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NID in Multimedia Technology

The document outlines the National Innovation Diploma in Multimedia Technology programme offered by the National Board for Technical Education in Kaduna, Nigeria. The goal is to equip students with creative and design skills for digital media fields. The 2-year programme accepts students with 5 credits including English, math, science and art. Coursework covers foundation studies, general studies, and core multimedia courses. Students complete an internship in the third semester and a final year project. Upon completing all coursework and exams, students are awarded a diploma accredited by the NBTE. The curriculum table lists the courses offered in each semester, including multimedia concepts, web design, and programming.

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Auwal Ahmad
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0% found this document useful (0 votes)
231 views

NID in Multimedia Technology

The document outlines the National Innovation Diploma in Multimedia Technology programme offered by the National Board for Technical Education in Kaduna, Nigeria. The goal is to equip students with creative and design skills for digital media fields. The 2-year programme accepts students with 5 credits including English, math, science and art. Coursework covers foundation studies, general studies, and core multimedia courses. Students complete an internship in the third semester and a final year project. Upon completing all coursework and exams, students are awarded a diploma accredited by the NBTE. The curriculum table lists the courses offered in each semester, including multimedia concepts, web design, and programming.

Uploaded by

Auwal Ahmad
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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NATIONAL BOARD FOR TECHNICAL EDUCATION, KADUNA

NATIONAL INOVATION DIPLOMA

IN

MULTIMEDIA TECHNOLOGY

Plot B. Bida Road, P.M.B. 2239, Kaduna.

2007

NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY


NID in Multimedia Technology (Draft)

Title of the Programme: The title of the programme is National Innovation Diploma in Multimedia Technology

1.0 Goal and objectives of the programme:


The programme is designed to equip the students with creative and designing skills which would give them an opportunity to move in the various fields
of digital media. In addition, students will develop and produce impressive motion graphics for possible inclusion in a final portfolio with articulated
written plans, which would lead to their own unique portfolio.

2.0 Entry Requirements into the programme:


2.1 Students who have completed senior secondary school and obtained 5 credits at NECO or WAEC at not more than two (2) sittings in the
following:
Mathematics
English
Any Science subject – Physics, Chemistry, Biology, Agric. Science
Fine Art/Technical Drawing
Any of the Social Sciences – Economics, History, Literature in English, Geography

2.2 Completion of a relevant Vocational Enterprise programme


2.3 Graduates of tertiary institutions

3.0 The curriculum:


The curriculum consists of:
Foundation courses 10% allocation
General Studies 10% allocation
Core course 80% allocation
SIWES - 25% (at the third semester of the programme)

4.0 Curriculum Structure:


The structure of the National Innovation Diploma in Multimedia Technology consists of four semesters of mainly laboratory activities. Each semester
shall consist of 15 weeks which would involve teaching, practical exercises, quizzes, tests, etc and 2 weeks for examinations.

5.0 Accreditation:
The programme shall be accredited by the National Board for Technical Education (NBTE) before diplomates can be awarded the diploma certificate.
Details of the process of accrediting a programme are available from the NBTE

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NID in Multimedia Technology (Draft)
6.0 Conditions For The Award Of The National Diploma
6.1 Conditions for the award of the diploma include:
(a) Satisfactory performance in all prescribed course work, which may include class work, tests, quizzes, laboratory work.
(b) Supervised industrial work experience for one semester
(c) Satisfactory performance at all semester examinations.
(d) Satisfactory completion of final year project work. Continuation assessment should contribute 40% while semester examinations are
weighted 60% to make a total of 100%. The industrial training is rated on the basis of pass or fail.

7. 0 Guidance Notes for Instructors Teaching the Programme


7.1 The new curriculum is drawn in unit courses.

7.2 In designing the units, the principle of modular approach by end product has been adopted, thus making each of the professional modules, when
completed to provide the students with professional operative skills, which can be used for employment purpose, self and otherwise.

7.3 As the success of the credit unit system depends on the articulation of programmes between the institutions and industry, the curriculum content
has been written in behavioural objectives, so that it is clear to all, the expected performance of the student who successfully completed some of
the course of the programme. This is a slight departure in the presentation of such performance-based curriculum, which requires that the
conditions under which the performance is expected to be carried out and the criteria for the acceptable levels of performance to be stated. It is a
deliberate attempt to further involve the staff of the department teaching the programme to enrich their own curriculum by stating the conditions
existing in their institution under which performance can take place to follow that with the criteria for determining an acceptable level of
performance.

7.4 The teaching of the theory and practical work should, as much as possible, be integrated. Practical exercise, especially those in professional
courses and laboratory work should not be taught in isolation from the theory.

8. Guidelines on SIWES Programme

For the smooth operation of the SIWES, the following guidelines shall apply:
Institutions offering the National Diploma programme shall arrange to place the students in industry.
The placement officer should discuss and agree with industry on the following:

3
NID in Multimedia Technology (Draft)
Evaluation of Students during SIWES: In the evaluation of the student, cognizance should be taken of the following

1. Punctuality.
2. Attendance.
3. General Attitude to work.
4. Respect for Authority.
5. Interest in the field/technical area..
6. Technical competence.

SIWES as a Component of the Curriculum: The completion of SIWES is important in the final determination of whether the student is successful in
the programme or not. Failure in the SIWES is an indication that the student has not shown sufficient interest in the field or has no potential in his
field. The SIWES should be graded as in other courses. Where a student has satisfied all other requirements but failed SIWES, he may only be
allowed to repeat another four months’ SIWES at his own expense

9.0 Final Year Project


Final year students in this programme are expected to carry out a project work. This should be on individual basis or group
work. The project reports should be properly supervised and well presented.
The department should make their own arrangement of schedules for project work.

10.0 Job Description


Multimedia Developer/Specialist/Technician
Instructional Design Technician
Computer Graphics Artist
3D Computer Animator
Multimedia Illustrator
Desktop Media Publisher
Interface Designer
Animator
Script Integrator
Digital Journalist
Presentation Artist
Audio – Visual operator/technician
Motion Graphics Specialist
Digital Video Editor

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NID in Multimedia Technology (Draft)

NATIONAL INNOVATIVE ENTERPRISE DIPLOMA (NIED)


IN DIGITAL MULTIMEDIA TECHNOLOGY
CURRICULUM TABLE
1ST SEMESTER
COURSE CODE COURSE TITLE T p CH
GNS 101 Use of English I 2 2 4
GNS 128 Mathematics 2 - 2
BAM 111 Introduction to Business I 2 2 4
ART 111 Art History I 2 2 4
MMP 111 Introduction to Computer 2 2 4
MMP 112 Multimedia Foundation Concepts 1 9 10
MMP 113 Digital Print and Publishing 1 9 10

TOTAL 14 26 38

2nd SEMESTER
COURSE CODE COURSE TITLE T p CH
GNS 201 Use of English II 2 2 4
BAM 126 Introduction to Entrepreneurship 1 2 3
ART 121 Art History II 1 1 2
MMP 121 Critical Thinking 2 1 3
MMP 122 Multimedia Techniques 1 9 10
MMP 123 Introduction to Web Design and Authoring 1 9 10
MMP 124 Multimedia Management and Policy I 2 2 4
MMP 125 Principles of Programming 2 2 4
TOTAL 12 28 40

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NID in Multimedia Technology (Draft)

3RD SEMESTER
COURSE CODE COURSE TITLE T p CH

MMP 211

4TH SEMESTER
COURSE CODE COURSE TITLE T p CH
MMP 221 Multimedia Management and Policy II 2 2 4
MMP 222 Multimedia Programming 2 10 12
MMP 223 Digital Film Animation 2 10 12
BAM 224 Small Business Management 1 1 2
Project
TOTAL 7 23 30

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NID in Multimedia Technology (Draft)

PROGRAMME: ND DIGITAL MULTIMEDIA Code: BAM 111 Credit Hours: hours 3


DESIGN
Course: INTRODUCTION TO BUSINESS I Pre-requisite: Theoretical: 1 hours/week - 33 %
Semester: 1st Practical: 2 hours/week - 67 %

Course Main Aim/Goal

This course is designed to assist the student to develop fundamental knowledge in the theory and practice of general business organization and to examine
the Nigerian business environment

GENERALOBJECTIVES

1.0 Understand the framework of business

2.0 Know different types of business organizations and ownership

3.0 Understand the basic organization structure

4.0 Know different functional activities of business

5.0 Understand business in the society

6.0 Understand the role of government in business

7.0 Understand the roles of international organizations in business

8.0 Understand small-scale industries and their impact on the Nigerian economy

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NID in Multimedia Technology (Draft)

PROGRAMME: ND DIGITAL MULTIMEDIA Code: BAM 111 Credit Hours: hours 3


DESIGN
Course: INTRODUCTION TO BUSINESS I Pre-requisite: Theoretical: 1 hours/week - 33 %
Semester: 1st Practical: 2 hours/week - 67 %
Theoretical Content: 33% Practical Content: 67%

General Objective 1: Understand the framework of Business


Specific Learning Outcomes Teacher’s Activities Resources Specific Learning Teacher’s Activities Resources
Week
Outcomes
1 1.1 Define the meaning of the word - Explain the meaning Textbooks 1.1 Define business - Use diagram to Internet and the
“Business”. of Business, Diagrams environment and illustrate the use of relevant
1.2 State the concept of Business and Administration, profit environmental environment of business
Administration. and business factors business. websites
1.3 Define profit and its importance. environment - Evaluate
1.4 Define the environment of - Use diagrams to 1.2 State the
business. illustrate the above environmental
1.5 State the environmental factors. concepts. factors.

Week General Objective 2: Know different types of business organizations and ownership
2 2.1 State the various forms of - Explain the various Textbooks 2.1 Sole - Advice about sole Internet and the
business ownership such as: forms of business proprietorship, proprietorship, use of relevant
2.2 Sole proprietorship, partnership, ownership with partnership, partnership, business
cooperatives, corporations etc. examples. cooperatives, cooperatives, websites
- Give assignment to corporations etc. corporations etc using
students on the case histories.
above. Assignment on setting
up a business enterprise
- Evaluate
Week General Objective 3: Understand the basic organization structure
3 3.1 Define organization and - Explain with diagrams Textbooks 3.1 Define - Explain with Internet and the
organizational structures the different types Diagrams organization and diagrams the use of relevant
3.2 Draw simple organizational charts: of organizational organizational different types business
Line Staff, Line and Staff, structure structure. of websites
functional etc. organizational
3.3 State the advantages and 3.2 Draw simple structure.
disadvantages of each type in 3.2. organization charts, - Evaluate
live staff functional.

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NID in Multimedia Technology (Draft)

Week General Objective 4: Know different functional activities of business.


4 4.1 Identify the various organic - Explain the various Textbooks 4.1 Explain the - Guidance for students Internet and the
functions of a business functional areas of Diagrams functions of each of on the functional areas use of relevant
such as, finance, personnel, business and their the areas identified. of a business. business
production, marketing and R and relationships 4.2 Explain the websites
D.-+ relationship - Use group work
4.2 Identify the functions of each of among the to examine
the areas identified. various previously
4.3 Analyze the relationship among functional developed org.
the various functional areas of a areas of a charts to
business. business. identify the
functional
responsibilities
in a business
- Evaluate
Week General Objective 5: Understand business in the society
5-6 5.1 Describe the relation between - Explain the concepts Internet and 5.1 Explain the Using diagram and films Internet and the
business and society. of social the use of concepts of social to examine the use of relevant
5.2 State what society expects from responsibility of relevant responsibility of environmental business
business. business. business business. constraints. websites
5.3 State what business expects from Conduct test websites Conduct test
society. 5.2 Analyze Consider relevant
5.4 State environmental constraints to environmental business case studies
business and how it could cope constraints to based on oil and natural
with such constraints e.g. cultural, business and how it gas industries etc.
technological, could be coped
governmental/political, etc with such - Evaluate
constraints,
5.3 Conduct test
Week General Objective 6: Understand the role of government in business
7-8 6.1 State government regulation of - Explain the various Textbooks 6.1 State - Guidance on the Guest speakers
businesses. government Publications government privatization of on the role of
6.2 State the Nigerian Enterprises regulations and their Brochure/Journ involvement in particular industries. government and
Promotion Decree. agencies, such as als business. The role of government the need for

9
NID in Multimedia Technology (Draft)
6.3 State the effect of the Nigerian NIPC, NEPZA, Gazette 6.2 State the need agencies privatization.
Enterprises Promotion Decree. NEPC, NEXIM, for the Assignment on
6.4 State government involvement in BPE, etc privatization and - Evaluate the strengths
business. commercialization and weaknesses
6.5 Define privatization and Decrees of privatization.
commercialization.
6.6 Explain the need for the privatiz-
ation and commercialisation
Decrees.
General Objective 7: Understand the roles of international organizations in business
9 7.1 State the functions of international - Explain their inter- Textbooks 7.1 Identify the - Guidance on the role Internet and the
organizations relationships and Publications contributions of of international use of relevant
such as ECOWAS, OPEC, EEC, contributions to Journals these international organisations. business
ECA, etc. business enterprises in Internet organizations to - Students to websites
7.2 State the contributions of these Nigeria. business work in pairs to
international organizations to enterprises in research and to
business enterprises in Nigeria Nigeria present
information
bout each
relevant
organisation.
- Evaluate
General Objective 8: Understand small-scale industries and their impact on the Nigerian economy
10 – 11 8.1 Define industrialization and - Explain the concepts Textbooks 8.1 Examine - Advice and guidance Guest speakers
development. of Industrialization Publications small-scale for a case study to on the role of
8.2 Define small-scale enterprises. and Development. Gazette enterprises. examine web based small business
8.3 Identify the factors that enhance - Explain the role of 8.2 Explain the small business enterprises and
industrial development. such institutions that factors that enterprises and the the role of
8.4 Identify the functions of industrial promote small-scale enhance industrial growth of the e based government
estates and industrial layouts. businesses. development. business culture. institutions
8.5 Identify the role of institutions - Conduct test.
such as the IDCs, NBCI, CIRD, - Evaluate
CMD, ASCON, polytechnics and
universities promoting small scale
businesses.

10
NID in Multimedia Technology (Draft)

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY


COURSE: Art History I CODE: ART 111 CREDIT HRS: 4

DURATION: 2 Years Pre-requisite: THEORY: 80%


SEMESTER: 1st Semester PRACTICAL: 20%

GOAL: The course is designed to provide the student with an understanding of Nigerian Art as an expression of our culture and its
relationship to world cultural heritage.

