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Requirements

The document discusses requirements for software projects. It defines requirements as specifying what to build without describing how, and notes they should reflect the problem not the solution. The document discusses gathering requirements from users, classifying requirements as functional and non-functional, and documenting requirements using use cases, prototypes, and feature lists. It provides examples of good and bad requirements and stresses the importance of clear communication between developers and users.
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0% found this document useful (0 votes)
32 views

Requirements

The document discusses requirements for software projects. It defines requirements as specifying what to build without describing how, and notes they should reflect the problem not the solution. The document discusses gathering requirements from users, classifying requirements as functional and non-functional, and documenting requirements using use cases, prototypes, and feature lists. It provides examples of good and bad requirements and stresses the importance of clear communication between developers and users.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Requirements

Lecture outline
• What are requirements?
• How can we gather requirements?
• How can we document requirements?
• Use cases
Software requirements
Requirements specify what to build
• tell “what” and not “how”
• tell the problem, not the solution
• reflect system design, not software design
“what vs. how”: it’s relative
• One person’s what is another person’s how.
– “One person’s constant is another person’s variable.”
[Perlis]

• Input file processing is the what, parsing is the how


• Parsing is the what, a stack is the how
• A stack is the what, an array or a linked list is the
how
• A linked list is the what, a doubly linked list is the
how
• A doubly linked list is the what, Node* is the how
Why requirements?
• Some goals of doing requirements:
– understand precisely what is required of the software
– communicate this understanding precisely to all development
parties
– control production to ensure that system meets specs (including
changes)

• Roles of requirements
– customers: show what should be delivered; contractual base
– managers: a scheduling / progress indicator
– designers: provide a spec to design
– coders: list a range of acceptable implementations / output
– QA / testers: a basis for testing, validation, verification
Classifying requirements
• The classic way to classify requirements:
– functional: map inputs to outputs
• "The user can search either all databases or a subset."
• "Every order gets an ID the user can save to account storage."
– nonfunctional: other constraints
• ilities: dependability, reusability, portability, scalability, performance,
safety, security
• "Our deliverable documents shall conform to the XYZ process."
• "The system shall not disclose any personal user information."
• Another way to classify them (S. Faulk, U. of Oregon)
– Behavioral (user-visible): about the artifact (often measurable)
• features, performance, security
– Development quality attributes: about the process (can be
subjective)
• flexibility, maintainability, reusability
General classes of requirements
Example requirements types:
Feature set
GUI
Performance
Reliability
Expansibility (support plug-ins)
Environment (HW, OS, browsers)
Schedule
Gather requirements from users
The #1 reason that projects succeed is user
involvement
– Standish Group survey of over 8000 projects

Easy access to end users is one of three


critical success factors in rapid-development
[agile] projects.
– Steve McConnell
How do we gather requirements?
Benefits of working with customers:
– Good relations improve development speed
– Improves perceived development speed
– They don’t always know what they want
– They do know what they want, and it changes
over time
"Digging" for requirements
How does one find out the requirements for a project?
• Do:
– Talk to the users, or work with them, to learn how they work.
– Ask questions throughout the process to "dig" for requirements.
– Think about why users do something in your app, not just what.
– Allow (and expect) requirements to change later.
• Don't:
– Describe complex business logic or rules of the system.
– Be too specific or detailed.
– Describe the exact user interface used to implement a feature.
– Try to think of everything ahead of time. (You will fail.)
– Add unnecessary features not wanted by the customers.
Feature creep/bloat
• feature creep: Gradual accumulation of features over time.
– Often has a negative overall effect on a large software project.

• Why does feature creep happen? Why is it bad?


Can you think of any products that have had feature creep?
– Because features are "fun"
• developers like to code them
• marketers like to brag about them
• users (think they) want them
• ... but too many means more bugs, more delays, less testing, ...

• "stone soup" and "boiled frog" analogies


DRY and abstractions
• Y2K was (in a sense) a requirements problem.
– coders didn't consolidate date logic in one place for easy change
– should have had a requirement such as:
• "The system will be designed for expandability such that it can be
easily modified later to work in years 2000 and beyond."

• DRY principle: Don't Repeat Yourself.


– Abstractions live longer than details.
– A good abstraction allows you to change/fix details later.

• "Premature optimization is the root of all evil." -- Donald


Knuth
The machine and the world
• The requirements are in the application domain
• The program defines the machine that has an
effect in the application domain
• Example: a database system dealing with books
Records,
Books, Authors,
databases,
Titles, etc.
pointers, etc.

