchscreens, drawing tablets; non-direct devices: touchpads,
mice.
The INPUT_PROP_POINTER property indicates that the device is not transposed on the screen and thus
requires use of an on-screen pointer to trace user’s movements. Typical pointer devices: touchpads,
tablets, mice; non-pointer device: touchscreen.
If neither INPUT_PROP_DIRECT or INPUT_PROP_POINTER are set, the property is considered undefined and
the device type should be deduced in the traditional way, using emitted event types.

INPUT_PROP_BUTTONPAD

For touchpads where the button is placed beneath the surface, such that pressing down on the pad causes
a button click, this property should be set. Common in clickpad notebooks and macbooks from 2009 and
onwards.
Originally, the buttonpad property was coded into the bcm5974 driver version field under the name inte-
grated button. For backwards compatibility, both methods need to be checked in userspace.

INPUT_PROP_SEMI_MT

Some touchpads, most common between 2008 and 2011, can detect the presence of multiple contacts
without resolving the individual positions; only the number of contacts and a rectangular shape is known.
For such touchpads, the semi-mt property should be set.
Depending on the device, the rectangle may enclose all touches, like a bounding box, or just some of
them, for instance the two most recent touches. The diversity makes the rectangle of limited use, but
some gestures can normally be extracted from it.
If INPUT_PROP_SEMI_MT is not set, the device is assumed to be a true MT device.

INPUT_PROP_TOPBUTTONPAD

Some laptops, most notably the Lenovo 40 series provide a trackstick device but do not have physical
buttons associated with the trackstick device. Instead, the top area of the touchpad is marked to show
visual/haptic areas for left, middle, right buttons intended to be used with the trackstick.
If INPUT_PROP_TOPBUTTONPAD is set, userspace should emulate buttons accordingly. This property does
not affect kernel behavior. The kernel does not provide button emulation for such devices but treats them
as any other INPUT_PROP_BUTTONPAD device.

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INPUT_PROP_ACCELEROMETER

Directional axes on this device (absolute and/or relative x, y, z) represent accelerometer data. Some
devices also report gyroscope data, which devices can report through the rotational axes (absolute and/or
relative rx, ry, rz).
All other axes retain their meaning. A device must not mix regular directional axes and accelerometer
axes on the same event node.

1.2.4 Guidelines

The guidelines below ensure proper single-touch and multi-finger functionality. For multi-touch function-
ality, see the multi-touch-protocol.txt document for more information.

Mice

REL_{X,Y} must be reported when the mouse moves. BTN_LEFT must be used to report the primary button
press. BTN_{MIDDLE,RIGHT,4,5,etc.} should be used to report further buttons of the device. REL_WHEEL
and REL_HWHEEL should be used to report scroll wheel events where available.

Touchscreens

ABS_{X,Y} must be reported with the location of the touch. BTN_TOUCH must be used to report when a
touch is active on the screen. BTN_{MOUSE,LEFT,MIDDLE,RIGHT} must not be reported as the result of
touch contact. BTN_TOOL_<name> events should be reported where possible.
For new hardware, INPUT_PROP_DIRECT should be set.

Trackpads

Legacy trackpads that only provide relative position information must report events like mice described
above.
Trackpads that provide absolute touch position must report ABS_{X,Y} for the location of the touch.
BTN_TOUCH should be used to report when a touch is active on the trackpad. Where multi-finger support
is available, BTN_TOOL_<name> should be used to report the number of touches active on the trackpad.
For new hardware, INPUT_PROP_POINTER should be set.

Tablets

BTN_TOOL_<name> events must be reported when a stylus or other tool is active on the tablet. ABS_{X,Y}
must be reported with the location of the tool. BTN_TOUCH should be used to report when the tool is
in contact with the tablet. BTN_{STYLUS,STYLUS2} should be used to report buttons on the tool itself.
Any button may be used for buttons on the tablet except BTN_{MOUSE,LEFT}. BTN_{0,1,2,etc} are good
generic codes for unlabeled buttons. Do not use meaningful buttons, like BTN_FORWARD, unless the
button is labeled for that purpose on the device.
For new hardware, both INPUT_PROP_DIRECT and INPUT_PROP_POINTER should be set.

1.3 Multi-touch (MT) Protocol

Copyright © 2009-2010 Henrik Rydberg <[email protected]>

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1.3.1 Introduction

In order to utilize the full power of the new multi-touch and multi-user devices, a way to report detailed data
from multiple contacts, i.e., objects in direct contact with the device surface, is needed. This document
describes the multi-touch (MT) protocol which allows kernel drivers to report details for an arbitrary number
of contacts.
The protocol is divided into two types, depending on the capabilities of the hardware. For devices handling
anonymous contacts (type A), the protocol describes how to send the raw data for all contacts to the
receiver. For devices capable of tracking identifiable contacts (type B), the protocol describes how to
send updates for individual contacts via event slots.

Note:

MT potocol type A is obsolete, all kernel drivers have been converted to use type B.

1.3.2 Protocol Usage

Contact details are sent sequentially as separate packets of ABS_MT events. Only the ABS_MT events
are recognized as part of a contact packet. Since these events are ignored by current single-touch (ST)
applications, the MT protocol can be implemented on top of the ST protocol in an existing driver.
Drivers for type A devices separate contact packets by calling input_mt_sync() at the end of each packet.
This generates a SYN_MT_REPORT event, which instructs the receiver to accept the data for the current
contact and prepare to receive another.
Drivers for type B devices separate contact packets by calling input_mt_slot(), with a slot as argument,
at the beginning of each packet. This generates an ABS_MT_SLOT event, which instructs the receiver to
prepare for updates of the given slot.
All drivers mark the end of a multi-touch transfer by calling the usual input_sync() function. This instructs
the receiver to act upon events accumulated since last EV_SYN/SYN_REPORT and prepare to receive a new
set of events/packets.
The main difference between the stateless type A protocol and the stateful type B slot protocol lies in the
usage of identifiable contacts to reduce the amount of data sent to userspace. The slot protocol requires
the use of the ABS_MT_TRACKING_ID, either provided by the hardware or computed from the raw data 5 .
For type A devices, the kernel driver should generate an arbitrary enumeration of the full set of anonymous
contacts currently on the surface. The order in which the packets appear in the event stream is not
important. Event filtering and finger tracking is left to user space 3 .
For type B devices, the kernel driver should associate a slot with each identified contact, and use that slot
to propagate changes for the contact. Creation, replacement and destruction of contacts is achieved by
modifying the ABS_MT_TRACKING_ID of the associated slot. A non-negative tracking id is interpreted as a
contact, and the value -1 denotes an unused slot. A tracking id not previously present is considered new,
and a tracking id no longer present is considered removed. Since only changes are propagated, the full
state of each initiated contact has to reside in the receiving end. Upon receiving an MT event, one simply
updates the appropriate attribute of the current slot.
Some devices identify and/or track more contacts than they can report to the driver. A driver for such
a device should associate one type B slot with each contact that is reported by the hardware. When-
ever the identity of the contact associated with a slot changes, the driver should invalidate that slot
by changing its ABS_MT_TRACKING_ID. If the hardware signals that it is tracking more contacts than it
is currently reporting, the driver should use a BTN_TOOL_*TAP event to inform userspace of the total
5 See the section on finger tracking.
3 The mtdev project: http://bitmath.org/code/mtdev/.

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number of contacts being tracked by the hardware at that moment. The driver should do this by ex-
plicitly sending the corresponding BTN_TOOL_*TAP event and setting use_count to false when calling in-
put_mt_report_pointer_emulation(). The driver should only advertise as many slots as the hardware can
report. Userspace can detect that a driver can report more total contacts than slots by noting that the
largest supported BTN_TOOL_*TAP event is larger than the total number of type B slots reported in the
absinfo for the ABS_MT_SLOT axis.
The minimum value of the ABS_MT_SLOT axis must be 0.

1.3.3 Protocol Example A

Here is what a minimal event sequence for a two-contact touch would look like for a type A device:

ABS_MT_POSITION_X x[0]
ABS_MT_POSITION_Y y[0]
SYN_MT_REPORT
ABS_MT_POSITION_X x[1]
ABS_MT_POSITION_Y y[1]
SYN_MT_REPORT
SYN_REPORT

The sequence after moving one of the contacts looks exactly the same; the raw data for all present
contacts are sent between every synchronization with SYN_REPORT.
Here is the sequence after lifting the first contact:

ABS_MT_POSITION_X x[1]
ABS_MT_POSITION_Y y[1]
SYN_MT_REPORT
SYN_REPORT

And here is the sequence after lifting the second contact:

SYN_MT_REPORT
SYN_REPORT

If the driver reports one of BTN_TOUCH or ABS_PRESSURE in addition to the ABS_MT events, the last
SYN_MT_REPORT event may be omitted. Otherwise, the last SYN_REPORT will be dropped by the input
core, resulting in no zero-contact event reaching userland.

1.3.4 Protocol Example B

Here is what a minimal event sequence for a two-contact touch would look like for a type B device:

ABS_MT_SLOT 0
ABS_MT_TRACKING_ID 45
ABS_MT_POSITION_X x[0]
ABS_MT_POSITION_Y y[0]
ABS_MT_SLOT 1
ABS_MT_TRACKING_ID 46
ABS_MT_POSITION_X x[1]
ABS_MT_POSITION_Y y[1]
SYN_REPORT

Here is the sequence after moving contact 45 in the x direction:

ABS_MT_SLOT 0
ABS_MT_POSITION_X x[0]
SYN_REPORT

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Here is the sequence after lifting the contact in slot 0:

ABS_MT_TRACKING_ID -1
SYN_REPORT

The slot being modified is already 0, so the ABS_MT_SLOT is omitted. The message removes the associ-
ation of slot 0 with contact 45, thereby destroying contact 45 and freeing slot 0 to be reused for another
contact.
Finally, here is the sequence after lifting the second contact:

ABS_MT_SLOT 1
ABS_MT_TRACKING_ID -1
SYN_REPORT

1.3.5 Event Usage

A set of ABS_MT events with the desired properties is defined. The events are divided into cate-
gories, to allow for partial implementation. The minimum set consists of ABS_MT_POSITION_X and
ABS_MT_POSITION_Y, which allows for multiple contacts to be tracked. If the device supports it, the
ABS_MT_TOUCH_MAJOR and ABS_MT_WIDTH_MAJOR may be used to provide the size of the contact area
and approaching tool, respectively.
The TOUCH and WIDTH parameters have a geometrical interpretation; imagine looking through a window
at someone gently holding a finger against the glass. You will see two regions, one inner region consist-
ing of the part of the finger actually touching the glass, and one outer region formed by the perimeter
of the finger. The center of the touching region (a) is ABS_MT_POSITION_X/Y and the center of the ap-
proaching finger (b) is ABS_MT_TOOL_X/Y. The touch diameter is ABS_MT_TOUCH_MAJOR and the finger
diameter is ABS_MT_WIDTH_MAJOR. Now imagine the person pressing the finger harder against the glass.
The touch region will increase, and in general, the ratio ABS_MT_TOUCH_MAJOR / ABS_MT_WIDTH_MAJOR,
which is always smaller than unity, is related to the contact pressure. For pressure-based devices,
ABS_MT_PRESSURE may be used to provide the pressure on the contact area instead. Devices capa-
ble of contact hovering can use ABS_MT_DISTANCE to indicate the distance between the contact and the
surface.

Linux MT Win8
__________ _______________________
/ \ | |
/ \ | |
/ ____ \ | |
/ / \ \ | |
\ \ a \ \ | a |
\ \____/ \ | |
\ \ | |
\ b \ | b |
\ \ | |
\ \ | |
\ \ | |
\ / | |
\ / | |
\ / | |
\__________/ |_______________________|

In addition to the MAJOR parameters, the oval shape of the touch and finger regions can be described by
adding the MINOR parameters, such that MAJOR and MINOR are the major and minor axis of an ellipse.
The orientation of the touch ellipse can be described with the ORIENTATION parameter, and the direction
of the finger ellipse is given by the vector (a - b).
For type A devices, further specification of the touch shape is possible via ABS_MT_BLOB_ID.

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The ABS_MT_TOOL_TYPE may be used to specify whether the touching tool is a finger or a pen or something
else. Finally, the ABS_MT_TRACKING_ID event may be used to track identified contacts over time 5 .
In the type B protocol, ABS_MT_TOOL_TYPE and ABS_MT_TRACKING_ID are implicitly handled by input core;
drivers should instead call input_mt_report_slot_state().

1.3.6 Event Semantics

ABS_MT_TOUCH_MAJOR The length of the major axis of the contact. The length should be given
in surface units. If the surface has an X times Y resolution, the largest possible value of
ABS_MT_TOUCH_MAJOR is sqrt(X^2 + Y^2), the diagonal 4 .
ABS_MT_TOUCH_MINOR The length, in surface units, of the minor axis of the contact. If the contact is
circular, this event can be omitted 4 .
ABS_MT_WIDTH_MAJOR The length, in surface units, of the major axis of the approaching tool. This
should be understood as the size of the tool itself. The orientation of the contact and the approaching
tool are assumed to be the same 4 .
ABS_MT_WIDTH_MINOR The length, in surface units, of the minor axis of the approaching tool. Omit if
circular 4 .
The above four values can be used to derive additional information about the contact. The ratio
ABS_MT_TOUCH_MAJOR / ABS_MT_WIDTH_MAJOR approximates the notion of pressure. The fingers
of the hand and the palm all have different characteristic widths.
ABS_MT_PRESSURE The pressure, in arbitrary units, on the contact area. May be used instead of TOUCH
and WIDTH for pressure-based devices or any device with a spatial signal intensity distribution.
ABS_MT_DISTANCE The distance, in surface units, between the contact and the surface. Zero distance
means the contact is touching the surface. A positive number means the contact is hovering above
the surface.
ABS_MT_ORIENTATION The orientation of the touching ellipse. The value should describe a signed
quarter of a revolution clockwise around the touch center. The signed value range is arbitrary, but
zero should be returned for an ellipse aligned with the Y axis of the surface, a negative value when
the ellipse is turned to the left, and a positive value when the ellipse is turned to the right. When
completely aligned with the X axis, the range max should be returned.
Touch ellipsis are symmetrical by default. For devices capable of true 360 degree orientation, the
reported orientation must exceed the range max to indicate more than a quarter of a revolution. For
an upside-down finger, range max * 2 should be returned.
Orientation can be omitted if the touch area is circular, or if the information is not available in the
kernel driver. Partial orientation support is possible if the device can distinguish between the two
axis, but not (uniquely) any values in between. In such cases, the range of ABS_MT_ORIENTATION
should be [0, 1] 4 .
ABS_MT_POSITION_X The surface X coordinate of the center of the touching ellipse.
ABS_MT_POSITION_Y The surface Y coordinate of the center of the touching ellipse.
ABS_MT_TOOL_X The surface X coordinate of the center of the approaching tool. Omit if the device
cannot distinguish between the intended touch point and the tool itself.
ABS_MT_TOOL_Y The surface Y coordinate of the center of the approaching tool. Omit if the device
cannot distinguish between the intended touch point and the tool itself.
The four position values can be used to separate the position of the touch from the position of the
tool. If both positions are present, the major tool axis points towards the touch point 1 . Otherwise,
the tool axes are aligned with the touch axes.
4 See the section on event computation.
1 Also, the difference (TOOL_X - POSITION_X) can be used to model tilt.

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ABS_MT_TOOL_TYPE The type of approaching tool. A lot of kernel drivers cannot distinguish between
different tool types, such as a finger or a pen. In such cases, the event should be omitted. The
protocol currently supports MT_TOOL_FINGER, MT_TOOL_PEN, and MT_TOOL_PALM 2 . For type B de-
vices, this event is handled by input core; drivers should instead use input_mt_report_slot_state().
A contact’s ABS_MT_TOOL_TYPE may change over time while still touching the device, because the
firmware may not be able to determine which tool is being used when it first appears.
ABS_MT_BLOB_ID The BLOB_ID groups several packets together into one arbitrarily shaped contact.
The sequence of points forms a polygon which defines the shape of the contact. This is a low-level
anonymous grouping for type A devices, and should not be confused with the high-level trackingID
5
. Most type A devices do not have blob capability, so drivers can safely omit this event.
ABS_MT_TRACKING_ID The TRACKING_ID identifies an initiated contact throughout its life cycle 5 . The
value range of the TRACKING_ID should be large enough to ensure unique identification of a contact
maintained over an extended period of time. For type B devices, this event is handled by input core;
drivers should instead use input_mt_report_slot_state().

1.3.7 Event Computation

The flora of different hardware unavoidably leads to some devices fitting better to the MT protocol than
others. To simplify and unify the mapping, this section gives recipes for how to compute certain events.
For devices reporting contacts as rectangular shapes, signed orientation cannot be obtained. Assuming
X and Y are the lengths of the sides of the touching rectangle, here is a simple formula that retains the
most information possible:

ABS_MT_TOUCH_MAJOR := max(X, Y)
ABS_MT_TOUCH_MINOR := min(X, Y)
ABS_MT_ORIENTATION := bool(X > Y)

The range of ABS_MT_ORIENTATION should be set to [0, 1], to indicate that the device can distinguish
between a finger along the Y axis (0) and a finger along the X axis (1).
For win8 devices with both T and C coordinates, the position mapping is:

ABS_MT_POSITION_X := T_X
ABS_MT_POSITION_Y := T_Y
ABS_MT_TOOL_X := C_X
ABS_MT_TOOL_Y := C_Y

Unfortunately, there is not enough information to specify both the touching ellipse and the tool ellipse, so
one has to resort to approximations. One simple scheme, which is compatible with earlier usage, is:

ABS_MT_TOUCH_MAJOR := min(X, Y)
ABS_MT_TOUCH_MINOR := <not used>
ABS_MT_ORIENTATION := <not used>
ABS_MT_WIDTH_MAJOR := min(X, Y) + distance(T, C)
ABS_MT_WIDTH_MINOR := min(X, Y)

Rationale: We have no information about the orientation of the touching ellipse, so approximate it with an
inscribed circle instead. The tool ellipse should align with the vector (T - C), so the diameter must increase
with distance(T, C). Finally, assume that the touch diameter is equal to the tool thickness, and we arrive
at the formulas above.

1.3.8 Finger Tracking

The process of finger tracking, i.e., to assign a unique trackingID to each initiated contact on the surface,
is a Euclidian Bipartite Matching problem. At each event synchronization, the set of actual contacts is
2 The list can of course be extended.

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matched to the set of contacts from the previous synchronization. A full implementation can be found in
3
.

1.3.9 Gestures

In the specific application of creating gesture events, the TOUCH and WIDTH parameters can be used to,
e.g., approximate finger pressure or distinguish between index finger and thumb. With the addition of the
MINOR parameters, one can also distinguish between a sweeping finger and a pointing finger, and with
ORIENTATION, one can detect twisting of fingers.

1.3.10 Notes

In order to stay compatible with existing applications, the data reported in a finger packet must not be
recognized as single-touch events.
For type A devices, all finger data bypasses input filtering, since subsequent events of the same type refer
to different fingers.

1.4 Linux Gamepad Specification

Author 2013 by David Herrmann <[email protected]>

1.4.1 Introduction

Linux provides many different input drivers for gamepad hardware. To avoid having user-space deal with
different button-mappings for each gamepad, this document defines how gamepads are supposed to
report their data.

1.4.2 Geometry

As “gamepad” we define devices which roughly look like this:

____________________________ __
/ [__ZL__] [__ZR__] \ |
/ [__ TL __] [__ TR __] \ | Front Triggers
__/________________________________\__ __|
/ _ \ |
/ /\ __ (N) \ |
/ || __ |MO| __ _ _ \ | Main Pad
| <===DP===> |SE| |ST| (W) -|- (E) | |
\ || ___ ___ _ / |
/\ \/ / \ / \ (S) /\ __|
/ \________ | LS | ____ | RS | ________/ \ |
| / \ \___/ / \ \___/ / \ | | Control Sticks
| / \_____/ \_____/ \ | __|
| / \ |
\_____/ \_____/

|________|______| |______|___________|
D-Pad Left Right Action Pad
Stick Stick

|_____________|
Menu Pad

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Most gamepads have the following features:


• Action-Pad 4 buttons in diamonds-shape (on the right side). The buttons are differently labeled on
most devices so we define them as NORTH, SOUTH, WEST and EAST.
• D-Pad (Direction-pad) 4 buttons (on the left side) that point up, down, left and right.
• Menu-Pad Different constellations, but most-times 2 buttons: SELECT - START Furthermore, many
gamepads have a fancy branded button that is used as special system-button. It often looks different
to the other buttons and is used to pop up system-menus or system-settings.
• Analog-Sticks Analog-sticks provide freely moveable sticks to control directions. Not all devices have
both or any, but they are present at most times. Analog-sticks may also provide a digital button if
you press them.
• Triggers Triggers are located on the upper-side of the pad in vertical direction. Not all devices provide
them, but the upper buttons are normally named Left- and Right-Triggers, the lower buttons Z-Left
and Z-Right.
• Rumble Many devices provide force-feedback features. But are mostly just simple rumble motors.

1.4.3 Detection

All gamepads that follow the protocol described here map BTN_GAMEPAD. This is an alias for
BTN_SOUTH/BTN_A. It can be used to identify a gamepad as such. However, not all gamepads provide all
features, so you need to test for all features that you need, first. How each feature is mapped is described
below.
Legacy drivers often don’t comply to these rules. As we cannot change them for backwards-compatibility
reasons, you need to provide fixup mappings in user-space yourself. Some of them might also provide
module-options that change the mappings so you can advise users to set these.
All new gamepads are supposed to comply with this mapping. Please report any bugs, if they don’t.
There are a lot of less-featured/less-powerful devices out there, which re-use the buttons from this pro-
tocol. However, they try to do this in a compatible fashion. For example, the “Nintendo Wii Nunchuk”
provides two trigger buttons and one analog stick. It reports them as if it were a gamepad with only one
analog stick and two trigger buttons on the right side. But that means, that if you only support “real”
gamepads, you must test devices for _all_ reported events that you need. Otherwise, you will also get
devices that report a small subset of the events.
No other devices, that do not look/feel like a gamepad, shall report these events.

1.4.4 Events

Gamepads report the following events:


• Action-Pad:
Every gamepad device has at least 2 action buttons. This means, that every device reports
BTN_SOUTH (which BTN_GAMEPAD is an alias for). Regardless of the labels on the buttons, the
codes are sent according to the physical position of the buttons.
Please note that 2- and 3-button pads are fairly rare and old. You might want to filter gamepads that
do not report all four.
– 2-Button Pad:
If only 2 action-buttons are present, they are reported as BTN_SOUTH and BTN_EAST. For vertical
layouts, the upper button is BTN_EAST. For horizontal layouts, the button more on the right is
BTN_EAST.

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– 3-Button Pad:
If only 3 action-buttons are present, they are reported as (from left to right): BTN_WEST,
BTN_SOUTH, BTN_EAST If the buttons are aligned perfectly vertically, they are reported as (from
top down): BTN_WEST, BTN_SOUTH, BTN_EAST
– 4-Button Pad:
If all 4 action-buttons are present, they can be aligned in two different formations. If diamond-
shaped, they are reported as BTN_NORTH, BTN_WEST, BTN_SOUTH, BTN_EAST according to
their physical location. If rectangular-shaped, the upper-left button is BTN_NORTH, lower-left
is BTN_WEST, lower-right is BTN_SOUTH and upper-right is BTN_EAST.
• D-Pad:
Every gamepad provides a D-Pad with four directions: Up, Down, Left, Right Some of these are
available as digital buttons, some as analog buttons. Some may even report both. The kernel does
not convert between these so applications should support both and choose what is more appropriate
if both are reported.
– Digital buttons are reported as:
BTN_DPAD_*
– Analog buttons are reported as:
ABS_HAT0X and ABS_HAT0Y
(for ABS values negative is left/up, positive is right/down)
• Analog-Sticks:
The left analog-stick is reported as ABS_X, ABS_Y. The right analog stick is reported as ABS_RX,
ABS_RY. Zero, one or two sticks may be present. If analog-sticks provide digital buttons, they are
mapped accordingly as BTN_THUMBL (first/left) and BTN_THUMBR (second/right).
(for ABS values negative is left/up, positive is right/down)
• Triggers:
Trigger buttons can be available as digital or analog buttons or both. User- space must correctly deal
with any situation and choose the most appropriate mode.
Upper trigger buttons are reported as BTN_TR or ABS_HAT1X (right) and BTN_TL or ABS_HAT1Y (left).
Lower trigger buttons are reported as BTN_TR2 or ABS_HAT2X (right/ZR) and BTN_TL2 or ABS_HAT2Y
(left/ZL).
If only one trigger-button combination is present (upper+lower), they are reported as “right” triggers
(BTN_TR/ABS_HAT1X).
(ABS trigger values start at 0, pressure is reported as positive values)
• Menu-Pad:
Menu buttons are always digital and are mapped according to their location instead of their labels.
That is:
– 1-button Pad:
Mapped as BTN_START
– 2-button Pad:
Left button mapped as BTN_SELECT, right button mapped as BTN_START
Many pads also have a third button which is branded or has a special symbol and meaning. Such
buttons are mapped as BTN_MODE. Examples are the Nintendo “HOME” button, the XBox “X”-button
or Sony “PS” button.
• Rumble:
Rumble is advertised as FF_RUMBLE.

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1.5 Force feedback for Linux

Author Johann Deneux <[email protected]> on 2001/04/22.


Updated Anssi Hannula <[email protected]> on 2006/04/09.
You may redistribute this file. Please remember to include shape.svg and interactive.svg as well.

1.5.1 Introduction

This document describes how to use force feedback devices under Linux. The goal is not to support
these devices as if they were simple input-only devices (as it is already the case), but to really enable
the rendering of force effects. This document only describes the force feedback part of the Linux input
interface. Please read joystick.txt and input.txt before reading further this document.

1.5.2 Instructions to the user

To enable force feedback, you have to:


1. have your kernel configured with evdev and a driver that supports your device.
2. make sure evdev module is loaded and /dev/input/event* device files are created.
Before you start, let me WARN you that some devices shake violently during the initialisation phase.
This happens for example with my “AVB Top Shot Pegasus”. To stop this annoying behaviour, move you
joystick to its limits. Anyway, you should keep a hand on your device, in order to avoid it to break down
if something goes wrong.
If you have a serial iforce device, you need to start inputattach. See joystick.txt for details.

Does it work ?

There is an utility called fftest that will allow you to test the driver:

% fftest /dev/input/eventXX

1.5.3 Instructions to the developer

All interactions are done using the event API. That is, you can use ioctl() and write() on /dev/input/eventXX.
This information is subject to change.

Querying device capabilities

#include <linux/input.h>
#include <sys/ioctl.h>

#define BITS_TO_LONGS(x) \
(((x) + 8 * sizeof (unsigned long) - 1) / (8 * sizeof (unsigned long)))
unsigned long features[BITS_TO_LONGS(FF_CNT)];
int ioctl(int file_descriptor, int request, unsigned long *features);

“request” must be EVIOCGBIT(EV_FF, size of features array in bytes )


Returns the features supported by the device. features is a bitfield with the following bits:
• FF_CONSTANT can render constant force effects
• FF_PERIODIC can render periodic effects with the following waveforms:

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– FF_SQUARE square waveform


– FF_TRIANGLE triangle waveform
– FF_SINE sine waveform
– FF_SAW_UP sawtooth up waveform
– FF_SAW_DOWN sawtooth down waveform
– FF_CUSTOM custom waveform
• FF_RAMP can render ramp effects
• FF_SPRING can simulate the presence of a spring
• FF_FRICTION can simulate friction
• FF_DAMPER can simulate damper effects
• FF_RUMBLE rumble effects
• FF_INERTIA can simulate inertia
• FF_GAIN gain is adjustable
• FF_AUTOCENTER autocenter is adjustable

Note:

• In most cases you should use FF_PERIODIC instead of FF_RUMBLE. All devices that support
FF_RUMBLE support FF_PERIODIC (square, triangle, sine) and the other way around.
• The exact syntax FF_CUSTOM is undefined for the time being as no driver supports it yet.

int ioctl(int fd, EVIOCGEFFECTS, int *n);

Returns the number of effects the device can keep in its memory.

Uploading effects to the device

#include <linux/input.h>
#include <sys/ioctl.h>

int ioctl(int file_descriptor, int request, struct ff_effect *effect);

“request” must be EVIOCSFF.


“effect” points to a structure describing the effect to upload. The effect is uploaded, but not played. The
content of effect may be modified. In particular, its field “id” is set to the unique id assigned by the driver.
This data is required for performing some operations (removing an effect, controlling the playback). This
if field must be set to -1 by the user in order to tell the driver to allocate a new effect.
Effects are file descriptor specific.
See <uapi/linux/input.h> for a description of the ff_effect struct. You should also find help in a few
sketches, contained in files shape.svg and interactive.svg:

Removing an effect from the device

int ioctl(int fd, EVIOCRMFF, effect.id);

This makes room for new effects in the device’s memory. Note that this also stops the effect if it was
playing.

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Fig. 1.1: Shape

Fig. 1.2: Interactive

1.5. Force feedback for Linux 23


The Linux input driver subsystem, Release 4.9.0-rc1+

Controlling the playback of effects

Control of playing is done with write(). Below is an example:

#include <linux/input.h>
#include <unistd.h>

struct input_event play;


struct input_event stop;
struct ff_effect effect;
int fd;
...
fd = open("/dev/input/eventXX", O_RDWR);
...
/* Play three times */
play.type = EV_FF;
play.code = effect.id;
play.value = 3;

write(fd, (const void*) &play, sizeof(play));


...
/* Stop an effect */
stop.type = EV_FF;
stop.code = effect.id;
stop.value = 0;

write(fd, (const void*) &play, sizeof(stop));

Setting the gain

Not all devices have the same strength. Therefore, users should set a gain factor depending on how strong
they want effects to be. This setting is persistent across access to the driver.