General Objectives:

On completion of this course the student should be able to:

1.0 Know the rationale for teaching history

2.0 Understand the role of the Artist in the traditional societies

3.0 Understand some Nigerian Art traditions – Benin, Ife, Nok and Igbo Ukwu, etc.

4.0 Understand Nigerian Art and crafts

5.0 Understand the relationship between Art, History and society

6.0 Know the contribution of Nigerian Artists to the development of Art in Nigeria

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NID in Multimedia Technology (Draft)

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY

COURSE: Art History COURSE CODE: ART 111 CONTACT HOURS: 4 Hours

GOAL: This course is designed to acquaint the student with the characteristics and influence of Western Arts on Nigerian Arts

COURSE SPECIFICATION: Theoretical Contents: 80% Practical Contents: 20%


General Objective: 1.0 Know the rationale for teaching history
Week Specific Learning Instructors Activities Learning Resources Specific Learning Instructors Learning Resources
Objective Objective Activities
1 1.1 Define Art history - Explain Art history
1.2 State relationship - Explain the relationship
between Art History between Art History
and Art and Art
1.3 State the values of Art - Explain the values of
History in creative as Art History in creative
well as cultural as well as cultural
activities activities
General Objective: 2.0 Know the role of the Artist in the traditional societies
2 2.1 Discuss the role of the - Explain he role of the
Artist in the traditional Artist in the traditional
circles circles e.g. as recorder of
2.2 Describe the utility and history, as decorator, etc
aesthetic purposes of - Explain the aesthetic
arts purposes of arts
2.3 State the difference - Explain the difference
between African art and between African art and
crafts crafts
2.4 Analyse the factors - Explain the factors

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NID in Multimedia Technology (Draft)
which led to the demise which led to the demise of
of artists artists

General Objective: 3.0 Understand some Nigerian art traditions: Benin, Ife, Nok, Igbo-Ukwu, etc.
3-4 3.1 State the origin of - Explain the origin of - Explain the
various Nigerian various Nigerian various
traditional art traditional art, e..g. Nok, traditional arts
3.2 State contributions of Benin, Ife, etc. by examples
each art tradition to - Explain contributions of - Explain the
development each art tradition to similarities and
3.3 State the similarities development differences
and differences - Explain the similarities between the art
between the art and differences between traditions using
traditions the art traditions examples
3.4 Relate the contributions - Explain the - Guide students to
of each art tradition to contributions of each art carry out
development tradition to development comparative
3.5 Analyse its effect to the - Explain the effects of 3 studies of
growth of Art and – 4 to the growth of Art Nigerian Art
design practice and design practice tradition
3.6 Carry out comparative - Explain how to carry out
studies of Nigerian Art comparative studies of
tradition Nigerian Art tradition

General Objective: 4.0 Understand Nigerian art and crafts


5 4.1 State the significance of - Explain the - Use forms and
traditional forms and significance of symbols to
symbols traditional forms and explain African
4.2 Analyse the functions symbols arts and crafts
of art in the - Explain the functions of - Explain the
development of early art in the development functions of art in
kingdoms of early kingdoms the development

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NID in Multimedia Technology (Draft)
4.3 State the reasons for - Explain the reasons for of early kingdoms
lack of appreciation for lack of appreciation for - Guide students to
African art objects African art objects carry out
4.4 Layout simple - Explain how to carry out comparative
comparative studies of simple comparative studies of
Nigerian crafts studies of Nigerian Nigerian arts
crafts
-

General Objective: 5.0 Understand the relationship between Art History and society
6 5.1 State the socio-cultural - Explain the socio-
values of art cultural values of art
5.2 Describe the historical - Explain the historical
development of African development of African
Arts Arts
5.3 Relate art objects to the - Explain art objects to the
needs of the society needs of the society
5.4 State its impact on - Explain the impacts on
individuals in society individuals in society

General Objective: 6.0 Know the Contribution of Nigerian Artists to the development of art in Nigeria
7 6.1 Identify popular - Guide students to - Guide students
Nigerian artists in identify Nigerian to identify
their areas of artists popular
specialization - Explain the Nigerian artists
6.2 Name existing contributions of - List existing
schools of art in schools of art to schools of art
Nigeria artistic in Nigeria e.g.
6.3 Appraise the development Zaria School,
contributions of 6.2 Oshogbo,
above to the artistic Abayomi
development Barber School
6.4 Layout comparative and some
studies of schools of Polytechnics
Art in Nigeria - Explain
schools’
contributions to
artistic

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NID in Multimedia Technology (Draft)
development
- Guide students
to do
comparative
study of
schools of art
in Nigeria

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY


COURSE: INTRODUCTION TO CODE: MMP 111 CREDIT HOURS: 4
COMPUTERS
DURATION: 2 Years Pre-requisite: THEORY: 70%
SEMESTER: 1ST Semester PRACTICAL: 30%

COURSE : This course is designed to expose students to computers

General Objective:

1.0 Understand the history, classification and impact of computers


2.0 Know the concept of computer hardware
3.0 Know the concept of computer software
4.0 Understand computer data processing systems
5.0 Know the procedures for computer and data preparation method
6.0 Understand security and safety procedures within a computer environment
7.0 Understand the concept of a computer network
8.0 Know the concept of the internet.

15
NID in Multimedia Technology (Draft)

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY


COURSE: INTRODUCTION TO COMPUTERS CODE: MMP 111 CONTACT HOURS: 1 – 0 – 2
GOAL: TO INTRODUCE THE STUDENTS TO COMPUTERS
COURSE SPECIFICATION: THEORETICAL CONTENT: 70% PRACTICAL CONTENT 30%
GENERAL OBJECTIVE 1: UNDERSTAND THE HISTORY, CLASSIFICATION AND IMPACT OF COMPUTERS.
Week Specific Learning Instructor’s Learning Specific Learning Instructor’s Learning
Outcomes activities Resources Outcomes activities Resources
1 1.1 Define the computer - Define computer White Board. 1.1 Classify computer systems. - Guide Networked PCs
students to loaded with
1.2 Describe the - Trace the history PC loaded with classify software packages.
development of of computer. Power point and computer
computers, in particular connected to systems
abacas, Pascal, - Classify the Over Head - Evaluate
Babbage, Hollerith and computer according Projector (OHP)
ENIAC. to generations

1.3 Classify computers


according to
generations from 1st –
5th generation (any
subsequent generation)

16
NID in Multimedia Technology (Draft)
2 1.4 Distinguish between - Distinguish White Board. 1.2 Differentiate between - Guide students Networked PCs
analogue, digital, and between types and different types of computers to classify loaded with
hybrid computers classes of PC loaded with computer software packages.
computers. Power point and systems
1.5 Identify the social connected to
implication of - Highlight the OHP - Evaluate
computers on society in implications of
particular privacies and computers to the
quality of life. society.

1.6 List the benefits of - Outline the


computers to the benefit of computer
society. to the society.

Week GENERAL OBJECTIVE 2: KNOW THE CONCEPT OF COMPUTER HARDWARE


3 2.1 Describe computer - Discuss the White Board. 2.1 Identify the various - Guide the A DEMO PC
hardware configuration. meaning of components of a computer students on how showing its
system
hardware. PC loaded with to identify the components
2.2 List some input and Power point and various
output devices - Discuss the connected to components of a
various components OHP computer system
2.3 Describe the function and functions of
of the input/output various hardware - Evaluate
devices units.

- Discuss computer
software
programming
languages and
differentiate
between the levels.

17
NID in Multimedia Technology (Draft)
4 2.4 Describe the function - Discuss the White Board. 2.2 Identify the various - Guide the A DEMO PC
of C.P.U. various components components of a computer students on how showing its
system
and functions of PC loaded with to identify the components
2.5 Describe some various hardware Power point and various
auxiliary computer units. connected to components of a
Units. OHP computer system
- Discuss computer
2.6 Describe the function software
of the auxiliary programming - Evaluate
memory languages and
differentiate
2.7 Define bits, byte, between the levels.
nibble, and word and
storage size.

Week GENERAL OBJECTIVE 3: KNOW THE CONCEPT OF COMPUTER SOFTWARE.


5 3.1 Identify software and - Discuss software White Board. 3.1 Load computer - Demonstrate Networked PCs
its various types and its various packages on computer how to load loaded with
system
types. PC loaded with various different computer
3.2 Distinguish between Power point and computer packages
the low-level and high– - Explain computer connected to packages on
level languages. packages and its OHP computer
various types. systems

3.3 Identify source and - Evaluate


object programmes.
6 3.4 Define a translator. - Discuss software White Board. 3.2 Load computer - Demonstrate Networked PCs
and its various packages on computer how to load loaded with
system
3.5 Identify types of types. PC loaded with various different computer
translators: assembler, Power point and computer packages
compiler, and - Explain computer connected to packages on
interpreter. packages and its OHP computer

18
NID in Multimedia Technology (Draft)
various types. systems
3.6 Explain the use of - Evaluate
package programs.

19
NID in Multimedia Technology (Draft)
Week GENERAL OBJECTIVE 4: UNDERSTAND COMPUTER DATA PROCESSING SYSTEMS.
7 4.1 Identify different - Explain offline and White Board. 4.1 Recognize life problems Guide the students Networked PCs
processing modes. online concepts requiring the application of on how to identify loaded with different
the various modes
4.2 Describe batch PC loaded with 4.2 Operate in processing modes
real life problems computer packages
processing, real time - Define batch Power point and environment requiring the
sharing and distributed processing, real connected to OHP various data
processing time, time sharing processing
4.3 Give examples of and distributed techniques
different processing processing
modes
- Differentiate - Evaluate
between batch
processing, real time
processing, time-
sharing and
distributed
processing system.
Week GENERAL OBJECTIVE 5: KNOW THE PROCEDURES FOR COMPUTER AND DATA PREPARATION METHOD.
8 5.1 Describe the operation - Discuss the White Board. 5.1 Boot and shut down - Guide the Networked PCs and
of a computer system principles and computer system students on how to storage media such
procedures of PC loaded with operate the as diskette.
5.2 Format diskettes
operating the Power point and computer.
computer system connected to OHP
(booting and shut - Show different
down) Diskettes storage media
to students
- Evaluate
9 5.2 Describe the - Discuss initialization White Board. 5.3 Boot and shut down - Guide the Networked PCs and
initialization and and formatting of storage computer system students on how to storage media such
devices such as disks and
formatting of storage diskettes PC loaded with operate the as diskette.
5.4 Format diskettes, flash disks
media. Power point and and other temporal storage
computer.
connected to OHP devices
-Show different
Diskettes storage media to
students

20 - Evaluate
NID in Multimedia Technology (Draft)
Week GENERAL OBJECTIVE 6:: UNDERSTAND SECURITY AND SAFETY PROCEDURES WITHIN A COMPUTER ENVIRONMENT.
10 6.1 Describe data control - Explain data White Board 6.1 Formulate passwords. - Guide students Networked PCs and
techniques, operating control techniques. 6.2 Formulate and apply on how to storage media such
passwords.
procedure of a computer - Describe standard PC loaded with formulate simple as diskette.
installation, safety operating procedures relevant software password that they Networked PCs and
regulation in computer of a computer packages and could easily storage media such
installation, method of installation. connected to OHP remember as diskette.
preventing hazards such as - Explain the need White Board - Evaluate
fire, flooding and sabotage for computer room - Guide students
security. PC loaded with on how to
- Explain computer relevant software formulate simple
system auditing packages and password that they
- Explain methods connected to OHP could easily
of preventing remember
hazards such as
fire, flooding - Evaluate
sabotage etc.
11 6.2 Identify security - Describe file
methods in computer security methods
installation and the need in computer
for users passwords installations.
- Explain the need
for file security
in computer
installation.
- Explain the user
passwords and
user name.
Week GENERAL OBJECTIVE 7: UNDERSTAND THE CONCEPT OF A COMPUTER NETWORK

12 7.1 Explain network, - Define computer White Board 7.1 Identify various computer - Guide the Networked PCs and
topologies
network. students on how to storage media such
7.2 Describe different types PC loaded with 7.2 Identify different
identify various as diskette.
of network organization - Explain different power point and organizations using the network
such as star, ring and types of network connected to OHP different topologies. topologies.
bus. organization such as - Evaluate
star, ring, bus etc. 21
NID in Multimedia Technology (Draft)

13 7.3 Study LAN, MAN and - Describe different White Board 7.3 Identify various computer - Guide the Networked PCs and
WAN. types of network: topologies students on how to storage media such
LAN, WAN PC loaded with identify various as diskette.
7.4 Identify different
power point and organizations using the different
network
connected to OHP topologies. topologies.

- Evaluate
Week GENERAL OBJECTIVE 8: UNDERSTAND THE USE OF THE INTERNET
14 8.1 Explain internet and its Define internet White Board. 8.1 Surf the Internet Guide students on Networked PCs
resources - Describe resources how to search for connected to the
of internet PC loaded with 8.2 Search for materials on the materials on the internet.
internet.
8.2 Describe the processes - Explain the power point and internet.
involved in searching the processes involved internet browser
internet for materials. in browsing and and connected to - Evaluate
searching the OHP
internet.
- Explain the
meaning of Internet
Service Provider
(ISP).
15 8.3 Explain E-mail - Explain the concept White Board. 8.3 Compose and send E-mail Demonstrate how Networked PCs
of e-mail address. messages to compose and connected to the
PC loaded with send E-mail. internet.
- Describe the power point and
processes of internet browser
acquiring an e-mail and connected to
address. OHP

- Describe the
process of sending
and receiving an e-
mail.

