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OS Lecture 06

The document discusses processes and threads in operating systems. It defines processes and describes process states, memory layout, and scheduling. It also covers process creation, termination, and interprocess communication mechanisms like shared memory and message passing.

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0% found this document useful (0 votes)
21 views

OS Lecture 06

The document discusses processes and threads in operating systems. It defines processes and describes process states, memory layout, and scheduling. It also covers process creation, termination, and interprocess communication mechanisms like shared memory and message passing.

Uploaded by

anaana71233
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Computer Architecture and Operating Systems

Lecture 6: Processes and Threads


Andrei Tatarnikov
[email protected]
@andrewt0301
Process Concept
 An operating system executes a variety of programs:
 Batch system – jobs
 Time-shared systems – user programs or tasks
 Textbook uses the terms job and process almost
interchangeably
 Process – a program in execution; process execution must
progress in sequential fashion
 Multiple parts
 The program code, also called text section
 Current activity including program counter, processor registers
 Stack containing temporary data
 Function parameters, return addresses, local variables
 Data section containing global variables
 Heap containing memory dynamically allocated during run time 2
Process Concept (Cont.)
Program is passive entity stored on disk (executable
file), process is active
 Program becomes process when executable file loaded
into memory
Execution of program started via GUI mouse clicks,
command line entry of its name, etc
One program can be several processes
 Consider multiple users executing the same program

3
Process in Memory

4
Process State
As a process executes, it changes state
 new: The process is being created
 running: Instructions are being executed
 waiting: The process is waiting for some event to occur
 ready: The process is waiting to be assigned to a
processor
 terminated: The process has finished execution

5
Diagram of Process State

6
Process Control Block (PCB)
Information associated with each process
(also called task control block)
 Process state – running, waiting, etc
 Program counter – location of instruction to next
execute
 CPU registers – contents of all process-centric
registers
 CPU scheduling information- priorities,
scheduling queue pointers
 Memory-management information – memory
allocated to the process
 Accounting information – CPU used, clock time
elapsed since start, time limits
 I/O status information – I/O devices allocated to
process, list of open files 7
CPU Switch From Process to Process

8
Threads
So far, process has a single thread of execution
Consider having multiple program counters per
process
 Multiple locations can execute at once
 Multiple threads of control -> threads
Must then have storage for thread details, multiple
program counters in PCB
See next chapter

9
Process Representation in Linux
Represented by the C structure task_struct
pid t_pid; /* process identifier */
long state; /* state of the process */
unsigned int time_slice /* scheduling information */
struct task_struct *parent; /* this process’s parent */
struct list_head children; /* this process’s children */
struct files_struct *files; /* list of open files */
struct mm_struct *mm; /* address space of this process */

10
Process Scheduling
Maximize CPU use, quickly switch processes onto CPU
for time sharing
Process scheduler selects among available processes
for next execution on CPU
Maintains scheduling queues of processes
 Job queue – set of all processes in the system
 Ready queue – set of all processes residing in main
memory, ready and waiting to execute
 Device queues – set of processes waiting for an I/O device
 Processes migrate among the various queues
11
Ready Queue And Various I/O Device Queues

12
Representation of Process Scheduling
Queueing diagram represents queues, resources,
flows

13
Schedulers
 Short-term scheduler (or CPU scheduler) – selects which process should
be executed next and allocates CPU
 Sometimes the only scheduler in a system
 Short-term scheduler is invoked frequently (milliseconds)  (must be
fast)
 Long-term scheduler (or job scheduler) – selects which processes
should be brought into the ready queue
 Long-term scheduler is invoked infrequently (seconds, minutes) 
(may be slow)
 The long-term scheduler controls the degree of multiprogramming
 Processes can be described as either:
 I/O-bound process – spends more time doing I/O than computations,
many short CPU bursts
 CPU-bound process – spends more time doing computations; few
very long CPU bursts
 Long-term scheduler strives for good process mix 14
Addition of Medium Term Scheduling
 Medium-term scheduler can be added if degree of
multiple programming needs to decrease
 Remove process from memory, store on disk, bring
back in from disk to continue execution: swapping

15
Context Switch
When CPU switches to another process, the system
must save the state of the old process and load the
saved state for the new process via a context switch
Context of a process represented in the PCB
Context-switch time is overhead; the system does no
useful work while switching
 The more complex the OS and the PCB  the longer the
context switch
Time dependent on hardware support
 Some hardware provides multiple sets of registers per
CPU  multiple contexts loaded at once
16
Operations on Processes
System must provide mechanisms for:
 process creation,
 process termination,
 and so on as detailed next

