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Op Codes

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0% found this document useful (0 votes)
33 views

Op Codes

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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{0000:} nop

{0001:} wait {time} [int]


{0002:} goto @label
{0003:} shake_cam {intensity} [int]
{0004:} [global var int] = [literal int]
{0005:} [global var float] = [literal float]
{0006:} [local var int] = [literal int]
{0007:} [local var float] = [literal float]
{0008:} [global var int] += [literal int]
{0009:} [global var float] += [literal float]
{000A:} [local var int] += [literal int]
{000B:} [local var float] += [literal float]
{000C:} [global var int] -= [literal int]
{000D:} [global var float] -= [literal float]
{000E:} [local var int] -= [literal int]
{000F:} [local var float] -= [literal float]
{0010:} [global var int] *= [literal int]
{0011:} [global var float] *= [literal float]
{0012:} [local var int] *= [literal int]
{0013:} [local var float] *= [literal float]
{0014:} [global var int] /= [literal int]
{0015:} [global var float] /= [literal float]
{0016:} [local var int] /= [literal int]
{0017:} [local var float] /= [literal float]
{0018:} [global var int] > [literal int]
{0019:} [local var int] > [literal int]
{001A:} [literal int] > [global var int]
{001B:} [literal int] > [local var int]
{001C:} [global var int] > [global var int]
{001D:} [local var int] > [local var int]
{001E:} [global var int] > [local var int]
{001F:} [local var int] > [global var int]
{0020:} [global var float] > [literal float]
{0021:} [local var float] > [literal float]
{0022:} [literal float] > [global var float]
{0023:} [literal float] > [local var float]
{0024:} [global var float] > [global var float]
{0025:} [local var float] > [local var float]
{0026:} [global var float] > [local var float]
{0027:} [local var float] > [global var float]
{0028:} [global var int] >= [literal int]
{0029:} [local var int] >= [literal int]
{002A:} [literal int] >= [global var int]
{002B:} [literal int] >= [local var int]
{002C:} [global var int] >= [global var int]
{002D:} [local var int] >= [local var int]
{002E:} [global var int] >= [local var int]
{002F:} [local var int] >= [global var int]
{0030:} [global var float] >= [literal float]
{0031:} [local var float] >= [literal float]
{0032:} [literal float] >= [global var float]
{0033:} [literal float] >= [local var float]
{0034:} [global var float] >= [global var float]
{0035:} [local var float] >= [local var float]
{0036:} [global var float] >= [local var float]
{0037:} [local var float] >= [global var float]
{0038:} [global var int] == [literal int]
{0039:} [local var int] == [literal int]
{003A:} [global var int] == [global var int]
{003B:} [local var int] == [local var int]
{003C:} [global var int] == [local var int]
{0042:} [global var float] == [literal float]
{0043:} [local var float] == [literal float]
{0044:} [global var float] == [global var float]
{0045:} [local var float] == [local var float]
{0046:} [global var float] == [local var float]
{004D:} goto_if_false @label
{004E:} terminate_this_script
{004F:} start_new_script @label [arguments]
{0050:} gosub @label
{0051:} return
{0053:} [var handle: Player] = create_player {playerIndex} [int] {x} [float] {y}
[float] {z} [float]
{0058:} [global var int] += [global var int]
{0059:} [global var float] += [global var float]
{005A:} [local var int] += [local var int]
{005B:} [local var float] += [local var float]
{005C:} [local var int] += [global var int]
{005D:} [local var float] += [global var float]
{005E:} [global var int] += [local var int]
{005F:} [global var float] += [local var float]
{0060:} [global var int] -= [global var int]
{0061:} [global var float] -= [global var float]
{0062:} [local var int] -= [local var int]
{0063:} [local var float] -= [local var float]
{0064:} [local var int] -= [global var int]
{0065:} [local var float] -= [global var float]
{0066:} [global var int] -= [local var int]
{0067:} [global var float] -= [local var float]
{0068:} [global var int] *= [global var int]
{0069:} [global var float] *= [global var float]
{006A:} [local var int] *= [local var int]
{006B:} [local var float] *= [local var float]
{006C:} [global var int] *= [local var int]
{006D:} [global var float] *= [local var float]
{006E:} [local var int] *= [global var int]
{006F:} [local var float] *= [global var float]
{0070:} [global var int] /= [global var int]
{0071:} [global var float] /= [global var float]
{0072:} [local var int] /= [local var int]
{0073:} [local var float] /= [local var float]
{0074:} [global var int] /= [local var int]
{0075:} [global var float] /= [local var float]
{0076:} [local var int] /= [global var int]
{0077:} [local var float] /= [global var float]
{0078:} [global var float] +=@ [literal float]
{0079:} [local var float] +=@ [literal float]
{007A:} [global var float] +=@ [global var float]
{007B:} [local var float] +=@ [local var float]
{007C:} [local var float] +=@ [global var float]
{007D:} [global var float] +=@ [local var float]
{007E:} [global var float] -=@ [literal float]
{007F:} [local var float] -=@ [literal float]
{0080:} [global var float] -=@ [global var float]
{0081:} [local var float] -=@ [local var float]
{0082:} [local var float] -=@ [global var float]
{0083:} [global var float] -=@ [local var float]
{0084:} [global var int] = [global var int]
{0085:} [local var int] = [local var int]
{0086:} [global var float] = [global var float]
{0087:} [local var float] = [local var float]
{0088:} [global var float] = [local var float]
{0089:} [local var float] = [global var float]
{008A:} [global var int] = [local var int]
{008B:} [local var int] = [global var int]
{008C:} [global var int] =# [global var float]
{008D:} [global var float] =# [global var int]
{008E:} [local var int] =# [global var float]
{008F:} [local var float] =# [global var int]
{0090:} [global var int] =# [local var float]
{0091:} [global var float] =# [local var int]
{0092:} [local var int] =# [local var float]
{0093:} [local var float] =# [local var int]
{0094:} [global var number: int] = abs_var_int
{0095:} [local var number: int] = abs_lvar_int
{0096:} [global var number: float] = abs_var_float
{0097:} [local var number: float] = abs_lvar_float
{0098:} [var float] = generate_random_float
{0099:} [var int] = generate_random_int
{009A:} [var handle: Char] = create_char {pedType} [PedType] {modelId} [model_char]
{x} [float] {y} [float] {z} [float]
{009B:} delete_char [Char]
{00A0:} [var x: float], [var y: float], [var z: float] = get_char_coordinates
[Char]
{00A1:} set_char_coordinates [Char] {x} [float] {y} [float] {z} [float]
{00A3:} is_char_in_area_2d [Char] {leftBottomX} [float] {leftBottomY} [float]
{rightTopX} [float] {rightTopY} [float] {drawSphere} [bool]
{00A4:} is_char_in_area_3d [Char] {leftBottomX} [float] {leftBottomY} [float]
{leftBottomZ} [float] {rightTopX} [float] {rightTopY} [float] {rightTopZ} [float]
{drawSphere} [bool]
{00A5:} [var handle: Car] = create_car {modelId} [model_vehicle] {x} [float] {y}
[float] {z} [float]
{00A6:} delete_car [Car]
{00A7:} car_goto_coordinates [Car] {x} [float] {y} [float] {z} [float]
{00A8:} car_wander_randomly [Car]
{00A9:} car_set_idle [Car]
{00AA:} [var x: float], [var y: float], [var z: float] = get_car_coordinates [Car]
{00AB:} set_car_coordinates [Car] {x} [float] {y} [float] {z} [float]
{00AD:} set_car_cruise_speed [Car] {maxSpeed} [float]
{00AE:} set_car_driving_style [Car] {drivingStyle} [DrivingMode]
{00AF:} set_car_mission [Car] {carMission} [CarMission]
{00B0:} is_car_in_area_2d [Car] {leftBottomX} [float] {leftBottomY} [float]
{rightTopX} [float] {rightTopY} [float] {drawSphere} [bool]
{00B1:} is_car_in_area_3d [Car] {leftBottomX} [float] {leftBottomY} [float]
{leftBottomZ} [float] {rightTopX} [float] {rightTopY} [float] {rightTopZ} [float]
{drawSphere} [bool]
{00BA:} print_big {key} [gxt_key] {time} [int] {style} [TextStyle]
{00BB:} print {key} [gxt_key] {time} [int] {flag} [int]
{00BC:} print_now {key} [gxt_key] {time} [int] {flag} [int]
{00BE:} clear_prints
{00BF:} [var hours: int], [var minutes: int] = get_time_of_day
{00C0:} set_time_of_day {hours} [int] {minutes} [int]
{00C1:} [var minutesLeft: int] = get_minutes_to_time_of_day {hours} [int] {minutes}
[int]
{00C2:} is_point_on_screen {x} [float] {y} [float] {z} [float] {radius} [float]
{00C3:} debug_on
{00C4:} debug_off
{00D6:} if [int]
{00D7:} launch_mission @label
{00D8:} mission_has_finished
{00D9:} [var handle: Car] = store_car_char_is_in [Char]
{00DB:} is_char_in_car [Char] {vehicle} [Car]
{00DD:} is_char_in_model [Char] {modelId} [model_vehicle]
{00DF:} is_char_in_any_car [Char]
{00E1:} is_button_pressed {pad} [PadId] {buttonId} [Button]
{00E2:} [var state: int] = get_pad_state {pad} [PadId] {buttonId} [Button]
{00EC:} locate_char_any_means_2d [Char] {x} [float] {y} [float] {xRadius} [float]
{yRadius} [float] {drawSphere} [bool]
{00ED:} locate_char_on_foot_2d [Char] {x} [float] {y} [float] {xRadius} [float]
{yRadius} [float] {drawSphere} [bool]
{00EE:} locate_char_in_car_2d [Char] {x} [float] {y} [float] {xRadius} [float]
{yRadius} [float] {drawSphere} [bool]
{00EF:} locate_stopped_char_any_means_2d [Char] {x} [float] {y} [float] {xRadius}
[float] {yRadius} [float] {drawSphere} [bool]
{00F0:} locate_stopped_char_on_foot_2d [Char] {x} [float] {y} [float] {xRadius}
[float] {yRadius} [float] {drawSphere} [bool]
{00F1:} locate_stopped_char_in_car_2d [Char] {x} [float] {y} [float] {xRadius}
[float] {yRadius} [float] {drawSphere} [bool]
{00F2:} locate_char_any_means_char_2d [Char] {target} [Char] {xRadius} [float]
{yRadius} [float] {drawSphere} [bool]
{00F3:} locate_char_on_foot_char_2d [Char] {target} [Char] {xRadius} [float]
{yRadius} [float] {drawSphere} [bool]
{00F4:} locate_char_in_car_char_2d [Char] {otherChar} [Char] {xRadius} [float]
{yRadius} [float] {drawSphere} [bool]
{00FE:} locate_char_any_means_3d [Char] {x} [float] {y} [float] {z} [float]
{xRadius} [float] {yRadius} [float] {zRadius} [float] {drawSphere} [bool]
{00FF:} locate_char_on_foot_3d [Char] {x} [float] {y} [float] {z} [float]
{xRadius} [float] {yRadius} [float] {zRadius} [float] {drawSphere} [bool]
{0100:} locate_char_in_car_3d [Char] {x} [float] {y} [float] {z} [float]
{xRadius} [float] {yRadius} [float] {zRadius} [float] {drawSphere} [bool]
{0101:} locate_stopped_char_any_means_3d [Char] {x} [float] {y} [float] {z}
[float] {xRadius} [float] {yRadius} [float] {zRadius} [float] {drawSphere} [bool]
{0102:} locate_stopped_char_on_foot_3d [Char] {x} [float] {y} [float] {z} [float]
{xRadius} [float] {yRadius} [float] {zRadius} [float] {drawSphere} [bool]
{0103:} locate_stopped_char_in_car_3d [Char] {x} [float] {y} [float] {z} [float]
{xRadius} [float] {yRadius} [float] {zRadius} [float] {drawSphere} [bool]
{0104:} locate_char_any_means_char_3d [Char] {target} [Char] {xRadius} [float]
{yRadius} [float] {zRadius} [float] {drawSphere} [bool]
{0105:} locate_char_on_foot_char_3d [Char] {target} [Char] {xRadius} [float]
{yRadius} [float] {zRadius} [float] {drawSphere} [bool]
{0106:} locate_char_in_car_char_3d [Char] {target} [Char] {xRadius} [float]
{yRadius} [float] {zRadius} [float] {drawSphere} [bool]
{0107:} [var handle: Object] = create_object {modelId} [model_object] {x} [float]
{y} [float] {z} [float]
{0108:} delete_object [Object]
{0109:} add_score [Player] {money} [int]
{010A:} is_score_greater [Player] {money} [int]
{010B:} [var money: int] = store_score [Player]
{010D:} alter_wanted_level [Player] {wantedLevel} [int]
{010E:} alter_wanted_level_no_drop [Player] {wantedLevel} [int]
{010F:} is_wanted_level_greater [Player] {wantedLevel} [int]
{0110:} clear_wanted_level [Player]
{0111:} set_deatharrest_state {state} [bool]
{0112:} has_deatharrest_been_executed
{0114:} add_ammo_to_char [Char] {weaponType} [WeaponType] {ammo} [int]
{0117:} is_player_dead [Player]
{0118:} is_char_dead {handle} [any]
{0119:} is_car_dead {handle} [any]
{0122:} is_player_pressing_horn [Player]
{0129:} [var handle: Char] = create_char_inside_car {vehicle} [Car] {pedType}
[PedType] {modelId} [model_char]
{0137:} is_car_model [Car] {modelId} [model_vehicle]
{014B:} [var handle: CarGenerator] = create_car_generator {x} [float] {y} [float]
{z} [float] {heading} [float] {modelId} [model_vehicle] {primaryColor} [int]
{secondaryColor} [int] {forceSpawn} [bool] {alarmChance} [int] {doorLockChance}
[int] {minDelay} [int] {maxDelay} [int]
{014C:} switch_car_generator [CarGenerator] {amount} [int]
{014E:} display_onscreen_timer {var_timer} [global var int] {direction}
[TimerDirection]
{014F:} clear_onscreen_timer {var_timer} [global var int]
{0151:} clear_onscreen_counter {var_counter} [global var int]
{0154:} is_char_in_zone [Char] {zone} [zone_key]
{0158:} point_camera_at_car {vehicle} [Car] {mode} [CameraMode] {switchStyle}
[SwitchType]
{0159:} point_camera_at_char {char} [Char] {mode} [CameraMode] {switchStyle}
[SwitchType]
{015A:} restore_camera
{015B:} shake_pad {pad} [PadId] {time} [int] {intensity} [int]
{015D:} set_time_scale {scale} [float]
{015F:} set_fixed_camera_position {x} [float] {y} [float] {z} [float]
{upVecOffsetX} [float] {upVecOffsetY} [float] {upVecOffsetZ} [float]
{0160:} point_camera_at_point {x} [float] {y} [float] {z} [float] {switchStyle}
[SwitchType]
{0161:} [var handle: Blip] = add_blip_for_car_old {vehicle} [Car] {color}
[BlipColor] {display} [BlipDisplay]
{0164:} remove_blip [Blip]
{0165:} change_blip_colour [Blip] {color} [BlipColor]
{0167:} [var handle: Blip] = add_blip_for_coord_old {x} [float] {y} [float] {z}
[float] {colour} [BlipColor] {display} [BlipDisplay]
{0168:} change_blip_scale [Blip] {size} [int]
{0169:} set_fading_colour {r} [int] {g} [int] {b} [int]
{016A:} do_fade {time} [int] {direction} [Fade]
{016B:} get_fading_status
{016C:} add_hospital_restart {x} [float] {y} [float] {z} [float] {heading} [float]
{townId} [Town]
{016D:} add_police_restart {x} [float] {y} [float] {z} [float] {heading} [float]
{townId} [Town]
{016E:} override_next_restart {x} [float] {y} [float] {z} [float] {heading} [float]
{016F:} draw_shadow {textureType} [ShadowTextureType] {x} [float] {y} [float] {z}
[float] {angle} [float] {length} [float] {intensity} [int] {r} [int] {g} [int] {b}
[int]
{0172:} [var heading: float] = get_char_heading [Char]
{0173:} set_char_heading [Char] {heading} [float]
{0174:} [var heading: float] = get_car_heading [Car]
{0175:} set_car_heading [Car] {heading} [float]
{0176:} [var heading: float] = get_object_heading [Object]
{0177:} set_object_heading [Object] {heading} [float]
{0179:} is_char_touching_object [Char] {object} [Object]
{017B:} set_char_ammo [Char] {weaponType} [WeaponType] {ammo} [int]
{0180:} declare_mission_flag {var_flag} [global var int]
{0184:} is_char_health_greater [Char] {health} [int]
{0185:} is_car_health_greater [Car] {health} [int]
{0186:} [var handle: Blip] = add_blip_for_car {vehicle} [Car]
{0187:} [var handle: Blip] = add_blip_for_char {char} [Char]
{0188:} [var handle: Blip] = add_blip_for_object {object} [Object]
{018A:} [var handle: Blip] = add_blip_for_coord {x} [float] {y} [float] {z} [float]
{018B:} change_blip_display [Blip] {display} [BlipDisplay]
{018C:} add_one_off_sound {x} [float] {y} [float] {z} [float] {soundId}
[ScriptSound]
{018F:} is_car_stuck_on_roof [Car]
{0190:} add_upsidedown_car_check [Car]
{0191:} remove_upsidedown_car_check [Car]
{01A1:} is_char_in_area_on_foot_2d [Char] {leftBottomX} [float] {leftBottomY}
[float] {rightTopX} [float] {rightTopY} [float] {drawSphere} [bool]
{01A2:} is_char_in_area_in_car_2d [Char] {leftBottomX} [float] {leftBottomY}
[float] {rightTopX} [float] {rightTopY} [float] {drawSphere} [bool]
{01A3:} is_char_stopped_in_area_2d [Char] {leftBottomX} [float] {leftBottomY}
[float] {rightTopX} [float] {rightTopY} [float] {drawSphere} [bool]
{01A4:} is_char_stopped_in_area_on_foot_2d [Char] {leftBottomX} [float]
{leftBottomY} [float] {rightTopX} [float] {rightTopY} [float] {drawSphere} [bool]
{01A5:} is_char_stopped_in_area_in_car_2d [Char] {leftBottomX} [float]
{leftBottomY} [float] {rightTopX} [float] {rightTopY} [float] {drawSphere} [bool]
{01A6:} is_char_in_area_on_foot_3d [Char] {leftBottomX} [float] {leftBottomY}
[float] {leftBottomZ} [float] {rightTopX} [float] {rightTopY} [float] {rightTopZ}
[float] {drawSphere} [bool]
{01A7:} is_char_in_area_in_car_3d [Char] {leftBottomX} [float] {leftBottomY}
[float] {leftBottomZ} [float] {rightTopX} [float] {rightTopY} [float] {rightTopZ}
[float] {drawSphere} [bool]
{01A8:} is_char_stopped_in_area_3d [Char] {leftBottomX} [float] {leftBottomY}
[float] {leftBottomZ} [float] {rightTopX} [float] {rightTopY} [float] {rightTopZ}
[float] {drawSphere} [bool]
{01A9:} is_char_stopped_in_area_on_foot_3d [Char] {leftBottomX} [float]
{leftBottomY} [float] {leftBottomZ} [float] {rightTopX} [float] {rightTopY} [float]
{rightTopZ} [float] {drawSphere} [bool]
{01AA:} is_char_stopped_in_area_in_car_3d [Char] {leftBottomX} [float]
{leftBottomY} [float] {leftBottomZ} [float] {rightTopX} [float] {rightTopY} [float]
{rightTopZ} [float] {drawSphere} [bool]
{01AB:} is_car_stopped_in_area_2d [Car] {leftBottomX} [float] {leftBottomY}