22
NID in Multimedia Technology (Draft)

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY


COURSE: Multimedia Foundation CODE: MMP 112 CREDIT HOURS: 4
Concepts
DURATION: 2 Years Pre-requisite: THEORY: 80%
SEMESTER: 1ST Semester PRACTICAL: 20%

Goal: This course is designed to enable the student understand the concepts, tools, techniques and methods of working in print and
publishing, websites development and various multimedia jobs

General Objective:

1.0 Understand the concept of Multimedia

2.0 Know how to create prints items

3.0 Know how to explore image editing application

4.0 Understand the enhancement of Visuals

5.0 Understand the creation animation sequences

6.0 Know how to create a simple Web page

7.0 Know how to package the Portfolio

8.0 Know multimedia presentations

23
NID in Multimedia Technology (Draft)

PROGRAMME: NATIONAL INNOVATIVE DIPLOMA IN MULTIMEDIA TECHNOLOGY

COURSE: Multimedia Foundation Concepts COURSE CODE: MMP 112 CONTACT HOURS:

GOAL:

COURSE SPECIFICATION: Theory: 20% Practical Contents: 80%


General Objective: 1.0 Understand the concept of Multimedia
WEEK Specific Learning Instructors Learning Specific Learning Instructors Learning Resources
Objective Activities Resources Objective Activities
1 1.1 Identify multimedia - Explain - Multimedia 1.1 Identify multimedia - Demonstrate single - Multimedia Studio
technologies multimedia Studio architecture and multi-user
1.2 List multimedia file uses and 1.2 Operate video architecture - Visual
formats application - Visual conferencing - Demonstrate video Communication
1.3 Describe compression Communication 1.2 Perform compression over a LAN Industries
techniques Industries techniques - Demonstrate video
1.4 Describe video 1.4 Apply multimedia camera technology
conferencing file formats - Demonstrate
multimedia file
formats (MPEG,
MP3, UPEG, etc)
- Evaluate
Week General Objective: 2.0 Know how to create print items
2 2.1 Format texts and - Revise - Multimedia 2.1 Select good - demonstrate - Multimedia
graphics Formatting in Studio margins formatting Studio
2.2 Apply styles and Microsoft office 2..2 Change object size
effects to objects - Visual and colours - Illustrate page set - Visual
2.3 Identify changes of - Explain Communications 2.3 Apply styles and up Communications
objects formatting Industries effects to objects Industries
2.4 Differentiate between 2.4 Copy formats - Evaluate
cut and copy of 2.5 Clear formats
objects 2.6 Find and replace
formatting

24
NID in Multimedia Technology (Draft)

General Objective: 3.0 Know how to explore image editing application


WEEK Specific Learning Teachers Learning Specific Learning Teachers Activities Learning Resources
Objective Activities Resources Objective
3–4 3.1 Identify Multimedia - Explain - Multimedia 3.1 Practice a multimedia - Demonstrate - Multimedia
Applications various Studio application, i.e. adobe photoshop Studio
multimedia photoshop environment
applications - Visual 3.2 Produce video files - Demonstrate - Visual
Communications and animation for the sound recorder Communications
3.2Explore the internet - Explain the Industries web - Demonstrate video Industries
3.3 Produce movie from internet 3.3 Explore the internet editing and
pictures 3.4 Demonstrate internet animation for web.
3.4 Identify shockwave on application Demonstrate the
the web concept of the
internet
Demonstrate the
concept and
applications of the
internet world),
e-mail, news group,
search engines,
messaging, etc.
- Evaluate

25
NID in Multimedia Technology (Draft)

General Objective: 4.0 Understand the enhancement of Visuals


WEEK Specific Learning Instructors Learning Specific Learning Instructors Activities Learning
Objective Activities Resources Objective Resources
5 4.1 Plan Video projects - Plan template - Multimedia 4.1 Produce plan templates - Discuss plan - Multimedia
4.2 Analyze Video projects Studio templates Studio
4.3 Produce shockwaves - Explain video 4.2 Create screen design
4.4 Select sound for the editing - Visual - Demonstrate - Visual
visuals Communications 4.3 Edit sheets screen design and Communications
- Prepare a sound Industries editing Industries
evaluation plan
- Evaluate

General Objective: 5.0 Understand the creation of animation sequences


WEEK Specific Learning Teachers Learning Specific Learning Teachers Activities Learning
Objective Activities Resources Objective Resources
6 5.1 Identify Animation - Explain - Multimedia 5.1 Create 2D modeling - Demonstrate 2D - Multimedia
5.2 Produce animation Animation Studio and Animation modeling and Studio
5.3 Apply animation Animation
5.4 List types of - Visual 5.2 Design 3D modeling - Visual
animations Communications and Animation - Demonstrate 3D Communications
Industries modeling and Industries; like
Animation film
Studios,
- Evaluate animation
houses corporate
websites,
advertising
agencies

26
NID in Multimedia Technology (Draft)

General Objective: 6.0 Create a simple Web Page


WEEK Specific Learning Instructors Learning Specific Learning Instructors Activities Learning
Objective Activities Resources Objective Resources
6 6.1 Identify website-design - Explain website - Multimedia 6.1 Design simple web - Demonstrate the - Multimedia
fundamentals design application Studio pages using web design of web pages Studio
6.2 Define HTML (HTML) applications (HTML)
6.3 Apply frontpage dream - Explain website - Visual 6.2 Design simple web - Demonstrate - Visual
weaver design application Communications pages using web Imports/exports Communication
6.4 Select images from (frontpage dream Industries applications Industries
coreldraw weaver) (frontpages, etc.) - Demonstrate links
6.3 Import image and
video files - Demonstrate forms

- Evaluate

General Objective: 7.0 Know how to Package the portfolio


WEEK Specific Learning Instructors Learning Specific Learning Instructors Activities Learning
Objective Activities Resources Objective Resources
7 1.1 Identify package - Explain various - Multimedia 7.1 Produce a portfolio - Demonstrate - Multimedia
concepts package techniques Studio package packaging a Studio
1.2 Apply package portfolio on storage
concepts - Visual media - Visual
1.3 Produce a portfolio Communication Communication
package Industries - Evaluate Industries
General Objective: 8.0 Know Multimedia presentations
WEEK Specific Learning Instructors Learning Specific Learning Instructors Activities Learning
Objective Activities Resources Objective Resources
8 8.1 Apply applications for - Explain Multimedia Studio 9.1 Practice Microsoft - Demonstrate Multimedia Studio
presenting information applications for Visual power point importing and
8.2 Identify slides in presenting Communications exporting directly Visual
powerpoint information in Industries 9.2 Practice importing and indirectly Communicatio
8.3 Produce slide shows a multimedia and exporting - Demonstrate n Industries
8.4 View images format creating a

27
NID in Multimedia Technology (Draft)

presentation in
power point
- Illustrate creating
and modifying
graphic objects in
power point
- Illustrate, creating,
viewing and
managing power
point slides
- Illustrate slide shows
- Evaluate

28
NID in Multimedia Technology (Draft)

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY


COURSE: Digital Print and Publishing CODE: MMP 113 CREDIT HOURS: 10

DURATION: 2 Years Pre-requisite: THEORY: 80%


SEMESTER: 1ST Semester PRACTICAL: 20%

COURSE: This course is designed to develop the students ability to convert designs to finished products

General Objective:

1.0 Know the basic application packages and its versions

2.0 Understand terms and concepts used in, layout and design, Image creation, typography, grids Color Types of printing

3.0 Understand page layouts from a sketch for products like stationery, posters, books, brochures, newsletters/dailies

4.0 Know touching up and editing of visuals

5.0 Understand pre-press tasks like, creating camera-ready artworks, using imposition, creating dummies, Creating files for printing.

6.0 Understand digital image technology

29
NID in Multimedia Technology (Draft)

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY

COURSE: Digital Print and Publishing COURSE CODE: MMP 113 CONTACT HOURS: 10

GOAL: This course is designed to develop the student’s ability to convert designs to finished products

COURSE SPECIFICATION: Theoretical Contents: 20% Practical Contents: 80%


General Objective : 1.0 Know the basic application packages and its versions General Objective:
WEEK Specific Learning Instructors Learning Resources Specific Learning Instructors Learning Resources
Objective Activities Objective Activities
1 1.1 Identify the packages - Explain with Writing Board and 1.1 Identify with clarity the - Demonstrate Writing Board;
needed clarity the versions, Materials versions, definitions of with clarity the
1.2 Apply n f the packages definitions of packages and its versions versions of Multimedia Studio
1.3 Produce multimedia packages and its Multimedia Studio with sketches i.e. various
applications with the versions i.e. CorelDraw, Publisher, Page packages i.e.
package CorelDraw, Maker, Microsoft Word, CorelDraw,
Publisher, Page etc. Publisher, Page
Maker/Microsoft Maker, and
Word, etc. Microsoft
Word, etc.
- Evaluate
General Objective: 2.0 Understand terms and concepts used in layout and designs: image creation , etc
WEEK Specific Learning Instructors Learning Resources Specific Learning Instructors Learning Resources
Objective Activities Objective Activities
2-3 2.1 Identify terms and - Explain terms - Multimedia 2.1 Implement terms and - Explain terms - Multimedia
concepts used in layout and concepts Studio concepts in layout and and concepts Studio
and design design. in layout and
2.2 Produce layout and - Explain a layout - Visual 2.2 Create layout and design - Visual
designs and design format Communications designs - Demonstrate Communications
2.3 Describe layout and the industries layout and Industries
designs designs

30
NID in Multimedia Technology (Draft)

2.4 Identify color theory Explain color - Multimedia studio 2.3 Communicate in colors - Demonstrate color - Multimedia
theory 2.4 Identify basic colors effects studio
- Visual 2.5 Identify color systems
Communications 2.6 Identify contrast and - Evaluate - Visual
Industries dominance Communications
2.7 Identify color Industries
combination
2.8 Identify proportion and
intensity
2.9 Identify shades and tints

General Objective : 3.0 Understand page layouts from a sketch for General Objective:
products like stationery, posters, books, etc
WEEK Specific Learning Instructors Learning Resources Specific Learning Instructors Learning Resources
Objective Activities Objective Activities
4 3.1 Identify page layouts - Explain page - Multimedia Create page layouts from - Demonstrate page - Multimedia
from a sketch for layouts Studio sketches layouts Studio
products like
Stationery, Posters, - Visual Produce page layouts - Demonstrate how - Visual
Books Brochures, Communications to create page Communications
Newsletters, Dailies Industries layout Industries
3.2 Apply page layouts
3.3 Produce page layouts - Evaluate

31
NID in Multimedia Technology (Draft)

General Objective: 4.0 Know touching up and editing of visuals


WEEK Specific Learning Instructors Learning Resources Specific Learning Instructors Learning Resources
Objective Activities Objective Activities
5 4.1 Identify visuals - Explain how to - Multimedia 4.1 Change visuals - Demonstrate - Multimedia
4.2 Apply visuals to sound change and edit Studio how to: Studio
4.3 Move visuals visuals 4..2 Edit visuals
4.4 Select visuals for - Visual 1. Change visuals - Visual
motion Communication 2. Edit visuals Communication
industries Industries
- Evaluate

General Objective: 5.0 Take Pre-press tasks like creating camera-ready


artworks
WEEK Specific Learning Teachers Learning Resources Specific Learning Instructors Learning Resources
Objective Activities Objective Activities
6–7 5.1 Identify pre-press tasks - Explain pre-press - Multimedia 5.1 Know pre-press tasks - Demonstrate pre- - Multimedia
tasks Studio press tasks Studio
5.2 Perform the 5.2 Create camera using
respective application - Visual imposition - Demonstrate - Visual
Communications artworks Communications
5.3 Perform Page Setup: Industries 5.3 Create dummies Industries
- Demonstrate
- Apply page orientation, 5.4 Create files for printing how to create
such as landscape and dummies
portrait
- Select paper size, such
- Demonstrate
as A4, A3, etc.
creation of files
for printing

- Evaluate

32
NID in Multimedia Technology (Draft)

General Objective: 6.0 Understand digital image technology


WEEK Specific Learning Instructors Learning Resources Specific Learning Instructors Learning Resources
Objective Activities Objective Activities
8 - 12 6.1 Identify historical - Explain historical - 5.1 State the historical - Illustrate with
background and other background and background and other relevant
forms of Digital other forms of forms of Digital reference the
Imaging Digital Imaging Imaging historical
6.2 Identify the 5.2 State the techniques in background and
techniques in Digital - Explain the Digital Imaging in the other forms of
Imaging in the 21st techniques in 21st century Digital Imaging
century Digital Imaging in - 5.3 Identify the difference - Illustrate with
the 21st century between Digital example
Imaging technology techniques in
6.3 Compare Digital - Explain the output and other forms Digital Imaging
Imaging technology comparison of printing - Demonstrate
output with other between Digital with clarity the
forms of printing Imaging difference
technology output between Digital
and other forms of Imaging output
printing and other forms
of printing
- Evaluate

33
NID in Multimedia Technology (Draft)

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY


COURSE: : Introduction To Entrepreneurship CODE: BAM 126 CREDIT HOURS: 3

DURATION: 2 Years Pre-requisite: THEORY: 33%


SEMESTER: 2nd Semester PRACTICAL: 67%

Course Main Aim/Goal

This course is designed to create general entrepreneurship awareness in the student with a view to inculcating in him the
spirit of self-reliance

General Objectives:

At the end of this module, the student should be able to:

1.0 .Understand the basic concept of entrepreneurship

2.0 Understand the roles of entrepreneurship in personal and national growth and development

3.0 Know how to set business goals

4.0 Know how to identify business opportunities

5.0 Know how to draw simple business plans.

34
NID in Multimedia Technology (Draft)

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY


COURSE: : Introduction To Entrepreneurship CODE: BAM 126 CREDIT HOURS: 3

DURATION: 2 Years Pre-requisite: THEORY: 33%


SEMESTER: 2nd Semester PRACTICAL: 67%

Week General Objective 1: . Understand the basic concept of Entrepreneurship


Specific Learning Outcomes Teacher’s Activities Resources Specific Learning Teacher’s Activities Resources
Outcomes
1 1.1 Explain the terms: Explain the terms Textbooks 1.1 Identify the Guide students to Guest Speakers
- Entrepreneurship related to facilities and research and identify on the role and
- Entrepreneur entrepreneurship. opportunities criteria for a importance of
- Enterprise i. Compare wage available for self successful entrepreneurs’
- Self Employment employment and self employment. entrepreneur –
- Wage Employment employment with 1.2 Identify Establish competitive Internet and
1.2 Compare: entrepreneurship. successful groups. relevant web
- Wage Employment and ii. Identify entrepreneurs in sites
Entrepreneurship opportunities for self Nigeria Students to make
- Self Employment and employment 1.3 Evaluate the formal presentations Guest speakers
Entrepreneurship iii. State the role of role of of their findings from successful
1.3 Identify the facilities and entrepreneurship in entrepreneurship in businesses
opportunities available for self wealth creation. wealth creation. - Evaluate
employment.

35
NID in Multimedia Technology (Draft)

1.4 Identify successful iv. Give assignment


entrepreneurs in Nigeria
1.5 Evaluate the role of v. Organize a visit to
entrepreneurship in wealth an entrepreneur’s
creation. organization.