/* Set the gain of the device


int gain; /* between 0 and 100 */
struct input_event ie; /* structure used to communicate with the driver */

ie.type = EV_FF;
ie.code = FF_GAIN;
ie.value = 0xFFFFUL * gain / 100;

if (write(fd, &ie, sizeof(ie)) == -1)


perror("set gain");

Enabling/Disabling autocenter

The autocenter feature quite disturbs the rendering of effects in my opinion, and I think it should be an
effect, which computation depends on the game type. But you can enable it if you want.

int autocenter; /* between 0 and 100 */


struct input_event ie;

ie.type = EV_FF;
ie.code = FF_AUTOCENTER;
ie.value = 0xFFFFUL * autocenter / 100;

if (write(fd, &ie, sizeof(ie)) == -1)


perror("set auto-center");

A value of 0 means “no auto-center”.

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Dynamic update of an effect

Proceed as if you wanted to upload a new effect, except that instead of setting the id field to -1, you set
it to the wanted effect id. Normally, the effect is not stopped and restarted. However, depending on the
type of device, not all parameters can be dynamically updated. For example, the direction of an effect
cannot be updated with iforce devices. In this case, the driver stops the effect, up-load it, and restart it.
Therefore it is recommended to dynamically change direction while the effect is playing only when it is ok
to restart the effect with a replay count of 1.

Information about the status of effects

Every time the status of an effect is changed, an event is sent. The values and meanings of the fields of
the event are as follows:

struct input_event {
/* When the status of the effect changed */
struct timeval time;

/* Set to EV_FF_STATUS */
unsigned short type;

/* Contains the id of the effect */


unsigned short code;

/* Indicates the status */


unsigned int value;
};

FF_STATUS_STOPPED The effect stopped playing


FF_STATUS_PLAYING The effect started to play

Note:

• Status feedback is only supported by iforce driver. If you have a really good reason to use this,
please contact [email protected]ff.cuni.cz or [email protected] so that sup-
port for it can be added to the rest of the drivers.

1.6 Linux Joystick support

Copyright © 1996-2000 Vojtech Pavlik <[email protected]> - Sponsored by SuSE


Table of Contents

1.6.1 Introduction

The joystick driver for Linux provides support for a variety of joysticks and similar devices. It is based on
a larger project aiming to support all input devices in Linux.
The mailing list for the project is:
[email protected]
send “subscribe linux-input” to [email protected] to subscribe to it.

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1.6.2 Usage

For basic usage you just choose the right options in kernel config and you should be set.

Utilities

For testing and other purposes (for example serial devices), there is a set of utilities, such as jstest,
jscal, and evtest, usually packaged as joystick, input-utils, evtest, and so on.
inputattach utility is required if your joystick is connected to a serial port.

Device nodes

For applications to be able to use the joysticks, device nodes should be created in /dev. Normally it is
done automatically by the system, but it can also be done by hand:

cd /dev
rm js*
mkdir input
mknod input/js0 c 13 0
mknod input/js1 c 13 1
mknod input/js2 c 13 2
mknod input/js3 c 13 3
ln -s input/js0 js0
ln -s input/js1 js1
ln -s input/js2 js2
ln -s input/js3 js3

For testing with inpututils it’s also convenient to create these:

mknod input/event0 c 13 64
mknod input/event1 c 13 65
mknod input/event2 c 13 66
mknod input/event3 c 13 67

Modules needed

For all joystick drivers to function, you’ll need the userland interface module in kernel, either loaded or
compiled in:

modprobe joydev

For gameport joysticks, you’ll have to load the gameport driver as well:

modprobe ns558

And for serial port joysticks, you’ll need the serial input line discipline module loaded and the inputattach
utility started:

modprobe serport
inputattach -xxx /dev/tts/X &

In addition to that, you’ll need the joystick driver module itself, most usually you’ll have an analog joystick:

modprobe analog

For automatic module loading, something like this might work - tailor to your needs:

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alias tty-ldisc-2 serport


alias char-major-13 input
above input joydev ns558 analog
options analog map=gamepad,none,2btn

Verifying that it works

For testing the joystick driver functionality, there is the jstest program in the utilities package. You run it
by typing:

jstest /dev/input/js0

And it should show a line with the joystick values, which update as you move the stick, and press its
buttons. The axes should all be zero when the joystick is in the center position. They should not jitter by
themselves to other close values, and they also should be steady in any other position of the stick. They
should have the full range from -32767 to 32767. If all this is met, then it’s all fine, and you can play the
games. :)
If it’s not, then there might be a problem. Try to calibrate the joystick, and if it still doesn’t work, read the
drivers section of this file, the troubleshooting section, and the FAQ.

Calibration

For most joysticks you won’t need any manual calibration, since the joystick should be autocalibrated by
the driver automagically. However, with some analog joysticks, that either do not use linear resistors, or
if you want better precision, you can use the jscal program:

jscal -c /dev/input/js0

included in the joystick package to set better correction coefficients than what the driver would choose
itself.
After calibrating the joystick you can verify if you like the new calibration using the jstest command, and
if you do, you then can save the correction coefficients into a file:

jscal -p /dev/input/js0 > /etc/joystick.cal

And add a line to your rc script executing that file:

source /etc/joystick.cal

This way, after the next reboot your joystick will remain calibrated. You can also add the jscal -p line to
your shutdown script.

1.6.3 HW specific driver information

In this section each of the separate hardware specific drivers is described.

Analog joysticks

The analog.c uses the standard analog inputs of the gameport, and thus supports all standard joysticks
and gamepads. It uses a very advanced routine for this, allowing for data precision that can’t be found
on any other system.
It also supports extensions like additional hats and buttons compatible with CH Flightstick Pro, ThrustMas-
ter FCS or 6 and 8 button gamepads. Saitek Cyborg ‘digital’ joysticks are also supported by this driver,
because they’re basically souped up CHF sticks.

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However the only types that can be autodetected are:


• 2-axis, 4-button joystick
• 3-axis, 4-button joystick
• 4-axis, 4-button joystick
• Saitek Cyborg ‘digital’ joysticks
For other joystick types (more/less axes, hats, and buttons) support you’ll need to specify the types either
on the kernel command line or on the module command line, when inserting analog into the kernel. The
parameters are:

analog.map=<type1>,<type2>,<type3>,....

‘type’ is type of the joystick from the table below, defining joysticks present on gameports in the system,
starting with gameport0, second ‘type’ entry defining joystick on gameport1 and so on.
Type Meaning
none No analog joystick on that port
auto Autodetect joystick
2btn 2-button n-axis joystick
y-joy Two 2-button 2-axis joysticks on an Y-cable
y-pad Two 2-button 2-axis gamepads on an Y-cable
fcs Thrustmaster FCS compatible joystick
chf Joystick with a CH Flightstick compatible hat
fullchf CH Flightstick compatible with two hats and 6 buttons
gamepad 4/6-button n-axis gamepad
gamepad8 8-button 2-axis gamepad
In case your joystick doesn’t fit in any of the above categories, you can specify the type as a number
by combining the bits in the table below. This is not recommended unless you really know what are you
doing. It’s not dangerous, but not simple either.

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Bit Meaning
0 Axis X1
1 Axis Y1
2 Axis X2
3 Axis Y2
4 Button A
5 Button B
6 Button C
7 Button D
8 CHF Buttons X and Y
9 CHF Hat 1
10 CHF Hat 2
11 FCS Hat
12 Pad Button X
13 Pad Button Y
14 Pad Button U
15 Pad Button V
16 Saitek F1-F4 Buttons
17 Saitek Digital Mode
19 GamePad
20 Joy2 Axis X1
21 Joy2 Axis Y1
22 Joy2 Axis X2
23 Joy2 Axis Y2
24 Joy2 Button A
25 Joy2 Button B
26 Joy2 Button C
27 Joy2 Button D
31 Joy2 GamePad

Microsoft SideWinder joysticks

Microsoft ‘Digital Overdrive’ protocol is supported by the sidewinder.c module. All currently supported
joysticks:
• Microsoft SideWinder 3D Pro
• Microsoft SideWinder Force Feedback Pro
• Microsoft SideWinder Force Feedback Wheel
• Microsoft SideWinder FreeStyle Pro
• Microsoft SideWinder GamePad (up to four, chained)
• Microsoft SideWinder Precision Pro
• Microsoft SideWinder Precision Pro USB
are autodetected, and thus no module parameters are needed.
There is one caveat with the 3D Pro. There are 9 buttons reported, although the joystick has only 8. The
9th button is the mode switch on the rear side of the joystick. However, moving it, you’ll reset the joystick,
and make it unresponsive for about a one third of a second. Furthermore, the joystick will also re-center
itself, taking the position it was in during this time as a new center position. Use it if you want, but think
first.
The SideWinder Standard is not a digital joystick, and thus is supported by the analog driver described
above.

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Logitech ADI devices

Logitech ADI protocol is supported by the adi.c module. It should support any Logitech device using this
protocol. This includes, but is not limited to:
• Logitech CyberMan 2
• Logitech ThunderPad Digital
• Logitech WingMan Extreme Digital
• Logitech WingMan Formula
• Logitech WingMan Interceptor
• Logitech WingMan GamePad
• Logitech WingMan GamePad USB
• Logitech WingMan GamePad Extreme
• Logitech WingMan Extreme Digital 3D
ADI devices are autodetected, and the driver supports up to two (any combination of) devices on a single
gameport, using an Y-cable or chained together.
Logitech WingMan Joystick, Logitech WingMan Attack, Logitech WingMan Extreme and Logitech WingMan
ThunderPad are not digital joysticks and are handled by the analog driver described above. Logitech Wing-
Man Warrior and Logitech Magellan are supported by serial drivers described below. Logitech WingMan
Force and Logitech WingMan Formula Force are supported by the I-Force driver described below. Logitech
CyberMan is not supported yet.

Gravis GrIP

Gravis GrIP protocol is supported by the grip.c module. It currently supports:


• Gravis GamePad Pro
• Gravis BlackHawk Digital
• Gravis Xterminator
• Gravis Xterminator DualControl
All these devices are autodetected, and you can even use any combination of up to two of these pads
either chained together or using an Y-cable on a single gameport.
GrIP MultiPort isn’t supported yet. Gravis Stinger is a serial device and is supported by the stinger driver.
Other Gravis joysticks are supported by the analog driver.

FPGaming A3D and MadCatz A3D

The Assassin 3D protocol created by FPGaming, is used both by FPGaming themselves and is licensed to
MadCatz. A3D devices are supported by the a3d.c module. It currently supports:
• FPGaming Assassin 3D
• MadCatz Panther
• MadCatz Panther XL
All these devices are autodetected. Because the Assassin 3D and the Panther allow connecting analog
joysticks to them, you’ll need to load the analog driver as well to handle the attached joysticks.
The trackball should work with USB mousedev module as a normal mouse. See the USB documentation
for how to setup an USB mouse.

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ThrustMaster DirectConnect (BSP)

The TM DirectConnect (BSP) protocol is supported by the tmdc.c module. This includes, but is not limited
to:
• ThrustMaster Millennium 3D Interceptor
• ThrustMaster 3D Rage Pad
• ThrustMaster Fusion Digital Game Pad
Devices not directly supported, but hopefully working are:
• ThrustMaster FragMaster
• ThrustMaster Attack Throttle
If you have one of these, contact me.
TMDC devices are autodetected, and thus no parameters to the module are needed. Up to two TMDC
devices can be connected to one gameport, using an Y-cable.

Creative Labs Blaster

The Blaster protocol is supported by the cobra.c module. It supports only the:
• Creative Blaster GamePad Cobra
Up to two of these can be used on a single gameport, using an Y-cable.

Genius Digital joysticks

The Genius digitally communicating joysticks are supported by the gf2k.c module. This includes:
• Genius Flight2000 F-23 joystick
• Genius Flight2000 F-31 joystick
• Genius G-09D gamepad
Other Genius digital joysticks are not supported yet, but support can be added fairly easily.

InterAct Digital joysticks

The InterAct digitally communicating joysticks are supported by the interact.c module. This includes:
• InterAct HammerHead/FX gamepad
• InterAct ProPad8 gamepad
Other InterAct digital joysticks are not supported yet, but support can be added fairly easily.

PDPI Lightning 4 gamecards

PDPI Lightning 4 gamecards are supported by the lightning.c module. Once the module is loaded, the
analog driver can be used to handle the joysticks. Digitally communicating joystick will work only on port
0, while using Y-cables, you can connect up to 8 analog joysticks to a single L4 card, 16 in case you have
two in your system.

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Trident 4DWave / Aureal Vortex

Soundcards with a Trident 4DWave DX/NX or Aureal Vortex/Vortex2 chipsets provide an “Enhanced Game
Port” mode where the soundcard handles polling the joystick. This mode is supported by the pcigame.c
module. Once loaded the analog driver can use the enhanced features of these gameports..

Crystal SoundFusion

Soundcards with Crystal SoundFusion chipsets provide an “Enhanced Game Port”, much like the 4DWave
or Vortex above. This, and also the normal mode for the port of the SoundFusion is supported by the
cs461x.c module.

SoundBlaster Live!

The Live! has a special PCI gameport, which, although it doesn’t provide any “Enhanced” stuff like 4DWave
and friends, is quite a bit faster than its ISA counterparts. It also requires special support, hence the
emu10k1-gp.c module for it instead of the normal ns558.c one.

SoundBlaster 64 and 128 - ES1370 and ES1371, ESS Solo1 and S3 SonicVibes

These PCI soundcards have specific gameports. They are handled by the sound drivers themselves. Make
sure you select gameport support in the joystick menu and sound card support in the sound menu for
your appropriate card.

Amiga

Amiga joysticks, connected to an Amiga, are supported by the amijoy.c driver. Since they can’t be au-
todetected, the driver has a command line:
amijoy.map=<a>,<b>
a and b define the joysticks connected to the JOY0DAT and JOY1DAT ports of the Amiga.
Value Joystick type
0 None
1 1-button digital joystick
No more joystick types are supported now, but that should change in the future if I get an Amiga in the
reach of my fingers.

Game console and 8-bit pads and joysticks

These pads and joysticks are not designed for PCs and other computers Linux runs on, and usually require
a special connector for attaching them through a parallel port.
See Parallel Port Joystick Drivers for more info.

SpaceTec/LabTec devices

SpaceTec serial devices communicate using the SpaceWare protocol. It is supported by the spaceorb.c
and spaceball.c drivers. The devices currently supported by spaceorb.c are:
• SpaceTec SpaceBall Avenger
• SpaceTec SpaceOrb 360
Devices currently supported by spaceball.c are:

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• SpaceTec SpaceBall 4000 FLX


In addition to having the spaceorb/spaceball and serport modules in the kernel, you also need to attach
a serial port to it. to do that, run the inputattach program:

inputattach --spaceorb /dev/tts/x &

or:

inputattach --spaceball /dev/tts/x &

where /dev/tts/x is the serial port which the device is connected to. After doing this, the device will be
reported and will start working.
There is one caveat with the SpaceOrb. The button #6, the on the bottom side of the orb, although
reported as an ordinary button, causes internal recentering of the spaceorb, moving the zero point to the
position in which the ball is at the moment of pressing the button. So, think first before you bind it to
some other function.
SpaceTec SpaceBall 2003 FLX and 3003 FLX are not supported yet.

Logitech SWIFT devices

The SWIFT serial protocol is supported by the warrior.c module. It currently supports only the:
• Logitech WingMan Warrior
but in the future, Logitech CyberMan (the original one, not CM2) could be supported as well. To use the
module, you need to run inputattach after you insert/compile the module into your kernel:

inputattach --warrior /dev/tts/x &

/dev/tts/x is the serial port your Warrior is attached to.

Magellan / Space Mouse

The Magellan (or Space Mouse), manufactured by LogiCad3d (formerly Space Systems), for many other
companies (Logitech, HP, ...) is supported by the joy-magellan module. It currently supports only the:
• Magellan 3D
• Space Mouse
models, the additional buttons on the ‘Plus’ versions are not supported yet.
To use it, you need to attach the serial port to the driver using the:

inputattach --magellan /dev/tts/x &

command. After that the Magellan will be detected, initialized, will beep, and the /dev/input/jsX device
should become usable.

I-Force devices

All I-Force devices are supported by the iforce module. This includes:
• AVB Mag Turbo Force
• AVB Top Shot Pegasus
• AVB Top Shot Force Feedback Racing Wheel
• Logitech WingMan Force

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• Logitech WingMan Force Wheel


• Guillemot Race Leader Force Feedback
• Guillemot Force Feedback Racing Wheel
• Thrustmaster Motor Sport GT
To use it, you need to attach the serial port to the driver using the:

inputattach --iforce /dev/tts/x &

command. After that the I-Force device will be detected, and the /dev/input/jsX device should become
usable.
In case you’re using the device via the USB port, the inputattach command isn’t needed.
The I-Force driver now supports force feedback via the event interface.
Please note that Logitech WingMan 3D devices are _not_ supported by this module, rather by hid. Force
feedback is not supported for those devices. Logitech gamepads are also hid devices.

Gravis Stinger gamepad

The Gravis Stinger serial port gamepad, designed for use with laptop computers, is supported by the
stinger.c module. To use it, attach the serial port to the driver using:

inputattach --stinger /dev/tty/x &

where x is the number of the serial port.

1.6.4 Troubleshooting

There is quite a high probability that you run into some problems. For testing whether the driver works,
if in doubt, use the jstest utility in some of its modes. The most useful modes are “normal” - for the 1.x
interface, and “old” for the “0.x” interface. You run it by typing:

jstest --normal /dev/input/js0


jstest --old /dev/input/js0

Additionally you can do a test with the evtest utility:

evtest /dev/input/event0

Oh, and read the FAQ! :)

1.6.5 FAQ

Q Running ‘jstest /dev/input/js0’ results in “File not found” error. What’s the cause?
A The device files don’t exist. Create them (see section 2.2).
Q Is it possible to connect my old Atari/Commodore/Amiga/console joystick or pad that uses a
9-pin D-type cannon connector to the serial port of my PC?
A Yes, it is possible, but it’ll burn your serial port or the pad. It won’t work, of course.
Q My joystick doesn’t work with Quake / Quake 2. What’s the cause?
A Quake / Quake 2 don’t support joystick. Use joy2key to simulate keypresses for them.

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1.6.6 Programming Interface

Author Ragnar Hojland Espinosa <[email protected]> - 7 Aug 1998

Introduction

Important:

This document describes legacy js interface. Newer clients are encouraged to switch to the generic
event (evdev) interface.

The 1.0 driver uses a new, event based approach to the joystick driver. Instead of the user program polling
for the joystick values, the joystick driver now reports only any changes of its state. See joystick-api.txt,
joystick.h and jstest.c included in the joystick package for more information. The joystick device can be
used in either blocking or nonblocking mode, and supports select() calls.
For backward compatibility the old (v0.x) interface is still included. Any call to the joystick driver using
the old interface will return values that are compatible to the old interface. This interface is still limited
to 2 axes, and applications using it usually decode only 2 buttons, although the driver provides up to 32.

Initialization

Open the joystick device following the usual semantics (that is, with open). Since the driver now reports
events instead of polling for changes, immediately after the open it will issue a series of synthetic events
(JS_EVENT_INIT) that you can read to obtain the initial state of the joystick.
By default, the device is opened in blocking mode:

int fd = open ("/dev/input/js0", O_RDONLY);

Event Reading

struct js_event e;
read (fd, &e, sizeof(e));

where js_event is defined as:

struct js_event {
__u32 time; /* event timestamp in milliseconds */
__s16 value; /* value */
__u8 type; /* event type */
__u8 number; /* axis/button number */
};

If the read is successful, it will return sizeof(e), unless you wanted to read more than one event per read
as described in section 3.1.

js_event.type

The possible values of type are:

#define JS_EVENT_BUTTON 0x01 /* button pressed/released */


#define JS_EVENT_AXIS 0x02 /* joystick moved */
#define JS_EVENT_INIT 0x80 /* initial state of device */

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As mentioned above, the driver will issue synthetic JS_EVENT_INIT ORed events on open. That is, if it’s
issuing a INIT BUTTON event, the current type value will be:

int type = JS_EVENT_BUTTON | JS_EVENT_INIT; /* 0x81 */

If you choose not to differentiate between synthetic or real events you can turn off the JS_EVENT_INIT bits:

type &= ~JS_EVENT_INIT; /* 0x01 */

js_event.number

The values of number correspond to the axis or button that generated the event. Note that they carry
separate numeration (that is, you have both an axis 0 and a button 0). Generally,
Axis number
1st Axis X 0
1st Axis Y 1
2nd Axis X 2
2nd Axis Y 3
...and so on
Hats vary from one joystick type to another. Some can be moved in 8 directions, some only in 4, The driver,
however, always reports a hat as two independent axis, even if the hardware doesn’t allow independent
movement.

js_event.value

For an axis, value is a signed integer between -32767 and +32767 representing the position of the joystick
along that axis. If you don’t read a 0 when the joystick is dead, or if it doesn’t span the full range, you
should recalibrate it (with, for example, jscal).
For a button, value for a press button event is 1 and for a release button event is 0.
Though this:

if (js_event.type == JS_EVENT_BUTTON) {
buttons_state ^= (1 << js_event.number);
}

may work well if you handle JS_EVENT_INIT events separately,

if ((js_event.type & ~JS_EVENT_INIT) == JS_EVENT_BUTTON) {


if (js_event.value)
buttons_state |= (1 << js_event.number);
else
buttons_state &= ~(1 << js_event.number);
}

is much safer since it can’t lose sync with the driver. As you would have to write a separate handler for
JS_EVENT_INIT events in the first snippet, this ends up being shorter.

js_event.time

The time an event was generated is stored in js_event.time. It’s a time in milliseconds since ... well,
since sometime in the past. This eases the task of detecting double clicks, figuring out if movement of
axis and button presses happened at the same time, and similar.

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Reading

If you open the device in blocking mode, a read will block (that is, wait) forever until an event is generated
and effectively read. There are two alternatives if you can’t afford to wait forever (which is, admittedly, a
long time;)
1. use select to wait until there’s data to be read on fd, or until it timeouts. There’s a good example on
the select(2) man page.
2. open the device in non-blocking mode (O_NONBLOCK)

O_NONBLOCK

If read returns -1 when reading in O_NONBLOCK mode, this isn’t necessarily a “real” error (check errno(3));
it can just mean there are no events pending to be read on the driver queue. You should read all events
on the queue (that is, until you get a -1).
For example,

while (1) {
while (read (fd, &e, sizeof(e)) > 0) {
process_event (e);
}
/* EAGAIN is returned when the queue is empty */
if (errno != EAGAIN) {
/* error */
}
/* do something interesting with processed events */
}

One reason for emptying the queue is that if it gets full you’ll start missing events since the queue is finite,
and older events will get overwritten.
The other reason is that you want to know all what happened, and not delay the processing till later.
Why can get the queue full? Because you don’t empty the queue as mentioned, or because too much
time elapses from one read to another and too many events to store in the queue get generated. Note
that high system load may contribute to space those reads even more.
If time between reads is enough to fill the queue and lose an event, the driver will switch to startup mode
and next time you read it, synthetic events (JS_EVENT_INIT) will be generated to inform you of the actual
state of the joystick.

Note:

As of version 1.2.8, the queue is circular and able to hold 64 events. You can increment this size
bumping up JS_BUFF_SIZE in joystick.h and recompiling the driver.

In the above code, you might as well want to read more than one event at a time using the typical read(2)
functionality. For that, you would replace the read above with something like:

struct js_event mybuffer[0xff];


int i = read (fd, mybuffer, sizeof(mybuffer));

In this case, read would return -1 if the queue was empty, or some other value in which the number of
events read would be i / sizeof(js_event) Again, if the buffer was full, it’s a good idea to process the events
and keep reading it until you empty the driver queue.

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The Linux input driver subsystem, Release 4.9.0-rc1+

IOCTLs

The joystick driver defines the following ioctl(2) operations:

/* function 3rd arg */


#define JSIOCGAXES /* get number of axes char */
#define JSIOCGBUTTONS /* get number of buttons char */
#define JSIOCGVERSION /* get driver version int */
#define JSIOCGNAME(len) /* get identifier string char */
#define JSIOCSCORR /* set correction values &js_corr */
#define JSIOCGCORR /* get correction values &js_corr */

For example, to read the number of axes:

char number_of_axes;
ioctl (fd, JSIOCGAXES, &number_of_axes);

JSIOGCVERSION

JSIOGCVERSION is a good way to check in run-time whether the running driver is 1.0+ and supports the
event interface. If it is not, the IOCTL will fail. For a compile-time decision, you can test the JS_VERSION
symbol:

#ifdef JS_VERSION
#if JS_VERSION > 0xsomething

JSIOCGNAME

JSIOCGNAME(len) allows you to get the name string of the joystick - the same as is being printed at boot
time. The ‘len’ argument is the length of the buffer provided by the application asking for the name. It is
used to avoid possible overrun should the name be too long:

char name[128];
if (ioctl(fd, JSIOCGNAME(sizeof(name)), name) < 0)
strncpy(name, "Unknown", sizeof(name));
printf("Name: %s\n", name);

JSIOC[SG]CORR

For usage on JSIOC[SG]CORR I suggest you to look into jscal.c They are not needed in a normal program,
only in joystick calibration software such as jscal or kcmjoy. These IOCTLs and data types aren’t considered
to be in the stable part of the API, and therefore may change without warning in following releases of the
driver.
Both JSIOCSCORR and JSIOCGCORR expect &js_corr to be able to hold information for all axis. That is,
struct js_corr corr[MAX_AXIS];
struct js_corr is defined as:

struct js_corr {
__s32 coef[8];
__u16 prec;
__u16 type;
};

and type:

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#define JS_CORR_NONE 0x00 /* returns raw values */


#define JS_CORR_BROKEN 0x01 /* broken line */

Backward compatibility

The 0.x joystick driver API is quite limited and its usage is deprecated. The driver offers backward com-
patibility, though. Here’s a quick summary:

struct JS_DATA_TYPE js;


while (1) {
if (read (fd, &js, JS_RETURN) != JS_RETURN) {
/* error */
}
usleep (1000);
}

As you can figure out from the example, the read returns immediately, with the actual state of the joystick:

struct JS_DATA_TYPE {
int buttons; /* immediate button state */
int x; /* immediate x axis value */
int y; /* immediate y axis value */
};

and JS_RETURN is defined as:

#define JS_RETURN sizeof(struct JS_DATA_TYPE)

To test the state of the buttons,

first_button_state = js.buttons & 1;


second_button_state = js.buttons & 2;

The axis values do not have a defined range in the original 0.x driver, except for that the values are non-
negative. The 1.2.8+ drivers use a fixed range for reporting the values, 1 being the minimum, 128 the
center, and 255 maximum value.
The v0.8.0.2 driver also had an interface for ‘digital joysticks’, (now called Multisystem joysticks in this
driver), under /dev/djsX. This driver doesn’t try to be compatible with that interface.

Final Notes

____/| Comments, additions, and specially corrections are welcome.


\ o.O| Documentation valid for at least version 1.2.8 of the joystick
=(_)= driver and as usual, the ultimate source for documentation is
U to "Use The Source Luke" or, at your convenience, Vojtech ;)

1.7 uinput module

1.7.1 Introduction

uinput is a kernel module that makes it possible to emulate input devices from userspace. By writing to
/dev/uinput (or /dev/input/uinput) device, a process can create a virtual input device with specific capa-
bilities. Once this virtual device is created, the process can send events through it, that will be delivered
to userspace and in-kernel consumers.

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1.7.2 Interface

linux/uinput.h

The uinput header defines ioctls to create, set up, and destroy virtual devices.

1.7.3 libevdev

libevdev is a wrapper library for evdev devices that provides interfaces to create uinput devices and send
events. libevdev is less error-prone than accessing uinput directly, and should be considered for new
software.
For examples and more information about libevdev: https://www.freedesktop.org/software/libevdev/doc/
latest/

1.7.4 Examples

Keyboard events

This first example shows how to create a new virtual device, and how to send a key event. All default
imports and error handlers were removed for the sake of simplicity.
#include <linux/uinput.h>

void emit(int fd, int type, int code, int val)


{
struct input_event ie;

ie.type = type;
ie.code = code;
ie.value = val;
/* timestamp values below are ignored */
ie.time.tv_sec = 0;
ie.time.tv_usec = 0;

write(fd, &ie, sizeof(ie));


}

int main(void)
{
struct uinput_setup usetup;

int fd = open("/dev/uinput", O_WRONLY | O_NONBLOCK);

/*
* The ioctls below will enable the device that is about to be
* created, to pass key events, in this case the space key.
*/
ioctl(fd, UI_SET_EVBIT, EV_KEY);
ioctl(fd, UI_SET_KEYBIT, KEY_SPACE);

memset(&usetup, 0, sizeof(usetup));
usetup.id.bustype = BUS_USB;
usetup.id.vendor = 0x1234; /* sample vendor */
usetup.id.product = 0x5678; /* sample product */
strcpy(usetup.name, "Example device");

ioctl(fd, UI_DEV_SETUP, &usetup);


ioctl(fd, UI_DEV_CREATE);

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/*
* On UI_DEV_CREATE the kernel will create the device node for this
* device. We are inserting a pause here so that userspace has time
* to detect, initialize the new device, and can start listening to
* the event, otherwise it will not notice the event we are about
* to send. This pause is only needed in our example code!
*/
sleep(1);

/* Key press, report the event, send key release, and report again */
emit(fd, EV_KEY, KEY_SPACE, 1);
emit(fd, EV_SYN, SYN_REPORT, 0);
emit(fd, EV_KEY, KEY_SPACE, 0);
emit(fd, EV_SYN, SYN_REPORT, 0);

/*
* Give userspace some time to read the events before we destroy the
* device with UI_DEV_DESTOY.
*/
sleep(1);

ioctl(fd, UI_DEV_DESTROY);
close(fd);

return 0;
}

Mouse movements

This example shows how to create a virtual device that behaves like a physical mouse.

