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Chapter 2 Revision

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Chapter 2
The software processes.
• A structured set of activities required to develop a software system.

Many different software processes but all involve:


1. Specification – defining what the system should do.

2. Design and implementation – defining the organization of the system and


implementing the system.

3. Validation – checking that it does what the customer wants.

4. Evolution – changing the system in response to changing customer needs.

A software process model is an abstract representation of a process. It presents


a description of a process from some perspective.

Software process descriptions


• When we describe and discuss processes, we usually talk about the activities in these
processes such as specifying a data model, designing a user interface, etc. and the
ordering of these activities.
Process descriptions may also include:
1. Products, which are the outcomes of a process activity.

2. Roles, which reflect the responsibilities of the people involved in the process.

3. Pre- and post-conditions, which are statements that are true before and after a
process activity has been enacted or a product produced.
Plan-driven and agile processes
Plan-driven Process Agile Process

Plan-driven processes are processes where all In agile processes, planning is incremental,
the process activities are planned in advance and it is easier to change the process to
and progress is measured against this plan. reflect changing customer requirements.

• In practice, most practical processes include elements of both


plan-driven and agile approaches.

• There are no right or wrong software processes.

Software process models


1. The waterfall models.
• Plan-driven model. Separate and distinct phases of specification and development.

2. Incremental development
• Specification, development, and validation are interleaved. May be plan-driven or agile.

3. Reuse-oriented software engineering


• The system is assembled from existing components. May be plan-driven or agile.

In practice, most large systems are developed using a process that


incorporates elements from all of these models.
Waterfall model phases
• There are separate identified phases in the waterfall model:
1. Requirements analysis and definition.
2. System and software design.
3. Implementation and unit testing.
4. Integration and system testing.
5. Operation and maintenance

The main drawback of the waterfall model is the difficulty of accommodating change after
the process is underway. In principle, a phase must be complete before moving onto the
next phase.

Waterfall model problems


• Inflexible partitioning of the project into distinct stages makes it difficult to respond to
changing customer requirements.

✓ Therefore, this model is only appropriate when the requirements are well-
understood, and changes will be fairly limited during the design process.

✓ Few business systems have stable requirements.

• The waterfall model is mostly used for large systems engineering projects where a
system is developed at several sites.

✓ In those circumstances, the plan-driven nature of the waterfall model helps


coordinate the work.

Incremental development benefits


• The cost of accommodating changing customer requirements is reduced.

✓ The amount of analysis and documentation that must be redone is much less
than is required with the waterfall model.
• It is easier to get customer feedback on the development work that has been done.

✓ Customers can comment on demonstrations of the software and see how much
has been implemented.

• More rapid delivery and deployment of useful software to the customer is possible.

✓ Customers can use and gain value from the software earlier than is possible with
a waterfall process.

Incremental development problems


• The process is not visible.

✓ Managers need regular deliverables to measure progress. If systems are


developed quickly, it is not cost-effective to produce documents that reflect every
version of the system.

• System structure tends to degrade as new increments are added.

✓ Unless time and money are spent on refactoring to improve the software,
regular change tends to corrupt its structure. Incorporating further software
changes becomes increasingly difficult and costly.

Reuse-oriented software engineering


• Based on systematic reuse where systems are integrated from existing components or
COTS (Commercial-off-the-shelf) systems.

• Process stages
1. Component analysis.
2. Requirements modification.
3. System design with reuse.
4. Development and integration.

• Reuse is now the standard approach for building many types of business system.
Types of software component
1. Web services that are developed according to service standards and which are available
for remote invocation.

2. Collections of objects that are developed as a package to be integrated with a


component framework such as .NET or J2EE.

3. Stand-alone software systems (COTS) that are configured for use in a particular
environment.

Process activities
• Real software processes are inter-leaved sequences of technical, collaborative, and
managerial activities with the overall goal of specifying, designing, implementing and
testing a software system.