Week General Objective 2: Understand the roles of entrepreneurship in personal and national growth and development
2.1 Explain how entrepreneurship - Explain the role of Textbooks 2.1 State the role - Explain with the Computer and
leads to the creation of: entrepreneurship to of computer and aid of a computer accessories
i. Self confidence national development. information and application
ii. Self Expression - Explain resources technology in packages:- Internet and
iii. Wage and constraints of entrepreneurship E-mail relevant web
Employment for entrepreneurship. Internet, website sites
others - Explain the spirit of - Create:
iv. Self Achievement Spreadsheet Dbase
Employment Motivation Test Invoice
2.2 State resources and constraints (AMT). Purchase order etc. Internet facility
of entrepreneurship.
2.3 State how entrepreneurship - Students to
leads to import substitution and examine web
utilization of local resources. based
2.4 State how entrepreneurship organisations and
leads to equitable distribution the importance of
of industries. information
2.5 State the spirit of Achievement technology
Motivation Test - Evaluate
(A.M.T.)

36
NID in Multimedia Technology (Draft)

Week General Objective 3: Know how to set business goals


3 1.1 Evaluate strengths, weaknesses - Explain SWOT ) Textbooks - Demonstrate, using Computer and
opportunities and threat analysis and relate it appropriate accessories
(SWOT Analysis). to the organization application package:
1.2 State the personal visited. Internet and
characteristics of an - Explain - Business planning relevant web
entrepreneur. characteristics of an Time Management sites
1.3 State the Entrepreneurial entrepreneur. etc.
Tasks: - Explain the Text Books
i. Leadership entrepreneurial tasks. - Set up student
ii. Decision-making - Conduct Test groups with an initial On-Going
iii. Business starting capital of Project
Planning £10,000 and the task
iv. Time of setting up a small
Management business enterprise.
v. Self Set business goals
Management

37
NID in Multimedia Technology (Draft)

Week General Objective 4 Know how to identify business opportunities


4 4.1 Define business opportunity. - Explain business Textbooks 4.1 State the - Demonstrate using Computer and
4.2 Identify the process of opportunities and process of appropriate accessories
product/service selection. process of exploring exploring application package.
4.3 State the process of exploring them. opportunities Dbase
opportunities - Explain the process of - Product selection
product/service product tracking order
selection tracking
Text Book
- Use the on-going
business project to Internet and
encourage students to relevant web
identify business sites
opportunities

Week General Objective 5: Know how to draw simple business plans


5 5.1 Define the concept of business - Explain the concept of Textbooks 5.1 Process a - Guide students in Computer
plan. business plan and project preliminary preparing preliminary complete with
5.2 Prepare preliminary project proposal. project project.: accessories and:
proposals - Guide students in proposal. On going Business
5.3 Prepare a detailed business preparing a modest Project to complete a
plan. business plan. 5.2 Process a Business Plan and to Dbase
5.4 Conduct a modest business plan Give final presentation detailed present it to a panel of Internet
on a selected venture (The business plan. successful connection
written business plan should entrepreneurs.
be assessed as part of the Sales forecasting Text book
continuous assessment). Business plan
Time sheet analysis
Employee tracking

38
NID in Multimedia Technology (Draft)

5.3 Conduct a Loan Amortization Internet and


modest etc. relevant web
business plan Explore internet for: sites
on a selected Company profile
venture Product catalogue
Product information
URL Management

39
NID in Multimedia Technology (Draft)

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY


COURSE: Art History II CODE: ART 121 CREDIT HRS: 4

DURATION: 2 Years Pre-requisite: THEORY: 50%


SEMESTER: 2nd Semester PRACTICAL: 50%

COURSE MAIN AIM/GOAL: This course is designed to acquaint the student with the characteristics and influence of Western Arts on
Nigerian Arts

General Objective:

On completion of this course, the student should be able to:

1.0 Know the main characteristics of Egyptian Art


2.0 Understand the main characteristics of the Greek and Roman Arts Traditions.
3.0 Know the socio-economic contributions of art during the Renaissance.
4.0 Understand the 19th Century main art movements.
5.0 Know the main movement in the 20th Century art.
6.0 Understand art in the wake of Science and Technology
7.0 Appreciate digital arts

40
NID in Multimedia Technology (Draft)

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY

COURSE: Art History II COURSE CODE: ART 121 CONTACT HOURS: 4 Hours

GOAL: This course is designed to acquaint the student with the characteristics and influence of Western Arts on Nigerian Arts

COURSE SPECIFICATION: Theoretical Contents: 80% Practical Contents: 20%


General Objective: 1.0 Know the main characteristics of Egyptian
Art.
WEEK Specific Learning Instructors Learning Specific Learning Instructors Learning Resources
Objective Activities Resources Objective Activities
1. 1.1 Define Egyptian/Aegean - Explain Egyptian - Painting clips 1.1 Identify the history of - Review the - Printing clips and
Art Art - Works of arts art in various history of art Works of Art
1.2 Describe the civilizations under various
characteristics of - Explain Aegean - Multimedia - civilizations - Multimedia
Egyptian style/painting studio - Evaluate studio
1.3 Compare Egyptian Art - Explain Nigerian
and Nigerian Art. art - Visual - Visual
1.4 Identify the communication communication
contribution of some tools tools
Egyptian kings to the
development of
Egyptian art.
1.4 Make a comparative
analysis of the Aegean
and Egyptian Art
traditions

41
NID in Multimedia Technology (Draft)

Week General Objective: 2.0 Understand the main characteristics of the


Greek and Roman Arts Traditions.
Specific Learning Instructors Learning Specific Learning Instructors Learning Resources
Objective Activities Resources Objective Activities
2. 2.1 Identify the factors - Explain the - Paintings clips 2.1 Identify the - Demonstrate the Printing clips and
which led to the contributions of - Works of art. contributions of Greek and contributions of Works of Art
development of both art Greek and Roman Roman art tradition Greek and Roman
traditions. art traditions. civilization art in
general

2.2 Describe the - Evaluate


development stages of
Greek Art
Geometric/Archaic
periods.

2.3 Describe the


developmental stages of
Roman art.

2.4 Make comparative


analysis of Greek and
Roman Art traditions.

42
NID in Multimedia Technology (Draft)

Week General Objective: 3.0 Know the socio-economic contributions of


art during the Renaissance.
Specific Learning Instructors Learning Specific Learning Instructors Learning Resources
Objective Activities Resources Objective Activities
3. 3.1 Define Renaissance - Explain - Painting, clips, 3.1 State socio-economic - Explain the Printing, clips, and
3.2 Name early renaissance Renaissance Works of art. contributions of art during socio-economic Works of Art
artists - Discuss early renaissance contributions of
3.3 Compare 15th and 16th Renaissance art during
century artists – artists renaissance
Leonado da Vinci, - Discuss with
Raphael, Michelanelo, students, a
Corregio and their areas comparison of
of contributions 15th and 16th
3.4 Relate the contributions century artists
of the renaissance - Explain the
artists to the contributions
development of art Renaissance
artists

General Objective: 4.0 Understand the 19th Century main art


movements.
WEEK Specific Learning Instructors Learning Specific Learning Instructors Learning Resources
Objective Activities Resources Objective Activities
th
4. 4.1 Define Romanticism. -Explain the 19 - Painting clips 4.1 Identify the 19th - Review the 19th - Painting clips
4.2 Outline the main century main art - Works of arts, century main art movement century main art - Works of arts,
characteristics of movements. - Photographs, etc movement - Photographs
Realism and - Evaluate
Impressionism
4.3 Appraise Post
Impressionism.
4.4 Determine the effects
of the movements

43
NID in Multimedia Technology (Draft)

General Objective: 5.0 Know the main movement in the 20th


Century art.
WEEK Specific Learning Instructors Learning Specific Learning Instructors Learning Resources
Objective Activities Resources Objective Activities
5 5.1 Outline the - Explain the main - Painting clips 5.1 Identify the main - Review the main - Multimedia
characteristic of movements in the - Works of arts, movements in the 20th movements in Studio
Cubism, Dadaism and 20th century art - Photographs, etc century art the 20th century
Surrealism. art - Visual
5.2 Explain the work of the - Evaluate Communication
20th century artists- Industries
Pablo Piccasso, Rodin,
Van Gogh, Ganguin, - Painting clips
Henry Matisse. - Works of arts,
5.3 Evaluate the transition - Photographs
from impressionism to
Expressionism.
5.4 Relate these
movements to
contemporary art.

44
NID in Multimedia Technology (Draft)

Week General Objective: 6.0 Understand art in the wake of Science and
Technology
Specific Learning Instructors Learning Specific Learning Instructors Activities Learning Resources
Objective Activities Resources Objective
6.1 Identify art in the 21st
st
6 6.1 Identify art in the 21 - Explain art in the - Painting clips - Review art in the - Multimedia
century 21st century - Works of arts, century 21st century Studio
6.2 Identify works of art in - Explain works - Photographs, etc - Visual
the 21st century of art in the Communication
6.3 State impact of arts in 21st century Tools
the wake of science - Explain the
- Painting clips
and technology - Works of arts,
impact of arts
- Photographs
in the wake of
Science and
Technology
General Objective: 7.0 Appreciate Digital Art
Week Specific Learning Instructors Learning Specific Learning Instructors Activities Learning Resources
Objective Activities Resources Objective
7 - 11 7.1 Define digital art - Explain the - Multimedia 7.1 Identify digital art - Classify digital art - Multimedia
basics of digital Studio under the into: Studio
art - Visual following areas: a) Design - Visual
- Explain core Communication 1. Design b) Techniques Communication
art and media Tools 2. Techniques c) Critical Tools
program 3. Critical - Evaluate -
- Explain
7.2 Apply digital design Identify and 7.2 Identify core art - Demonstrate the use
bending and media of core art and
- Explain programs design program
interactive art - Review the core area
and design 7.3 Identify the core areas of digital design
- Explain digital of digital design and - Evaluate
video art how to apply them

45
NID in Multimedia Technology (Draft)

- Explain site
specific design

7.3 Identify digital - Explain digital 7.4 Identify the various - Demonstrate the
techniques techniques digital techniques various digital
such as www techniques
programming,
interactive
media, field
production and
editing,
multimedia
authoring tools,
etc.

46
NID in Multimedia Technology (Draft)

7.4 Identify critical - Explain critical 7.5 Identify critical - Demonstrate critical
approach to digital art approach to approach to digital art approach to digital
digital art art

7.5 Identify religion and - Explain 7.6 Identify religion and - Review Religion and
contemporary media religion and contemporary media contemporary
contemporary media
media

7.6 List recent innovations - Explain the 7.7 Identify innovations in - Demonstrate the
in mass innovations in Mass communication innovation in mass
communication mass communication
communication

- Explain 7.8 Outline the scope of - Demonstrate


7.7 Outline the scope of telecommunica telecommunications telecommunication
telecommunications tion and and internet and internet
and internet internet economics economics
economics economics - Evaluate

47
NID in Multimedia Technology (Draft)

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY


COURSE: Critical Thinking CODE: MMP 121 CREDIT HOURS: 3

DURATION: 2 Years Pre-requisite: THEORY: 70%


SEMESTER: 2nd Semester PRACTICAL: 30%

COURSE MAIN AIM/GOAL: The module is designed to improve the thinking skills of the students and prepare them to
succeed in the field of multimedia

General Objectives:

1.0 Understand the concept and skills of critical thinking

2.0 Understand the relationship of critical thinking to science

3.0 Understand problem solving

4.0 Understand mathematical problems with critical thinking

5.0 Understand barriers to critical thinking

6.0 Know how to use critical thinking in the organisation

48
NID in Multimedia Technology (Draft)

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY


COURSE: Critical Thinking CODE: MMP 121 CONTACT HOURS: 3

GOAL: TO IMPROVE THE THINKING SKILLS OF THE STUDENTS AND PREPARE THEM TO SUCCEED IN THE FIELD OF MULTIMEDIA

COURSE SPECIFICATION: THEORETICAL CONTENT: 70% PRACTICAL CONTENT: 30%

General Objectives: 1.0 Understand the concept and skills oof


critical thinking
Week Specific Learning Instructor’s Learning Specific Learning Instructor’s Learning
Outcomes activities Resources Outcomes activities Resources
1–2 1.1 Define critical - Explain critical - Rorschach Test 1.1 Identify critical thinking - Review critical - Rorschach Test
thinking thinking - Tachistoscope 1.2 State the concept of thinking - Tachistoscope
critical thinking
- Explain the - Slide Projector - Demonstrate - Slide Projector And
1.3 Develop critical
1.2 State the concept of concept of and Screen thinking skills critical thinking Screen
critical thinking critical 1.4 State the uses of the skills e.g.
thinking skills in multimedia reflection, self
1.3 Identify critical - Skills – regulation,
thinking skills reflection, inference,
self interpretation,
1.4 State the uses of the regulation, explanation, etc.
skills in multimedia influence, - Explain the uses
etc. of such skills in
- Explain the multimedia using
uses of such examples
skills in - Evaluate
multimedia

49
NID in Multimedia Technology (Draft)

Week General Objective: 2.0 Understand the relationship of critical


thinking to science
Specific Learning Instructor’s Learning Specific Learning Instructor’s Learning
Outcomes activities Resources Outcomes activities Resources
3-4 2.1 Define the - Explain the - Rorschach Test 2.1 Identify the - Demonstrate - Rorschach Test
relationship of critical relationship of - Tachistoscope relationship of critical the role of - Tachistoscope
thinking to science
thinking to science critical thinking - Slide Projector critical thinking - Slide Projector And
2.2 State the effects of
2.2 State the effects of to science and Screen critical thinking to science to science Screen
critical thinking to - Explain the 2.3 Identify formal - Explain the
science effects of critical critical programs such as effects of
2.3 Identify formal critical thinking to CORT critical thinking
thinking programs science to science, using
- Explain the use examples
of critical - Demonstrate
thinking the use of
programs formal critical
thinking
programs such
as CORT