#include <linux/uinput.h>

/* emit function is identical to of the first example */

int main(void)
{
struct uinput_setup usetup;
int i = 50;

int fd = open("/dev/uinput", O_WRONLY | O_NONBLOCK);

/* enable mouse button left and relative events */


ioctl(fd, UI_SET_EVBIT, EV_KEY);
ioctl(fd, UI_SET_KEYBIT, BTN_LEFT);

ioctl(fd, UI_SET_EVBIT, EV_REL);


ioctl(fd, UI_SET_RELBIT, REL_X);
ioctl(fd, UI_SET_RELBIT, REL_Y);

memset(&usetup, 0, sizeof(usetup));
usetup.id.bustype = BUS_USB;
usetup.id.vendor = 0x1234; /* sample vendor */
usetup.id.product = 0x5678; /* sample product */
strcpy(usetup.name, "Example device");

ioctl(fd, UI_DEV_SETUP, &usetup);


ioctl(fd, UI_DEV_CREATE);

/*

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* On UI_DEV_CREATE the kernel will create the device node for this
* device. We are inserting a pause here so that userspace has time
* to detect, initialize the new device, and can start listening to
* the event, otherwise it will not notice the event we are about
* to send. This pause is only needed in our example code!
*/
sleep(1);

/* Move the mouse diagonally, 5 units per axis */


while (i--) {
emit(fd, EV_REL, REL_X, 5);
emit(fd, EV_REL, REL_Y, 5);
emit(fd, EV_SYN, SYN_REPORT, 0);
usleep(15000);
}

/*
* Give userspace some time to read the events before we destroy the
* device with UI_DEV_DESTOY.
*/
sleep(1);

ioctl(fd, UI_DEV_DESTROY);
close(fd);

return 0;
}

uinput old interface

Before uinput version 5, there wasn’t a dedicated ioctl to set up a virtual device. Programs supportinf
older versions of uinput interface need to fill a uinput_user_dev structure and write it to the uinput file
descriptor to configure the new uinput device. New code should not use the old interface but interact with
uinput via ioctl calls, or use libevdev.
#include <linux/uinput.h>

/* emit function is identical to of the first example */

int main(void)
{
struct uinput_user_dev uud;
int version, rc, fd;

fd = open("/dev/uinput", O_WRONLY | O_NONBLOCK);


rc = ioctl(fd, UI_GET_VERSION, &version);

if (rc == 0 && version >= 5) {


/* use UI_DEV_SETUP */
return 0;
}

/*
* The ioctls below will enable the device that is about to be
* created, to pass key events, in this case the space key.
*/
ioctl(fd, UI_SET_EVBIT, EV_KEY);
ioctl(fd, UI_SET_KEYBIT, KEY_SPACE);

memset(&uud, 0, sizeof(uud));
snprintf(uud.name, UINPUT_MAX_NAME_SIZE, "uinput old interface");

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write(fd, &uud, sizeof(uud));

ioctl(fd, UI_DEV_CREATE);

/*
* On UI_DEV_CREATE the kernel will create the device node for this
* device. We are inserting a pause here so that userspace has time
* to detect, initialize the new device, and can start listening to
* the event, otherwise it will not notice the event we are about
* to send. This pause is only needed in our example code!
*/
sleep(1);

/* Key press, report the event, send key release, and report again */
emit(fd, EV_KEY, KEY_SPACE, 1);
emit(fd, EV_SYN, SYN_REPORT, 0);
emit(fd, EV_KEY, KEY_SPACE, 0);
emit(fd, EV_SYN, SYN_REPORT, 0);

/*
* Give userspace some time to read the events before we destroy the
* device with UI_DEV_DESTOY.
*/
sleep(1);

ioctl(fd, UI_DEV_DESTROY);

close(fd);
return 0;
}

1.8 The userio Protocol

Copyright © 2015 Stephen Chandler Paul <[email protected]>


Sponsored by Red Hat

1.8.1 Introduction

This module is intended to try to make the lives of input driver developers easier by allowing them to
test various serio devices (mainly the various touchpads found on laptops) without having to have the
physical device in front of them. userio accomplishes this by allowing any privileged userspace program
to directly interact with the kernel’s serio driver and control a virtual serio port from there.

1.8.2 Usage overview

In order to interact with the userio kernel module, one simply opens the /dev/userio character device
in their applications. Commands are sent to the kernel module by writing to the device, and any data
received from the serio driver is read as-is from the /dev/userio device. All of the structures and macros
you need to interact with the device are defined in <linux/userio.h> and <linux/serio.h>.

1.8.3 Command Structure

The struct used for sending commands to /dev/userio is as follows:

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The Linux input driver subsystem, Release 4.9.0-rc1+

struct userio_cmd {
__u8 type;
__u8 data;
};

type describes the type of command that is being sent. This can be any one of the USERIO_CMD macros
defined in <linux/userio.h>. data is the argument that goes along with the command. In the event that
the command doesn’t have an argument, this field can be left untouched and will be ignored by the kernel.
Each command should be sent by writing the struct directly to the character device. In the event that the
command you send is invalid, an error will be returned by the character device and a more descriptive
error will be printed to the kernel log. Only one command can be sent at a time, any additional data
written to the character device after the initial command will be ignored.
To close the virtual serio port, just close /dev/userio.

1.8.4 Commands

USERIO_CMD_REGISTER

Registers the port with the serio driver and begins transmitting data back and forth. Registration can only
be performed once a port type is set with USERIO_CMD_SET_PORT_TYPE. Has no argument.

USERIO_CMD_SET_PORT_TYPE

Sets the type of port we’re emulating, where data is the port type being set. Can be any of the macros
from <linux/serio.h>. For example: SERIO_8042 would set the port type to be a normal PS/2 port.

USERIO_CMD_SEND_INTERRUPT

Sends an interrupt through the virtual serio port to the serio driver, where data is the interrupt data being
sent.

1.8.5 Userspace tools

The userio userspace tools are able to record PS/2 devices using some of the debugging information from
i8042, and play back the devices on /dev/userio. The latest version of these tools can be found at:
https://github.com/Lyude/ps2emu

44 Chapter 1. Linux Input Subsystem userspace API


CHAPTER

TWO

LINUX INPUT SUBSYSTEM KERNEL API

Table of Contents

2.1 Creating an input device driver

2.1.1 The simplest example

Here comes a very simple example of an input device driver. The device has just one button and the
button is accessible at i/o port BUTTON_PORT. When pressed or released a BUTTON_IRQ happens. The
driver could look like:

#include <linux/input.h>
#include <linux/module.h>
#include <linux/init.h>

#include <asm/irq.h>
#include <asm/io.h>

static struct input_dev *button_dev;

static irqreturn_t button_interrupt(int irq, void *dummy)


{
input_report_key(button_dev, BTN_0, inb(BUTTON_PORT) & 1);
input_sync(button_dev);
return IRQ_HANDLED;
}

static int __init button_init(void)


{
int error;

if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) {


printk(KERN_ERR "button.c: Can't allocate irq %d\n", button_irq);
return -EBUSY;
}

button_dev = input_allocate_device();
if (!button_dev) {
printk(KERN_ERR "button.c: Not enough memory\n");
error = -ENOMEM;
goto err_free_irq;
}

button_dev->evbit[0] = BIT_MASK(EV_KEY);
button_dev->keybit[BIT_WORD(BTN_0)] = BIT_MASK(BTN_0);

error = input_register_device(button_dev);

45
The Linux input driver subsystem, Release 4.9.0-rc1+

if (error) {
printk(KERN_ERR "button.c: Failed to register device\n");
goto err_free_dev;
}

return 0;

err_free_dev:
input_free_device(button_dev);
err_free_irq:
free_irq(BUTTON_IRQ, button_interrupt);
return error;
}

static void __exit button_exit(void)


{
input_unregister_device(button_dev);
free_irq(BUTTON_IRQ, button_interrupt);
}

module_init(button_init);
module_exit(button_exit);

2.1.2 What the example does

First it has to include the <linux/input.h> file, which interfaces to the input subsystem. This provides all
the definitions needed.
In the _init function, which is called either upon module load or when booting the kernel, it grabs the
required resources (it should also check for the presence of the device).
Then it allocates a new input device structure with input_allocate_device() and sets up input bitfields. This
way the device driver tells the other parts of the input systems what it is - what events can be generated
or accepted by this input device. Our example device can only generate EV_KEY type events, and from
those only BTN_0 event code. Thus we only set these two bits. We could have used:
set_bit(EV_KEY, button_dev.evbit);
set_bit(BTN_0, button_dev.keybit);

as well, but with more than single bits the first approach tends to be shorter.
Then the example driver registers the input device structure by calling:
input_register_device(&button_dev);

This adds the button_dev structure to linked lists of the input driver and calls device handler modules
_connect functions to tell them a new input device has appeared. input_register_device() may sleep and
therefore must not be called from an interrupt or with a spinlock held.
While in use, the only used function of the driver is:
button_interrupt()

which upon every interrupt from the button checks its state and reports it via the:
input_report_key()

call to the input system. There is no need to check whether the interrupt routine isn’t reporting two same
value events (press, press for example) to the input system, because the input_report_* functions check
that themselves.
Then there is the:

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input_sync()

call to tell those who receive the events that we’ve sent a complete report. This doesn’t seem important
in the one button case, but is quite important for for example mouse movement, where you don’t want
the X and Y values to be interpreted separately, because that’d result in a different movement.

2.1.3 dev->open() and dev->close()

In case the driver has to repeatedly poll the device, because it doesn’t have an interrupt coming from it
and the polling is too expensive to be done all the time, or if the device uses a valuable resource (eg.
interrupt), it can use the open and close callback to know when it can stop polling or release the interrupt
and when it must resume polling or grab the interrupt again. To do that, we would add this to our example
driver:

static int button_open(struct input_dev *dev)


{
if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) {
printk(KERN_ERR "button.c: Can't allocate irq %d\n", button_irq);
return -EBUSY;
}

return 0;
}

static void button_close(struct input_dev *dev)


{
free_irq(IRQ_AMIGA_VERTB, button_interrupt);
}

static int __init button_init(void)


{
...
button_dev->open = button_open;
button_dev->close = button_close;
...
}

Note that input core keeps track of number of users for the device and makes sure that dev->open() is
called only when the first user connects to the device and that dev->close() is called when the very last
user disconnects. Calls to both callbacks are serialized.
The open() callback should return a 0 in case of success or any nonzero value in case of failure. The close()
callback (which is void) must always succeed.

2.1.4 Basic event types

The most simple event type is EV_KEY, which is used for keys and buttons. It’s reported to the input
system via:

input_report_key(struct input_dev *dev, int code, int value)

See uapi/linux/input-event-codes.h for the allowable values of code (from 0 to KEY_MAX). Value is inter-
preted as a truth value, ie any nonzero value means key pressed, zero value means key released. The
input code generates events only in case the value is different from before.
In addition to EV_KEY, there are two more basic event types: EV_REL and EV_ABS. They are used for
relative and absolute values supplied by the device. A relative value may be for example a mouse move-
ment in the X axis. The mouse reports it as a relative difference from the last position, because it doesn’t

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have any absolute coordinate system to work in. Absolute events are namely for joysticks and digitizers
- devices that do work in an absolute coordinate systems.
Having the device report EV_REL buttons is as simple as with EV_KEY, simply set the corresponding bits
and call the:
input_report_rel(struct input_dev *dev, int code, int value)

function. Events are generated only for nonzero value.


However EV_ABS requires a little special care. Before calling input_register_device, you have to fill addi-
tional fields in the input_dev struct for each absolute axis your device has. If our button device had also
the ABS_X axis:
button_dev.absmin[ABS_X] = 0;
button_dev.absmax[ABS_X] = 255;
button_dev.absfuzz[ABS_X] = 4;
button_dev.absflat[ABS_X] = 8;

Or, you can just say:


input_set_abs_params(button_dev, ABS_X, 0, 255, 4, 8);

This setting would be appropriate for a joystick X axis, with the minimum of 0, maximum of 255 (which
the joystick must be able to reach, no problem if it sometimes reports more, but it must be able to always
reach the min and max values), with noise in the data up to +- 4, and with a center flat position of size 8.
If you don’t need absfuzz and absflat, you can set them to zero, which mean that the thing is precise and
always returns to exactly the center position (if it has any).

2.1.5 BITS_TO_LONGS(), BIT_WORD(), BIT_MASK()

These three macros from bitops.h help some bitfield computations:


BITS_TO_LONGS(x) - returns the length of a bitfield array in longs for
x bits
BIT_WORD(x) - returns the index in the array in longs for bit x
BIT_MASK(x) - returns the index in a long for bit x

2.1.6 The id* and name fields

The dev->name should be set before registering the input device by the input device driver. It’s a string
like ‘Generic button device’ containing a user friendly name of the device.
The id* fields contain the bus ID (PCI, USB, ...), vendor ID and device ID of the device. The bus IDs are
defined in input.h. The vendor and device ids are defined in pci_ids.h, usb_ids.h and similar include files.
These fields should be set by the input device driver before registering it.
The idtype field can be used for specific information for the input device driver.
The id and name fields can be passed to userland via the evdev interface.

2.1.7 The keycode, keycodemax, keycodesize fields

These three fields should be used by input devices that have dense keymaps. The keycode is an array
used to map from scancodes to input system keycodes. The keycode max should contain the size of the
array and keycodesize the size of each entry in it (in bytes).
Userspace can query and alter current scancode to keycode mappings using EVIOCGKEYCODE and
EVIOCSKEYCODE ioctls on corresponding evdev interface. When a device has all 3 aforementioned fields
filled in, the driver may rely on kernel’s default implementation of setting and querying keycode mappings.

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2.1.8 dev->getkeycode() and dev->setkeycode()

getkeycode() and setkeycode() callbacks allow drivers to override default key-


code/keycodesize/keycodemax mapping mechanism provided by input core and implement sparse
keycode maps.

2.1.9 Key autorepeat

... is simple. It is handled by the input.c module. Hardware autorepeat is not used, because it’s not
present in many devices and even where it is present, it is broken sometimes (at keyboards: Toshiba
notebooks). To enable autorepeat for your device, just set EV_REP in dev->evbit. All will be handled by
the input system.

2.1.10 Other event types, handling output events

The other event types up to now are:


• EV_LED - used for the keyboard LEDs.
• EV_SND - used for keyboard beeps.
They are very similar to for example key events, but they go in the other direction - from the system to
the input device driver. If your input device driver can handle these events, it has to set the respective
bits in evbit, and also the callback routine:

button_dev->event = button_event;

int button_event(struct input_dev *dev, unsigned int type,


unsigned int code, int value)
{
if (type == EV_SND && code == SND_BELL) {
outb(value, BUTTON_BELL);
return 0;
}
return -1;
}

This callback routine can be called from an interrupt or a BH (although that isn’t a rule), and thus must
not sleep, and must not take too long to finish.

2.2 Programming gameport drivers

2.2.1 A basic classic gameport

If the gameport doesn’t provide more than the inb()/outb() functionality, the code needed to register it
with the joystick drivers is simple:

struct gameport gameport;

gameport.io = MY_IO_ADDRESS;
gameport_register_port(&gameport);

Make sure struct gameport is initialized to 0 in all other fields. The gameport generic code will take care
of the rest.
If your hardware supports more than one io address, and your driver can choose which one to program
the hardware to, starting from the more exotic addresses is preferred, because the likelihood of clashing
with the standard 0x201 address is smaller.

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Eg. if your driver supports addresses 0x200, 0x208, 0x210 and 0x218, then 0x218 would be the address
of first choice.
If your hardware supports a gameport address that is not mapped to ISA io space (is above 0x1000), use
that one, and don’t map the ISA mirror.
Also, always request_region() on the whole io space occupied by the gameport. Although only one ioport
is really used, the gameport usually occupies from one to sixteen addresses in the io space.
Please also consider enabling the gameport on the card in the ->open() callback if the io is mapped to
ISA space - this way it’ll occupy the io space only when something really is using it. Disable it again in
the ->close() callback. You also can select the io address in the ->open() callback, so that it doesn’t fail if
some of the possible addresses are already occupied by other gameports.

2.2.2 Memory mapped gameport

When a gameport can be accessed through MMIO, this way is preferred, because it is faster, allowing more
reads per second. Registering such a gameport isn’t as easy as a basic IO one, but not so much complex:

struct gameport gameport;

void my_trigger(struct gameport *gameport)


{
my_mmio = 0xff;
}

unsigned char my_read(struct gameport *gameport)


{
return my_mmio;
}

gameport.read = my_read;
gameport.trigger = my_trigger;
gameport_register_port(&gameport);

2.2.3 Cooked mode gameport

There are gameports that can report the axis values as numbers, that means the driver doesn’t have to
measure them the old way - an ADC is built into the gameport. To register a cooked gameport:

struct gameport gameport;

int my_cooked_read(struct gameport *gameport, int *axes, int *buttons)


{
int i;

for (i = 0; i < 4; i++)


axes[i] = my_mmio[i];
buttons[i] = my_mmio[4];
}

int my_open(struct gameport *gameport, int mode)


{
return -(mode != GAMEPORT_MODE_COOKED);
}

gameport.cooked_read = my_cooked_read;
gameport.open = my_open;
gameport.fuzz = 8;
gameport_register_port(&gameport);

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The only confusing thing here is the fuzz value. Best determined by experimentation, it is the amount of
noise in the ADC data. Perfect gameports can set this to zero, most common have fuzz between 8 and
32. See analog.c and input.c for handling of fuzz - the fuzz value determines the size of a gaussian filter
window that is used to eliminate the noise in the data.

2.2.4 More complex gameports

Gameports can support both raw and cooked modes. In that case combine either examples 1+2 or 1+3.
Gameports can support internal calibration - see below, and also lightning.c and analog.c on how that
works. If your driver supports more than one gameport instance simultaneously, use the ->private mem-
ber of the gameport struct to point to your data.

2.2.5 Unregistering a gameport

Simple:

gameport_unregister_port(&gameport);

2.2.6 The gameport structure

Note:

This section is outdated. There are several fields here that don’t match what’s there at in-
clude/linux/gameport.h.

struct gameport {

void *private;

A private pointer for free use in the gameport driver. (Not the joystick driver!)

int number;

Number assigned to the gameport when registered. Informational purpose only.

int io;

I/O address for use with raw mode. You have to either set this, or ->read() to some value if your gameport
supports raw mode.

int speed;

Raw mode speed of the gameport reads in thousands of reads per second.

int fuzz;

If the gameport supports cooked mode, this should be set to a value that represents the amount of noise
in the data. See Cooked mode gameport .

void (*trigger)(struct gameport *);

Trigger. This function should trigger the ns558 oneshots. If set to NULL, outb(0xff, io) will be used.

unsigned char (*read)(struct gameport *);

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Read the buttons and ns558 oneshot bits. If set to NULL, inb(io) will be used instead.

int (*cooked_read)(struct gameport *, int *axes, int *buttons);

If the gameport supports cooked mode, it should point this to its cooked read function. It should fill
axes[0..3] with four values of the joystick axes and buttons[0] with four bits representing the buttons.

int (*calibrate)(struct gameport *, int *axes, int *max);

Function for calibrating the ADC hardware. When called, axes[0..3] should be pre-filled by cooked data by
the caller, max[0..3] should be pre-filled with expected maximums for each axis. The calibrate() function
should set the sensitivity of the ADC hardware so that the maximums fit in its range and recompute the
axes[] values to match the new sensitivity or re-read them from the hardware so that they give valid
values.

int (*open)(struct gameport *, int mode);

Open() serves two purposes. First a driver either opens the port in raw or in cooked mode, the open()
callback can decide which modes are supported. Second, resource allocation can happen here. The port
can also be enabled here. Prior to this call, other fields of the gameport struct (namely the io member)
need not to be valid.

void (*close)(struct gameport *);

Close() should free the resources allocated by open, possibly disabling the gameport.

struct gameport_dev *dev;


struct gameport *next;

For internal use by the gameport layer.

};

Enjoy!

2.3 Keyboard notifier

One can use register_keyboard_notifier to get called back on keyboard events (see kbd_keycode() function
for details). The passed structure is keyboard_notifier_param:
• ‘vc’ always provide the VC for which the keyboard event applies;
• ‘down’ is 1 for a key press event, 0 for a key release;
• ‘shift’ is the current modifier state, mask bit indexes are KG_*;
• ‘value’ depends on the type of event.
• KBD_KEYCODE events are always sent before other events, value is the keycode.
• KBD_UNBOUND_KEYCODE events are sent if the keycode is not bound to a keysym. value is the
keycode.
• KBD_UNICODE events are sent if the keycode -> keysym translation produced a unicode character.
value is the unicode value.
• KBD_KEYSYM events are sent if the keycode -> keysym translation produced a non-unicode character.
value is the keysym.
• KBD_POST_KEYSYM events are sent after the treatment of non-unicode keysyms. That permits one
to inspect the resulting LEDs for instance.

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For each kind of event but the last, the callback may return NOTIFY_STOP in order to “eat” the event: the
notify loop is stopped and the keyboard event is dropped.
In a rough C snippet, we have:

kbd_keycode(keycode) {
...
params.value = keycode;
if (notifier_call_chain(KBD_KEYCODE,&params) == NOTIFY_STOP)
|| !bound) {
notifier_call_chain(KBD_UNBOUND_KEYCODE,&params);
return;
}

if (unicode) {
param.value = unicode;
if (notifier_call_chain(KBD_UNICODE,&params) == NOTIFY_STOP)
return;
emit unicode;
return;
}

params.value = keysym;
if (notifier_call_chain(KBD_KEYSYM,&params) == NOTIFY_STOP)
return;
apply keysym;
notifier_call_chain(KBD_POST_KEYSYM,&params);
}

Note:

This notifier is usually called from interrupt context.

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54 Chapter 2. Linux Input Subsystem kernel API


CHAPTER

THREE

DRIVER-SPECIFIC DOCUMENTATION

This section provides information about various devices supported by the Linux kernel, their protocols,
and driver details.

3.1 ALPS Touchpad Protocol

3.1.1 Introduction

Currently the ALPS touchpad driver supports seven protocol versions in use by ALPS touchpads, called
versions 1, 2, 3, 4, 5, 6, 7 and 8.
Since roughly mid-2010 several new ALPS touchpads have been released and integrated into a variety of
laptops and netbooks. These new touchpads have enough behavior differences that the alps_model_data
definition table, describing the properties of the different versions, is no longer adequate. The design
choices were to re-define the alps_model_data table, with the risk of regression testing existing devices,
or isolate the new devices outside of the alps_model_data table. The latter design choice was made. The
new touchpad signatures are named: “Rushmore”, “Pinnacle”, and “Dolphin”, which you will see in the
alps.c code. For the purposes of this document, this group of ALPS touchpads will generically be called
“new ALPS touchpads”.
We experimented with probing the ACPI interface _HID (Hardware ID)/_CID (Compatibility ID) definition as
a way to uniquely identify the different ALPS variants but there did not appear to be a 1:1 mapping. In
fact, it appeared to be an m:n mapping between the _HID and actual hardware type.

3.1.2 Detection

All ALPS touchpads should respond to the “E6 report” command sequence: E8-E6-E6-E6-E9. An ALPS
touchpad should respond with either 00-00-0A or 00-00-64 if no buttons are pressed. The bits 0-2 of the
first byte will be 1s if some buttons are pressed.
If the E6 report is successful, the touchpad model is identified using the “E7 report” sequence: E8-
E7-E7-E7-E9. The response is the model signature and is matched against known models in the
alps_model_data_array.
For older touchpads supporting protocol versions 3 and 4, the E7 report model signature is always 73-
02-64. To differentiate between these versions, the response from the “Enter Command Mode” sequence
must be inspected as described below.
The new ALPS touchpads have an E7 signature of 73-03-50 or 73-03-0A but seem to be better differentiated
by the EC Command Mode response.

3.1.3 Command Mode

Protocol versions 3 and 4 have a command mode that is used to read and write one-byte device registers
in a 16-bit address space. The command sequence EC-EC-EC-E9 places the device in command mode,

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and the device will respond with 88-07 followed by a third byte. This third byte can be used to determine
whether the devices uses the version 3 or 4 protocol.
To exit command mode, PSMOUSE_CMD_SETSTREAM (EA) is sent to the touchpad.
While in command mode, register addresses can be set by first sending a specific command, either EC
for v3 devices or F5 for v4 devices. Then the address is sent one nibble at a time, where each nibble is
encoded as a command with optional data. This encoding differs slightly between the v3 and v4 protocols.
Once an address has been set, the addressed register can be read by sending PSMOUSE_CMD_GETINFO
(E9). The first two bytes of the response contains the address of the register being read, and the third
contains the value of the register. Registers are written by writing the value one nibble at a time using
the same encoding used for addresses.
For the new ALPS touchpads, the EC command is used to enter command mode. The response in the
new ALPS touchpads is significantly different, and more important in determining the behavior. This code
has been separated from the original alps_model_data table and put in the alps_identify function. For
example, there seem to be two hardware init sequences for the “Dolphin” touchpads as determined by
the second byte of the EC response.

3.1.4 Packet Format

In the following tables, the following notation is used:

CAPITALS = stick, miniscules = touchpad

?’s can have different meanings on different models, such as wheel rotation, extra buttons, stick buttons
on a dualpoint, etc.

3.1.5 PS/2 packet format

byte 0: 0 0 YSGN XSGN 1 M R L


byte 1: X7 X6 X5 X4 X3 X2 X1 X0
byte 2: Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0

Note that the device never signals overflow condition.


For protocol version 2 devices when the trackpoint is used, and no fingers are on the touchpad, the M R
L bits signal the combined status of both the pointingstick and touchpad buttons.

3.1.6 ALPS Absolute Mode - Protocol Version 1

byte 0: 1 0 0 0 1 x9 x8 x7
byte 1: 0 x6 x5 x4 x3 x2 x1 x0
byte 2: 0 ? ? l r ? fin ges
byte 3: 0 ? ? ? ? y9 y8 y7
byte 4: 0 y6 y5 y4 y3 y2 y1 y0
byte 5: 0 z6 z5 z4 z3 z2 z1 z0

3.1.7 ALPS Absolute Mode - Protocol Version 2

byte 0: 1 ? ? ? 1 PSM PSR PSL


byte 1: 0 x6 x5 x4 x3 x2 x1 x0
byte 2: 0 x10 x9 x8 x7 ? fin ges
byte 3: 0 y9 y8 y7 1 M R L
byte 4: 0 y6 y5 y4 y3 y2 y1 y0
byte 5: 0 z6 z5 z4 z3 z2 z1 z0

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Protocol Version 2 DualPoint devices send standard PS/2 mouse packets for the DualPoint Stick. The M,
R and L bits signal the combined status of both the pointingstick and touchpad buttons, except for Dell
dualpoint devices where the pointingstick buttons get reported separately in the PSM, PSR and PSL bits.

3.1.8 Dualpoint device – interleaved packet format

byte 0: 1 1 0 0 1 1 1 1
byte 1: 0 x6 x5 x4 x3 x2 x1 x0
byte 2: 0 x10 x9 x8 x7 0 fin ges
byte 3: 0 0 YSGN XSGN 1 1 1 1
byte 4: X7 X6 X5 X4 X3 X2 X1 X0
byte 5: Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0
byte 6: 0 y9 y8 y7 1 m r l
byte 7: 0 y6 y5 y4 y3 y2 y1 y0
byte 8: 0 z6 z5 z4 z3 z2 z1 z0

Devices which use the interleaving format normally send standard PS/2 mouse packets for the DualPoint
Stick + ALPS Absolute Mode packets for the touchpad, switching to the interleaved packet format when
both the stick and the touchpad are used at the same time.

3.1.9 ALPS Absolute Mode - Protocol Version 3

ALPS protocol version 3 has three different packet formats. The first two are associated with touchpad
events, and the third is associated with trackstick events.
The first type is the touchpad position packet:

byte 0: 1 ? x1 x0 1 1 1 1
byte 1: 0 x10 x9 x8 x7 x6 x5 x4
byte 2: 0 y10 y9 y8 y7 y6 y5 y4
byte 3: 0 M R L 1 m r l
byte 4: 0 mt x3 x2 y3 y2 y1 y0
byte 5: 0 z6 z5 z4 z3 z2 z1 z0

Note that for some devices the trackstick buttons are reported in this packet, and on others it is reported
in the trackstick packets.
The second packet type contains bitmaps representing the x and y axes. In the bitmaps a given bit is
set if there is a finger covering that position on the given axis. Thus the bitmap packet can be used for
low-resolution multi-touch data, although finger tracking is not possible. This packet also encodes the
number of contacts (f1 and f0 in the table below):

byte 0: 1 1 x1 x0 1 1 1 1
byte 1: 0 x8 x7 x6 x5 x4 x3 x2
byte 2: 0 y7 y6 y5 y4 y3 y2 y1
byte 3: 0 y10 y9 y8 1 1 1 1
byte 4: 0 x14 x13 x12 x11 x10 x9 y0
byte 5: 0 1 ? ? ? ? f1 f0

This packet only appears after a position packet with the mt bit set, and usually only appears when there
are two or more contacts (although occasionally it’s seen with only a single contact).
The final v3 packet type is the trackstick packet:

byte 0: 1 1 x7 y7 1 1 1 1
byte 1: 0 x6 x5 x4 x3 x2 x1 x0
byte 2: 0 y6 y5 y4 y3 y2 y1 y0
byte 3: 0 1 0 0 1 0 0 0
byte 4: 0 z4 z3 z2 z1 z0 ? ?
byte 5: 0 0 1 1 1 1 1 1

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3.1.10 ALPS Absolute Mode - Protocol Version 4

Protocol version 4 has an 8-byte packet format:

byte 0: 1 ? x1 x0 1 1 1 1
byte 1: 0 x10 x9 x8 x7 x6 x5 x4
byte 2: 0 y10 y9 y8 y7 y6 y5 y4
byte 3: 0 1 x3 x2 y3 y2 y1 y0
byte 4: 0 ? ? ? 1 ? r l
byte 5: 0 z6 z5 z4 z3 z2 z1 z0
byte 6: bitmap data (described below)
byte 7: bitmap data (described below)

The last two bytes represent a partial bitmap packet, with 3 full packets required to construct a complete
bitmap packet. Once assembled, the 6-byte bitmap packet has the following format:

byte 0: 0 1 x7 x6 x5 x4 x3 x2
byte 1: 0 x1 x0 y4 y3 y2 y1 y0
byte 2: 0 0 ? x14 x13 x12 x11 x10
byte 3: 0 x9 x8 y9 y8 y7 y6 y5
byte 4: 0 0 0 0 0 0 0 0
byte 5: 0 0 0 0 0 0 0 y10

There are several things worth noting here.