[float] {rightTopX} [float] {rightTopY} [float] {drawSphere} [bool]
{01AC:} is_car_stopped_in_area_3d [Car] {leftBottomX} [float] {leftBottomY}
[float] {leftBottomZ} [float] {rightTopX} [float] {rightTopY} [float] {rightTopZ}
[float] {drawSphere} [bool]
{01AD:} locate_car_2d [Car] {x} [float] {y} [float] {xRadius} [float] {yRadius}
[float] {drawSphere} [bool]
{01AE:} locate_stopped_car_2d [Car] {x} [float] {y} [float] {xRadius} [float]
{yRadius} [float] {drawSphere} [bool]
{01AF:} locate_car_3d [Car] {x} [float] {y} [float] {z} [float] {xRadius} [float]
{yRadius} [float] {zRadius} [float] {drawSphere} [bool]
{01B0:} locate_stopped_car_3d [Car] {x} [float] {y} [float] {z} [float] {xRadius}
[float] {yRadius} [float] {zRadius} [float] {drawSphere} [bool]
{01B2:} give_weapon_to_char [Char] {weaponType} [WeaponType] {ammo} [int]
{01B4:} set_player_control [Player] {state} [bool]
{01B5:} force_weather {type} [WeatherType]
{01B6:} force_weather_now {type} [WeatherType]
{01B7:} release_weather
{01B9:} set_current_char_weapon [Char] {weaponType} [WeaponType]
{01BB:} [var x: float], [var y: float], [var z: float] = get_object_coordinates
[Object]
{01BC:} set_object_coordinates [Object] {x} [float] {y} [float] {z} [float]
{01BD:} [var time: int] = get_game_timer
{01C0:} [var wantedLevel: int] = store_wanted_level [Player]
{01C1:} is_car_stopped [Car]
{01C2:} mark_char_as_no_longer_needed [Char]
{01C3:} mark_car_as_no_longer_needed [Car]
{01C4:} mark_object_as_no_longer_needed [Object]
{01C5:} dont_remove_char [Char]
{01C7:} dont_remove_object [Object]
{01C8:} [var handle: Char] = create_char_as_passenger {vehicle} [Car] {pedType}
[PedType] {modelId} [model_char] {seat} [SeatId]
{01E3:} print_with_number_big {key} [gxt_key] {num} [int] {duration} [int] {style}
[TextStyle]
{01E4:} print_with_number {key} [gxt_key] {num} [int] {duration} [int] {flag} [int]
{01E5:} print_with_number_now {key} [gxt_key] {num} [int] {duration} [int] {flag}
[int]
{01E7:} switch_roads_on {leftBottomX} [float] {leftBottomY} [float] {leftBottomZ}
[float] {rightTopX} [float] {rightTopY} [float] {rightTopZ} [float]
{01E8:} switch_roads_off {leftBottomX} [float] {leftBottomY} [float] {leftBottomZ}
[float] {rightTopX} [float] {rightTopY} [float] {rightTopZ} [float]
{01E9:} [var count: int] = get_number_of_passengers [Car]
{01EA:} [var count: int] = get_maximum_number_of_passengers [Car]
{01EB:} set_car_density_multiplier {multiplier} [float]
{01EC:} set_car_heavy [Car] {state} [bool]
{01F0:} set_max_wanted_level {wantedLevel} [int]
{01F3:} is_car_in_air_proper [Car]
{01F4:} is_car_upsidedown [Car]
{01F5:} [var handle: Char] = get_player_char [Player]
{01F6:} cancel_override_restart
{01F7:} set_police_ignore_player {player} [Player] {state} [bool]
{01F9:} start_kill_frenzy {text} [gxt_key] {weaponType} [WeaponType] {timeInMs}
[int] {targetsNum} [int] {targetModel1} [model_any] {targetModel2} [model_any]
{targetModel3} [model_any] {targetModel4} [model_any] {betaSoundsAndMessages}
[bool]
{01FA:} [var status: int] = read_kill_frenzy_status
{01FB:} [var result: float] = sqrt {num} [float]
{0202:} locate_char_any_means_car_2d [Char] {vehicle} [Car] {xRadius} [float]
{yRadius} [float] {drawSphere} [bool]
{0203:} locate_char_on_foot_car_2d [Char] {vehicle} [Car] {xRadius} [float]
{yRadius} [float] {drawSphere} [bool]
{0204:} locate_char_in_car_car_2d [Char] {handle} [Car] {xRadius} [float]
{yRadius} [float] {drawSphere} [bool]
{0205:} locate_char_any_means_car_3d [Char] {vehicle} [Car] {xRadius} [float]
{yRadius} [float] {zRadius} [float] {drawSphere} [bool]
{0206:} locate_char_on_foot_car_3d [Char] {vehicle} [Car] {xRadius} [float]
{yRadius} [float] {zRadius} [float] {drawSphere} [bool]
{0207:} locate_char_in_car_car_3d [Char] {vehicle} [Car] {xRadius} [float]
{yRadius} [float] {zRadius} [float] {drawSphere} [bool]
{0208:} [var result: float] = generate_random_float_in_range {min} [float] {max}
[float]
{0209:} [var result: int] = generate_random_int_in_range {min} [int] {max} [int]
{020A:} lock_car_doors [Car] {lockStatus} [CarLock]
{020B:} explode_car [Car]
{020C:} add_explosion {x} [float] {y} [float] {z} [float] {type} [ExplosionType]
{020D:} is_car_upright [Car]
{0213:} [var handle: Pickup] = create_pickup {modelId} [model_object] {pickupType}
[PickupType] {x} [float] {y} [float] {z} [float]
{0214:} has_pickup_been_collected [Pickup]
{0215:} remove_pickup [Pickup]
{0216:} set_taxi_lights [Car] {state} [bool]
{0217:} print_big_q {key} [gxt_key] {duration} [int] {style} [TextStyle]
{021B:} set_target_car_for_mission_garage {garageName} [GarageName] {vehicle} [Car]
{0221:} apply_brakes_to_players_car [Player] {state} [bool]
{0223:} set_char_health [Char] {health} [int]
{0224:} set_car_health [Car] {health} [int]
{0226:} [var health: int] = get_char_health [Char]
{0227:} [var health: int] = get_car_health [Car]
{0229:} change_car_colour [Car] {color1} [int] {color2} [int]
{022A:} switch_ped_roads_on {leftBottomX} [float] {leftBottomY} [float]
{leftBottomZ} [float] {rightTopX} [float] {rightTopY} [float] {rightTopZ} [float]
{022B:} switch_ped_roads_off {leftBottomX} [float] {leftBottomY} [float]
{leftBottomZ} [float] {rightTopX} [float] {rightTopY} [float] {rightTopZ} [float]
{0237:} set_gang_weapons {gangId} [GangType] {weaponType1} [WeaponType]
{weaponType2} [WeaponType] {weaponType3} [WeaponType]
{023B:} is_char_touching_object_on_foot [Char] {object} [Object]
{023C:} load_special_character {slotId} [int] {modelName} [string]
{023D:} has_special_character_loaded {slotId} [int]
{0241:} is_player_in_remote_mode [Player]
{0244:} set_cutscene_offset {x} [float] {y} [float] {z} [float]
{0245:} set_anim_group_for_char [Char] {animGroup} [AnimGroup]
{0247:} request_model {modelId} [model_any]
{0248:} has_model_loaded {modelId} [model_any]
{0249:} mark_model_as_no_longer_needed {modelId} [model_any]
{024F:} draw_corona {x} [float] {y} [float] {z} [float] {size} [float] {coronaType}
[CoronaType] {flareType} [FlareType] {r} [int] {g} [int] {b} [int]
{0253:} store_clock
{0254:} restore_clock
{0256:} is_player_playing [Player]
{0293:} [var mode: ControllerMode] = get_controller_mode
{0294:} set_can_respray_car [Car] {changeColors} [bool]
{0296:} unload_special_character {slotId} [int]
{0297:} reset_num_of_models_killed_by_player [Player]
{0298:} [var amount: int] = get_num_of_models_killed_by_player [Player] {modelId}
[model_any]
{0299:} activate_garage {garageId} [string]
{029B:} [var handle: Object] = create_object_no_offset {modelId} [model_object] {x}
[float] {y} [float] {z} [float]
{02A0:} is_char_stopped [Char]
{02A3:} switch_widescreen {state} [bool]
{02A7:} [var handle: Blip] = add_sprite_blip_for_contact_point {x} [float] {y}
[float] {z} [float] {sprite} [RadarSprite]
{02A8:} [var handle: Blip] = add_sprite_blip_for_coord {x} [float] {y} [float] {z}
[float] {sprite} [RadarSprite]
{02A9:} set_char_only_damaged_by_player [Char] {state} [bool]
{02AA:} set_car_only_damaged_by_player [Car] {state} [bool]
{02AB:} set_char_proofs [Char] {bulletProof} [bool] {fireProof} [bool]
{explosionProof} [bool] {collisionProof} [bool] {meleeProof} [bool]
{02AC:} set_car_proofs [Car] {bulletProof} [bool] {fireProof} [bool]
{explosionProof} [bool] {collisionProof} [bool] {meleeProof} [bool]
{02B9:} deactivate_garage {garageId} [string]
{02BF:} is_car_in_water [Car]
{02C0:} [var nodeX: float], [var nodeY: float], [var nodeZ: float] =
get_closest_char_node {x} [float] {y} [float] {z} [float]
{02C1:} [var nodeX: float], [var nodeY: float], [var nodeZ: float] =
get_closest_car_node {x} [float] {y} [float] {z} [float]
{02C2:} car_goto_coordinates_accurate [Car] {x} [float] {y} [float] {z} [float]
{02CA:} is_car_on_screen [Car]
{02CB:} is_char_on_screen [Char]
{02CC:} is_object_on_screen [Object]
{02CE:} [var groundZ: float] = get_ground_z_for_3d_coord {x} [float] {y} [float]
{z} [float]
{02CF:} [var handle: ScriptFire] = start_script_fire {x} [float] {y} [float] {z}
[float] {propagation} [int] {size} [int]
{02D0:} is_script_fire_extinguished [ScriptFire]
{02D1:} remove_script_fire [ScriptFire]
{02D3:} boat_goto_coords [Boat] {x} [float] {y} [float] {z} [float]
{02D4:} boat_stop [Boat]
{02D6:} is_char_shooting_in_area [Char] {leftBottomX} [float] {leftBottomY}
[float] {topRightX} [float] {topRightY} [float] {drawSphere} [bool]
{02D8:} is_current_char_weapon [Char] {weaponType} [WeaponType]
{02DB:} set_boat_cruise_speed [Boat] {maxSpeed} [float]
{02DD:} [var handle: Char] = get_random_char_in_zone {zone} [zone_key] {civilian}
[bool] {gang} [bool] {criminalOrProstitute} [bool]
{02E0:} is_char_shooting [Char]
{02E1:} [var handle: Pickup] = create_money_pickup {x} [float] {y} [float] {z}
[float] {cashAmount} [int] {permanent} [bool]
{02E2:} set_char_accuracy [Char] {accuracy} [int]
{02E3:} [var speed: float] = get_car_speed [Car]
{02E4:} load_cutscene {name} [string]
{02E7:} start_cutscene
{02E8:} [var time: int] = get_cutscene_time
{02E9:} has_cutscene_finished
{02EA:} clear_cutscene
{02EB:} restore_camera_jumpcut
{02ED:} set_collectable1_total {amount} [int]
{02EE:} is_projectile_in_area {leftBottomX} [float] {leftBottomY} [float]
{leftBottomZ} [float] {rightTopX} [float] {rightTopY} [float] {rightTopZ} [float]
{02F2:} is_char_model [Char] {modelId} [model_char]
{02F6:} [var result: float] = sin {angle} [float]
{02F7:} [var result: float] = cos {angle} [float]
{02F8:} [var x: float] = get_car_forward_x [Car]
{02F9:} [var y: float] = get_car_forward_y [Car]
{02FA:} change_garage_type {garageId} [string] {type} [GarageType]
{02FD:} print_with_2_numbers_now {key} [gxt_key] {num1} [int] {num2} [int]
{duration} [int] {style} [TextStyle]
{02FF:} print_with_3_numbers {key} [gxt_key] {num1} [int] {num2} [int] {num3} [int]
{duration} [int] {style} [TextStyle]
{0302:} print_with_4_numbers {key} [gxt_key] {num1} [int] {num2} [int] {num3} [int]
{num4} [int] {duration} [int] {style} [TextStyle]
{0303:} print_with_4_numbers_now {key} [gxt_key] {num1} [int] {num2} [int] {num3}
[int] {num4} [int] {duration} [int] {style} [TextStyle]
{0308:} print_with_6_numbers {key} [gxt_key] {num1} [int] {num2} [int] {num3} [int]
{num4} [int] {num5} [int] {num6} [int] {duration} [int] {style} [TextStyle]
{030C:} player_made_progress {progress} [int]
{030D:} set_progress_total {maxProgress} [int]
{0317:} register_mission_given
{0318:} register_mission_passed {key} [gxt_key]
{031A:} remove_all_script_fires
{031D:} has_char_been_damaged_by_weapon [Char] {weaponType} [WeaponType]
{031E:} has_car_been_damaged_by_weapon [Car] {weaponType} [WeaponType]
{0321:} explode_char_head [Char]
{0323:} anchor_boat [Boat] {state} [bool]
{0325:} [var handle: ScriptFire] = start_car_fire {vehicle} [Car]
{0326:} [var handle: ScriptFire] = start_char_fire {char} [Char]
{0327:} [var handle: Car] = get_random_car_of_type_in_area {leftBottomX} [float]
{leftBottomY} [float] {rightTopX} [float] {rightTopY} [float] {modelId}
[model_vehicle]
{032A:} set_camera_zoom {zoom} [int]
{032B:} [var handle: Pickup] = create_pickup_with_ammo {modelId} [model_object]
{pickupType} [PickupType] {ammo} [int] {x} [float] {y} [float] {z} [float]
{0330:} set_player_never_gets_tired [Player] {state} [bool]
{0331:} set_player_fast_reload [Player] {state} [bool]
{0332:} set_char_bleeding [Char] {state} [bool]
{0335:} set_free_resprays {state} [bool]
{0337:} set_char_visible [Char] {state} [bool]
{0338:} set_car_visible [Car] {state} [bool]
{0339:} is_area_occupied {leftBottomX} [float] {leftBottomY} [float]
{leftBottomZ} [float] {rightTopX} [float] {rightTopY} [float] {rightTopZ} [float]
{solid} [bool] {car} [bool] {char} [bool] {object} [bool] {particle} [bool]
{033E:} display_text {offsetLeft} [float] {offsetTop} [float] {key} [gxt_key]
{033F:} set_text_scale {widthScale} [float] {heightScale} [float]
{0340:} set_text_colour {red} [int] {green} [int] {blue} [int] {alpha} [int]
{0341:} set_text_justify {state} [bool]
{0342:} set_text_centre {state} [bool]
{0343:} set_text_wrapx {width} [float]
{0344:} set_text_centre_size {width} [float]
{0345:} set_text_background {state} [bool]
{0348:} set_text_proportional {state} [bool]
{0349:} set_text_font {font} [Font]
{034D:} rotate_object [Object] {fromAngle} [float] {toAngle} [float]
{collisionCheck} [bool]
{034E:} slide_object [Object] {fromX} [float] {fromY} [float] {fromZ} [float]
{xSpeed} [float] {ySpeed} [float] {zSpeed} [float] {collisionCheck} [bool]
{034F:} remove_char_elegantly [Char]
{0350:} set_char_stay_in_same_place [Char] {state} [bool]
{0356:} is_explosion_in_area {explosionType} [ExplosionType] {leftBottomX}
[float] {leftBottomY} [float] {leftBottomZ} [float] {rightTopX} [float] {rightTopY}
[float] {rightTopZ} [float]
{035C:} place_object_relative_to_car [Object] {vehicle} [Car] {xOffset} [float]
{yOffset} [float] {zOffset} [float]
{035D:} make_object_targettable [Object] {state} [bool]
{035F:} add_armour_to_char [Char] {amount} [int]
{0360:} open_garage {garageId} [string]
{0361:} close_garage {garageId} [string]
{0362:} warp_char_from_car_to_coord [Char] {x} [float] {y} [float] {z} [float]
{0363:} set_visibility_of_closest_object_of_type {x} [float] {y} [float] {z}
[float] {radius} [float] {modelId} [model_object] {state} [bool]
{0364:} has_char_spotted_char [Char] {target} [Char]
{0366:} has_object_been_damaged [Object]
{036A:} warp_char_into_car [Char] {vehicle} [Car]
{036D:} print_with_2_numbers_big {key} [gxt_key] {num1} [int] {num2} [int]
{duration} [int] {style} [TextStyle]
{0373:} set_camera_behind_player
{0376:} [var handle: Char] = create_random_char {x} [float] {y} [float] {z} [float]
{0381:} set_object_velocity [Object] {xSpeed} [float] {ySpeed} [float] {zSpeed}
[float]
{0382:} set_object_collision [Object] {state} [bool]
{0384:} print_string_in_string_now {templateKey} [gxt_key] {replacementKey}
[gxt_key] {duration} [int] {style} [TextStyle]
{038A:} is_point_obscured_by_a_mission_entity {x} [float] {y} [float] {z} [float]
{radiusX} [float] {radiusY} [float] {radiusZ} [float]
{038B:} load_all_models_now
{038C:} add_to_object_velocity [Object] {x} [float] {y} [float] {z} [float]
{038D:} draw_sprite {memorySlot} [int] {offsetLeft} [float] {offsetTop} [float]
{width} [float] {height} [float] {r} [int] {g} [int] {b} [int] {a} [int]
{038E:} draw_rect {x} [float] {y} [float] {width} [float] {height} [float] {r}
[int] {g} [int] {b} [int] {a} [int]
{038F:} load_sprite {memorySlot} [int] {spriteName} [string]
{0390:} load_texture_dictionary {name} [string]
{0391:} remove_texture_dictionary
{0392:} set_object_dynamic [Object] {state} [bool]
{0393:} set_char_anim_speed [Char] {animName} [string] {animSpeed} [float]
{0394:} play_mission_passed_tune {soundId} [int]
{0395:} clear_area {x} [float] {y} [float] {z} [float] {radius} [float]
{clearParticles} [bool]
{0396:} freeze_onscreen_timer {state} [bool]
{0397:} switch_car_siren [Car] {state} [bool]
{039C:} set_car_watertight [Car] {state} [bool]
{039E:} set_char_cant_be_dragged_out [Char] {state} [bool]
{039F:} turn_car_to_face_coord [Car] {x} [float] {y} [float]
{03A1:} draw_sphere {x} [float] {y} [float] {z} [float] {diameter} [float]
{03A2:} set_car_status [Car] {status} [EntityStatus]
{03A3:} is_char_male [Char]
{03A4:} script_name {name} [string]
{03AB:} set_car_strong [Car] {state} [bool]
{03AF:} switch_streaming {state} [bool]
{03B0:} is_garage_open {garageId} [string]
{03B1:} is_garage_closed {garageId} [string]
{03B6:} swap_nearest_building_model {x} [float] {y} [float] {z} [float] {radius}
[float] {fromModelId} [model_object] {toModelId} [model_object]
{03B7:} switch_world_processing {state} [bool]
{03BA:} clear_area_of_cars {leftBottomX} [float] {leftBottomY} [float]
{leftBottomZ} [float] {rightTopX} [float] {rightTopY} [float] {rightTopZ} [float]
{03BC:} [var handle: Sphere] = add_sphere {x} [float] {y} [float] {z} [float]
{radius} [float]
{03BD:} remove_sphere [Sphere]
{03BF:} set_everyone_ignore_player {player} [Player] {state} [bool]
{03C0:} [var handle: Car] = store_car_char_is_in_no_save [Char]
{03C3:} display_onscreen_timer_with_string {var_timer} [global var int] {direction}
[TimerDirection] {text} [gxt_key]
{03C4:} display_onscreen_counter_with_string {var_counter} [global var int]
{display} [CounterDisplay] {text} [gxt_key]
{03C5:} create_random_car_for_car_park {x} [float] {y} [float] {z} [float]
{heading} [float]
{03C7:} set_wanted_multiplier {multiplier} [float]
{03C8:} set_camera_in_front_of_player
{03C9:} is_car_visibly_damaged [Car]
{03CA:} does_object_exist {handle} [any]
{03CB:} load_scene {x} [float] {y} [float] {z} [float]
{03CC:} add_stuck_car_check {vehicle} [Car] {distance} [float] {time} [int]
{03CD:} remove_stuck_car_check {vehicle} [Car]
{03CE:} is_car_stuck {vehicle} [Car]
{03CF:} load_mission_audio {slotId} [MissionAudioSlot] {audioId} [int]
{03D0:} has_mission_audio_loaded {slotId} [MissionAudioSlot]
{03D1:} play_mission_audio {slotId} [MissionAudioSlot]
{03D2:} has_mission_audio_finished {slotId} [MissionAudioSlot]
{03D3:} [var nodeX: float], [var nodeY: float], [var nodeZ: float], [var angle:
float] = get_closest_car_node_with_heading {x} [float] {y} [float] {z} [float]
{03D5:} clear_this_print {key} [gxt_key]
{03D6:} clear_this_big_print {key} [gxt_key]
{03D7:} set_mission_audio_position {slotId} [MissionAudioSlot] {x} [float] {y}
