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0% found this document useful (0 votes)
20 views

Log

Uploaded by

thegirishgothwal
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 4

2024-06-05 16:29:05 UTC

Unknown platform.
Ren'Py 8.3.0.24052104+nightly

Manufacturer samsung model SM-T505


Screen diagonal is 9.494574474111225 inches.
Version: Ren'Py 8.3.0.24052104+nightly
Mobile search paths:
/storage/emulated/0/Android/media/com.attackonsurveycorps/downloadable
/storage/emulated/0/Android/media/com.attackonsurveycorps/misc
/storage/emulated/0/Android/media/com.attackonsurveycorps/game
Early init took 0.59s
Early init took 0.59s
Loading error handling took 0.41s
Loading error handling took 0.41s
Saving to /storage/emulated/0/Android/media/com.attackonsurveycorps/game/saves
Saving to /storage/emulated/0/Android/media/com.attackonsurveycorps/game/saves
Load modules took 4.12s
Load modules took 4.12s
Loading script took 7.73s
Loading script took 7.73s
Saving to /storage/emulated/0/Android/media/com.attackonsurveycorps/game/saves
Loading save slot metadata took 2.83s
Loading save slot metadata took 2.83s
Loading persistent took 0.00s
Loading persistent took 0.00s
Set script version to: (8, 3, 0)
Loading 'english' translations.
Running init code took 1.35s
Running init code took 1.35s
Loading analysis data took 0.54s
Loading analysis data took 0.54s
Analyze and compile ATL took 3.31s
Analyze and compile ATL took 3.31s
Reloading save slot metadata took 2.19s
Reloading save slot metadata took 2.19s
Index archives took 0.00s
Index archives took 0.00s
Dump and make backups took 0.00s
Dump and make backups took 0.00s
Cleaning cache took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.01s
Making clean stores took 0.01s
Initial gc took 1.46s
Initial gc took 1.46s
DPI scale factor: 1.000000
Creating interface object took 0.01s
Creating interface object took 0.01s
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 1.35s
Init translation took 1.35s
Build styles took 0.02s
Build styles took 0.02s
Load screen analysis took 0.00s
Load screen analysis took 0.00s
Analyze screens took 0.11s
Analyze screens took 0.11s
Save screen analysis took 0.21s
Save screen analysis took 0.21s
Prepare screens took 0.77s
Prepare screens took 0.77s
Save pyanalysis. took 0.40s
Save pyanalysis. took 0.40s
Save bytecode. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.01s
Running _start took 0.01s
Interface start took 3.51s
Interface start took 3.51s

Initializing gles2 renderer:


primary display bounds: (0, 0, 2000, 1092)
swap interval: 1 frames
Fullscreen mode.
Vendor: "b'Qualcomm'"
Renderer: b'Adreno (TM) 610'
Version: b'OpenGL ES 3.2 [email protected] (GIT@5eaa426211, I07ee46fc66, 1633700387)
(Date:10/08/21)'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(2000, 1200) drawable=(2000, 1200)
Error compiling shader ('renpy.geometry', 'renpy.texture',
'textshader.tichq.wave_zoom', 'textshader.wave', 'textshader.zoom'):
1 #version 100
2 attribute float a_text_index;
3 attribute float a_text_min_time;
4 attribute vec2 a_tex_coord;
5 attribute vec2 a_text_center;
6 attribute vec4 a_position;
7 uniform float u_text_slow_duration;
8 uniform float u_text_slow_time;
9 uniform float u_text_to_drawable;
10 uniform float u_textshader_wave_amplitude;
11 uniform float u_textshader_wave_frequency;
12 uniform float u_textshader_wave_wavelength;
13 uniform float u_textshader_zoom_duration;
14 uniform float u_textshader_zoom_zoom;
15 uniform float u_time;
16 uniform mat4 u_transform;
17 varying vec2 v_tex_coord;
18
19 void main() {
20
21 gl_Position = a_position;
22
23 float l_textshader_zoom_duration = u_textshader_zoom_duration *
u_text_slow_duration;
24
25 if (l_textshader_zoom_duration > 0.0) {
26 float l_textshader_zoom_done = clamp((u_text_slow_time -
a_text_min_time) / l_textshader_zoom_duration, 0.0, 1.0);
27 gl_Position.xy = mix(a_text_center + (gl_Position.xy -
a_text_center) * u_textshader_zoom_zoom, gl_Position.xy, l_textshader_zoom_done);
28 }
29
30 gl_Position.y += cos(2 * 3.14159265359 * (a_text_index /
u_textshader_wave_wavelength + u_time * u_textshader_wave_frequency)) *
u_textshader_wave_amplitude * u_text_to_drawable;
31
32 gl_Position = u_transform * gl_Position;
33
34 v_tex_coord = a_tex_coord;
35 }
Precompiling shader ('renpy.geometry', 'renpy.texture',
'textshader.tichq.wave_zoom', 'textshader.wave', 'textshader.zoom'):
Traceback (most recent call last):
File "renpy/gl2/gl2shadercache.py", line 401, in load
File "renpy/gl2/gl2shadercache.py", line 323, in get
File "gl2shader.pyx", line 237, in renpy.gl2.gl2shader.Program.load
File "gl2shader.pyx", line 221, in renpy.gl2.gl2shader.Program.load_shader
renpy.gl2.gl2shader.ShaderError: ERROR: 0:30: '*' : wrong operand types no
operation '*' exists that takes a left-hand operand of type 'const int' and a right
operand of type 'const float' (or there is no acceptable conversion)
ERROR: 0:30: '*' : wrong operand types no operation '*' exists that takes a left-
hand operand of type 'const int' and a right operand of type 'float' (or there is
no acceptable conversion)
ERROR: 0:30: 'cos' : no matching overloaded function found
ERROR: 3 compilation errors. No code generated.