1. In the bitmap data, bit 6 of byte 0 serves as a sync byte to identify the first fragment of a bitmap
packet.
2. The bitmaps represent the same data as in the v3 bitmap packets, although the packet layout is
different.
3. There doesn’t seem to be a count of the contact points anywhere in the v4 protocol packets. Deriving
a count of contact points must be done by analyzing the bitmaps.
4. There is a 3 to 1 ratio of position packets to bitmap packets. Therefore MT position can only be
updated for every third ST position update, and the count of contact points can only be updated
every third packet as well.
So far no v4 devices with tracksticks have been encountered.

3.1.11 ALPS Absolute Mode - Protocol Version 5

This is basically Protocol Version 3 but with different logic for packet decode. It uses the same
alps_process_touchpad_packet_v3 call with a specialized decode_fields function pointer to correctly in-
terpret the packets. This appears to only be used by the Dolphin devices.
For single-touch, the 6-byte packet format is:

byte 0: 1 1 0 0 1 0 0 0
byte 1: 0 x6 x5 x4 x3 x2 x1 x0
byte 2: 0 y6 y5 y4 y3 y2 y1 y0
byte 3: 0 M R L 1 m r l
byte 4: y10 y9 y8 y7 x10 x9 x8 x7
byte 5: 0 z6 z5 z4 z3 z2 z1 z0

For mt, the format is:

byte 0: 1 1 1 n3 1 n2 n1 x24
byte 1: 1 y7 y6 y5 y4 y3 y2 y1
byte 2: ? x2 x1 y12 y11 y10 y9 y8
byte 3: 0 x23 x22 x21 x20 x19 x18 x17
byte 4: 0 x9 x8 x7 x6 x5 x4 x3
byte 5: 0 x16 x15 x14 x13 x12 x11 x10

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3.1.12 ALPS Absolute Mode - Protocol Version 6

For trackstick packet, the format is:

byte 0: 1 1 1 1 1 1 1 1
byte 1: 0 X6 X5 X4 X3 X2 X1 X0
byte 2: 0 Y6 Y5 Y4 Y3 Y2 Y1 Y0
byte 3: ? Y7 X7 ? ? M R L
byte 4: Z7 Z6 Z5 Z4 Z3 Z2 Z1 Z0
byte 5: 0 1 1 1 1 1 1 1

For touchpad packet, the format is:

byte 0: 1 1 1 1 1 1 1 1
byte 1: 0 0 0 0 x3 x2 x1 x0
byte 2: 0 0 0 0 y3 y2 y1 y0
byte 3: ? x7 x6 x5 x4 ? r l
byte 4: ? y7 y6 y5 y4 ? ? ?
byte 5: z7 z6 z5 z4 z3 z2 z1 z0

(v6 touchpad does not have middle button)

3.1.13 ALPS Absolute Mode - Protocol Version 7

For trackstick packet, the format is:

byte 0: 0 1 0 0 1 0 0 0
byte 1: 1 1 * * 1 M R L
byte 2: X7 1 X5 X4 X3 X2 X1 X0
byte 3: Z6 1 Y6 X6 1 Y2 Y1 Y0
byte 4: Y7 0 Y5 Y4 Y3 1 1 0
byte 5: T&P 0 Z5 Z4 Z3 Z2 Z1 Z0

For touchpad packet, the format is:

packet-fmt b7 b6 b5 b4 b3 b2 b1 b0
byte 0: TWO & MULTI L 1 R M 1 Y0-2 Y0-1 Y0-0
byte 0: NEW L 1 X1-5 1 1 Y0-2 Y0-1 Y0-0
byte 1: Y0-10 Y0-9 Y0-8 Y0-7 Y0-6 Y0-5 Y0-4 Y0-3
byte 2: X0-11 1 X0-10 X0-9 X0-8 X0-7 X0-6 X0-5
byte 3: X1-11 1 X0-4 X0-3 1 X0-2 X0-1 X0-0
byte 4: TWO X1-10 TWO X1-9 X1-8 X1-7 X1-6 X1-5 X1-4
byte 4: MULTI X1-10 TWO X1-9 X1-8 X1-7 X1-6 Y1-5 1
byte 4: NEW X1-10 TWO X1-9 X1-8 X1-7 X1-6 0 0
byte 5: TWO & NEW Y1-10 0 Y1-9 Y1-8 Y1-7 Y1-6 Y1-5 Y1-4
byte 5: MULTI Y1-10 0 Y1-9 Y1-8 Y1-7 Y1-6 F-1 F-0

L: Left button
R / M: Non-clickpads: Right / Middle button
Clickpads: When > 2 fingers are down, and some fingers
are in the button area, then the 2 coordinates reported
are for fingers outside the button area and these report
extra fingers being present in the right / left button
area. Note these fingers are not added to the F field!
so if a TWO packet is received and R = 1 then there are
3 fingers down, etc.
TWO: 1: Two touches present, byte 0/4/5 are in TWO fmt
0: If byte 4 bit 0 is 1, then byte 0/4/5 are in MULTI fmt
otherwise byte 0 bit 4 must be set and byte 0/4/5 are
in NEW fmt
F: Number of fingers - 3, 0 means 3 fingers, 1 means 4 ...

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3.1.14 ALPS Absolute Mode - Protocol Version 8

Spoken by SS4 (73 03 14) and SS5 (73 03 28) hardware.


The packet type is given by the APD field, bits 4-5 of byte 3.
Touchpad packet (APD = 0x2):

b7 b6 b5 b4 b3 b2 b1 b0
byte 0: SWM SWR SWL 1 1 0 0 X7
byte 1: 0 X6 X5 X4 X3 X2 X1 X0
byte 2: 0 Y6 Y5 Y4 Y3 Y2 Y1 Y0
byte 3: 0 T&P 1 0 1 0 0 Y7
byte 4: 0 Z6 Z5 Z4 Z3 Z2 Z1 Z0
byte 5: 0 0 0 0 0 0 0 0

SWM, SWR, SWL: Middle, Right, and Left button states


Touchpad 1 Finger packet (APD = 0x0):

b7 b6 b5 b4 b3 b2 b1 b0
byte 0: SWM SWR SWL 1 1 X2 X1 X0
byte 1: X9 X8 X7 1 X6 X5 X4 X3
byte 2: 0 X11 X10 LFB Y3 Y2 Y1 Y0
byte 3: Y5 Y4 0 0 1 TAPF2 TAPF1 TAPF0
byte 4: Zv7 Y11 Y10 1 Y9 Y8 Y7 Y6
byte 5: Zv6 Zv5 Zv4 0 Zv3 Zv2 Zv1 Zv0

TAPF: ??? LFB: ???


Touchpad 2 Finger packet (APD = 0x1):

b7 b6 b5 b4 b3 b2 b1 b0
byte 0: SWM SWR SWL 1 1 AX6 AX5 AX4
byte 1: AX11 AX10 AX9 AX8 AX7 AZ1 AY4 AZ0
byte 2: AY11 AY10 AY9 CONT AY8 AY7 AY6 AY5
byte 3: 0 0 0 1 1 BX6 BX5 BX4
byte 4: BX11 BX10 BX9 BX8 BX7 BZ1 BY4 BZ0
byte 5: BY11 BY10 BY9 0 BY8 BY7 BY5 BY5

CONT: A 3-or-4 Finger packet is to follow


Touchpad 3-or-4 Finger packet (APD = 0x3):

b7 b6 b5 b4 b3 b2 b1 b0
byte 0: SWM SWR SWL 1 1 AX6 AX5 AX4
byte 1: AX11 AX10 AX9 AX8 AX7 AZ1 AY4 AZ0
byte 2: AY11 AY10 AY9 OVF AY8 AY7 AY6 AY5
byte 3: 0 0 1 1 1 BX6 BX5 BX4
byte 4: BX11 BX10 BX9 BX8 BX7 BZ1 BY4 BZ0
byte 5: BY11 BY10 BY9 0 BY8 BY7 BY5 BY5

OVF: 5th finger detected

3.2 Amiga joystick extensions

3.2.1 Amiga 4-joystick parport extension

Parallel port pins:

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Pin Meaning Pin Meaning


2 Up1 6 Up2
3 Down1 7 Down2
4 Left1 8 Left2
5 Right1 9 Right2
13 Fire1 11 Fire2
18 Gnd1 18 Gnd2

3.2.2 Amiga digital joystick pinout

Pin Meaning
1 Up
2 Down
3 Left
4 Right
5 n/c
6 Fire button
7 +5V (50mA)
8 Gnd
9 Thumb button

3.2.3 Amiga mouse pinout

Pin Meaning
1 V-pulse
2 H-pulse
3 VQ-pulse
4 HQ-pulse
5 Middle button
6 Left button
7 +5V (50mA)
8 Gnd
9 Right button

3.2.4 Amiga analog joystick pinout

Pin Meaning
1 Top button
2 Top2 button
3 Trigger button
4 Thumb button
5 Analog X
6 n/c
7 +5V (50mA)
8 Gnd
9 Analog Y

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3.2.5 Amiga lightpen pinout

Pin Meaning
1 n/c
2 n/c
3 n/c
4 n/c
5 Touch button
6 /Beamtrigger
7 +5V (50mA)
8 Gnd
9 Stylus button

NAME rev ADDR type chip Description


JOY0DAT 00A R Denise Joystick-mouse 0 data (left vert, horiz)
JOY1DAT 00C R Denise Joystick-mouse 1 data (right vert,horiz)
These addresses each read a 16 bit register. These in turn are loaded from the MDAT serial
stream and are clocked in on the rising edge of SCLK. MLD output is used to parallel load the
external parallel-to-serial converter.This in turn is loaded with the 4 quadrature inputs from each
of two game controller ports (8 total) plus 8 miscellaneous control bits which are new for LISA
and can be read in upper 8 bits of LISAID.
Register bits are as follows:
• Mouse counter usage (pins 1,3 =Yclock, pins 2,4 =Xclock)
BIT# 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
JOY0DAT Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 X7 X6 X5 X4 X3 X2 X1 X0
JOY1DAT Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 X7 X6 X5 X4 X3 X2 X1 X0
0=LEFT CONTROLLER PAIR, 1=RIGHT CONTROLLER PAIR. (4 counters total). The bit usage for
both left and right addresses is shown below. Each 6 bit counter (Y7-Y2,X7-X2) is clocked by 2
of the signals input from the mouse serial stream. Starting with first bit received:
Serial | Bit Name Description
0 M0H JOY0DAT Horizontal Clock
1 M0HQ JOY0DAT Horizontal Clock (quadrature)
2 M0V JOY0DAT Vertical Clock
3 M0VQ JOY0DAT Vertical Clock (quadrature)
4 M1V JOY1DAT Horizontal Clock
5 M1VQ JOY1DAT Horizontal Clock (quadrature)
6 M1V JOY1DAT Vertical Clock
7 M1VQ JOY1DAT Vertical Clock (quadrature)
Bits 1 and 0 of each counter (Y1-Y0,X1-X0) may be read to determine the state of the
related input signal pair. This allows these pins to double as joystick switch inputs.
Joystick switch closures can be deciphered as follows:
Directions Pin# Counter bits
Forward 1 Y1 xor Y0 (BIT#09 xor BIT#08)
Left 3 Y1
Back 2 X1 xor X0 (BIT#01 xor BIT#00)
Right 4 X1

NAME rev ADDR type chip Description


JOYTEST 036 W Denise Write to all 4 joystick-mouse counters at once.
Mouse counter write test data:

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BIT# 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
JOYxDAT Y7 Y6 Y5 Y4 Y3 Y2 xx xx X7 X6 X5 X4 X3 X2 xx xx
JOYxDAT Y7 Y6 Y5 Y4 Y3 Y2 xx xx X7 X6 X5 X4 X3 X2 xx xx

NAME rev ADDR type chip Description


POT0DAT h 012 R Paula Pot counter data left pair (vert, horiz)
POT1DAT h 014 R Paula Pot counter data right pair (vert,horiz)
These addresses each read a pair of 8 bit pot counters. (4 counters total). The bit assign-
ment for both addresses is shown below. The counters are stopped by signals from 2 controller
connectors (left-right) with 2 pins each.
BIT# 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
RIGHT Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 X7 X6 X5 X4 X3 X2 X1 X0
LEFT Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 X7 X6 X5 X4 X3 X2 X1 X0
CONNECTORS PAULA
Loc. Dir. Sym pin pin
RIGHT Y RX 9 33
RIGHT X RX 5 32
LEFT Y LY 9 36
LEFT X LX 5 35
With normal (NTSC or PAL) horiz. line rate, the pots will give a full scale (FF) reading with about
500kohms in one frame time. With proportionally faster horiz line times, the counters will count
proportionally faster. This should be noted when doing variable beam displays.

NAME rev ADDR type chip Description


POTGO 034 W Paula Pot port (4 bit) bi-direction and data, and pot counter start.

NAME rev ADDR type chip Description


POTINP 016 R Paula Pot pin data read
This register controls a 4 bit bi-direction I/O port that shares the same 4 pins as the 4 pot counters
above.
BIT# FUNCTION DESCRIPTION
15 OUTRY Output enable for Paula pin 33
14 DATRY I/O data Paula pin 33
13 OUTRX Output enable for Paula pin 32
12 DATRX I/O data Paula pin 32
11 OUTLY Out put enable for Paula pin 36
10 DATLY I/O data Paula pin 36
09 OUTLX Output enable for Paula pin 35
08 DATLX I/O data Paula pin 35
07-01 X Not used
00 START Start pots (dump capacitors,start counters)

3.3 Apple Touchpad Driver (appletouch)

Copyright © 2005 Stelian Pop <[email protected]>


appletouch is a Linux kernel driver for the USB touchpad found on post February 2005 and October 2005
Apple Aluminium Powerbooks.
This driver is derived from Johannes Berg’s appletrackpad driver 1 , but it has been improved in some
1 http://johannes.sipsolutions.net/PowerBook/touchpad/

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areas:
• appletouch is a full kernel driver, no userspace program is necessary
• appletouch can be interfaced with the synaptics X11 driver, in order to have touchpad acceleration,
scrolling, etc.
Credits go to Johannes Berg for reverse-engineering the touchpad protocol, Frank Arnold for further im-
provements, and Alex Harper for some additional information about the inner workings of the touchpad
sensors. Michael Hanselmann added support for the October 2005 models.

3.3.1 Usage

In order to use the touchpad in the basic mode, compile the driver and load the module. A new input
device will be detected and you will be able to read the mouse data from /dev/input/mice (using gpm, or
X11).
In X11, you can configure the touchpad to use the synaptics X11 driver, which will give additional func-
tionalities, like acceleration, scrolling, 2 finger tap for middle button mouse emulation, 3 finger tap for
right button mouse emulation, etc. In order to do this, make sure you’re using a recent version of the
synaptics driver (tested with 0.14.2, available from 2 ), and configure a new input device in your X11 con-
figuration file (take a look below for an example). For additional configuration, see the synaptics driver
documentation:

Section "InputDevice"
Identifier "Synaptics Touchpad"
Driver "synaptics"
Option "SendCoreEvents" "true"
Option "Device" "/dev/input/mice"
Option "Protocol" "auto-dev"
Option "LeftEdge" "0"
Option "RightEdge" "850"
Option "TopEdge" "0"
Option "BottomEdge" "645"
Option "MinSpeed" "0.4"
Option "MaxSpeed" "1"
Option "AccelFactor" "0.02"
Option "FingerLow" "0"
Option "FingerHigh" "30"
Option "MaxTapMove" "20"
Option "MaxTapTime" "100"
Option "HorizScrollDelta" "0"
Option "VertScrollDelta" "30"
Option "SHMConfig" "on"
EndSection

Section "ServerLayout"
...
InputDevice "Mouse"
InputDevice "Synaptics Touchpad"
...
EndSection

3.3.2 Fuzz problems

The touchpad sensors are very sensitive to heat, and will generate a lot of noise when the temperature
changes. This is especially true when you power-on the laptop for the first time.
2
http://web.archive.org/web/*/http://web.telia.com/~u89404340/touchpad/index.html

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The appletouch driver tries to handle this noise and auto adapt itself, but it is not perfect. If finger
movements are not recognized anymore, try reloading the driver.
You can activate debugging using the ‘debug’ module parameter. A value of 0 deactivates any debugging,
1 activates tracing of invalid samples, 2 activates full tracing (each sample is being traced):

modprobe appletouch debug=1

or:

echo "1" > /sys/module/appletouch/parameters/debug

3.4 Intelligent Keyboard (ikbd) Protocol

3.4.1 Introduction

The Atari Corp. Intelligent Keyboard (ikbd) is a general purpose keyboard controller that is flexible enough
that it can be used in a variety of products without modification. The keyboard, with its microcontroller,
provides a convenient connection point for a mouse and switch-type joysticks. The ikbd processor also
maintains a time-of-day clock with one second resolution. The ikbd has been designed to be general
enough that it can be used with a variety of new computer products. Product variations in a number
of keyswitches, mouse resolution, etc. can be accommodated. The ikbd communicates with the main
processor over a high speed bi-directional serial interface. It can function in a variety of modes to facilitate
different applications of the keyboard, joysticks, or mouse. Limited use of the controller is possible in
applications in which only a unidirectional communications medium is available by carefully designing
the default modes.

3.4.2 Keyboard

The keyboard always returns key make/break scan codes. The ikbd generates keyboard scan codes for
each key press and release. The key scan make (key closure) codes start at 1, and are defined in Appendix
A. For example, the ISO key position in the scan code table should exist even if no keyswitch exists in that
position on a particular keyboard. The break code for each key is obtained by ORing 0x80 with the make
code.
The special codes 0xF6 through 0xFF are reserved for use as follows:
Code Command
0xF6 status report
0xF7 absolute mouse position record
0xF8-0xFB relative mouse position records (lsbs determined by mouse button states)
0xFC time-of-day
0xFD joystick report (both sticks)
0xFE joystick 0 event
0xFF joystick 1 event
The two shift keys return different scan codes in this mode. The ENTER key and the RETurn key are also
distinct.

3.4.3 Mouse

The mouse port should be capable of supporting a mouse with resolution of approximately 200 counts
(phase changes or ‘clicks’) per inch of travel. The mouse should be scanned at a rate that will permit
accurate tracking at velocities up to 10 inches per second. The ikbd can report mouse motion in three
distinctly different ways. It can report relative motion, absolute motion in a coordinate system maintained

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within the ikbd, or by converting mouse motion into keyboard cursor control key equivalents. The mouse
buttons can be treated as part of the mouse or as additional keyboard keys.

Relative Position Reporting

In relative position mode, the ikbd will return relative mouse position records whenever a mouse event
occurs. A mouse event consists of a mouse button being pressed or released, or motion in either axis
exceeding a settable threshold of motion. Regardless of the threshold, all bits of resolution are returned
to the host computer. Note that the ikbd may return mouse relative position reports with significantly more
than the threshold delta x or y. This may happen since no relative mouse motion events will be generated:
(a) while the keyboard has been ‘paused’ ( the event will be stored until keyboard communications is
resumed) (b) while any event is being transmitted.
The relative mouse position record is a three byte record of the form (regardless of keyboard mode):

%111110xy ; mouse position record flag


; where y is the right button state
; and x is the left button state
X ; delta x as twos complement integer
Y ; delta y as twos complement integer

Note that the value of the button state bits should be valid even if the MOUSE BUTTON ACTION has set the
buttons to act like part of the keyboard. If the accumulated motion before the report packet is generated
exceeds the +127...-128 range, the motion is broken into multiple packets. Note that the sign of the delta
y reported is a function of the Y origin selected.

Absolute Position reporting

The ikbd can also maintain absolute mouse position. Commands exist for resetting the mouse position,
setting X/Y scaling, and interrogating the current mouse position.

Mouse Cursor Key Mode

The ikbd can translate mouse motion into the equivalent cursor keystrokes. The number of mouse clicks
per keystroke is independently programmable in each axis. The ikbd internally maintains mouse motion
information to the highest resolution available, and merely generates a pair of cursor key events for each
multiple of the scale factor. Mouse motion produces the cursor key make code immediately followed
by the break code for the appropriate cursor key. The mouse buttons produce scan codes above those
normally assigned for the largest envisioned keyboard (i.e. LEFT=0x74 & RIGHT=0x75).

3.4.4 Joystick

Joystick Event Reporting

In this mode, the ikbd generates a record whenever the joystick position is changed (i.e. for each opening
or closing of a joystick switch or trigger).
The joystick event record is two bytes of the form:

%1111111x ; Joystick event marker


; where x is Joystick 0 or 1
%x000yyyy ; where yyyy is the stick position
; and x is the trigger

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Joystick Interrogation

The current state of the joystick ports may be interrogated at any time in this mode by sending an ‘Inter-
rogate Joystick’ command to the ikbd.
The ikbd response to joystick interrogation is a three byte report of the form:

0xFD ; joystick report header


%x000yyyy ; Joystick 0
%x000yyyy ; Joystick 1
; where x is the trigger
; and yyy is the stick position

Joystick Monitoring

A mode is available that devotes nearly all of the keyboard communications time to reporting the state of
the joystick ports at a user specifiable rate. It remains in this mode until reset or commanded into another
mode. The PAUSE command in this mode not only stop the output but also temporarily stops scanning
the joysticks (samples are not queued).

Fire Button Monitoring

A mode is provided to permit monitoring a single input bit at a high rate. In this mode the ikbd monitors
the state of the Joystick 1 fire button at the maximum rate permitted by the serial communication channel.
The data is packed 8 bits per byte for transmission to the host. The ikbd remains in this mode until reset
or commanded into another mode. The PAUSE command in this mode not only stops the output but also
temporarily stops scanning the button (samples are not queued).

Joystick Key Code Mode

The ikbd may be commanded to translate the use of either joystick into the equivalent cursor control
keystroke(s). The ikbd provides a single breakpoint velocity joystick cursor. Joystick events produce the
make code, immediately followed by the break code for the appropriate cursor motion keys. The trigger
or fire buttons of the joysticks produce pseudo key scan codes above those used by the largest key matrix
envisioned (i.e. JOYSTICK0=0x74, JOYSTICK1=0x75).

3.4.5 Time-of-Day Clock

The ikbd also maintains a time-of-day clock for the system. Commands are available to set and interrogate
the timer-of-day clock. Time-keeping is maintained down to a resolution of one second.

3.4.6 Status Inquiries

The current state of ikbd modes and parameters may be found by sending status inquiry commands that
correspond to the ikbd set commands.

3.4.7 Power-Up Mode

The keyboard controller will perform a simple self-test on power-up to detect major controller faults (ROM
checksum and RAM test) and such things as stuck keys. Any keys down at power-up are presumed to
be stuck, and their BREAK (sic) code is returned (which without the preceding MAKE code is a flag for a
keyboard error). If the controller self-test completes without error, the code 0xF0 is returned. (This code
will be used to indicate the version/release of the ikbd controller. The first release of the ikbd is version
0xF0, should there be a second release it will be 0xF1, and so on.) The ikbd defaults to a mouse position

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reporting with threshold of 1 unit in either axis and the Y=0 origin at the top of the screen, and joystick
event reporting mode for joystick 1, with both buttons being logically assigned to the mouse. After any
joystick command, the ikbd assumes that joysticks are connected to both Joystick0 and Joystick1. Any
mouse command (except MOUSE DISABLE) then causes port 0 to again be scanned as if it were a mouse,
and both buttons are logically connected to it. If a mouse disable command is received while port 0 is
presumed to be a mouse, the button is logically assigned to Joystick1 (until the mouse is reenabled by
another mouse command).

3.4.8 ikbd Command Set

This section contains a list of commands that can be sent to the ikbd. Command codes (such as 0x00)
which are not specified should perform no operation (NOPs).

RESET

0x80
0x01

N.B. The RESET command is the only two byte command understood by the ikbd. Any byte following an
0x80 command byte other than 0x01 is ignored (and causes the 0x80 to be ignored). A reset may also be
caused by sending a break lasting at least 200mS to the ikbd. Executing the RESET command returns the
keyboard to its default (power-up) mode and parameter settings. It does not affect the time-of-day clock.
The RESET command or function causes the ikbd to perform a simple self-test. If the test is successful,
the ikbd will send the code of 0xF0 within 300mS of receipt of the RESET command (or the end of the
break, or power-up). The ikbd will then scan the key matrix for any stuck (closed) keys. Any keys found
closed will cause the break scan code to be generated (the break code arriving without being preceded
by the make code is a flag for a key matrix error).

SET MOUSE BUTTON ACTION

0x07
%00000mss ; mouse button action
; (m is presumed = 1 when in MOUSE KEYCODE mode)
; mss=0xy, mouse button press or release causes mouse
; position report
; where y=1, mouse key press causes absolute report
; and x=1, mouse key release causes absolute report
; mss=100, mouse buttons act like keys

This command sets how the ikbd should treat the buttons on the mouse. The default mouse button action
mode is %00000000, the buttons are treated as part of the mouse logically. When buttons act like keys,
LEFT=0x74 & RIGHT=0x75.

SET RELATIVE MOUSE POSITION REPORTING

0x08

Set relative mouse position reporting. (DEFAULT) Mouse position packets are generated asynchronously
by the ikbd whenever motion exceeds the setable threshold in either axis (see SET MOUSE THRESHOLD).
Depending upon the mouse key mode, mouse position reports may also be generated when either mouse
button is pressed or released. Otherwise the mouse buttons behave as if they were keyboard keys.

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SET ABSOLUTE MOUSE POSITIONING

0x09
XMSB ; X maximum (in scaled mouse clicks)
XLSB
YMSB ; Y maximum (in scaled mouse clicks)
YLSB

Set absolute mouse position maintenance. Resets the ikbd maintained X and Y coordinates. In this mode,
the value of the internally maintained coordinates does NOT wrap between 0 and large positive numbers.
Excess motion below 0 is ignored. The command sets the maximum positive value that can be attained
in the scaled coordinate system. Motion beyond that value is also ignored.

SET MOUSE KEYCODE MOSE

0x0A
deltax ; distance in X clicks to return (LEFT) or (RIGHT)
deltay ; distance in Y clicks to return (UP) or (DOWN)

Set mouse monitoring routines to return cursor motion keycodes instead of either RELATIVE or ABSOLUTE
motion records. The ikbd returns the appropriate cursor keycode after mouse travel exceeding the user
specified deltas in either axis. When the keyboard is in key scan code mode, mouse motion will cause
the make code immediately followed by the break code. Note that this command is not affected by the
mouse motion origin.

SET MOUSE THRESHOLD

0x0B
X ; x threshold in mouse ticks (positive integers)
Y ; y threshold in mouse ticks (positive integers)

This command sets the threshold before a mouse event is generated. Note that it does NOT affect the
resolution of the data returned to the host. This command is valid only in RELATIVE MOUSE POSITIONING
mode. The thresholds default to 1 at RESET (or power-up).

SET MOUSE SCALE

0x0C
X ; horizontal mouse ticks per internal X
Y ; vertical mouse ticks per internal Y

This command sets the scale factor for the ABSOLUTE MOUSE POSITIONING mode. In this mode, the spec-
ified number of mouse phase changes (‘clicks’) must occur before the internally maintained coordinate is
changed by one (independently scaled for each axis). Remember that the mouse position information is
available only by interrogating the ikbd in the ABSOLUTE MOUSE POSITIONING mode unless the ikbd has
been commanded to report on button press or release (see SET MOSE BUTTON ACTION).

INTERROGATE MOUSE POSITION

0x0D
Returns:
0xF7 ; absolute mouse position header
BUTTONS
0000dcba ; where a is right button down since last interrogation
; b is right button up since last

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; c is left button down since last


; d is left button up since last
XMSB ; X coordinate
XLSB
YMSB ; Y coordinate
YLSB

The INTERROGATE MOUSE POSITION command is valid when in the ABSOLUTE MOUSE POSITIONING mode,
regardless of the setting of the MOUSE BUTTON ACTION.

LOAD MOUSE POSITION

0x0E
0x00 ; filler
XMSB ; X coordinate
XLSB ; (in scaled coordinate system)
YMSB ; Y coordinate
YLSB

This command allows the user to preset the internally maintained absolute mouse position.

SET Y=0 AT BOTTOM

0x0F

This command makes the origin of the Y axis to be at the bottom of the logical coordinate system internal
to the ikbd for all relative or absolute mouse motion. This causes mouse motion toward the user to be
negative in sign and away from the user to be positive.

SET Y=0 AT TOP

0x10

Makes the origin of the Y axis to be at the top of the logical coordinate system within the ikbd for all
relative or absolute mouse motion. (DEFAULT) This causes mouse motion toward the user to be positive
in sign and away from the user to be negative.

RESUME

0x11

Resume sending data to the host. Since any command received by the ikbd after its output has been
paused also causes an implicit RESUME this command can be thought of as a NO OPERATION command.
If this command is received by the ikbd and it is not PAUSED, it is simply ignored.

DISABLE MOUSE

0x12

All mouse event reporting is disabled (and scanning may be internally disabled). Any valid mouse mode
command resumes mouse motion monitoring. (The valid mouse mode commands are SET RELATIVE
MOUSE POSITION REPORTING, SET ABSOLUTE MOUSE POSITIONING, and SET MOUSE KEYCODE MODE. )
N.B. If the mouse buttons have been commanded to act like keyboard keys, this command DOES affect
their actions.

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PAUSE OUTPUT

0x13

Stop sending data to the host until another valid command is received. Key matrix activity is still monitored
and scan codes or ASCII characters enqueued (up to the maximum supported by the microcontroller) to be
sent when the host allows the output to be resumed. If in the JOYSTICK EVENT REPORTING mode, joystick
events are also queued. Mouse motion should be accumulated while the output is paused. If the ikbd is
in RELATIVE MOUSE POSITIONING REPORTING mode, motion is accumulated beyond the normal threshold
limits to produce the minimum number of packets necessary for transmission when output is resumed.
Pressing or releasing either mouse button causes any accumulated motion to be immediately queued as
packets, if the mouse is in RELATIVE MOUSE POSITION REPORTING mode. Because of the limitations of
the microcontroller memory this command should be used sparingly, and the output should not be shut
of for more than <tbd> milliseconds at a time. The output is stopped only at the end of the current
‘even’. If the PAUSE OUTPUT command is received in the middle of a multiple byte report, the packet
will still be transmitted to conclusion and then the PAUSE will take effect. When the ikbd is in either the
JOYSTICK MONITORING mode or the FIRE BUTTON MONITORING mode, the PAUSE OUTPUT command also
temporarily stops the monitoring process (i.e. the samples are not enqueued for transmission).

