Final Mil Done
Final Mil Done
1 INFORMATION LITERACY
WHAT DO I KNOW?
3. A broad term that covers processed data, knowledge derived from study, experience,
instruction, signals or symbols.
a. Information c. Media
b. Literacy d. Communication
5. Sets of essential skills and competencies that allow individuals to engage with media
and other information providers effectively.
a. Media and information literacy c. media and technology literacy
b. Information and technology literacy c literacy
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WHAT DO I REMEMBER?
Media- Are the physical objects used to communicate with or the mass
communication through physical objects such as radio, television, computers, film,
etc. It also refers to any physical object used to communicate messages.
Information- Is a broad term that covers processed data, knowledge derived from
study, experience, instruction, signals or symbols are called information
This two has a great influence in communication whereas the mention factors
can persuade, attract, boost emotions or informed individual who utilizes it.
In our time where media tools are easy to generate and obtained and people have
access to information in all ways, Literacy of both use of media and information is
inevitable, but what is literacy?
Literacy- Is commonly defined as the ability to read thus the UNESCO in 2003
defined Literacy as the ability to identify, understand, interpret, create,
communicate and compute, using printed and written materials associated with
varying contexts.
It involves a continuum of learning, wherein individuals are able to achieve
their goals, develop their knowledge and potential, and participate fully in their
community and wider society. Empowerment is an adjective term associated with
the word literacy; it empowered an individual to improve one’s health, income, and
their relationship with the world.
Media and information literacy are sets of essential skills and competencies that
allow individuals to engage with media and other information providers effectively,
as well as develop critical thinking and life-long learning skills to socialize and
become active citizens ( source: MIL policy and strategy guidelines by UNESCO 2013)
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The subject educate individual about the three salient components of literacy these
are:
Media Literacy: The ability to access, analyzes, evaluate, and create media in a
variety of forms. It aims to empower citizens by providing them with the
competencies (knowledge and skills) necessary to engage with traditional media and
new technologies.
How this three are related and how do they differ from each other?
( THE DIAGRAM IS BAED ON THIS YOUTUBE LINK: Venn Diagram of Media, Information, and
Technology Literacy | MEDIAI5LIT https://www.youtube.com/watch?v=JNX8O6d-BXk)
In conclusion these three when acquired is the ability to know, create, evaluate the
use of certain thing, it is also the mastery and understanding of the thing.
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What are the characteristics of a responsible media user and competent producer
of information?
As Media user and a producer of information, you and I are accountable on what
details or data are we going to deliver to our audiences that can be our friends,
families or even other people whom we don’t know, To show our literacy of such
mention components we should bear in mind this following Example of a Good
media and information literate.
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THE EVOLUTION OF
2 TRADITIONAL TO NEW MEDIA
WHAT DO I KNOW?
2. The Internet paved the way for faster communication and the creation of the
social network.
A. Industrial age C. Pre historic age
B. Information age D. Electronic age
4. People used the power of steam, developed machine tools, established iron
production, and the manufacturing of various products.
A. Pre historic Age C. electronic age
B. Industrial age d. New information age.
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WHAT DO I REMEMBER?
Media- Are the physical objects used to communicate with, or the mass
communication through physical objects such as radio, television, computers, film,
etc. It also refers to any physical object used to communicate messages.
Media literacy is the ability to access, analyze, evaluate, and create media in a
variety of forms. It aims to empower citizens by providing them with the competencies
(knowledge and skills) necessary to engage with traditional media and new technologies.
Acquiring the knowledge on how media tools evolve through time will allow us to
understand how delivery of information and communication develop.
Industrial Age (1700s-1930s) - People used the power of steam, developed machine tools,
established iron production, and the manufacturing of various products (including books
through the printing press)
TYPEWRITER 1800
TELEGRAPH TELEPHONE 187
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PRINTING PRESS FOR MASS PRODUCTION
Other Industrial age media
• Newspaper- The London
Gazette (1800)
• Telephone (1876)
• Motion picture
• photography/projection (1890
• Commercial motion pictures
(1913)
• Motion picture with sound
• Punch cards
Electronic Age (1930s-1980s) - The invention of the transistor ushered in the electronic
age. People harnessed the power of transistors that led to the transistor radio,
electronic circuits, and the early computers. In this age, long distance communication
became more efficient.
MAINFRAME COMPUTER OR
TRANSISTOR RADIO TELEVISION
LARGE ELECTRONIC COMPUTER
Information Age (1900s-2000s) - The Internet paved the way for faster communication and
the creation of the social network. People advanced the use of microelectronics with the
invention of personal computers, mobile devices, and wearable technology. Moreover,
voice, image, sound and data are digitalized. We are now living in the information age
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PORTABLE LAPTOP TABLET 1993
Broadcast Media - media such as radio and television that reach target audiences using
airwaves a transmission medium.
These are: TELEVISION, SATELLITE, MOBILE PHONES and MOVIES/FILMS
• New Media - content organized and distributed on digital platforms.
These are: INTERNET (INTERCONNECTED NETWORKS), SOCIAL MEDIA, COMPUTERS.
Media Convergence- using the following definitions:
• The co-existence of traditional and new media.
• The co-existence of print media, broadcast media (radio and television), the Internet,
mobile phones,
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As well as others, allowing media content to flow across various platforms.
• The ability to transform different kinds of media into digital code, which is then
accessible by a range
Of devices (ex. from the personal computer to the mobile phone), thus creating a digital
Communication environment
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MEDIA AND INFORMATION
3 SOURCES
WHAT DO I KNOW?
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D. Conceptualized, produced, and circulated around the globe as a vehicle for
communication.
10. Which of the following is an example of skills in determining accurate information?
A. Timeliness
B. Accuracy of information
C. Reliability
D. Value of information
WHAT DO I REMEMBER?
Authority of the source - Much of the information we gather daily do not come
from a primary source but are passed on through secondary sources such as
writers, reporters, and the like. Sources with an established expertise on the
subject matter are considered as having sound authority on the subject.
Timeliness - Reliability, accuracy, and value of information may vary based on the
time it was produced or acquired. While a piece of information may have been
found accurate, reliable, and valuable during the time it was produced, it may
become irrelevant and inaccurate with the passing of time (thus making it less
valuable). Other information may be timeless, proven to be the same in
reliability, accuracy, and value throughout history.