The World The Machine

• There are things in the world not • There are things in the machine that
represented by a given machine don’t represent anything in the world
– Book sequels or trilogies
– Null pointers
– Pseudonyms
– Deleting a record
– Anonymous books
– Back pointers 14
Good or bad requirements? (and why?)
• The system will enforce 6.5% sales tax on Washington
purchases.
• The system shall display the elapsed time for the car to
make one circuit around the track within 5 seconds, in
hh:mm:ss format.
• The product will never crash. It will also be secure against
hacks.
• The server backend will be written using PHP or Ruby on
Rails.
• The system will support a large number of connections at
once, and each user will not experience slowness or lag.
• The user can choose a document type from the drop-down
list.
How do we specify requirements?

• Prototype
• Use Cases
• Feature List
• Paper UI prototype
Cockburn's requirements template
Alistair Cockburn’s suggested outline for functional requirements:
1. purpose and scope
2. terms / glossary
3. use cases (the central artifact of requirements)
4. technology used
5. other
5a. development process -
participants, values (fast-good-cheap),
visibility, competition, dependencies
5b. business rules / constraints
5c. performance demands
5d. security (now a hot topic), documentation
5e. usability
5f. portability
5g. unresolved / deferred
6. human issues: legal, political, organizational, training
Use cases
• A use case is an example behavior of the system
• A use case characterizes a way of using a system
• It represents a dialog between a user and the system, from
the user’s point of view
• It captures functional requirements

• Example:
– Jane has a meeting at 10AM; when Jim tries to schedule
another meeting for her at 10AM, he is notified about the
conflict

• Similar to Extreme Programming “stories” and CRC (class


responsibility collaborator) cards
Qualities of a good use case
• starts with a request from an actor to the system
• ends with the production of all the answers to
the request
• defines the interactions (between system and
actors) related to the function
• takes into account the actor's point of view, not
the system's
• focuses on interaction, not internal system
activities
• doesn't describe the GUI in detail
• has 3-9 steps in the main success scenario
• is easy to read
• summary fits on a page
Benefits of use cases
• Establish an understanding
between the customer and the
system developers of the
requirements (success scenarios)

• Alert developers of problematic


situations (extension scenarios)

• Capture a level of functionality to


plan around (list of goals)
Terminology
Actor: someone who interacts with the system

Primary actor: person who initiates the action

Goal: desired outcome of the primary actor

Level: top-level or implementation


– summary goals
– user goals
– subfunctions
Use cases and actors
• Use cases represent specific flows of events in
the system
• Use cases are initiated by actors and describe
the flow of events that these actors are
involved in
– Anything that interacts with a use case
– It could be a human, external hardware (like a
timer), or another system

22
Do use cases capture these?
Which of these requirements should be
represented directly in a use case?

1. Order cost = order item costs * 1.065 tax


2. Promotions may not run longer than 6 months
3. Customers only become Preferred after 1 year
4. A customer has one and only one sales contact
5. Response time is less than 2 seconds
6. Uptime requirement is 99.8%
7. Number of simultaneous users will be 200 max
Styles of use cases
1. Use case diagram
– often in UML, the Unified Modeling Language
2. Informal use case
3. Formal use case
(≠ formal specification)

Let's examine each of these in detail...


1. Use case summary diagrams
The overall list of your system's use cases
can be drawn as high-level diagrams, with:
– actors as stick-men, with their names (nouns)
– use cases as ellipses, with their names (verbs)
– line associations, connecting an actor to a use
case in which that actor participates
– use cases can be connected to other cases
that they use / rely on

Check out book

Library patron
Use case summary diagrams
It can be useful to create a list or table of primary
actors and their "goals" (use cases they start). The
diagram will then capture this material.

Actor Goal
Library Patron Search for a book
Check out a book
Return a book
Librarian Search for a book
Check availability
Request a book from
another library
Use case summary diagram 1
Library System

Check out

Search
Librarian

Reserve
Library Patron
Record new

Gen catalog
Use case summary diagram 2

Investment
System
2. Informal use case
Informal use case is written as a paragraph
describing the scenario/interaction

• Example:
– Patron Loses a Book
The library patron reports to the librarian that she has
lost a book.
The librarian prints out the library record and asks
patron to speak with the head librarian, who will
arrange for the patron to pay a fee.
The system will be updated to reflect lost book, and
patron's record is updated as well.
The head librarian may authorize purchase of a
replacement book.
Structured natural language
• I
– I.A
• I.A.ii
– I.A.ii.3
» I.A.ii.3.q
• Although not ideal, it is almost always better than
unstructured natural language
– Unless the structure is used as an excuse to avoid
content
• You will probably use something in this general
style