Error compiling shader ('renpy.geometry', 'renpy.texture',


'textshader.tichq.wave_zoom', 'textshader.wave', 'textshader.zoom'):
1 #version 100
2 attribute float a_text_index;
3 attribute float a_text_min_time;
4 attribute vec2 a_tex_coord;
5 attribute vec2 a_text_center;
6 attribute vec4 a_position;
7 uniform float u_text_slow_duration;
8 uniform float u_text_slow_time;
9 uniform float u_text_to_drawable;
10 uniform float u_textshader_wave_amplitude;
11 uniform float u_textshader_wave_frequency;
12 uniform float u_textshader_wave_wavelength;
13 uniform float u_textshader_zoom_duration;
14 uniform float u_textshader_zoom_zoom;
15 uniform float u_time;
16 uniform mat4 u_transform;
17 varying vec2 v_tex_coord;
18
19 void main() {
20
21 gl_Position = a_position;
22
23 float l_textshader_zoom_duration = u_textshader_zoom_duration *
u_text_slow_duration;
24
25 if (l_textshader_zoom_duration > 0.0) {
26 float l_textshader_zoom_done = clamp((u_text_slow_time -
a_text_min_time) / l_textshader_zoom_duration, 0.0, 1.0);
27 gl_Position.xy = mix(a_text_center + (gl_Position.xy -
a_text_center) * u_textshader_zoom_zoom, gl_Position.xy, l_textshader_zoom_done);
28 }
29
30 gl_Position.y += cos(2 * 3.14159265359 * (a_text_index /
u_textshader_wave_wavelength + u_time * u_textshader_wave_frequency)) *
u_textshader_wave_amplitude * u_text_to_drawable;
31
32 gl_Position = u_transform * gl_Position;
33
34 v_tex_coord = a_tex_coord;
35 }
Precompiling shader ('renpy.texture', 'textshader.wave', 'textshader.zoom',
'textshader.tichq.wave_zoom', 'renpy.texture', 'textshader.wave',
'textshader.zoom', 'textshader.tichq.wave_zoom'):
Traceback (most recent call last):
File "renpy/gl2/gl2shadercache.py", line 401, in load
File "renpy/gl2/gl2shadercache.py", line 323, in get
File "gl2shader.pyx", line 237, in renpy.gl2.gl2shader.Program.load
File "gl2shader.pyx", line 221, in renpy.gl2.gl2shader.Program.load_shader
renpy.gl2.gl2shader.ShaderError: ERROR: 0:30: '*' : wrong operand types no
operation '*' exists that takes a left-hand operand of type 'const int' and a right
operand of type 'const float' (or there is no acceptable conversion)
ERROR: 0:30: '*' : wrong operand types no operation '*' exists that takes a left-
hand operand of type 'const int' and a right operand of type 'float' (or there is
no acceptable conversion)
ERROR: 0:30: 'cos' : no matching overloaded function found
ERROR: 3 compilation errors. No code generated.

Maximum texture size: 4096x4096


Total time until interface ready: 32.115689754486084s.
Hid presplash.
Sync error:
Traceback (most recent call last):
File "<none>", line 117, in upload_content
File "renpy/exports.py", line 4945, in fetch
renpy.exports.FetchError: ('Connection aborted.', timeout('The write operation
timed out'))
Pausing audio.
Disabling periodic events.
Saving.
Freeing memory.

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