[float] {z} [float]
{03D8:} activate_save_menu
{03D9:} has_save_game_finished
{03DC:} [var handle: Blip] = add_blip_for_pickup {pickup} [Pickup]
{03DE:} set_ped_density_multiplier {multiplier} [float]
{03E0:} set_text_draw_before_fade {state} [bool]
{03E3:} set_sprites_draw_before_fade {state} [bool]
{03E4:} set_text_right_justify {state} [bool]
{03E5:} print_help {key} [gxt_key]
{03E6:} clear_help
{03E7:} flash_hud_object {object} [HudObject]
{03EB:} clear_small_prints
{03ED:} set_upsidedown_car_not_damaged [Car] {state} [bool]
{03EE:} can_player_start_mission [Player]
{03EF:} make_player_safe_for_cutscene [Player]
{03F0:} use_text_commands {state} [bool]
{03F3:} [var color1: int], [var color2: int] = get_car_colours [Car]
{03F4:} set_all_cars_can_be_damaged {state} [bool]
{03F5:} set_car_can_be_damaged [Car] {state} [bool]
{03FD:} set_drunk_input_delay {pad} [PadId] {delay} [int]
{03FE:} set_char_money [Char] {amount} [int]
{0400:} [var x: float], [var y: float], [var z: float] =
get_offset_from_object_in_world_coords [Object] {xOffset} [float] {yOffset} [float]
{zOffset} [float]
{0407:} [var x: float], [var y: float], [var z: float] =
get_offset_from_car_in_world_coords [Car] {xOffset} [float] {yOffset} [float]
{zOffset} [float]
{040C:} is_german_game
{040D:} clear_mission_audio {slotId} [MissionAudioSlot]
{0414:} set_free_health_care [Player] {state} [bool]
{0417:} load_and_launch_mission_internal {index} [int]
{0418:} set_object_draw_last [Object] {state} [bool]
{041A:} [var ammo: int] = get_ammo_in_char_weapon [Char] {weaponType} [WeaponType]
{041D:} set_near_clip {distance} [float]
{041E:} set_radio_channel {channel} [RadioChannel]
{0423:} set_car_traction [Car] {traction} [float]
{0424:} are_measurements_in_metres
{0425:} [var feet: float] = convert_metres_to_feet {meters} [float]
{0428:} set_car_avoid_level_transitions [Car] {state} [bool]
{042B:} clear_area_of_chars {leftBottomX} [float] {leftBottomY} [float]
{leftBottomZ} [float] {rightTopX} [float] {rightTopY} [float] {rightTopZ} [float]
{042C:} set_total_number_of_missions {numMissions} [int]
{042D:} [var feet: int] = convert_metres_to_feet_int {meters} [int]
{042E:} register_fastest_time {id} [StatId] {value} [int]
{0430:} warp_char_into_car_as_passenger [Char] {handle} [Car] {seat} [SeatId]
{0431:} is_car_passenger_seat_free [Car] {seat} [SeatId]
{0432:} [var handle: Char] = get_char_in_car_passenger_seat [Car] {seat} [SeatId]
{0433:} set_char_is_chris_criminal [Char] {state} [bool]
{0434:} start_credits
{0435:} stop_credits
{0436:} are_credits_finished
{043C:} set_music_does_fade {state} [bool]
{0441:} [var modelId: model_vehicle] = get_car_model [Car]
{0445:} are_any_car_cheats_activated
{0446:} set_char_suffers_critical_hits [Char] {state} [bool]
{0448:} is_char_sitting_in_car [Char] {vehicle} [Car]
{0449:} is_char_sitting_in_any_car [Char]
{044B:} is_char_on_foot [Char]
{0453:} set_object_rotation [Object] {x} [float] {y} [float] {z} [float]
{0454:} [var x: float], [var y: float], [var z: float] =
get_debug_camera_coordinates
{0457:} is_player_targetting_char [Player] {handle} [Char]
{0458:} is_player_targetting_object [Player] {handle} [Object]
{0459:} terminate_all_scripts_with_this_name {name} [string]
{045A:} display_text_with_number {offsetLeft} [float] {offsetTop} [float] {key}
[gxt_key] {num} [int]
{045B:} display_text_with_2_numbers {offsetLeft} [float] {offsetTop} [float] {key}
[gxt_key] {num1} [int] {num2} [int]
{045C:} fail_current_mission
{0460:} set_interpolation_parameters {_p1} [float] {time} [int]
{0463:} [var x: float], [var y: float], [var z: float] = get_debug_camera_point_at
{0464:} attach_char_to_car [Char] {vehicle} [Car] {xOffset} [float] {yOffset}
[float] {zOffset} [float] {position} [int] {angleLimit} [float] {weaponType}
[WeaponType]
{0465:} detach_char_from_car [Char]
{0466:} set_car_stay_in_fast_lane [Car] {state} [bool]
{0467:} clear_char_last_weapon_damage [Char]
{0468:} clear_car_last_weapon_damage [Car]
{046C:} [var handle: Char] = get_driver_of_car [Car]
{046D:} [var number: int] = get_number_of_followers [Char]
{046E:} give_remote_controlled_model_to_player {handle} [Player] {x} [float] {y}
[float] {z} [float] {angle} [float] {modelId} [model_vehicle]
{0470:} [var weaponType: WeaponType] = get_current_char_weapon [Char]
{0471:} locate_char_any_means_object_2d [Char] {object} [Object] {xRadius}
[float] {yRadius} [float] {drawSphere} [bool]
{0472:} locate_char_on_foot_object_2d [Char] {object} [Object] {xRadius} [float]
{yRadius} [float] {drawSphere} [bool]
{0473:} locate_char_in_car_object_2d [Char] {object} [Object] {xRadius} [float]
{yRadius} [float] {drawSphere} [bool]
{0474:} locate_char_any_means_object_3d [Char] {object} [Object] {xRadius}
[float] {yRadius} [float] {zRadius} [float] {drawSphere} [bool]
{0475:} locate_char_on_foot_object_3d [Char] {object} [Object] {xRadius} [float]
{yRadius} [float] {zRadius} [float] {drawSphere} [bool]
{0476:} locate_char_in_car_object_3d [Char] {object} [Object] {xRadius} [float]
{yRadius} [float] {zRadius} [float] {drawSphere} [bool]
{0477:} set_car_temp_action [Car] {actionId} [TempAction] {time} [int]
{047A:} is_char_on_any_bike [Char]
{0480:} can_char_see_dead_char [Char] {pedType} [PedType]
{0484:} [var car: Car] = get_remote_controlled_car {player} [Player]
{0485:} is_pc_version
{0488:} is_model_available {modelId} [model_any]
{0489:} shut_char_up [Char] {state} [bool]
{048A:} set_enable_rc_detonate {state} [bool]
{048B:} set_car_random_route_seed [Car] {routeSeed} [int]
{048C:} is_any_pickup_at_coords {x} [float] {y} [float] {z} [float]
{048F:} remove_all_char_weapons [Char]
{0491:} has_char_got_weapon [Char] {weaponType} [WeaponType]
{0494:} [var leftStickX: int], [var leftStickY: int], [var rightStickX: int], [var
rightStickY: int] = get_position_of_analogue_sticks {pad} [PadId]
{0495:} is_car_on_fire [Car]
{0496:} is_car_tyre_burst [Car] {tireId} [WheelId]
{04A2:} heli_goto_coords [Heli] {x} [float] {y} [float] {z} [float] {minAltitude}
[float] {maxAltitude} [float]
{04A3:} [global var int] == [literal int]
{04A4:} [local var int] == [literal int]
{04A5:} [var x: float], [var y: float], [var z: float] =
get_dead_char_pickup_coords {char} [Char]
{04A6:} [var handle: Pickup] = create_protection_pickup {x} [float] {y} [float] {z}
[float] {revenueLimit} [int] {revenueRate} [int]
{04A7:} is_char_in_any_boat [Char]
{04A9:} is_char_in_any_heli [Char]
{04AB:} is_char_in_any_plane [Char]
{04AD:} is_char_in_water [Char]
{04AE:} [global var int] = [literal int]
{04AF:} [local var int] = [literal int]
{04B0:} [global var int] > [literal int]
{04B1:} [local var int] > [literal int]
{04B2:} [literal int] > [global var int]
{04B3:} [literal int] > [local var int]
{04B4:} [global var int] >= [literal int]
{04B5:} [global var int] >= [literal int]
{04B6:} [literal int] >= [global var int]
{04B7:} [literal int] >= [local var int]
{04B8:} [var weaponType: WeaponType], [var weaponAmmo: int], [var weaponModel:
model_object] = get_char_weapon_in_slot [Char] {weaponSlotId} [WeaponSlot]
{04B9:} [var node1X: float], [var node1Y: float], [var node1Z: float], [var node2X:
float], [var node2Y: float], [var node2Z: float], [var angle: float] =
get_closest_straight_road {x} [float] {y} [float] {z} [float] {minDist} [float]
{maxDist} [float]
{04BA:} set_car_forward_speed [Car] {forwardSpeed} [float]
{04BB:} set_area_visible {areaId} [int]
{04BD:} mark_car_as_convoy_car [Car] {state} [bool]
{04C0:} create_script_roadblock {leftBottomX} [float] {leftBottomY} [float]
{leftBottomZ} [float] {rightTopX} [float] {rightTopY} [float] {rightTopZ} [float]
{type} [int]
{04C1:} clear_all_script_roadblocks
{04C4:} [var x: float], [var y: float], [var z: float] =
get_offset_from_char_in_world_coords [Char] {xOffset} [float] {yOffset} [float]
{zOffset} [float]
{04C5:} has_char_been_photographed [Char]
{04C8:} is_char_in_flying_vehicle [Char]
{04CE:} [var handle: Blip] = add_short_range_sprite_blip_for_coord {x} [float] {y}
[float] {z} [float] {sprite} [RadarSprite]
{04D0:} set_heli_orientation [Heli] {angle} [float]
{04D1:} clear_heli_orientation [Heli]
{04D2:} plane_goto_coords [Plane] {x} [float] {y} [float] {z} [float] {minAltitude}
[float] {maxAltitude} [float]
{04D3:} [var x: float], [var y: float], [var z: float] = get_nth_closest_car_node
{fromX} [float] {fromY} [float] {fromZ} [float] {n} [int]
{04D5:} draw_weaponshop_corona {x} [float] {y} [float] {z} [float] {size} [float]
{coronaType} [CoronaType] {flareType} [FlareType] {r} [int] {g} [int] {b} [int]
{04D6:} set_enable_rc_detonate_on_contact {state} [bool]
{04D7:} freeze_char_position [Char] {state} [bool]
{04D8:} set_char_drowns_in_water [Char] {state} [bool]
{04D9:} set_object_records_collisions [Object] {state} [bool]
{04DA:} has_object_collided_with_anything [Object]
{04DB:} remove_rc_buggy
{04DD:} [var armor: int] = get_char_armour [Char]
{04DF:} set_heli_stabiliser [Heli] {state} [bool]
{04E0:} set_car_straight_line_distance [Car] {distance} [int]
{04E1:} pop_car_boot [Car]
{04E3:} set_player_mood [Player] {mood} [PlayerMood] {time} [int]
{04E4:} request_collision {x} [float] {y} [float]
{04E5:} locate_object_2d [Object] {x} [float] {y} [float] {xRadius} [float]
{yRadius} [float] {drawSphere} [bool]
{04E6:} locate_object_3d [Object] {x} [float] {y} [float] {z} [float] {xRadius}
[float] {yRadius} [float] {zRadius} [float] {drawSphere} [bool]
{04E7:} is_object_in_water [Object]
{04E9:} is_object_in_area_2d [Object] {leftBottomX} [float] {leftBottomY} [float]
{rightTopX} [float] {rightTopY} [float] {drawSphere} [bool]
{04EA:} is_object_in_area_3d [Object] {leftBottomX} [float] {leftBottomY} [float]
{leftBottomZ} [float] {rightTopX} [float] {rightTopY} [float] {rightTopZ} [float]
{drawSphere} [bool]
{04EB:} task_toggle_duck {handle} [Char] {state} [bool]
{04ED:} request_animation {animationFile} [string]
{04EE:} has_animation_loaded {animationFile} [string]
{04EF:} remove_animation {animationFile} [string]
{04F0:} is_char_waiting_for_world_collision [Char]
{04F1:} is_car_waiting_for_world_collision [Car]
{04F4:} attach_char_to_object [Char] {handle} [Object] {xOffset} [float] {yOffset}
[float] {zOffset} [float] {orientation} [int] {angleLimit} [float] {weaponType}
[WeaponType]
{04F7:} display_nth_onscreen_counter_with_string {var_counter} [global var int]
{display} [CounterDisplay] {slot} [int] {text} [gxt_key]
{04F8:} add_set_piece {type} [SetPieceType] {fromX} [float] {fromY} [float] {toX}
[float] {toY} [float] {spawnPoliceAAtX} [float] {spawnPoliceAAtY} [float]
{headedTowardsAAtX} [float] {headedTowardsAAtY} [float] {spawnPoliceBAtX} [float]
{spawnPoliceBAtY} [float] {headedTowardsBAtX} [float] {headedTowardsBAtY} [float]
{04F9:} set_extra_colours {color} [int] {fade} [bool]
{04FA:} clear_extra_colours {withFade} [bool]
{04FC:} [var twoWheelsTime: int], [var twoWheelsDistance: float], [var wheelieTime:
int], [var wheelieDistance: float], [var stoppieTime: int], [var stoppieDistance:
float] = get_wheelie_stats [Player]
{04FE:} burst_car_tyre [Car] {tireId} [WheelId]
{0500:} is_player_wearing [Player] {bodyPart} [BodyPart] {modelName} [string]
{0501:} set_player_can_do_drive_by [Player] {state} [bool]
{0503:} [var handle: Char] = create_swat_rope {pedType} [PedType] {modelId}
[model_char] {x} [float] {y} [float] {z} [float]
{0506:} set_car_model_components {_unused} [model_vehicle] {component1} [int]
{component2} [int]
{0508:} close_all_car_doors [Car]
{0509:} [var distance: float] = get_distance_between_coords_2d {fromX} [float]
{fromY} [float] {toX} [float] {toZ} [float]
{050A:} [var distance: float] = get_distance_between_coords_3d {fromX} [float]
{fromY} [float] {fromZ} [float] {toX} [float] {toY} [float] {toZ} [float]
{050E:} sort_out_object_collision_with_car [Object] {handle} [Car]
{050F:} [var level: int] = get_max_wanted_level
{0512:} print_help_forever {key} [gxt_key]
{0513:} print_help_forever_with_number {gxt} [gxt_key] {number} [int]
{0517:} [var handle: Pickup] = create_locked_property_pickup {x} [float] {y}
[float] {z} [float] {message} [gxt_key]
{0518:} [var handle: Pickup] = create_forsale_property_pickup {x} [float] {y}
[float] {z} [float] {price} [int] {message} [gxt_key]
{0519:} freeze_car_position [Car] {state} [bool]
{051A:} has_char_been_damaged_by_char [Char] {handle} [Char]
{051B:} has_char_been_damaged_by_car [Char] {handle} [Car]
{051C:} has_car_been_damaged_by_char [Car] {handle} [Char]
{051D:} has_car_been_damaged_by_car [Car] {other} [Car]
{051E:} [var channel: RadioChannel] = get_radio_channel
{0526:} set_char_stay_in_car_when_jacked [Char] {state} [bool]
{052C:} set_player_drunkenness [Player] {intensity} [int]
{053E:} [var handle: Car] = get_random_car_of_type_in_area_no_save {leftBottomX}
[float] {leftBottomY} [float] {rightTopX} [float] {rightTopY} [float] {modelId}
[model_vehicle]
{053F:} set_can_burst_car_tyres [Car] {state} [bool]
{0541:} fire_hunter_gun [Heli]
{0547:} is_char_touching_vehicle [Char] {handle} [Car]
{054A:} set_char_can_be_shot_in_vehicle [Char] {state} [bool]
{054C:} load_mission_text {tableName} [string]
{054E:} clear_char_last_damage_entity [Char]
{054F:} clear_car_last_damage_entity [Car]
{0550:} freeze_object_position [Object] {state} [bool]
{0555:} remove_weapon_from_char [Char] {weaponType} [WeaponType]
{055D:} make_player_fire_proof [Player] {state} [bool]
{055E:} increase_player_max_health [Player] {value} [int]
{055F:} increase_player_max_armour [Player] {value} [int]
{0560:} [var handle: Char] = create_random_char_as_driver {vehicle} [Car]
{0561:} [var handle: Char] = create_random_char_as_passenger {vehicle} [Car] {seat}
[SeatId]
{0563:} ensure_player_has_drive_by_weapon [Player] {ammo} [int]
{0564:} make_heli_come_crashing_down [Heli]
{0565:} add_explosion_no_sound {x} [float] {y} [float] {z} [float] {type}
[ExplosionType]
{0566:} set_object_area_visible [Object] {areaId} [int]
{0568:} set_char_never_targetted [Char] {state} [bool]
{056A:} was_cutscene_skipped
{056C:} is_char_in_any_police_vehicle [Char]
{056D:} does_char_exist {handle} [any]
{056E:} does_vehicle_exist {handle} [any]
{0570:} [var handle: Blip] = add_short_range_sprite_blip_for_contact_point {x}
[float] {y} [float] {z} [float] {sprite} [RadarSprite]
{0572:} set_all_taxis_have_nitro {state} [bool]
{0574:} freeze_car_position_and_dont_load_collision [Car] {state} [bool]
{0575:} freeze_char_position_and_dont_load_collision [Char] {state} [bool]
{057E:} set_player_is_in_stadium {state} [bool]
{0581:} display_radar {state} [bool]
{0582:} register_best_position {id} [StatId] {position} [int]
{0583:} is_player_in_info_zone [Player] {infoZone} [gxt_key]
{0587:} set_load_collision_for_car_flag [Car] {state} [bool]
{0588:} set_load_collision_for_char_flag [Char] {state} [bool]
{058A:} add_big_gun_flash {fromX} [float] {fromY} [float] {fromZ} [float] {toX}
[float] {toY} [float] {toZ} [float]
{058C:} [var percentage: float] = get_progress_percentage
{0594:} set_vehicle_to_fade_in [Car] {alpha} [int]
{0595:} register_oddjob_mission_passed
{0597:} is_char_ducking [Char]
{059A:} is_australian_game
{059C:} set_onscreen_counter_flash_when_first_displayed {var_counter} [global var
int] {state} [bool]
{059D:} shuffle_card_decks {type} [int]
{059E:} [var number: int] = fetch_next_card
{059F:} [var x: float], [var y: float], [var z: float] = get_object_velocity
[Object]
{05A0:} is_debug_camera_on
{05A1:} add_to_object_rotation_velocity [Object] {x} [float] {y} [float] {z}
[float]
{05A2:} set_object_rotation_velocity [Object] {x} [float] {y} [float] {z} [float]
{05A3:} is_object_static [Object]
{05A4:} [var angle: float] = get_angle_between_2d_vectors {x1} [float] {y1} [float]
{x2} [float] {y2} [float]
{05A5:} do_2d_rectangles_collide {rectangle1PositionX} [float]
{rectangle1PositionY} [float] {rectangle1SizeX} [float] {rectangle1SizeY} [float]
{rectangle2PositionX} [float] {rectangle2PositionY} [float] {rectangle2SizeX}
[float] {rectangle2SizeY} [float]
{05A6:} [var x: float], [var y: float], [var z: float] =
get_object_rotation_velocity [Object]
{05A7:} add_velocity_relative_to_object_velocity [Object] {x} [float] {y} [float]
{z} [float]
{05A8:} [var speed: float] = get_object_speed [Object]
{05A9:} [global var string] = [string]
{05AA:} [local var string] = [string]
{05AD:} [global var string] == [string]
{05AE:} [local var string] == [string]
{05B0:} [var intersectPointX: float], [var intersectPointY: float] =
get_2d_lines_intersect_point {line1StartX} [float] {line1StartY} [float]
{line1EndX} [float] {line1EndY} [float] {line2StartX} [float] {line2StartY} [float]
{line2EndX} [float] {line2EndY} [float]
{05B9:} task_pause {handle} [Char] {time} [int]
{05BA:} task_stand_still {handle} [Char] {time} [int]
{05BB:} task_fall_and_get_up {handle} [Char] {fallDown} [bool] {timeOnGround} [int]
{05BC:} task_jump {handle} [Char] {state} [bool]
{05BD:} task_tired {handle} [Char] {time} [int]
{05BE:} task_die {handle} [Char]
{05BF:} task_look_at_char {observer} [Char] {target} [Char] {time} [int]
{05C0:} task_look_at_vehicle {char} [Char] {vehicle} [Car] {time} [int]
{05C1:} task_say {handle} [Char] {phrase} [SpeechId]
{05C2:} task_shake_fist {handle} [Char]
