MIL Q4 Module 12.2 Final
MIL Q4 Module 12.2 Final
NOT
FAIR USE AND CONTENTS DISCLAIMER: This Self Learning Module (SLM) is
for educational purposes only. Borrowed materials (i.e., songs, stories, poems,
pictures, photos, brand names, trademarks, etc.) included in these modules are
owned by their respective copyright holders. The publisher and authors do not
represent nor claim ownership over them. Sincerest appreciation to those who
made significant contributions to these modules.
Introduction to Media and Information Literacy Alternative Delivery Mode
Quarter 4 - Module 12.2: Media and Its Various Ways of Delivery
First Edition, 2020
Republic Act 8293, section 176 states that: No copyright shall subsist in any
work of the Government of the Philippines. However, prior approval of the government
agency or office wherein the work is created shall be necessary for exploitation of such
work for profit. Such agency or office may, among other things, impose as a condition
the payment of royalty.
Borrowed materials (i.e., songs, stories, poems, pictures, photos, brand names,
trademarks, etc.) included in this book are owned by their respective copyright holders.
Every effort has been exerted to locate and seek permission to use these materials
from their respective copyright owners. The publisher and authors do not represent
nor claim ownership over them.
Management Team
Chairperson: Cherry Mae L. Limbaco, PhD, CESO V
Schools Division Superintendent
Media is not new to the general audience, even to a simple person up to the
high tech individual, Media revolves and have influenced us in may ways. Media is
defined as a communication outlet that may store and deliver information. In other
words media is a form information and formation that affects our behavior , culture and
belief. This is why as responsible student we need to understand and conscious how
these things formed us.
In this module we will understand media and its various way of delivery.
Hopefully this will able to develop our critical thinking in perceiving the different
information that feeds in our television, internet, radio and printed materials. It is also
expected that you are able to improve and create your own design of media or
multimedia as we go along in our journey in this part of the module.
This module will help you achieve Media and Information Literacy (MIL)
learning competenciy:
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How to Learn from this Module
To achieve the preceding objectives, you are to do the following:
• Take your time reading the lessons carefully.
• Follow the directions and/or instructions in the activities and exercises diligently.
• Answer all the given tests and exercises.
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What I Know
Pretest
Multiple Choice. Select the letter of the best answer among the given choices.
1. These are words in written or printed format. It can also be found on screens like
TV and smartphones.
A. text B. format C. visual D. technology
2. It is a principle of text that using different size, weight, color , contrast and
orientation to present text with greater value.
A. space B. alignment C. emphasis D. consistency
3. The use at least 2 or 3 colors, font styles and design styles for the whole
composition is called ____________.
A. format B. consistency C. text D. space
4. Using all the objects consistently or cohesively in your design that it allows the
viewers to understand the message or story of your image.
A.Unity B. Perspective C. Rhythm D. Focal
7. It is a live or recorded audio sent through radio waves to reach a wide audience.
A. radio broadcast C. dialogue
B. music D. silence
10. The action or process of transmitting something or a the state of being transmitted.
A.Transition C. Audio
B. Transmission D. Reception
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Lesson
Motion Information and
4 Media
Grade 12, Second Semester, Q4- Wk. 12
Jack Nicholson once said,“…all the things you can’t really teach in social
studies or history, we learn them at the movies”
Fortunately, films have been used and highly recommended in school
curriculums as a teaching aid.
Even at early age, we try to understand motion media and in addition to that,
we learn new languages, codes and conventions, different cultures and behaviors.
This is why it is very important to understand what motion media offers and how they
are composed, for us to determine fantasy, realism, history, events, and significant or
irrelevant.
What’s In
We learned in the previous lesson that we can store audio, this means we can
also store data, texts, images and video.
Most of us experience motion media from our earliest childhood. We watch
cartoons, anime, films, advertisements, TV series, computer games and stream
videos. These are all part of our culture.
