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new proposal for online report

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nischalgautam113
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AIMS COLLEGE

Tribhuvan University
Institute of Science and Technology

A Proposal Report On
"Online Furniture Shop"

Submitted to
Department of Computer Science and Information Technology
AIMS College
Biratnagar, Nepal

Submitted by
Nischal Gautam (27299/077)
Kiran Kumar Giri (27296/077)
Suraj Basnet (27305/0777)

Date: 9thth Bhadra 2081


Abstract
In today’s fast-paced digital landscape, convenience and variety are paramount for
consumers looking for home furnishings. Our online furniture store aims to revolutionize
the shopping experience by offering a carefully selected selection of high quality, luxury
goods at competitive prices. With user-friendly interfaces and easy navigation, customers
can effortlessly browse categories, from contemporary design to traditional. Our platform
prioritizes customer satisfaction with detailed product descriptions, high-quality images,
and real user reviews to enable informed purchasing decisions We also offer additional,
augmented tools reality features included, allowing customers to make their own choices
in their locations They help us think about. Committed to sustainability and ethical
sourcing, our store not only offers exceptional products but also matches the values of
environmentally conscious customers also meets. Easy home delivery and a hassle-free
return policy further enhance the shopping experience, making our online furniture store
the
destination for those looking to upgrade their living space.

Keywords: online furniture shop, Digital Landscape, convenience, variety, product


description, home delivery.
Table of Content
1.Introduction...................................................................................................................................
2.Problem statement........................................................................................................................
3.Objectives.....................................................................................................................................
4.Methodology.................................................................................................................................
4.1 Requirement identification.....................................................................................................
4.1.1 Literature Review............................................................................................................
4.2. Requirement Analysis:..........................................................................................................
4.2.1 Functional Requirements........................................................................................................
4.2.2 Non-Functional Requirements........................................................................................
4.3. Feasibility Study...................................................................................................................
4.3.1 Technical..........................................................................................................................
4.3.2. Operational.....................................................................................................................
4.3.3. Economic........................................................................................................................
4.3.4 Schedule........................................................................................................................
4.4. High Level Design of System:............................................................................................
4.4.1. Flowchart......................................................................................................................
4.4.1 Description for algorithm................................................................................................
5.Expected Outcome......................................................................................................................
6.References..................................................................................................................................
1.Introduction
Traditional brick-and-mortar stores are increasingly facing competition from online
platforms that offer convenience, a wider selection, and competitive pricing. In response
to this evolving the furniture industry has undergone a significant transformation with the
advent of e-landscape, the development of an online furniture shop is poised to capitalize
on the growing demand for accessible and efficient home furnishing solutions.

This online furniture shop aims to provide a seamless and enjoyable shopping experience
for customers seeking to furnish their living spaces. By leveraging the power of the
internet, the platform will offer a vast array of furniture options, catering to diverse tastes,
budgets, and interior design preferences. With a focus on user-centric design and cutting-
edge technology, the online furniture shop will redefine the way people shop for
furniture, making it a convenient and inspiring process.

The subsequent sections of this document will delve into the platform’s target market,
product offerings, marketing strategies, and operational plans.

2.Problem statement
Traditional furniture shops face several challenges that can negatively impact the
shopping experience. Limited inventory due to physical space constraints often means
fewer options for customers, while inconvenient store hours can make it hard for busy
individuals to shop. Additionally, pressure sales tactics may rush customers into
decisions, leading to regret.

The lack of detailed product information and customer reviews in-store makes it difficult
to assess quality and fit. The return process for large items can be cumbersome, and
customization options are usually limited. Higher overhead costs often result in increased
prices, and customers struggle to visualize how furniture will look in their homes before
purchase, which can lead to dissatisfaction.
3.Objectives
 TO offer competitive pricing and exclusive online deals to attract price-sensitive
customers and drive sales.
 To reach a wider customer base beyond geographical limitations.
 To reduce costs associated with physical stores and optimize inventory
management through online platforms.

4.Methodology
4.1 Requirement identification
The existing system is manual system needs to be converted into automated system. As it
has a risk of mismanagement of data, less Security, no proper accuracy not guaranteed
and not in reach of distant users. In existing system shopping is done in a manual way,
the customer has to go for shopping, and then he is having the possibility to choose the
products whatever he wants. It is very time consuming too. The time which has been
spent by the customer in manual shopping can equates to multiple number of shopping.
As customer can sit at home and browse in a fraction of seconds. The requirements
identified will serve as the foundation for designing and developing the online furniture
shop.