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TYPE OF MEDIA AND INFORMATION SOURCES
INDIGENOUS MEDIA
Indigenous - native; local; originating or produced naturally in a particular region.
• Indigenous knowledge - knowledge that is unique to a specific culture or society;
most often it is not written down.
• Indigenous communication - transmission of information through local channels or
forms. It is a means by which culture is preserved, handed down, and adapted.
• Indigenous media and information - original information created by a local group of
people. This also refers to content about indigenous peoples that may be distributed
through dominant forms of media or through forms of communication unique to their
people group.
Forms of indigenous media and their local examples:
a. Folk or traditional media
b. Gatherings and social organisations
c. Direct observation
d. Records - may be written, carved, or oral
e. Oral
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Skills in accessing information from libraries
Due to the wealth of information in a library, it is important to know the following:
• The access tool to use
• How the information being accessed may be classified
• The depth of details required--some libraries provide only an abstract of the topic
• More detailed information might require membership or some conformity to set rules
of the source (ex databases). c. Characteristics of libraries in terms of reliability.
Characteristics of libraries in terms of reliability, accuracy and value
Libraries of published books are often considered highly reliable, accurate, and valuable.
Books and documents from dominant sources are often peer reviewed. ISSN or ISBN
registration ensures that standards were followed in producing these materials.
INTERNET
Information found on the Internet may be quite varied in form and content. Thus, it is more
difficult to determine its reliability and accuracy. Accessing information on the Internet is
easy, but requires more discipline to check and validate. Factual and fictitious data are often
merged together. Sources always have to be validated.
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e. Check the site design and the writing style. Credible sources take time to make their
information accessible and easy to comprehend.
Skills in determining accurate information.
a. Look for facts.
b. Cross-reference with other sources to check for consistency.
c. Determine the reason for writing and publishing the information. Check if the author is
objective or leaning heavily on a certain point of view.
d. Check for advertising. Advertisers may use related information to market their product
Other alternative forms of communication and distribution have become popular. These
include social media, blogs, and flash mob performances. These alternative forms provide
greater freedom and power to ordinary individuals and are a quicker way of distributing
information. The downside is that a lot of the information being passed around is biased and
inaccurate.
Blogs- derived from the words web and log, consist of web entries by an individual,
displayed in reverse chronological order, providing commentary on something or an
articulation of a personal opinion, a recounting of life’s event or an elaboration of some
concept.
Wiki- is essentially an application that allows the modification, revision, extension
elaboration sometimes even deletion of its content. The most famous is the Wikipedia an
encyclopedia project that relies on global community of users to contribute for content
generation, revision and elaboration.
WHAT DO I KNOW?
1These are system of signs that when you put together create meaning
F. Semiotics B. Grammar of the Camera C .Codes D. Conventions
2 Include the language, dress or actions of characters, or iconic symbols that are easily
understood.
A. Technical Codes B. Grammar of the Camera C. Symbolic code
D . Written codes
5. People engaged in the process of creating and putting together media content to
make a finished media product.
A. Stakeholder B. Audiences C . Produces D .Messages
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WHAT DO I REMEMBER?
Media are the physical objects used to communicate with, or the mass
communication through physical objects such as radio, television, computers, film,
etc. It also refers to any physical object used to communicate messages
Media Literacy: The ability to access, analyze, evaluate, and create media in a variety
of forms. It aims to empower citizens by providing them with the competencies
(knowledge and skills) necessary to engage with traditional media and new
technologies.
The first principle in media literacy is that all media is Constructed, today’s
capacities of the human mind aided by technology enable the process called
Construction of media and information, the media employ more than words to
construct a more complex reality of society Film and broad cast communication use
the language of the camera, the tools and techniques of editing , and the power of
words- as dialogue and narration- to capture the world of a story, deliberately
making choices on what and what not to include, what to highlight and what should
serve as backdrop. The process of construction requires the exercise of deliberate
choice, what tools to use, what to include and what to not include, what structure to
create, as well as how to harness creativity and design elements to make the work
more appealing to its audiences.
Terms to remember:
Language - pertains to the technical and symbolic ingredients or codes and
conventions that media and information professionals may select and use in an
effort to communicate ideas, information and knowledge.
Media Languages - codes, conventions, formats, symbols and narrative structures
that indicate the meaning of media messages to an audience. W
All media messages are constructed using particular set of codes and conventions:
Codes- Are systems of signs that when put together create meaning.
Semiotics - study of signs.
Symbolic codes include the language, dress or actions of characters, or iconic
symbols that are easily understood.
For example, a red rose may be used symbolically to convey romance, or a clenched
fist may be used to communicate anger
Written codes - use of language style and textual layout (headlines, captions, speech
bubbles, language style, etc. )
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Headlines Caption Bubble speech
Technical codes include sound, camera angles, types of shots and lighting. They may
include, for example, ominous music to communicate danger in a feature film, or
high-angle camera shots to create a feeling of power in a photograph.
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MEDIUM CLOSE UP SHOT - a
CLOSE SHOT - full-screen shot of
shows a a subject’s face
subject down showing the finest
to his/her nuances of
chest/waist expression
EXTREME
CLOSE UP
SHOT - a shot
of a hand,
eye, mouth,
or any object
in detail
Point of View
OVER-THE-SHOULDER SHOT -
Often used in dialogue scenes, a REACTION SHOT - Short
frontal view of a dialogue shot of a character’s
partner from the perspective of response to an action
someone standing behind and
slightly to the side of the other
partner, so that parts of both
can be seen
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REVERSE-ANGLE SHOT - a shot INSERT SHOT - A detail shot which quickly
from the opposite perspective gives visual information necessary to
understand the meaning of a scene
Camera Angles
AERIAL SHOT
HIGH-ANGLE SHOT
- Shows people or LOW-ANGLE SHOT -
objects from above BELOW SHOT - Shows
higher than eye level people or objects from
below, lower than eye
level
EYE-LEVEL SHOT -
STRAIGHT-ON ANGLE -
Views a subject from the
level of a person’s eye
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Camera Movements
Convention - In the media context, refers to a standard or norm that acts as a rule
governing behaviour
• Messages - the information sent from a source to a receiver.