• The four basic process activities of specification, development, validation, and evolution
are organized differently in different development processes. In the waterfall model,
they are organized in sequence, whereas in incremental development they are inter-
leaved.

Software specification
• The process of establishing what services are required and the constraints on the
system’s operation and development.
Requirements engineering process:
1. Feasibility study
• Is it technically and financially feasible to build the system?

2. Requirements elicitation and analysis


• What do the system stakeholders require or expect from the system?

3. Requirements specification
• Defining the requirements in detail

4. Requirements validation
• Checking the validity of the requirements
Software design and implementation
• The process of converting the system specification into an executable system.
1. Software design
✓ Design a software structure that realizes the specification.

2. Implementation
✓ Translate this structure into an executable program.

• The activities of design and implementation are closely related and may be inter-
leaved.

Design activities
• Architectural design, where you identify the overall structure of the system, the
principal components (sometimes called sub-systems or modules), their
relationships and how they are distributed.

• Interface design, where you define the interfaces between system components.

• Component design, where you take each system component and design how it will
operate.

• Database design, where you design the system data structures and how these are to
be represented in a database.

Software validation
• Verification and validation (V & V) are intended to show that a system conforms to its
specification and meets the requirements of the system customer.

• Involves checking and review processes and system testing.

• System testing involves executing the system with test cases that are derived from the
specification of the real data to be processed by the system.

• Testing is the most used V & V activity.


Testing stages
1. Development or component testing
• Individual components are tested independently.
• Components may be functions or objects or coherent groupings of these
entities.

2. System testing
• Testing of the system. Testing of emergent properties is particularly important.

3. Acceptance testing
• Testing customer data to check that the system meets the customer’s needs.

Software evolution
o Software is inherently flexible and can change.

o As requirements change through changing business circumstances, the software that


supports the business must also evolve and change.

o Although there has been a demarcation between development and evolution


(maintenance) this is increasingly irrelevant as fewer and fewer systems are completely
new.

Coping with change


➢ Change is inevitable in all large software projects.
✓ Business changes lead to new and changed system requirements.

✓ New technologies open new possibilities for improving implementations.

✓ Changing platforms requires application changes.

➢ Change leads to rework so the costs of change include both rework (e.g., re-analyzing
requirements) as well as the costs of implementing new functionality.

Reducing the costs of rework


➢ Change avoidance, where the software process includes activities that can anticipate
possible changes before significant rework is required.

✓ For example, a prototype system could be developed to show some key features of
the system to customers.

➢ Change tolerance, where the process is designed so that changes can be accommodated
at a relatively low cost.

✓ This normally involves some form of incremental development. Proposed changes


may be implemented in increments that have not yet been developed. If this is
impossible, then only a single increment (a small part of the system) may have been
altered to incorporate the change.

Software prototyping
• A prototype is an initial version of a system used to demonstrate concepts and try out
design options.

• A prototype can be used in:


1. The requirements engineering process to help with requirements elicitation and
validation.

2. In design processes to explore options and develop a UI design.

3. In the testing process to run back-to-back tests.

Benefits of prototyping
1. Improved system usability.
2. A closer match to users’ real needs.
3. Improved design quality.
4. Improved maintainability.
5. Reduced development effort.

Prototype development
• May be based on rapid prototyping languages or tools.
• May involve leaving out functionality.
1. Prototypes should focus on areas of the product that are not well understood.

2. Error checking and recovery may not be included in the prototype.

3. Focus on functional rather than non-functional requirements such as reliability and


security.

Throw-away prototypes
• Prototypes should be discarded after development as they are not a good basis for a
production system:
1. It may be impossible to tune the system to meet non-functional requirements.

2. Prototypes are normally undocumented.

3. The prototype structure is usually degraded through rapid change.

4. The prototype probably will not meet normal organizational quality standards.

Incremental delivery
• Rather than deliver the system as a single delivery, the development and delivery is
broken down into increments with each increment delivering part of the required
functionality.

