Sudoku Project Report
Sudoku Project Report
Abstract
This project involves creating an interactive Sudoku game using C++. The main objective is to
provide a
user-friendly and educational tool for Sudoku enthusiasts. The game enables users to solve a 9x9
Sudoku
puzzle by filling in missing numbers, while automatically verifying moves for correctness. The game
which is used to validate and solve the puzzle. This approach ensures that players can enjoy the
game
1. Introduction
Sudoku is a popular logic-based puzzle that requires filling a 9x9 grid so that each row, column, and
3x3 subgrid contains all numbers from 1 to 9. This project aims to replicate this classic puzzle in
a C++ console-based game format. The game provides an interactive interface for players to solve a
predefined puzzle, and it verifies each entry to maintain the game's validity. This project serves
2. System Requirements
- **Software Requirements**:
3. System Design
The Sudoku game is designed with a modular approach, divided into functional components:
- **Puzzle Solver (Backtracking)**: The backtracking algorithm checks possible values for each
empty
cell while ensuring the Sudoku constraints are met. If a solution is found, it completes the puzzle;
- **Input Validator**: Verifies user inputs to ensure they are within the valid range (1-9) and that
the same number is not duplicated in the same row, column, or 3x3 subgrid.
- **Game Display**: Presents the Sudoku grid in a structured format, enhancing readability and
player
interaction.
- **Main Game Loop**: Continuously allows user inputs until the puzzle is solved or the player
requests
the solution.
These components work together to provide an interactive and logically robust Sudoku game.
4. Code Implementation
The core components of the code include:
1. **isSafe Function**: This function verifies whether placing a specific number at a given cell
3. **printBoard Function**: Displays the current state of the puzzle in a visually clear format.
4. **Main Game Loop**: Allows the player to interact with the game, input values, and request
Each of these functions contributes to the user experience, ensuring the game is both challenging
and educational.
- **Unit Testing**: Each function was tested individually to confirm it behaved as expected.
- **Integration Testing**: The functions were combined, and the game was run to ensure smooth
- **User Testing**: Simulated gameplay was performed to ensure user inputs were validated and
Testing confirms that the game correctly enforces Sudoku rules and offers a smooth user
experience.
6. Challenges and Limitations
1. **Efficient Validation**: Ensuring that each input meets Sudoku constraints required optimizing
2. **User Interaction**: Creating a user-friendly console display and managing real-time input
validation.
Limitations include the absence of a graphical interface and the requirement to manually input
values
To enhance the game's functionality and accessibility, the following improvements are suggested:
- **Graphical Interface**: Develop a GUI to make the game more user-friendly and visually
engaging.
- **Hint System**: Add a feature that provides hints or tips for players who are stuck.
These features would make the game more appealing and accessible to a broader audience.
8. Conclusion
The Sudoku game project successfully demonstrates the application of algorithmic problem-solving
in
game development. Through C++ programming, the project replicates a functional Sudoku puzzle
game
that offers both an interactive experience and an educational tool. This project serves as a strong
foundation for future enhancements, emphasizing modular design and algorithmic efficiency.