{05C3:} task_cower {handle} [Char]
{05C4:} task_hands_up {handle} [Char] {time} [int]
{05C5:} task_duck {handle} [Char] {time} [int]
{05C7:} task_use_atm {handle} [Char]
{05C8:} task_scratch_head {handle} [Char]
{05C9:} task_look_about {handle} [Char] {time} [int]
{05CA:} task_enter_car_as_passenger {char} [Char] {vehicle} [Car] {time} [int]
{seat} [SeatId]
{05CB:} task_enter_car_as_driver {char} [Char] {vehicle} [Car] {time} [int]
{05CD:} task_leave_car {char} [Char] {vehicle} [Car]
{05CF:} task_leave_car_and_flee {char} [Char] {vehicle} [Car] {x} [float] {y}
[float] {z} [float]
{05D1:} task_car_drive_to_coord {driver} [Char] {vehicle} [Car] {x} [float] {y}
[float] {z} [float] {speed} [float] {driveStyle} [DriveMode] {modelId}
[model_vehicle] {drivingStyle} [DrivingMode]
{05D2:} task_car_drive_wander {char} [Char] {vehicle} [Car] {speed} [float]
{drivingMode} [DrivingMode]
{05D3:} task_go_straight_to_coord {handle} [Char] {x} [float] {y} [float] {z}
[float] {speed} [MoveState] {time} [int]
{05D4:} task_achieve_heading {handle} [Char] {heading} [float]
{05D6:} flush_route
{05D7:} extend_route {x} [float] {y} [float] {z} [float]
{05D8:} task_follow_point_route {handle} [Char] {speed} [MoveState] {mode}
[RouteMode]
{05D9:} task_goto_char {walking} [Char] {target} [Char] {time} [int] {radius}
[float]
{05DA:} task_flee_point {handle} [Char] {x} [float] {y} [float] {z} [float]
{radius} [float] {time} [int]
{05DB:} task_flee_char {handle} [Char] {threat} [Char] {radius} [float] {time}
[int]
{05DC:} task_smart_flee_point {handle} [Char] {x} [float] {y} [float] {z} [float]
{radius} [float] {time} [int]
{05DD:} task_smart_flee_char {handle} [Char] {threat} [Char] {radius} [float]
{time} [int]
{05DE:} task_wander_standard {handle} [Char]
{05E2:} task_kill_char_on_foot {killer} [Char] {target} [Char]
{05EB:} start_playback_recorded_car [Car] {path} [int]
{05EC:} stop_playback_recorded_car [Car]
{05ED:} pause_playback_recorded_car [Car]
{05EE:} unpause_playback_recorded_car [Car]
{05F1:} set_car_escort_car_left [Car] {handle} [Car]
{05F2:} set_car_escort_car_right [Car] {handle} [Car]
{05F3:} set_car_escort_car_rear [Car] {handle} [Car]
{05F4:} set_car_escort_car_front [Car] {handle} [Car]
{05F5:} task_follow_path_nodes_to_coord {handle} [Char] {x} [float] {y} [float] {z}
[float] {walkSpeed} [int] {time} [int]
{05F6:} is_char_in_angled_area_2d [Char] {leftBottomX} [float] {leftBottomY}
[float] {rightTopX} [float] {rightTopY} [float] {angle} [float] {drawSphere} [bool]
{05F7:} is_char_in_angled_area_on_foot_2d [Char] {leftBottomX} [float]
{leftBottomY} [float] {rightTopX} [float] {rightTopY} [float] {angle} [float]
{drawSphere} [bool]
{05F8:} is_char_in_angled_area_in_car_2d [Char] {leftBottomX} [float]
{leftBottomY} [float] {rightTopX} [float] {rightTopY} [float] {angle} [float]
{drawSphere} [bool]
{05F9:} is_char_stopped_in_angled_area_2d [Char] {leftBottomX} [float]
{leftBottomY} [float] {rightTopX} [float] {rightTopY} [float] {angle} [float]
{drawSphere} [bool]
{05FA:} is_char_stopped_in_angled_area_on_foot_2d [Char] {leftBottomX} [float]
{leftBottomY} [float] {rightTopX} [float] {rightTopY} [float] {angle} [float]
{drawSphere} [bool]
{05FB:} is_char_stopped_in_angled_area_in_car_2d [Char] {leftBottomX} [float]
{leftBottomY} [float] {rightTopX} [float] {rightTopY} [float] {angle} [float]
{drawSphere} [bool]
{05FC:} is_char_in_angled_area_3d [Char] {leftBottomX} [float] {leftBottomY}
[float] {leftBottomZ} [float] {rightTopX} [float] {rightTopY} [float] {rightTopZ}
[float] {angle} [float] {drawSphere} [bool]
{05FD:} is_char_in_angled_area_on_foot_3d [Char] {leftBottomX} [float]
{leftBottomY} [float] {leftBottomZ} [float] {rightTopX} [float] {rightTopY} [float]
{rightTopZ} [float] {angle} [float] {drawSphere} [bool]
{05FE:} is_char_in_angled_area_in_car_3d [Char] {leftBottomX} [float]
{leftBottomY} [float] {leftBottomZ} [float] {rightTopX} [float] {rightTopY} [float]
{rightTopZ} [float] {angle} [float] {drawSphere} [bool]
{05FF:} is_char_stopped_in_angled_area_3d [Char] {leftBottomX} [float]
{leftBottomY} [float] {leftBottomZ} [float] {rightTopX} [float] {rightTopY} [float]
{rightTopZ} [float] {angle} [float] {drawSphere} [bool]
{0600:} is_char_stopped_in_angled_area_on_foot_3d [Char] {leftBottomX} [float]
{leftBottomY} [float] {leftBottomZ} [float] {rightTopX} [float] {rightTopY} [float]
{rightTopZ} [float] {angle} [float] {drawSphere} [bool]
{0601:} is_char_stopped_in_angled_area_in_car_3d [Char] {leftBottomX} [float]
{leftBottomY} [float] {leftBottomZ} [float] {rightTopX} [float] {rightTopY} [float]
{rightTopZ} [float] {angle} [float] {drawSphere} [bool]
{0602:} is_char_in_taxi [Char]
{0603:} task_go_to_coord_any_means {char} [Char] {x} [float] {y} [float] {z}
[float] {speed} [MoveState] {vehicle} [Car]
{0604:} [var heading: float] = get_heading_from_vector_2d {x} [float] {y} [float]
{0605:} task_play_anim {handle} [Char] {animationName} [string] {animationFile}
[string] {blendSpeed} [float] {loop} [bool] {lockX} [bool] {lockY} [bool]
{keepLastFrame} [bool] {time} [int]
{0606:} load_path_nodes_in_area {leftBottomX} [float] {leftBottomY} [float]
{rightTopX} [float] {rightTopY} [float]
{0607:} release_path_nodes
{060A:} [var handle: DecisionMakerChar] = load_char_decision_maker {type}
[DecisionMakerType]
{060B:} set_char_decision_maker [Char] {handleOrTemplate}
[DecisionMakerCharTemplate]
{060D:} set_text_dropshadow {intensity} [int] {red} [int] {green} [int] {blue}
[int] {alpha} [int]
{060E:} is_playback_going_on_for_car [Car]
{060F:} set_sense_range {handle} [Char] {range} [float]
{0611:} is_char_playing_anim [Char] {animationName} [string]
{0612:} set_char_anim_playing_flag [Char] {animationName} [string] {flag} [bool]
{0613:} [var time: float] = get_char_anim_current_time [Char] {animationName}
[string]
{0614:} set_char_anim_current_time [Char] {animationName} [string] {time} [float]
{0615:} [var handle: Sequence] = open_sequence_task
{0616:} close_sequence_task [Sequence]
{0618:} perform_sequence_task [Char] {sequence} [Sequence]
{0619:} set_char_collision [Char] {state} [bool]
{061A:} [var totalTime: float] = get_char_anim_total_time [Char] {animationName}
[string]
{061B:} clear_sequence_task [Sequence]
{061D:} [var handle: Attractor] = add_attractor {x} [float] {y} [float] {z} [float]
{angle} [float] {_p5} [float] {sequence} [Sequence]
{061E:} clear_attractor [Attractor]
{0621:} [var handle: Char] = create_char_at_attractor {pedType} [PedType] {modelId}
[model_char] {taskId} [int] {attractor} [Attractor]
{0622:} task_leave_car_immediately {char} [Char] {vehicle} [Car]
{0623:} increment_int_stat {id} [StatId] {value} [int]
{0624:} increment_float_stat {id} [StatId] {value} [float]
{0625:} decrement_int_stat {id} [StatId] {value} [int]
{0626:} decrement_float_stat {id} [StatId] {value} [float]
{0627:} register_int_stat {id} [StatId] {value} [int]
{0628:} register_float_stat {id} [StatId] {value} [float]
{0629:} set_int_stat {id} [StatId] {value} [int]
{062A:} set_float_stat {id} [StatId] {value} [float]
{062E:} [var status: TaskStatus] = get_script_task_status [Char] {taskId} [int]
{062F:} [var handle: Group] = create_group {defaultTaskAllocator}
[DefaultTaskAllocator]
{0630:} set_group_leader [Group] {handle} [Char]
{0631:} set_group_member [Group] {handle} [Char]
{0632:} remove_group [Group]
{0633:} task_leave_any_car {handle} [Char]
{0634:} task_kill_char_on_foot_while_ducking {char} [Char] {target} [Char] {flags}
[int] {actionDelay} [int] {actionChance} [int]
{0635:} task_aim_gun_at_char {char} [Char] {target} [Char] {time} [int]
{0637:} task_go_to_coord_while_shooting {char} [Char] {x} [float] {y} [float] {z}
[float] {speed} [MoveState] {turnRadius} [float] {stopRadius} [float] {target}
[Char]
{0638:} task_stay_in_same_place {handle} [Char] {state} [bool]
{0639:} task_turn_char_to_face_char {char} [Char] {target} [Char]
{0642:} is_char_at_scripted_attractor [Char] {handle} [Attractor]
{0643:} set_sequence_to_repeat [Sequence] {state} [bool]
{0646:} [var progress: int] = get_sequence_progress [Char]
{0647:} clear_look_at [Char]
{0648:} set_follow_node_threshold_distance [Char] {range} [float]
{064B:} [var handle: Particle] = create_fx_system {name} [string] {x} [float] {y}
[float] {z} [float] {ignoreBoundingChecks} [bool]
{064C:} play_fx_system [Particle]
{064E:} stop_fx_system [Particle]
{064F:} play_and_kill_fx_system [Particle]
{0650:} kill_fx_system [Particle]
{0652:} [var value: int] = get_int_stat {id} [StatId]
{0653:} [var value: float] = get_float_stat {id} [StatId]
{0654:} set_object_render_scorched [Object] {state} [bool]
{0655:} task_look_at_object {char} [Char] {object} [Object] {time} [any]
{0656:} [var result: float] = limit_angle {value} [float]
{0657:} open_car_door [Car] {door} [CarDoor]
{065B:} [var x: float], [var y: float], [var z: float] = get_pickup_coordinates
[Pickup]
{065C:} remove_decision_maker [DecisionMaker]
{0665:} [var modelId: int] = get_char_model [Char]
{0667:} task_aim_gun_at_coord {handle} [Char] {x} [float] {y} [float] {z} [float]
{time} [int]
{0668:} task_shoot_at_coord {handle} [Char] {x} [float] {y} [float] {z} [float]
{time} [int]
{0669:} [var handle: Particle] = create_fx_system_on_char {name} [string] {char}
[Char] {xOffset} [float] {yOffset} [float] {zOffset} [float] {ignoreBoundingChecks}
[bool]
{066A:} [var handle: Particle] = create_fx_system_on_char_with_direction {name}
[string] {char} [Char] {xOffset} [float] {yOffset} [float] {zOffset} [float]
{xDirection} [float] {yDirection} [float] {zDirection} [float]
{ignoreBoundingChecks} [bool]
{066B:} [var handle: Particle] = create_fx_system_on_car {name} [string] {vehicle}
[Car] {xOffset} [float] {yOffset} [float] {zOffset} [float] {ignoreBoundingChecks}
[bool]
{066C:} [var handle: Particle] = create_fx_system_on_car_with_direction {name}
[string] {vehicle} [Car] {xOffset} [float] {yOffset} [float] {zOffset} [float]
{xDirection} [float] {yDirection} [float] {zDirection} [float]
{ignoreBoundingChecks} [bool]
{066D:} [var handle: Particle] = create_fx_system_on_object {name} [string]
{object} [Object] {xOffset} [float] {yOffset} [float] {zOffset} [float]
{ignoreBoundingChecks} [bool]
{066E:} [var handle: Particle] = create_fx_system_on_object_with_direction {name}
[string] {object} [Object] {xOffset} [float] {yOffset} [float] {zOffset} [float]
{xDirection} [float] {yDirection} [float] {zDirection} [float]
{ignoreBoundingChecks} [bool]
{0672:} task_destroy_car {char} [Char] {vehicle} [Car]
{0673:} task_dive_and_get_up {handle} [Char] {directionX} [float] {directionY}
[float] {timeOnGround} [int]
{0674:} custom_plate_for_next_car {modelId} [model_vehicle] {text} [string]
{0676:} task_shuffle_to_next_car_seat {char} [Char] {vehicle} [Car]
{0677:} task_chat_with_char {char} [Char] {other} [Char] {leadSpeaker} [bool] {_p4}
[int]
{0679:} attach_camera_to_vehicle {handle} [Car] {xOffset} [float] {yOffset} [float]
{zOffset} [float] {xRotation} [float] {yRotation} [float] {zRotation} [float]
{tilt} [float] {switchStyle} [SwitchType]
{067A:} attach_camera_to_vehicle_look_at_vehicle {handle} [Car] {xOffset} [float]
{yOffset} [float] {zOffset} [float] {vehicle} [Car] {tilt} [float] {switchStyle}
[SwitchType]
{067B:} attach_camera_to_vehicle_look_at_char {car} [Car] {xOffset} [float]
{yOffset} [float] {zOffset} [float] {char} [Char] {tilt} [float] {switchStyle}
[SwitchType]
{067C:} attach_camera_to_char {handle} [Char] {xOffset} [float] {yOffset} [float]
{zOffset} [float] {xRotation} [float] {yRotation} [float] {zRotation} [float]
{tilt} [float] {switchStyle} [SwitchType]
{067D:} attach_camera_to_char_look_at_vehicle {char} [Char] {xOffset} [float]
{yOffset} [float] {zOffset} [float] {vehicle} [Car] {tilt} [float] {switchStyle}
[SwitchType]
{067E:} attach_camera_to_char_look_at_char {handle} [Char] {xOffset} [float]
{yOffset} [float] {zOffset} [float] {char} [Char] {tilt} [float] {switchStyle}
[SwitchType]
{067F:} force_car_lights [Car] {lightMode} [CarLights]
{0680:} add_pedtype_as_attractor_user [Attractor] {pedType} [PedType]
{0681:} attach_object_to_car [Object] {handle} [Car] {xOffset} [float] {yOffset}
[float] {zOffset} [float] {xRotation} [float] {yRotation} [float] {zRotation}
[float]
{0682:} detach_object [Object] {x} [float] {y} [float] {z} [float]
{collisionDetection} [bool]
{0683:} attach_car_to_car [Car] {handle} [Car] {xOffset} [float] {yOffset} [float]
{zOffset} [float] {xRotation} [float] {yRotation} [float] {zRotation} [float]
{0684:} detach_car [Car] {x} [float] {y} [float] {z} [float] {collisionDetection}
[bool]
{0685:} is_object_attached [Object]
{0686:} is_vehicle_attached [Car]
{0687:} clear_char_tasks [Char]
{0688:} task_toggle_ped_threat_scanner {handle} [Char] {onFoot} [bool] {inCar}
[bool] {duringScriptTask} [bool]
{0689:} pop_car_door [Car] {door} [CarDoor] {visibility} [bool]
{068A:} fix_car_door [Car] {door} [CarDoor]
{068B:} task_everyone_leave_car [Car]
{068C:} is_player_targetting_anything [Player]
{068D:} [var x: float], [var y: float], [var z: float] =
get_active_camera_coordinates
{068E:} [var x: float], [var y: float], [var z: float] = get_active_camera_point_at
{0697:} pop_car_panel [Car] {panelId} [int] {visibility} [bool]
{0698:} fix_car_panel [Car] {panelId} [int]
{0699:} fix_car_tyre [Car] {tireId} [WheelId]
{069A:} attach_object_to_object [Object] {handle} [Object] {xOffset} [float]
{yOffset} [float] {zOffset} [float] {xRotation} [float] {yRotation} [float]
{zRotation} [float]
{069B:} attach_object_to_char [Object] {handle} [Char] {xOffset} [float] {yOffset}
[float] {zOffset} [float] {xRotation} [float] {yRotation} [float] {zRotation}
[float]
{06A2:} [var x: float], [var y: float], [var z: float] = get_car_speed_vector [Car]
{06A3:} [var mass: float] = get_car_mass [Car]
{06A5:} task_dive_from_attachment_and_get_up {handle} [Char] {time} [int]
{06A7:} attach_char_to_bike [Char] {vehicle} [Car] {xOffset} [float] {yOffset}
[float] {zOffset} [float] {position} [int] {_p7} [float] {_p8} [float] {weaponType}
[WeaponType]
{06A8:} task_goto_char_offset {char} [Char] {target} [Char] {time} [int] {radius}
[float] {heading} [float]
{06A9:} task_look_at_coord {handle} [Char] {x} [float] {y} [float] {z} [float]
{time} [int]
{06AB:} hide_char_weapon_for_scripted_cutscene [Char] {state} [bool]
{06AC:} [var speed: float] = get_char_speed [Char]
{06AD:} set_group_decision_maker [Group] {handleOrTemplate}
[DecisionMakerGroupTemplate]
{06AE:} [var handle: DecisionMakerGroup] = load_group_decision_maker {type} [int]
{06AF:} disable_player_sprint [Player] {state} [bool]
{06B0:} task_sit_down {handle} [Char] {time} [int]
{06B1:} [var handle: Searchlight] = create_searchlight {x} [float] {y} [float] {z}
[float] {xPoint} [float] {yPoint} [float] {zPoint} [float] {radius} [float]
{radiusPoint} [float]
{06B2:} delete_searchlight [Searchlight]
{06B3:} does_searchlight_exist {handle} [any]
{06B4:} move_searchlight_between_coords [Searchlight] {fromX} [float] {fromY}
[float] {fromZ} [float] {toX} [float] {toY} [float] {toZ} [float] {speed} [float]
{06B5:} point_searchlight_at_coord [Searchlight] {x} [float] {y} [float] {z}
[float] {speed} [float]
{06B6:} point_searchlight_at_char [Searchlight] {handle} [Char] {speed} [float]
{06B7:} is_char_in_searchlight [Searchlight] {handle} [Char]
{06B9:} has_cutscene_loaded
{06BA:} task_turn_char_to_face_coord {handle} [Char] {x} [float] {y} [float] {z}
[float]
{06BB:} task_drive_point_route {char} [Char] {vehicle} [Car] {speed} [int]
{06BC:} fire_single_bullet {fromX} [float] {fromY} [float] {fromZ} [float] {toX}
[float] {toY} [float] {toZ} [float] {energy} [int]
{06BD:} is_line_of_sight_clear {fromX} [float] {fromY} [float] {fromZ} [float]
{toX} [float] {toY} [float] {toZ} [float] {buildings} [bool] {cars} [bool] {chars}
[bool] {objects} [bool] {particles} [bool]
{06BE:} [var angle: float] = get_car_roll [Car]
{06BF:} point_searchlight_at_vehicle [Searchlight] {handle} [Car] {speed} [float]
{06C0:} is_vehicle_in_searchlight [Searchlight] {handle} [Car]
{06C1:} [var handle: Searchlight] = create_searchlight_on_vehicle {vehicle} [Car]
{xOffset} [float] {yOffset} [float] {zOffset} [float] {xPoint} [float] {yPoint}
[float] {zPoint} [float] {pointRadius} [float] {radius} [float]
{06C2:} task_go_to_coord_while_aiming {char} [Char] {x} [float] {y} [float] {z}
[float] {speed} [MoveState] {turnRadius} [float] {stopRadius} [float] {target}
[Char] {xOffset} [float] {yOffset} [float] {zOffset} [float]
{06C3:} [var numFires: int] = get_number_of_fires_in_range {x} [float] {y} [float]
{z} [float] {radius} [float]
{06C4:} [var handle: Blip] = add_blip_for_searchlight {searchlight} [Searchlight]
{06C5:} skip_to_end_and_stop_playback_recorded_car [Car]
{06C7:} task_car_temp_action {char} [Char] {vehicle} [Car] {actionId} [TempAction]
{time} [int]
{06C8:} set_la_riots {state} [bool]
{06C9:} remove_char_from_group [Char]
{06CA:} attach_searchlight_to_searchlight_object [Searchlight] {spotTower} [Object]
{spotHousing} [Object] {spotBulb} [Object] {xOffset} [float] {yOffset} [float]
{zOffset} [float]
{06D0:} switch_emergency_services {state} [bool]
{06D1:} [global var string] = [string]
{06D2:} [local var string] = [string]
{06D5:} [var handle: Checkpoint] = create_checkpoint {type} [CheckpointType] {x}