4.1.1 Literature Review


There has been various research and work conducted in the area of online furniture shop.
Some of the researches conducted are given below:
According to Syed Emdad Ullah, Tania Alauddin, Hasan U. Zaman [1] in their study
entitled “Requirement identification for online business” In this era of internet, e-
commerce is growing by leaps and bounds keeping the growth of brick-and-mortar
businesses in the dust. In many cases, brick-and-mortar businesses are resorting to having
a counterpart which is internet or e-commerce driven. People in the developed world and
a growing number of people in the developing world now use ecommerce websites on a
daily basis to make their everyday purchases. Still the proliferation of e-commerce in the
underdeveloped world is not that great and there is a lot to desire for. This paper outlines
different aspects of developing an ecommerce website and the optimum solution to the
challenges involved in developing one. It consists of the

planning process, which starts with determining the use case, domain modeling and
architectural pattern of the web application. The entire development process is primarily
divided into two parts: the front-end development and the back-end development. The
database design is also discussed with an emphasis on its relational connectivity. This no-
nonsense method of developing an e-commerce website can be easily replicated and
followed in developing e-commerce websites in the developing and underdeveloped
countries where computing resources are scarce and expensive because of their socio-
economic condition.

On the other hand, study entitled “strategic Development of Fresh E-Commerce with
Respect to New Retails” done by Meng, Lingyu, Christenson, Lauren (2019) [2]
Fresh e-commerce is a form of recently developed ecommerce that is coveted by many
businesses. With the help of new retailing, fresh e-commerce has opened a new chapter in
online marketing of online to offline models all around the world. However, with
complications of competitors, business restructuring, drawbacks in technologies, and
shortage of expertise, fresh ecommerce businesses are now in a period of critical
innovation. Their own broadening advantages that are influencing the market are
considered for ecommerce businesses. Due to this some of the biggest e-commerce giants
in the world are competing to revolutionize the way people receive everyday items,
specifically grocery products. This paper uses Amazon Fresh and Fresh Hema in the
United States and China as two cases to explore the differences between countries, and to
analyze the bottleneck of development in fresh e-commerce. Then, certain operation
improvement to fresh ecommerce businesses have been suggested to improve the
efficiency overall of the fresh e-commerce operation.

In “An Overview of E-Commerce Technologies and Challenges” by Ladan,


Mohamad [3] With the rapid growth of technology, the increasing use of the Internet,
and the advancement in information and communications technologies, businesses
around the world are increasingly changing the way they do business. Furthermore, with
the emergence of the global economy, electronic commerce, e-commerce, is fast being
regarded as the way to go global at the touch of a button. This new development is faced
with many challenges that include the use of the new technology and communication
medium, and the flow of information from enterprise to enterprise, from enterprise to
consumers, and also within the enterprise. We discuss the different technology and
conceptual components of the e-commerce in general, address the key advantages and
disadvantages of e-commerce, and identify and classify the different types of challenges
facing e-commerce businesses.

Best Practices and Success Stories:

Several examples highlight successful implementations of online furniture shop.

 Branch Furniture: Greg Hayes, the CEO and co-founder of Branch Office
Furniture, came up with the idea for the business while working at a fast-growing
company called Breather. He saw firsthand the pains of procuring office furniture
and realized there was an opportunity to produce high-quality furniture and sell it
directly to businesses, eliminating the need for expensive dealers or cheaply made
options. Since launching in Q1 of 2019, Branch has done over $1M in sales,
including nearly $400k last month.
 Countryside Amish Furniture: Mel Stutzman, the founder of Countryside
Amish Furniture, came up with the idea for his business by combining his
furniture expertise, Amish business connections, and entrepreneurial ambitions.
After experiencing setbacks with previous furniture companies, he realized the
importance of being conveniently accessible to target markets and decided to
create a digitally-based operation that could sell throughout the country. Today,
Countryside Amish Furniture generates millions in sales by partnering with Amish
artisans to offer thousands of made-to-order furniture options to buyers across the
continental US.
 House of Kook: Amy McKenzie and Kirsten Dodds, founders of House of Kook,
came up with the idea for their furniture and interior design business after
becoming bored with the offerings in the industry. They wanted to shake up the
interior aesthetic and create unique and interesting spaces and furniture. They
launched their business in August 2021, and within a year, completed over 10
successful projects and launched their first furniture range.