- Evaluate

50
NID in Multimedia Technology (Draft)

Week General Objective: 3.0 Understand problem solving


Specific Learning Instructor’s Learning Specific Learning Instructor’s Learning
Outcomes activities Resources Outcomes activities Resources
5 3.1 Identify problem - Explain - RORSCHACH 3.1 Develop problem - Demonstrate problem - RORSCHACH
solving skills professional TEST solving skills i.e. problem solving skills TEST
orientation, problem - Review professional -
3.2 Identify professional problem - definition, decision problems TACHISTOSCO
problems TACHISTOSCOPE making, etc. - Review personal PE
3.3 Identify personal - Explain - SLIDE 3.2 Identify professional problems - SLIDE
problems personal PROJECTOR AND problems - Review Civic PROJECTOR AND
3.4 Identify civic problem SCREEN 3.3 Identify personal problems SCREEN
problems
problems 3.4 Identify Civic
- Evaluate
- Explain civic problems
problem
Week General Objectives: 4.0 Understand Mathematical Problems
with Critical Thinking
6-8 4.1 State the relationship - Explain the - Rorschach Test 4..1 State the relationship - Explain the -
of critical thinking relationship - Tachistoscope of critical thinking and relationship of RORSCHAC
mathematics
and mathematics of critical - Slide Projector 4.2 Solve basic
critical thinking H TEST
4.2 Solve basic thinking and and Screen mathematical and mathematics -
mathematical mathematics problems e.g. basic - Explain with TACHISTOSC
problems - Explain basic elements of: examples some OPE
4.3 Apply mathematics mathematical - Algebra basic problems in - SLIDE
- Calculus PROJECTOR
in solving problems - Logic
mathematics as
multimedia problems - Explain how in 4.2 AND SCREEN
- Set theory
mathematics - Celsius temperature - Guide students in
can be used to Fahrenheit solving
in solving temperature, etc. mathematical
- Use mathematics in
multimedia solving multimedia
problems in the
problems problems multimedia
organization

51
NID in Multimedia Technology (Draft)

Week General Objective: 5.0 Understand barriers to critical thinking

9 5.1 Identify the barriers to - Explain the - RORSCHACH 5.1 Identify the barriers to - Demonstrate - RORSCHACH
critical thinking, e.g. barriers to TEST critical thinking such as the barriers TEST
perception, poor reading/
perceptions, poor critical - listening skills, lack of
to critical -
reading, etc. thinking TACHISTOSCOPE information, superstition, thinking TACHISTOSCOP
5.2 State the implications - Explain the - SLIDE fear of change, etc - Explain the E
of such barriers implications PROJECTOR AND implications - SLIDE PROJECTOR
5.3 State an ideal - Explain an SCREEN giving AND SCREEN
situation devoid of ideal examples
barriers situation - Give
devoid of examples of
barriers an ideal
situation
Week General Objective: 6.0 Know how to use critical thinking in the
organisation
10 - 11 6.1 Identify problems - Give students - RORSCHACH 6.1 Identify problems - Review the - RORSCHACH
6.2 Analyse problems practical TEST 6.2 Analyse problems practical TEST
using critical exercises on - using critical thinking exercises given -
thinking critical thinking TACHISTOSCOPE 6.3 Proffer solutions to students TACHISTOSCOP
6.3 Proffer solutions and lead them to - SLIDE using critical thinking E
using critical a solution PROJECTOR AND - Give students - SLIDE PROJECTOR
thinking SCREEN practical AND SCREEN
exercises and
use a step by
step method to a
solution

52
NID in Multimedia Technology (Draft)

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY


COURSE: Multimedia Techniques CODE: MMP 122 CREDIT HOURS: 11

DURATION: 2 Years Pre-requisite: THEORY: 80%


SEMESTER: 2nd Semester PRACTICAL: 20%
General Objective:

1.0 Understand the general overview of a network

2.0 Understand analysis document

3.0 Know how to create storyboard for interactive presentation

4.0 Know how to create an video log and edit video footage

5.0 Understand graphical user interface

6.0 Know how to Integrate media with lingo programme

7.0 Know how to record and edit sound for presentation

8.0 Understand interactive shockwave games

9.0 Know how to create animation for the presentation

53
NID in Multimedia Technology (Draft)

PROGRAMME: NATIONAL INNOVATIVE DIPLOMA IN DIGITAL MULTIMEDIA DESIGN

COURSE: Multimedia Techniques COURSE CODE: MMP 122 CONTACT HOURS: 11

GOAL: This module is designed to upgrade students with digital age skill like 2D animation, 3D text, video editing, etc

COURSE SPECIFICATION: Practical Contents: 80%


General Objective: 1.0 Understand the general overview of a Network
WEEK Specific Learning Instructor’s Activities Learning Resources Specific Learning Instructor’s Learning Resources
Objective Objective Activities
1 1.1 Explain the following - Explain the advantages Marker and Board 1.1 Plan and create a - Demonstrate the LAN cables
terms: of a Network OHP, PC Network diagram use of cables (Cat 5)
- Network - Explain the difference based on LAN connectors in a
- LAN between LAN, MAN, LAN, MAN, Operating system
- MAN WAN. WAN software
- WAN - Explain point to point, - Demonstrate
- Client peer to peer, server assigning IP PC
- Server based types of network addresses on a
1.2 Plan and create a LAN, MAN,
1.2 Identify the types of Network diagram WAN
Network - Explain the classes of based on WAN - Demonstrate
IP addresses how to
1.3 Use IP addresses in a configure
1.3 Identify IP addresses - Explain TCP/IP LAN, MAN, WAN protocols in the
NETBEUI various types of
- Explain lonear bus, 1.4 Use protocols in a Network
star, ring topologies LAN, MAN, WAN - Evaluate
1.4 Identify Networks
protocols and 1.5 Draw network
topology diagrams to indicate
topologies

54
NID in Multimedia Technology (Draft)

General Objective: 2.0 Understand analysis document


Specific Learning Instructor’s Activities Learning Resources Specific Learning Instructor’s Learning Resources
Objective Objective Activities
2. 2.1 Identify analysis - Explain analysis - Multimedia 2.1 Work with analysis - Explain analysis - Multimedia
Documents documents Studio documents documents
2.2 Select analysis - Visual
documents - Visual 2.2 Select analysis - Demonstrate Communications
2.3 Prepare analysis Communications documents analysis Industries
documents Industries documents
2.4 Produce analysis 2.3 Prepare analysis
documents documents - Evaluate
General Objective: 3.0 Know how to create storyboards for interactive
presentation
WEEK Specific Learning Instructor’s Activities Learning Resources Specific Learning Instructor’s Learning Resources
Objective Objective Activities
3. 3.1 Identify storyboards - Explain how to - Multimedia 3.1 Select where to create - Demonstrate - Multimedia
for interactive create Studio storyboard. how to create Studio
presentations storyboards storyboards
3.2 Select where to create - Visual 3.2 Specify use of - Visual
storyboard Communications storyboards - Evaluate Communications
3.3 Produce storyboards Industries Industries

General Objective:4.0 Know how to create a Video log and edit video footage
WEEK Specific Learning Objective Instructor’s Learning Resources Specific Learning Instructor’s Learning Resources
Activities Objective Activities
4 4.1 Identify video log and - Explain how to - Multimedia 4.1 Create video log - Demonstrate how - Multimedia
edit video footage create a video Studio to create an video Studio
4.2 Select video log log and edit video - Visual 4.2 Edit video footage log and edit video
4.3 Prepare video footage footage Communications Footage - Visual
4.4 Produce video log Industries - Explain how to edit Communications
Video footage Industries
- Evaluate

55
NID in Multimedia Technology (Draft)

General Objective: 5.0 Understand graphical user interface


WEEK Specific Learning Instructor’s Learning Specific Learning Instructor’s Learning Resources
Objective Activities Resources Objective Activities
5. 5.1 Identify graphical user - Explain how to - Multimedia 5.1 Develop graphical user - Demonstrate how to - Multimedia
interface develop graphical Studio interfaces develop graphical Studio
5.2 Select graphical user user interface user interface
5.3 Prepare graphical user - Visual - Visual
interface Communications - Evaluate Communications
Industries Industries

General Objective: 6.0 Know how to Integrate Media with lingo


programme
WEEK Specific Learning Teachers Learning Specific Learning Teachers Activities Learning Resources
Objective Activities Resources Objective
6 6.1 Identify Multimedia - Explain how to - Multimedia 6.1 Know how to - Demonstrate how to - Multimedia
with lingo programme integrate media Studio integrated media with integrate media Studio
with lingo lingo programme with lingo
6.2 Integrate Multimedia programme - Visual programme. - Visual
with lingo programme Communications 6.2 Integrate media with Communications
6.3 Write lingo scripts Industries lingo programme - Evaluate Industries
6.4 Produce the multimedia
objects

56
NID in Multimedia Technology (Draft)

General Objective: 7.0 Know how to record and edit sound for presentation
WEEK Specific Learning Instructor’s Learning Specific Learning Instructor’s Learning Resources
Objective Activities Resources Objective Activities
7 7.1 Identify sounds for - Explain how to - Multimedia - Demonstrate how to - Multimedia
presentation record and edit Studio 7.1 Record sounds for record and edit Studio
sounds for presentation sound for
7.2 Edit sounds for presentation - Visual presentations - Visual
presentation Communications 7.2 Edit sounds for Communications
Industries presentation - Evaluate Industries
7.3 Select recorded sounds
for presentation

7.4 Produce sound for


presentation

General Objective: 8.0 Understand interactive shockwave games


WEEK Specific Learning Instructor’s Learning Specific Learning Instructor’s Learning Resources
Objective Activities Resources Objective Activities
8 8.1 Identify interactive - Explain how to - Multimedia 8.1 Develop interactive - Demonstrate how to - Multimedia
shockwave games develop Studio shockwave games develop interactive Studio
interactive shockwave games.
8.2 Write scripts for shockwave games - Visual 8.2 Produce interactive - Visual
shockwave games Communications shockwave games Communication
Industries - Evaluate Industries
8.3 Move scripts to form
video
8.4 Produce shockwave
games on the web.

57
NID in Multimedia Technology (Draft)

General Objective: 9.0 Know how to create animation for the presentation
WEEK Specific Learning Instructor’s Learning Specific Learning Instructor’s Learning Resources
Objective Activities Resources Objective Activities
9 9.1 Identify animation for - Explain how to - Multimedia 9.1 Create animation - Demonstrate how to - Multimedia
presentation create animation Studio create animation Studio
9,2 Identify animations for presentation 9.2 Create animation for for presentation
(2D and 3D) - Visual presentation - Visual
9.3 Apply animations in Communications Communications
industries music, Industries - Evaluate Industries
films,
communicating
complex ideas,
cutout, etc
9.4 Apply step by step
method using
photoshop and
Adobe ImageReady

9.5 Produce animation


for presentation

58
NID in Multimedia Technology (Draft)

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY


COURSE: Introduction to Web Design and CODE: MMP 123 CREDIT HOURS: 11
Authoring
DURATION: 2 Years Pre-requisite: THEORY: 80%
SEMESTER: 2nd Semester PRACTICAL: 20%

COURSE: This course will enable the student to create simple web pages using HTML codes and other web application softwares.

General Objective:

1.0 Know simple Websites

2.0 Understand graphic elements

3.0 Understand Web animation

4.0 Know Interactive shockwave websites and applications

5.0 Know how to create websites using forms and active links

59
NID in Multimedia Technology (Draft)

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY

COURSE: Introduction to Web Design and COURSE CODE: MMP 123 CONTACT HOURS: 11
Authoring
GOAL: The module will enable students to create simple web pages using HTML codes and other web application softwares.

COURSE SPECIFICATION: Practical Contents:


General Objective: 1.0 Know simple websites
WEEK Specific Learning Instructors Activities Learning Specific Learning Instructors Activities Learning Resources
Objective Resources Objective
1. 1.1 Describe simple - Explain how to - Multimedia Create simple - Demonstrate - Multimedia
website create Studio websites simple website Studio
1.2 Identify simple simple creation
website websites - Visual - Visual
1.3 Create simple - Evaluate Communication
website Communicati Industries
on
Industries
General Objective : 2.0 Understand web graphic elements General Objective:
WEEK Specific Learning Instructors Activities Learning Specific Learning Instructors Activities Learning Resources
Objective Resources Objective
2. 2.1 Describe web - Explain how to - Multimedia 2.1 Create web graphics - Demonstrate how - Multimedia
graphic create web Studio to create web Studio
2.2 Identify web graphics graphics
graphic - Visual - Evaluate - Visual
2.3 State uses of Communication
web graphic industries Communications
2.4 List criteria - industries
2.5 Create web
graphic

60
NID in Multimedia Technology (Draft)

General Objective: 3.0 Understand web animation


WEEK Specific Learning Teachers Activities Learning Resources Specific Learning Teachers Activities Learning Resources
Objective Objective
3. 3.1 Identify web - Explain how to - Multimedia 3.1 Create web - Demonstrate - Multimedia
animation create web Studio animation how to create - Studio
3.2 Describe web animation web
animation - Visual animation - Visual
3.3 Create web Communications Communications
animation industries - Evaluate industries
3.4 Use web
animation
3.5 List the
importance of
web animation

General Objective : 4.0 Know interactive shockwave websites and applications


WEEK Specific Learning Instructors Activities Learning Resources Specific Learning Instructors Activities Learning Resources
Objective Objective
4–5 4.1 Identify - Explain how to - Multimedia 4.1 Create - Demonstrate how - Multimedia
interactive create Studio interactive to create interactive Studio
shockwaves interactive shockwave shockwave
websites and shockwave - Visual websites and websites and - Visual
applications websites and Communications applications Applications Communications
4.2 Describe applications industries industries
interactive - evaluate
shockwaves
4.3 Create
interactive
shockwaves
4.4 Apply
interactive
shockwaves to
web sites

61
NID in Multimedia Technology (Draft)

General Objective: 5.0 Know how to create websites using forms


and active links
WEEK Specific Learning Instructors Activities Learning Specific Learning Instructors Activities Learning Resources
Objective Resources Objective
6. 5.1 Identify - Explain how to - Multimedia - Create forms 5.1 Discuss forms - Multimedia
websites with create websites Studio Creation, import Studio
forms and active with forms and - Import files and link files
links active links - Visual - Link forms - Visual
5.2 Create forms 5.2 Demonstrate Communications
5.3 Produce links Communications Industries
for the forms industries 5.3 Evaluate
5.4 Apply the links
and make them
active

62
NID in Multimedia Technology (Draft)

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY


COURSE: Multimedia Management and Policy I CODE: MMP 124 CREDIT HOURS: 4

DURATION: 2 Years Pre-requisite: THEORY: 70%


SEMESTER: 2nd Semester PRACTICAL: 30%

GOAL: This module is designed to expose and equip students with managerial skills needed to excel and to be conversant with the policies
guiding the multimedia industry

General Objective:

1.0 Know the history of multimedia development


2.0 Understand basic management concepts
3.0 Appreciate the basics of human behaviour
4.0 Understand decisions planning for multimedia products
5.0 Know international policies on multimedia
6.0 Know the regulatory bodies for multimedia products in Nigeria