• User requirements are prioritized, and the highest priority requirements are included in
early increments.

• Once the development of an increment is started, the requirements are frozen though
requirements for later increments can continue to evolve.

Incremental development and delivery


1. Incremental development
• Develop the system in increments and evaluate each increment before proceeding to
the development of the next increment.
• Normal approach used in agile methods.
• Evaluation done by user/customer proxy.

2. Incremental delivery
• Deploy an increment for use by end-users.
• More realistic evaluation about practical use of Software.
• Difficult to implement for replacement systems as increments have less functionality
than the system being replaced.

Incremental delivery advantages


1. Customer value can be delivered with each increment, so system functionality is
available earlier.

2. Early increments act as a prototype to help elicit requirements for later


increments.

3. Lower risk of overall project failure.

4. The highest priority system services tend to receive the most testing.

Incremental delivery problems


• Most systems require a set of basic facilities that are used by different parts of the
system.
✓ As requirements are not defined in detail until an increment is to be implemented, it
can be hard to identify common facilities that are needed by all increments.

• The essence of iterative processes is that the specification is developed in conjunction


with the software.
✓ However, this conflicts with the procurement model of many organizations, where
the complete system specification is part of the system development contract.

Boehm’s spiral model


• Process is represented as a spiral rather than as a sequence of activities with
backtracking.

• Each loop in the spiral represents a phase in the process.


• No fixed phases such as specification or design - loops in the spiral are chosen depending
on what is required.

• Risks are explicitly assessed and resolved throughout the process.

Spiral model sectors


1. Objective setting
✓ Specific objectives for the phase are identified.

2. Risk assessment and reduction


✓ Risks are assessed and activities put in place to reduce the key risks.

3. Development and validation


✓ A development model for the system is chosen which can be any of the generic
models.

4. Planning
✓ The project is reviewed, and the next phase of the spiral is planned.

Spiral model usage


• Spiral model has been very influential in helping people think about iteration in software
processes and introducing the risk- driven approach to development.

• In practice, however, the model is rarely used as published for practical software
development.

The Rational Unified Process


➢ A modern generic process derived from the work on the UML and associated process.

➢ Brings together aspects of the 3 generic process models discussed previously.

➢ Normally described from 3 perspectives


1. A dynamic perspective that shows phases over time.
2. A static perspective that shows process activities.
3. A practice perspective that suggests good practice.
RUP phases
1. Inception
✓ Establish the business case for the system.

2. Elaboration
✓ Develop an understanding of the problem domain and the system architecture.

3. Construction
✓ System design, programming, and testing.

4. Transition
✓ Deploy the system in its operating environment.

RUP iteration
1. In-phase iteration
✓ Each phase is iterative with results developed incrementally.

2. Cross-phase iteration
✓ As shown by the loop in the RUP model, the whole set of phases may be enacted
incrementally.

RUP good practice


1. Develop software iteratively.
✓ Plan increments based on customer priorities and deliver highest priority increments
first.

2. Management requirements.
✓ Explicitly document customer requirements and keep track of changes to these
requirements.

3. Use component-based architectures.


✓ Organize the system architecture as a set of reusable components.

4. Visually model software.


✓ Use graphical UML models to present static and dynamic views of the software.

5. Verify software quality.


✓ Ensure that the software meet’s organizational quality standards.
6. Control changes to software
✓ Manage software changes using a change management system and configuration
management tools.

Chapter Questions
1. https://quizlet.com/3230027/software-engineering-9th-ed-by-
sommerville-chapter-2-flash-cards/

2. https://quizlet.com/424255621/sommerville-software-engineering-9th-
ed-chapter-2-flash-cards/

3. https://quizlet.com/178095758/software-engineering-9th-ed-by-
sommerville-chapter-2-flash-cards/

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