What’s New
Did you know, that filming began in 1890s and it was just under a minute long
without sound because of the limits of technology.
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Activity 1: Imagine This
Directions: Take a ten (10) selfies and every time you take a picture, move
slightly. After taking 10 slightly different selfies, try to view each
picture (in order) in less than 5 seconds.
Wonder at this: As you observe your ten (10) selfies, ask yourself these questions:
1. Why do my selfies look like its moving when viewed faster in transition?
2. Can this be the concept behind how motion media is presented?
What Is It
There are many ways to produce a motion picture. Let us explore the different
motion pictures produced throughout the history.
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Activity 3: Motion Picture
Diections: Provide a picture that you find the best example for each type of
motion picture. Example, for animation, you can use your favorite
anime like Dragon Ball Z. Write your answer in your activity
NOTEBOOK.
CC BY 3.0, https://en.wikipedia.org/w/index.php?curid=31407257
Film: A series of
moving pictures that
have recorded and
shown on screens. It
is recorded using a
motion picture
camera.
Photo by Jakob Owens Unsplash
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Combination of Visual Effects. Most of the films
today use
computer
generated
images (CGI) for
special effects
like environment
manipulation the
and character
models.
A computer generated image featuring a house, made in Blender.
By Mayqel, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.
php?curid=2440711
Directions: Choose which image matches each camera shot and camera
angle’s description.
Camera Shots
A. Image 1 B. Image 2
Photo by Patrick Perkins on Unsplash Photo by Max Bender on Unsplash
Long Shot
---May show landscape but focuses on a specific setting where the action will take
place.
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2. Which of the image below you think is a Long Shot?
A. Image 1 B. Image 2
Photo by eberhard grossgasteiger on Unsplash Photo by JC Gellidon on Unsplash
Full Shot
---Shows the entire object or character intended to place some relationship between
characters and environment.
3. Which of the image below you think is a Full Shot?
A. Image 1 B. Image 2
Photo by Jeffrey Lin on Unsplash Photo by rawpixel on Unsplash
Mid-Shot
---Also known as social shot, it shows the character from the waist up, to let the
viewers see the character’s facial expressions in connection with other characters or
environment
4. Which of the image below you think is a Mid Shot?
A. Image 1 B. Image 2
Photo by Nicholas Green on Unsplash Photo by Christopher Campbell on Unsplash
Close-up
---Also known as personal shot, it shows only a character’s face for the viewers to
understand and empathize with the character’s emotions.
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5. Which of the image below you think is a Close-up Shot?
A. Image 1 B. Image 2
Photo by Helena Lopes on Unsplash Photo by Filipe Almeida on Unsplash
Extreme Close-up
---Shows and focuses on one part of the character’s face or object to create an intense
mood of emotion.
A. Image 1 B. Image 2
Photo by Peter Forster on Unsplash Photo by Kelli McClintock on Unsplash
Camera Angles
--- focuses on the viewers’ position to understand the relationship of the characters,
objects and environment.
Bird’s Eye Angle
---Usually used for establishing shot, it is an angle that looks down on a scene.
1. Which of the image below you think is a Bird’s Eye Angle?
A. Image 1 B. Image 2
Photo by Denys Nevozhai on Unsplash Photo by Denys Nevozhai on Unsplash
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High Angle
---Used to demonstrate to the viewers the perspective of a character. By making the
camera to look down on a character, the subject may look vulnerable, small or weak.
A. Image 1 B. Image 2
Photo by Aliyah Jamous on Unsplash Photo by Hanna Postova on Unsplash
Eye-level Angle
---The most commonly used caera angle, it makes the viewers comfortable with the
characters.
3. Which of the image below you think is an eye-level Angle?
A. Image 1 B. Image 2
Photo by Alexis Brown on Unsplash Photo by Bao Truong on Unsplash
Low Angle
---The camera is looking up to the character, this makes the character look more
powerful and may make the audience feel vulnerable or small in the presence of that
character.