• Audience - the group of consumers for whom a media message was constructed as
well as anyone else who is exposed to the message.
• Producers - People engaged in the process of creating and putting together media
content to make a finished media product.
• Other stakeholders - Libraries, archives, museums, internet and other relevant
information providers.
Codes and conventions are in fact more complex and elaborate concepts because
they are tied up to the concept of GENRE
Genre- is a French word which means kind or class
Primary Genres that media and information industry consider the following:
News- Stories that have critical importance to community and national life
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Journalist- people trained to report news to an audience, are expected to be
objective, comprehensive and bia- free.
Sub Genres in Delivering news:
HARD OR STRAIGHT NEWS- is what usually found on the first page of a news paper
make up the headline of a regular episode of primetime news.
Elements: Seriousness- means topic or issues that are critical to the lives of the
community and the body politics.
Timeliness- means stories that cover current events
Since the hard news is considered critical to the life of a community or the entire
nation. Journalist usually invoke the notion of Objectivity- a guiding principle which
is considered fair, balance and impartial stance when retelling the events, free of
judgement and without interpretation.
Inverted Pyramid
Other
relevant
informatio
n
The inverted pyramid seems to be the acceptable structure of the news story that is
told objectively with the base on top and the narrowest and the pointed section at
the bottom. Thus the lead paragraph opens with the very general recounting of the
story unpacking widely acceptable 6 w’s – 1. Who was involved 2. What happened 3.
Where did it happen 4. Why did it happen,5. when did it happen 6. how did it
happen.
It also accepted protocol that if a story is about some conflict, the two opposing
sides should be well represented.
The third person point of view- is the accepted manner of telling the story, this only
means that the journalist should be involved in any manner.
Chargen- in television news reporting, by virtue of the camera presents a separate
set of protocols by the use of character generator or a device that incorporates text
in the television screen, is required to introduce succinctly gist of the story. The
camera angle should also be eye level at that very moment the broadcast journalist
is introducing story to the television audience.
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SOFT NEWS- Also called human interest stories
Features- Extensions of soft news in a sense that the human interest angle is played
up and presented in a longer and elaborate manner.
In the United States, the genre has been called Literary Journalism: Journalism
speaks of objectivity and a commitment to standards of accuracy while literary
implies enjoying liberties with language as its defining characteristic.
EDITORIALS AND OPINION- More commonly called as columns, these opinions
articles and editorials express an individual or organizational point of view, in the
case of editorials it expresses the editorial committee’s stand on a very specific issue
or a specific person or entity .
INVESTIGATIVE REPORT- focuses on finding, reporting, and presenting news which
the authorities try to conceal.
ADVERTISEMENTS- Are messages created to sell a product or a service.
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Program title
Target audience
Suggested time slot
Length in minutes
Brief outline ( 2-3 sentences)
Outline running order
Structure ( if applicable)
Program conceit or what makes this format stans out from other programs
and competitors
Sample segments if applicable
Suggested presenters, talents or actors.
Location or if shot in the studio the set design
Marketing plans.
WHAT DO I REMEMBER
Media languages are constructed messages bound to be delivered in
different type of audiences, producers make us of different genres based on the type
of audiences it will cater and apply various templates or formats to make it more
realistic that can maybe adapted internationally or created locally. Invention of such
media languages makes it easier to communicate or transmit the messages for us
the audiences. “The first step in becoming media and information literate is to
understand how information, ideas and meaning are communicated through and by
various media and other information providers, such as libraries, archives, museums
and the internet
REFERENCES:
Maria Jovita E. Zarate, Media and informartion literacy, REX books store 856 Nicanor
Reyes, Sr. St. 1977C. M Recto Avenue Manila, Philippines www.
Rexpublishing.com.ph
Commission on Higher Education Chairperson: Patricia B. Licuanan,2016 Ph.D.
Teaching Guide for Senior High School MEDIA AND INFORMATION LITERACY, office
address: 4th Floor, Commission on Higher Education,C.P. Garcia Ave., Diliman,
Quezon City Telefax: (02) 441-0927
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LEGAL, ETHICAL, AND SOCIETAL ISSUES
5 IN MEDIA AND INFORMATION
WHAT DO I KNOW?
1. Owners have the right to control the reproduction of their work, including the
right to receive payment for that reproduction
A. Plagiarism B. Digital divide C. Copyright D. Cyber bullying
2. An economic inequality between groups in terms of access to, use of, or
knowledge of ICT.
A. Digital divide B. Copyright C. Plagiarism D.Cyber bullying
3. Bullying that takes place online, or using electronic technology such as cell
phones, computers, and tablets over communication tools including social media
sites, text messages, chat, and websites.
A. Digital divide B. Plagiarism C. Cyber bullying D. Copy right
4. It aims to address legal issues concerning online interactions and the Internet in
Which of the following is an example of skills in determining accurate
information?
A. Cybercrime law RA 10175 C. Cybercrime law RA 29175
B. Cybercrime law RA 29178 D. Cyber crime law RA 19378
5. The representation of that author's work as one's own, as by not crediting the
original author.
A. Copyright B. Plagiarism C. Digital divide D. Cyber bullying
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WHAT DO I REMEMBER?
Media literacy is the ability to access, analyze, and respond to a range of media (
Sargant 2004, 28)
Media and information literacy are sets of essential skills and competencies that
allow individuals to engage with media and other information providers effectively, as well
as develop critical thinking and life-long learning skills to socialize and become active
citizens ( source: MIL policy and strategy guidelines by UNESCO 2013)
• Copyright - a legal device that gives the creator of a literary, artistic, musical, or other
creative work the sole right to publish and sell that work. Copyright owners have the right to
control the reproduction of their work, including the right to receive payment for that
reproduction. An author may grant or sell those rights to others, including publishers or
recording companies. Violation of a copyright is called infringement.
• Plagiarism - an act or instance of using or closely imitating the language and thoughts of
another author without authorization; the representation of that author's work as one's
own, as by not crediting the original author.
• Cyber Bullying - bullying that takes place online, or using electronic technology such as
cell phones, computers, and tablets over communication tools including social media sites,
text messages, chat, and websites. Examples of cyber bullying: text messages or emails
composed to insult or demean; rumors or false statements spread by email or posted on
social networking sites; and humiliating photos, videos, websites, or fake profiles
deliberately shared across social media.