[float] {y} [float] {z} [float] {pointX} [float] {pointY} [float] {pointZ} [float]
{radius} [float]
{06D6:} delete_checkpoint [Checkpoint]
{06D7:} switch_random_trains {state} [bool]
{06D8:} [var handle: Train] = create_mission_train {type} [int] {x} [float] {y}
[float] {z} [float] {direction} [bool]
{06D9:} delete_mission_trains
{06DA:} mark_mission_trains_as_no_longer_needed
{06DB:} delete_all_trains
{06DC:} set_train_speed [Train] {speed} [float]
{06DD:} set_train_cruise_speed [Train] {speed} [float]
{06DE:} [var caboose: Car] = get_train_caboose [Train]
{06DF:} delete_player [Player]
{06E0:} set_two_player_camera_mode {state} [bool]
{06E1:} task_car_mission {char} [Char] {vehicle} [Car] {targetVehicle} [Car]
{missionId} [CarMission] {cruiseSpeed} [float] {drivingStyle} [DrivingMode]
{06E2:} task_go_to_object {char} [Char] {object} [Object] {time} [int] {radius}
[float]
{06E3:} task_weapon_roll {handle} [Char] {direction} [bool]
{06E4:} task_char_arrest_char {char} [Char] {target} [Char]
{06E5:} [var modelId: model_object] = get_available_vehicle_mod [Car] {slotId}
[ModSlot]
{06E6:} [var slotId: ModSlot] = get_vehicle_mod_type {modelId} [model_object]
{06E7:} [var handle: int] = add_vehicle_mod [Car] {modelId} [model_object]
{06E8:} remove_vehicle_mod [Car] {modelId} [model_object]
{06E9:} request_vehicle_mod {modelId} [model_object]
{06EA:} has_vehicle_mod_loaded {modelId} [model_object]
{06EB:} mark_vehicle_mod_as_no_longer_needed {modelId} [model_object]
{06EC:} [var numPaintjobs: int] = get_num_available_paintjobs [Car]
{06ED:} give_vehicle_paintjob [Car] {paintjobId} [int]
{06EE:} is_group_member [Char] {handle} [Group]
{06EF:} is_group_leader [Char] {handle} [Group]
{06F0:} set_group_separation_range [Group] {range} [float]
{06F1:} limit_two_player_distance {distance} [float]
{06F2:} release_two_player_distance
{06F3:} set_player_player_targetting {state} [bool]
{06F5:} [var x: float], [var y: float], [var z: float] = get_script_fire_coords
[ScriptFire]
{06F8:} [var x: float], [var y: float], [var z: float], [var heading: float] =
get_nth_closest_car_node_with_heading {xCoord} [float] {yCoord} [float] {zCoord}
[float] {nth} [int]
{06FA:} set_players_can_be_in_separate_cars {state} [bool]
{06FC:} does_car_have_stuck_car_check [Car]
{06FD:} set_playback_speed [Car] {speed} [float]
{06FF:} are_any_chars_near_char [Char] {radius} [float]
{0701:} skip_cutscene_end
{0702:} [var percent: int] = get_percentage_tagged_in_area {leftBottomX} [float]
{leftBottomY} [float] {rightTopX} [float] {rightTopY} [float]
{0703:} set_tag_status_in_area {leftBottomX} [float] {leftBottomY} [float]
{rightTopX} [float] {rightTopY} [float] {percent} [int]
{0704:} car_goto_coordinates_racing [Car] {x} [float] {y} [float] {z} [float]
{0705:} start_playback_recorded_car_using_ai [Car] {pathId} [int]
{0706:} skip_in_playback_recorded_car [Car] {amount} [float]
{0707:} skip_cutscene_start_internal @label
{0708:} clear_char_decision_maker_event_response [DecisionMakerChar] {event}
[Event]
{0709:} add_char_decision_maker_event_response [DecisionMakerChar] {event} [Event]
{taskId} [TaskId] {respect} [float] {hate} [float] {like} [float] {dislike} [float]
{inCar} [bool] {onFoot} [bool]
{070A:} task_pick_up_object {char} [Char] {object} [Object] {xOffset} [float]
{yOffset} [float] {zOffset} [float] {boneId} [int] {_p7} [int] {animationName}
[string] {animationFile} [string] {time} [int]
{070B:} drop_object [Char] {state} [bool]
{070C:} explode_car_in_cutscene [Car]
{070D:} build_player_model [Player]
{070E:} plane_attack_player [Plane] {handle} [Player] {radius} [float]
{070F:} plane_fly_in_direction [Plane] {heading} [float] {minAltitude} [float]
{maxAltitude} [float]
{0710:} plane_follow_entity [Plane] {char} [Char] {vehicle} [Car] {altitude}
[float]
{0713:} task_drive_by {handle} [Char] {targetChar} [Char] {targetVehicle} [Car] {x}
[float] {y} [float] {z} [float] {radius} [float] {type} [DriveByType]
{rightHandCarSeat} [bool] {fireRate} [int]
{0714:} set_car_stay_in_slow_lane [Car] {state} [bool]
{0715:} take_remote_control_of_car {player} [Player] {vehicle} [Car]
{0716:} is_closest_object_of_type_smashed_or_damaged {x} [float] {y} [float] {z}
[float] {radius} [float] {modelId} [model_object] {smashed} [bool] {damaged} [bool]
{0717:} start_setting_up_conversation {handle} [Char]
{0719:} finish_setting_up_conversation
{071A:} is_conversation_at_node {handle} [Char] {speech} [gxt_key]
{071E:} [var health: int] = get_object_health [Object]
{071F:} set_object_health [Object] {health} [int]
{0723:} break_object [Object] {intensity} [int]
{0724:} heli_attack_player [Heli] {handle} [Player] {radius} [float]
{0726:} heli_follow_entity [Heli] {char} [Char] {vehicle} [Car] {radius} [float]
{0727:} police_heli_chase_entity [Heli] {char} [Char] {vehicle} [Car] {radius}
[float]
{0729:} task_use_mobile_phone {handle} [Char] {start} [bool]
{072A:} task_warp_char_into_car_as_driver {char} [Char] {vehicle} [Car]
{072B:} task_warp_char_into_car_as_passenger {char} [Char] {vehicle} [Car] {seatId}
[int]
{072C:} switch_cops_on_bikes {state} [bool]
{072D:} is_flame_in_angled_area_2d {leftBottomX} [float] {leftBottomY} [float]
{rightTopX} [float] {rightTopY} [float] {angle} [float] {drawSphere} [bool]
{072E:} is_flame_in_angled_area_3d {leftBottomX} [float] {leftBottomY} [float]
{leftBottomZ} [float] {rightTopX} [float] {rightTopY} [float] {rightTopZ} [float]
{angle} [float] {drawSphere} [bool]
{072F:} add_stuck_car_check_with_warp {vehicle} [Car] {distance} [float] {time}
[int] {stuck} [bool] {flipped} [bool] {warp} [bool] {pathId} [int]
{0730:} damage_car_panel [Car] {panelId} [int]
{0731:} set_car_roll [Car] {yAngle} [float]
{0732:} suppress_car_model {model} [model_vehicle]
{0733:} dont_suppress_car_model {modelId} [model_vehicle]
{0734:} dont_suppress_any_car_models
{0737:} is_char_holding_object [Char] {handle} [Object]
{073B:} set_car_can_go_against_traffic [Car] {state} [bool]
{073C:} damage_car_door [Car] {door} [CarDoor]
{073E:} [var handle: Car] = get_random_car_in_sphere_no_save {x} [float] {y}
[float] {z} [float] {radius} [float] {model} [model_vehicle]
{073F:} [var handle: Char] = get_random_char_in_sphere {x} [float] {y} [float] {z}
[float] {radius} [float] {civilian} [bool] {gang} [bool] {criminal} [bool]
{0741:} has_char_been_arrested [Char]
{0742:} set_plane_throttle [Plane] {throttle} [float]
{0743:} heli_land_at_coords [Heli] {x} [float] {y} [float] {z} [float]
{minAltitude} [float] {maxAltitude} [float]
{0745:} plane_starts_in_air [Plane]
{0746:} set_relationship {relationshipType} [RelationshipType] {ofPedType}
[PedType] {toPedType} [PedType]
{0747:} clear_relationship {relationshipType} [RelationshipType] {ofPedType}
[PedType] {toPedType} [PedType]
{0749:} clear_group_decision_maker_event_response [DecisionMakerGroup] {event}
[Event]
{074A:} add_group_decision_maker_event_response [DecisionMakerGroup] {event}
[Event] {taskId} [TaskId] {respect} [float] {hate} [float] {like} [float] {dislike}
[float] {inCar} [bool] {onFoot} [bool]
{074B:} draw_sprite_with_rotation {memorySlot} [int] {offsetLeft} [float]
{offsetTop} [float] {width} [float] {height} [float] {angle} [float] {red} [int]
{green} [int] {blue} [int] {alpha} [int]
{074C:} task_use_attractor {char} [Char] {attractor} [Attractor]
{074D:} task_shoot_at_char {handle} [Char] {target} [Char] {time} [int]
{074E:} set_inform_respected_friends [Char] {radius} [float] {_p3} [int]
{074F:} is_char_responding_to_event [Char] {event} [Event]
{0750:} set_object_visible [Object] {state} [bool]
{0751:} task_flee_char_any_means {handle} [Char] {threat} [Char] {runDistance}
[float] {time} [int] {changeCourse} [bool] {_p6} [int] {_p7} [int] {radius} [float]
{0754:} flush_patrol_route
{0755:} extend_patrol_route {x} [float] {y} [float] {z} [float] {animationName}
[string] {animationFile} [string]
{075A:} play_object_anim [Object] {animationName} [string] {animationFile} [string]
{frameDelta} [float] {lockF} [bool] {loop} [bool]
{075B:} set_radar_zoom {zoom} [int]
{075C:} does_blip_exist {handle} [any]
{075D:} load_prices {sectionName} [string]
{075E:} load_shop {name} [string]
{075F:} [var numItems: int] = get_number_of_items_in_shop
{0760:} [var id: int] = get_item_in_shop {nth} [int]
{0761:} [var price: int] = get_price_of_item {itemId} [int]
{0762:} task_dead {handle} [Char]
{0763:} set_car_as_mission_car [Car]
{0767:} set_zone_population_type {zone} [zone_key] {type} [ZoneType]
{076A:} set_zone_dealer_strength {zone} [zone_key] {strength} [int]
{076B:} [var density: int] = get_zone_dealer_strength {zone} [zone_key]
{076C:} set_zone_gang_strength {zoneId} [zone_key] {gangId} [GangType] {density}
[int]
{076D:} [var density: int] = get_zone_gang_strength {zone} [zone_key] {gangId}
[GangType]
{076F:} is_message_being_displayed
{0770:} set_char_is_target_priority [Char] {state} [bool]
{0771:} custom_plate_design_for_next_car {modelId} [model_vehicle] {townId} [Town]
{0772:} task_goto_car {char} [Char] {vehicle} [Car] {time} [int] {radius} [float]
{0776:} request_ipl {iplName} [string]
{0777:} remove_ipl {iplName} [string]
{0778:} remove_ipl_discreetly {iplName} [string]
{077A:} set_char_relationship [Char] {relationshipType} [RelationshipType]
{pedType} [PedType]
{077B:} clear_char_relationship [Char] {relationshipType} [RelationshipType]
{toPedType} [PedType]
{077C:} clear_all_char_relationships [Char] {relationshipType} [RelationshipType]
{077D:} [var angle: float] = get_car_pitch [Car]
{077E:} [var areaId: int] = get_area_visible
{0780:} heli_keep_entity_in_view [Heli] {char} [Char] {vehicle} [Car] {minAltitude}
[float] {maxAltitude} [any]
{0781:} [var modelId: model_object] = get_weapontype_model {weaponType}
[WeaponType]
{0782:} [var slot: int] = get_weapontype_slot {weaponType} [WeaponType]
{0783:} [var value: int] = get_shopping_extra_info {itemId} [int] {flag} [int]
{0784:} give_player_clothes [Player] {textureHash} [int] {modelHash} [int]
{bodyPart} [BodyPart]
{0786:} [var numFires: int] = get_number_of_fires_in_area {leftBottomX} [float]
{leftBottomY} [float] {leftBottomZ} [float] {rightTopX} [float] {rightTopY} [float]
{rightTopZ} [float]
{0788:} attach_winch_to_heli [Heli] {state} [bool]
{0789:} release_entity_from_winch [Heli]
{078A:} [var carriage: Car] = get_train_carriage [Train] {number} [int]
{078B:} [var char: Char], [var vehicle: Car], [var object: Object] =
grab_entity_on_winch [Heli]
{078C:} [var name: string] = get_name_of_item {itemId} [int]
{078F:} task_climb {handle} [Char] {flag} [bool]
{0790:} buy_item {itemId} [int]
{0792:} clear_char_tasks_immediately [Char]
{0793:} store_clothes_state
{0794:} restore_clothes_state
{0796:} [var height: float] = get_rope_height_for_object [Object]
{0797:} set_rope_height_for_object [Object] {height} [float]
{0798:} [var vehicle: Car], [var char: Char], [var object: Object] =
grab_entity_on_rope_for_object [Object]
{0799:} release_entity_from_rope_for_object [Object]
{079D:} player_entered_dock_crane
{079E:} player_entered_buildingsite_crane
{079F:} player_left_crane
{07A0:} perform_sequence_task_from_progress [Char] {sequence} [Sequence] {_p3}
[int] {_p4} [int]
{07A1:} set_next_desired_move_state {moveState} [MoveState]
{07A3:} task_goto_char_aiming {handle} [Char] {target} [Char] {radiusFrom} [float]
{radiusTo} [float]
{07A4:} [var _p2: int], [var _p3: int] = get_sequence_progress_recursive [Char]
{07A5:} task_kill_char_on_foot_timed {handle} [Char] {target} [Char] {time} [int]
{07A6:} [var x: float], [var y: float], [var z: float] = get_nearest_tag_position
{xCoord} [float] {yCoord} [float] {zCoord} [float]
{07A7:} task_jetpack {handle} [Char]
{07A8:} set_area51_sam_site {state} [bool]
{07A9:} [var handle: Searchlight] = is_char_in_any_searchlight [Char]
{07AB:} is_trailer_attached_to_cab [Trailer] {cab} [Car]
{07AC:} detach_trailer_from_cab [Trailer] {cab} [Car]
{07AF:} [var handle: Group] = get_player_group [Player]
{07B0:} [var name: string] = get_loaded_shop
{07B1:} [var _p2: int], [var _p3: int], [var _p4: int] = get_beat_proximity {_p1}
[int]
{07B3:} set_group_default_task_allocator [Group] {defaultTaskAllocator}
[DefaultTaskAllocator]
{07B4:} set_player_group_recruitment [Player] {state} [bool]
{07BB:} activate_heli_speed_cheat [Heli] {power} [int]
{07BC:} task_set_char_decision_maker {char} [Char] {handleOrTemplate}
[DecisionMakerCharTemplate]
{07BD:} delete_mission_train [Train]
{07BE:} mark_mission_train_as_no_longer_needed [Train]
{07BF:} set_blip_always_display_on_zoomed_radar [Blip] {state} [bool]
{07C0:} request_car_recording {pathId} [int]
{07C1:} has_car_recording_been_loaded {pathId} [int]
{07C3:} [var x: float], [var y: float], [var z: float], [var w: float] =
get_object_quaternion [Object]
{07C4:} set_object_quaternion [Object] {x} [float] {y} [float] {z} [float] {w}
[float]
{07C5:} [var x: float], [var y: float], [var z: float], [var w: float] =
get_vehicle_quaternion [Car]
{07C6:} set_vehicle_quaternion [Car] {x} [float] {y} [float] {z} [float] {w}
[float]
{07C7:} set_mission_train_coordinates [Train] {x} [float] {y} [float] {z} [float]
{07C9:} task_complex_pickup_object {char} [Char] {object} [Object]
{07CB:} listen_to_player_group_commands [Char] {state} [bool]
{07CC:} set_player_enter_car_button {playerId} [Player] {state} [bool]
{07CD:} task_char_slide_to_coord {handle} [Char] {x} [float] {y} [float] {z}
[float] {angle} [float] {radius} [float]
{07D0:} [var day: int] = get_current_day_of_week
{07D3:} register_script_brain_for_code_use {id} [script_id] {_p2} [string]
{07D5:} apply_force_to_car [Car] {xOffset} [float] {yOffset} [float] {zOffset}
[float] {xRotation} [float] {yRotation} [float] {zRotation} [float]
{07D6:} [local var int] == [global var int]
{07D7:} [local var float] == [global var float]
{07DA:} add_to_car_rotation_velocity [Car] {x} [float] {y} [float] {z} [float]
{07DB:} set_car_rotation_velocity [Car] {x} [float] {y} [float] {z} [float]
{07DD:} set_char_shoot_rate [Char] {rate} [int]
{07DE:} is_model_in_cdimage {modelId} [model_any]
{07DF:} remove_oil_puddles_in_area {leftBottomX} [float] {leftBottomY} [float]
{rightTopX} [float] {rightTopY} [float]
{07E0:} set_blip_as_friendly [Blip] {state} [bool]
{07E1:} task_swim_to_coord {handle} [Char] {x} [float] {y} [float] {z} [float]
{07E4:} [var leftBottomBackX: float], [var leftBottomBackY: float], [var
leftBottomBackZ: float], [var rightTopFrontX: float], [var rightTopFrontY: float],
[var rightTopFrontZ: float] = get_model_dimensions {modelId} [model_any]
{07E5:} [var handle: DecisionMakerChar] = copy_char_decision_maker
{handleOrTemplate} [DecisionMakerCharTemplate]
{07E6:} [var handle: DecisionMakerGroup] = copy_group_decision_maker
{handleOrTemplate} [DecisionMakerGroupTemplate]
{07E7:} task_drive_point_route_advanced {char} [Char] {vehicle} [Car] {speed}
[float] {driveStyle} [DriveMode] {modelId} [model_vehicle] {drivingStyle}
[DrivingMode]
{07E8:} is_relationship_set {relationshipType} [RelationshipType] {ofPedType}
[PedType] {toPedType} [PedType]
{07EE:} set_car_always_create_skids [Car] {state} [bool]
{07EF:} [var townId: Town] = get_city_from_coords {x} [float] {y} [float] {z}
[float]
{07F0:} has_object_of_type_been_smashed {x} [float] {y} [float] {z} [float]
{radius} [float] {modelId} [model_object]
{07F1:} is_player_performing_wheelie [Player]
{07F2:} is_player_performing_stoppie [Player]
{07F3:} set_checkpoint_coords [Checkpoint] {x} [float] {y} [float] {z} [float]
{07F5:} control_car_hydraulics [Car] {_p2} [float] {_p3} [float] {_p4} [float]
{_p5} [float]
{07F6:} [var numLeaders: int], [var numMembers: int] = get_group_size [Group]
{07F7:} set_object_collision_damage_effect [Object] {state} [bool]
{07F8:} set_car_follow_car [Car] {handle} [Car] {radius} [float]
{07F9:} player_entered_quarry_crane
{07FA:} player_entered_las_vegas_crane
{07FB:} switch_entry_exit {interiorName} [string] {state} [bool]
{07FC:} display_text_with_float {leftTopX} [float] {leftTopY} [float] {key}
[gxt_key] {value} [float] {precision} [int]
{07FD:} does_group_exist {handle} [any]
{07FE:} give_melee_attack_to_char [Char] {fightStyle} [FightStyle] {moveId} [int]
{07FF:} set_car_hydraulics [Car] {state} [bool]
{0800:} is_2player_game_going_on
{0801:} [var fov: float] = get_camera_fov
{0803:} does_car_have_hydraulics [Car]
{0804:} task_char_slide_to_coord_and_play_anim {handle} [Char] {x} [float] {y}
[float] {z} [float] {heading} [float] {radius} [float] {animationName} [string]
{animationFile} [string] {blendSpeed} [float] {loop} [bool] {lockX} [bool] {lockY}
[bool] {keepLastFrame} [bool] {time} [int]
{0806:} [var numPeds: int] = get_total_number_of_peds_killed_by_player [Player]
{080A:} [var x: float], [var y: float], [var z: float] =
get_level_design_coords_for_object [Object] {nth} [int]
{080E:} [var event: Event] = get_char_highest_priority_event [Char]
{0810:} [var x: float], [var y: float], [var z: float] = get_parking_node_in_area
{leftBottomX} [float] {leftBottomY} [float] {leftBottomZ} [float] {rightTopX}
[float] {rightTopY} [float] {rightTopZ} [float]
{0811:} [var handle: Car] = get_car_char_is_using [Char]
{0812:} task_play_anim_non_interruptable {handle} [Char] {animationName} [string]
