proposalnew
proposalnew
Tribhuvan University
Institute of Science and Technology
A Proposal Report On
"Online Furniture Shop"
Submitted to
Department of Computer Science and Information Technology
AIMS College
Biratnagar, Nepal
Submitted by
Nischal Gautam (27299/077)
Kiran Kumar Giri (27296/077)
Suraj Basnet (27305/0777)
This online furniture shop aims to provide a seamless and enjoyable shopping experience
for customers seeking to furnish their living spaces. By leveraging the power of the
internet, the platform will offer a vast array of furniture options, catering to diverse tastes,
budgets, and interior design preferences. With a focus on user-centric design and cutting-
edge technology, the online furniture shop will redefine the way people shop for
furniture, making it a convenient and inspiring process.
The subsequent sections of this document will delve into the platform’s target market,
product offerings, marketing strategies, and operational plans.
2.Problem statement
Traditional furniture shops face several challenges that can negatively impact the
shopping experience. Limited inventory due to physical space constraints often means
fewer options for customers, while inconvenient store hours can make it hard for busy
individuals to shop. Additionally, pressure sales tactics may rush customers into
decisions, leading to regret.
The lack of detailed product information and customer reviews in-store makes it difficult
to assess quality and fit. The return process for large items can be cumbersome, and
customization options are usually limited. Higher overhead costs often result in increased
prices, and customers struggle to visualize how furniture will look in their homes before
purchase, which can lead to dissatisfaction.
3.Objectives
TO offer competitive pricing and exclusive online deals to attract price-sensitive
customers and drive sales.
To reach a wider customer base beyond geographical limitations.
To reduce costs associated with physical stores and optimize inventory
management through online platforms.
4.Methodology
4.1 Requirement identification
The existing system is manual system needs to be converted into automated system. As it
has a risk of mismanagement of data, less Security, no proper accuracy not guaranteed
and not in reach of distant users. In existing system shopping is done in a manual way,
the customer has to go for shopping, and then he is having the possibility to choose the
products whatever he wants. It is very time consuming too. The time which has been
spent by the customer in manual shopping can equates to multiple number of shopping.
As customer can sit at home and browse in a fraction of seconds. The requirements
identified will serve as the foundation for designing and developing the online furniture
shop.
planning process, which starts with determining the use case, domain modeling and
architectural pattern of the web application. The entire development process is primarily
divided into two parts: the front-end development and the back-end development. The
database design is also discussed with an emphasis on its relational connectivity. This no-
nonsense method of developing an e-commerce website can be easily replicated and
followed in developing e-commerce websites in the developing and underdeveloped
countries where computing resources are scarce and expensive because of their socio-
economic condition.
On the other hand, study entitled “strategic Development of Fresh E-Commerce with
Respect to New Retails” done by Meng, Lingyu, Christenson, Lauren (2019) [2]
Fresh e-commerce is a form of recently developed ecommerce that is coveted by many
businesses. With the help of new retailing, fresh e-commerce has opened a new chapter in
online marketing of online to offline models all around the world. However, with
complications of competitors, business restructuring, drawbacks in technologies, and
shortage of expertise, fresh ecommerce businesses are now in a period of critical
innovation. Their own broadening advantages that are influencing the market are
considered for ecommerce businesses. Due to this some of the biggest e-commerce giants
in the world are competing to revolutionize the way people receive everyday items,
specifically grocery products. This paper uses Amazon Fresh and Fresh Hema in the
United States and China as two cases to explore the differences between countries, and to
analyze the bottleneck of development in fresh e-commerce. Then, certain operation
improvement to fresh ecommerce businesses have been suggested to improve the
efficiency overall of the fresh e-commerce operation.
Branch Furniture: Greg Hayes, the CEO and co-founder of Branch Office
Furniture, came up with the idea for the business while working at a fast-growing
company called Breather. He saw firsthand the pains of procuring office furniture
and realized there was an opportunity to produce high-quality furniture and sell it
directly to businesses, eliminating the need for expensive dealers or cheaply made
options. Since launching in Q1 of 2019, Branch has done over $1M in sales,
including nearly $400k last month.
Countryside Amish Furniture: Mel Stutzman, the founder of Countryside
Amish Furniture, came up with the idea for his business by combining his
furniture expertise, Amish business connections, and entrepreneurial ambitions.
After experiencing setbacks with previous furniture companies, he realized the
importance of being conveniently accessible to target markets and decided to
create a digitally-based operation that could sell throughout the country. Today,
Countryside Amish Furniture generates millions in sales by partnering with Amish
artisans to offer thousands of made-to-order furniture options to buyers across the
continental US.
House of Kook: Amy McKenzie and Kirsten Dodds, founders of House of Kook,
came up with the idea for their furniture and interior design business after
becoming bored with the offerings in the industry. They wanted to shake up the
interior aesthetic and create unique and interesting spaces and furniture. They
launched their business in August 2021, and within a year, completed over 10
successful projects and launched their first furniture range.
4.3.1 Technical
The project can be considered technically feasible, as the project does not require any
specialized hardware, as it can be developed and deployed on standard laptops and
desktops. The requirements are quite modest which can be fulfilled with existing
technologies. The data sources for obtaining book information and user preferences are
easily accessible, through APIs or web scraping. What's more crucial is that the team
possesses the technical capability to handle the project effectively.
4.3.2. Operational
The user interface is quite user-friendly and visually appealing, making it usable to
people with little or no expertise in technology. Even new users are helped by an easy
learning curve due to this simplicity. Because of the user-friendly interface that enhances
user adoption and satisfaction, we can definitely state that our project is operationally
feasible.
4.3.3. Economic
Most of the resources are free of cost. So, we can develop the website at a very low cost.
The newly developed website doesn’t require any existing manual paperwork and files.
The cost of developing the website is negligible given the fact that there would be no cost
involving the manpower and other factors like internet and electricity cost are very
minimal.
4.3.4 Schedule
Below is a Gantt chart of the project which shows what tasks need to be done to
complete the
1.
Study and 15 days
Research
2.
Design 20 days
3.
Implementation 30 days
4.
Testing and 15 days
Analysis
5.
Documentation 115 days
4.4. High Level Design of System:
4.4.1. Flowchart
e.
4.4.1 Description for algorithm
Collaborative Filtering Algorithm
For the e-commerce website, a collaborative filtering algorithm is used to generate
recommendations. Collaborative Filtering is a technique used to predict the items that a
user might like based on ratings given to that item by other users.
Gather user-item interaction data: This data can be explicit (ratings, likes, dislikes) or
implicit (purchase history, clicks, watch history).
Create a user-item matrix: This matrix represents users as rows and items as columns,
with cell values indicating user-item interactions.
b. Similarity Calculation
Calculate similarity between users or items: Based on the chosen metric, determine how
similar users or items are to each other.
c. Prediction
User-based collaborative filtering: Find similar users to the target user and predict their
ratings for unrated items based on the ratings of similar users.
Item-based collaborative filtering: Find similar items to the items the target user has rated
and recommend items similar to those the user likes.
d. Recommendation
Rank predicted ratings: Sort the predicted ratings for items the user hasn't rated.