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Basketball Guidelines

This document provides guidelines and rules for a basketball tournament between teams from Liberty Integrated School. It outlines expectations for player and spectator conduct, as well as consequences for unsportsmanlike behavior or violence. The rules describe game logistics like court details, player requirements, uniforms and equipment. It also explains gameplay aspects such as positions, timeouts, overtime procedures and protocols for injuries like bleeding. The tournament format is described as double elimination with a passerelle element where teams must rotate lineups each quarter.

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Kobe B. Zenaby
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100% found this document useful (1 vote)
2K views

Basketball Guidelines

This document provides guidelines and rules for a basketball tournament between teams from Liberty Integrated School. It outlines expectations for player and spectator conduct, as well as consequences for unsportsmanlike behavior or violence. The rules describe game logistics like court details, player requirements, uniforms and equipment. It also explains gameplay aspects such as positions, timeouts, overtime procedures and protocols for injuries like bleeding. The tournament format is described as double elimination with a passerelle element where teams must rotate lineups each quarter.

Uploaded by

Kobe B. Zenaby
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Republic of the Philippines

Department of Education
REGION VIII – EASTERN VISAYAS
SCHOOLS DIVISION OF ORMOC CITY
DISTRICT VIII
LIBERTY INTEGRATED SCHOOL
Brgy. Liberty, Ormoc City

FESTIVAL OF TALENTS
Basketball Guidelines and Rule Book
January 31-February 01

PRTICIPANTS:
Expectations of Behavior:
All participants and spectators are responsible for their conduct. Good sportsmanship like
conduct is required.
Ejection:
In the event a participant/spectator acts unsportsmanlike, a judgement call will be made by an
official depending on the severity of the offense. If the offense is minor, a warning will be given. A
second warning will result in an ejection. An ejected participant/spectator must vacate the playing area
immediately. Failure to do so will result in further disciplinary action from the Intramural Coordinator.
The following will result in an immediate ejection, referral to the Intramural Coordinator, and possible
referral to the Vice President for Student Development.
• Profanity
• Language meant to harm an individual or group.
• Disrespect to an official
• Threatening
• Unnecessary roughness
• Damage to Intramural equipment
Physical Violence:
Due to the severity of physical violence, local law enforcement will be called out in the event of
physical altercation. All matters following the incident will be handled by the Office of Student
Development.
Waiver of Injury Liabilities:
1. Liberty Integrated School and the Intramural program are not responsible for any injury that
occurs during practice for or during actual game playing time. All intramural participants are
wholly liable for the payment of their medical care that is a result of any injury incurred.
Participants are encouraged to have private-personal medical insurance.
2. Participation in intramural activities is voluntary and all medical expenses incurred through
participation are the sole responsibility of the participant.
3. Participants indicated their understanding of the ‘Expectations of Behavior’ and the ‘Waiver of
Liability’ when they initialed their Intramural Draft Application.

Sports Basketball Rules


Playing Court:
1. Basketball is played in the ACLC basketball court. But subject to change defends on the
availability of the venue.

o All participants (players and fans) will take the time needed to place all trash into the
appropriate trash containers. Leave the area cleaner than it was when the Intramurals
events started.

o The Intramurals Leadership Team will assure that the court is properly cleaned to
enhance the safety of participants.

The Game/ Players/ Equipment


The Intramurals program will provide the appropriate men’s and women’s size game balls.
1. The Intramural Leadership Team will provide: • One person to serve as the
Official Score Keeper The Score Keeper will not make any calls regarding
on-court rule violations.
The Score Keeper will post current scores, time-out periods, player and team
fouls on a play-by-play basis.

• One person to serve as the Official Shot Clock Keeper, The Shot Clock Keeper
will not make any calls regarding on-court rule violations.
The Shot Clock Keeper will record current scores, run the shot clock, and record
team fouls on a play-by-play basis. Team fouls are recorded only for non-
shooting fouls.

• Two (2) people to serve as Official Game Referees for each game. Official
Game Referees are responsible for maintaining that all rules and regulations are
followed during games.
Official Referees are responsible for calling personal and team fouls as well as a
technical.
Official Referees are responsible for ejecting players due to violation of rules and
regulations.
Player Requirements:

1. All players must be bona fide students of Liberty Integrated School


2. Players are not allowed to join more than 1 team.
3. Players must be available for all tournament dates.
4. The act of registering for this tournament implies full acceptance of all terms, conditions,
rules and regulations stated, in its entirety.
5. List of athletes together with jersey number must be submitted to the tournament
manager on the 1 week before the event. The faction will be disqualified if it uses an
ineligible player that is not on the roster.
6. The school’s student athletes are/will be allowed to play in their respective event.
7. The competition will be a Single Elimination type of tournament
8. Each player must wear their respective Faction shirt/color.
9. Each player must wear an appropriate attire for the sport.
10. All players must remove ALL jewelry prior to participating.
11. Players can play with or without uniform as long as the jersey has number.
12. No jersey number, No play.
13. Teams must consist of maximum 15 players.
14. Players may wear soft (padded) knee, elbow, or other body braces.
Captains / Co-Captains
1. Captains (Co-Captains) are the only team members who may address game officials.
2. Captains (Co-Captains) are responsible for the enforcement of all playing rules at the team level.
3. Captains (Co-Captains) are responsible for supervising the behavior of their team roster
members.
4. Captains (Co-Captains) are responsible for making sure that each team member is dressed
appropriately including team shirts/primary color.
5. Captains (Co-Captains) are responsible for annotating the game rosters provided by the score
keeper.
Game time / Time-outs
1. The first team bench is the bench closest to the front entry way. The second team bench is the
bench nearest the stage.
2. The game will consist of four 10-minute time per quarter.
• Half-time will be 5 minutes
• 8 second back court time limit rule applies to the men’s games. The referee will count for
this rule.
• Once a player has crossed half court with possession of the ball, a turnover will occur if
that player steps back over the line after having crossed the half court.
• Twenty-four second shot clock time limit rule applies to men’s games. The shot clock will
be operated by the Time Keeper, or Intramural Leadership Official.
• The clock will run non-stop except the 4th and final quarter.
 During the last quarter, the clock will stop on all dead balls. A field goal made does
constitute a dead ball.
• Only an official or team time-out will stop the clock.
• The Time Keeper will administer and track all team time out periods.

O Each team is permitted four 1-minute time-outs per game.


O Time-out must be requested by the Players, Captain, Co-Captain or Coach.
O Time-out may be requested at any time during a dead ball.
O Time-out may be requested at any time by the captain of the team playing
offense.
O The Time Keeper will sound the second horn when the entire 45 seconds of the
time-out is expired. At the end of a time-out period, the game will start after “Play
Ball” is called by the referees. If the possession team does not promptly return to
the inbounds position, after the second horn, the referee shall At ten (10)
seconds after the second horn the referee will place the ball on the floor at the
inbounds position and begin the five (5) second inbounds countdown.
If the possession team does not legally put the ball into play at the end of
the inbounds time, the referee will call an inbounds infraction, giving the
other team inbounds possession.
O The Time Keeper will start the game clock at the end-bounds contact of the ball.
O An Official Time Out may be called if a player appears to be injured.

Overtime
1. If the score is tied at the end of a regular season game, one (1) additional five
(5) minute overtime period will be played. If neither team leads at the end of the
overtime period, the contest will be determined a tie. In tournament play,
overtime periods will continue until the score indicates a winner at the end of the
overtime period.

TOURNAMENT
1. Each team must have a coach.
2. The tournament will be a double elimination type of competition
3. The tournament is also a passerelle type of tournament where each team must play
different lineup each quarter excluding the 4 th quarter wherein the coach can choose which
players, he desires play.
Bleeding
1. Any participant that is noted to be bleeding during competition will be removed from the game
until bleeding stops. The team captain and game officials will determine when the player may
return. In the event that a team has no substitutes, the game will be stopped for no more than 5
minutes. If the bleeding has not stopped after the 5-minute pause, the team will forfeit.

Number of players / Forfeits


1. A minimum of 5 players is required to start a game. Teams are allowed to have up to 5 players
on the court. In case of a double-forfeit, neither team will garner win points.
2. Game time is player roster time. If a team cannot field at least 4 players within ten minutes of
game time; a forfeit is in effect. In order to claim forfeit, a team must have the correct number of
players present and ready to play.
3. In case of injury or player ejection, a team captain may opt to play with 4 players only if the team
does not have an eligible player immediately available on the bench. If this option is chosen,
the game results will not be challengeable.

Skunk Rule
1. There is no “Skunk” rule. However, a team captain (co-captain in lieu) may forfeit a game prior to
and at any time during the scheduled game.

Substitution
1. Player substitutes may be made only during dead-ball times.
• Substitutes must report to the time keeper BEFORE entering the game.

Ejections
1. An ejected player must be replaced within 60 seconds (game clock paused) if the team has an
eligible player available on the bench. Again, if an eligible player is not immediately available on
the bench the team captain may opt to play with 4 players.
Fouls

1. Five fouls limited to each player.


2. Shooting Fouls • A player who is fouled during a shot will be rewarded two free throws
unless the shot is successful then the player receives one free shot. “Shooting fouls
include hack, hold, push, block, etc.”