SET JOYSTICK EVENT REPORTING

0x14

Enter JOYSTICK EVENT REPORTING mode (DEFAULT). Each opening or closure of a joystick switch or trigger
causes a joystick event record to be generated.

SET JOYSTICK INTERROGATION MODE

0x15

Disables JOYSTICK EVENT REPORTING. Host must send individual JOYSTICK INTERROGATE commands to
sense joystick state.

JOYSTICK INTERROGATE

0x16

Return a record indicating the current state of the joysticks. This command is valid in either the JOYSTICK
EVENT REPORTING mode or the JOYSTICK INTERROGATION MODE.

SET JOYSTICK MONITORING

0x17
rate ; time between samples in hundredths of a second
Returns: (in packets of two as long as in mode)
%000000xy ; where y is JOYSTICK1 Fire button
; and x is JOYSTICK0 Fire button
%nnnnmmmm ; where m is JOYSTICK1 state
; and n is JOYSTICK0 state

Sets the ikbd to do nothing but monitor the serial command line, maintain the time-of-day clock, and
monitor the joystick. The rate sets the interval between joystick samples. N.B. The user should not set
the rate higher than the serial communications channel will allow the 2 bytes packets to be transmitted.

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SET FIRE BUTTON MONITORING

0x18
Returns: (as long as in mode)
%bbbbbbbb ; state of the JOYSTICK1 fire button packed
; 8 bits per byte, the first sample if the MSB

Set the ikbd to do nothing but monitor the serial command line, maintain the time-of-day clock, and
monitor the fire button on Joystick 1. The fire button is scanned at a rate that causes 8 samples to be
made in the time it takes for the previous byte to be sent to the host (i.e. scan rate = 8/10 * baud rate).
The sample interval should be as constant as possible.

SET JOYSTICK KEYCODE MODE

0x19
RX ; length of time (in tenths of seconds) until
; horizontal velocity breakpoint is reached
RY ; length of time (in tenths of seconds) until
; vertical velocity breakpoint is reached
TX ; length (in tenths of seconds) of joystick closure
; until horizontal cursor key is generated before RX
; has elapsed
TY ; length (in tenths of seconds) of joystick closure
; until vertical cursor key is generated before RY
; has elapsed
VX ; length (in tenths of seconds) of joystick closure
; until horizontal cursor keystrokes are generated
; after RX has elapsed
VY ; length (in tenths of seconds) of joystick closure
; until vertical cursor keystrokes are generated
; after RY has elapsed

In this mode, joystick 0 is scanned in a way that simulates cursor keystrokes. On initial closure, a keystroke
pair (make/break) is generated. Then up to Rn tenths of seconds later, keystroke pairs are generated every
Tn tenths of seconds. After the Rn breakpoint is reached, keystroke pairs are generated every Vn tenths
of seconds. This provides a velocity (auto-repeat) breakpoint feature. Note that by setting RX and/or Ry
to zero, the velocity feature can be disabled. The values of TX and TY then become meaningless, and the
generation of cursor ‘keystrokes’ is set by VX and VY.

DISABLE JOYSTICKS

0x1A

Disable the generation of any joystick events (and scanning may be internally disabled). Any valid joy-
stick mode command resumes joystick monitoring. (The joystick mode commands are SET JOYSTICK
EVENT REPORTING, SET JOYSTICK INTERROGATION MODE, SET JOYSTICK MONITORING, SET FIRE BUTTON
MONITORING, and SET JOYSTICK KEYCODE MODE.)

TIME-OF-DAY CLOCK SET

0x1B
YY ; year (2 least significant digits)
MM ; month
DD ; day
hh ; hour
mm ; minute
ss ; second

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All time-of-day data should be sent to the ikbd in packed BCD format. Any digit that is not a valid BCD
digit should be treated as a ‘don’t care’ and not alter that particular field of the date or time. This permits
setting only some subfields of the time-of-day clock.

INTERROGATE TIME-OF-DAT CLOCK

0x1C
Returns:
0xFC ; time-of-day event header
YY ; year (2 least significant digits)
MM ; month
DD ; day
hh ; hour
mm ; minute
ss ; second

All time-of-day is sent in packed BCD format.

MEMORY LOAD

0x20
ADRMSB ; address in controller
ADRLSB ; memory to be loaded
NUM ; number of bytes (0-128)
{ data }

This command permits the host to load arbitrary values into the ikbd controller memory. The time between
data bytes must be less than 20ms.

MEMORY READ

0x21
ADRMSB ; address in controller
ADRLSB ; memory to be read
Returns:
0xF6 ; status header
0x20 ; memory access
{ data } ; 6 data bytes starting at ADR

This command permits the host to read from the ikbd controller memory.

CONTROLLER EXECUTE

0x22
ADRMSB ; address of subroutine in
ADRLSB ; controller memory to be called

This command allows the host to command the execution of a subroutine in the ikbd controller memory.

STATUS INQUIRIES

Status commands are formed by inclusively ORing 0x80 with the


relevant SET command.

Example:

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0x88 (or 0x89 or 0x8A) ; request mouse mode


Returns:
0xF6 ; status response header
mode ; 0x08 is RELATIVE
; 0x09 is ABSOLUTE
; 0x0A is KEYCODE
param1 ; 0 is RELATIVE
; XMSB maximum if ABSOLUTE
; DELTA X is KEYCODE
param2 ; 0 is RELATIVE
; YMSB maximum if ABSOLUTE
; DELTA Y is KEYCODE
param3 ; 0 if RELATIVE
; or KEYCODE
; YMSB is ABSOLUTE
param4 ; 0 if RELATIVE
; or KEYCODE
; YLSB is ABSOLUTE
0 ; pad
0

The STATUS INQUIRY commands request the ikbd to return either the current mode or the parameters
associated with a given command. All status reports are padded to form 8 byte long return packets. The
responses to the status requests are designed so that the host may store them away (after stripping off
the status report header byte) and later send them back as commands to ikbd to restore its state. The 0
pad bytes will be treated as NOPs by the ikbd.
Valid STATUS INQUIRY commands are:

0x87 mouse button action


0x88 mouse mode
0x89
0x8A
0x8B mnouse threshold
0x8C mouse scale
0x8F mouse vertical coordinates
0x90 ( returns 0x0F Y=0 at bottom
0x10 Y=0 at top )
0x92 mouse enable/disable
( returns 0x00 enabled)
0x12 disabled )
0x94 joystick mode
0x95
0x96
0x9A joystick enable/disable
( returns 0x00 enabled
0x1A disabled )

It is the (host) programmer’s responsibility to have only one unanswered inquiry in process at a time.
STATUS INQUIRY commands are not valid if the ikbd is in JOYSTICK MONITORING mode or FIRE BUTTON
MONITORING mode.

3.4.9 SCAN CODES

The key scan codes returned by the ikbd are chosen to simplify the implementation of GSX.
GSX Standard Keyboard Mapping

Hex Keytop
01 Esc
Continued on next page

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Table 3.1 – continued from previous page


Hex Keytop
02 1
03 2
04 3
05 4
06 5
07 6
08 7
09 8
0A 9
0B 0
0C -
0D =
0E BS
0F TAB
10 Q
11 W
12 E
13 R
14 T
15 Y
16 U
17 I
18 O
19 P
1A [
1B ]
1C RET
1D CTRL
1E A
1F S
20 D
21 F
22 G
23 H
24 J
25 K
26 L
27 ;
28 ‘
29 ‘
2A (LEFT) SHIFT
2B \
2C Z
2D X
2E C
2F V
30 B
31 N
32 M
33 ,
34 .
35 /
36 (RIGHT) SHIFT
Continued on next page

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Table 3.1 – continued from previous page


Hex Keytop
37 { NOT USED }
38 ALT
39 SPACE BAR
3A CAPS LOCK
3B F1
3C F2
3D F3
3E F4
3F F5
40 F6
41 F7
42 F8
43 F9
44 F10
45 { NOT USED }
46 { NOT USED }
47 HOME
48 UP ARROW
49 { NOT USED }
4A KEYPAD -
4B LEFT ARROW
4C { NOT USED }
4D RIGHT ARROW
4E KEYPAD +
4F { NOT USED }
50 DOWN ARROW
51 { NOT USED }
52 INSERT
53 DEL
54 { NOT USED }
5F { NOT USED }
60 ISO KEY
61 UNDO
62 HELP
63 KEYPAD (
64 KEYPAD /
65 KEYPAD *
66 KEYPAD *
67 KEYPAD 7
68 KEYPAD 8
69 KEYPAD 9
6A KEYPAD 4
6B KEYPAD 5
6C KEYPAD 6
6D KEYPAD 1
6E KEYPAD 2
6F KEYPAD 3
70 KEYPAD 0
71 KEYPAD .
72 KEYPAD ENTER

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3.5 BCM5974 Driver (bcm5974)

Copyright © 2008-2009 Henrik Rydberg <[email protected]>


The USB initialization and package decoding was made by Scott Shawcroft as part of the touchd user-space
driver project:
Copyright © 2008 Scott Shawcroft ([email protected])
The BCM5974 driver is based on the appletouch driver:
Copyright © 2001-2004 Greg Kroah-Hartman ([email protected])
Copyright © 2005 Johannes Berg ([email protected])
Copyright © 2005 Stelian Pop ([email protected])
Copyright © 2005 Frank Arnold ([email protected])
Copyright © 2005 Peter Osterlund ([email protected])
Copyright © 2005 Michael Hanselmann ([email protected])
Copyright © 2006 Nicolas Boichat ([email protected])
This driver adds support for the multi-touch trackpad on the new Apple Macbook Air and Macbook Pro
laptops. It replaces the appletouch driver on those computers, and integrates well with the synaptics
driver of the Xorg system.
Known to work on Macbook Air, Macbook Pro Penryn and the new unibody Macbook 5 and Macbook Pro 5.

3.5.1 Usage

The driver loads automatically for the supported usb device ids, and becomes available both as an event
device (/dev/input/event*) and as a mouse via the mousedev driver (/dev/input/mice).

3.5.2 USB Race

The Apple multi-touch trackpads report both mouse and keyboard events via different interfaces of the
same usb device. This creates a race condition with the HID driver, which, if not told otherwise, will find
the standard HID mouse and keyboard, and claim the whole device. To remedy, the usb product id must
be listed in the mouse_ignore list of the hid driver.

3.5.3 Debug output

To ease the development for new hardware version, verbose packet output can be switched on with the
debug kernel module parameter. The range [1-9] yields different levels of verbosity. Example (as root):
echo -n 9 > /sys/module/bcm5974/parameters/debug

tail -f /var/log/debug

echo -n 0 > /sys/module/bcm5974/parameters/debug

3.5.4 Trivia

The driver was developed at the ubuntu forums in June 2008 1 , and now has a more permanent home at
bitmath.org 2 .
1 http://ubuntuforums.org/showthread.php?t=840040
2
http://bitmath.org/code/

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3.6 CMA3000-D0x Accelerometer

Supported chips: * VTI CMA3000-D0x


Datasheet: CMA3000-D0X Product Family Specification 8281000A.02.pdf <http://www.vti.fi/en/>
Author Hemanth V <[email protected]>

3.6.1 Description

CMA3000 Tri-axis accelerometer supports Motion detect, Measurement and Free fall modes.
Motion Detect Mode: Its the low power mode where interrupts are generated only when motion exceeds
the defined thresholds.
Measurement Mode: This mode is used to read the acceleration data on X,Y,Z axis and supports 400,
100, 40 Hz sample frequency.
Free fall Mode: This mode is intended to save system resources.
Threshold values: Chip supports defining threshold values for above modes which includes time and g
value. Refer product specifications for more details.
CMA3000 chip supports mutually exclusive I2C and SPI interfaces for communication, currently the driver
supports I2C based communication only. Initial configuration for bus mode is set in non volatile memory
and can later be modified through bus interface command.
Driver reports acceleration data through input subsystem. It generates ABS_MISC event with value 1 when
free fall is detected.
Platform data need to be configured for initial default values.

3.6.2 Platform Data

fuzz_x: Noise on X Axis


fuzz_y: Noise on Y Axis
fuzz_z: Noise on Z Axis
g_range: G range in milli g i.e 2000 or 8000
mode: Default Operating mode
mdthr: Motion detect g range threshold value
mdfftmr: Motion detect and free fall time threshold value
ffthr: Free fall g range threshold value

3.6.3 Input Interface

Input driver version is 1.0.0 Input device ID: bus 0x18 vendor 0x0 product 0x0 version 0x0 Input device
name: “cma3000-accelerometer”
Supported events:

Event type 0 (Sync)


Event type 3 (Absolute)
Event code 0 (X)
Value 47
Min -8000
Max 8000
Fuzz 200

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Event code 1 (Y)


Value -28
Min -8000
Max 8000
Fuzz 200
Event code 2 (Z)
Value 905
Min -8000
Max 8000
Fuzz 200
Event code 40 (Misc)
Value 0
Min 0
Max 1
Event type 4 (Misc)

3.6.4 Register/Platform parameters Description

mode:

0: power down mode


1: 100 Hz Measurement mode
2: 400 Hz Measurement mode
3: 40 Hz Measurement mode
4: Motion Detect mode (default)
5: 100 Hz Free fall mode
6: 40 Hz Free fall mode
7: Power off mode

grange:

2000: 2000 mg or 2G Range


8000: 8000 mg or 8G Range

mdthr:

X: X * 71mg (8G Range)


X: X * 18mg (2G Range)

mdfftmr:

X: (X & 0x70) * 100 ms (MDTMR)


(X & 0x0F) * 2.5 ms (FFTMR 400 Hz)
(X & 0x0F) * 10 ms (FFTMR 100 Hz)

ffthr:

X: (X >> 2) * 18mg (2G Range)


X: (X & 0x0F) * 71 mg (8G Range)

3.7 Crystal SoundFusion CS4610/CS4612/CS461 joystick

This is a new low-level driver to support analog joystick attached to Crystal SoundFusion
CS4610/CS4612/CS4615. This code is based upon Vortex/Solo drivers as an example of decoration style,
and ALSA 0.5.8a kernel drivers as an chipset documentation and samples.
This version does not have cooked mode support; the basic code is present here, but have not tested
completely. The button analysis is completed in this mode, but the axis movement is not.

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Raw mode works fine with analog joystick front-end driver and cs461x driver as a backend. I’ve tested
this driver with CS4610, 4-axis and 4-button joystick; I mean the jstest utility. Also I’ve tried to play in
xracer game using joystick, and the result is better than keyboard only mode.
The sensitivity and calibrate quality have not been tested; the two reasons are performed: the same
hardware cannot work under Win95 (blue screen in VJOYD); I have no documentation on my chip; and the
existing behavior in my case was not raised the requirement of joystick calibration. So the driver have no
code to perform hardware related calibration.
This driver have the basic support for PCI devices only; there is no ISA or PnP ISA cards supported.
The driver works with ALSA drivers simultaneously. For example, the xracer uses joystick as input device
and PCM device as sound output in one time. There are no sound or input collisions detected. The
source code have comments about them; but I’ve found the joystick can be initialized separately of ALSA
modules. So, you can use only one joystick driver without ALSA drivers. The ALSA drivers are not needed
to compile or run this driver.
There are no debug information print have been placed in source, and no specific options required
to work this driver. The found chipset parameters are printed via printk(KERN_INFO ”...”), see the
/var/log/messages to inspect cs461x: prefixed messages to determine possible card detection errors.
Regards, Viktor

3.8 EDT ft5x06 based Polytouch devices

The edt-ft5x06 driver is useful for the EDT “Polytouch” family of capacitive touch screens. Note that it
is not suitable for other devices based on the focaltec ft5x06 devices, since they contain vendor-specific
firmware. In particular this driver is not suitable for the Nook tablet.
It has been tested with the following devices:
• EP0350M06
• EP0430M06
• EP0570M06
• EP0700M06
The driver allows configuration of the touch screen via a set of sysfs files:
/sys/class/input/eventX/device/device/threshold: allows setting the “click”-threshold in the range
from 20 to 80.
/sys/class/input/eventX/device/device/gain: allows setting the sensitivity in the range from 0 to 31.
Note that lower values indicate higher sensitivity.
/sys/class/input/eventX/device/device/offset: allows setting the edge compensation in the range
from 0 to 31.
/sys/class/input/eventX/device/device/report_rate: allows setting the report rate in the range from
3 to 14.
For debugging purposes the driver provides a few files in the debug filesystem (if available in the kernel).
In /sys/kernel/debug/edt_ft5x06 you’ll find the following files:
num_x, num_y: (readonly) contains the number of sensor fields in X- and Y-direction.
mode: allows switching the sensor between “factory mode” and “operation mode” by writing “1” or “0”
to it. In factory mode (1) it is possible to get the raw data from the sensor. Note that in factory mode
regular events don’t get delivered and the options described above are unavailable.
raw_data: contains num_x * num_y big endian 16 bit values describing the raw values for each sensor
field. Note that each read() call on this files triggers a new readout. It is recommended to provide a
buffer big enough to contain num_x * num_y * 2 bytes.

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Note that reading raw_data gives a I/O error when the device is not in factory mode. The same happens
when reading/writing to the parameter files when the device is not in regular operation mode.

3.9 Elantech Touchpad Driver

Copyright (C) 2007-2008 Arjan Opmeer <[email protected]>


Extra information for hardware version 1 found and provided by Steve Havelka
Version 2 (EeePC) hardware support based on patches received from Woody at Xandros and
forwarded to me by user StewieGriffin at the eeeuser.com forum

3.9.1 Introduction

Currently the Linux Elantech touchpad driver is aware of four different hardware versions unimaginatively
called version 1,version 2, version 3 and version 4. Version 1 is found in “older” laptops and uses 4 bytes
per packet. Version 2 seems to be introduced with the EeePC and uses 6 bytes per packet, and provides
additional features such as position of two fingers, and width of the touch. Hardware version 3 uses 6
bytes per packet (and for 2 fingers the concatenation of two 6 bytes packets) and allows tracking of up
to 3 fingers. Hardware version 4 uses 6 bytes per packet, and can combine a status packet with multiple
head or motion packets. Hardware version 4 allows tracking up to 5 fingers.
Some Hardware version 3 and version 4 also have a trackpoint which uses a separate packet format. It is
also 6 bytes per packet.
The driver tries to support both hardware versions and should be compatible with the Xorg Synaptics
touchpad driver and its graphical configuration utilities.
Note that a mouse button is also associated with either the touchpad or the trackpoint when a trackpoint
is available. Disabling the Touchpad in xorg (TouchPadOff=0) will also disable the buttons associated with
the touchpad.
Additionally the operation of the touchpad can be altered by adjusting the contents of some
of its internal registers. These registers are represented by the driver as sysfs entries under
/sys/bus/serio/drivers/psmouse/serio? that can be read from and written to.
Currently only the registers for hardware version 1 are somewhat understood. Hardware version 2 seems
to use some of the same registers but it is not known whether the bits in the registers represent the same
thing or might have changed their meaning.
On top of that, some register settings have effect only when the touchpad is in relative mode and not
in absolute mode. As the Linux Elantech touchpad driver always puts the hardware into absolute mode
not all information mentioned below can be used immediately. But because there is no freely available
Elantech documentation the information is provided here anyway for completeness sake.

3.9.2 Extra knobs

Currently the Linux Elantech touchpad driver provides three extra knobs under
/sys/bus/serio/drivers/psmouse/serio? for the user.
• debug
Turn different levels of debugging ON or OFF.
By echoing “0” to this file all debugging will be turned OFF.
Currently a value of “1” will turn on some basic debugging and a value of “2” will turn on
packet debugging. For hardware version 1 the default is OFF. For version 2 the default is
“1”.

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Turning packet debugging on will make the driver dump every packet received to the syslog
before processing it. Be warned that this can generate quite a lot of data!
• paritycheck
Turns parity checking ON or OFF.
By echoing “0” to this file parity checking will be turned OFF. Any non-zero value will turn it
ON. For hardware version 1 the default is ON. For version 2 the default it is OFF.
Hardware version 1 provides basic data integrity verification by calculating a parity bit for
the last 3 bytes of each packet. The driver can check these bits and reject any packet that
appears corrupted. Using this knob you can bypass that check.
Hardware version 2 does not provide the same parity bits. Only some basic data consistency
checking can be done. For now checking is disabled by default. Currently even turning it on
will do nothing.
• crc_enabled
Sets crc_enabled to 0/1. The name “crc_enabled” is the official name of this integrity check,
even though it is not an actual cyclic redundancy check.
Depending on the state of crc_enabled, certain basic data integrity verification is done by
the driver on hardware version 3 and 4. The driver will reject any packet that appears
corrupted. Using this knob, The state of crc_enabled can be altered with this knob.
Reading the crc_enabled value will show the active value. Echoing “0” or “1” to this file will
set the state to “0” or “1”.

3.9.3 Differentiating hardware versions

To detect the hardware version, read the version number as param[0].param[1].param[2]:


4 bytes version: (after the arrow is the name given in the Dell-provided driver)
02.00.22 => EF013
02.06.00 => EF019

In the wild, there appear to be more versions, such as 00.01.64, 01.00.21, 02.00.00, 02.00.04, 02.00.06:
6 bytes:
02.00.30 => EF113
02.08.00 => EF023
02.08.XX => EF123
02.0B.00 => EF215
04.01.XX => Scroll_EF051
04.02.XX => EF051

In the wild, there appear to be more versions, such as 04.03.01, 04.04.11. There appears to be almost
no difference, except for EF113, which does not report pressure/width and has different data consistency
checks.
Probably all the versions with param[0] <= 01 can be considered as 4 bytes/firmware 1. The versions <
02.08.00, with the exception of 02.00.30, as 4 bytes/firmware 2. Everything >= 02.08.00 can be consid-
ered as 6 bytes.

3.9.4 Hardware version 1

Registers

By echoing a hexadecimal value to a register it contents can be altered.


For example:

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echo -n 0x16 > reg_10

• reg_10:

bit 7 6 5 4 3 2 1 0
B C T D L A S E

E: 1 = enable smart edges unconditionally


S: 1 = enable smart edges only when dragging
A: 1 = absolute mode (needs 4 byte packets, see reg_11)
L: 1 = enable drag lock (see reg_22)
D: 1 = disable dynamic resolution
T: 1 = disable tapping
C: 1 = enable corner tap
B: 1 = swap left and right button

• reg_11:

bit 7 6 5 4 3 2 1 0
1 0 0 H V 1 F P

P: 1 = enable parity checking for relative mode


F: 1 = enable native 4 byte packet mode
V: 1 = enable vertical scroll area
H: 1 = enable horizontal scroll area

• reg_20:

single finger width?

• reg_21:

scroll area width (small: 0x40 ... wide: 0xff)

• reg_22:

drag lock time out (short: 0x14 ... long: 0xfe;


0xff = tap again to release)

• reg_23:

tap make timeout?

• reg_24:

tap release timeout?

• reg_25:

smart edge cursor speed (0x02 = slow, 0x03 = medium, 0x04 = fast)

• reg_26:

smart edge activation area width?

Native relative mode 4 byte packet format

byte 0:

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bit 7 6 5 4 3 2 1 0
c c p2 p1 1 M R L

L, R, M = 1 when Left, Right, Middle mouse button pressed


some models have M as byte 3 odd parity bit
when parity checking is enabled (reg_11, P = 1):
p1..p2 = byte 1 and 2 odd parity bit
c = 1 when corner tap detected

byte 1:

bit 7 6 5 4 3 2 1 0
dx7 dx6 dx5 dx4 dx3 dx2 dx1 dx0

dx7..dx0 = x movement; positive = right, negative = left


byte 1 = 0xf0 when corner tap detected

byte 2:

bit 7 6 5 4 3 2 1 0
dy7 dy6 dy5 dy4 dy3 dy2 dy1 dy0

dy7..dy0 = y movement; positive = up, negative = down

byte 3:

parity checking enabled (reg_11, P = 1):

bit 7 6 5 4 3 2 1 0
w h n1 n0 ds3 ds2 ds1 ds0

normally:
ds3..ds0 = scroll wheel amount and direction
positive = down or left
negative = up or right
when corner tap detected:
ds0 = 1 when top right corner tapped
ds1 = 1 when bottom right corner tapped
ds2 = 1 when bottom left corner tapped
ds3 = 1 when top left corner tapped
n1..n0 = number of fingers on touchpad
only models with firmware 2.x report this, models with
firmware 1.x seem to map one, two and three finger taps
directly to L, M and R mouse buttons
h = 1 when horizontal scroll action
w = 1 when wide finger touch?

otherwise (reg_11, P = 0):

bit 7 6 5 4 3 2 1 0
ds7 ds6 ds5 ds4 ds3 ds2 ds1 ds0

ds7..ds0 = vertical scroll amount and direction


negative = up
positive = down

Native absolute mode 4 byte packet format

EF013 and EF019 have a special behaviour (due to a bug in the firmware?), and when 1 finger is touching,
the first 2 position reports must be discarded. This counting is reset whenever a different number of
fingers is reported.

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byte 0:

firmware version 1.x:

bit 7 6 5 4 3 2 1 0
D U p1 p2 1 p3 R L

L, R = 1 when Left, Right mouse button pressed


p1..p3 = byte 1..3 odd parity bit
D, U = 1 when rocker switch pressed Up, Down

firmware version 2.x:

bit 7 6 5 4 3 2 1 0
n1 n0 p2 p1 1 p3 R L

L, R = 1 when Left, Right mouse button pressed


p1..p3 = byte 1..3 odd parity bit
n1..n0 = number of fingers on touchpad

byte 1:

firmware version 1.x:

bit 7 6 5 4 3 2 1 0
f 0 th tw x9 x8 y9 y8

tw = 1 when two finger touch


th = 1 when three finger touch
f = 1 when finger touch

firmware version 2.x:

bit 7 6 5 4 3 2 1 0
. . . . x9 x8 y9 y8

byte 2:

bit 7 6 5 4 3 2 1 0
x7 x6 x5 x4 x3 x2 x1 x0

x9..x0 = absolute x value (horizontal)

byte 3:

bit 7 6 5 4 3 2 1 0
y7 y6 y5 y4 y3 y2 y1 y0

y9..y0 = absolute y value (vertical)

3.9.5 Hardware version 2

Registers

By echoing a hexadecimal value to a register it contents can be altered.


For example:

echo -n 0x56 > reg_10

• reg_10:

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bit 7 6 5 4 3 2 1 0
0 1 0 1 0 1 D 0

D: 1 = enable drag and drop

• reg_11:

bit 7 6 5 4 3 2 1 0
1 0 0 0 S 0 1 0

S: 1 = enable vertical scroll

• reg_21:

unknown (0x00)

• reg_22:

drag and drop release time out (short: 0x70 ... long 0x7e;
0x7f = never i.e. tap again to release)

Native absolute mode 6 byte packet format

Parity checking and packet re-synchronization

There is no parity checking, however some consistency checks can be performed.


For instance for EF113:

SA1= packet[0];
A1 = packet[1];
B1 = packet[2];
SB1= packet[3];
C1 = packet[4];
D1 = packet[5];
if( (((SA1 & 0x3C) != 0x3C) && ((SA1 & 0xC0) != 0x80)) || // check Byte 1
(((SA1 & 0x0C) != 0x0C) && ((SA1 & 0xC0) == 0x80)) || // check Byte 1 (one finger pressed)
(((SA1 & 0xC0) != 0x80) && (( A1 & 0xF0) != 0x00)) || // check Byte 2
(((SB1 & 0x3E) != 0x38) && ((SA1 & 0xC0) != 0x80)) || // check Byte 4
(((SB1 & 0x0E) != 0x08) && ((SA1 & 0xC0) == 0x80)) || // check Byte 4 (one finger pressed)
(((SA1 & 0xC0) != 0x80) && (( C1 & 0xF0) != 0x00)) ) // check Byte 5
// error detected

For all the other ones, there are just a few constant bits:

if( ((packet[0] & 0x0C) != 0x04) ||


((packet[3] & 0x0f) != 0x02) )
// error detected

In case an error is detected, all the packets are shifted by one (and packet[0] is discarded).

