AI Lets Go
AI Lets Go
OutPut:-
1B) Write a program to implement Breadth First Search.
graph = {
'A': set(['B','C']),
'B': set(['A','D','E']),
'C': set(['A','F']),
'D': set(['B']),
'E': set(['B','F']),
'F': set(['C','E'])
}
def bfs(start):
queue=[start]
levels={}
levels[start]=0
visited = set(start)
while queue:
node = queue.pop(0)
neighbours=graph[node]
for neighbour in neighbours:
if neighbour not in visited:
queue.append(neighbour)
visited.add(neighbour)
levels[neighbour]=levels[node]+1
print(levels)
return visited
print(str(bfs('A')))
OutPut:-
2A) Write a program to simulate 4-Queen/ N-Queen problem.
class QueenChessBoard:
def __init__(self, size):
# board has dimensions size x size
self.size = size
# columns[r] is a number c if a queen is placed at row r and column c.
# columns[r] is out of range if no queen is place in row r.
# Thus after all queens are placed, they will be at positions
# (columns[0], 0), (columns[1], 1), ... (columns[size - 1], size - 1)
self.columns = []
def place_in_next_row(self, column):
self.columns.append(column)
def remove_in_current_row(self):
return self.columns.pop()
def is_this_column_safe_in_next_row(self, column):
# index of next row
row = len(self.columns)
# check column
for queen_column in self.columns:
if column == queen_column:
return False
# check diagonal
for queen_row, queen_column in enumerate(self.columns):
if queen_column - queen_row == column - row:
return False
# check other diagonal
for queen_row, queen_column in enumerate(self.columns):
if ((self.size - queen_column) - queen_row
== (self.size - column) - row):
return False
return True
def display(self):
for row in range(self.size):
for column in range(self.size):
if column == self.columns[row]:
print('Q', end=' ')
else:
print('.', end=' ')
print()
def solve_queen(size):
"""Display a chessboard for each possible configuration of placing n
queens on an n x n chessboard and print the number of such configurations."""
board = QueenChessBoard(size)
number_of_solutions = 0
row = 0
column = 0
# iterate over rows of board
while True:
# place queen in next row
while column < size:
if board.is_this_column_safe_in_next_row(column):
board.place_in_next_row(column)
row += 1
column = 0
break
else:
column += 1
# if could not find column to place in or if board is full
if (column == size or row == size):
# if board is full, we have a solution
if row == size:
board.display()
print()
number_of_solutions += 1
# small optimization:
# In a board that already has queens placed in all rows except
# the last, we know there can only be at most one position in
# the last row where a queen can be placed. In this case, there
# is a valid position in the last row. Thus we can backtrack two
# times to reach the second last row.
board.remove_in_current_row()
row -= 1
# now backtrack
try:
prev_column = board.remove_in_current_row()
except IndexError:
# all queens removed
# thus no more possible configurations
break
# try previous row again
row -= 1
# start checking at column = (1 + value of column in previous row)
column = 1 + prev_column
print('Number of solutions:', number_of_solutions)
n = int(input('Enter n: '))
solve_queen(n)
OutPut:-
OutPut:-
3A) Write a program to implement Alpha Beta Search.
tree = [[[5, 1, 2], [8, -8, -9]], [[9, 4, 5], [-3, 4, 3]]]
root = 0
pruned = 0
if __name__ == "__main__":
print ("(alpha, beta): ", alpha, beta)
print ("Result: ", tree)
print ("Times pruned: ", pruned)
return (alpha, beta, tree, pruned)
if __name__ == "__main__":
alphabeta(None)
OutPut:-
Output:-
5A) Write a program to solve Water Jug problem.
# 3 water jugs capacity -> (x,y,z) where x>y>z
# initial state (12,0,0)
# final state (6,6,0)
capacity = (12,8,5)
# Maximum capacities of 3 jugs -> x,y,z
x = capacity[0]
y = capacity[1]
z = capacity[2]
# to mark visited states
memory = {}
# store solution path
ans = []
def get_all_states(state):
# Let the 3 jugs be called a,b,c
a = state[0]
b = state[1]
c = state[2]
if(a==6 and b==6):
ans.append(state)
return True
# if current state is already visited earlier
if((a,b,c) in memory):
return False
memory[(a,b,c)] = 1
#empty jug a
if(a>0):
#empty a into b
if(a+b<=y):
if( get_all_states((0,a+b,c)) ):
ans.append(state)
return True
else:
if( get_all_states((a-(y-b), y, c)) ):
ans.append(state)
return True
#empty a into c
if(a+c<=z):
if( get_all_states((0,b,a+c)) ):
ans.append(state)
return True
else:
if( get_all_states((a-(z-c), b, z)) ):
ans.append(state)
return True
#empty jug b
if(b>0):
#empty b into a
if(a+b<=x):
if( get_all_states((a+b, 0, c)) ):
ans.append(state)
return True
else:
if( get_all_states((x, b-(x-a), c)) ):
ans.append(state)
return True
#empty b into c
if(b+c<=z):
if( get_all_states((a, 0, b+c)) ):
ans.append(state)
return True
else:
if( get_all_states((a, b-(z-c), z)) ):
ans.append(state)
return True
#empty jug c
if(c>0):
#empty c into a
if(a+c<=x):
if( get_all_states((a+c, b, 0)) ):
ans.append(state)
return True
else:
if( get_all_states((x, b, c-(x-a))) ):
ans.append(state)
return True
#empty c into b
if(b+c<=y):
if( get_all_states((a, b+c, 0)) ):
ans.append(state)
return True
else:
if( get_all_states((a, y, c-(y-b))) ):
ans.append(state)
return True
return False
initial_state = (12,0,0)
print("Starting work...\n")
get_all_states(initial_state)
ans.reverse()
for i in ans:
print(i)
OutPut:-
5B) Design the simulation of TIC- TAC- TOE game using min-max algorithm.