3. Non-shooting Fouls • A player who is fouled while not attempting a shot will be rewarded
with a team foul. The rewarded player will then go to the appropriate area on the side
line assigned by the referee and will put the ball back into play.
4. Technical Fouls • A player who exhibits unsportsmanlike conduct will result in a technical
foul for both the player and his/her team. A player that receives 2 technical fouls will be
ejected from that game. A team that receives 3 technical fouls will forfeit that game. Two
points will be awarded to the offended team and possession of the ball at mid court.

5. Double Fouls • When two players commit personal fouls on each other at the same time.
Both fouls should be recorded and no free throws awarded. Possession is given to the
team based on the alternating possession arrow.

6. Flagrant Fouls • When a player commits a foul that is violent in nature both physically and
verbally. The player is automatically ejected from the premises.

Description of Fouls
1. Hack- a defensive player intentionally makes a chopping motion with his or her arm or hand
making contact with the opposing players arm.
2. Hold- intentionally holding an opponent’s shirt.
3. Push-intentionally pushing an opponent.
4. Illegal Block- when a defensive player gets in front of an offensive player to stop forward
movement and does not stop to have established position and makes contact.
5. Charge- when a defensive player has stopped and established position in front of an offensive
player to stop forward progress and the offensive player runs into the defensive player knocking
them down.
6. Hand Checking- when a defender places their hand and keeps it on an opponent and is not in
the area near the basket. A defender may place their hand and keep it on an opponent if they
are in the area near the basket and their back is towards the goal. A defender may also
momentarily place their hand on an opponent anywhere on the court as long as it does not
interfere with the opponent’s speed, quickness, balance, and rhythm.
7. Illegal Screen- a legal screen is when an offensive player has legally stopped and established
position in the path of the defender for the purpose of slowing down the defender or to change their
direction. Illegal screen is when the offensive player has not stablished position and intentionally
moves in the path of the defender and makes contact.

Free Throws
1. Only 5 players may occupy the designated lanes for Free Throws. three defensive players will
occupy the very last and first lanes. Two offensive players will occupy the second lanes in
between defensive players. Only 2 offensive players may rebound the ball. The remaining
players must remain behind the 3-point line. Players are allowed to move once the ball touches
the rim.
2. If a player is not behind the lane prior to a shot, a re-do will occur.

Jump Ball
1. An Official Referee will release a ball into the air. Once the ball reaches its highest point, 2
players will break from their designated area. The ball cannot be touched more than twice from
the same player nor catch the ball during jump ball. All non-jumpers must be 6 feet on either
side of jumpers. No non-jumpers may move until contact is made with the ball from a jumper.

Ball Violations
The following are considered ball violations. All violations will result in a turnover in which the non-
violating team receives the ball on the side line near mid-court or near goal where the violation
occurred.
1. Intentionally kicking the ball.
2. Striking the ball with the fist.
3. Traveling
4. Double dribbling
5. Palming the ball (resting the ball in hand while dribbling).
Goaltending
1. A defender may not touch the ball once the offensive player shoots the ball and is at its highest
point. A defender cannot make contact with the ball once it has contacted the back board and is
going towards the rim. A defender cannot touch the ball nor rim if the ball is rolling on the rim. If
goaltending is called the correct points will be awarded to the offensive team. Two points if shot
was inside 3-throw line, three points if shot was outside 3-throw line. If an offensive player
makes contact with the ball in any of the above circumstances, basket interference will be
called and no point gained. Once the ball has rolled outside the rim the ball is free for any to
touch.
Possession Arrow
1. The team that loses the opening toss receives the possession arrow. When the first jump ball is
called, the team that lost the opening toss receives the ball. After that the possession arrow is
given to the opposing team.
3 Seconds

1. If an offensive player is inside or in contact with the free throw lane known as the key for more
than three seconds while the ball is in his or her team’s front court, a turnover will occur.
5 Seconds
1. If an offensive player is closely guarded within six feet in the front-court and holds or dribbles
the ball for more than five seconds, a turnover will occur.

For Clarification and further discussion regarding the things mentioned above you can approach me Sir
Jordan during my vacant/consultation time. Thank you and Good luck teams
UNFORSEEN ITEMS
As regards the specific items not expressly foreseen in this regulation, the Chairman or
Tournament Manager will decide in consultation with the General Rules and Guidelines
contained in Basketball rulebook.

Prepared by:

CARL KEVIN VAL E. YBAÑEZ


Chairman

Approved by:

JONATHAN G. BASMAYOR
School Head

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