One/Three finger touch

byte 0:

bit 7 6 5 4 3 2 1 0
n1 n0 w3 w2 . . R L

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L, R = 1 when Left, Right mouse button pressed


n1..n0 = number of fingers on touchpad

byte 1:
bit 7 6 5 4 3 2 1 0
p7 p6 p5 p4 x11 x10 x9 x8

byte 2:
bit 7 6 5 4 3 2 1 0
x7 x6 x5 x4 x3 x2 x1 x0

x11..x0 = absolute x value (horizontal)

byte 3:
bit 7 6 5 4 3 2 1 0
n4 vf w1 w0 . . . b2

n4 = set if more than 3 fingers (only in 3 fingers mode)


vf = a kind of flag ? (only on EF123, 0 when finger is over one
of the buttons, 1 otherwise)
w3..w0 = width of the finger touch (not EF113)
b2 (on EF113 only, 0 otherwise), b2.R.L indicates one button pressed:
0 = none
1 = Left
2 = Right
3 = Middle (Left and Right)
4 = Forward
5 = Back
6 = Another one
7 = Another one

byte 4:
bit 7 6 5 4 3 2 1 0
p3 p1 p2 p0 y11 y10 y9 y8

p7..p0 = pressure (not EF113)

byte 5:
bit 7 6 5 4 3 2 1 0
y7 y6 y5 y4 y3 y2 y1 y0

y11..y0 = absolute y value (vertical)

Two finger touch

Note that the two pairs of coordinates are not exactly the coordinates of the two fingers, but only the
pair of the lower-left and upper-right coordinates. So the actual fingers might be situated on the other
diagonal of the square defined by these two points.
byte 0:
bit 7 6 5 4 3 2 1 0
n1 n0 ay8 ax8 . . R L

L, R = 1 when Left, Right mouse button pressed


n1..n0 = number of fingers on touchpad

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byte 1:

bit 7 6 5 4 3 2 1 0
ax7 ax6 ax5 ax4 ax3 ax2 ax1 ax0

ax8..ax0 = lower-left finger absolute x value

byte 2:

bit 7 6 5 4 3 2 1 0
ay7 ay6 ay5 ay4 ay3 ay2 ay1 ay0

ay8..ay0 = lower-left finger absolute y value

byte 3:

bit 7 6 5 4 3 2 1 0
. . by8 bx8 . . . .

byte 4:

bit 7 6 5 4 3 2 1 0
bx7 bx6 bx5 bx4 bx3 bx2 bx1 bx0

bx8..bx0 = upper-right finger absolute x value

byte 5:

bit 7 6 5 4 3 2 1 0
by7 by8 by5 by4 by3 by2 by1 by0

by8..by0 = upper-right finger absolute y value

3.9.6 Hardware version 3

Registers

• reg_10:

bit 7 6 5 4 3 2 1 0
0 0 0 0 R F T A

A: 1 = enable absolute tracking


T: 1 = enable two finger mode auto correct
F: 1 = disable ABS Position Filter
R: 1 = enable real hardware resolution

Native absolute mode 6 byte packet format

1 and 3 finger touch shares the same 6-byte packet format, except that 3 finger touch only reports the
position of the center of all three fingers.
Firmware would send 12 bytes of data for 2 finger touch.
Note on debounce: In case the box has unstable power supply or other electricity issues, or when number
of finger changes, F/W would send “debounce packet” to inform driver that the hardware is in debounce
status. The debouce packet has the following signature:

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byte 0: 0xc4
byte 1: 0xff
byte 2: 0xff
byte 3: 0x02
byte 4: 0xff
byte 5: 0xff

When we encounter this kind of packet, we just ignore it.

One/Three finger touch

byte 0:

bit 7 6 5 4 3 2 1 0
n1 n0 w3 w2 0 1 R L

L, R = 1 when Left, Right mouse button pressed


n1..n0 = number of fingers on touchpad

byte 1:

bit 7 6 5 4 3 2 1 0
p7 p6 p5 p4 x11 x10 x9 x8

byte 2:

bit 7 6 5 4 3 2 1 0
x7 x6 x5 x4 x3 x2 x1 x0

x11..x0 = absolute x value (horizontal)

byte 3:

bit 7 6 5 4 3 2 1 0
0 0 w1 w0 0 0 1 0

w3..w0 = width of the finger touch

byte 4:

bit 7 6 5 4 3 2 1 0
p3 p1 p2 p0 y11 y10 y9 y8

p7..p0 = pressure

byte 5:

bit 7 6 5 4 3 2 1 0
y7 y6 y5 y4 y3 y2 y1 y0

y11..y0 = absolute y value (vertical)

Two finger touch

The packet format is exactly the same for two finger touch, except the hardware sends two 6 byte packets.
The first packet contains data for the first finger, the second packet has data for the second finger. So for
two finger touch a total of 12 bytes are sent.

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3.9.7 Hardware version 4

Registers

• reg_07:

bit 7 6 5 4 3 2 1 0
0 0 0 0 0 0 0 A

A: 1 = enable absolute tracking

Native absolute mode 6 byte packet format

v4 hardware is a true multitouch touchpad, capable of tracking up to 5 fingers. Unfortunately, due to


PS/2’s limited bandwidth, its packet format is rather complex.
Whenever the numbers or identities of the fingers changes, the hardware sends a status packet to indicate
how many and which fingers is on touchpad, followed by head packets or motion packets. A head packet
contains data of finger id, finger position (absolute x, y values), width, and pressure. A motion packet
contains two fingers’ position delta.
For example, when status packet tells there are 2 fingers on touchpad, then we can expect two following
head packets. If the finger status doesn’t change, the following packets would be motion packets, only
sending delta of finger position, until we receive a status packet.
One exception is one finger touch. when a status packet tells us there is only one finger, the hardware
would just send head packets afterwards.

Status packet

byte 0:

bit 7 6 5 4 3 2 1 0
. . . . 0 1 R L

L, R = 1 when Left, Right mouse button pressed

byte 1:

bit 7 6 5 4 3 2 1 0
. . . ft4 ft3 ft2 ft1 ft0

ft4 ft3 ft2 ft1 ft0 ftn = 1 when finger n is on touchpad

byte 2:

not used

byte 3:

bit 7 6 5 4 3 2 1 0
. . . 1 0 0 0 0

constant bits

byte 4:

bit 7 6 5 4 3 2 1 0
p . . . . . . .

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p = 1 for palm

byte 5:

not used

Head packet

byte 0:

bit 7 6 5 4 3 2 1 0
w3 w2 w1 w0 0 1 R L

L, R = 1 when Left, Right mouse button pressed


w3..w0 = finger width (spans how many trace lines)

byte 1:

bit 7 6 5 4 3 2 1 0
p7 p6 p5 p4 x11 x10 x9 x8

byte 2:

bit 7 6 5 4 3 2 1 0
x7 x6 x5 x4 x3 x2 x1 x0

x11..x0 = absolute x value (horizontal)

byte 3:

bit 7 6 5 4 3 2 1 0
id2 id1 id0 1 0 0 0 1

id2..id0 = finger id

byte 4:

bit 7 6 5 4 3 2 1 0
p3 p1 p2 p0 y11 y10 y9 y8

p7..p0 = pressure

byte 5:

bit 7 6 5 4 3 2 1 0
y7 y6 y5 y4 y3 y2 y1 y0

y11..y0 = absolute y value (vertical)

Motion packet

byte 0:

bit 7 6 5 4 3 2 1 0
id2 id1 id0 w 0 1 R L

L, R = 1 when Left, Right mouse button pressed

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id2..id0 = finger id
w = 1 when delta overflows (> 127 or < -128), in this case
firmware sends us (delta x / 5) and (delta y / 5)

byte 1:

bit 7 6 5 4 3 2 1 0
x7 x6 x5 x4 x3 x2 x1 x0

x7..x0 = delta x (two's complement)

byte 2:

bit 7 6 5 4 3 2 1 0
y7 y6 y5 y4 y3 y2 y1 y0

y7..y0 = delta y (two's complement)

byte 3:

bit 7 6 5 4 3 2 1 0
id2 id1 id0 1 0 0 1 0

id2..id0 = finger id

byte 4:

bit 7 6 5 4 3 2 1 0
x7 x6 x5 x4 x3 x2 x1 x0

x7..x0 = delta x (two's complement)

byte 5:

bit 7 6 5 4 3 2 1 0
y7 y6 y5 y4 y3 y2 y1 y0

y7..y0 = delta y (two's complement)

byte 0 ~ 2 for one finger


byte 3 ~ 5 for another

3.9.8 Trackpoint (for Hardware version 3 and 4)

Registers

No special registers have been identified.

Native relative mode 6 byte packet format

Status Packet

byte 0:

bit 7 6 5 4 3 2 1 0
0 0 sx sy 0 M R L

byte 1:

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bit 7 6 5 4 3 2 1 0
~sx 0 0 0 0 0 0 0

byte 2:

bit 7 6 5 4 3 2 1 0
~sy 0 0 0 0 0 0 0

byte 3:

bit 7 6 5 4 3 2 1 0
0 0 ~sy ~sx 0 1 1 0

byte 4:

bit 7 6 5 4 3 2 1 0
x7 x6 x5 x4 x3 x2 x1 x0

byte 5:

bit 7 6 5 4 3 2 1 0
y7 y6 y5 y4 y3 y2 y1 y0

x and y are written in two's complement spread


over 9 bits with sx/sy the relative top bit and
x7..x0 and y7..y0 the lower bits.
~sx is the inverse of sx, ~sy is the inverse of sy.
The sign of y is opposite to what the input driver
expects for a relative movement

3.10 Driver for tilt-switches connected via GPIOs

Generic driver to read data from tilt switches connected via gpios. Orientation can be provided by one or
more than one tilt switches, i.e. each tilt switch providing one axis, and the number of axes is also not
limited.

3.10.1 Data structures

The array of struct gpio in the gpios field is used to list the gpios that represent the current tilt state.
The array of struct gpio_tilt_axis describes the axes that are reported to the input system. The values set
therein are used for the input_set_abs_params calls needed to init the axes.
The array of struct gpio_tilt_state maps gpio states to the corresponding values to report. The gpio state is
represented as a bitfield where the bit-index corresponds to the index of the gpio in the struct gpio array.
In the same manner the values stored in the axes array correspond to the elements of the gpio_tilt_axis-
array.

3.10.2 Example

Example configuration for a single TS1003 tilt switch that rotates around one axis in 4 steps and emits
the current tilt via two GPIOs:

static int sg060_tilt_enable(struct device *dev) {


/* code to enable the sensors */
};

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static void sg060_tilt_disable(struct device *dev) {


/* code to disable the sensors */
};

static struct gpio sg060_tilt_gpios[] = {


{ SG060_TILT_GPIO_SENSOR1, GPIOF_IN, "tilt_sensor1" },
{ SG060_TILT_GPIO_SENSOR2, GPIOF_IN, "tilt_sensor2" },
};

static struct gpio_tilt_state sg060_tilt_states[] = {


{
.gpios = (0 << 1) | (0 << 0),
.axes = (int[]) {
0,
},
}, {
.gpios = (0 << 1) | (1 << 0),
.axes = (int[]) {
1, /* 90 degrees */
},
}, {
.gpios = (1 << 1) | (1 << 0),
.axes = (int[]) {
2, /* 180 degrees */
},
}, {
.gpios = (1 << 1) | (0 << 0),
.axes = (int[]) {
3, /* 270 degrees */
},
},
};

static struct gpio_tilt_axis sg060_tilt_axes[] = {


{
.axis = ABS_RY,
.min = 0,
.max = 3,
.fuzz = 0,
.flat = 0,
},
};

static struct gpio_tilt_platform_data sg060_tilt_pdata= {


.gpios = sg060_tilt_gpios,
.nr_gpios = ARRAY_SIZE(sg060_tilt_gpios),

.axes = sg060_tilt_axes,
.nr_axes = ARRAY_SIZE(sg060_tilt_axes),

.states = sg060_tilt_states,
.nr_states = ARRAY_SIZE(sg060_tilt_states),

.debounce_interval = 100,

.poll_interval = 1000,
.enable = sg060_tilt_enable,
.disable = sg060_tilt_disable,
};

static struct platform_device sg060_device_tilt = {


.name = "gpio-tilt-polled",

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.id = -1,
.dev = {
.platform_data = &sg060_tilt_pdata,
},
};

3.11 Iforce Protocol

Author Johann Deneux <[email protected]>


Home page at http://web.archive.org/web/*/http://www.esil.univ-mrs.fr
Additions by Vojtech Pavlik.

3.11.1 Introduction

This document describes what I managed to discover about the protocol used to specify force effects
to I-Force 2.0 devices. None of this information comes from Immerse. That’s why you should not trust
what is written in this document. This document is intended to help understanding the protocol. This
is not a reference. Comments and corrections are welcome. To contact me, send an email to: jo-
[email protected]

Warning:

I shall not be held responsible for any damage or harm caused if you try to send data to your I-Force
device based on what you read in this document.

3.11.2 Preliminary Notes

All values are hexadecimal with big-endian encoding (msb on the left). Beware, values inside packets
are encoded using little-endian. Bytes whose roles are unknown are marked ??? Information that needs
deeper inspection is marked (?)

General form of a packet

This is how packets look when the device uses the rs232 to communicate.
2B OP LEN DATA CS
CS is the checksum. It is equal to the exclusive or of all bytes.
When using USB:
OP DATA
The 2B, LEN and CS fields have disappeared, probably because USB handles frames and data corruption
is handled or unsignificant.
First, I describe effects that are sent by the device to the computer

3.11.3 Device input state

This packet is used to indicate the state of each button and the value of each axis:

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OP= 01 for a joystick, 03 for a wheel


LEN= Varies from device to device
00 X-Axis lsb
01 X-Axis msb
02 Y-Axis lsb, or gas pedal for a wheel
03 Y-Axis msb, or brake pedal for a wheel
04 Throttle
05 Buttons
06 Lower 4 bits: Buttons
Upper 4 bits: Hat
07 Rudder

3.11.4 Device effects states

OP= 02
LEN= Varies
00 ? Bit 1 (Value 2) is the value of the deadman switch
01 Bit 8 is set if the effect is playing. Bits 0 to 7 are the effect id.
02 ??
03 Address of parameter block changed (lsb)
04 Address of parameter block changed (msb)
05 Address of second parameter block changed (lsb)
... depending on the number of parameter blocks updated

Force effect

OP= 01
LEN= 0e
00 Channel (when playing several effects at the same time, each must
be assigned a channel)
01 Wave form
Val 00 Constant
Val 20 Square
Val 21 Triangle
Val 22 Sine
Val 23 Sawtooth up
Val 24 Sawtooth down
Val 40 Spring (Force = f(pos))
Val 41 Friction (Force = f(velocity)) and Inertia
(Force = f(acceleration))

02 Axes affected and trigger


Bits 4-7: Val 2 = effect along one axis. Byte 05 indicates direction
Val 4 = X axis only. Byte 05 must contain 5a
Val 8 = Y axis only. Byte 05 must contain b4
Val c = X and Y axes. Bytes 05 must contain 60
Bits 0-3: Val 0 = No trigger
Val x+1 = Button x triggers the effect
When the whole byte is 0, cancel the previously set trigger

03-04 Duration of effect (little endian encoding, in ms)

05 Direction of effect, if applicable. Else, see 02 for value to assign.

06-07 Minimum time between triggering.

08-09 Address of periodicity or magnitude parameters


0a-0b Address of attack and fade parameters, or ffff if none.

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*or*
08-09 Address of interactive parameters for X-axis,
or ffff if not applicable
0a-0b Address of interactive parameters for Y-axis,
or ffff if not applicable

0c-0d Delay before execution of effect (little endian encoding, in ms)

Time based parameters

Attack and fade

OP= 02
LEN= 08
00-01 Address where to store the parameters
02-03 Duration of attack (little endian encoding, in ms)
04 Level at end of attack. Signed byte.
05-06 Duration of fade.
07 Level at end of fade.

Magnitude

OP= 03
LEN= 03
00-01 Address
02 Level. Signed byte.

Periodicity

OP= 04
LEN= 07
00-01 Address
02 Magnitude. Signed byte.
03 Offset. Signed byte.
04 Phase. Val 00 = 0 deg, Val 40 = 90 degs.
05-06 Period (little endian encoding, in ms)

Interactive parameters

OP= 05
LEN= 0a
00-01 Address
02 Positive Coeff
03 Negative Coeff
04+05 Offset (center)
06+07 Dead band (Val 01F4 = 5000 (decimal))
08 Positive saturation (Val 0a = 1000 (decimal) Val 64 = 10000 (decimal))
09 Negative saturation

The encoding is a bit funny here: For coeffs, these are signed values. The maximum value is 64 (100
decimal), the min is 9c. For the offset, the minimum value is FE0C, the maximum value is 01F4. For the
deadband, the minimum value is 0, the max is 03E8.

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Controls

OP= 41
LEN= 03
00 Channel
01 Start/Stop
Val 00: Stop
Val 01: Start and play once.
Val 41: Start and play n times (See byte 02 below)
02 Number of iterations n.

Init

Querying features

OP= ff
Query command. Length varies according to the query type.
The general format of this packet is:
ff 01 QUERY [INDEX] CHECKSUM
responses are of the same form:
FF LEN QUERY VALUE_QUERIED CHECKSUM2
where LEN = 1 + length(VALUE_QUERIED)

Query ram size

QUERY = 42 ('B'uffer size)

The device should reply with the same packet plus two additional bytes containing the size of the memory:
ff 03 42 03 e8 CS would mean that the device has 1000 bytes of ram available.

Query number of effects

QUERY = 4e ('N'umber of effects)

The device should respond by sending the number of effects that can be played at the same time (one
byte) ff 02 4e 14 CS would stand for 20 effects.

Vendor’s id

QUERY = 4d ('M'anufacturer)

Query the vendors’id (2 bytes)

Product id

QUERY = 50 ('P'roduct)

Query the product id (2 bytes)

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Open device

QUERY = 4f ('O'pen)

No data returned.

Close device

QUERY = 43 ('C')lose

No data returned.

Query effect

QUERY = 45 ('E')

Send effect type. Returns nonzero if supported (2 bytes)

Firmware Version

QUERY = 56 ('V'ersion)

Sends back 3 bytes - major, minor, subminor

Initialisation of the device

Set Control

Note:

Device dependent, can be different on different models!

OP= 40 <idx> <val> [<val>]


LEN= 2 or 3
00 Idx
Idx 00 Set dead zone (0..2048)
Idx 01 Ignore Deadman sensor (0..1)
Idx 02 Enable comm watchdog (0..1)
Idx 03 Set the strength of the spring (0..100)
Idx 04 Enable or disable the spring (0/1)
Idx 05 Set axis saturation threshold (0..2048)

Set Effect State

OP= 42 <val>
LEN= 1
00 State
Bit 3 Pause force feedback
Bit 2 Enable force feedback
Bit 0 Stop all effects

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Set overall

OP= 43 <val>
LEN= 1
00 Gain
Val 00 = 0%
Val 40 = 50%
Val 80 = 100%

Parameter memory

Each device has a certain amount of memory to store parameters of effects. The amount of RAM may
vary, I encountered values from 200 to 1000 bytes. Below is the amount of memory apparently needed
for every set of parameters:
• period : 0c
• magnitude : 02
• attack and fade : 0e
• interactive : 08

3.11.5 Appendix: How to study the protocol?

1. Generate effects using the force editor provided with the DirectX SDK, or use Immersion Studio (freely
available at their web site in the developer section: www.immersion.com) 2. Start a soft spying RS232
or USB (depending on where you connected your joystick/wheel). I used ComPortSpy from fCoder (alpha
version!) 3. Play the effect, and watch what happens on the spy screen.
A few words about ComPortSpy: At first glance, this software seems, hum, well... buggy. In fact, data
appear with a few seconds latency. Personally, I restart it every time I play an effect. Remember it’s free
(as in free beer) and alpha!

3.11.6 URLS

Check http://www.immerse.com for Immersion Studio, and http://www.fcoder.com for ComPortSpy.


I-Force is trademark of Immersion Corp.

3.12 Parallel Port Joystick Drivers

Copyright © 1998-2000 Vojtech Pavlik <[email protected]>


Copyright © 1998 Andree Borrmann <[email protected]>
Sponsored by SuSE

3.12.1 Disclaimer

Any information in this file is provided as-is, without any guarantee that it will be true. So, use it at your
own risk. The possible damages that can happen include burning your parallel port, and/or the sticks and
joystick and maybe even more. Like when a lightning kills you it is not our problem.

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3.12.2 Introduction

The joystick parport drivers are used for joysticks and gamepads not originally designed for PCs and other
computers Linux runs on. Because of that, PCs usually lack the right ports to connect these devices to.
Parallel port, because of its ability to change single bits at will, and providing both output and input bits
is the most suitable port on the PC for connecting such devices.

3.12.3 Devices supported

Many console and 8-bit computer gamepads and joysticks are supported. The following subsections dis-
cuss usage of each.

NES and SNES

The Nintendo Entertainment System and Super Nintendo Entertainment System gamepads are widely
available, and easy to get. Also, they are quite easy to connect to a PC, and don’t need much processing
speed (108 us for NES and 165 us for SNES, compared to about 1000 us for PC gamepads) to communicate
with them.
All NES and SNES use the same synchronous serial protocol, clocked from the computer’s side (and thus
timing insensitive). To allow up to 5 NES and/or SNES gamepads and/or SNES mice connected to the
parallel port at once, the output lines of the parallel port are shared, while one of 5 available input lines
is assigned to each gamepad.
This protocol is handled by the gamecon.c driver, so that’s the one you’ll use for NES, SNES gamepads
and SNES mice.
The main problem with PC parallel ports is that they don’t have +5V power source on any of their pins.
So, if you want a reliable source of power for your pads, use either keyboard or joystick port, and make a
pass-through cable. You can also pull the power directly from the power supply (the red wire is +5V).
If you want to use the parallel port only, you can take the power is from some data pin. For most gamepad
and parport implementations only one pin is needed, and I’d recommend pin 9 for that, the highest data
bit. On the other hand, if you are not planning to use anything else than NES / SNES on the port, anything
between and including pin 4 and pin 9 will work:

(pin 9) -----> Power

Unfortunately, there are pads that need a lot more of power, and parallel ports that can’t give much
current through the data pins. If this is your case, you’ll need to use diodes (as a prevention of destroying
your parallel port), and combine the currents of two or more data bits together:

Diodes
(pin 9) ----|>|-------+------> Power
|
(pin 8) ----|>|-------+
|
(pin 7) ----|>|-------+
|
<and so on> :
|
(pin 4) ----|>|-------+

Ground is quite easy. On PC’s parallel port the ground is on any of the pins from pin 18 to pin 25. So use
any pin of these you like for the ground:

(pin 18) -----> Ground

NES and SNES pads have two input bits, Clock and Latch, which drive the serial transfer. These are
connected to pins 2 and 3 of the parallel port, respectively:

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(pin 2) -----> Clock


(pin 3) -----> Latch

And the last thing is the NES / SNES data wire. Only that isn’t shared and each pad needs its own data
pin. The parallel port pins are:
(pin 10) -----> Pad 1 data
(pin 11) -----> Pad 2 data
(pin 12) -----> Pad 3 data
(pin 13) -----> Pad 4 data
(pin 15) -----> Pad 5 data

Note that pin 14 is not used, since it is not an input pin on the parallel port.
This is everything you need on the PC’s side of the connection, now on to the gamepads side. The NES
and SNES have different connectors. Also, there are quite a lot of NES clones, and because Nintendo used
proprietary connectors for their machines, the cloners couldn’t and used standard D-Cannon connectors.
Anyway, if you’ve got a gamepad, and it has buttons A, B, Turbo A, Turbo B, Select and Start, and is
connected through 5 wires, then it is either a NES or NES clone and will work with this connection. SNES
gamepads also use 5 wires, but have more buttons. They will work as well, of course:
Pinout for NES gamepads Pinout for SNES gamepads and mice

+----> Power +-----------------------\


| 7 | o o o o | x x o | 1
5 +---------+ 7 +-----------------------/
| x x o \ | | | | |
| o o o o | | | | | +-> Ground
4 +------------+ 1 | | | +------------> Data
| | | | | | +---------------> Latch
| | | +-> Ground | +------------------> Clock
| | +----> Clock +---------------------> Power
| +-------> Latch
+----------> Data

Pinout for NES clone (db9) gamepads Pinout for NES clone (db15) gamepads

+---------> Clock +-----------------> Data


| +-------> Latch | +---> Ground
| | +-----> Data | |
| | | ___________________
_____________ 8 \ o x x x x x x o / 1
5 \ x o o o x / 1 \ o x x o x x o /
\ x o x o / 15 `~~~~~~~~~~~~~' 9
9 `~~~~~~~' 6 | | |
| | | | +----> Clock
| +----> Power | +----------> Latch
+--------> Ground +----------------> Power

Multisystem joysticks

In the era of 8-bit machines, there was something like de-facto standard for joystick ports. They were all
digital, and all used D-Cannon 9 pin connectors (db9). Because of that, a single joystick could be used
without hassle on Atari (130, 800XE, 800XL, 2600, 7200), Amiga, Commodore C64, Amstrad CPC, Sinclair
ZX Spectrum and many other machines. That’s why these joysticks are called “Multisystem”.
Now their pinout:
+---------> Right
| +-------> Left
| | +-----> Down

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| | | +---> Up
| | | |
_____________
5 \ x o o o o / 1
\ x o x o /
9 `~~~~~~~' 6
| |
| +----> Button
+--------> Ground

However, as time passed, extensions to this standard developed, and these were not compatible with
each other:

Atari 130, 800/XL/XE MSX

+-----------> Power
+---------> Right | +---------> Right
| +-------> Left | | +-------> Left
| | +-----> Down | | | +-----> Down
| | | +---> Up | | | | +---> Up
| | | | | | | | |
_____________ _____________
5 \ x o o o o / 1 5 \ o o o o o / 1
\ x o o o / \ o o o o /
9 `~~~~~~~' 6 9 `~~~~~~~' 6
| | | | | | |
| | +----> Button | | | +----> Button 1
| +------> Power | | +------> Button 2
+--------> Ground | +--------> Output 3
+----------> Ground

Amstrad CPC Commodore C64

+-----------> Analog Y
+---------> Right | +---------> Right
| +-------> Left | | +-------> Left
| | +-----> Down | | | +-----> Down
| | | +---> Up | | | | +---> Up
| | | | | | | | |
_____________ _____________
5 \ x o o o o / 1 5 \ o o o o o / 1
\ x o o o / \ o o o o /
9 `~~~~~~~' 6 9 `~~~~~~~' 6
| | | | | | |
| | +----> Button 1 | | | +----> Button
| +------> Button 2 | | +------> Power
+--------> Ground | +--------> Ground
+----------> Analog X

Sinclair Spectrum +2A/+3 Amiga 1200

+-----------> Up +-----------> Button 3


| +---------> Fire | +---------> Right
| | | | +-------> Left
| | +-----> Ground | | | +-----> Down
| | | | | | | +---> Up
| | | | | | | |
_____________ _____________
5 \ o o x o x / 1 5 \ o o o o o / 1
\ o o o o / \ o o o o /
9 `~~~~~~~' 6 9 `~~~~~~~' 6
| | | | | | | |

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| | | +----> Right | | | +----> Button 1


| | +------> Left | | +------> Power
| +--------> Ground | +--------> Ground
+----------> Down +----------> Button 2

And there were many others.

Multisystem joysticks using db9.c

For the Multisystem joysticks, and their derivatives, the db9.c driver was written. It allows only one joystick
/ gamepad per parallel port, but the interface is easy to build and works with almost anything.
For the basic 1-button Multisystem joystick you connect its wires to the parallel port like this:

(pin 1) -----> Power


(pin 18) -----> Ground

(pin 2) -----> Up
(pin 3) -----> Down
(pin 4) -----> Left
(pin 5) -----> Right
(pin 6) -----> Button 1

However, if the joystick is switch based (eg. clicks when you move it), you might or might not, depending
on your parallel port, need 10 kOhm pullup resistors on each of the direction and button signals, like this:

(pin 2) ------------+------> Up
Resistor |
(pin 1) --[10kOhm]--+

Try without, and if it doesn’t work, add them. For TTL based joysticks / gamepads the pullups are not
needed.
For joysticks with two buttons you connect the second button to pin 7 on the parallel port:

(pin 7) -----> Button 2

And that’s it.


On a side note, if you have already built a different adapter for use with the digital joystick driver 0.8.0.2,
this is also supported by the db9.c driver, as device type 8. (See section 3.2)

Multisystem joysticks using gamecon.c

For some people just one joystick per parallel port is not enough, and/or want to use them on one parallel
port together with NES/SNES/PSX pads. This is possible using the gamecon.c. It supports up to 5 devices
of the above types, including 1 and 2 buttons Multisystem joysticks.
However, there is nothing for free. To allow more sticks to be used at once, you need the sticks to be
purely switch based (that is non-TTL), and not to need power. Just a plain simple six switches inside. If
your joystick can do more (eg. turbofire) you’ll need to disable it totally first if you want to use gamecon.c.
Also, the connection is a bit more complex. You’ll need a bunch of diodes, and one pullup resistor. First,
you connect the Directions and the button the same as for db9, however with the diodes between:

Diodes
(pin 2) -----|<|----> Up
(pin 3) -----|<|----> Down
(pin 4) -----|<|----> Left

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(pin 5) -----|<|----> Right


(pin 6) -----|<|----> Button 1

For two button sticks you also connect the other button:

(pin 7) -----|<|----> Button 2

And finally, you connect the Ground wire of the joystick, like done in this little schematic to Power and
Data on the parallel port, as described for the NES / SNES pads in section 2.1 of this file - that is, one data
pin for each joystick. The power source is shared:

Data ------------+-----> Ground


Resistor |
Power --[10kOhm]--+

And that’s all, here we go!

Multisystem joysticks using turbografx.c

The TurboGraFX interface, designed by


Steffen Schwenke <[email protected]>
allows up to 7 Multisystem joysticks connected to the parallel port. In Steffen’s version, there is support for
up to 5 buttons per joystick. However, since this doesn’t work reliably on all parallel ports, the turbografx.c
driver supports only one button per joystick. For more information on how to build the interface, see:
http://www2.burg-halle.de/~schwenke/parport.html

Sony Playstation

The PSX controller is supported by the gamecon.c. Pinout of the PSX controller (compatible with Direct-
PadPro):

+---------+---------+---------+
9 | o o o | o o o | o o o | 1 parallel
\________|_________|________/ port pins
| | | | | |
| | | | | +--------> Clock --- (4)
| | | | +------------> Select --- (3)
| | | +---------------> Power --- (5-9)
| | +------------------> Ground --- (18-25)
| +-------------------------> Command --- (2)
+----------------------------> Data --- (one of 10,11,12,13,15)

The driver supports these controllers:


• Standard PSX Pad
• NegCon PSX Pad
• Analog PSX Pad (red mode)
• Analog PSX Pad (green mode)
• PSX Rumble Pad
• PSX DDR Pad

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Sega

All the Sega controllers are more or less based on the standard 2-button Multisystem joystick. However,
since they don’t use switches and use TTL logic, the only driver usable with them is the db9.c driver.