• Computer addiction - the excessive use of computers to the extent that it interferes with
daily life. This excessive use may for example interfere with work or sleep, result in
problems with social interaction, or affect mood, relationships, and thought processes.
• Digital divide - an economic inequality between groups in terms of access to, use of, or
knowledge of ICT. The divide within countries (such as the digital divide in the United States)
can refer to inequalities between individuals, households, businesses, and geographic areas
at different socioeconomic (and other demographic) levels. The Global digital divide
designates countries as the units of analysis, and examines the divide between developing
and developed countries on an international scale.
Responsible digital citizenship can be defined as the set of appropriate social norms and
behavior with regard to the use of the internet. Evaluating extent of responsible behaviorin
the internet involves looking into several domains of information technology.
(Digitalcitizenship.net (2016) provides us with some useful discussion on ideal situations and
what else needs to be done.
Digital Access
The ideal situation is that all have full electronic participation in society; however,
this is not the case, as poverty and social exclusion, among others, limit the access of a
significant fraction in the Philippine society. Low bandwidth and expensive internet rates are
just some of the constraining elements. Responsible digital citizenship should advocate for
the increased access to information technologies.
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Digital Communication- Involves the electronic exchange of information through various
platforms and channels. Information technology has hastened and facilitated exchange of
information, what needs to be addressed is the responsible use of communication
platforms, including a consideration of how information exchanges will benefit communities
and of course, society at large.
Digital commerce- involves the sale and purchase of goods and services using digital
platforms in the internet and mobile phones. This is a growing branch of the economy so
much so that even the bureau of internal Revenue is still not yet decided on how to monitor
these individuals and entities doing retail online businesses online. However, it must also
note that the unregulated nature of transactions in the internet has also given rise to
transactions that are in conflict with both local and international laws. Responsible digital
citizenship also entails contributing to the responsible and the legal use of the internet for
economic activities.
Digital Etiquette- Commonly regarded as appropriate and respectful behavior when using
information technologies. It covers the proper use of language, especially in an environment
that relies much on the written word as well as we would like our feelings to be considered.
This are should also be concerned with the relationships we build with fellow digital citizens
one occasioned by humility, fairness, and open mindedness.
Digital law- covers the legal environment that informs that informs and guides the users
about the ethical ad productive use of technology, defined as abiding with the laws of
society.
In the Philippines we can refer to the Magna Carta for internet Freedom which is a crowd
sourced document. It was the product of the intense advocacy on the ground and legislative
lobbying after significant sectors of society reacted to the constraining or say undemocratic
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provisions of the Republic Act. No. 10175 otherwise known as “ An act Defining Cybercrime,
providing for the prevention, investigation, suppression and the imposition of penalties
therefore and for other purposes “ it was filed in the senate to repeal the aforementioned
law by senator Miriam D. Santiago and if passed would remarkably upscale safeguards for
freedom of expression online.
Digital wellness – this covers protection of users from what could be potentially deleterious
to their physical, physiological and even psychological wellbeing. Eye safety, repetitive stress
syndrome and sound ergonomic practices are just some of the things that are compromised
when we deal with the technological devices; Digital citizenship includes the promotion of
the wellbeing of technology users, and the prevention of technological innovations that will
potentially compromise the health of its users.
Digital Security- this are covers the entire gamut of safety precautions that information
technologies invoke- from virus protection to data protection, as technologies grow and
evolve into something more complex, the need for security systems become even more
compelling.
Free Expression
Section 4(c) limits State use of prior restraint or subsequent punishment in relation to
Internet-related rights only upon a judicial order conforming with provisions laid out in
Section 5, and only under certain circumstances. Section 4(d) protects persons from being
forced to remove content beyond their means or control, specifically addressing mirrored
and archived content.
Although free expression is protected, Section 52 places limits on certain types of speech
“inimical to the public interest”:
Internet libel: defined as “public and malicious expression tending to cause the
dishonor, discredit, or contempt of a natural or juridical person, or to blacken the
memory of one who is dead, made on the Internet or on public networks”;
Hate speech: defined as “public and malicious expression calling for the commission
of illegal acts on an entire class of persons, a reasonably broad section thereof, or a
person belonging to such a class, based on gender, sexual orientation, religious belief
or affiliation, political belief or affiliation, ethnic or regional affiliation, citizenship, or
nationality, made on the Internet or on public networks” and;
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Child pornography.
Atypically, the definition of Internet hate speech is incredibly limited, with the Act stating
that it shall not lie if the expression “does not call for the commission of illegal acts on the
person or class of persons that, when they are done, shall cause actual criminal harm to the
person or class of persons, under existing law” and if it “does not call for the commission of
illegal acts posing an immediate lawless danger to the public or to the person who is the
object of the expression.”
Universal access
While Section 5 explicitly promotes universal access to the Internet, Section 5(b) allows for
the suspension of an individual’s Internet access as an accessory to other penalties upon
conviction of certain crimes, with certain checks and balances.
Remarkably, Section 5(e) prevents persons or entities offering Internet access for free or for
a fee (including hotels, schools, and religious groups) from restricting access to the Internet
or limiting content that may be accessed by guests, employees or others “without a
reasonable ground related to the protection of the person or entity from actual or legal
threats, the privacy of others who may be accessing the network, or the privacy and security
of the network as provided for in the Data Privacy Act of 2012 (RA 10173) or this Act.”
Innovation
Section 7 addresses the right to innovation, allowing for State protection and promotion of
innovation, and prohibiting persons from restricting or denying “the right to develop new
information and communications technologies, without due process of law...”
With certain exceptions provided for in the Intellectual Property Code, Section 7(b) states
that “no person shall be denied access to new information and communications
technologies, nor shall any new information and communications technologies be blocked,
censored, suppressed, or otherwise restricted, without due process of law or authority
vested by law.” Innovators are also protected from liability for the actions of users.
Right to Privacy
Section 8 provides for State promotion of the protection of the privacy of data, with Section
8(b) providing the right of users to employ encryption or cryptography “protect the privacy
of the data or networks which such person owns or otherwise possesses real rights over.”
Section 8(d) guarantees a person’s right of privacy over his or her data or network rights,
while 8(e) requires the State to maintain “appropriate level of privacy of the data and of the
networks maintained by it.”
