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TTL Module 5

This chapter discusses digital media and its integration into educational software applications. It defines digital media as incorporating various multimedia elements like text, graphics, audio, video and animation in a digital format. The chapter explains different types of digital media like text, graphics, animation, audio and video. It then discusses various digital media applications for education like simulations, computer-based instruction, electronic books, how-to guides, virtual reality, and their uses. The chapter also covers K-12 educational software applications like drill-and-practice software and computer-assisted instruction.
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0% found this document useful (0 votes)
35 views58 pages

TTL Module 5

This chapter discusses digital media and its integration into educational software applications. It defines digital media as incorporating various multimedia elements like text, graphics, audio, video and animation in a digital format. The chapter explains different types of digital media like text, graphics, animation, audio and video. It then discusses various digital media applications for education like simulations, computer-based instruction, electronic books, how-to guides, virtual reality, and their uses. The chapter also covers K-12 educational software applications like drill-and-practice software and computer-assisted instruction.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Teachers Discovering Computers

Integrating Technology and


Digital Media in the
Classroom
6th Edition

Chapter 5

Integrating Digital Media and


Educational Software Applications
Chapter Objectives

 Explain the differences between digital media and


multimedia
 Name and define the elements of multimedia and
of digital media
 Explain the different uses of digital media
applications
 Discuss digital media applications on
the Web

Chapter 5: Integrating Digital Media and Educational Software Applications 2


Chapter Objectives

 Identify various K-12 digital media software


applications
 Specify what is meant by an interactive
media
 Examine the uses of digital media authoring
software programs
 Explain why digital media applications are
important for education

Chapter 5: Integrating Digital Media and Educational Software Applications 3


What is Digital Media?
 Multimedia incorporates a
variety of elements,
including text, graphics,
audio, video, and
animation
 Digital media technologies
allow users to create new
forms of interaction,
expression,
communication, and
entertainment in a digital
format

Chapter 5: Integrating Digital Media and Educational Software Applications 4


This Interactive multimedia software
application helps students learn about the
human body

Chapter 5: Integrating Digital Media and Educational Software Applications 5


Any clickable object in a digital
media presentation can function as
a link
Chapter 5: Integrating Digital Media and Educational Software Applications 6
What is Digital Media?

 Text
 Create words,
sentences, and
paragraphs
 Textual
effects
 Menus

Chapter 5: Integrating Digital Media and Educational Software Applications 7


What is Digital Media?

 Graphics
 Illustrate concepts more
vividly than text
 Visual learners
 Navigation
elements
 Clip art
 Multimedia and digital
media applications often
use graphics

Chapter 5: Integrating Digital Media and Educational Software Applications 8


What is Digital Media?

 Animation
 A graphic that has the illusion of motion
 Range in scope from simple to complex
 Conveys information more vividly than text
 Improved the quality of educational software
 Animation software packages allow you to create
animation

Chapter 5: Integrating Digital Media and Educational Software Applications 9


What is Digital Media?

 Audio
 Music, speech, or any
other sound
 Capture with microphone
or other audio input
device
 MIDI
 Purchase audio clips

Chapter 5: Integrating Digital Media and Educational Software Applications 10


What is Digital Media?

 Video
 Photographic images that are played back at
speeds of 15 to 60 frames per second and
provide the appearance of full motion
 Video compression
 Moving Pictures Experts Group (MPEG)
 CODEC

Chapter 5: Integrating Digital Media and Educational Software Applications 11


Digital Media Applications

 Involves the use of digital


media technology in
education, business, and
entertainment
 Simulations

Chapter 5: Integrating Digital Media and Educational Software Applications 12


Digital Media Applications

 Computer-Based
Instruction (CBI)
 Reduced training time
and cost
 Teach new skills
 Courseware
 Instant feedback
 Self-pace study
 Unique content
 Unique instructional
experience
 One-on-one
interaction
Chapter 5: Integrating Digital Media and Educational Software Applications 13
Digital Media Applications

 Electronic Books and


References
 Electronic book
 Digital text that uses
links to give the user
access to
information
 Kindle2
 E-book
 iPod Books

Chapter 5: Integrating Digital Media and Educational Software Applications 14


Digital Media Applications

 Electronic Books and


References
 Electronic
reference
 Digital version of a
reference book
 Articles, photographs,
illustrations, and
animations
 Often used in health and
medicine