4. Which of the image below you think is a Low Angle?
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A. Image 1 B. Image 2
Photo by Denys Nevozhai on Unsplash Photo by Denys Nevozhai on Unsplash
Dutch Angle
---Tilts the camera to disorient the viewers. This effect is used to demonstrate
confusion or strange scenes.
A. Image 1 B. Image 2
Photo by Victoriano Izquierdo on Unsplash Photo by Artem Kovalev on Unsplash
Choosing videos and films as resources for your academic works may be tricky.
Let us explore T.R.A.P. by Middlesex Community College to help us evaluate these
videos and films.
1. Timeliness (When?)
2. Reliability (How?)
3. Authority (Who?)
➢ Who uploaded, owns or distributes the video?
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➢ Know if the writers, producers or creators are expert or experienced of the
what they are trying to communicate
4. Purpose (Why? What?)
What’s More
Script. Also known as screenplay, is the text that describes the action, scenes,
camera instructions and words to be spoken by the actors.
Sample from a screenplay, showing dialogue and action descriptions.
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Story Board
---It describes what happens in your video by making thumbnail of images. It usually
looks like a comic strip. While scripts use texts, storyboards are mainly visual. Making
story boards before filming helps you to plan more effectively, finalize your ideas and
predict possible problems during production.
Activity 5: Storyboarding
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Rubrics on Script and Storyboard
Criteria Maximum Points
The main idea is delivered clearly and developed
Message 5
with good details
The sequence of the scenes are smooth, the details
Story 5
of the story are evident from start to end.
We explored the different ways to produce motion pictures like animation, films,
computer generated image or the combination of all ways. In making films, using
cinematic techniques are very crucial for better production and always make good
scripts and storyboard.
What I Can Do
The use of lightings in a film plays a major role in the whole output of the film,
this cinematic technique is an indicator of nonverbal mood and emotion of the film.
There are still many cinematic techniques that we must learn. Search for the
Camera Movement, Sound and Lighting, Diegetic and Non-diegetic sound
cinematic techniques.
You may start with this link https://www.primeeducation.com.au/cinematic-
techniquescritical-studies/
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Lesson
Interactive Media
5
Grade 12, Second Semester, Q4- Wk. 12
What’s In
What’s New
Let’s do this:
Ask two persons (it may be your seatmates, friends, neighbors, or guardians/parents)
about the actions that they have done on Facebook. Ask them to check the box next
to the statement that they agree to have done.
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Below is a table where they will check the box on the actions that they have
done on Facebook:
What Is It
Interactive Media allows users to interact with text, graphics, sound, and video;
each of which can be accesses from within any of the others. It engages the user and
interacts with the user. It allows interactivity between the technology (the computer)
and the user (human); the computer responds to or communicates with the user as a
response to user’s actions. Example of using an interactive media through Online
Booking. When we book a flight online, we use the website as our media. We, the
users, interact with that media through clicking on the dates and payment for our flight.
There are different platforms or dimensions of interactive media and these are
(a) Mobile apps, (b) 3D TV, (c) Video Games, (d) Role-Playing Games, (e) Massively
Multiplayer Online Role Playing Game, (f) Interactive websites, (g) Virtual Reality and
Immersive Environments, (h) Power Point, (i) Interactive smart boards, and (j)
computer software.
Below are the different platforms of interactive media. Let us understand
each.
a. Mobile Apps – or Mobile Applications
--- is a software developed specifically for use on small, wireless computing devices
such as smartphones and tablets, rather than desktop or laptop computers.