{animationFile} [string] {blendSpeed} [float] {loop} [bool] {lockX} [bool] {lockY}
[bool] {keepLastFrame} [bool] {time} [int]
{0814:} add_stunt_jump {startX} [float] {startY} [float] {startZ} [float]
{startRadiusX} [float] {startRadiusY} [float] {startRadiusZ} [float] {finishX}
[float] {finishY} [float] {finishZ} [float] {finishRadiusX} [float] {finishRadiusY}
[float] {finishRadiusZ} [float] {cameraX} [float] {cameraY} [float] {cameraZ}
[float] {reward} [int]
{0815:} set_object_coordinates_and_velocity [Object] {x} [float] {y} [float] {z}
[float]
{0816:} set_char_kinda_stay_in_same_place [Char] {state} [bool]
{0817:} task_follow_patrol_route {handle} [Char] {speed} [MoveState] {mode}
[RouteMode]
{0818:} is_char_in_air [Char]
{0819:} [var height: float] = get_char_height_above_ground [Char]
{081A:} set_char_weapon_skill [Char] {skill} [WeaponSkill]
{081C:} set_text_edge {size} [int] {red} [int] {green} [int] {blue} [int] {alpha}
[int]
{081D:} set_car_engine_broken [Car] {state} [bool]
{081E:} is_this_model_a_boat {modelId} [model_any]
{081F:} is_this_model_a_plane {modelId} [model_any]
{0820:} is_this_model_a_heli {modelId} [model_any]
{0822:} set_first_person_in_car_camera_mode {state} [bool]
{0823:} task_greet_partner {handle} [Char] {partner} [Char] {approachRatio} [float]
{greetStyle} [int]
{0825:} set_heli_blades_full_speed [Heli]
{0826:} display_hud {state} [bool]
{0827:} connect_lods [Object] {lodObject} [Object]
{0828:} set_max_fire_generations {limit} [int]
{0829:} task_die_named_anim {handle} [Char] {animationName} [string]
{animationFile} [string] {blendSpeed} [float] {time} [int]
{082A:} set_player_duck_button {playerId} [Player] {state} [bool]
{0830:} set_pool_table_coords {leftBottomX} [float] {leftBottomY} [float]
{leftBottomZ} [float] {rightTopX} [float] {rightTopY} [float] {rightTopZ} [float]
{0833:} has_object_been_photographed [Object]
{0834:} do_camera_bump {xOffset} [float] {yOffset} [float]
{0835:} [var day: int], [var month: int] = get_current_date
{0836:} set_object_anim_speed [Object] {animationName} [string] {speed} [float]
{0837:} is_object_playing_anim [Object] {animationName} [string]
{0839:} [var time: float] = get_object_anim_current_time [Object] {animationName}
[string]
{083A:} set_object_anim_current_time [Object] {animationName} [string] {time}
[float]
{083C:} set_char_velocity [Char] {x} [float] {y} [float] {z} [float]
{083D:} [var x: float], [var y: float], [var z: float] = get_char_velocity [Char]
{083E:} set_char_rotation [Char] {x} [float] {y} [float] {z} [float]
{083F:} [var value: float] = get_car_upright_value [Car]
{0840:} set_vehicle_area_visible [Car] {interiorId} [int]
{0841:} select_weapons_for_vehicle [Car] {_p2} [int]
{0842:} [var townId: Town] = get_city_player_is_in [Player]
{0843:} [var key: gxt_key] = get_name_of_zone {x} [float] {y} [float] {z} [float]
{0844:} is_var_text_label_empty {var_text} [global var string]
{0845:} is_lvar_text_label_empty {var_text} [local var string]
{0846:} is_var_text_label16_empty {var_text} [global var string]
{0847:} is_lvar_text_label16_empty {var_text} [local var string]
{084D:} activate_interior_peds {state} [bool]
{084E:} set_vehicle_can_be_targetted [Car] {state} [bool]
{0850:} task_follow_footsteps {handle} [Char] {target} [Char]
{0851:} damage_char [Char] {amount} [int] {damageArmour} [bool]
{0852:} set_car_can_be_visibly_damaged [Car] {state} [bool]
{0853:} set_heli_reached_target_distance [Heli] {distance} [int]
{0855:} [var level: float] = get_sound_level_at_coords {handle} [Char] {x} [float]
{y} [float] {z} [float]
{0856:} set_char_allowed_to_duck [Char] {state} [bool]
{0858:} set_heading_for_attached_player [Player] {heading} [float] {rotationSpeed}
[float]
{0859:} task_walk_alongside_char {handle} [Char] {target} [Char]
{085A:} create_emergency_services_car {model} [model_vehicle] {x} [float] {y}
[float] {z} [float]
{085B:} task_kinda_stay_in_same_place {handle} [Char] {state} [bool]
{085E:} start_playback_recorded_car_looped [Car] {pathId} [int]
{0860:} set_char_area_visible [Char] {areaId} [int]
{0861:} is_attached_player_heading_achieved [Player]
{0864:} enable_entry_exit_player_group_warping {x} [float] {y} [float] {radius}
[float] {state} [bool]
{0866:} [var handle: Object] = get_closest_stealable_object {x} [float] {y} [float]
{z} [float] {radius} [float]
{0867:} is_procedural_interior_active {areaId} [int]
{0871:} switch_start {caseId} [int] {numCases} [int] {hasDefaultCase} [bool] @label
{caseNum1} [int] @label {caseNum2} [int] @label {caseNum3} [int] @label {caseNum4}
[int] @label {caseNum5} [int] @label {caseNum6} [int] @label {caseNum7} [int]
@label
{0872:} switch_continued {caseNum1} [int] @label {caseNum2} [int] @label {caseNum3}
[int] @label {caseNum4} [int] @label {caseNum5} [int] @label {caseNum6} [int]
@label {caseNum7} [int] @label {caseNum8} [int] @label {caseNum9} [int] @label
{0873:} remove_car_recording {pathId} [int]
{0874:} set_zone_population_race {zone} [zone_key] {races} [RaceSet]
{0875:} set_object_only_damaged_by_player [Object] {state} [bool]
{0876:} create_birds {xFrom} [float] {yFrom} [float] {zFrom} [float] {xTo} [float]
{yTo} [float] {zTo} [float] {quantity} [int] {type} [int]
{0878:} set_vehicle_dirt_level [Car] {level} [float]
{0879:} set_gang_wars_active {state} [bool]
{087A:} is_gang_war_going_on
{087B:} give_player_clothes_outside_shop [Player] {textureName} [string]
{modelName} [string] {bodyPart} [BodyPart]
{087C:} clear_loaded_shop
{087D:} set_group_sequence [Group] {sequence} [Sequence]
{087E:} set_char_drops_weapons_when_dead [Char] {state} [bool]
{087F:} set_char_never_leaves_group [Char] {state} [bool]
{0881:} set_player_fire_button {playerId} [Player] {state} [bool]
{0883:} attach_fx_system_to_char_bone [Particle] {handle} [Char] {boneId} [int]
{0884:} register_attractor_script_brain_for_code_use {id} [script_id] {_p2}
[string]
{0887:} set_heading_limit_for_attached_char [Char] {orientation} [int]
{headingLimit} [float]
{0888:} [var handle: Blip] = add_blip_for_dead_char {char} [Char]
{0889:} [var x: float], [var y: float], [var z: float] = get_dead_char_coordinates
[Char]
{088A:} task_play_anim_with_flags {handle} [Char] {animationName} [string]
{animationFile} [string] {frameDelta} [float] {loop} [bool] {lockX} [bool] {lockY}
[bool] {lockF} [bool] {time} [int] {disableForce} [bool] {disableLockZ} [bool]
{088B:} set_vehicle_air_resistance_multiplier [Car] {multiplier} [float]
{088C:} set_car_coordinates_no_offset [Car] {x} [float] {y} [float] {z} [float]
{088D:} set_uses_collision_of_closest_object_of_type {x} [float] {y} [float] {z}
[float] {radius} [float] {modelId} [model_object] {state} [bool]
{088E:} set_time_one_day_forward
{0890:} set_timer_beep_countdown_time {var_timer} [global var int] {timeInSec}
[int]
{0893:} attach_trailer_to_cab [Trailer] {cab} [Car]
{0897:} is_vehicle_touching_object [Car] {handle} [Object]
{0898:} enable_crane_controls {up} [bool] {down} [bool] {release} [bool]
{089B:} is_player_in_position_for_conversation {handle} [Char]
{089C:} enable_conversation {handle} [Char] {state} [bool]
{089E:} [var handle: Char] = get_random_char_in_sphere_only_drugs_buyers {x}
[float] {y} [float] {z} [float] {radius} [float]
{089F:} [var pedType: PedType] = get_ped_type [Char]
{08A0:} task_use_closest_map_attractor {handle} [Char] {radius} [float] {modelId}
[model_object] {fromX} [float] {fromY} [float] {fromZ} [float] {name} [string]
{08A2:} plane_attack_player_using_dog_fight [Plane] {player} [Player] {radius}
[float]
{08A3:} can_trigger_gang_war_when_on_a_mission {state} [bool]
{08A4:} control_movable_vehicle_part [Car] {range} [float]
{08A5:} winch_can_pick_vehicle_up [Car] {state} [bool]
{08A6:} open_car_door_a_bit [Car] {door} [CarDoor] {value} [float]
{08A7:} is_car_door_fully_open [Car] {door} [CarDoor]
{08A8:} set_always_draw_3d_markers {state} [bool]
{08A9:} stream_script {id} [script_id]
{08AB:} has_streamed_script_loaded {id} [script_id]
{08AC:} set_gang_wars_training_mission {state} [bool]
{08AD:} set_char_has_used_entry_exit [Char] {x} [float] {y} [float] {radius}
[float]
{08AF:} set_char_max_health [Char] {maxHealth} [int]
{08B1:} set_night_vision {state} [bool]
{08B2:} set_infrared_vision {state} [bool]
{08B3:} set_zone_for_gang_wars_training {zone} [zone_key]
{08B4:} is_global_var_bit_set_const {var_number} [global var int] {bitIndex}
[literal int]
{08B5:} is_global_var_bit_set_var {var_number} [global var int] {var_bitIndex}
[global var int]
{08B6:} is_global_var_bit_set_lvar {var_number} [global var int] {var_bitIndex}
[local var int]
{08B7:} is_local_var_bit_set_const {var_number} [local var int] {bitIndex}
[literal int]
{08B8:} is_local_var_bit_set_var {var_number} [local var int] {var_bitIndex}
[global var int]
{08B9:} is_local_var_bit_set_lvar {var_number} [local var int] {var_bitIndex}
[local var int]
{08BA:} set_global_var_bit_const {var_number} [global var int] {bitIndex} [literal
int]
{08BB:} set_global_var_bit_var {var_number} [global var int] {var_bitIndex} [global
var int]
{08BC:} set_global_var_bit_lvar {var_number} [global var int] {var_bitIndex} [local
var int]
{08BD:} set_local_var_bit_const {var_number} [local var int] {bitIndex} [literal
int]
{08BE:} set_local_var_bit_var {var_number} [local var int] {var_bitIndex} [global
var int]
{08BF:} set_local_var_bit_lvar {var_number} [local var int] {var_bitIndex} [local
var int]
{08C0:} clear_global_var_bit_const {var_number} [global var int] {bitIndex}
[literal int]
{08C1:} clear_global_var_bit_var {var_number} [global var int] {var_bitIndex}
[global var int]
{08C2:} clear_global_var_bit_lvar {var_number} [global var int] {var_bitIndex}
[local var int]
{08C3:} clear_local_var_bit_const {var_number} [local var int] {bitIndex} [literal
int]
{08C4:} clear_local_var_bit_var {var_number} [local var int] {var_bitIndex} [global
var int]
{08C5:} clear_local_var_bit_lvar {var_number} [local var int] {var_bitIndex} [local
var int]
{08C6:} set_char_can_be_knocked_off_bike [Char] {stayOnBike} [bool]
{08C7:} set_char_coordinates_dont_warp_gang [Char] {x} [float] {y} [float] {z}
[float]
{08C8:} add_price_modifier {itemId} [int] {modifier} [int]
{08C9:} remove_price_modifier {itemId} [int]
{08CA:} init_zone_population_settings
{08CB:} explode_car_in_cutscene_shake_and_bits [Car] {shake} [bool] {effect} [bool]
{sound} [bool]
{08D0:} is_skip_cutscene_button_pressed
{08D1:} [var xOffset: float], [var yOffset: float], [var zOffset: float] =
get_cutscene_offset
{08D2:} set_object_scale [Object] {scale} [float]
{08D3:} [var type: int] = get_current_population_zone_type
{08D4:} [var handle: Menu] = create_menu {header} [gxt_key] {topLeftX} [float]
{topLeftY} [float] {width} [float] {numColumns} [int] {interactive} [bool]
{background} [bool] {alignment} [Align]
{08D6:} set_menu_column_orientation [Menu] {column} [int] {alignment} [Align]
{08D7:} [var row: int] = get_menu_item_selected [Menu]
{08D8:} [var row: int] = get_menu_item_accepted [Menu]
{08D9:} activate_menu_item [Menu] {row} [int] {state} [bool]
{08DA:} delete_menu [Menu]
{08DB:} set_menu_column [Menu] {column} [int] {title} [gxt_key] {row0} [gxt_key]
{row1} [gxt_key] {row2} [gxt_key] {row3} [gxt_key] {row4} [gxt_key] {row5}
[gxt_key] {row6} [gxt_key] {row7} [gxt_key] {row8} [gxt_key] {row9} [gxt_key]
{row10} [gxt_key] {row11} [gxt_key]
{08DC:} set_blip_entry_exit [Blip] {x} [float] {y} [float] {radius} [float]
{08DD:} switch_death_penalties {state} [bool]
{08DE:} switch_arrest_penalties {state} [bool]
{08DF:} set_extra_hospital_restart_point {x} [float] {y} [float] {z} [float]
{radius} [float] {heading} [float]
{08E0:} set_extra_police_station_restart_point {x} [float] {y} [float] {z} [float]
{radius} [float] {heading} [float]
{08E1:} [var numTags: int] = find_number_tags_tagged
{08E2:} [var percentage: int] = get_territory_under_control_percentage
{08E3:} is_object_in_angled_area_2d [Object] {leftBottomX} [float] {leftBottomY}
[float] {rightTopX} [float] {rightTopY} [float] {angle} [float] {drawSphere} [bool]
{08E4:} is_object_in_angled_area_3d [Object] {leftBottomX} [float] {leftBottomY}
[float] {leftBottomZ} [float] {rightTopX} [float] {rightTopY} [float] {rightTopZ}
[float] {angle} [float] {drawSphere} [bool]
{08E5:} [var handle: Char] = get_random_char_in_sphere_no_brain {x} [float] {y}
[float] {z} [float] {radius} [float]
{08E6:} set_plane_undercarriage_up [Plane] {state} [bool]
{08E7:} disable_all_entry_exits {state} [bool]
{08E8:} attach_anims_to_model {pedModelId} [int] {animationFile} [string]
{08E9:} set_object_as_stealable [Object] {state} [bool]
{08EA:} set_create_random_gang_members {state} [bool]
{08EB:} add_sparks {x} [float] {y} [float] {z} [float] {velocityX} [float]
{velocityY} [float] {velocityZ} [float] {density} [int]
{08EC:} [var class: VehicleClass] = get_vehicle_class [Car]
{08ED:} clear_conversation_for_char {handle} [Char]
{08EE:} set_menu_item_with_number [Menu] {column} [int] {row} [int] {gxt} [gxt_key]
{number} [int]
{08EF:} set_menu_item_with_2_numbers [Menu] {column} [int] {row} [int] {gxt}
[gxt_key] {number1} [int] {number2} [int]
{08F0:} append_to_next_cutscene {_p1} [string] {_p2} [string]
{08F1:} [var name: string] = get_name_of_info_zone {x} [float] {y} [float] {z}
[float]
{08F2:} vehicle_can_be_targetted_by_hs_missile [Car] {state} [bool]
{08F3:} set_freebies_in_vehicle [Car] {state} [bool]
{08F4:} set_script_limit_to_gang_size {maxSize} [int]
{08F5:} make_player_gang_disappear
{08F6:} make_player_gang_reappear
{08F7:} [var textureHash: int], [var modelHash: int] = get_clothes_item [Player]
{bodyPart} [BodyPart]
{08F8:} show_update_stats {state} [bool]
{08F9:} [global var string] == [string]
{08FA:} [local var string] == [string]
{08FB:} set_coord_blip_appearance [Blip] {color} [CoordAppearance]
{08FD:} set_heathaze_effect {state} [bool]
{08FE:} is_help_message_being_displayed
{08FF:} has_object_been_damaged_by_weapon [Object] {weaponType} [WeaponType]
{0900:} clear_object_last_weapon_damage [Object]
{0901:} set_player_jump_button {playerId} [Player] {state} [bool]
{0904:} [var red: int], [var green: int], [var blue: int], [var alpha: int] =
get_hud_colour {hudObject} [HudObject]
{0905:} lock_door [Object] {state} [bool]
{0906:} set_object_mass [Object] {mass} [float]
{0907:} [var mass: float] = get_object_mass [Object]
{0908:} set_object_turn_mass [Object] {turnMass} [float]
{0909:} [var turnMass: float] = get_object_turn_mass [Object]
{090C:} set_specific_zone_to_trigger_gang_war {zone} [zone_key]
{090D:} clear_specific_zones_to_trigger_gang_war
{090E:} set_active_menu_item [Menu] {row} [int]
{090F:} mark_streamed_script_as_no_longer_needed {id} [script_id]
{0910:} remove_streamed_script {id} [script_id]
{0912:} set_message_formatting {_p1} [bool] {margin} [int] {width} [int]
{0913:} start_new_streamed_script {id} [script_id] {args} [arguments]
{0915:} set_weather_to_appropriate_type_now
{0916:} winch_can_pick_object_up [Object] {state} [bool]
{0917:} switch_audio_zone {zone} [zone_key] {state} [bool]
{0918:} set_car_engine_on [Car] {state} [bool]
{0919:} set_car_lights_on [Car] {state} [bool]
{091C:} [var handle: Char] = get_user_of_closest_map_attractor {x} [float] {y}
[float] {z} [float] {radius} [float] {modelId} [model_object] {attractorName}
[string]
{091D:} switch_roads_back_to_original {leftBottomX} [float] {leftBottomY} [float]
{leftBottomZ} [float] {rightTopX} [float] {rightTopY} [float] {rightTopZ} [float]
{091E:} switch_ped_roads_back_to_original {leftBottomX} [float] {leftBottomY}
[float] {leftBottomZ} [float] {rightTopX} [float] {rightTopY} [float] {rightTopZ}
[float]
{091F:} [var position: float] = get_plane_undercarriage_position [Plane]
{0920:} camera_set_vector_track {fromX} [float] {fromY} [float] {fromZ} [float]
{toX} [float] {toY} [float] {toZ} [float] {time} [int] {ease} [bool]
{0922:} camera_set_lerp_fov {from} [float] {to} [float] {time} [int] {ease} [bool]
{0923:} switch_ambient_planes {state} [bool]
{0924:} set_darkness_effect {enable} [bool] {pitchBlack} [int]
{0925:} camera_reset_new_scriptables
{0926:} [var numScripts: int] = get_number_of_instances_of_streamed_script {id}
[script_id]
{0928:} allocate_streamed_script_to_random_ped {id} [script_id] {modelId}
[model_char] {priority} [int]
{0929:} allocate_streamed_script_to_object {id} [script_id] {modelId}
[model_object] {priority} [int] {radius} [float] {type} [int]
{092B:} [var handle: Char] = get_group_member [Group] {slotId} [int]
{092E:} [var height: float] = get_water_height_at_coords {x} [float] {y} [float]
{waves} [bool]
{092F:} camera_persist_track {state} [bool]
{0930:} camera_persist_pos {state} [bool]
{0931:} camera_persist_fov {state} [bool]
{0933:} camera_is_vector_move_running
{0934:} camera_is_vector_track_running
{0936:} camera_set_vector_move {fromX} [float] {fromY} [float] {fromZ} [float]
{toX} [float] {toY} [float] {toZ} [float] {time} [int] {ease} [bool]
{0937:} draw_window {leftTopX} [float] {leftTopY} [float] {rightBottomX} [float]
{rightBottomY} [float] {header} [gxt_key] {zIndex} [int]
{0939:} attach_car_to_object [Car] {handle} [Object] {xOffset} [float] {yOffset}
[float] {zOffset} [float] {xRotation} [float] {yRotation} [float] {zRotation}
[float]
{093A:} set_garage_respray_free {garageId} [string] {state} [bool]