17
Process Creation
Parent process create children processes, which, in turn
create other processes, forming a tree of processes
Generally, process identified and managed via a process
identifier (pid)
Resource sharing options
 Parent and children share all resources
 Children share subset of parent’s resources
 Parent and child share no resources
Execution options
 Parent and children execute concurrently
 Parent waits until children terminate
18
A Tree of Processes in Linux
i ni t
pi d = 1

l ogi n kt hr e add s s hd
pi d = 8415 pi d = 2 pi d = 3028

bas h khe l pe r pdf l us h s s hd


pi d = 8416 pi d = 6 pi d = 200 pi d = 3610

e mac s t cs ch
ps
pi d = 9204 pi d = 4005
pi d = 9298

19
Process Creation (Cont.)
Address space
 Child duplicate of parent
 Child has a program loaded into it
UNIX examples
 fork() system call creates new process
 exec() system call used after a fork() to replace the
process’ memory space with a new program

20
C Program Forking Separate Process

21
Creating a Separate Process via Windows API

22
Process Termination
Process executes last statement and then asks the
operating system to delete it using the exit() system
call.
 Returns status data from child to parent (via wait())
 Process’ resources are deallocated by operating system
Parent may terminate the execution of children processes
using the abort() system call. Some reasons for doing
so:
 Child has exceeded allocated resources
 Task assigned to child is no longer required
 The parent is exiting and the operating systems does not allow
a child to continue if its parent terminates
23
Process Termination
 Some operating systems do not allow child to exists if its parent
has terminated. If a process terminates, then all its children
must also be terminated.
 cascading termination. All children, grandchildren, etc. are
terminated.
 The termination is initiated by the operating system.
 The parent process may wait for termination of a child process
by using the wait()system call. The call returns status
information and the pid of the terminated process
pid = wait(&status);
 If no parent waiting (did not invoke wait()) process is a
zombie
 If parent terminated without invoking wait , process is an
orphan 24
Interprocess Communication
 Processes within a system may be independent or
cooperating
 Cooperating process can affect or be affected by other
processes, including sharing data
 Reasons for cooperating processes:
 Information sharing
 Computation speedup
 Modularity
 Convenience
 Cooperating processes need interprocess communication
(IPC)
 Two models of IPC
 Shared memory
 Message passing 25
Communications Models
 (a)Message passing.
(b) Shared memory.

26
Cooperating Processes
Independent process cannot affect or be affected
by the execution of another process
Cooperating process can affect or be affected by
the execution of another process
Advantages of process cooperation
 Information sharing
 Computation speed-up
 Modularity
 Convenience

27
Producer-Consumer Problem
Paradigm for cooperating processes,
producer process produces information that
is consumed by a consumer process
 unbounded-buffer places no practical limit on
the size of the buffer
 bounded-buffer assumes that there is a fixed
buffer size

28
Interprocess Communication – Shared Memory
An area of memory shared among the processes that
wish to communicate
The communication is under the control of the users
processes not the operating system.
Major issues is to provide mechanism that will allow
the user processes to synchronize their actions when
they access shared memory.
Synchronization is discussed in great details in
Chapter 5.

29
Interprocess Communication – Message Passing
Mechanism for processes to communicate and to
synchronize their actions
Message system – processes communicate with each
other without resorting to shared variables
IPC facility provides two operations:
 send(message)
 receive(message)
The message size is either fixed or variable
30
User Threads and Kernel Threads
 User threads - management done by user-level threads library
 Three primary thread libraries:
 POSIX Pthreads
 Windows threads
 Java threads
 Kernel threads - Supported by the Kernel
 Examples – virtually all general purpose operating systems,
including:
 Windows
 Solaris
 Linux
 Tru64 UNIX
 Mac OS X
31
Pthreads
May be provided either as user-level or kernel-level
A POSIX standard (IEEE 1003.1c) API for thread
creation and synchronization
Specification, not implementation
API specifies behavior of the thread library,
implementation is up to development of the library
Common in UNIX operating systems (Solaris, Linux,
Mac OS X)

32
Pthreads Example

33
Pthreads Example (Cont.)
P t h r e a d s E x a m p le ( C o n t . )

34
Pthreads Code for Joining 10 Threads

O p e r a t in g S y s t e m C o n c e p t s – 9 t h E d it io n 4 .2 1 S ilb e r s c h a t z , G a lv in a n d G a g n e © 2 0 1 3

35
Windows Multithreaded C Program

36
Windows Multithreaded C Program (Cont.)

37
Any Questions?

38

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