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b. 3DTV
---a television display technology that enables a three-dimensional effect, so that
viewers perceive that an images has depth as well as height and width, similar to
objects in the real world.
c. Video Games
---a game played electronically; manipulating images produced by a computer
program on a television screen or any other display screen. It could be educational
such as Bookworm, or Multiplayer that allows two or more players to play with one
another or together.
f. Interactive Websites
--- these are websites that let users take on a pool, survey, exams, exercises or even
allow online social interaction such as social media sites (e.g. Facebook, Twitter, etc.).
h. PowerPoint presentations
---may contain links, hypertexts, images, sound, graphics, or other multimedia
elements.
j. Computer software
---allows users to interact with text, graphics, sound and video, each of which can be
accessed from within any of the others.
c. Slideshow
--- a non-linear interactive slideshow where the pathway through the show is
determined by the user’s interaction with it.
d. Timeline
---a menu slide that branches to different events.
c. Hover
---an image, text, or portion of it that changes in appearance when the mouse cursor
moves over it.
What’s More
Advantages Disadvantages
1. 1.
2. 2.
3. 3.
4. 4.
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Activity 3: Interactive Media and its Interactivity.
Directions: To be able check your understanding of interactive media and
interactivity, complete the matrix below:
Mobile Apps
3D TV
Video Game
Role Playing
Game
Massively
Multiplayer Online
Role
Playing Game
Interactive
Websites
Virtual Reality
and Immersive
Environments
Slide
presentations
Computer
software
Interactive smart
boards
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A website, with the help of internet connection, is one of the best example that
we can observe today, website’s hyperlinks and scripted features like buttons,
comments sections, upload page, streaming and more.
The different platforms of interactive media are mobile apps, 3DTV, video
games, roleplaying games, massively multiplayer online role playing game, interactive
websites, virtual reality and immersive environments, powerpoint presentations,
interactive smart boards, and computer software. The list goes on, but to determine
and interactive media, most of them have something to click, a hotspot, slideshows,
timeline, and hover.
What I Can Do
Educational games are games that are designed to help people to learn about
certain subjects, expand concepts, reinforce development, understand historical
events or culture, or assist them in learning a skill as they play.
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Lesson
Multimedia Information
6 and Media
Grade 12, Second Semester, Q4- Wk. 12
What’s In
In the previous lessons, we learned a lot about text media, visual media, audio
media, motion media, and interactive media.
In this lesson, we will learn the different forms of multimedia that are made
possible with the combination of 2 or more media that are mentioned in the first
paragraph.
What’s New
Multimedia is form with the combination of any of these content forms: Text,
Audio, Still Images, Animation, Video Footage, and Interactive Media.
Static Media ― also known as linear media, refers to contents that lacks
interactivity. Common examples are books and newspapers, these multimedia may
have texts and pictures but the readers are unable to control its contents or no
observable timely updates or changes.
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Type of Multimedia Dynamic Media ― also known as non-linear media, refers
to contents that provides interactivity with its users. Websites can be a static media or
dynamic media but most known websites today such as Facebook and Youtube are
good examples of dynamic media because these websites provide the users to
contribute to the site’s contents through posting, comments, uploading pictures and
videos, which leads to dynamic contents to the media.
Determine Me
Media/Device Type Explanation
Example: Example:
dynamic Arcade games allow players to
control the outcome of the
media through the role they are
playing. There is an interaction
between the machine and the
players.
Magazine
Photo by True Agency on Unsplash
Comic Book
Photo by Miika Laaksonen on
Unsplash
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Lazada
Screenshot from Lazada mobile app
Billboard
Photo by Muhamad Syazwan
Jonizar on Unsplash
Electronic Presentation
Photo by Teemu Paananen on
Unsplash
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What Is It
1. Creative Industries
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3. Journalism
5. Science
What’s More
Enumeration
Individual 2 multimedia devices or applications
(Example) 3D Modeling software Smartphone
Engineer
Student
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Scientist
Video Blogger
Digital Artist
Writer
Multimedia Principle
Multimedia may be a Static Media or an Active Media where static media lacks
interactivity and dynamic media provides interaction with the user. Multimedia’s impact
can be observed almost everywhere, in creative industries, education, journalism,
science and more.