63
NID in Multimedia Technology (Draft)

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY

COURSE: Multimedia Management and COURSE CODE: MMP 124 CONTACT HOURS: 4
Policy I
GOAL: The course is designed to expose and equip students with managerial skills needed to excel and to be conversant with the policies guiding the multimedia
industry
COURSE SPECIFICATION: Practical Contents:
General Objective: 1.0 Know the history of multimedia
development
WEEK Specific Learning Instructors Activities Learning Specific Learning Objective Instructors Activities Learning
Objective Resources Resources
1 1.1 State the history of - Explain the 1.1 State the history of - Explain the history
multimedia development history of multimedia of multimedia
1.2 State the history of multimedia development development with
multimedia development development 1.3 State the history of examples
in: - Explain the multimedia - Explain the history
- Britain history of development in of multimedia
- U.S.A.
multimedia countries such as: development in the
- Japan
- South Africa development in - Britain various countries,
- Nigeria the various - U.S.A. with examples
countries - Japan
- South Africa
- Nigeria
General Objective: 2.0 Understand basic management concepts

2–3 2.1 Identify basic - Explain the basic - Multimedia 2.1 State the basic concept - Articulate basic - Multimedia
management concepts concept of studio of management theory concept of studio
2.2 Define management management theory and their applications management and
process and structure and and its application - Visual 2.2 State management their applications - Visual
how it can be applied in the communication process and structures communication
environment industries and its application in the - Explain management industries
- Explain society process and

64
NID in Multimedia Technology (Draft)

management process structures and its


and structures and its application in the
application in the society
society - Illustrate
- Evaluate
General Objective: 3.0 Appreciate the basics of human behaviour
4-5 3.1 Identify key terms of - Explain key terms - Rorschach 3.1 Identify the key term of - Explain with - Rorschach
human behaviour, of human texts human behaviour definition illustration the key terms texts
definition and behaviour, - Bio-feed and behaviour development of human behaviour, - Bio-feed
behaviour development definition and back process definition and behaviour back Tachis
process behaviour Tachis to development process to scope
3.2 State the principles of development scope 3.2 State the principles of - Explain with - Slide
personality process - Slide personality development, illustration the projector
development, learning - Explain the projector learning process, human principles of and screen
process, human principles of and screen memory and emotions personality - Flip chart
memory and emotions personality - Flip chart development, - Board
3.3 Identify the development, - Board 3.3 Identify the learning process,
psychological process learning process, psychological process of human memory and
of attitude formation human memory attitude formation and emotions
and basis of and emotions basics of management - Explain with
management models in - Explain the models in organizations illustration the
industries and psychological and industries process of attitude
organisations process of attitude formation and basics
formation and of management
basis of models in
management organizations and
models in industries
industries and
organisations

65
NID in Multimedia Technology (Draft)

General Objective: 4.0 Understand decisions planning for


multimedia products
6 4.1 Identify basic concepts - Explain basic 4.1 Know the process of - Explain with
in planning and decision concepts in planning for decision making illustration the process of
making planning and planning for decision
4.2 Identify various decision making 4.2 Identify the various making
multimedia products - Explain the multimedia products
various - Explain with
multimedia illustration various
products multimedia products
- Evaluate
General Objective: 5.0 Know international policies on multimedia
7 - 11 5.1 State historical policies - Explain historical 5.1 State historical policies of - Explain historical
of multimedia industries in: policies of multimedia industries in: policies of
- USA multimedia - USA multimedia
- Britain industries - Britain industries
- Japan - Japan
- India - Explain the - India - Explain with
- Ghana differences in the - Ghana examples the
- Kenya countries history - Kenya differences in the
- South Africa and policies of the - South Africa countries policies of
- Nigeria multimedia - Nigeria the multimedia
industry industry
5.2 Compare the differences
5.2 Compare countries in the countries policies of
history and policies e.g.: the multimedia industry
- U.S.A. – Britain
- Japan – India
- Ghana – Kenya
- South Africa - Nigeria

66
NID in Multimedia Technology (Draft)

General Objective: 6.0 Know the regulatory bodies for multimedia


products in Nigeria
12 6.1 State the history of - Explain history of 6.1 Outline the history of - Explain history of
multimedia multimedia multimedia development in multimedia
development in Nigeria development in Nigeria development in
6.2 Identify areas of Nigeria 6.2 Identify areas of Nigeria
multimedia application - Explain multimedia application in: - Explain areas of
in Nigeria multimedia - Education multimedia
6.3 Identify major applications - Health applications, giving
multimedia houses in - Explain - Entertainment examples
Nigeria multimedia - Commerce - Give examples of
6.4 Identify regulatory houses in Nigeria - Agriculture, etc. major multimedia
bodies for multimedia - Explain 6.3 Identify major houses in Nigeria
products in Nigeria regulatory bodies multimedia houses in - Give examples of
6.5 State the regulations for multimedia Nigeria, e.g. Printing, regulatory bodies
that govern multimedia products media, etc. - Explain the
practice in Nigeria - Explain 6.4 Identify regulatory regulations
6.6 Compare multimedia regulations that bodies for multimedia - Explain the
regulations in Nigeria govern products in Nigeria, e.g. comparisons in
with that of the multimedia 6.5 State the regulations that multimedia
international practice govern multimedia practice communities, giving
community - Explain the in Nigeria examples
comparison 6.6 Compare multimedia
between Nigeria regulations in Nigeria with
and other that of the international
international community
communities

67
NID in Multimedia Technology (Draft)

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY


COURSE: Principles of Programming CODE: MMP 1 25 CREDIT HOURS: 4

DURATION: 2 Years Pre-requisite: THEORY: 70%


SEMESTER: 2nd Semester PRACTICAL: 30%

GOAL: This course is designed to acquaint students with the basic principles of programming.

General Objectives:

1.0 Understand the basis of programming

2.0 Understand the concept of algorithm and flow charting

3.0 Understand the principles of designing algorithms for common programming problems

4.0 Understand the general modular program design principles

5.0 Understand the procedure in solving programming problems

6.0 Understand the various levels of programming languages

7.0 Understand the concept of debugging and managing programs

8.0 Understand the good programming practices

9.0 Understand the concept of object oriented programming

68
NID in Multimedia Technology (Draft)

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY


COURSE: Principles Of Programming COURSE CODE: CONTACT HOURS:
MMP 125
General Objective: 1.0 Understand the basis of Programming
Week Specific Learning Instructor’s activities Resources Specific Learning Instructor’s Resources
Objective Outcomes activities
1 1.1 Define a program - Define and explain PC loaded 1.1 View some - To assist PC loaded with
program with with programming student view traditional
languages in
1.2 Identify the features of concrete illustration. traditional computer
some languages such as
good program languages programming Basic, Cobol,
(Accuracy, - Explain in details such as Basic, languages in Fortran etc and OO
maintenance, the various feature of Cobol, computer languages
efficiency, reliability, a good program. Fortran etc - Evaluate Such as VB, OO-
etc). and OO COBOL, OO-Pascal in
languages a LAN
1.3 Write simple Such as VB,
programs OO-COBOL,
OO-Pascal in
1.4 Produce output of the a LAN
programs

1.5 Identify the syntax


and semantics of the
programming

69
NID in Multimedia Technology (Draft)

Week GENERAL OBJECTIVE 2: Understand The Concept Of Algorithms And Flowcharting


2–4 2.1 Define algorithm on a - Describe the PC loaded 2.1 Draw flowcharts - To assist students PC loaded with
general basic. concept of algorithm with for simple in drawing traditional
programming
with its features. traditional problems.
flowcharts for languages such as
languages simple Basic, Cobol,
- Give concrete such as Basic, programming Fortran etc and OO
2.2 Define features of an examples of Cobol, problems. languages
algorithms (e.g. please, algorithms. Fortran etc Such as VB, OO-
effective, finite) and OO - Evaluate COBOL, OO-Pascal
- Teach the various languages in a LAN
2.3 Describe the methods methods of Such as VB,
of algorithm oppressing algorithm OO-COBOL,
representation of with examples. OO-Pascal in
English language, a LAN
flowchart, pseudo
code, decision table,
etc.

2.4 Describe main ANSI


flowcharts.

2.5 Draw flowcharts to


implement some
simple programming
tasks

70
NID in Multimedia Technology (Draft)

Week General Objective 3: Understand The Principles Of Designing Algorithms For Common Programming Problem
5–6 3.1 Design algorithm for Show the Structure PC loaded 3.1 Write simple - To assist PC loaded with
problems involving. and how to develop with programs using student in traditional
different control
simple programming traditional structure
writing simple languages such as
3.2 Design sequence problem involving languages programs using Basic, Cobol,
control structure each of basic control such as Basic, different Fortran etc and OO
structure. Cobol, control languages
3.3 Explain selection Fortran etc structure Such as VB, OO-
control structure Correct the algorithm and OO - Evaluate COBOL, OO-Pascal
developed by the languages in a LAN
3.4 Explain Iteration students. Such as VB,
control structure OO-COBOL,
OO-Pascal in
a LAN
Week General Objective 4: Understand General Modular Program Design Principles.
7–8 4.1 Explain modular Discuss the concept PC loaded 4.1 Design a - To assist student PC loaded with
programming concept. and advantage of with program using to design a program traditional
top-down
modular traditional technique
using top-down languages such as
4.2 Explain top-down programming languages technique Basic, Cobol,
design technique. such as Basic, Fortran etc and OO
Discuss and illustrate Cobol, - Evaluate languages
4.3 Illustrate program with like programs Fortran etc Such as VB, OO-
design with program e.g. payroll, student and OO COBOL, OO-Pascal
structure charts, records, etc. languages in a LAN
hierarchical Network. Such as VB,
Top-down design OO-COBOL,
principles. OO-Pascal in
a LAN

71
NID in Multimedia Technology (Draft)

Week General Objective 5: Understand The Procedure In Solving A Programming Problems


9 5.1 Identify the problem Discuss the stages PC loaded • Code A Simple To assist student in PC loaded with
and confirm it involved in with Algorithm Using coding a simple traditional
Any Suitable
solvable. developing program. traditional algorithm using languages such as
Language.
languages any suitable Basic, Cobol,
5.2 Design algorithm for Demonstrate the such as Basic, language. Fortran etc and OO
the chosen method of stages above with Cobol, languages
solution with real life program Fortran etc Such as VB, OO-
flowcharts or pseudo possible. and OO COBOL, OO-Pascal
codes. languages in a LAN
Such as VB,
5.3 Code the algorithm by OO-COBOL,
using a suitable OO-Pascal in
programming a LAN
language.

5.4 Test-run the program


on the computer.
Week General Objective 6: Understand The Various Levels Of Programming Languages
10 –11 6.1 Explain machine language, - Discuss the feature PC loaded with 6.1 Code a very - To assist PC loaded with
low-level language and of machine language, traditional simple high level student code a traditional
High level languages languages such language and
low level language, translate it to
very simple languages such as
and high level as Basic, high level Basic, Cobol,
6.2 State examples of the assembly language.
language. Cobol, Fortran language and Fortran etc and OO
languages stated above.
etc and OO -
translate it to languages
6.3 Explain the distinguishing languages
- High light the Such as VB, assembly Such as VB, OO-
features of languages in 6.1.
advantages and OO-COBOL, language. COBOL, OO-
6.4 Distinguish between system disadvantage of level OO-Pascal in a Pascal in a LAN
comments and program of programming LAN - Evaluate
statements. layout

72
NID in Multimedia Technology (Draft)

Week General Objective 7: Understand The Concept Of Debugging And Maintaining Program:
12 7.1 Define debugging. Discuss various PC loaded 7.1 Create a simple Assist student PC loaded with
methods of with bug in a simple create a simple bug traditional
program and correct
7.2 Identify sources of debugging aids. traditional it
in a simple languages such as
bugs in a program languages program and Basic, Cobol,
Differentiate between such as Basic, correct it Fortran etc and OO
7.3 Explain syntax, run- debugging and Cobol, languages
time and logical errors. maintenance. Fortran etc - Evaluate Such as VB, OO-
and OO COBOL, OO-
7.4 Identify techniques of Discuss sources of languages Pascal in a LAN
locating bugs in a bugs in program Such as VB,
program OO-COBOL,
OO-Pascal in
a LAN
Week General Objective 8: To understand good programming practices
13 –14 8.1 Employ structured - Discuss structured PC loaded 1.6 Write simple - To assist student PC loaded with
approach to both approach to with structured write simple traditional
program
flowcharting and flowcharting and traditional structured program languages such as
program development. programming. languages Basic, Cobol,
such as Basic, - Evaluate Fortran etc and OO
8.2 Employ program Cobol, languages
documents technique Fortran etc Such as VB, OO-
HIPS, data flow and OO COBOL, OO-
diagram, pseudo-cal. languages Pascal in a LAN
Such as VB,
8.3 Explain graphic user OO-COBOL,
interface, GUI OO-Pascal in
a LAN
8.4 Define interactive
processing.

73
NID in Multimedia Technology (Draft)

Week General Objective 9: Understand The Concept Of Object Oriented Programming.


15 9.1 Explain the concept of - Explain object PC loaded 9.1 Identify - To assist students PC loaded with
OO programming. oriented (00) with properties, events, identify properties, traditional
objects and class in a
program. traditional running OOP
events, objects and languages such as
9.2 Describe the features languages class in a running Basic, Cobol,
of OO programming. - State the features of such as Basic, OOP Fortran etc and OO
OOP Cobol, languages
9.3 Describe the concept Fortran etc - Evaluate Such as VB, OO-
of properties, events, - Explain the concept and OO COBOL, OO-
objects and classes. of properties languages Pascal in a LAN
Such as VB,
- Know the obstacles OO-COBOL,
to internet growth in OO-Pascal in
Nigeria. a LAN

- Discuss writes,
methods, events,
objects and classes.

- List various objects


oriented
programming
languages

- State The
advantages of OOP

74
NID in Multimedia Technology (Draft)

3RD SEMESTER
COURSE CODE COURSE TITLE T p CH
Flash Animation

211

TOTAL

75
NID in Multimedia Technology (Draft)

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY


COURSE: Multimedia Management and Policy II CODE: MMP 221 CREDIT HOURS: 4

DURATION: 2 Years Pre-requisite: THEORY: 70%


SEMESTER: 4th Semester PRACTICAL: 30%

COURSE MAIN AIM/GOAL: This module is designed to expose and equip students with the managerial skills needed to excel and to be
conversant with the policies guiding the multimedia industry.