4.2. Requirement Analysis:


The requirement can be functional and non-functional.

4.2.1 Functional Requirements


a) Product browsing
b) User Accounts (login and registration)
c) Shopping cart
d) Customer support
e) Reviews and Ratings
4.2.1.1 Use case diagram
4.2.2 Non-Functional Requirements
a) Security (secure Login Encrypted payment Gateways)
b) Performance optimization (Fast Load Times, Responsiveness)
c) Scalability
d) Accessibility
e) Maintainability
f) Reliability
4.3. Feasibility Study
The proposed project is feasible and has the potential of being successfully completed
due

to various aspects of the feasibility study done for the project.

4.3.1 Technical
The project can be considered technically feasible, as the project does not require any
specialized hardware, as it can be developed and deployed on standard laptops and
desktops. The requirements are quite modest which can be fulfilled with existing
technologies. The data sources for obtaining book information and user preferences are
easily accessible, through APIs or web scraping. What's more crucial is that the team
possesses the technical capability to handle the project effectively.

4.3.2. Operational
The user interface is quite user-friendly and visually appealing, making it usable to
people with little or no expertise in technology. Even new users are helped by an easy
learning curve due to this simplicity. Because of the user-friendly interface that enhances
user adoption and satisfaction, we can definitely state that our project is operationally
feasible.

4.3.3. Economic
Most of the resources are free of cost. So, we can develop the website at a very low cost.
The newly developed website doesn’t require any existing manual paperwork and files.
The cost of developing the website is negligible given the fact that there would be no cost
involving the manpower and other factors like internet and electricity cost are very
minimal.

4.3.4 Schedule

Below is a Gantt chart of the project which shows what tasks need to be done to
complete the

Project and how much duration is needed to complete each task.


Gantt chart for time and its duration

S. N Task Name Time 2081

Period Bhadra Ashoj Kartik Mangsir-Poush

1.
Study and 15 days
Research
2.
Design 20 days

3.
Implementation 30 days

4.
Testing and 15 days
Analysis
5.
Documentation 115 days
4.4. High Level Design of System:
4.4.1. Flowchart

FIG: Flowchart of online furniture shop

e.
4.4.1 Description for algorithm
Collaborative Filtering Algorithm
For the e-commerce website, a collaborative filtering algorithm is used to generate
recommendations. Collaborative Filtering is a technique used to predict the items that a
user might like based on ratings given to that item by other users.

Steps involved in collaborative filtering algorithm


a. Data Collection

Gather user-item interaction data: This data can be explicit (ratings, likes, dislikes) or
implicit (purchase history, clicks, watch history).

Create a user-item matrix: This matrix represents users as rows and items as columns,
with cell values indicating user-item interactions.

b. Similarity Calculation

Choose a similarity metric: Common metrics include Pearson correlation, cosine


similarity, or Euclidean distance.

Calculate similarity between users or items: Based on the chosen metric, determine how
similar users or items are to each other.

c. Prediction

User-based collaborative filtering: Find similar users to the target user and predict their
ratings for unrated items based on the ratings of similar users.

Item-based collaborative filtering: Find similar items to the items the target user has rated
and recommend items similar to those the user likes.

d. Recommendation

Rank predicted ratings: Sort the predicted ratings for items the user hasn't rated.

Recommend top-ranked items: Present the top-ranked items as recommendations to the


user.
5.Expected Outcome
After the completion of this project, we are expecting the following outcomes:

 Generating higher sales compared to traditional brick-and-mortar stores.


 Attracting new customers through effective marketing and branding.
 Helping customers find the perfect furniture for their needs.
 Building a strong brand reputation for quality and reliability.
6.References

[1] S. E. Ullah, "Developing an E-Commerce Website," 2020.

[2] L. L. Meng, "Strategic Development of Fresh E-Commerce With Respect to New


Retail," Strategic Development of Fresh E-Commerce With Respect to New Retail,
2019.

[3] M. Ladan, "An Overview of E-Commerce Technologies and Challenges," An


Overview of E-Commerce Technologies and Challenges , 2019.

[4] I. F. K. B. H. M.K. Galketiya, "Virtual Furniture Shop," Virtual Furniture Shop,


2019.

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