Section 9 refers to the protection of the security of data and 9(b) guarantees the right of
persons to employ means “whether physical, electronic or behavioral” to protect the
security of his or her data or networks.
Sections 9(c) and (d) refer to the rights of third parties over private data, requiring a court
order issued in accordance with Section 5 of the Act to grant access, and preventing third
parties from being given property rights to the data accessed.
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Intellectual property
Section 10 protects intellectual property online in accordance with the existing Intellectual
Property Code of the Philippines (RA 8293). 10(c) prevents Internet service providers and
telecommunications entities from gaining intellectual property rights over derivative
content that is the result of “creation, invention, innovation, or modification by a person
using the service provided by the Internet service provider, telecommunications entity, or
such person providing Internet or data services.”
Section 39 addresses fair use, declaring that “the viewing, use, editing, decompiling, or
modification, of downloaded or otherwise offline content on any computer, device, or
equipment shall be considered fair use” with certain provisions.
Section 48 deals with intellectual property infringement, with 48(a)(ii) notably defining the
“non-attribution or plagiarism of copyleft content” as defined in section 38 as infringement.
Other Areas
In addition to the sections detailed above, the Act covers a range of other issue areas,
including hacking, cybercrime, and human trafficking. The Act also creates an Office of
Cybercrime within the Department of Justice to be designated as the central authority in
enforcement of the Act. Notably, special courts in which judges are required to have
specific expertise in computer science or IT are also designated to hear and resolve all cases
brought under the Act.
SOURCE: https://www.eff.org/deeplinks/2013/07/brief-analysis-magna-carta-philippine-
internet-freedom
Maria Jovita E. Zarate, Media and informartio literacy, REX books store 856 Nicanor Reyes,
Sr. St. 1977C. M Recto Avenue Manila, Philippines www. Rexpublishing.com.ph
Commission on Higher Education Chairperson: Patricia B. Licuanan,2016 Ph.D. Teaching
Guide for Senior High School MEDIA AND INFORMATION LITERACY, office address: 4th Floor,
Commission on Higher Education,C.P. Garcia Ave., Diliman, Quezon City Telefax: (02) 441-
0927 / E-mail Address: [email protected]
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OPPORTUNITIES, CHALLENGES,
AND POWER OF MEDIA AND
6 INFORMATION
WHAT DO I KNOW?
2. Defined as the set of appropriate social norms and behavior with regard to
the use of internet.
c. Digital citizenship c. Empowerment
d. Media and information literacy d. internet citizenship
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5. Which of the following best described the challenges of media and
information in terms of Education?
A. Promote laziness, constant access also puts a lot of pressure on servers,
requiring constant upgrades and regular maintenance around cyberspace.
B. Despite thriving as an industry, the media remains vulnerable to
economic threats
C. As a developing country, the governments concentrate on solving
problems like poverty, unemployment, lack of proper healthcare, and
access to education.
D. Providing actors more and better information with which make decisions
and improving stability.
WHAT DO I REMEMBER?
Magna Carta for Internet freedom or MCPIF was filed a house bill No. 1086 by
Congresswoman Kimi Conjuangco and as senate Bill. No. 53 by Senator Miriam
Defensor Santiago. It must be noted that it is a crowd sourced document, drawing
much from the inputs of internet users who actively participated in the lobby against
the repeal of Cybercrime Prevention act .of 2012, other wise known as Republic act
. 10175.
Empowerment
Is the idea of power, It is hinged on the idea that power can change, that the
ownership of power can shift from one entity to another. It also possible because
power can expand or diminish as the case maybe.
That is what media literacy education is all about – to cultivate power inside you. In
other words to cultivate power inside you, so you do not become more passive
recipients of media and information text, but active users, consumers and even
active producers of media and information text instead.
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Media and information technologies are dominant forces in society in much the same
way as education and economic institutions have promoted democracy. Information
technologies have recently been considered as an equalizing ingredient, promoting access
to information, even education and enabling society in various ways, from increased access
and contribution to information and knowledge, to participating in political and cultural life
through online communities: take a look back to our previous lesson about digital
citizenship (WEEK 5: LEGAL, ETHICAL, AND SOCIETAL ISSUES IN MEDIA AND INFORMATION )
The media and information can function to strengthen and enrich the connections between
citizens and intermediary organization including political parties, social movement as well as
the economy, the spread of new freedoms and extent of frontiers of freedom that the
public authorities have often attempted to control: religious, freedom, gender, ethnicity and
sexual freedoms based on social and cultural identities.
Challenges: It is something new and difficult which requires great effort and
determination.
Power: 'Media power' means here the concentration of symbolic power in media
institutions, particularly those of television, radio and the press (the common-sense
definition of 'the media'), although the long-term impact of new media on media power is
considered.
Media and Information in Economy
Economic Impact
Economic actors need accurate and timely information to allocate resources efficiently,
investors and other groups increasing value and demand a governance-monitoring role
from the media. A free and independent press can provide information and monitoring
to the economic policy development process leading to more effective economic
policies. It can also reduce political risk and increase good governance- conditions that
are important for robust economic development.
Media improves the efficiency of the economy by providing actors more and better
information with which make decisions and improving stability.
The economics of media can be explained in the simple equation Ratings= Revenues. As a
commercial industry, the media earns profit through advertisement. Advertisers pay for air-
time or ad-space in media platforms to reach or to promote their goods or services to the
media’s audience. Advertisers are more likely to invest if there is a high volume of
consumers patronizing the media programs or content or if their target market is among
those consumers.
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Ratings
Is a colloquial term for audience measurement that influence timing, placements, and
markets for media content and advertising? (Balnaves, O’Regan, & Goldsmith, 2011) Ratings
determine the number of people who watches, listens to or reads a particular content.
Revenues
The business dictionary defines revenue as income generated from the sale of goods or
services, or any other use of capital or assets, associated with the main operations of an
organization before any costs or expenses are deducted.
The Opportunity
The Philippine media is a great asset in the country’s economy. In fact the Philippines
Star reported that in the year 2010 alone, the creative or copyright-based industries
contributed P661.23 billion to the Philippines economy.
The Challenges
The existence of cheap or even free digital technologies like torrent downloading makes
piracy even more attractive to consumers.