import os
import time
board = [' ',' ',' ',' ',' ',' ',' ',' ',' ',' ']
player = 1
########win Flags##########
Win = 1
Draw = -1
Running = 0
Stop = 1
###########################
Game = Running
Mark = 'X'
print("Tic-Tac-Toe Game")
print("Player 1 [X] --- Player 2 [O]\n")
print()
print()
print("Please Wait...")
time.sleep(1)
while(Game == Running):
os.system('cls')
DrawBoard()
if(player % 2 != 0):
print("Player 1's chance")
Mark = 'X'
else:
print("Player 2's chance")
Mark = 'O'
choice = int(input("Enter the position between [1-9] where you want to mark : "))
if(CheckPosition(choice)):
board[choice] = Mark
player+=1
CheckWin()
os.system('cls')
DrawBoard()
if(Game==Draw):
print("Game Draw")
elif(Game==Win):
player-=1
if(player%2!=0):
print("Player 1 Won")
else:
print("Player 2 Won")
OutPut:-
6A)Write a program to solve Missionaries and Cannibals problem.
import math
# Missionaries and Cannibals Problem
class State():
def __init__(self, cannibalLeft, missionaryLeft, boat, cannibalRight, missionaryRight):
self.cannibalLeft = cannibalLeft
self.missionaryLeft = missionaryLeft
self.boat = boat
self.cannibalRight = cannibalRight
self.missionaryRight = missionaryRight
self.parent = None
def is_goal(self):
if self.cannibalLeft == 0 and self.missionaryLeft == 0:
return True
else:
return False
def is_valid(self):
if self.missionaryLeft >= 0 and self.missionaryRight >= 0 \
and self.cannibalLeft >= 0 and self.cannibalRight >= 0 \
and (self.missionaryLeft == 0 or self.missionaryLeft >= self.cannibalLeft) \
and (self.missionaryRight == 0 or self.missionaryRight >= self.cannibalRight):
return True
else:
return False
def __eq__(self, other):
return self.cannibalLeft == other.cannibalLeft and self.missionaryLeft ==
other.missionaryLeft \
and self.boat == other.boat and self.cannibalRight == other.cannibalRight \
and self.missionaryRight == other.missionaryRight
def __hash__(self):
return hash((self.cannibalLeft, self.missionaryLeft, self.boat, self.cannibalRight,
self.missionaryRight))
def successors(cur_state):
children = [];
if cur_state.boat == 'left':
new_state = State(cur_state.cannibalLeft, cur_state.missionaryLeft - 2, 'right',
cur_state.cannibalRight, cur_state.missionaryRight + 2)
## Two missionaries cross left to right.
if new_state.is_valid():
new_state.parent = cur_state
children.append(new_state)
new_state = State(cur_state.cannibalLeft - 2, cur_state.missionaryLeft, 'right',
cur_state.cannibalRight + 2, cur_state.missionaryRight)
## Two cannibals cross left to right.
if new_state.is_valid():
new_state.parent = cur_state
children.append(new_state)
new_state = State(cur_state.cannibalLeft - 1, cur_state.missionaryLeft - 1, 'right',
cur_state.cannibalRight + 1, cur_state.missionaryRight + 1)
## One missionary and one cannibal cross left to right.
if new_state.is_valid():
new_state.parent = cur_state
children.append(new_state)
new_state = State(cur_state.cannibalLeft, cur_state.missionaryLeft - 1, 'right',
cur_state.cannibalRight, cur_state.missionaryRight + 1)
## One missionary crosses left to right.
if new_state.is_valid():
new_state.parent = cur_state
children.append(new_state)
new_state = State(cur_state.cannibalLeft - 1, cur_state.missionaryLeft, 'right',
cur_state.cannibalRight + 1, cur_state.missionaryRight)