Chapter 5: Integrating Digital Media and Educational Software Applications 15


Chapter 5: Integrating Digital Media and Educational Software Applications 16
Digital Media Applications

 How-to guides
 Include step-by-step
instructions and
interactive
demonstrations to teach
practical skills
 Landscaping
example

Chapter 5: Integrating Digital Media and Educational Software Applications 17


Chapter 5: Integrating Digital Media and Educational Software Applications 18
Digital Media Applications

 Digital Media Newspapers, Magazines (E-zines),


and Journals
 Digital version of a newspaper, magazine, or
journal
 Distributed via CD, DVD, or the World
Wide Web
 Electronic magazines (e-zine)
 Companion Web sites
 Online education journals

Chapter 5: Integrating Digital Media and Educational Software Applications 19


Chapter 5: Integrating Digital Media and Educational Software Applications 20
Digital Media Applications

 Entertainment and Edutainment


 Games
 Music
 Interactive music
 Edutainment - both educational and
entertaining

Chapter 5: Integrating Digital Media and Educational Software Applications 21


Chapter 5: Integrating Digital Media and Educational Software Applications 22
Chapter 5: Integrating Digital Media and Educational Software Applications 23
Digital Media Applications

 Virtual reality (VR)


 Use of a computer to create an artificial
environment that appears and feels like a real
environment and allows the user to explore
space and manipulate the setting
 Specialized headgear, body suits, and gloves
 VR on the Web

Chapter 5: Integrating Digital Media and Educational Software Applications 24


Chapter 5: Integrating Digital Media and Educational Software Applications 25
The Web allows students to take virtual tours of
many historical places all over the world

Chapter 5: Integrating Digital Media and Educational Software Applications 26


Digital Media Applications

 Information Kiosks
 Computerized
information or reference
center that allows you
to select various
options to browse
through or find specific
information
 Touch screens

Chapter 5: Integrating Digital Media and Educational Software Applications 27


Digital Media Applications

 Digital Media and the


World Wide Web
 Computer-based
instruction
 Newspapers
 e-zines
 Games
 Virtual
Reality

Chapter 5: Integrating Digital Media and Educational Software Applications 28


Digital Media Applications

 Web-based Training
(WBT) and Distance
Learning
 Web-based training
 Computer based
training on the
Web
 Many
organizations use
WBT
 Free or fee-based

Chapter 5: Integrating Digital Media and Educational Software Applications 29


Digital Media Applications

 Web-based Training
(WBT) and Distance
Learning
 Distance Learning
 Web-based
education
 Distributed learning
 Web-based course
 Web-
enhanced
course

Chapter 5: Integrating Digital Media and Educational Software Applications 30


Digital Media Applications

 Colleges and Universities


 Students attend class
from home or at any time
that fits their schedule

Chapter 5: Integrating Digital Media and Educational Software Applications 31


Digital Media Applications

 High Schools
 Prevent school
overcrowding
 Pool
resources
 Link
students
 Web-
enhanced
courses
 Interact with subject area
experts

Chapter 5: Integrating Digital Media and Educational Software Applications 32


Digital Media Applications

 Professional Development
Training
 Easy and more
convenient way to train
teachers
 Self-paced
 Instructor-led

Chapter 5: Integrating Digital Media and Educational Software Applications 33


K-12 Educational Software
Applications
 Software products used to
support teaching and
learning of subject-related
content
 Interactive multimedia
applications
 Many designs, forms, and
curriculum levels

Chapter 5: Integrating Digital Media and Educational Software Applications 34


K-12 Educational Software
Applications
 Computer-Assisted
Instruction (CAI)
 Software to help teach
facts, information, and/or
skills associated with
subject-related materials

Chapter 5: Integrating Digital Media and Educational Software Applications 35


K-12 Educational Software
Applications
 Drill-and-Practice Software
 First supplies factual information
 Uses repetitive exercises
 Also known as skills-reinforcement
software
 Remediation

Chapter 5: Integrating Digital Media and Educational Software Applications 36


K-12 Educational Software
Applications
 Educational Games
 Contains rules that allow
the student to compete
between other students
or the game
 Problem-solving
environments

Chapter 5: Integrating Digital Media and Educational Software Applications 37


K-12 Educational Software
Applications
 Tutorials
 Helps individuals learn to
use a product or
concept
 Many software products
contain built-in tutorials
to teach software to user