Sega Master System

The SMS gamepads are almost exactly the same as normal 2-button Multisystem joysticks. Set the driver
to Multi2 mode, use the corresponding parallel port pins, and the following schematic:

+-----------> Power
| +---------> Right
| | +-------> Left
| | | +-----> Down
| | | | +---> Up
| | | | |
_____________
5 \ o o o o o / 1
\ o o x o /
9 `~~~~~~~' 6
| | |
| | +----> Button 1
| +--------> Ground
+----------> Button 2

Sega Genesis aka MegaDrive

The Sega Genesis (in Europe sold as Sega MegaDrive) pads are an extension to the Sega Master System
pads. They use more buttons (3+1, 5+1, 6+1). Use the following schematic:

+-----------> Power
| +---------> Right
| | +-------> Left
| | | +-----> Down
| | | | +---> Up
| | | | |
_____________
5 \ o o o o o / 1
\ o o o o /
9 `~~~~~~~' 6
| | | |
| | | +----> Button 1
| | +------> Select
| +--------> Ground
+----------> Button 2

The Select pin goes to pin 14 on the parallel port:

(pin 14) -----> Select

The rest is the same as for Multi2 joysticks using db9.c

Sega Saturn

Sega Saturn has eight buttons, and to transfer that, without hacks like Genesis 6 pads use, it needs one
more select pin. Anyway, it is still handled by the db9.c driver. Its pinout is very different from anything
else. Use this schematic:

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+-----------> Select 1
| +---------> Power
| | +-------> Up
| | | +-----> Down
| | | | +---> Ground
| | | | |
_____________
5 \ o o o o o / 1
\ o o o o /
9 `~~~~~~~' 6
| | | |
| | | +----> Select 2
| | +------> Right
| +--------> Left
+----------> Power

Select 1 is pin 14 on the parallel port, Select 2 is pin 16 on the parallel port:

(pin 14) -----> Select 1


(pin 16) -----> Select 2

The other pins (Up, Down, Right, Left, Power, Ground) are the same as for Multi joysticks using db9.c

Amiga CD32

Amiga CD32 joypad uses the following pinout:

+-----------> Button 3
| +---------> Right
| | +-------> Left
| | | +-----> Down
| | | | +---> Up
| | | | |
_____________
5 \ o o o o o / 1
\ o o o o /
9 `~~~~~~~' 6
| | | |
| | | +----> Button 1
| | +------> Power
| +--------> Ground
+----------> Button 2

It can be connected to the parallel port and driven by db9.c driver. It needs the following wiring:
CD32 pad Parallel port
1 (Up) 2 (D0)
2 (Down) 3 (D1)
3 (Left) 4 (D2)
4 (Right) 5 (D3)
5 (Button 3) 14 (AUTOFD)
6 (Button 1) 17 (SELIN)
7 (+5V) 1 (STROBE)
8 (Gnd) 18 (Gnd)
9 (Button 2) 7 (D5)

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3.12.4 The drivers

There are three drivers for the parallel port interfaces. Each, as described above, allows to connect a
different group of joysticks and pads. Here are described their command lines:

gamecon.c

Using gamecon.c you can connect up to five devices to one parallel port. It uses the following ker-
nel/module command line:

gamecon.map=port,pad1,pad2,pad3,pad4,pad5

Where port the number of the parport interface (eg. 0 for parport0).
And pad1 to pad5 are pad types connected to different data input pins (10,11,12,13,15), as described in
section 2.1 of this file.
The types are:
Type Joystick/Pad
0 None
1 SNES pad
2 NES pad
4 Multisystem 1-button joystick
5 Multisystem 2-button joystick
6 N64 pad
7 Sony PSX controller
8 Sony PSX DDR controller
9 SNES mouse
The exact type of the PSX controller type is autoprobed when used, so hot swapping should work (but is
not recommended).
Should you want to use more than one of parallel ports at once, you can use gamecon.map2 and game-
con.map3 as additional command line parameters for two more parallel ports.
There are two options specific to PSX driver portion. gamecon.psx_delay sets the command delay when
talking to the controllers. The default of 25 should work but you can try lowering it for better performance.
If your pads don’t respond try raising it until they work. Setting the type to 8 allows the driver to be used
with Dance Dance Revolution or similar games. Arrow keys are registered as key presses instead of X and
Y axes.

db9.c

Apart from making an interface, there is nothing difficult on using the db9.c driver. It uses the following
kernel/module command line:

db9.dev=port,type

Where port is the number of the parport interface (eg. 0 for parport0).
Caveat here: This driver only works on bidirectional parallel ports. If your parallel port is recent enough,
you should have no trouble with this. Old parallel ports may not have this feature.
Type is the type of joystick or pad attached:

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Type Joystick/Pad
0 None
1 Multisystem 1-button joystick
2 Multisystem 2-button joystick
3 Genesis pad (3+1 buttons)
5 Genesis pad (5+1 buttons)
6 Genesis pad (6+2 buttons)
7 Saturn pad (8 buttons)
8 Multisystem 1-button joystick (v0.8.0.2 pin-out)
9 Two Multisystem 1-button joysticks (v0.8.0.2 pin-out)
10 Amiga CD32 pad
Should you want to use more than one of these joysticks/pads at once, you can use db9.dev2 and db9.dev3
as additional command line parameters for two more joysticks/pads.

turbografx.c

The turbografx.c driver uses a very simple kernel/module command line:

turbografx.map=port,js1,js2,js3,js4,js5,js6,js7

Where port is the number of the parport interface (eg. 0 for parport0).
jsX is the number of buttons the Multisystem joysticks connected to the interface ports 1-7 have. For a
standard multisystem joystick, this is 1.
Should you want to use more than one of these interfaces at once, you can use turbografx.map2 and
turbografx.map3 as additional command line parameters for two more interfaces.

3.12.5 PC parallel port pinout

.----------------------------------------.
At the PC: \ 13 12 11 10 9 8 7 6 5 4 3 2 1 /
\ 25 24 23 22 21 20 19 18 17 16 15 14 /
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Pin Name Description


1 /STROBE Strobe
2-9 D0-D7 Data Bit 0-7
10 /ACK Acknowledge
11 BUSY Busy
12 PE Paper End
13 SELIN Select In
14 /AUTOFD Autofeed
15 /ERROR Error
16 /INIT Initialize
17 /SEL Select
18-25 GND Signal Ground
That’s all, folks! Have fun!

3.13 N-Trig touchscreen Driver

Copyright © 2008-2010 Rafi Rubin <rafi@seas.upenn.edu>


Copyright © 2009-2010 Stephane Chatty

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The Linux input driver subsystem, Release 4.9.0-rc1+

This driver provides support for N-Trig pen and multi-touch sensors. Single and multi-touch events are
translated to the appropriate protocols for the hid and input systems. Pen events are sufficiently hid
compliant and are left to the hid core. The driver also provides additional filtering and utility functions
accessible with sysfs and module parameters.
This driver has been reported to work properly with multiple N-Trig devices attached.

3.13.1 Parameters

Note: values set at load time are global and will apply to all applicable devices. Adjusting parameters
with sysfs will override the load time values, but only for that one device.
The following parameters are used to configure filters to reduce noise:
activate_slack number of fingers to ignore before processing events
activation_height, size threshold to activate immediately
activation_width
min_height, min_width size threshold bellow which fingers are ignored both to decide activation
and during activity
deactivate_slack the number of “no contact” frames to ignore before propagating the end
of activity events
When the last finger is removed from the device, it sends a number of empty frames. By holding off
on deactivation for a few frames we can tolerate false erroneous disconnects, where the sensor may
mistakenly not detect a finger that is still present. Thus deactivate_slack addresses problems where a
users might see breaks in lines during drawing, or drop an object during a long drag.

3.13.2 Additional sysfs items

These nodes just provide easy access to the ranges reported by the device.
sensor_logical_height, the range for positions reported during activity
sensor_logical_width
sensor_physical_height, internal ranges not used for normal events but useful for
sensor_physical_width tuning
All N-Trig devices with product id of 1 report events in the ranges of
• X: 0-9600
• Y: 0-7200
However not all of these devices have the same physical dimensions. Most seem to be 12” sensors (Dell
Latitude XT and XT2 and the HP TX2), and at least one model (Dell Studio 17) has a 17” sensor. The ratio
of physical to logical sizes is used to adjust the size based filter parameters.

3.13.3 Filtering

With the release of the early multi-touch firmwares it became increasingly obvious that these sensors
were prone to erroneous events. Users reported seeing both inappropriately dropped contact and ghosts,
contacts reported where no finger was actually touching the screen.
Deactivation slack helps prevent dropped contact for single touch use, but does not address the problem
of dropping one of more contacts while other contacts are still active. Drops in the multi-touch context
require additional processing and should be handled in tandem with tacking.
As observed ghost contacts are similar to actual use of the sensor, but they seem to have different profiles.
Ghost activity typically shows up as small short lived touches. As such, I assume that the longer the
continuous stream of events the more likely those events are from a real contact, and that the larger the
size of each contact the more likely it is real. Balancing the goals of preventing ghosts and accepting
real events quickly (to minimize user observable latency), the filter accumulates confidence for incoming

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events until it hits thresholds and begins propagating. In the interest in minimizing stored state as well
as the cost of operations to make a decision, I’ve kept that decision simple.
Time is measured in terms of the number of fingers reported, not frames since the probability of multiple
simultaneous ghosts is expected to drop off dramatically with increasing numbers. Rather than accumu-
late weight as a function of size, I just use it as a binary threshold. A sufficiently large contact immediately
overrides the waiting period and leads to activation.
Setting the activation size thresholds to large values will result in deciding primarily on activation slack. If
you see longer lived ghosts, turning up the activation slack while reducing the size thresholds may suffice
to eliminate the ghosts while keeping the screen quite responsive to firm taps.
Contacts continue to be filtered with min_height and min_width even after the initial activation filter is
satisfied. The intent is to provide a mechanism for filtering out ghosts in the form of an extra finger while
you actually are using the screen. In practice this sort of ghost has been far less problematic or relatively
rare and I’ve left the defaults set to 0 for both parameters, effectively turning off that filter.
I don’t know what the optimal values are for these filters. If the defaults don’t work for you, please play
with the parameters. If you do find other values more comfortable, I would appreciate feedback.
The calibration of these devices does drift over time. If ghosts or contact dropping worsen and interfere
with the normal usage of your device, try recalibrating it.

3.13.4 Calibration

The N-Trig windows tools provide calibration and testing routines. Also an unofficial unsupported set of
user space tools including a calibrator is available at: http://code.launchpad.net/~rafi-seas/+junk/ntrig_
calib

3.13.5 Tracking

As of yet, all tested N-Trig firmwares do not track fingers. When multiple contacts are active they seem
to be sorted primarily by Y position.

3.14 rotary-encoder - a generic driver for GPIO connected devices

Author Daniel Mack <[email protected]>, Feb 2009

3.14.1 Function

Rotary encoders are devices which are connected to the CPU or other peripherals with two wires. The
outputs are phase-shifted by 90 degrees and by triggering on falling and rising edges, the turn direction
can be determined.
Some encoders have both outputs low in stable states, others also have a stable state with both outputs
high (half-period mode) and some have a stable state in all steps (quarter-period mode).
The phase diagram of these two outputs look like this:

_____ _____ _____


| | | | | |
Channel A ____| |_____| |_____| |____

: :: : : : : : : : : :
__ _____ _____ _____
| | | | | | |
Channel B |_____| |_____| |_____| |__

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: : : : : : : : : : : :
Event a b c d a b c d a b c d

|<-------->|
one step

|<-->|
one step (half-period mode)

|<>|
one step (quarter-period mode)

For more information, please see https://en.wikipedia.org/wiki/Rotary_encoder

3.14.2 Events / state machine

In half-period mode, state a) and c) above are used to determine the rotational direction based on the last
stable state. Events are reported in states b) and d) given that the new stable state is different from the
last (i.e. the rotation was not reversed half-way).
Otherwise, the following apply:
1. Rising edge on channel A, channel B in low state This state is used to recognize a clockwise
turn
2. Rising edge on channel B, channel A in high state When entering this state, the encoder is put
into ‘armed’ state, meaning that there it has seen half the way of a one-step transition.
3. Falling edge on channel A, channel B in high state This state is used to recognize a counter-
clockwise turn
4. Falling edge on channel B, channel A in low state Parking position. If the encoder enters this
state, a full transition should have happened, unless it flipped back on half the way. The ‘armed’
state tells us about that.

3.14.3 Platform requirements

As there is no hardware dependent call in this driver, the platform it is used with must support gpiolib.
Another requirement is that IRQs must be able to fire on both edges.

3.14.4 Board integration

To use this driver in your system, register a platform_device with the name ‘rotary-encoder’ and associate
the IRQs and some specific platform data with it. Because the driver uses generic device properties, this
can be done either via device tree, ACPI, or using static board files, like in example below:

/* board support file example */

#include <linux/input.h>
#include <linux/gpio/machine.h>
#include <linux/property.h>

#define GPIO_ROTARY_A 1
#define GPIO_ROTARY_B 2

static struct gpiod_lookup_table rotary_encoder_gpios = {


.dev_id = "rotary-encoder.0",
.table = {
GPIO_LOOKUP_IDX("gpio-0",

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GPIO_ROTARY_A, NULL, 0, GPIO_ACTIVE_LOW),


GPIO_LOOKUP_IDX("gpio-0",
GPIO_ROTARY_B, NULL, 1, GPIO_ACTIVE_HIGH),
{ },
},
};

static const struct property_entry rotary_encoder_properties[] __initconst = {


PROPERTY_ENTRY_INTEGER("rotary-encoder,steps-per-period", u32, 24),
PROPERTY_ENTRY_INTEGER("linux,axis", u32, ABS_X),
PROPERTY_ENTRY_INTEGER("rotary-encoder,relative_axis", u32, 0),
{ },
};

static struct platform_device rotary_encoder_device = {


.name = "rotary-encoder",
.id = 0,
};

...

gpiod_add_lookup_table(&rotary_encoder_gpios);
device_add_properties(&rotary_encoder_device, rotary_encoder_properties);
platform_device_register(&rotary_encoder_device);

...

Please consult device tree binding documentation to see all properties supported by the driver.

3.15 Sentelic Touchpad

Copyright © 2002-2011 Sentelic Corporation.


Last update Dec-07-2011

3.15.1 Finger Sensing Pad Intellimouse Mode (scrolling wheel, 4th and 5th
buttons)

1. MSID 4: Scrolling wheel mode plus Forward page(4th button) and Backward page (5th button)
1. Set sample rate to 200;
2. Set sample rate to 200;
3. Set sample rate to 80;
4. Issuing the “Get device ID” command (0xF2) and waits for the response;
5. FSP will respond 0x04.
Packet 1
Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
1 |Y|X|y|x|1|M|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 | | |B|F|W|W|W|W|
|---------------| |---------------| |---------------| |---------------|

Byte 1: Bit7 => Y overflow


Bit6 => X overflow
Bit5 => Y sign bit
Bit4 => X sign bit
Bit3 => 1

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Bit2 => Middle Button, 1 is pressed, 0 is not pressed.


Bit1 => Right Button, 1 is pressed, 0 is not pressed.
Bit0 => Left Button, 1 is pressed, 0 is not pressed.
Byte 2: X Movement(9-bit 2's complement integers)
Byte 3: Y Movement(9-bit 2's complement integers)
Byte 4: Bit3~Bit0 => the scrolling wheel's movement since the last data report.
valid values, -8 ~ +7
Bit4 => 1 = 4th mouse button is pressed, Forward one page.
0 = 4th mouse button is not pressed.
Bit5 => 1 = 5th mouse button is pressed, Backward one page.
0 = 5th mouse button is not pressed.

2. MSID 6: Horizontal and Vertical scrolling


• Set bit 1 in register 0x40 to 1
FSP replaces scrolling wheel’s movement as 4 bits to show horizontal and vertical scrolling.

Packet 1
Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
1 |Y|X|y|x|1|M|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 | | |B|F|r|l|u|d|
|---------------| |---------------| |---------------| |---------------|

Byte 1: Bit7 => Y overflow


Bit6 => X overflow
Bit5 => Y sign bit
Bit4 => X sign bit
Bit3 => 1
Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
Bit1 => Right Button, 1 is pressed, 0 is not pressed.
Bit0 => Left Button, 1 is pressed, 0 is not pressed.
Byte 2: X Movement(9-bit 2's complement integers)
Byte 3: Y Movement(9-bit 2's complement integers)
Byte 4: Bit0 => the Vertical scrolling movement downward.
Bit1 => the Vertical scrolling movement upward.
Bit2 => the Horizontal scrolling movement leftward.
Bit3 => the Horizontal scrolling movement rightward.
Bit4 => 1 = 4th mouse button is pressed, Forward one page.
0 = 4th mouse button is not pressed.
Bit5 => 1 = 5th mouse button is pressed, Backward one page.
0 = 5th mouse button is not pressed.

3. MSID 7
FSP uses 2 packets (8 Bytes) to represent Absolute Position. so we have PACKET NUMBER to identify
packets.
If PACKET NUMBER is 0, the packet is Packet 1. If PACKET NUMBER is 1, the packet is Packet 2.
Please count this number in program.
MSID6 special packet will be enable at the same time when enable MSID 7.

3.15.2 Absolute position for STL3886-G0

1. Set bit 2 or 3 in register 0x40 to 1


2. Set bit 6 in register 0x40 to 1

Packet 1 (ABSOLUTE POSITION)


Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
1 |0|1|V|1|1|M|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |r|l|d|u|X|X|Y|Y|

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|---------------| |---------------| |---------------| |---------------|

Byte 1: Bit7~Bit6 => 00, Normal data packet


=> 01, Absolute coordination packet
=> 10, Notify packet
Bit5 => valid bit
Bit4 => 1
Bit3 => 1
Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
Bit1 => Right Button, 1 is pressed, 0 is not pressed.
Bit0 => Left Button, 1 is pressed, 0 is not pressed.
Byte 2: X coordinate (xpos[9:2])
Byte 3: Y coordinate (ypos[9:2])
Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0])
Bit3~Bit2 => X coordinate (ypos[1:0])
Bit4 => scroll up
Bit5 => scroll down
Bit6 => scroll left
Bit7 => scroll right

Notify Packet for G0


Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
1 |1|0|0|1|1|M|R|L| 2 |C|C|C|C|C|C|C|C| 3 |M|M|M|M|M|M|M|M| 4 |0|0|0|0|0|0|0|0|
|---------------| |---------------| |---------------| |---------------|

Byte 1: Bit7~Bit6 => 00, Normal data packet


=> 01, Absolute coordination packet
=> 10, Notify packet
Bit5 => 0
Bit4 => 1
Bit3 => 1
Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
Bit1 => Right Button, 1 is pressed, 0 is not pressed.
Bit0 => Left Button, 1 is pressed, 0 is not pressed.
Byte 2: Message Type => 0x5A (Enable/Disable status packet)
Mode Type => 0xA5 (Normal/Icon mode status)
Byte 3: Message Type => 0x00 (Disabled)
=> 0x01 (Enabled)
Mode Type => 0x00 (Normal)
=> 0x01 (Icon)
Byte 4: Bit7~Bit0 => Don't Care

3.15.3 Absolute position for STL3888-Ax

Packet 1 (ABSOLUTE POSITION)


Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
1 |0|1|V|A|1|L|0|1| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |x|x|y|y|X|X|Y|Y|
|---------------| |---------------| |---------------| |---------------|

Byte 1: Bit7~Bit6 => 00, Normal data packet


=> 01, Absolute coordination packet
=> 10, Notify packet
=> 11, Normal data packet with on-pad click
Bit5 => Valid bit, 0 means that the coordinate is invalid or finger up.
When both fingers are up, the last two reports have zero valid
bit.
Bit4 => arc
Bit3 => 1
Bit2 => Left Button, 1 is pressed, 0 is released.

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Bit1 => 0
Bit0 => 1
Byte 2: X coordinate (xpos[9:2])
Byte 3: Y coordinate (ypos[9:2])
Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0])
Bit3~Bit2 => X coordinate (ypos[1:0])
Bit5~Bit4 => y1_g
Bit7~Bit6 => x1_g

Packet 2 (ABSOLUTE POSITION)


Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
1 |0|1|V|A|1|R|1|0| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |x|x|y|y|X|X|Y|Y|
|---------------| |---------------| |---------------| |---------------|

Byte 1: Bit7~Bit6 => 00, Normal data packet


=> 01, Absolute coordinates packet
=> 10, Notify packet
=> 11, Normal data packet with on-pad click
Bit5 => Valid bit, 0 means that the coordinate is invalid or finger up.
When both fingers are up, the last two reports have zero valid
bit.
Bit4 => arc
Bit3 => 1
Bit2 => Right Button, 1 is pressed, 0 is released.
Bit1 => 1
Bit0 => 0
Byte 2: X coordinate (xpos[9:2])
Byte 3: Y coordinate (ypos[9:2])
Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0])
Bit3~Bit2 => X coordinate (ypos[1:0])
Bit5~Bit4 => y2_g
Bit7~Bit6 => x2_g

Notify Packet for STL3888-Ax


Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
1 |1|0|1|P|1|M|R|L| 2 |C|C|C|C|C|C|C|C| 3 |0|0|F|F|0|0|0|i| 4 |r|l|d|u|0|0|0|0|
|---------------| |---------------| |---------------| |---------------|

Byte 1: Bit7~Bit6 => 00, Normal data packet


=> 01, Absolute coordinates packet
=> 10, Notify packet
=> 11, Normal data packet with on-pad click
Bit5 => 1
Bit4 => when in absolute coordinates mode (valid when EN_PKT_GO is 1):
0: left button is generated by the on-pad command
1: left button is generated by the external button
Bit3 => 1
Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
Bit1 => Right Button, 1 is pressed, 0 is not pressed.
Bit0 => Left Button, 1 is pressed, 0 is not pressed.
Byte 2: Message Type => 0xB7 (Multi Finger, Multi Coordinate mode)
Byte 3: Bit7~Bit6 => Don't care
Bit5~Bit4 => Number of fingers
Bit3~Bit1 => Reserved
Bit0 => 1: enter gesture mode; 0: leaving gesture mode
Byte 4: Bit7 => scroll right button
Bit6 => scroll left button
Bit5 => scroll down button
Bit4 => scroll up button
* Note that if gesture and additional button (Bit4~Bit7)
happen at the same time, the button information will not

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be sent.
Bit3~Bit0 => Reserved

Sample sequence of Multi-finger, Multi-coordinate mode:


notify packet (valid bit == 1), abs pkt 1, abs pkt 2, abs pkt 1, abs pkt 2, ..., notify packet (valid
bit == 0)

3.15.4 Absolute position for STL3888-B0

Packet 1(ABSOLUTE POSITION)


Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
1 |0|1|V|F|1|0|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |r|l|u|d|X|X|Y|Y|
|---------------| |---------------| |---------------| |---------------|

Byte 1: Bit7~Bit6 => 00, Normal data packet


=> 01, Absolute coordinates packet
=> 10, Notify packet
=> 11, Normal data packet with on-pad click
Bit5 => Valid bit, 0 means that the coordinate is invalid or finger up.
When both fingers are up, the last two reports have zero valid
bit.
Bit4 => finger up/down information. 1: finger down, 0: finger up.
Bit3 => 1
Bit2 => finger index, 0 is the first finger, 1 is the second finger.
Bit1 => Right Button, 1 is pressed, 0 is not pressed.
Bit0 => Left Button, 1 is pressed, 0 is not pressed.
Byte 2: X coordinate (xpos[9:2])
Byte 3: Y coordinate (ypos[9:2])
Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0])
Bit3~Bit2 => X coordinate (ypos[1:0])
Bit4 => scroll down button
Bit5 => scroll up button
Bit6 => scroll left button
Bit7 => scroll right button

Packet 2 (ABSOLUTE POSITION)


Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
1 |0|1|V|F|1|1|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |r|l|u|d|X|X|Y|Y|
|---------------| |---------------| |---------------| |---------------|

Byte 1: Bit7~Bit6 => 00, Normal data packet


=> 01, Absolute coordination packet
=> 10, Notify packet
=> 11, Normal data packet with on-pad click
Bit5 => Valid bit, 0 means that the coordinate is invalid or finger up.
When both fingers are up, the last two reports have zero valid
bit.
Bit4 => finger up/down information. 1: finger down, 0: finger up.
Bit3 => 1
Bit2 => finger index, 0 is the first finger, 1 is the second finger.
Bit1 => Right Button, 1 is pressed, 0 is not pressed.
Bit0 => Left Button, 1 is pressed, 0 is not pressed.
Byte 2: X coordinate (xpos[9:2])
Byte 3: Y coordinate (ypos[9:2])
Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0])
Bit3~Bit2 => X coordinate (ypos[1:0])
Bit4 => scroll down button
Bit5 => scroll up button

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Bit6 => scroll left button


Bit7 => scroll right button

Notify Packet for STL3888-B0:

Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
1 |1|0|1|P|1|M|R|L| 2 |C|C|C|C|C|C|C|C| 3 |0|0|F|F|0|0|0|i| 4 |r|l|u|d|0|0|0|0|
|---------------| |---------------| |---------------| |---------------|

Byte 1: Bit7~Bit6 => 00, Normal data packet


=> 01, Absolute coordination packet
=> 10, Notify packet
=> 11, Normal data packet with on-pad click
Bit5 => 1
Bit4 => when in absolute coordinates mode (valid when EN_PKT_GO is 1):
0: left button is generated by the on-pad command
1: left button is generated by the external button
Bit3 => 1
Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
Bit1 => Right Button, 1 is pressed, 0 is not pressed.
Bit0 => Left Button, 1 is pressed, 0 is not pressed.
Byte 2: Message Type => 0xB7 (Multi Finger, Multi Coordinate mode)
Byte 3: Bit7~Bit6 => Don't care
Bit5~Bit4 => Number of fingers
Bit3~Bit1 => Reserved
Bit0 => 1: enter gesture mode; 0: leaving gesture mode
Byte 4: Bit7 => scroll right button
Bit6 => scroll left button
Bit5 => scroll up button
Bit4 => scroll down button
* Note that if gesture and additional button(Bit4~Bit7)
happen at the same time, the button information will not
be sent.
Bit3~Bit0 => Reserved

Sample sequence of Multi-finger, Multi-coordinate mode:


notify packet (valid bit == 1), abs pkt 1, abs pkt 2, abs pkt 1, abs pkt 2, ..., notify packet (valid
bit == 0)

3.15.5 Absolute position for STL3888-Cx and STL3888-Dx

Single Finger, Absolute Coordinate Mode (SFAC)


Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
1 |0|1|0|P|1|M|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |r|l|B|F|X|X|Y|Y|
|---------------| |---------------| |---------------| |---------------|

Byte 1: Bit7~Bit6 => 00, Normal data packet


=> 01, Absolute coordinates packet
=> 10, Notify packet
Bit5 => Coordinate mode(always 0 in SFAC mode):
0: single-finger absolute coordinates (SFAC) mode
1: multi-finger, multiple coordinates (MFMC) mode
Bit4 => 0: The LEFT button is generated by on-pad command (OPC)
1: The LEFT button is generated by external button
Default is 1 even if the LEFT button is not pressed.
Bit3 => Always 1, as specified by PS/2 protocol.
Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
Bit1 => Right Button, 1 is pressed, 0 is not pressed.

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Bit0 => Left Button, 1 is pressed, 0 is not pressed.


Byte 2: X coordinate (xpos[9:2])
Byte 3: Y coordinate (ypos[9:2])
Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0])
Bit3~Bit2 => X coordinate (ypos[1:0])
Bit4 => 4th mouse button(forward one page)
Bit5 => 5th mouse button(backward one page)
Bit6 => scroll left button
Bit7 => scroll right button

Multi Finger, Multiple Coordinates Mode (MFMC):


Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
1 |0|1|1|P|1|F|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |r|l|B|F|X|X|Y|Y|
|---------------| |---------------| |---------------| |---------------|

Byte 1: Bit7~Bit6 => 00, Normal data packet


=> 01, Absolute coordination packet
=> 10, Notify packet
Bit5 => Coordinate mode (always 1 in MFMC mode):
0: single-finger absolute coordinates (SFAC) mode
1: multi-finger, multiple coordinates (MFMC) mode
Bit4 => 0: The LEFT button is generated by on-pad command (OPC)
1: The LEFT button is generated by external button
Default is 1 even if the LEFT button is not pressed.
Bit3 => Always 1, as specified by PS/2 protocol.
Bit2 => Finger index, 0 is the first finger, 1 is the second finger.
If bit 1 and 0 are all 1 and bit 4 is 0, the middle external
button is pressed.
Bit1 => Right Button, 1 is pressed, 0 is not pressed.
Bit0 => Left Button, 1 is pressed, 0 is not pressed.
Byte 2: X coordinate (xpos[9:2])
Byte 3: Y coordinate (ypos[9:2])
Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0])
Bit3~Bit2 => X coordinate (ypos[1:0])
Bit4 => 4th mouse button(forward one page)
Bit5 => 5th mouse button(backward one page)
Bit6 => scroll left button
Bit7 => scroll right button

When one of the two fingers is up, the device will output four consecutive MFMC#0 report packets with
zero X and Y to represent 1st finger is up or four consecutive MFMC#1 report packets with zero X and Y to
represent that the 2nd finger is up. On the other hand, if both fingers are up, the device will output four
consecutive single-finger, absolute coordinate(SFAC) packets with zero X and Y.
Notify Packet for STL3888-Cx/Dx:
Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
1 |1|0|0|P|1|M|R|L| 2 |C|C|C|C|C|C|C|C| 3 |0|0|F|F|0|0|0|i| 4 |r|l|u|d|0|0|0|0|
|---------------| |---------------| |---------------| |---------------|

Byte 1: Bit7~Bit6 => 00, Normal data packet


=> 01, Absolute coordinates packet
=> 10, Notify packet
Bit5 => Always 0
Bit4 => 0: The LEFT button is generated by on-pad command(OPC)
1: The LEFT button is generated by external button
Default is 1 even if the LEFT button is not pressed.
Bit3 => 1
Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
Bit1 => Right Button, 1 is pressed, 0 is not pressed.
Bit0 => Left Button, 1 is pressed, 0 is not pressed.

