Lesson 2.3 and 2.4
Lesson 2.3 and 2.4
You can select a style for a revision cloud: Normal or Calligraphy. If you select
Calligraphy, the revision cloud looks as if it as drawn with a calligraphy pen.
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A donut is a closed polyline composed of wide arc segments. AutoCAD fills the
interior of a donut depends on the current setting of FILL command.
FILL (off)
Command: SPL ┘
Specify first point: METHOD ┘
Enter spline creation method:
FIT/CV ┘
Specify first point: pick pt. A
Enter next point: pick pt. B
Enter next point: pick pt. C
Enter next point: pick pt. D
Enter next point: pick pt. E
Enter next point: ┘
4. ELlipse: creates an ellipse arc.
Command: EL ┘ Command: EL ┘
Specify axis endpoint of ellipse: pick pt. A Specify axis endpoint of ellipse: CENTER
Specify other endpoint of axis: @140, 0 ┘ Specify center of ellipse: pick any CP ┘
Specify distance to other axis: 40 ┘ Specify endpoint of axis: @70, 0 ┘
Specify distance to other axis: 40 ┘
3-POINT ARC
Command: A ┘
Specify start point of arc: pick pt. 1
Specify second point of arc: pick pt. 2
Specify end point of arc: pick pt. 3
2.3
SPECIAL OBJECTS
1. RECtangle: A polyline entity. Rectangle command draws rectangular
object. The two specified points determine the diagonal corners of rectangle
with sides parallel to the X and Y axis.
Command: REC ┘
Specify first corner point: pick pt. A
Specify other corner point: @40, 30 ┘
or pick any corner point
Command: REC ┘
Specify first corner point: WIDTH ┘
Specify line width for rectangle: 5 ┘
Specify first corner point: pick a point
Specify other corner point: @40, 30 ┘
Command: REC ┘
Specify first corner point: CHAMFER ┘
Specify chamfer distance for rectangle: 8 ┘
Specify second chamfer distance for rectangle: 8 ┘
Specify first corner point: pick a point
Specify other corner point: @40, 30 ┘
Command: REC ┘
Specify first corner point: FILLET┘
Specify fillet radius for rectangle: 8 ┘
Specify first corner point: pick a point
Specify other corner point: @40, 30 ┘
Command: REC ┘
Specify first corner point: pick a point┘
Specify other corner point: DIMENSION┘
Specify length for rectangle: 40 ┘
Specify width for rectangle: 30 ┘
Specify other corner point: pick a point
HATCH TYPE:
a. User Defined – Creates a pattern of lines based on the current linetype in your
drawing. You can control the angle and spacing of the lines in your user-
defined pattern.
b. Pattern – Lists the available custom patterns. The most recently used custom
patterns appear at the top of the list. The Custom Pattern option is available
only when TYPE is set to Custom. You can control the angle and scale of any
stored pattern.
d. Gradient (GD)- A gradient fill is a solid hatch fill that gives the blended-color
effect of a surface with light on it. You can use gradient fills to suggest a solid
form in two-dimensional drawings.
The color in a gradient fill makes a smooth transition from light to dark or form
dark to light. You select a predefined pattern (for example: linear sweep,
spherical and parabolic) and specify an angle for the pattern. In a two- color
gradient fill, the transition both form light to dark and from the first color to
the second.
DIRECT MANIPULATION HATCH TOOLS
AutoCAD continues to expand object grip functionality with a new center grip for
direct manipulation of hatch objects. You can use direct manipulation to stretch or move
the hatch or change the origin, angle or scale. These options are available when you hover
the grip. You can either choose an option form the list, or activate the grip and use CTRL
to cycle to cycle through different behaviors.
Origin Point
Shifts the hatch pattern to align with the specified origin point.
Hatch Angle
Specifies the angle for the hatch pattern relative to the x axis of
the current UCS.
Hatch Scale
Expands or contracts a predefined or custom hatch pattern.
NORMAL – Hatches or fills inward from the outer boundary. If HATCH encounters an
internal island, it turns off hatching or filling until it encounters another island within the
island.
OUTER – Hatches or fills inward from the outer boundary. HATCH turns hatching or filling
off if it encounters an internal island. This option hatches or fills only the outermost level
of the structure and leaves the internal structure blank.
IGNORE – Ignores all internal objects and hatches or fills through them.
2.4
OBJECT SNAPS
OBJECT SNAPS – (OSNAP) TOOLS An object snap mode specifies a point at an exact
location on an object. You can use an object snap once in the middle of a command, or
you can set running object snaps. Running object snap modes can be toggled on and off
with the Osnap button on the status bar or the function key F3. You can use the TAB key
to cycle through available object snaps.
SELECT ALL
TURN ON ALL
OSNAP
CLEAR ALL
TURN OFF
ALL
Select the running object snaps you want, and then choose OK.
A. ENDpoint
Snaps to the closest endpoint of an arc, elliptical arc, line, mline, polyline segment,
or ray or to the closest corner of a solid, or 3D face.
B. MIDpoint
Snaps to the midpoint of an arc, elliptical arc, line, mline, polyline segment, solid,
spline, or xline.
C. EXTension
Snaps to the extension point of an object. You can establish an extension path by
moving the cursor over the endpoint of an object. A marker is placed on the
endpoint. While the endpoint is marked, the cursor snaps to the extension path
of the endpoint.
D. INTersection
Snaps to the intersection of an arc, circle, ellipse, elliptical arc, line, polyline, ray,
spline, or xline. You may get varying results if you have both intersection and
Apparent Intersection on at the same time.
APParent Intersection
Apparent intersection snaps to the apparent intersection of tow objects (arc,
circle, ellipse, elliptical arc, line, mline, polyline, ray, spline, or xline) that do not
intersect in 3D space but appear or intersect in the drawing display.
E. PARallel
Snaps to an extension in parallel with an object. When you move the cursor over
the endpoint of an object, the endpoint is marked and the cursor snaps to the
parallel alignment path to that object. The alignment path is calculated form the
current “from point” of the command.
F. PERpendicular
Snaps to a point perpendicular to an arc, circle, ellipse, elliptical arc, line, mline,
polyline, spline, or xline.
G. NEArest
Snaps to the nearest point on an an arc, circle, ellipse, elliptical arc, line, mline,
polyline, spline, or xline.
H. CENter
Snaps to the center of an arc, circle, ellipse, or elliptical arc.
I. QUAdrant
Snaps to a quadrant point of an arc, circle, ellipse, or elliptical arc.
INSertion
Snaps to the insertion point of an attribute, a block, a shape, or text.
A. Geometric Center
Snaps to the centroid of any closed polylines and splines.
B. NODe
Snaps to a point object.