General Objectives:

1.0 Understand how to run a Multimedia Company

2.0 Know opportunities in the Multimedia industry

3.0 Know how to build a reputable image for Multimedia Companies

4.0 Know concepts for Multimedia products

5.0 Know the techniques for marketing and branding Multimedia products.

76
NID in Multimedia Technology (Draft)

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY

COURSE: Multimedia Management and Policy II COURSE CODE: MMP 221 CONTACT HOURS: 4

GOAL: This module is designed to expose and equip students with the managerial skills needed to excel and to be conversant with the policies guiding the
Multimedia Industry

COURSE SPECIFICATION: Theory: 70% Practical Contents: 30%


General Objective: 1.0 Understand how to run a multimedia company
WEEK Specific Learning Instructors Learning Resources Specific Learning Instructors Activities Learning
Objective Activities Objective Resources
1 1.1 Define leadership - Explain - 1.1 Define leadership - Explain various -
leadership definitions of
1.2 List the attributes of 1.2 List attributes of leadership
leadership - Explain the leadership, e.g. loyalty, - Explain attributes
attributes of knowledge, of leadership,
1.3 Identify styles of leadership decisiveness, creativity, giving examples
leadership etc. - Explain leadership
- Explain styles, giving
1.4 Identify the skills leadership styles 1.3 Identify leadership examples
needed to run a styles e.g. autocratic, - Explain with
multimedia company - Explain skills democratic, lassies-faire, relevant reference
needed to run a charismatic, etc. the various skills
multimedia needed to run a
company 1.4 Identify skills needed to multimedia
run a multimedia company
company

77
NID in Multimedia Technology (Draft)

General Objective: 2.0: Know opportunities in the Multimedia Industry


WEEK Specific Learning Instructors Learning Resources Specific Learning Instructors Activities Learning
Objective Activities Objective Resources
2 2.1 Identify the various - Explain the 2.1 Identify the various - Explain the
opportunities in the opportunities in opportunities in the opportunities in the
Multimedia Industry the Multimedia Multimedia Industry Multimedia Industry
2.2 State the requirements Industry 2.2 State the requirements e.g. ICT companies,
for careers in the - Explain the for careers in the Media houses,
multimedia industry requirements for multimedia industry Advertising,
2.3 Identify the job careers in the 2.3 Identify the job Marketing
description in the multimedia description in the organizations, etc
multimedia industry industry multimedia industry - Explain the
- Explain the job requirements for
description in the careers in the
multimedia multimedia
industry industry e.g.
creativity, style,
etc.
- Explain the job
description in the
multimedia
industry, e.g.

78
NID in Multimedia Technology (Draft)

General Objective: 3.0 Know how to build a reputable image for


Multimedia Companies
WEEK Specific Learning Instructors Learning Resources Specific Learning Instructors Activities Learning
Objective Activities Objective Resources
3-4 3.1 Define image - Explain image 3.1 Define image building - Explain with
building building and its importance for example and
3.2 Identify the - Explain the the Multimedia relevant reference
importance of importance of Organization what image
image for image for the building is and its
Multimedia Organization 3.2 Identify the importance importance
Organizations - Explain how the of image for - Explain with
3.3 Identify the vision vision of the multimedia illustrations the
and objective of Multimedia organizations importance of
Multimedia Organization 3.3 State what the vision of image for the
Organization will build its a Multimedia organization
image Organization should be - Explain with
and how it can build the example and
organizational image relevant references
how the vision of a
Multimedia
Organization can
build its image
General Objective: 4.0 Create concepts for multimedia products
WEEK Specific Learning Instructors Learning Resources Specific Learning Instructors Activities Learning
Objective Activities Objective Resources
5-6 4.1 Identify the various Explain the various 4.1 Create one of the - Demonstrate how to
concepts for concepts for vision concepts for create an e-learning
multimedia multimedia products multimedia products, software using
products (e-learning, Tutorial Camtesia software
4.2 Identify softwares Explain the various software, T.V.
Promo Softwares, etc).
to be used for the softwares and their - Evaluate
4.2 Practice with Camtesia
products flexibilities
software

79
NID in Multimedia Technology (Draft)

General Objective: 5.0 Know the techniques for marketing and branding media products
WEEK Specific Learning Instructors Learning Resources Specific Learning Instructors Activities Learning
Objective Activities Objective Resources
7-9 5.1 Define branding - Explain branding 5.1 Define branding - Explain branding
5.2 Identify various forms - Explain various 5.2 Identify various forms - Explain various
and types of branding forms and types and types of branding forms and types of
5.3 Relate branding to of branding 5.3 Relate branding to branding
marketing - Explain branding marketing - Explain branding as
5.4 State techniques for as it relates to 5.4 State techniques for it relates to
marketing products marketing marketing products marketing
5.5 State techniques for - Explain 5.5 State techniques for - Explain and give
branding products techniques for branding products examples of
5.6 Identify laws that marketing 5.6 Identify laws that techniques
affect branding in products affect branding in - Explain and give
Nigeria and the - Explain Nigeria and the examples of
international market techniques for international market techniques
branding - Explain laws that
products affect branding in
- Explain laws that Nigeria and the
affect branding international
in Nigeria and market
the international
market

80
NID in Multimedia Technology (Draft)

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY


COURSE: Multimedia Programming CODE: MMP 222 CREDIT HOURS: 12

DURATION: 2 Years Pre-requisite: THEORY: 20%


SEMESTER: 4th Semester PRACTICAL: 80%

COURSE MAIN AIM/GOAL: This course is designed to equip students with programming and scripting skills required to develop special
purpose multimedia softwares

General Objectives:

1.0 Understand the basics of programming languages and scripting skills

2.0 Know visual basic programming codes

3.0 Know how to use action scripts for interactive flash programming

4.0 Know how to use Java scripts for building special motion graphics and animations

5.0 Know how to use scripts for Adobe effects programing

81
NID in Multimedia Technology (Draft)

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY

COURSE: Multimedia Programming COURSE CODE: MMP 222 CONTACT HOURS: 12

GOAL: This module is designed to equip students with programming and scripting skills required to develop special purpose multimedia softwares

COURSE SPECIFICATION: Practical Contents: 80% Theory: 20%


General Objective: 1.0 Understand the basics of programme languages
and scripting skills
WEEK Specific Learning Instructors Learning Resources Specific Learning Instructors Activities Learning Resources
Objective Activities Objective
1-2 1.1 Identify programming Explain basic 1.1 Practice basic - Demonstrate how to
1.2 Identify Java programming, programming using use Basic, Qbasic,
programming the types and basic, Qbasic, etc. etc.
1.3 Distinguish between their purpose 1.2 Practice multimedia - Demonstrate how
programming and Explain the various programming using to use simple
multimedia authoring multimedia action scripts and Javascripts and
1.4 Identify frames with programming Javascripts Action scripts
lingo languages codes to generate
animations
- Evaluate
General Objective: 2.0 Know visual basic programming codes
3 2.1 Identify visual basic - Explain visual 2.1 Practice visual basic - Demonstrate how to
programming basic, its flexibilities codes using the visual use visual basic with
2.2 Write visual basic and application basic application the visual basic
codes application
2.3 Select visual basic
codes for multimedia
2.4 Apply the codes with
their scripts

82
NID in Multimedia Technology (Draft)

General Objective: 3.0 Know how to use Action Scripts for interactive
flash programming
4-6 3.1 Identify the various - Explain the various 3.1 Practice and create - Demonstrate how to
action scripts for action scripts for action scripts for animation use action scripts for
different animations animations using Adobe macromedia animation using Adobe
3.2 Identify action scripts flash environment macromedia flash
for picture and text
animation - Explain the action 3.2 Practice actions for - Demonstrate using
3.3 Apply scripts in scripts for picture picture and text macromedia or Adobe
shockwaves and text animation animations using Adobe flash on how to use
3.4 Produce interactive or macromedia flash action script for
flash programming picture and text
animation
General Objective: 4.0 Know how to use Java scripts for building
special motion graphics and animation
7-8 4.1 Identify the Java - Explain the Java 4.1 Practice Java script Demonstrate how to
scripting codes for script codes for codes used for motion use Java script codes
motion graphics and motion graphics and graphics and animation used for motion
animations animations using Java Applet graphics and animation
4.2 Write the Java scripts using simple text
4.3 Apply Java scripts editor
4.4 Produce multimedia
scripts
General Objective: 5.0 Know how to use scripts for Adobe effects
programming
9 - 10 5.1 Identify scripts needed Explain the action 5.1 Practice scripts -Demonstrate how the
to create video effects scripts for video needed for video effects scripts can be used for
and text/picture effects and and text/picture quality video effects and
animation text/picture animation using Adobe text/picture animation
5.2 Write the scripts
animation effects or Adobe Premier using Adobe or Adobe
5.3 Apply the scripts to
create video effects Pro Premier Pro
5.4 Produce scripts to create
video effects

83
NID in Multimedia Technology (Draft)

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY


COURSE: Digital Film Animation CODE: DFA 223 CREDIT HOURS: 12

DURATION: 2 Years Pre-requisite: THEORY: 20%


SEMESTER: 4th Semester PRACTICAL: 80%

COURSE MAIN AIM/GOAL: This course will enable the student to create and execute a planned animation project.

General Objectives:

At the end of this course, the student should be able to:

1.0 Understand various kinds of animation techniques used in the industry

2.0 Know basic skills in drawing

3.0 Know how to characters based on human and animal anatomy

4.0 Understand animated sequence

5.0 Understand background and scene composition

6.0 Know how to write a script for the animation and transform it to storyboard

7.0 Understand 3D models and apply them to photo realistic textures

84
NID in Multimedia Technology (Draft)

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY

COURSE: Digital Film Animation COURSE CODE: MMP 223 CONTACT HOURS:

GOAL: This course will enable the student to create and execute a planned animation portfolio

COURSE SPECIFICATION: Practical Contents: 80%


General Objective: 1.0 Understand various kinds of animation techniques
used in the industry
WEEK Specific Learning Instructors Learning Resources Specific Learning Instructors Activities Learning Resources
Objective Activities Objective
1. 1.1 Identify animation - Explain kinds of - Multimedia 1.1 Produce kinds of - Demonstrate - Multimedia
projects animation projects Studio animation projects various kinds of Studio
1.2 List animation projects animation project
1.3 Select animation - Visual of a portfolio - Visual
projects Communication Communications
1.4 Write animation Industries - Evaluate Industries
projects
1.5 Demonstrate the
projects

General Objective: 2.0 Know basic skills in drawing


WEEK Specific Learning Instructors Learning Resources Specific Learning Instructors Activities Learning Resources
Objective Activities Objective
2. 2.1 Identify basic drawing - Explain basic - Multimedia 2.1 Apply basic drawing - Demonstrate basic - Multimedia
techniques. drawing skills Studio skills drawing skills Studio
2.2 Produce some drawings
2.3 Move the drawings - Visual - Evaluate - Visual
2.4 Apply the drawings in Communications Communications
shockwaves Industries Industries

85
NID in Multimedia Technology (Draft)

General Objective: 3.0 Know how to create characters based on human


and animal anatomy
WEEK Specific Learning Instructors Learning Resources Specific Learning Instructors Activities Learning Resources
Objective Activities Objective
3. 3.1 Identify characters - Explain how to - Multimedia 3.1 Create characters - Demonstrate how to - Multimedia
based on human and create characters Studio based on human and create characters Studio
animal anatomy based on human animal anatomy based in human
3.2 Define the characters and animal - Visual and animal - Visual
3.3 Itemize some of these anatomy Communications anatomy Communications
characters Industries Industries
3.4 Write the characters - Evaluate

General Objective: 4.0 Understand animated sequence

WEEK Specific Learning Instructors Learning Resources Specific Learning Instructors Learning Resources
Objective Activities Objective Activities
4. 4.1 Describe animated - Explain how to - Multimedia 4.1 create animated - Demonstrate - Multimedia
sequence create animated Studio sequence how to create Studio
4.2 List animated sequence sequence animated sequence
4.3 Apply animated - Visual - Visual
sequence Communications - Evaluate Communications
4.4 Produce animated Industries Industries
sequence

86
NID in Multimedia Technology (Draft)

General Objective: 5.0 Understand background and scene composition


WEEK Specific Learning Instructors Learning Resources Specific Learning Instructors Learning Resources
Objective Activities Objective Activities
5. 5.1 Identify background - Explain - Multimedia 5.1 Apply background - Demonstrate - Multimedia
and scene composition background and Studio and composition. background and Studio
5.2 Select good scene composition scene composition
background - Visual 5.2 Apply scene - Visual
5.3 Apply the background Communications composition - Evaluate Communications
5.4 Move the background Industries Industries
General Objective 6.0 Know how to write a script for the animation
and transform to storyboard
WEEK Specific Learning Instructors Learning Specific Learning Instructors Learning Resources
Objective Activities Resources Objective Activities
6. 6.1 Write script for - Explain how to - Multimedia 6.1 Write a script for the - Demonstrate how - Multimedia
animation write a script for Studio animation write a script for Studio
6.2 Move scripts to story animation and 6.2 Transform to animation and
board transformation to - Visual storyboard transformation to - Visual
6.3 Identify the scripts story board Communications story board Communications
6.4 Produce story board Industries Industries
with scripts - Evaluate
General Objective: 7.0 Understand 3D models and apply them to
photo realistic textures
WEEK Specific Learning Instructors Learning Specific Learning Instructors Learning Resources
Objective Activities Resources Objective Activities
7. 7.1 Apply 3D models to - Explain how to - Multimedia - Produce 3D - Demonstrate - Multimedia
photo realistic textures apply 3D models to Studio Modeling 3D modeling Studio
7.2 List the steps to 3D photo realistic
models textures - Visual - Evaluate - Visual
7.3 Produce 3D models
Communications Communications
7.4 Describe 3D models
Industries Industries
7.5 Demonstrate 3D models

87
NID in Multimedia Technology (Draft)

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY


COURSE: Small Business Management CODE: BAM 218 Credit Hours: 4 hours 3
DURATION: 2 Years Pre-requisite: Theoretical: 80 %
SEMESTER: 4th Semester Practical: 20 %

COURSE MAIN AIM/GOAL:


To provide the student with the basic knowledge on the various tools used in the management of small-scale businesses

General Objective:

At the end of this course, the student should be able to:

1.0 Understand the nature of small-scale enterprises

2.0 Understand the legal framework for small-scale enterprises

3.0 Understand the role of governments in small-scale enterprises in Nigeria

4.0 Understand Business plan for a small-scale business enterprises

5.0 Understand marketing management in a small business enterprises

6.0 Understand the general concept of production management

7.0 Know human capital needs for an enterprise

8.0 Understand the financing of small business enterprises

9.0 Understand financial management in a small business enterprise

10.0 Understand credit control in small business enterprises

88
NID in Multimedia Technology (Draft)

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY


COURSE: Small Business Management CODE: BAM 218 Credit Hours: 4 hours 3
DURATION: 2 Years Pre-requisite: Theoretical: 80 %
SEMESTER: 4th Semester Practical: 20 %

General Objective 1: Understand the nature of small scale enterprises.