{093B:} set_char_bulletproof_vest [Char] {state} [bool]
{093D:} set_cinema_camera {state} [bool]
{0940:} set_group_follow_status [Group] {state} [bool]
{0941:} set_searchlight_clip_if_colliding [Searchlight] {state} [bool]
{0942:} has_player_bought_item {itemId} [int]
{0944:} set_camera_in_front_of_char {handle} [Char]
{0945:} [var maxArmour: int] = get_player_max_armour [Player]
{0946:} set_char_uses_upperbody_damage_anims_only [Char] {state} [bool]
{0947:} [var _p3: int] = set_char_say_context [Char] {phrase} [SpeechId]
{0948:} add_explosion_variable_shake {x} [float] {y} [float] {z} [float] {type}
[int] {shake} [float]
{0949:} attach_mission_audio_to_char {slotId} [MissionAudioSlot] {handle} [Char]
{094A:} update_pickup_money_per_day [Pickup] {value} [int]
{094B:} [var interiorName: string] = get_name_of_entry_exit_char_used [Char]
{094C:} [var x: float], [var y: float], [var z: float], [var heading: float] =
get_position_of_entry_exit_char_used [Char]
{094D:} is_char_talking [Char]
{094E:} disable_char_speech [Char] {stopNow} [bool]
{094F:} enable_char_speech [Char]
{0950:} set_up_skip {x} [float] {y} [float] {z} [float] {heading} [float]
{0951:} clear_skip
{0952:} preload_beat_track {trackId} [int]
{0953:} [var status: int] = get_beat_track_status
{0954:} play_beat_track
{0955:} stop_beat_track
{0956:} [var maxNum: int] = find_max_number_of_group_members
{0957:} vehicle_does_provide_cover [Car] {state} [bool]
{0958:} [var handle: Pickup] = create_snapshot_pickup {x} [float] {y} [float] {z}
[float]
{0959:} [var handle: Pickup] = create_horseshoe_pickup {x} [float] {y} [float] {z}
[float]
{095A:} [var handle: Pickup] = create_oyster_pickup {x} [float] {y} [float] {z}
[float]
{095B:} has_object_been_uprooted [Object]
{095C:} add_smoke_particle {x} [float] {y} [float] {z} [float] {velocityX} [float]
{velocityY} [float] {velocityZ} [float] {red} [int] {green} [int] {blue} [int]
{alpha} [int] {size} [float] {lastFactor} [float]
{095D:} is_char_stuck_under_car [Char]
{095E:} control_car_door [Car] {door} [CarDoor] {state} [CarDoorState] {angle}
[float]
{095F:} [var ratio: float] = get_door_angle_ratio [Car] {door} [CarDoor]
{0960:} set_player_display_vital_stats_button {playerId} [Player] {state} [bool]
{0961:} set_char_keep_task [Char] {state} [bool]
{0964:} [var handle: MenuGrid] = create_menu_grid {header} [gxt_key] {topLeftX}
[float] {topLeftY} [float] {width} [float] {numColumns} [int] {interactive} [bool]
{background} [bool] {alignment} [Align]
{0965:} is_char_swimming [Char]
{0966:} [var state: int] = get_char_swim_state [Char]
{0967:} start_char_facial_talk [Char] {duration} [int]
{0968:} stop_char_facial_talk [Char]
{0969:} is_big_vehicle [Car]
{096A:} switch_police_helis {state} [bool]
{096B:} store_car_mod_state
{096C:} restore_car_mod_state
{096D:} [var modelId: model_object] = get_current_car_mod [Car] {slot} [ModSlot]
{096E:} is_car_low_rider [Car]
{096F:} is_car_street_racer [Car]
{0970:} force_death_restart
{0971:} sync_water
{0972:} set_char_coordinates_no_offset [Char] {x} [float] {y} [float] {z} [float]
{0973:} does_script_fire_exist {handle} [any]
{0974:} reset_stuff_upon_resurrection
{0975:} is_emergency_services_vehicle [Car]
{0976:} kill_fx_system_now [Particle]
{0977:} is_object_within_brain_activation_range [Object]
{0978:} [var handle: DecisionMakerChar] = copy_shared_char_decision_maker
{template} [DecisionMakerCharTemplate]
{097A:} report_mission_audio_event_at_position {x} [float] {y} [float] {z} [float]
{soundId} [ScriptSound]
{097B:} report_mission_audio_event_at_object {handle} [Object] {soundId}
[ScriptSound]
{097C:} attach_mission_audio_to_object {slotId} [MissionAudioSlot] {handle}
[Object]
{097D:} [var count: int] = get_num_car_colours [Car]
{0980:} extinguish_fire_at_point {x} [float] {y} [float] {z} [float] {radius}
[float]
{0981:} has_train_derailed [Train]
{0982:} set_char_force_die_in_car [Char] {state} [bool]
{0983:} set_only_create_gang_members {state} [bool]
{0984:} [var model: int] = get_object_model [Object]
{0985:} set_char_uses_collision_closest_object_of_type {x} [float] {y} [float] {z}
[float] {radius} [float] {modelId} [model_object] {state} [bool] {target} [Char]
{0986:} clear_all_script_fire_flags
{0987:} [var handle: Car] = get_car_blocking_car [Car]
{0988:} [var paintjobNumber: int] = get_current_vehicle_paintjob [Car]
{0989:} set_help_message_box_size {size} [int]
{098A:} set_gunshot_sense_range_for_riot2 {range} [float]
{098B:} [var string] = [var string] + [var string]
{098C:} [var string] = [var string] + [var string]
{098D:} [var offset: float] = get_car_moving_component_offset [Car]
{098E:} set_named_entry_exit_flag {name} [string] {flag} [EntryexitsFlag] {state}
[bool]
{0991:} pause_current_beat_track {state} [bool]
{0992:} set_player_cycle_weapon_button {playerId} [Player] {state} [bool]
{0994:} mark_road_node_as_dont_wander {x} [float] {y} [float] {z} [float]
{0995:} unmark_all_road_nodes_as_dont_wander
{0996:} set_checkpoint_heading [Checkpoint] {heading} [float]
{0997:} set_mission_respect_total {totalRespect} [int]
{0998:} award_player_mission_respect {value} [int]
{099A:} set_car_collision [Car] {state} [bool]
{099B:} change_playback_to_use_ai [Car]
{099C:} camera_set_shake_simulation_simple {type} [int] {timeInMs} [float]
{intensity} [float]
{099D:} is_night_vision_active
{099E:} set_create_random_cops {state} [bool]
{099F:} task_set_ignore_weapon_range_flag {handle} [Char] {state} [bool]
{09A0:} task_pick_up_second_object {char} [Char] {object} [Object] {xOffset}
[float] {yOffset} [float] {zOffset} [float] {boneId} [int] {_p7} [int]
{animationName} [string] {animationFile} [string] {time} [int]
{09A1:} drop_second_object [Char] {state} [bool]
{09A2:} remove_object_elegantly [Object]
{09A3:} draw_crosshair {state} [bool]
{09A4:} set_up_conversation_node_with_speech {question} [gxt_key] {positiveAnswer}
[gxt_key] {negativeAnswer} [gxt_key] {questionPhrase} [SpeechId]
{positiveAnswerPhrase} [SpeechId] {negativeAnswerPhrase} [SpeechId]
{09A6:} show_blips_on_all_levels {state} [bool]
{09A7:} set_char_drugged_up [Char] {state} [bool]
{09A8:} is_char_head_missing [Char]
{09A9:} [var hash: int] = get_hash_key {text} [string]
{09AA:} set_up_conversation_end_node_with_speech {text} [gxt_key] {phrase}
[SpeechId]
{09AB:} random_passenger_say [Car] {phrase} [SpeechId]
{09AC:} hide_all_frontend_blips {state} [bool]
{09AD:} set_player_in_car_camera_mode {mode} [int]
{09AE:} is_char_in_any_train [Char]
{09AF:} set_up_skip_after_mission {x} [float] {y} [float] {z} [float] {heading}
[float]
{09B0:} set_vehicle_is_considered_by_player [Car] {state} [bool]
{09B2:} [var modelId: model_vehicle], [var class: int] =
get_random_car_model_in_memory {_p1} [bool]
{09B3:} [var lockStatus: CarLock] = get_car_door_lock_status [Car]
{09B4:} set_closest_entry_exit_flag {x} [float] {y} [float] {radius} [float] {flag}
[EntryexitsFlag] {state} [bool]
{09B5:} set_char_signal_after_kill [Char] {state} [bool]
{09B6:} set_char_wanted_by_police [Char] {state} [bool]
{09B7:} set_zone_no_cops {zone} [zone_key] {state} [bool]
{09B8:} add_blood {x} [float] {y} [float] {z} [float] {offsetX} [float] {offsetY}
[float] {offsetZ} [float] {density} [int] {handle} [Char]
{09B9:} display_car_names {state} [bool]
{09BA:} display_zone_names {state} [bool]
{09BB:} is_car_door_damaged [Car] {door} [CarDoor]
{09BC:} set_char_coordinates_dont_warp_gang_no_offset [Char] {x} [float] {y}
[float] {z} [float]
{09BD:} set_minigame_in_progress {state} [bool]
{09BE:} is_minigame_in_progress
{09BF:} set_force_random_car_model {modelId} [model_vehicle]
{09C0:} [var vehicle: Car] = get_random_car_of_type_in_angled_area_no_save
{leftBottomX} [float] {leftBottomY} [float] {rightTopX} [float] {rightTopY} [float]
{angle} [float] {modelId} [model_vehicle]
{09C1:} add_next_message_to_previous_briefs {state} [bool]
{09C2:} fail_kill_frenzy
{09C3:} is_cop_vehicle_in_area_3d_no_save {leftBottomX} [float] {leftBottomY}
[float] {leftBottomZ} [float] {rightTopX} [float] {rightTopY} [float] {rightTopZ}
[float]
{09C4:} set_petrol_tank_weakpoint [Car] {state} [bool]
{09C5:} is_char_using_map_attractor [Char]
{09C7:} set_player_model [Player] {modelId} [int]
{09C8:} are_subtitles_switched_on
{09C9:} remove_char_from_car_maintain_position [Char] {vehicle} [Car]
{09CA:} set_object_proofs [Object] {bulletProof} [bool] {fireProof} [bool]
{explosionProof} [bool] {collisionProof} [bool] {meleeProof} [bool]
{09CB:} is_car_touching_car [Car] {handle} [Car]
{09CC:} does_object_have_this_model [Object] {modelId} [model_any]
{09CF:} set_train_forced_to_slow_down [Train] {state} [bool]
{09D0:} is_vehicle_on_all_wheels [Car]
{09D1:} does_pickup_exist {handle} [any]
{09D2:} enable_ambient_crime {state} [bool]
{09D4:} clear_wanted_level_in_garage
{09D5:} [var _p6: int] = set_char_say_context_important [Char] {phrase} [SpeechId]
{_p3} [bool] {_p4} [bool] {_p5} [bool]
{09D6:} set_char_say_script [Char] {_p2} [int] {_p3} [bool] {_p4} [bool] {_p5}
[bool]
{09D7:} force_interior_lighting_for_player [Player] {state} [bool]
{09D9:} use_detonator
{09DA:} is_money_pickup_at_coords {x} [float] {y} [float] {z} [float]
{09DB:} set_menu_column_width [Menu] {column} [int] {width} [int]
{09DD:} make_room_in_player_gang_for_mission_peds {_p1} [int]
{09DE:} is_char_getting_in_to_a_car [Char]
{09E0:} set_up_skip_for_specific_vehicle {x} [float] {y} [float] {z} [float]
{heading} [float] {handle} [Car]
{09E1:} [var value: int] = get_car_model_value {model} [model_vehicle]
{09E2:} [var handle: CarGenerator] = create_car_generator_with_plate {x} [float]
{y} [float] {z} [float] {heading} [float] {modelId} [int] {primaryColor} [int]
{secondaryColor} [int] {forceSpawn} [bool] {alarmChance} [int] {doorLockChance}
[int] {minDelay} [int] {maxDelay} [int] {plateName} [string]
{09E3:} find_train_direction [Train]
{09E4:} set_aircraft_carrier_sam_site {state} [bool]
{09E5:} draw_light_with_range {x} [float] {y} [float] {z} [float] {red} [int]
{green} [int] {blue} [int] {radius} [float]
{09E6:} enable_burglary_houses {state} [bool]
{09E7:} is_player_control_on [Player]
{09E8:} [var areaId: int] = get_char_area_visible [Char]
{09E9:} give_non_player_car_nitro [Car]
{09EB:} player_take_off_goggles [Player] {animate} [bool]
{09EC:} allow_fixed_camera_collision {state} [bool]
{09ED:} has_char_spotted_char_in_front [Char] {handle} [Char]
{09EE:} force_big_message_and_counter {state} [bool]
{09EF:} set_vehicle_camera_tweak {modelId} [model_vehicle] {distance} [float]
{altitude} [float] {angle} [float]
{09F0:} reset_vehicle_camera_tweak
{09F1:} report_mission_audio_event_at_char {handle} [Char] {soundId} [ScriptSound]
{09F2:} does_decision_maker_exist {handle} [any]
{09F4:} ignore_height_difference_following_nodes [Char] {state} [bool]
{09F5:} shut_all_chars_up {state} [bool]
{09F6:} set_char_get_out_upside_down_car [Char] {state} [bool]
{09F7:} report_mission_audio_event_at_car {handle} [Car] {soundId} [ScriptSound]
{09F8:} do_weapon_stuff_at_start_of_2p_game
{09FA:} has_game_just_returned_from_frontend
{09FB:} [var languageSlot: int] = get_current_language
{09FC:} is_object_intersecting_world [Object]
{09FD:} [var width: int] = get_string_width {entry} [gxt_key]
{09FE:} reset_vehicle_hydraulics [Car]
{09FF:} set_respawn_point_for_duration_of_mission {x} [float] {y} [float] {z}
[float]
{0A01:} is_this_model_a_car {modelId} [model_any]
{0A02:} switch_on_ground_searchlight [Searchlight] {state} [bool]
{0A03:} is_gang_war_fighting_going_on
{0A06:} is_next_station_allowed [Train]
{0A07:} skip_to_next_allowed_station [Train]
{0A08:} [var width: int] = get_string_width_with_number {gxtEntry} [gxt_key]
{number} [any]
{0A09:} shut_char_up_for_scripted_speech [Char] {state} [bool]
{0A0A:} enable_disabled_attractors_on_object [Object] {state} [bool]
{0A0B:} load_scene_in_direction {x} [float] {y} [float] {z} [float] {heading}
[float]
{0A0C:} is_player_using_jetpack [Player]
{0A0E:} clear_this_print_big_now {textStyle} [TextStyle]
{0A0F:} has_language_changed
{0A10:} increment_int_stat_no_message {id} [StatId] {value} [int]
{0A11:} set_extra_car_colours [Car] {color3} [int] {color4} [int]
{0A12:} [var color3: int], [var color4: int] = get_extra_car_colours [Car]
{0A13:} manage_all_population
{0A14:} set_no_resprays {state} [bool]
{0A15:} has_car_been_resprayed [Car]
{0A16:} attach_mission_audio_to_car {slotId} [MissionAudioSlot] {handle} [Car]
{0A17:} set_has_been_owned_for_car_generator [CarGenerator] {state} [bool]
{0A18:} set_up_conversation_node_with_scripted_speech {question} [gxt_key]
{positiveAnswer} [gxt_key] {negativeAnswer} [gxt_key] {questionSoundId} [int]
{positiveAnswerSoundId} [int] {negativeAnswerSoundId} [int]
{0A19:} set_area_name {name} [string]
{0A1A:} task_play_anim_secondary {handle} [Char] {animationName} [string]
{animationFile} [string] {blendSpeed} [float] {loop} [bool] {lockX} [bool] {lockY}
[bool] {keepLastFrame} [bool] {time} [int]
{0A1B:} is_char_touching_char [Char] {handle} [Char]
{0A1C:} disable_heli_audio [Heli] {state} [bool]
{0A1D:} task_hand_gesture {handle} [Char] {target} [Char]
{0A1E:} take_photo {_p1} [bool]
{0A1F:} increment_float_stat_no_message {id} [StatId] {value} [float]
{0A20:} set_player_group_to_follow_always [Player] {state} [bool]
{0A21:} improve_car_by_cheating [Car] {state} [bool]
{0A22:} change_car_colour_from_menu [Menu] {vehicle} [Car] {colorSlot} [int] {row}
[int]
{0A23:} highlight_menu_item [Menu] {row} [int] {state} [bool]
{0A24:} set_disable_military_zones {state} [bool]
{0A25:} set_camera_position_unfixed {xOffset} [float] {yOffset} [float]
{0A26:} set_radio_to_players_favourite_station
{0A27:} set_death_weapons_persist [Char] {state} [bool]
{0A28:} set_swim_speed [Char] {speed} [float]
{0A29:} is_player_climbing [Player]
{0A2A:} is_this_help_message_being_displayed {gxt} [gxt_key]
{0A2B:} is_widescreen_on_in_options
{0A2C:} draw_subtitles_before_fade {state} [bool]
{0A2D:} draw_oddjob_title_before_fade {state} [bool]
{0A2E:} task_follow_path_nodes_to_coord_with_radius {handle} [Char] {x} [float] {y}
[float] {z} [float] {mode} [int] {time} [int] {radius} [float]
{0A2F:} set_photo_camera_effect {state} [bool]
{0A30:} fix_car [Car]
{0A31:} set_player_group_to_follow_never [Player] {state} [bool]
{0A32:} is_char_attached_to_any_car [Char]
{0A33:} [var handle: Car] = store_car_char_is_attached_to_no_save [Char]
{0A35:} set_up_skip_for_vehicle_finished_by_script {x} [float] {y} [float] {z}
[float] {heading} [float] {vehicle} [Car]
{0A36:} is_skip_waiting_for_script_to_fade_in
{0A37:} force_all_vehicle_lights_off {state} [bool]
{0A39:} [var mode: int] = get_player_in_car_camera_mode
{0A3A:} is_last_building_model_shot_by_player [Player] {modelId} [model_any]
{0A3B:} clear_last_building_model_shot_by_player [Player]
{0A3C:} set_up_conversation_end_node_with_scripted_speech {speech} [gxt_key]
{speechSoundId} [int]
{0A3D:} activate_pimp_cheat {state} [bool]
{0A3E:} [var handle: Char] = get_random_char_in_area_offset_no_save {x} [float] {y}
[float] {z} [float] {radiusX} [float] {radiusY} [float] {radiusZ} [float]
{0A3F:} set_script_coop_game {state} [bool]
{0A40:} [var handle: User3DMarker] = create_user_3d_marker {x} [float] {y} [float]
{z} [float] {color} [HudColors]
{0A41:} remove_user_3d_marker [User3DMarker]
{0A43:} get_rid_of_player_prostitute
{0A44:} display_non_minigame_help_messages {state} [bool]
{0A45:} set_railtrack_resistance_mult {mult} [float]
{0A46:} switch_object_brains {type} [ScriptBrainAttachType] {state} [bool]
{0A47:} finish_setting_up_conversation_no_subtitles
{0A48:} allow_pause_in_widescreen {state} [bool]
{0A4A:} [var deltaX: float], [var deltaY: float] = get_pc_mouse_movement
{0A4B:} is_pc_using_joypad
{0A4C:} is_mouse_using_vertical_inversion
{0A4E:} is_xbox_player2_pressing_start
{0A8C:} write_memory {address} [int] {size} [int] {value} [any] {vp} [bool]
{0A8D:} [var result: any] = read_memory {address} [int] {size} [int] {vp} [bool]
{0A8E:} [var int] = [int] + [int]
{0A8F:} [var int] = [int] - [int]
{0A90:} [var int] = [int] * [int]
{0A91:} [var int] = [int] / [int]
{0A92:} stream_custom_script {scriptFileName} [string] [arguments]
{0A93:} terminate_this_custom_script
{0A94:} load_and_launch_custom_mission {scriptFileName} [string] [arguments]
{0A95:} save_this_custom_script
{0A96:} [var address: int] = get_ped_pointer {char} [Char]
{0A97:} [var address: int] = get_vehicle_pointer {handle} [Car]
{0A98:} [var address: int] = get_object_pointer {object} [Object]
{0A99:} set_current_directory {path} [any]
{0A9A:} [var handle: File] = open_file {filePathName} [string] {mode} [FileMode]
{0A9B:} close_file [File]
{0A9C:} [var size: int] = get_file_size [File]
{0A9D:} [var destination: int] = read_from_file [File] {size} [int]
{0A9E:} write_to_file [File] {size} [int] {var_source} [var int]
{0A9F:} [var address: int] = get_this_script_struct
{0AA0:} gosub_if_false @label
{0AA1:} return_if_false
{0AA2:} [var handle: DynamicLibrary] = load_dynamic_library {fileName} [string]
{0AA3:} free_dynamic_library [DynamicLibrary]
{0AA4:} [var address: int] = get_dynamic_library_procedure {procName} [string]
[DynamicLibrary]
{0AA5:} call_function {address} [int] {numParams} [int] {pop} [int] {funcParams}