## One cannibal crosses left to right.
if new_state.is_valid():
new_state.parent = cur_state
children.append(new_state)
else:
new_state = State(cur_state.cannibalLeft, cur_state.missionaryLeft + 2, 'left',
cur_state.cannibalRight, cur_state.missionaryRight - 2)
## Two missionaries cross right to left.
if new_state.is_valid():
new_state.parent = cur_state
children.append(new_state)
new_state = State(cur_state.cannibalLeft + 2, cur_state.missionaryLeft, 'left',
cur_state.cannibalRight - 2, cur_state.missionaryRight)
## Two cannibals cross right to left.
if new_state.is_valid():
new_state.parent = cur_state
children.append(new_state)
new_state = State(cur_state.cannibalLeft + 1, cur_state.missionaryLeft + 1, 'left',
cur_state.cannibalRight - 1, cur_state.missionaryRight - 1)
## One missionary and one cannibal cross right to left.
if new_state.is_valid():
new_state.parent = cur_state
children.append(new_state)
new_state = State(cur_state.cannibalLeft, cur_state.missionaryLeft + 1, 'left',
cur_state.cannibalRight, cur_state.missionaryRight - 1)
## One missionary crosses right to left.
if new_state.is_valid():
new_state.parent = cur_state
children.append(new_state)
new_state = State(cur_state.cannibalLeft + 1, cur_state.missionaryLeft, 'left',
cur_state.cannibalRight - 1, cur_state.missionaryRight)
## One cannibal crosses right to left.
if new_state.is_valid():
new_state.parent = cur_state
children.append(new_state)
return children
def breadth_first_search():
initial_state = State(3,3,'left',0,0)
if initial_state.is_goal():
return initial_state
frontier = list()
explored = set()
frontier.append(initial_state)
while frontier:
state = frontier.pop(0)
if state.is_goal():
return state
explored.add(state)
children = successors(state)
for child in children:
if (child not in explored) or (child not in frontier):
frontier.append(child)
return None
def print_solution(solution):
path = []
path.append(solution)
parent = solution.parent
while parent:
path.append(parent)
parent = parent.parent
for t in range(len(path)):
state = path[len(path) - t - 1]
print ("(" + str(state.cannibalLeft) + "," + str(state.missionaryLeft) \
+ "," + state.boat + "," + str(state.cannibalRight) + "," + \
str(state.missionaryRight) + ")")
def main():
solution = breadth_first_search()
print ("Missionaries and Cannibals solution:")
print ("(cannibalLeft,missionaryLeft,boat,cannibalRight,missionaryRight)")
print_solution(solution)
# if called from the command line, call main()
if __name__ == "__main__":
main()
Output:-
GOAL = '''1-2-3
4-5-6
7-8-e'''
INITIAL = '''4-1-2
7-e-3
8-5-6'''
def list_to_string(list_):
return '\n'.join(['-'.join(row) for row in list_])
def string_to_list(string_):
return [row.split('-') for row in string_.split('\n')]
def find_location(rows, element_to_find):
'''Find the location of a piece in the puzzle.
Returns a tuple: row, column'''
for ir, row in enumerate(rows):
for ic, element in enumerate(row):
if element == element_to_find:
return ir, ic
# we create a cache for the goal position of each piece, so we don't have to
# recalculate them every time
goal_positions = {}
rows_goal = string_to_list(GOAL)
for number in '12345678e':
goal_positions[number] = find_location(rows_goal, number)
class EigthPuzzleProblem(SearchProblem):
def actions(self, state):
'''Returns a list of the pieces we can move to the empty space.'''
rows = string_to_list(state)
row_e, col_e = find_location(rows, 'e')
actions = []
if row_e > 0:
actions.append(rows[row_e - 1][col_e])
if row_e < 2:
actions.append(rows[row_e + 1][col_e])
if col_e > 0:
actions.append(rows[row_e][col_e - 1])
if col_e < 2:
actions.append(rows[row_e][col_e + 1])
return actions
def result(self, state, action):
'''Return the resulting state after moving a piece to the empty space.
(the "action" parameter contains the piece to move)
'''
rows = string_to_list(state)
row_e, col_e = find_location(rows, 'e')
row_n, col_n = find_location(rows, action)
rows[row_e][col_e], rows[row_n][col_n] = rows[row_n][col_n], rows[row_e][col_e]
return list_to_string(rows)
def is_goal(self, state):
'''Returns true if a state is the goal state.'''
return state == GOAL
def cost(self, state1, action, state2):
'''Returns the cost of performing an action. No useful on this problem, i
but needed.
'''
return 1
def heuristic(self, state):
'''Returns an *estimation* of the distance from a state to the goal.
We are using the manhattan distance.
'''
rows = string_to_list(state)
distance = 0
for number in '12345678e':
row_n, col_n = find_location(rows, number)
row_n_goal, col_n_goal = goal_positions[number]
distance += abs(row_n - row_n_goal) + abs(col_n - col_n_goal)
return distance
result = astar(EigthPuzzleProblem(INITIAL))
for action, state in result.path():
print('Move number', action)
print(state)
OutPut:-