30
3. Formal use case
Goal Patron wishes to reserve a book using the online
catalog

Primary Patron
actor
Scope Library system
Level User
Precondition Patron is at the login screen

Success end Book is reserved


condition

Failure end Book is not reserved


condition
Trigger Patron logs into system
Main Success 1. Patron enters account and password
Scenario 2. System verifies and logs patron in
3. System presents catalog with search screen
4. Patron enters book title
5. System finds match and presents location
choices to patron
6. Patron selects location and reserves book
7. System confirms reservation and re-presents
catalog
Extensions 2a. Password is incorrect
(error 2a.1 System returns patron to login screen
scenarios) 2a.2 Patron backs out or tries again
5a. System cannot find book
5a.1 …
Variations 4. Patron enters author or subject
(alternative
scenarios)
What notation is good?

• There are standard templates for requirements documents,


diagrams, etc. with specific rules. Is this a good thing?
Should we use these standards or make up our own?

– Good: standards are helpful as a template or starting point;


Others are more likely to understand
– But don't be a slave to formal rules or use a model/scheme that
doesn't fit your project's needs.
Steps in creating a use case
1. Identify actors and their goals
What computers, subsystems and people will drive our
system? (actors)

What does each actor need our system to do? (goals)

Exercise: actors/goals for your projects


Identify actors/goals example
• Consider software for a video store kiosk that takes the
place of human clerks.
– A customer with an account can use their membership and
credit card at the kiosk to check out a video.
– The software can look up movies and actors by keywords.
– A customer can check out up to 3 movies, for 5 days each.
– Late fees can be paid at the time of return or at next checkout.

• Exercises:
– Come up with 4 use case names for such software, and draw a
UML use case summary diagram of the cases and their actors.
– Write a formal (complete) use case for the Customer Checks Out
a Movie scenario.
2. Write the success scenario
• Main success scenario is the preferred
"happy path”
– easiest to read and understand
– everything else is a complication on this

• Capture each actor's intent and


responsibility, from trigger to goal delivery
– say what information passes between them
– number each line
3. List the failure extensions
• Usually, almost every step can fail (bad credit, out of stock)
• Note the failure condition separately, after the main success
scenario
• Describe failure-handling
– recoverable: back to main course (low stock + reduce quantity)
– non-recoverable: fails (out of stock, or not a valued customer)
– each scenario goes from trigger to completion
• Label with step number and letter:
– 5a failure condition
• 5a.1 use case continued with failure scenario
• 5a.2 continued

• Exercise: What happens if a customer looks up a movie, and it doesn’t exist?


4. List the variations
 Many steps can have alternative behaviors or
scenarios
 Label with step number and alternative
o 5a. Alternative 1 for step 5
o 5b. Alternative 2 for step 5
Use case description
• How and when it begins and ends
• The interactions between the use case and its
actors, including when the interaction occurs
and what is exchanged
• How and when the use case will need data
from or store data to the system
• How and when concepts of the problem
domain are handled
Jacobson example: recycling
The course of events starts when the customer presses
the “Start-Button” on the customer panel. The panel’s
built-in sensors are thereby activated.
The customer can now return deposit items via
the customer panel. The sensors inform the system that
an object has been inserted, they also measure the
deposit item and return the result to the system.
The system uses the measurement result to
determine the type of deposit item: can, bottle or crate.
The day total for the received deposit item type is
incremented as is the number of returned deposit items
of the current type that this customer has returned...
Another example: Buy a product
http://ontolog.cim3.net/wiki/UseCasesSimpleTextExample.html
1. Customer browses through catalog and selects items to buy
2. Customer goes to check out
3. Customer fills in shipping information
4. System presents full pricing information, including shipping
5. Customer fills in credit card information
6. System authorizes purchase
7. System confirms sale immediately
8. System sends confirming email to customer
• Alternative: Authorization Failure
– At step 6, system fails to authorize credit purchase
– Allow customer to re-enter credit card information and re-try
• Alternative: Regular Customer
– 3a. System displays current shipping information, pricing information,
and last four digits of credit card information
– 3b. Customer may accept or override these defaults
– Return to primary scenario at step 6
Pulling it all together
How much is enough?

You have to find a balance


• comprehensible vs. detailed
• graphics vs. explicit wording and tables
• short and timely vs. complete and late

Your balance may differ with each customer


depending on your relationship and flexibility

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