Media and information have made a radical impact in education. Learning has never
been easier and at the same time more complicated than it is today in the age of media and
information.
The Opportunity
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The convenience, abundance, and interconnection, aspects of media and information for
education are opportunities worth taking advantage of.
The Challenge
The overwhelming amount of content to but found online requires the tedious process of
sorting through unnecessary or unrelated content to one’s research. As challenging as it
may be, it is necessary. Allowing anyone with access to the internet to contribute to the
network of information raises credibility and authenticity issues.
The society is heavily influenced by media and information. It is no surprise then that
media and information have been linked to social changes. Oxford bibliographies referred to
the social change as a significant alteration of social structure.
The Opportunity
Among the first to realize the possible positive applications of the media and
society’s co-dependent relationships were Daniel Lerner and Wilbur Schramm. In their
perspective works, The Passing of Traditional Society (1958) and Mass Media and National
Development (1964) served as the founding texts of development communication according
to University of Pennsylvania (UPenn). Development communication uses communication to
aid in the development of society. One practical application of this is community-based
media programs. Through information dissemination, promotion of development
advocacies, and providing a medium for social interaction among communities, these types
of programs pave the way for a positive social change.
The Challenge
Media and information have the power to sway society’s beliefs and perception.
People have the tendency to receive data from the media and accept it as fact right away
without conducting due diligence.
Politics regulates the media industry. They enforce the rules and regulations
governing the media industry as prescribed in a country’s current political system. It is for
this reason that the nature of media varies from country to country.
The Opportunity
The interrelationship between media and politics provides a fair foundation in nth
function of media as a source of information. Provisions in the law like the Freedom of
Information Bill which mandates the release of public documents to those who require it
benefits the media in their access to information and the government in its war against
corruption (The Official Gazette)
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The Challenge
The shortage of government funding, not to mention the lack of projects and programs, that
help cultivate creativity – which is the core of media – prevent the media industry in
reaching its potential for success. Even the weak enforcement of certain laws to protecting
the media exposes them to threats that could have damaging repercussions on the industry.
Cybercrime: criminal activity or a crime that involves the Internet, a computer system or a
computer technology
Copyright Infringement: It is the use of works protected by copyright law without
permission, infringing certain exclusive rights granted to the copyright holder, such as the
right to reproduce, distribute, display or perform the protected work, or to make derivative
works.
Identity Theft: It is the deliberate use of someone else's identity, usually as a method to
gain a financial advantage or obtain credit and other benefits in the other person's name,
and perhaps to the other person's disadvantage or loss.
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CURRENT AND FUTURE TRENDS
7 OF MEDIA AND INFORMATION
WHAT DO I KNOW?
36
5. Eye tracking technology is functional exempt from?
A. Law enforcement – lie detection
B. Seeing building schematics and locations of others
C. Using screen icons and a blink here or a gaze there. Say goodbye to the
mouse and keyboard.
D. Airport security – identifying suspicious behaviour, e.g. to catch terrorists
before they strike
WHAT DO I REMEMBER?
Eye tracking technology -- Eye tracking technology measures eye positions and movements
which are analysed through computer applications. Future laptops, smartphones and tablets
could contain thousands of tiny imaging sensors built into the display screen. Eye tracking
technology could have many possible applications, including:
• Law enforcement – lie detection
• Airport security – identifying suspicious behaviour, e.g. to
catch terrorists before they strike
• Retail – recording, monitoring and analysing consumer
behaviour to ‘tailor’ marketing to individuals
• Safety - alerting and awakening a drowsy or distracted
driver would save many lives
• Health care – assisting people with disabilities or paralysis
to communicate (laptop) and improve mobility (electric wheelchair)
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• Human-computer interaction – using screen icons and a blink here or a gaze there. Say
goodbye to the mouse and keyboard.
• Internet glasses! -- Technology that can display images directly onto our retinas while not
blocking our sight is being developed. This technology can be used in eyeglasses and have
uses ranging from e-Gaming to military defense. In the next 10-20 years experts predict that
Internet glasses will replace Smartphones. Imagine these viewing experiences:
• Seeing building schematics and locations of others
(especially useful for security or fire fighters)
• Giving a speech while information is streamed to your
eyeglasses in real time
Receiving turn by turn directions as you walk toward
your destination
• Viewing virtual recipes while cooking without losing
your rhythm
• Walking down the street, seeing one of your friends show up "on screen" 2 blocks and 1
cafe away
These emerging trends and technologies comprise the promise of a much better digital
world where every individual could easily access, manipulate, checked and scrutinize
informations in an accurate and rapid way likewise in education. Learning became more
widely accessible to massive audience for different ages, race and continent that deduce
information literacy as a full right. This is termed as MOOC
MOOC- Massive Open Online Courses. These are pick up from earlier models of distance
learning, when students sought their education, without ever stepping into a classroom
through postal correspondence. In this model, class requirements were fulfilled by sending
learning materials, assignments, and test back and forth by mail.
The internet is obviously better suited for distance learning, for it allows the teacher,
student, and classmates to interact, real time or other wise through chats, video
conferencing, message boards, and wikis ( a web app that allows collaborative modification
form the browser EX. Wikipedia) and “distance” here can mean staying at home while
attending class in a universities abroad like MIT, Harvard, Australian national University,
Kyoto University and Hongkong University. Course materials can be automated, uploaded,
Expanded, and revised easily. Originally produced or sourced multimedia learning materials
can be used and linked. MOOC allow a certain degree of flexibility for self directed and self
paced learning. Even those who may be busy with “day jobs” But are intensely interested in
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certain subject matters are not barred from enrolling, since distance learning provides
leeway for efficient time management. Most significantly MOOC’s provides opportunities
for people to upgrade their skills, expand their qualifications, and grow. Some MOOC
providers like courser, edX, and stanfford online offer courses for free. There are no more
excuses.
WHAT SHOULD I REMEMBER?
The Current and Future trends in media and information tend to acknowledge the
demand for a far more better and accessible living, this may be vital in the field of education
where MOOC’s are introduced to encourage many individual to obtain learning on their own
pace.
