Backup Log
Backup Log
System Memory:
Memory Load: 74%
Available Physical Memory: 2030m/7865m
Available Page File: 7928m/16182m
Available Virtual Memory: 3903m/4095m
Available Extended Virtual Memory: 0m
[00:00:00]:
Process Memory:
Peak Working Set Size: 41m
Working Set Size: 41m
Quota Peak Page Pool Usage: 284k
Quota Page Pool Usage: 284k
Quota Peak Non Paged Pool Usage:23k
Quota Non Paged Pool Usage: 23k
Page File Usage: 13m
Peak Page File Usage: 13m
[00:00:00]: Starting up
[00:00:00]: Don't Starve: 554439 WIN32_STEAM
Branch: release
Build Date: 836
[00:00:00]: SteamID: 76561198146083756
[00:00:00]: THREAD - started 'GAClient' (5552)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: SteamApps()->BIsSubscribedApp( 282470 ) -- Not Subscribed
[00:00:00]: SteamApps()->BIsSubscribedApp( 393010 ) -- Not Subscribed
[00:00:00]: SteamApps()->BIsSubscribedApp( 712640 ) -- Not Subscribed
[00:00:00]: Dynamic loading level: 0
[00:00:00]: Cloud enabled: true
[00:00:00]: Enabled app: true Enabled account: true
[00:00:00]: Num files: 26
[00:00:00]: Quota used: 4.073 Mbytes / 200.000 Mbytes
[00:00:00]: HardwareStats:
OS
name Microsoft Windows 11 Home
version 10.0.22621
architecture 64-bit
platformSpecific SP 0.0
CPU
numCores 8
features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX
name Intel(R) Core(TM) i3-N305
manufacturer GenuineIntel
clockSpeed 1800
RAM
megsOfRam 8192
GPU
name Intel(R) UHD Graphics
driverDate 20221221000000.000000-000
megsOfRam 1024
refreshRate 60
videoModeDescription 1920 x 1200 x 4294967296 colors
driverVersion 31.0.101.4032
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: WindowManager::Initialize
[00:00:00]: RestoreWindowPosition
[00:00:00]: Saved Client Pos (0 x 34)
[00:00:00]: Adjusted Window Pos (-11 x -11)
[00:00:00]: EnsureWindowOnScreen
[00:00:00]: All good.
[00:00:00]: GLInfo
[00:00:00]: ~~~~~~
[00:00:00]: GL_VENDOR: Google Inc.
[00:00:00]: GL_RENDERER: ANGLE (Intel(R) UHD Graphics)
[00:00:00]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:00:00]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
[00:00:00]: OpenGL extensions (19, 19):
[00:00:00]: THREAD - started 'WindowsInputManager' (8560)
[00:00:00]: GL_ANGLE_depth_texture
[00:00:00]: GL_ANGLE_framebuffer_blit
[00:00:00]: GL_ANGLE_framebuffer_multisample
[00:00:00]: GL_ANGLE_instanced_arrays
[00:00:00]: GL_ANGLE_pack_reverse_row_order
[00:00:00]: GL_ANGLE_texture_compression_dxt3
[00:00:00]: GL_ANGLE_texture_compression_dxt5
[00:00:00]: GL_ANGLE_texture_usage
[00:00:00]: GL_ANGLE_translated_shader_source
[00:00:00]: GL_EXT_read_format_bgra
[00:00:00]: GL_EXT_robustness
[00:00:00]: GL_EXT_texture_compression_dxt1
[00:00:00]: GL_EXT_texture_format_BGRA8888
[00:00:00]: GL_EXT_texture_storage
[00:00:00]: GL_OES_get_program_binary
[00:00:00]: GL_OES_packed_depth_stencil
[00:00:00]: GL_OES_rgb8_rgba8
[00:00:00]: GL_OES_standard_derivatives
[00:00:00]: GL_OES_texture_npot
[00:00:00]: GL_MAX_TEXTURE_SIZE = 16384
[00:00:00]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:00]: GL_MAX_RENDERBUFFER_SIZE = 16384
[00:00:00]: GL_MAX_VIEWPORT_DIMS = 16384, 16384
[00:00:00]: GL_MAX_VARYING_VECTORS = 10
[00:00:00]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:00]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254
[00:00:00]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
[00:00:00]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
[00:00:00]: 4 compressed texture formats
[00:00:00]: texture format 0x83f0
[00:00:00]: texture format 0x83f1
[00:00:00]: texture format 0x83f2
[00:00:00]: texture format 0x83f3
[00:00:00]: FMOD VERSION: 00044464 (00044464)
[00:00:01]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:01]: cGame::StartPlaying
[00:00:01]: LOADING LUA
[00:00:01]: DoLuaFile scripts/main.lua
[00:00:01]: DoLuaFile loading buffer scripts/main.lua
[00:00:01]: scripts/playerprofile.lua(702,1) loaded profile
[00:00:01]: scripts/playerprofile.lua(398,1) FOUND THE NEW DATA true
[00:00:02]: scripts/playerprofile.lua(398,1) FOUND THE NEW DATA true
[00:00:02]: scripts/playerprofile.lua(398,1) FOUND THE NEW DATA true
[00:00:02]: scripts/main.lua(241,1) running main.lua