Teacher’s Activities Resources Specific Learning Teacher’s Activities Resources
Week
Specific Learning Outcomes Outcomes
1 1.1 Define the range and scope of a smallExplain range, scope and Text Books 1.1 Define range, scope - Select a small business Internet and
business. importance of a small - Journals and importance of a enterprise and indicate its relevant websites
1.2 State the importance of a small scale business. - Publications small scale business. signs of success and
business. ii. Explain types of 1.2 Explain types of failures. Guest speaker on
1.3 Describe the problems associated withbusinesses that could be businesses that could - Use case studies based small businesses
small business operations. run on small scale, their be run on small scale, on local organizations
1.4 Describe types of businesses that associated problems and their associated - Evaluate
could be run on a small scale signs of failure during problems and signs of
1.5 .Describe the merits and demerits of operations. failure during
being self-employed iii. Explain wage operations.
1.6 .Identify the starting problems and employment and self
signs of failure of a small business employment.
iv. Explain the merits and
demerits of self
employment.
General Objective 2: Understand the legal framework for small scale business

2 2.1 Identify the types of business Explain the types of Text Books 2.1 Identify legal - Use CAMB to explain Internet and
organization. business organization - Journals formation and the regulatory frame work relevant websites
2.2 Identify the legal form of business. ii. Explain legal formation -Publications regulatory of small business.
2.3 Describe the environmental factors of and regulatory status of small Group work to set up a small
business – law of sales, licenses, status of small business. business. business – realistic scenarios
failure signs, etc. iii. Explain environmental 2.2 State the - Use of relevant
2.4 State regulatory status and formation factors of environmental factors documentation taken from the
internet.
of small business. business. of business.

89
NID in Multimedia Technology (Draft)

Week General Objective 3: Understand the role of government in small scale enterprises in Nigeria

3 3.1 State government policies for small - Explain government Text Books 3.1 Identify Evaluate the contributions Internet and
enterprises development. policies for small - Journals government policies of the promoting bodies relevant websites
3.2 Explain the effects of government enterprises development - Publications and their effects on (IDC, NASA, NERFUND,
policies on direct and indirect and effects of the policies small scale business. NDE, NAPEP etc to the
assistance to small businesses on direct and indirect growth of small business
3.3 State the role of the following assistance to these 3.2 Identify and explain in Nigeria.
institutions in promoting small enterprises. beneficiaries of the
enterprises: - Explain the following bodies. Promotion
institutions and their roles SME in Nigeria.
- State Export Promotion Committees. in promoting small scale
- Centre for Management Development enterprises.
(CMD) - IDC, State Ministries of
- National Directorate of Employment Commerce,
(NDE) - State Export Promotion
- NAPPEP Committees,
- CIRD - CMD, NDE, NAPPEP,
- NERFUND CIRD
- NACRDB, - NERFUND,
- NEPC NACRDB, NEPC
- NASSI, NASME, etc NASSI, NASME, etc
- Give assignment

General Objective 4: Understand business plan for a small business enterprise

4 4.1 Identify business plan. - Explain business Plan, Text Books 4.1 Identify Use Web based Internet and
4.2 State the purpose of business plan its purpose and - Journals business plan. information to determine a relevant websites
4.3 Identify the components of a components from - Publications plan for a business
business plan from project project development - Entrepreneur 4.2 Identify how proposal.
development up to project cost. to project cost. to plan in small
4.4 State the necessary steps in carrying - Explain steps in carrying business. Working in pairs to
out financial analysis and planning out financial analysis develop a relevant
for a small business and planning for a small business plan.
business.

90
NID in Multimedia Technology (Draft)

4.5 Compare personal goal and business - Explain personal 4.3 Formulate a Refer to business planning
goals. goals and business business plan for information on the internet
goals. a particular
4.6 Identify influences of family goals project. Presentations of the plans
in business goals - Explain influences of and justification of the
family goals an goals
business goals

- .Invite a successful
entrepreneur to give a
talk.

- Conduct a test.
Week General Objective 5: Understand marketing management in small business enterprises

5 5.5 Identify the basic concept of - Explain basic concepts of - Text Books 5.1 Identify the Use internet to identify the Internet and
marketing. marketing. - Journals process of marketing needs of small relevant websites
5.6 Identify the steps in conducting - Explain steps in - Publications conducting a business enterprises.
market surveys to determine conducting marketing - Product marketing survey.
demand and supply for survey to determine Posters
particular products. demand and supply for 5.2 Identify
5.7 Identify markets for specific particular products. appropriate
products. - Explain how to identify training strategies
5.8 Identify channels of distribution markets for specific for products
for a selected product or service. products. produced on a
5.9 State the promotional and sales - Explain channels of small scale.
activities for a selected product distribution for a selected
or service product or service.
5.10 State appropriate pricing - Explain promotional and
strategies sales activities for a
selected product or service
- Explain appropriate
pricing strategies

91
NID in Multimedia Technology (Draft)

General Objective 6: Understand the general concepts of production management

6.4 State the basic concepts of i. Explain the basic - Text Books 6.1 Identify Use web based Internet and
production concepts of production - Journals appropriate information to identify relevant
6.5 State choice of appropriate ii. Explain choice of - Publications technology for appropriate technology websites
technology appropriate - Business different types And machinery.
6.6 Identify types and sources of technology establishment of SME.
machinery and equipment. iii. Explain types and Case Study on the
6.7 State the installed capacity. sources of machinery 6.2 Identify location of industry and
6.8 State the utilized capacity. and equipment, their sources of factory layout Group
6.9 Identify sources of raw installed and utilized machinery and work and reference to
materials. capacity. material from relevant web sites
6.10 Describe factory location and iv. Explain sources of the internet.
factors in the selection of site. raw materials.
6.11 Describe factory layout. v. Explain factory 6.3 Identify - Organise a field trip to
6.12 State plant and machinery location, its layout appropriate a successful small
maintenance. and safety measures. locations and business establishment.
6.13 State Plan and scheduling. vi. Explain Plant and their problems
6.14 State quality control issues. machinery maintenance. for SMES
6.15 State factory safety measures. vii. Explain plan and
6.16 Identify problems of scheduling.
production in the Nigerian viii. Explain quality
situation. control.
6.17 Explain how to cope with ix. Explain problems of
production problems in production in the
Nigeria. Nigerian situation
and how to cope with
them.

92
NID in Multimedia Technology (Draft)

Week General Objective 7: Know human capital needs for an enterprise

7 8.4 Explain human capital - Text Books Identify the Guide students to Internet and
dentify human capital needs management - Journals recruitment prepare organizational relevant
for an enterprise. and its needs for small - Publication compensation charts for SME and how websites
8.5 business enterprises. - Cardboard and training to forecast their
tate recruitment procedures. ii. Explain recruitment procedures of employment needs.
8.6 procedures workers in
tate need for training of iii. Explain need for SMES.
workers. training of workers.
8.7 iv. Explain how to Identify
tate how to motivate workers. motivate. and problems of
8.8 compensate workers human capital
tate how to compensate v. Explain organization management and
workers. of work force. how to solve
8.9 vi. Guide students to them in SMEs
tate organization of work prepare
force, organizational chart.
organizational,
8.10
chart for a small
tate problems of human capital
business enterprise.
management in small business
vii. Explain problems of
enterprises.
human capital
8.11 management in small
how to cope with the
tate business enterprises and
problems of human how to cope with them.
capital management.
General Objective 8: Understand the financing of small business enterprises

8-9 6.7 Estimate the capital needs of a Explain sources of - Text Books 8.1 Prepare a From one the Internet and
selected small business. capital and how to - Journals financing plan. beneficiaries of the relevant
6.8 State sources of finance for estimate needed - Publications institutions handling websites
small business. capital for a small 8.2 Identify SME, describe the
6.9 State the roles of specialized business. various sources learning outcomes.
institutions in financing small Explain short-term and of funds and
businesses. long term credits and their costs.
their sources.

93
NID in Multimedia Technology (Draft)

6.10 how to source short-term and Explain the roles of 8.3 Describe
long-term credits specialized institutions how to approach
6.11 the various reasons for in financing small tenders.
borrowing. businesses in the areas
6.12 Describe costs of borrowing of:
with some examples. - Provision of
6.13 State how to approach lenders. SME equity
6.14 State reasons for financial - .Provision of
plans. term loan
opportunities
for SMEs
investment
schemes.
- Provision of
working capital
facility for
SMEs
- Financing
SMEs through
leasing.
- Financing
SMEs for non-
oil export.
- Financing
SMEs through
the capital
market.
- General
requirements/co
nditions for
market
financial
assistance to
SMEs

94
NID in Multimedia Technology (Draft)

- Explain various
reasons for
borrowing.
- With some
examples,
explain cost of
borrowing.
- Explain reasons
for financial
plan and how
to approach a
lender

General Objective 9: Understand financial management of small business enterprises

10 - 11 9.1 State the need for sound Explain the need for Text Books 9.1 Describe the Guide students to Internet and
management in small business sound financial - Journals various records prepare the records, relevant
8.5 .Prepare the basic financial management in - Publications require to extract key financial websites
records required for small small businesses - Formats of operate SME’s statements to determine
business enterprises and their ii. Explain basic Prime books BEP, loss or gain.
operation. financial records of accounts. 9.2 Describe key
8.6 Prepare key financial statements iii. Explain key financial
– cash flow, profit and loss financial statements. statements and
account and balance sheet. iv. Explain how to prepare a
8.7 Prepare depreciation schedule. depreciation. depreciation
8.8 Determine gross margin and net v. Explain gross margin schedule.
profit. and net profit and
8.9 Prepare loan repayment schedule break-even-point 9.3 Use
(AMORTIZATION) (BEP). appropriate
8.10 Determine break-even-point vi. Explain the various application
(BEP). types of loan packages to do
8.11 State problem of financial repayment and their amortization.
management in small enterprises. application.
vii. Guide students to
prepare a depreciation
schedule for a
selected business,

95
NID in Multimedia Technology (Draft)

extract its cash flow,


profit and loss and
balance sheet to
determine its break –
even- point, gross
margin and net profit.
viii.Explain problems of
financial management
in small enterprises.
Week General Objective 10: Understand credit control in small business enterprises

12 10.1 Define credit control i. Explain credit control - Text Books 10.1 Identify Identify the CS of credit. Internet and
10.2 State the various ii. Explain the 3c’s of - Journals how credits can relevant
steps in extending credit (character, - Publications be extended to a Use internet to get websites
credits to customers. capacity and small business information on credits
10.3 Identify sources of condition). man, sources
information on iii.Explain where and and costs of the
credits. how to get information credits (s)
10.4 Define consumer on credits.
credit and credit iv. Explain consumer 10.2 Identify
cards. credit and credit card. credits cards and
10.5 State reasons for v. Explain reasons for reasons for
credits to small credit to small credits
business enterprises. business enterprises
10.6 Identify cost of credit and their costs.
vi. Conduct a test.

96
NID in Multimedia Technology (Draft)

LIST OF EQUIPMENT

Computers
Magnetic Board
Flip Chart Board
Software Packages
Digital Camera
Interactive Television systems
Animation Packages
Virtual Video Editing
Projector
Radio
A Dual Processor VAX11/780
CAD Tools, etc.
Rorschach test
Bio-feed back Tachistoscope
Slide projector and screen
Secondary storage devices
Networking tools
Scanner
Copier
Digital Camera/Web cams
Video CD recorder
Video cassette recorder (VCR)
Blue Tooth

97
NID in Multimedia Technology (Draft)

Software Utilized In the Program

Adobe After Effects


Adobe Dream weaver
Adobe Flash
Adobe Illustrator
Adobe Image Ready
Adobe In Design
Adobe Photoshop
Apple Compressor
Apple Final cut pro
Apple Live type
Apple Motion
Apple soundtrack Pro
Autodesk Maya
Autodesk Media Cleaner
Quark Xpress
Sorenson Squeeze

98
NID in Multimedia Technology (Draft)

SUGGESTED BOOKS

Understanding Business, Nickel, Mchugh & Mchugh (1997)

An Introduction to Multimedia Authoring, A. Eliens

Secrets of successful Multimedia Design, Addison-Wesley, 2000

Principles of Multimedia Databases, Morgan Kaufman, 1998

Understanding Networked Multimedia-Applications and Technology, Prentice Hall, 1995

Digital Multimedia, Prentice Hall/Pearson 2004

Fundamentals of Multimedia, Prentice Hall/Pearson 2004

The Handbook of Multimedia Information Management, Prentice hall, 1997

The Computer in the Arts, Addison-Wesley, 1999.

Notes on History of Art by Supo, Adewusi (2002)

Using Information Technology, Williams, Sawyer, Hutchinson, 2000

99
NID in Multimedia Technology (Draft)

LIST OF PARTICIPANTS
S/NO NAME ADDRESS
1. Daniel F. C. Ezimadu Global Web ICT Inst. Gwagwalada, Abuja
2. Rev. Alex. Waniko Global Web ICT Inst. Gwagwalada, Abuja
3. Utuyorume Nyerhovwo NIIT, 22 Road, Damilola Plaza (Festac), Lagos
4. Egerega Ese Afrihub ICT Institute, 1st Floor, AP Plaza, Adeto. Ademola Cres., Wuse II, Abuja
5. Engr. Dr. Nuru A Yakubu,OON Executive Secretary, NBTE Kaduna
6. Dr. M S Abubakar Director of Programmes NBTE, Kaduna
7. Mr. O E Okafo HOD Agric. & Science, Division, NBTE, Kaduna
8. Engr. A D K Muhammad D O VEI/IEI, NBTE Kaduna
9. Mr. John Onyebuchi NBTE, Kaduna
10. Mrs J. Otobo NBTE, Kaduna

100

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