REFERENCES:
Commission on Higher Education Chairperson: Patricia B. Licuanan,2016 Ph.D. Teaching
Guide for Senior High School MEDIA AND INFORMATION LITERACY, office address: 4th Floor,
Commission on Higher Education,C.P. Garcia Ave., Diliman, Quezon City Telefax: (02) 441-
0927 / E-mail Address: [email protected] p. 85-87
Patrick F. Campos, From Cave to Cloud media and information literacy for today, The
Phoenix House Inc. 927Quezon Ave.,Quezon City Tel. Nos.:375-1640/410-7635 Fax No.: 376-
4145 Email Address: [email protected] ,2016 p. 159
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TEXT, VISUAL AND AUDIO
8 INFORMATION AND MEDIA
WHATSHOULD I EXPECT?
At the end of the lesson the learner are expected to:
e. Describe the different Dimensions of each type of information and media
f. Analyze how the different dimensions are formally and informally produced,
organized and disseminated.
g. Produce a Creative based, visual based , audio based, motion based and
manipulative presentation using design principle and elements.
WHAT DO I KNOW?
WHAT DO I REMEMBER?
Current and future trends of technology refers to the advances that are envision to shape
the daily life of human being, emerging advances such as internet glass, haptic technology
are just an examples of how a simple mobile phone can be as upgraded as it expected it to
be. Easy access and retrieval of salient information are absolute and accurate.
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WHAT DO I NEED TO KNOW?
• Formal text-based materials are created and distributed by established institutions (such
as publishing companies, news agencies, etc.) and go through a rigorous process of editing
or evaluation and are usually governed by censorship of the state.
• Informal text-based materials, on the other hand, come from personal opinions or views
on different issues, processes, etc.
Text can be as short such as a single sentence or phrase, or they can be as lengthy as
news articles or investigative reporting. No matter how brief or lengthy, however, a text is
always carefully written with the intent of sending a very specific message to the target
audience. In our exposure to text media and information, we can either be a consumer or a
producer of content. As a consumer, these are the questions that you need to ask with
regards to the content of
Text media and information:
• Who or what institution is sending this message?
• What techniques are used to attract and hold attention?
• What is the language used by the writer?
• What views are represented? Are they balanced?
• How might the message be interpreted in different ways?
• What is omitted, slurred or added in the message?
As a producer of text media and information, we need to review the media and
Information design framework: target audience, author or sender, key content,
Purpose, form/style and format.
Text as visual
a. Typeface (also called font, font type, or type) refers to the representation or style of a
Text in the digital format. A typeface is usually comprised of alphabets, numbers,
punctuation marks, symbols and other special characters. When fonts are installed in the
computer, they usually come in file formats such as True Type Font (.ttf), Open Type Font
(.otf), etc.
In the absence of images or drawings, text is the easiest way of communicating to your
Audience. The use of various font types can express different emotions or meaning.
Types of Typefaces:
- connotes formality and readability in large amount of texts. This font
is usually used for the body text of books, newspapers, magazines
and research publication. Also, serif fonts give a classic or elegant look when
used for title or heading. Examples: Times New Roman, Garamond, Baskerville
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- brings a clean or minimalist look to the text. This font is
used for clear and direct meaning of text such as road signage, building directory or
nutrition facts in food packages. Also, sans serif fonts give a
modern look and is used primarily in webpage design. Examples: Arial, Helvetica,
Tahoma, Verdana, Calibri
3. Proximity - refers to how near or how far are the text elements from each other.
When two things are closely related, we bring them close ogether. Otherwise, we
put text elements far from each other. For example, the main title and subtitle are
usually placed close to each other.
4. Alignment - refers to how the text is positioned in the page. This can be left, right,
center or justified.
5. Organization - refers to a conscious effort to organize the different text elements
in a page. Organization ensures that while some text elements are separated
from each other (based on the principle of proximity), they are still somehow
connected with the rest of the elements in the page.
Keypoint : When there are many elements needed to fit in a page, start by creating a
framework or a compartment for the elements. Divide the space by creating lines
across the page, making it look like a cabinet with various space sizes. Once you are
done compartmentalizing, you can place the different text elements on the boxes.
6. Repetition- concerns consistency of elements and the unity of the entire design.
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Repetition encourages the use of repeating some typefaces within the page.
Keypoints When several typefaces are used on a page, it might distract the audience
and fail to communicate what you want them to get from the content. To strike a
balance, do not also use just a single typeface for a visual design product.
7. Contrast- creates visual interest to text elements. Contrast is achieved when two
elements are different from each other.
Keypoint- When you place a white text on a very light yellow background, contrast
is not achieved and the textwill be difficult to read, but when you put a white text on
a dark brown background, contrast is created. Contrast can be achieved in various
ways, by joining the following elements: large font with a small font, serif and sans
serif, thin elements with thin elements, cool color and
warm color.
VISUAL MEDIA AND INFORMATION – materials, programs, applications and the like
that teachers and students use to formulate new information to aid learning
through the use, analysis, evaluation and production of visual images.
Types of visual media
photography,
video,
screenshots,
infographics,
data visualization
(charts and graphs)
comic
strips/cartoons,
memes, visual note-
taking
Formally and informally produced visual media – visual media produced by formal
organizations such as schools, government, and established media/publishing
outfits are considered formally produced. Other visual
media are considered informally produced.
Visual design elements - the building blocks or basic units in the construction of a
visual image.
The Design Elements are:
a. Line – describes a shape or outline. It can create texture and can be thick or thin.
Lines may be actual, implied, vertical, horizontal, diagonal, or contour lines.
b. Shape – usually a geometric area that stands out from the space next to or around
it, or because of differences in value, color, or texture. Shape may also be organic.
c. Value – the degree of light and dark in a design. It is the contrast between black
and white and all the tones in between. Value can be used with color as well as black
and white. Contrast is the extreme changes between
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values.
d. Texture – the way a surface feels or is perceived to feel. Texture can be added to
attract or repel interest to a visual element. Visual texture is the illusion of the
surfaces peaks and valleys, resulting in a feeling of smoothness or roughness in
objects.
e. Color – determined by its hue (name of color), intensity (purity of the hue), and
value (lightness or darkness of hue). Color and color combination can play a large
role in the design. Color may be used for emphasis, or
may elicit emotions from viewers. Color maybe warm, cool, or neutral. It plays a
major role in our visual perception, as it influences our reactions about the world
around us. It is therefore important to create color palettes that evoke the
appropriate audience reactions. Color has three properties.
f. Form – a figure having volume and thickness. An illusion of a 3-dimensional object
can be implied with the use of light and shading. Form can be viewed from many
angles.
