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U4l01 Variables Expore

This document provides steps for an activity guide involving variables and operators. Students are asked to explore apps in Code Studio that track information or make decisions. They then evaluate expressions involving numbers, strings, and variables on sticky notes. Finally, they determine the values of variables at the end of code snippets by creating bags labeled with variable names.

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0% found this document useful (0 votes)
503 views6 pages

U4l01 Variables Expore

This document provides steps for an activity guide involving variables and operators. Students are asked to explore apps in Code Studio that track information or make decisions. They then evaluate expressions involving numbers, strings, and variables on sticky notes. Finally, they determine the values of variables at the end of code snippets by creating bags labeled with variable names.

Uploaded by

api-524141584
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Names:

Unit 4 Lesson 1 Activity Guide


Complete this with your partner in class

Step 1​: Explore the apps on ​Level 2-4 in Code Studio​.

Write down two examples where the app seems to be keeping track of a piece of information or
using it to make a decision:

● Example 1: How many times I click

● Example 2: When I buy a upgrade

Step 2​: Operators

Make a copy of the ​digital manipulatives​ and share with your


partner.
● On a sticky note, make one number and one string. The number should be on a yellow
sticky note, and the string on a pink sticky note. Paste a screenshot of your sticky note
below:
● On a sticky note, evaluate the expression on a sticky note.
Put your results on a sticky note. Paste a screenshot of your sticky note below:

● Evaluate each of the following on your sticky notes. Paste the results in the table below.
Be sure to use the appropriate color for the type of sticky note (number is yellow or string
is pink).
9

treehouse

your

3D

Step 3: ​ Variables
● The plastic bags are "variables." Make one variable with any name you like using your
digital manipulative​ and label a plastic bag with that name. Paste a screenshot of the
variable below:
● Evaluate these expressions. Make sure you pay attention to whether it evaluates to a
string or a number. Paste your sticky notes with your answers in the spaces provided:

12

beep
before

Step 4: ​ Variables in programs


● Give the values of the variables at the end of the program by creating bags with the
appropriate names and putting a sticky note in the appropriate bag. Take a screenshot
and paste your results below:

Code Value of Variables


00​ var pizza
01​ pizza ← ​3
02​ var tacos
03​ pizza ← ​“yum”
04​ tacos ← ​“the best”
● Give the values of the variables at the end of the program by creating bags with the
appropriate names and putting a sticky note in the appropriate bag. Take a screenshot
and paste your results below:

Code Value of Variables


00​ var zow
01​ var fly
02​ fly ← ​“to”​ + ​“day”
03​ zow ← ​4​ - ​1
04​ fly ← ​3​ * ​3
05​ zow ← ​4​ + ​“now”
● Give the values of the variables at the end of the program by creating bags with the
appropriate names and putting a sticky note in the appropriate bag. Take a screenshot
and paste your results below:
Code Value of Variables
00​ var fuzz
01​ var clip
02​ fuzz ← 5
03​ clip ← fuzz + 2
04​ fuzz ← clip + 1
05​ clip ← “gr” + fuzz
06​ fuzz ← fuzz + 1
07​ fuzz ← fuzz + 1
08​ fuzz ← fuzz + 1

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