What I Can Do
Search for multimedia principle and report your findings to your teacher.
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Summary
1. Motion Picture is a series of images projected on screen in rapid succession. The
slight change of positions and movements of each image makes an illusion of
motion. These images are called frames.
2. Cinematic Techniques. Camera Shots: Extreme Long Shot, Long Shot, Full Shot,
Mid-shot, Close-up, and Extreme Close-up.Camera Angles: Bird’s Eye Angle, High
Angle, Eye-level Angle, Low Angle, and Dutch Angle.
4. Script, also known as screenplay, is the text that describes the action, scenes,
camera instructions and words to be spoken by the actors.
6. Interactive Media allows users to interact with text, graphics, sound, and video.
8. Educational Games are games that are designed to help people to learn about
certain subjects, expand concepts, reinforce development, understand historical
events or culture, or assist them in learning a skill as they play.
9. Multimedia is form with the combination of any of these content forms: Text, Audio,
Still Images, Animation, Video Footage, and Interactive Media.
10. Types of Multimedia. Static Media ― also known as linear media, refers to
contents that lacks interactivity. Dynamic Media ― also known as non-linear
media, refers to contents that provides interactivity with its users.
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Assessment: (Post-Test)
Multiple Choice. Select the letter of the best answer among the given choices.
1. Old Style is marked by little contrast between thick and thin, and curved letter forms
tend to tilt to the left.
A. Verdana B. Slab Serifs C. Geometric D. Old Style Serif
2. It is texts in digital format have different designs.
A. Format B. Typeface C. Text D. Message
3. It is the use text alignment to set symmetry, formality or free style.
A. Space B. Alignment C. Emphasis D. Consistency
4. It is an error on text that affect the overall impact on the message.
A. Area B. Typography C. Visual D. Message
5. Giving a design a sense of realistic effects.
A. Texture B. Colors C. Space D. Size
6. The use of different sizes of your objects in design, showing the relative importance
of objects and information.
A. Texture B. Colors C. Space D. Size
10. Sample of Audio files that can record an interview, meeting, or any sound from the
environment.
A. Music B. Sound effects C. Sound Recording D. Audio
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Answer Keys
php?curid=53151892 org/w/index.php?curid=32687083
Image: https://en.wikipedia.org/w/index. Image: https://en.wikipedia.
I think this is the concept behind how videos are recorded and played. 2.
creates an illusion of movement when I try to view each picture by sequence.
Because each picture is a direct relation to the previous and next picture, this 1.
Possible answers:
What’s New
Imagine This Activity 1:
Lesson 4
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Possible Answers:
What’s More
Storyboarding Activity 5:
Lesson 4
A 6.
B 5. B 5.
A 4. A 4.
A 3. A 3.
B 2. A 2.
A 1. B 1.
What’s is It What’s is It
Camera Angles Activity 4: Camera Shots Activity 4:
Lesson 4 Lesson 4
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and post my thoughts in the moment.
I interact with people through the comment section, the react button, messenger
Because you can connect with people and update with their status and thoughts. 2.
some memes to make my new friends laugh.
I filled up the sign-up form, verify my email and number, add friends and post 1.
Possible answers:
What’s New
Wonder at ThisActivity 1:
Lesson 5
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30
Pretest Posttest
A D
C B
B B
A B
D A
A D
A B
C A
A B
B C
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References
Massive Open Online Courses: A Primer for Philippine State Universities and
College. Philippine Institute for Development Studies. Discussion Paper Series No.
2015-47.Retrieved from
https://dirp3.pids.gov.ph/websitecms/CDN/PUBLICATIONS/pidsdps1547.pdf
Hood, N. & Littlejohn, A.(2016) MOOC Quality: The Need for New Measures. Journal
of Learning for Development.Vol. 3 No. 3, pp 28-42. Retrieved from
https://files.eric.ed.gov/fulltext/EJ1120306.pdf
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