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Byte 2: Message type:


0xba => gesture information
0xc0 => one finger hold-rotating gesture
Byte 3: The first parameter for the received message:
0xba => gesture ID (refer to the 'Gesture ID' section)
0xc0 => region ID
Byte 4: The second parameter for the received message:
0xba => N/A
0xc0 => finger up/down information

Sample sequence of Multi-finger, Multi-coordinates mode:


notify packet (valid bit == 1), MFMC packet 1 (byte 1, bit 2 == 0), MFMC packet 2 (byte 1, bit
2 == 1), MFMC packet 1, MFMC packet 2, ..., notify packet (valid bit == 0)
That is, when the device is in MFMC mode, the host will receive interleaved absolute coordinate
packets for each finger.

3.15.6 FSP Enable/Disable packet

Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
1 |Y|X|0|0|1|M|R|L| 2 |0|1|0|1|1|0|1|E| 3 | | | | | | | | | 4 | | | | | | | | |
|---------------| |---------------| |---------------| |---------------|

FSP will send out enable/disable packet when FSP receive PS/2 enable/disable
command. Host will receive the packet which Middle, Right, Left button will
be set. The packet only use byte 0 and byte 1 as a pattern of original packet.
Ignore the other bytes of the packet.

Byte 1: Bit7 => 0, Y overflow


Bit6 => 0, X overflow
Bit5 => 0, Y sign bit
Bit4 => 0, X sign bit
Bit3 => 1
Bit2 => 1, Middle Button
Bit1 => 1, Right Button
Bit0 => 1, Left Button
Byte 2: Bit7~1 => (0101101b)
Bit0 => 1 = Enable
0 = Disable
Byte 3: Don't care
Byte 4: Don't care (MOUSE ID 3, 4)
Byte 5~8: Don't care (Absolute packet)

3.15.7 PS/2 Command Set

FSP supports basic PS/2 commanding set and modes, refer to following URL for details about PS/2 com-
mands:
http://www.computer-engineering.org/ps2mouse/

3.15.8 Programming Sequence for Determining Packet Parsing Flow

1. Identify FSP by reading device ID(0x00) and version(0x01) register


2. For FSP version < STL3888 Cx, determine number of buttons by reading the ‘test mode status’ (0x20)
register:

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buttons = reg[0x20] & 0x30

if buttons == 0x30 or buttons == 0x20:


# two/four buttons
Refer to 'Finger Sensing Pad PS/2 Mouse Intellimouse'
section A for packet parsing detail(ignore byte 4, bit ~ 7)
elif buttons == 0x10:
# 6 buttons
Refer to 'Finger Sensing Pad PS/2 Mouse Intellimouse'
section B for packet parsing detail
elif buttons == 0x00:
# 6 buttons
Refer to 'Finger Sensing Pad PS/2 Mouse Intellimouse'
section A for packet parsing detail

3. For FSP version >= STL3888 Cx: Refer to ‘Finger Sensing Pad PS/2 Mouse Intellimouse’ section
A for packet parsing detail (ignore byte 4, bit ~ 7)

3.15.9 Programming Sequence for Register Reading/Writing

Register inversion requirement:


Following values needed to be inverted(the ‘~’ operator in C) before being sent to FSP:

0xe8, 0xe9, 0xee, 0xf2, 0xf3 and 0xff.

Register swapping requirement:


Following values needed to have their higher 4 bits and lower 4 bits being swapped before being sent to
FSP:

10, 20, 40, 60, 80, 100 and 200.

Register reading sequence:


1. send 0xf3 PS/2 command to FSP;
2. send 0x66 PS/2 command to FSP;
3. send 0x88 PS/2 command to FSP;
4. send 0xf3 PS/2 command to FSP;
5. if the register address being to read is not required to be inverted(refer to the ‘Register
inversion requirement’ section), goto step 6
1. send 0x68 PS/2 command to FSP;
2. send the inverted register address to FSP and goto step 8;
6. if the register address being to read is not required to be swapped(refer to the ‘Register
swapping requirement’ section), goto step 7
1. send 0xcc PS/2 command to FSP;
2. send the swapped register address to FSP and goto step 8;
7. send 0x66 PS/2 command to FSP;
1. send the original register address to FSP and goto step 8;
8. send 0xe9(status request) PS/2 command to FSP;
9. the 4th byte of the response read from FSP should be the requested register value(?? indi-
cates don’t care byte):

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host: 0xe9
3888: 0xfa (??) (??) (val)

• Note that since the Cx release, the hardware will return 1’s complement of the register
value at the 3rd byte of status request result:

host: 0xe9
3888: 0xfa (??) (~val) (val)

Register writing sequence:


1. send 0xf3 PS/2 command to FSP;
2. if the register address being to write is not required to be inverted(refer to the ‘Register
inversion requirement’ section), goto step 3
1. send 0x74 PS/2 command to FSP;
2. send the inverted register address to FSP and goto step 5;
3. if the register address being to write is not required to be swapped(refer to the ‘Register
swapping requirement’ section), goto step 4
1. send 0x77 PS/2 command to FSP;
2. send the swapped register address to FSP and goto step 5;
4. send 0x55 PS/2 command to FSP;
1. send the register address to FSP and goto step 5;
5. send 0xf3 PS/2 command to FSP;
6. if the register value being to write is not required to be inverted(refer to the ‘Register inversion
requirement’ section), goto step 7
1. send 0x47 PS/2 command to FSP;
2. send the inverted register value to FSP and goto step 9;
7. if the register value being to write is not required to be swapped(refer to the ‘Register swap-
ping requirement’ section), goto step 8
1. send 0x44 PS/2 command to FSP;
2. send the swapped register value to FSP and goto step 9;
8. send 0x33 PS/2 command to FSP;
1. send the register value to FSP;
9. the register writing sequence is completed.
• Since the Cx release, the hardware will return 1’s complement of the register value at the
3rd byte of status request result. Host can optionally send another 0xe9 (status request)
PS/2 command to FSP at the end of register writing to verify that the register writing oper-
ation is successful (?? indicates don’t care byte):

host: 0xe9
3888: 0xfa (??) (~val) (val)

3.15.10 Programming Sequence for Page Register Reading/Writing

In order to overcome the limitation of maximum number of registers supported, the hardware separates
register into different groups called ‘pages.’ Each page is able to include up to 255 registers.

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The default page after power up is 0x82; therefore, if one has to get access to register 0x8301, one has
to use following sequence to switch to page 0x83, then start reading/writing from/to offset 0x01 by using
the register read/write sequence described in previous section.
Page register reading sequence:
1. send 0xf3 PS/2 command to FSP;
2. send 0x66 PS/2 command to FSP;
3. send 0x88 PS/2 command to FSP;
4. send 0xf3 PS/2 command to FSP;
5. send 0x83 PS/2 command to FSP;
6. send 0x88 PS/2 command to FSP;
7. send 0xe9(status request) PS/2 command to FSP;
8. the response read from FSP should be the requested page value.
Page register writing sequence:
1. send 0xf3 PS/2 command to FSP;
2. send 0x38 PS/2 command to FSP;
3. send 0x88 PS/2 command to FSP;
4. send 0xf3 PS/2 command to FSP;
5. if the page address being written is not required to be inverted(refer to the ‘Register inversion
requirement’ section), goto step 6
1. send 0x47 PS/2 command to FSP;
2. send the inverted page address to FSP and goto step 9;
6. if the page address being written is not required to be swapped(refer to the ‘Register swap-
ping requirement’ section), goto step 7
1. send 0x44 PS/2 command to FSP;
2. send the swapped page address to FSP and goto step 9;
7. send 0x33 PS/2 command to FSP;
8. send the page address to FSP;
9. the page register writing sequence is completed.

3.15.11 Gesture ID

Unlike other devices which sends multiple fingers’ coordinates to host, FSP processes multiple fingers’
coordinates internally and convert them into a 8 bits integer, namely ‘Gesture ID.’ Following is a list of
supported gesture IDs:

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ID Description
0x86 2 finger straight up
0x82 2 finger straight down
0x80 2 finger straight right
0x84 2 finger straight left
0x8f 2 finger zoom in
0x8b 2 finger zoom out
0xc0 2 finger curve, counter clockwise
0xc4 2 finger curve, clockwise
0x2e 3 finger straight up
0x2a 3 finger straight down
0x28 3 finger straight right
0x2c 3 finger straight left
0x38 palm

3.15.12 Register Listing

Registers are represented in 16 bits values. The higher 8 bits represent the page address and the lower
8 bits represent the relative offset within that particular page. Refer to the ‘Programming Sequence for
Page Register Reading/Writing’ section for instructions on how to change current page address:

offset width default r/w name


0x8200 bit7~bit0 0x01 RO device ID

0x8201 bit7~bit0 RW version ID


0xc1: STL3888 Ax
0xd0 ~ 0xd2: STL3888 Bx
0xe0 ~ 0xe1: STL3888 Cx
0xe2 ~ 0xe3: STL3888 Dx

0x8202 bit7~bit0 0x01 RO vendor ID

0x8203 bit7~bit0 0x01 RO product ID

0x8204 bit3~bit0 0x01 RW revision ID

0x820b test mode status 1


bit3 1 RO 0: rotate 180 degree
1: no rotation
*only supported by H/W prior to Cx

0x820f register file page control


bit2 0 RW 1: rotate 180 degree
0: no rotation
*supported since Cx

bit0 0 RW 1 to enable page 1 register files


*only supported by H/W prior to Cx

0x8210 RW system control 1


bit0 1 RW Reserved, must be 1
bit1 0 RW Reserved, must be 0
bit4 0 RW Reserved, must be 0
bit5 1 RW register clock gating enable
0: read only, 1: read/write enable
(Note that following registers does not require clock gating being
enabled prior to write: 05 06 07 08 09 0c 0f 10 11 12 16 17 18 23 2e
40 41 42 43. In addition to that, this bit must be 1 when gesture
mode is enabled)

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0x8220 test mode status


bit5~bit4 RO number of buttons
11 => 2, lbtn/rbtn
10 => 4, lbtn/rbtn/scru/scrd
01 => 6, lbtn/rbtn/scru/scrd/scrl/scrr
00 => 6, lbtn/rbtn/scru/scrd/fbtn/bbtn
*only supported by H/W prior to Cx

0x8231 RW on-pad command detection


bit7 0 RW on-pad command left button down tag
enable
0: disable, 1: enable
*only supported by H/W prior to Cx

0x8234 RW on-pad command control 5


bit4~bit0 0x05 RW XLO in 0s/4/1, so 03h = 0010.1b = 2.5
(Note that position unit is in 0.5 scanline)
*only supported by H/W prior to Cx

bit7 0 RW on-pad tap zone enable


0: disable, 1: enable
*only supported by H/W prior to Cx

0x8235 RW on-pad command control 6


bit4~bit0 0x1d RW XHI in 0s/4/1, so 19h = 1100.1b = 12.5
(Note that position unit is in 0.5 scanline)
*only supported by H/W prior to Cx

0x8236 RW on-pad command control 7


bit4~bit0 0x04 RW YLO in 0s/4/1, so 03h = 0010.1b = 2.5
(Note that position unit is in 0.5 scanline)
*only supported by H/W prior to Cx

0x8237 RW on-pad command control 8


bit4~bit0 0x13 RW YHI in 0s/4/1, so 11h = 1000.1b = 8.5
(Note that position unit is in 0.5 scanline)
*only supported by H/W prior to Cx

0x8240 RW system control 5


bit1 0 RW FSP Intellimouse mode enable
0: disable, 1: enable
*only supported by H/W prior to Cx

bit2 0 RW movement + abs. coordinate mode enable


0: disable, 1: enable
(Note that this function has the functionality of bit 1 even when
bit 1 is not set. However, the format is different from that of bit 1.
In addition, when bit 1 and bit 2 are set at the same time, bit 2 will
override bit 1.)
*only supported by H/W prior to Cx

bit3 0 RW abs. coordinate only mode enable


0: disable, 1: enable
(Note that this function has the functionality of bit 1 even when
bit 1 is not set. However, the format is different from that of bit 1.
In addition, when bit 1, bit 2 and bit 3 are set at the same time,
bit 3 will override bit 1 and 2.)
*only supported by H/W prior to Cx

bit5 0 RW auto switch enable


0: disable, 1: enable
*only supported by H/W prior to Cx

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bit6 0 RW G0 abs. + notify packet format enable


0: disable, 1: enable
(Note that the absolute/relative coordinate output still depends on
bit 2 and 3. That is, if any of those bit is 1, host will receive
absolute coordinates; otherwise, host only receives packets with
relative coordinate.)
*only supported by H/W prior to Cx

bit7 0 RW EN_PS2_F2: PS/2 gesture mode 2nd


finger packet enable
0: disable, 1: enable
*only supported by H/W prior to Cx

0x8243 RW on-pad control


bit0 0 RW on-pad control enable
0: disable, 1: enable
(Note that if this bit is cleared, bit 3/5 will be ineffective)
*only supported by H/W prior to Cx

bit3 0 RW on-pad fix vertical scrolling enable


0: disable, 1: enable
*only supported by H/W prior to Cx

bit5 0 RW on-pad fix horizontal scrolling enable


0: disable, 1: enable
*only supported by H/W prior to Cx

0x8290 RW software control register 1


bit0 0 RW absolute coordination mode
0: disable, 1: enable
*supported since Cx

bit1 0 RW gesture ID output


0: disable, 1: enable
*supported since Cx

bit2 0 RW two fingers' coordinates output


0: disable, 1: enable
*supported since Cx

bit3 0 RW finger up one packet output


0: disable, 1: enable
*supported since Cx

bit4 0 RW absolute coordination continuous mode


0: disable, 1: enable
*supported since Cx

bit6~bit5 00 RW gesture group selection


00: basic
01: suite
10: suite pro
11: advanced
*supported since Cx

bit7 0 RW Bx packet output compatible mode


0: disable, 1: enable
*supported since Cx
*supported since Cx

0x833d RW on-pad command control 1


bit7 1 RW on-pad command detection enable

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0: disable, 1: enable
*supported since Cx

0x833e RW on-pad command detection


bit7 0 RW on-pad command left button down tag
enable. Works only in H/W based PS/2
data packet mode.
0: disable, 1: enable
*supported since Cx

3.16 Walkera WK-0701 transmitter

Walkera WK-0701 transmitter is supplied with a ready to fly Walkera helicopters such as HM36, HM37,
HM60. The walkera0701 module enables to use this transmitter as joystick
Devel homepage and download: http://zub.fei.tuke.sk/walkera-wk0701/
or use cogito: cg-clone http://zub.fei.tuke.sk/GIT/walkera0701-joystick

3.16.1 Connecting to PC

At back side of transmitter S-video connector can be found. Modulation pulses from processor to HF part
can be found at pin 2 of this connector, pin 3 is GND. Between pin 3 and CPU 5k6 resistor can be found.
To get modulation pulses to PC, signal pulses must be amplified.
Cable: (walkera TX to parport)
Walkera WK-0701 TX S-VIDEO connector:

(back side of TX)


__ __ S-video: canon25
/ |_| \ pin 2 (signal) NPN parport
/ O 4 3 O \ pin 3 (GND) LED ________________ 10 ACK
( O 2 1 O ) | C
\ ___ / 2 ________________________|\|_____|/
| [___] | |/| B |\
------- 3 __________________________________|________________ 25 GND
E

I use green LED and BC109 NPN transistor.

3.16.2 Software

Build kernel with walkera0701 module. Module walkera0701 need exclusive access to parport, modules
like lp must be unloaded before loading walkera0701 module, check dmesg for error messages. Connect
TX to PC by cable and run jstest /dev/input/js0 to see values from TX. If no value can be changed by TX
“joystick”, check output from /proc/interrupts. Value for (usually irq7) parport must increase if TX is on.

3.16.3 Technical details

Driver use interrupt from parport ACK input bit to measure pulse length using hrtimers.
Frame format: Based on walkera WK-0701 PCM Format description by Shaul Eizikovich. (downloaded from
http://www.smartpropoplus.com/Docs/Walkera_Wk-0701_PCM.pdf)

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Signal pulses

(ANALOG)
SYNC BIN OCT
+---------+ +------+
| | | |
--+ +------+ +---

Frame

SYNC , BIN1, OCT1, BIN2, OCT2 ... BIN24, OCT24, BIN25, next frame SYNC ..

pulse length

Binary values: Analog octal values:

288 uS Binary 0 318 uS 000


438 uS Binary 1 398 uS 001
478 uS 010
558 uS 011
638 uS 100
1306 uS SYNC 718 uS 101
798 uS 110
878 uS 111

24 bin+oct values + 1 bin value = 24*4+1 bits = 97 bits


(Warning, pulses on ACK are inverted by transistor, irq is raised up on sync to bin change or octal value
to bin change).

Binary data representations

One binary and octal value can be grouped to nibble. 24 nibbles + one binary values can be sampled
between sync pulses.
Values for first four channels (analog joystick values) can be found in first 10 nibbles. Analog value is
represented by one sign bit and 9 bit absolute binary value. (10 bits per channel). Next nibble is checksum
for first ten nibbles.
Next nibbles 12 .. 21 represents four channels (not all channels can be directly controlled from TX). Binary
representations are the same as in first four channels. In nibbles 22 and 23 is a special magic number.
Nibble 24 is checksum for nibbles 12..23.
After last octal value for nibble 24 and next sync pulse one additional binary value can be sampled. This
bit and magic number is not used in software driver. Some details about this magic numbers can be found
in Walkera_Wk-0701_PCM.pdf.

Checksum calculation

Summary of octal values in nibbles must be same as octal value in checksum nibble (only first 3 bits are
used). Binary value for checksum nibble is calculated by sum of binary values in checked nibbles + sum
of octal values in checked nibbles divided by 8. Only bit 0 of this sum is used.

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3.17 xpad - Linux USB driver for Xbox compatible controllers

This driver exposes all first-party and third-party Xbox compatible controllers. It has a long history and has
enjoyed considerable usage as Window’s xinput library caused most PC games to focus on Xbox controller
compatibility.
Due to backwards compatibility all buttons are reported as digital. This only effects Original Xbox con-
trollers. All later controller models have only digital face buttons.
Rumble is supported on some models of Xbox 360 controllers but not of Original Xbox controllers nor on
Xbox One controllers. As of writing the Xbox One’s rumble protocol has not been reverse engineered but
in the future could be supported.

3.17.1 Notes

The number of buttons/axes reported varies based on 3 things:


• if you are using a known controller
• if you are using a known dance pad
• if using an unknown device (one not listed below), what you set in the module configuration for “Map
D-PAD to buttons rather than axes for unknown pads” (module option dpad_to_buttons)
If you set dpad_to_buttons to N and you are using an unknown device the driver will map the directional
pad to axes (X/Y). If you said Y it will map the d-pad to buttons, which is needed for dance style games to
function correctly. The default is Y.
dpad_to_buttons has no effect for known pads. A erroneous commit message claimed dpad_to_buttons
could be used to force behavior on known devices. This is not true. Both dpad_to_buttons and trig-
gers_to_buttons only affect unknown controllers.

Normal Controllers

With a normal controller, the directional pad is mapped to its own X/Y axes. The jstest-program from
joystick-1.2.15 (jstest-version 2.1.0) will report 8 axes and 10 buttons.
All 8 axes work, though they all have the same range (-32768..32767) and the zero-setting is not correct
for the triggers (I don’t know if that is some limitation of jstest, since the input device setup should be
fine. I didn’t have a look at jstest itself yet).
All of the 10 buttons work (in digital mode). The six buttons on the right side (A, B, X, Y, black, white) are
said to be “analog” and report their values as 8 bit unsigned, not sure what this is good for.
I tested the controller with quake3, and configuration and in game functionality were OK. However, I find
it rather difficult to play first person shooters with a pad. Your mileage may vary.

Xbox Dance Pads

When using a known dance pad, jstest will report 6 axes and 14 buttons.
For dance style pads (like the redoctane pad) several changes have been made. The old driver would
map the d-pad to axes, resulting in the driver being unable to report when the user was pressing both
left+right or up+down, making DDR style games unplayable.
Known dance pads automatically map the d-pad to buttons and will work correctly out of the box.
If your dance pad is recognized by the driver but is using axes instead of buttons, see section 0.3 - Unknown
Controllers
I’ve tested this with Stepmania, and it works quite well.

3.17. xpad - Linux USB driver for Xbox compatible controllers 129
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Unknown Controllers

If you have an unknown xbox controller, it should work just fine with the default settings.
HOWEVER if you have an unknown dance pad not listed below, it will not work UNLESS you set
“dpad_to_buttons” to 1 in the module configuration.

3.17.2 USB adapters

All generations of Xbox controllers speak USB over the wire.


• Original Xbox controllers use a proprietary connector and require adapters.
• Wireless Xbox 360 controllers require a ‘Xbox 360 Wireless Gaming Receiver for Windows’
• Wired Xbox 360 controllers use standard USB connectors.
• Xbox One controllers can be wireless but speak Wi-Fi Direct and are not yet supported.
• Xbox One controllers can be wired and use standard Micro-USB connectors.

Original Xbox USB adapters

Using this driver with an Original Xbox controller requires an adapter cable to break out the proprietary
connector’s pins to USB. You can buy these online fairly cheap, or build your own.
Such a cable is pretty easy to build. The Controller itself is a USB compound device (a hub with three ports
for two expansion slots and the controller device) with the only difference in a nonstandard connector (5
pins vs. 4 on standard USB 1.0 connectors).
You just need to solder a USB connector onto the cable and keep the yellow wire unconnected. The other
pins have the same order on both connectors so there is no magic to it. Detailed info on these matters
can be found on the net (1 , 2 , 3 ).
Thanks to the trip splitter found on the cable you don’t even need to cut the original one. You can buy
an extension cable and cut that instead. That way, you can still use the controller with your X-Box, if you
have one ;)

3.17.3 Driver Installation

Once you have the adapter cable, if needed, and the controller connected the xpad module should be
auto loaded. To confirm you can cat /sys/kernel/debug/usb/devices. There should be an entry like those:

Listing 3.1: dump from InterAct PowerPad Pro (Germany)


T: Bus=01 Lev=03 Prnt=04 Port=00 Cnt=01 Dev#= 5 Spd=12 MxCh= 0
D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS=32 #Cfgs= 1
P: Vendor=05fd ProdID=107a Rev= 1.00
C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA
I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=(none)
E: Ad=81(I) Atr=03(Int.) MxPS= 32 Ivl= 10ms
E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl= 10ms

1 http://euc.jp/periphs/xbox-controller.ja.html (ITO Takayuki)


2
http://xpad.xbox-scene.com/
3
http://www.markosweb.com/www/xboxhackz.com/

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Listing 3.2: dump from Redoctane Xbox Dance Pad (US)


T: Bus=01 Lev=02 Prnt=09 Port=00 Cnt=01 Dev#= 10 Spd=12 MxCh= 0
D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS= 8 #Cfgs= 1
P: Vendor=0c12 ProdID=8809 Rev= 0.01
S: Product=XBOX DDR
C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA
I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=xpad
E: Ad=82(I) Atr=03(Int.) MxPS= 32 Ivl=4ms
E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl=4ms

3.17.4 Supported Controllers

For a full list of supported controllers and associated vendor and product IDs see the xpad_device[] array4 .
As of the historic version 0.0.6 (2006-10-10) the following devices were supported:

original Microsoft XBOX controller (US), vendor=0x045e, product=0x0202


smaller Microsoft XBOX controller (US), vendor=0x045e, product=0x0289
original Microsoft XBOX controller (Japan), vendor=0x045e, product=0x0285
InterAct PowerPad Pro (Germany), vendor=0x05fd, product=0x107a
RedOctane Xbox Dance Pad (US), vendor=0x0c12, product=0x8809

Unrecognized models of Xbox controllers should function as Generic Xbox controllers. Unrecognized Dance
Pad controllers require setting the module option ‘dpad_to_buttons’.
If you have an unrecognized controller please see 0.3 - Unknown Controllers

3.17.5 Manual Testing

To test this driver’s functionality you may use ‘jstest’.


For example:

> modprobe xpad


> modprobe joydev
> jstest /dev/js0

If you’re using a normal controller, there should be a single line showing 18 inputs (8 axes, 10 buttons),
and its values should change if you move the sticks and push the buttons. If you’re using a dance pad, it
should show 20 inputs (6 axes, 14 buttons).
It works? Voila, you’re done ;)

3.17.6 Thanks

I have to thank ITO Takayuki for the detailed info on his site http://euc.jp/periphs/
xbox-controller.ja.html.
His useful info and both the usb-skeleton as well as the iforce input driver (Greg Kroah-Hartmann; Vojtech
Pavlik) helped a lot in rapid prototyping the basic functionality.
4 http://lxr.free-electrons.com/ident?i=xpad_device

3.17. xpad - Linux USB driver for Xbox compatible controllers 131
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3.17.7 References

3.17.8 Historic Edits

2002-07-16 - Marko Friedemann <[email protected]>


• original doc
2005-03-19 - Dominic Cerquetti <[email protected]>
• added stuff for dance pads, new d-pad->axes mappings
Later changes may be viewed with ‘git log Documentation/input/xpad.txt’

3.18 Driver documentation for yealink usb-p1k phones

3.18.1 Status

The p1k is a relatively cheap usb 1.1 phone with:


• keyboard full support, yealink.ko / input event API
• LCD full support, yealink.ko / sysfs API
• LED full support, yealink.ko / sysfs API
• dialtone full support, yealink.ko / sysfs API
• ringtone full support, yealink.ko / sysfs API
• audio playback full support, snd_usb_audio.ko / alsa API
• audio record full support, snd_usb_audio.ko / alsa API
For vendor documentation see http://www.yealink.com

3.18.2 keyboard features

The current mapping in the kernel is provided by the map_p1k_to_key function:

Physical USB-P1K button layout input events

up up
IN OUT left, right
down down

pickup C hangup enter, backspace, escape


1 2 3 1, 2, 3
4 5 6 4, 5, 6,
7 8 9 7, 8, 9,
* 0 # *, 0, #,

The “up” and “down” keys, are symbolised by arrows on the button. The “pickup” and “hangup” keys are
symbolised by a green and red phone on the button.

3.18.3 LCD features

The LCD is divided and organised as a 3 line display:

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The Linux input driver subsystem, Release 4.9.0-rc1+

|[] [][] [][] [][] in |[][]


|[] M [][] D [][] : [][] out |[][]
store

NEW REP SU MO TU WE TH FR SA

[] [] [] [] [] [] [] [] [] [] [] []
[] [] [] [] [] [] [] [] [] [] [] []

Line 1 Format (see below) : 18.e8.M8.88...188


Icon names : M D : IN OUT STORE
Line 2 Format : .........
Icon name : NEW REP SU MO TU WE TH FR SA
Line 3 Format : 888888888888

Format description: From a userspace perspective the world is separated into “digits” and “icons”. A
digit can have a character set, an icon can only be ON or OFF.
Format specifier:

'8' : Generic 7 segment digit with individual addressable segments

Reduced capability 7 segment digit, when segments are hard wired together.
'1' : 2 segments digit only able to produce a 1.
'e' : Most significant day of the month digit,
able to produce at least 1 2 3.
'M' : Most significant minute digit,
able to produce at least 0 1 2 3 4 5.

Icons or pictograms:
'.' : For example like AM, PM, SU, a 'dot' .. or other single segment
elements.

3.18.4 Driver usage

For userland the following interfaces are available using the sysfs interface:

/sys/.../
line1 Read/Write, lcd line1
line2 Read/Write, lcd line2
line3 Read/Write, lcd line3

get_icons Read, returns a set of available icons.


hide_icon Write, hide the element by writing the icon name.
show_icon Write, display the element by writing the icon name.

map_seg7 Read/Write, the 7 segments char set, common for all


yealink phones. (see map_to_7segment.h)

ringtone Write, upload binary representation of a ringtone,


see yealink.c. status EXPERIMENTAL due to potential
races between async. and sync usb calls.

lineX

Reading /sys/../lineX will return the format string with its current value.
Example:

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The Linux input driver subsystem, Release 4.9.0-rc1+

cat ./line3
888888888888
Linux Rocks!

Writing to /sys/../lineX will set the corresponding LCD line.


• Excess characters are ignored.
• If less characters are written than allowed, the remaining digits are unchanged.
• The tab ‘t’and ‘n’ char does not overwrite the original content.
• Writing a space to an icon will always hide its content.
Example:

date +"%m.%e.%k:%M" | sed 's/^0/ /' > ./line1

Will update the LCD with the current date & time.

get_icons

Reading will return all available icon names and its current settings:

cat ./get_icons
on M
on D
on :
IN
OUT
STORE
NEW
REP
SU
MO
TU
WE
TH
FR
SA
LED
DIALTONE
RINGTONE

show/hide icons

Writing to these files will update the state of the icon. Only one icon at a time can be updated.
If an icon is also on a ./lineX the corresponding value is updated with the first letter of the icon.
Example - light up the store icon:

echo -n "STORE" > ./show_icon

cat ./line1
18.e8.M8.88...188
S

Example - sound the ringtone for 10 seconds:

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echo -n RINGTONE > /sys/..../show_icon


sleep 10
echo -n RINGTONE > /sys/..../hide_icon

3.18.5 Sound features

Sound is supported by the ALSA driver: snd_usb_audio


One 16-bit channel with sample and playback rates of 8000 Hz is the practical limit of the device.
Example - recording test:

arecord -v -d 10 -r 8000 -f S16_LE -t wav foobar.wav

Example - playback test:

aplay foobar.wav

3.18.6 Troubleshooting

Q Module yealink compiled and installed without any problem but phone is not initialized and
does not react to any actions.
A If you see something like: hiddev0: USB HID v1.00 Device [Yealink Network Technology Ltd.
VOIP USB Phone in dmesg, it means that the hid driver has grabbed the device first. Try to
load module yealink before any other usb hid driver. Please see the instructions provided
by your distribution on module configuration.
Q Phone is working now (displays version and accepts keypad input) but I can’t find the sysfs
files.
A The sysfs files are located on the particular usb endpoint. On most distributions you can do:
“find /sys/ -name get_icons” for a hint.

3.18.7 Credits & Acknowledgments

• Olivier Vandorpe, for starting the usbb2k-api project doing much of the reverse engineering.
• Martin Diehl, for pointing out how to handle USB memory allocation.
• Dmitry Torokhov, for the numerous code reviews and suggestions.

3.18. Driver documentation for yealink usb-p1k phones 135

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