Chapter 5: Integrating Digital Media and Educational Software Applications 38


K-12 Educational Software
Applications
 Educational Simulations
 Models some event,
reality, real-life
circumstance, or
phenomenon
 Educational computer
simulations on the Web

Chapter 5: Integrating Digital Media and Educational Software Applications 39


K-12 Educational Software
Applications
 Integrated Learning
Systems
 Complete educational
software solution in one
package
 Open learning system

Chapter 5: Integrating Digital Media and Educational Software Applications 40


K-12 Educational Software
Applications
 Curriculum-Specific Educational Software
 High quality interactive and digital media
educational programs
 Available on CD and DVD
 Installed on school networks
 Available on the Web

Chapter 5: Integrating Digital Media and Educational Software Applications 41


K-12 Educational Software
Applications
 Creativity
 Students can completely
control the design of their
projects
 Some applications
provide ideas and pre-
made backgrounds and
images

Chapter 5: Integrating Digital Media and Educational Software Applications 42


K-12 Educational Software
Applications
 Critical Thinking
 Stimulate students to use
critical thinking skills
 Students are presented
with a problem and a
variety of ways to solve
the problem

Chapter 5: Integrating Digital Media and Educational Software Applications 43


K-12 Educational Software
Applications
 Early Learning
 Designed for PreK-3
students
 Provides a jumpstart on
learning
 Engaging graphics and a
variety of activities

Chapter 5: Integrating Digital Media and Educational Software Applications 44


K-12 Educational Software
Applications
 ESL/Foreign Language
 Provides K-12 students
with assistance in
learning English and
other languages

Chapter 5: Integrating Digital Media and Educational Software Applications 45


K-12 Educational Software
Applications
 Language Arts
 Support students
throughout the reading
and writing process
 Encourages students to
learn critical skills

Chapter 5: Integrating Digital Media and Educational Software Applications 46


K-12 Educational Software
Applications
 Math
 Help students learn
mathematics
 Skill practice and problem
solving

Chapter 5: Integrating Digital Media and Educational Software Applications 47


K-12 Educational Software
Applications
 Science
 Helps students learn a
variety of science
concepts

Chapter 5: Integrating Digital Media and Educational Software Applications 48


K-12 Educational Software
Applications
 Social Studies
 Encourage higher-order
thinking skills
 Provide reinforcement of
facts
 Allow students to define
their own path

Chapter 5: Integrating Digital Media and Educational Software Applications 49


Creating and Presenting
Digital Media Presentations
 Digital media presentations involves producing
various digital media elements, defining the
elements’ relationships to each other, and then
sequencing them in an appropriate order
 Microsoft PowerPoint
 Photo Story
 Apple iLife

Chapter 5: Integrating Digital Media and Educational Software Applications 50


Chapter 5: Integrating Digital Media and Educational Software Applications 51
Creating and Presenting
Digital Media Presentations
 Data Projectors
 Projects the image from
your computer screen
onto a large screen
 Have come down in price
over the past couple of
years

Chapter 5: Integrating Digital Media and Educational Software Applications 52


Creating and Presenting
Digital Media Presentations
 Interactive
Whiteboards

Increasingly
popular
 SMART
Board
 Project image onto
board
 Touch sensitive surface
is used to control any
computer application
 Write notes or draw
diagrams
Chapter 5: Integrating Digital Media and Educational Software Applications 53
 SMART Table
Chapter 5: Integrating Digital Media and Educational Software Applications 54
Why Are Digital Media and Educational Software
Applications Important for Education?

 Appeals to a variety of learning styles


 Students retain 50% of what they see and hear
 Students retain as much as 80% when they see,
hear, and interact with the learning environment

Chapter 5: Integrating Digital Media and Educational Software Applications 55


Chapter Summary

 Explain the differences between digital media and


multimedia
 Name and define the elements of multimedia and
of digital media
 Explain the different uses of digital media
applications
 Discuss digital media applications on
the Web

Chapter 5: Integrating Digital Media and Educational Software Applications 56


Chapter Summary

 Identify various K-12 digital media software


applications
 Specify what is meant by an interactive
media
 Examine the uses of digital media authoring
software programs
 Explain why digital media applications are
important for education

Chapter 5: Integrating Digital Media and Educational Software Applications 57


Teachers Discovering Computers
Integrating Technology and
Digital Media in the
Classroom
6th Edition

Chapter 5 Complete

Integrating Digital Media and


Educational Software Applications

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