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Contrast – offers some change in value creating a visual discord in a composition.
Contrast shows the difference between shapes and can be use as a background to
bring objects out and forward in a design. It can also be used to create an area of
emphasis.
Directional Movement – a visual flow through the composition. It can be the
suggestion of motion in a design as you move from object to object by way of
placement and position. Directional movement can be created with a value pattern.
It is with the placement of dark and light areas that you can move your attention
through the format.
Rhythm – a movement in which some elements recur regularly. Like a dance, it will
have a flow of objects that will seem to be like the beat of music.
Perspective – created through the arrangement of objects in twodimensional space
to look like they appear in real life. Perspective is alearned meaning of the
relationship between different objects seen in space.
1. Radio Broadcast - live or recorded audio sent through radio waves to reach a
wide audience
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Ways to Store Audio Information:
Units of Sound
Decibel or simply dB - noise of sound measurement
Hertz or simply Hz -unit of sound frequency
Phon • unit of subjective loudness
Purposes of a Sound:
• Give instruction or information.
• Provide feedback.
• To personalize or customize
.
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Elements of Sound Design
1. Dialogue - speech, conversation, voice-over
2. Sound Effects – any sound other than music or dialogue
3. Music – vocal or instrumental sounds (or both) combined in such a way as to
produce beauty of form, harmony, and expression of emotion
Types of Transitions
REFERENCES:
Commission on Higher Education Chairperson: Patricia B. Licuanan,2016 Ph.D.
Teaching Guide for Senior High School MEDIA AND INFORMATION LITERACY, office
address: 4th Floor, Commission on Higher Education,C.P. Garcia Ave., Diliman,
Quezon City Telefax: (02) 441-0927 / E-mail Address: [email protected] p.112-116
Retrieved from: https://www.slideshare.net/markjhonoxillo/audio-information-and-
media
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MOTION, MANIPULATIVE AND
MULTIMEDIA INFORMATION AND
9 MEDIA
WHAT DO I KNOW?
49
WHAT DO I REMEMBER ?
Information can be conveyed and presented through text that can be whether hand
written or display on a screen, or in audio when the main element is sound that can
be recorded or on air and by visual which is commonly presented by materials easily
comprehended through images, memes and alike.
It is multi-sensory such that the audience’s sight and hearing are stimulated in
concert. Such a combination of sensory stimuli forms a complex synergism that can
significantly enhance communication. This powerful double-barreled combination of
dual-sense stimulation contributes in large measure to the compelling influence of
motion media;
Motion media can be produced formally and informally. Informally produced motion media
are created by individuals often for personal use. Formally produced motion media are
created by professionals who follow industry standards in creating, editing and producing
motion media. Formal production of animations involves the following steps:
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• writing the story - writers and directors create the story board
Script is written and dialogue is recorded
• Animators sketch major scenes; in between fill in the gaps
• Background music and background details are added
• Drawings are rendered
Videos are produced in the same manner except that instead of drawing the scenes they are
acted out and shot. Once the scenes have been shot, all clips are edited and put together in
a final product.
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• It is often times more costly than other forms of visual media.
• Other data may be presented best using still images. Examples are graphs, diagrams,
maps.
• It is subject to misinterpretation
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not. Websites and video games are two common types of interactive media. (Definition
taken from Investopedia via http://www.investopedia.com/terms/i/interactive-media.asp)
Interactivity – the communication process that takes place between humans and computer
software. The most constant form of interactivity is typically found in games, which need a
continuous form of interactivity with the gamer. Database applications and other financial,
engineering and trading applications are also typically very interactive. (Definition taken
from Technopedia via https://www.techopedia.com/definition/14429/interactivity)
One area where interactivity is most useful is in online training. Interactivities in this area
allow learners to interact with the course in terms of action and/or think
b. Example 2: Online booking - search for flights; booked a flight and paid through
credit card;
a. Mobile apps - a software application developed specifically for use on small, wireless
computing devices such as smartphones and tablets, rather than desktop or laptop
computers.
b. 3D TV - a television display technology that enables a three-dimensional effect, so that
viewers perceive that an image has depth as well as height and width, similar to objects in
the real world.
c. Video games (multi-player) - a game played by electronically manipulating images
produced by a computer program on a television screen or other display screen. Multiplayer
games allow two or more players to play with one another or play together.
d. Role-playing games (RPG) - a game in which players assume the roles of characters in a
fictional setting. Players take responsibility for acting out these roles within a narrative,
either through literal acting or through a process of structured decision-making or character
development.
e. Massively Multiplayer Online Role Playing Game (MMORPG) - any story-driven online
video game in which a player, taking on the persona of a character in a virtual or fantasy
world, interacts with a large number of other players.
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Interacting with Social Media
c.Online classes - interact with content; interact with instructors; interact with classmates.
d. Chat - group chat; search groups; search friends; translate language.
e. News and information - exchange information; give reaction; news on demand; monitor
views.
f. Videos - choose your own adventure; get multimedia content; experience game elements.
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MULTIMEDIA INFORMATION AND MEDIA
Multi Media
Media and content that uses a
combination of different formats
A wise mix of various mass media
such as print, audio and video
The development of computer-
based hardware and software packages
produced on a mass scale and yet allow
individualized use and learning
Simply means "more than one
medium"
Is the exciting combination of computer hardware and software that allows you to
integrate video, animation, audio, graphics and texts resources to develop effective
presentations on an affordable desk top computer (fenric, 1997)
Is characterized by the presence of texts, pictures, sounds, animation and video;
some or all of which are organized into coherent program (phillips, 1997)
Uses of Multimedia
• Entertainment and Fine Arts (movies and animation, interactive multimedia, others)
• Education (computer-based training courses, edutainment (blend of education and
entertainment, others)
• Engineering, Mathematical and Scientific Research (modelling, simulation, others)
• Industry (presentation for shareholders, superiors and coworkers, employee training,
advertising and marketing, others)
• Medicine (virtual surgery, simulation, others)
• Multimedia in Public Places (stand-alone terminals and kiosks in hotels, railway stations,
shopping malls, museums, and grocery stores; digital bulletin boards; others)
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