[arguments]
{0AA6:} call_method {address} [int] {struct} [int] {numParams} [int] {pop} [int]
{funcParams} [arguments]
{0AA7:} [var funcRet: any] = call_function_return {address} [int] {numParams} [int]
{pop} [int] {funcParams} [arguments]
{0AA8:} [var funcRet: any] = call_method_return {address} [int] {struct} [int]
{numParams} [int] {pop} [int] {funcParams} [arguments]
{0AA9:} is_game_version_original
{0AAA:} [var address: int] = get_script_struct_named {scriptName} [string]
{0AAB:} does_file_exist {path} [string]
{0AB0:} is_key_pressed {keyCode} [KeyCode]
{0AB1:} cleo_call @label {numParams} [int] {params} [arguments]
{0AB2:} cleo_return {numRet} [int] {retParams} [arguments]
{0AB3:} set_cleo_shared_var {index} [int] {value} [any]
{0AB4:} [var result: any] = get_cleo_shared_var {index} [int]
{0AB5:} [var carHandle: Car], [var charHandle: Char] = store_closest_entities
[Char]
{0AB6:} [var x: float], [var y: float], [var z: float] = get_target_blip_coords
{0AB7:} [var numGear: int] = get_car_number_of_gears [Car]
{0AB8:} [var gear: int] = get_car_current_gear [Car]
{0ABA:} terminate_all_custom_scripts_with_this_name {name} [string]
{0ABD:} is_car_siren_on [Car]
{0ABE:} is_car_engine_on [Car]
{0ABF:} cleo_set_car_engine_on [Car] {state} [bool]
{0AC6:} [var address: int] = get_label_pointer @label
{0AC7:} [var address: int] = get_var_pointer [var any]
{0AC8:} [var address: int] = allocate_memory {size} [int]
{0AC9:} free_memory {address} [int]
{0ACA:} print_help_string {text} [string]
{0ACB:} print_big_string {text} [string] {time} [int] {style} [TextStyle]
{0ACC:} print_string {text} [string] {time} [int]
{0ACD:} print_string_now {text} [string] {time} [int]
{0ACE:} print_help_formatted {text} [string] {args} [arguments]
{0ACF:} print_big_formatted {format} [string] {time} [int] {style} [TextStyle]
{args} [arguments]
{0AD0:} print_formatted {format} [string] {time} [int] {args} [arguments]
{0AD1:} print_formatted_now {format} [string] {time} [int] {args} [arguments]
{0AD2:} [var handle: Char] = get_char_player_is_targeting [Player]
{0AD3:} string_format {buffer} [int] {format} [string] {args} [arguments]
{0AD4:} [var nValues: int], [var values: arguments] = scan_string {string}
[string] {format} [string]
{0AD5:} file_seek [File] {offset} [int] {origin} [SeekOrigin]
{0AD6:} is_end_of_file_reached [File]
{0AD7:} read_string_from_file [File] {storeTo} [string] {maxLength} [int]
{0AD8:} write_string_to_file [File] {source} [string]
{0AD9:} write_formatted_string_to_file [File] {format} [string] {args} [arguments]
{0ADA:} [var nValues: int], [var values: arguments] = scan_file [File] {format}
[string]
{0ADB:} [var carName: string] = get_name_of_vehicle_model {modelId} [model_vehicle]
{0ADC:} test_cheat {input} [string]
{0ADD:} spawn_vehicle_by_cheating {modelId} [model_vehicle]
{0ADE:} [var text: string] = get_text_label_string {key} [gxt_key]
{0ADF:} add_text_label {dynamicKey} [gxt_key] {text} [string]
{0AE0:} remove_text_label {key} [gxt_key]
{0AE1:} [var handle: Char] = get_random_char_in_sphere_no_save_recursive {x}
[float] {y} [float] {z} [float] {radius} [float] {findNext} [bool] {skipDead}
[bool]
{0AE2:} [var handle: Car] = get_random_car_in_sphere_no_save_recursive {x}
[float] {y} [float] {z} [float] {radius} [float] {findNext} [bool] {skipWrecked}
[bool]
{0AE3:} [var handle: Object] = get_random_object_in_sphere_no_save_recursive {x}
[float] {y} [float] {z} [float] {radius} [float] {findNext} [bool]
{0AE4:} does_directory_exist {path} [string]
{0AE5:} create_directory {path} [string]
{0AE6:} [var handle: FindFile], [var fileName: string] = find_first_file
{searchMask} [string]
{0AE7:} [var fileName: string] = find_next_file [FindFile]
{0AE8:} find_close [FindFile]
{0AE9:} [var number: float] = pop_float
{0AEA:} [var handle: Char] = get_ped_ref {address} [int]
{0AEB:} [var handle: Car] = get_vehicle_ref {address} [int]
{0AEC:} [var handle: Object] = get_object_ref {address} [int]
{0AED:} [var text: string] = string_float_format {number} [float] {format} [string]
{0AEE:} [var result: float] = pow {number} [float] {power} [float]
{0AEF:} [var result: float] = log {number} [float] {base} [float]
{0DD5:} [var platform: Platform] = get_game_platform
{2000:} [var count: int] = get_cleo_arg_count
{2002:} cleo_return_with {conditionResult} [bool] {retArgs} [arguments]
{2003:} cleo_return_fail [arguments]
{0B20:} read_clipboard_data {address} [int] {number} [int]
{0B21:} write_clipboard_data {address} [int] {number} [int]
{0D01:} rotate_matrix_on_axis {matrix} [int] {x} [float] {y} [float] {z} [float]
{angle} [float] {rwCombine} [RwCombine]
{0D02:} [var angle: float] = get_matrix_x_angle {matrix} [int]
{0D03:} [var angle: float] = get_matrix_y_angle {matrix} [int]
{0D04:} [var angle: float] = get_matrix_z_angle {matrix} [int]
{0D0A:} [var x: float], [var y: float], [var z: float] =
get_offset_from_matrix_in_world_coords {matrix} [int] {x} [float] {y} [float] {z}
[float]
{0D0B:} [var matrix: int] = get_char_bone_matrix [Char] {pedBone} [PedBone]
{0D0F:} set_car_model_alpha [Car] {alpha} [int]
{0D10:} set_char_model_alpha [Char] {alpha} [int]
{0D11:} set_object_model_alpha [Object] {alpha} [int]
{0D16:} set_matrix_rotation_from_quat {matrix} [int] {quat} [int]
{0D17:} set_quat_from_matrix {quat} [int] {matrix} [int]
{0D18:} rotate_quat_on_axis {quat} [int] {x} [float] {y} [float] {z} [float]
{angle} [float] {rwCombine} [RwCombine]
{0D19:} [var quat: int] = get_normalised_quat {quat} [int]
{0D1A:} [var quatResult: int] = multiply_quats {quat1} [int] {quat2} [int]
{0D1E:} [var result: int] = quat_slerp {from} [int] {to} [int] {lambda} [float]
{0D24:} initialise_quat {quat} [int] {x} [float] {y} [float] {z} [float] {real}
[float]
{0D27:} copy_memory {src} [int] {dest} [int] {size} [int]
{0D29:} [var x: float], [var y: float], [var z: float], [var real: float] =
get_quat_elements {quat} [int]
{0D2D:} [var year: int], [var month: int], [var weekDay: int], [var day: int], [var
hour: int], [var minute: int], [var second: int], [var millisecond: int] =
get_local_time
{0D2E:} set_script_var {scriptPointer} [int] {varIndex} [int] {value} [any]
{0D2F:} [var result: any] = get_script_var {scriptPointer} [int] {varIndex} [int]
{0D30:} [var address: int] = get_char_bone [Char] {pedBone} [PedBone]
{0D31:} [var offsetVector: int] = get_bone_offset_vector {pedBone} [PedBone]
{0D32:} [var quat: int] = get_bone_quat {bone} [int]
{0D33:} set_car_door_window_state [Car] {door} [CarNodeDoor] {state} [bool]
{0D37:} write_struct_param {address} [int] {index} [int] {value} [arguments]
{0D38:} [var value: arguments] = read_struct_param {address} [int] {index} [int]
{0D39:} [var maxHealth: float] = get_char_max_health [Char]
{0D3A:} [var handle: ColPoint], [var outX: float], [var outY: float], [var outZ:
float], [var entity: int] = get_collision_between_points {fromX} [float] {fromY}
[float] {fromZ} [float] {toX} [float] {toY} [float] {toZ} [float] {buildings}
[bool] {vehicles} [bool] {peds} [bool] {objects} [bool] {dummies} [bool]
{seeThroughCheck} [bool] {cameraIgnoreCheck} [bool] {shotThroughCheck} [bool]
{entityToIgnore} [int]
{0D3B:} [var x: float], [var y: float], [var z: float] = get_colpoint_normal_vector
[ColPoint]
{0D3C:} [var surfaceType: SurfaceType] = get_colpoint_surface [ColPoint]
{0D3E:} [var depth: float] = get_colpoint_depth [ColPoint]
{0D4C:} [var length: int] = get_string_length {text} [string]
{0D4D:} copy_string {string} [string] {address} [int]
{0D4E:} [var result: any] = read_struct_offset {address} [int] {offset} [int]
{size} [int]
{0D59:} [var type: WeatherType] = get_current_weather
{0E00:} [var status: CarAlarm] = get_car_alarm [Car]
{0E01:} [var handle: Object] = create_object_no_save {modelId} [model_object] {x}
[float] {y} [float] {z} [float] {useOffset} [bool] {useGround} [bool]
{0E02:} set_car_generator_no_save [CarGenerator]
{0E03:} [var result: float] = perlin_noise {x} [float]
{0E04:} [var type: WeatherType] = get_next_weather
{0E05:} set_next_weather {type} [WeatherType]
{0E06:} [var intensity: float] = get_rain_intensity
{0E07:} set_rain_intensity {intensity} [float]
{0E08:} is_car_script_controlled [Car]
{0E09:} mark_car_as_needed [Car]
{0E0A:} is_char_script_controlled [Char]
{0E0B:} mark_char_as_needed [Char]
{0E0C:} is_object_script_controlled [Object]
{0E0D:} mark_object_as_needed [Object]
{0E0E:} [var width: int], [var height: int] = get_current_resolution
{0E0F:} [var x: float], [var y: float] = get_fixed_xy_aspect_ratio {x} [float] {y}
[float]
{0E10:} is_mouse_wheel_up
{0E11:} is_mouse_wheel_down
{0E12:} [var subclass: VehicleSubclass] = get_vehicle_subclass [Car]
{0E13:} [var type: EntityType] = get_entity_type {entity} [any]
{0E14:} init_extended_char_vars [Char] {identifier} [string] {totalVars} [int]
{0E15:} set_extended_char_var [Char] {identifier} [string] {varNumber} [int]
{value} [any]
{0E16:} [var value: any] = get_extended_char_var [Char] {identifier} [string]
{varNumber} [int]
{0E17:} init_extended_car_vars [Car] {identifier} [string] {totalVars} [int]
{0E18:} set_extended_car_var [Car] {identifier} [string] {varNumber} [int]
{value} [any]
{0E19:} [var value: any] = get_extended_car_var [Car] {identifier} [string]
{varNumber} [int]
{0E1A:} init_extended_object_vars [Object] {identifier} [string] {totalVars}
[int]
{0E1B:} set_extended_object_var [Object] {identifier} [string] {varNumber} [int]
{value} [any]
{0E1C:} [var value: any] = get_extended_object_var [Object] {identifier} [string]
{varNumber} [int]
{0E1D:} is_on_mission
{0E1E:} draw_texture_plus {rwTextureOrSprite} [int] {drawEvent} [DrawEvent] {posX}
[float] {posY} [float] {sizeX} [float] {sizeY} [float] {angle} [float] {depth}
[float] {fixAr} [bool] {maskVertCount} [int] {maskVertArray} [int] {red} [int]
{green} [int] {blue} [int] {alpha} [int]
{0E1F:} [var result: float] = ease {k} [float] {mode} [EaseMode] {way} [EaseWay]
{0E20:} is_on_samp
{0E21:} [var volume: float] = get_audio_sfx_volume
{0E22:} [var volume: float] = get_audio_radio_volume
{0E23:} [var sensibility: float] = get_mouse_sensibility
{0E24:} fix_char_ground_brightness_and_fade_in [Char] {fixGround} [bool]
{fixBrightness} [bool] {fadeIn} [bool]
{0E25:} is_on_cutscene
{0E26:} is_weapon_fire_type {weaponType} [WeaponType] {weaponFire} [WeaponFire]
{0E27:} [var angle: float] = get_angle_from_two_coords {x1} [float] {y1} [float]
{x2} [float] {y2} [float]
{0E28:} write_struct_offset {address} [int] {offset} [int] {size} [int] {value}
[arguments]
{0E29:} [var result: float] = perlin_noise_fractal {x} [float] {octaves} [int]
{frequency} [float] {amplitude} [float] {lacunarity} [float] {persistence} [float]
{0E2A:} [var handle: CleoBlip] = add_cleo_blip {rwTextureOrRadarSprite} [any] {x}
[float] {y} [float] {short} [bool] {red} [int] {green} [int] {blue} [int] {alpha}
[int]
{0E2B:} remove_cleo_blip [CleoBlip]
{0E2C:} [var slot: int] = get_current_save_slot
{0E2D:} is_game_first_start
{0E2E:} [var handle: RenderObject] = create_render_object_to_char_bone {char}
[Char] {modelId} [model_char] {pedBone} [PedBone] {x} [float] {y} [float] {z}
[float] {rx} [float] {ry} [float] {rz} [float]
{0E2F:} delete_render_object [RenderObject]
{0E30:} set_render_object_auto_hide [Char] {dead} [bool] {weapon} [bool] {car}
[bool]
{0E31:} set_render_object_visible [RenderObject] {visible} [bool]
{0E32:} set_char_coordinates_simple [Char] {x} [float] {y} [float] {z} [float]
{0E33:} [var handle: Pickup] = get_pickup_this_coord {x} [float] {y} [float] {z}
[float] {onlyValid} [bool]
{0E34:} [var modelId: model_any] = get_pickup_model [Pickup]
{0E35:} set_render_object_position [RenderObject] {x} [float] {y} [float] {z}
[float]
{0E36:} set_render_object_rotation [RenderObject] {x} [float] {y} [float] {z}
[float]
{0E37:} set_render_object_scale [RenderObject] {x} [float] {y} [float] {z} [float]
{0E38:} [var pointer: int] = get_pickup_pointer [Pickup]
{0E39:} [var type: PickupType] = get_pickup_type [Pickup]
{0E3A:} set_render_object_distortion [RenderObject] {x} [float] {y} [float] {z}
[float] {w} [float]
{0E3B:} [var address: int] = get_audiostream_internal [AudioStream]
{0E3C:} [var rwTexture: int] = get_texture_from_sprite {sprite} [int]
{0E3D:} is_key_just_pressed {keyCode} [KeyCode]
{0E3E:} is_button_just_pressed {pad} [PadId] {buttonId} [Button]
{0E3F:} [var x: float], [var y: float], [var sizeX: float], [var sizeY: float] =
convert_3d_to_screen_2d {x} [float] {y} [float] {z} [float] {nearClip} [bool]
{farClip} [bool]
{0E40:} [var hour: int] = get_current_hour
{0E41:} [var minute: int] = get_current_minute
{0E42:} is_char_doing_task_id [Char] {taskId} [TaskId]
{0E43:} [var address: int] = get_char_task_pointer_by_id [Char] {taskId} [TaskId]
{0E44:} [var killTarget: Char] = get_char_kill_target_char [Char]
{0E45:} frame_mod {mod} [int]
{0E46:} is_char_using_gun [Char]
{0E47:} is_char_fighting [Char]
{0E48:} is_char_fallen_on_ground [Char]
{0E49:} is_char_entering_any_car [Char]
{0E4A:} is_char_exiting_any_car [Char]
{0E4B:} is_char_playing_any_script_animation [Char]
{0E4C:} is_char_doing_any_important_task [Char]
{0E4D:} random_percent {percent} [int]
{0E4E:} display_onscreen_timer_local {var_timer} [var int] {direction}
[TimerDirection]
{0E4F:} display_onscreen_timer_with_string_local {var_timer} [var int] {direction}
[TimerDirection] {text} [gxt_key]
{0E50:} display_onscreen_counter_local {var_timer} [var int] {display}
[CounterDisplay]
{0E51:} display_onscreen_counter_with_string_local {var_counter} [var int]
{display} [CounterDisplay] {text} [gxt_key]
{0E52:} display_two_onscreen_counters_local {var_leftCounter} [var int]
{var_rightCounter} [var int]
{0E53:} display_two_onscreen_counters_with_string_local {var_leftCounter} [var int]
{var_rightCounter} [var int] {text} [gxt_key]
{0E54:} clear_onscreen_timer_local {var_timer} [var int]
{0E55:} clear_onscreen_counter_local {var_counter} [var int]
{0E56:} set_onscreen_counter_flash_when_first_displayed_local {var_counter} [var
int] {state} [bool]
{0E57:} set_timer_beep_countdown_time_local {var_timer} [var int] {timeInSec} [int]
{0E58:} set_onscreen_counter_colour_local {var_counter} [var int] {color}
[HudColors]
{0E59:} [var trailer: Car] = get_trailer_from_car [Car]
{0E5A:} [var tractor: Car] = get_car_from_trailer [Car]
{0E5B:} [var x: float], [var y: float], [var z: float] = get_car_dummy_coord
[Car] {vehicleDummy} [VehicleDummy] {worldCoords} [bool] {invertX} [bool]
{0E5C:} [var healthPercent: float] = get_char_health_percent [Char]
{0E5D:} is_cheat_active {cheat} [Cheats]
{0E5E:} change_player_money [Player] {mode} [ChangeMoney] {value} [int]
{0E5F:} car_horn [Car]
{0E60:} set_camera_control {state} [bool]
{0E61:} set_car_alarm [Car] {status} [CarAlarm]
{0E62:} draw_string {string} [string] {drawEvent} [DrawEvent] {posX} [float] {posY}
[float] {sizeX} [float] {sizeY} [float] {fixAr} [bool] {font} [Font]
{0E63:} draw_string_ext {string} [string] {drawEvent} [DrawEvent] {posX} [float]
{posY} [float] {sizeX} [float] {sizeY} [float] {fixAr} [bool] {font} [Font] {prop}
[bool] {align} [Align] {wrap} [float] {justify} [bool] {red} [int] {green} [int]
{blue} [int] {alpha} [int] {edge} [int] {shadow} [int] {dropRed} [int] {dropGreen}
[int] {dropBlue} [int] {dropAlpha} [int] {background} [bool] {backRed} [int]
{backGreen} [int] {backBlue} [int] {backAlpha} [int]
{0E64:} [var mode: CameraMode] = get_current_camera_mode
{0E65:} [var intensity: float] = get_car_collision_intensity [Car]
{0E66:} [var x: float], [var y: float], [var z: float] =
get_car_collision_coordinates [Car]
{0E67:} is_aim_button_pressed {pad} [PadId]
{0E68:} set_player_control_pad {pad} [PadId] {enabled} [bool]
{0E69:} set_player_control_pad_movement {pad} [PadId] {movement} [bool]
{0E6A:} make_nop {address} [int] {size} [int]
{0E6B:} [var lighting: int] = get_colpoint_lighting [ColPoint] {fromNight} [bool]
{0E6C:} [var intensity: float] = get_day_night_balance
{0E6D:} [var intensity: float] = get_underwaterness
{0E6E:} is_select_menu_just_pressed
{0E6F:} stream_custom_script_from_label @label {params} [arguments]
{0E70:} [var address: int] = get_last_created_custom_script
{0E71:} [var distance: float] = get_object_centre_of_mass_to_base_of_model [Object]
{0E72:} [var handle: List] = create_list {type} [ListType]
{0E73:} delete_list [List]
{0E74:} list_add [List] {value} [any]
{0E75:} list_remove_value [List] {value} [any]
{0E76:} list_remove_index [List] {index} [int]
{0E77:} [var entries: int] = get_list_size [List]
{0E78:} [var value: any] = get_list_value_by_index [List] {index} [int]
{0E79:} reset_list [List]
{0E7A:} [var string: string] = get_list_string_value_by_index [List] {index} [int]
{0E7B:} list_add_string [List] {string} [string]
{0E7C:} list_remove_string_value [List] {string} [string]
{0E7D:} list_remove_index_range [List] {start} [int] {stop} [int]
{0E7E:} reverse_list [List]
{0E7F:} [var type: ModelInfoType] = get_model_type {model} [model_any]
{0E80:} is_string_equal {string1} [string] {string2} [string] {maxSize} [int]
{caseSensitive} [bool] {ignoreCharacter} [string]
{0E81:} is_string_comment {string} [string]
{0E82:} does_car_have_part_node [Car] {carNode} [CarNode]
{0E83:} [var handle: WeaponInfo] = get_current_char_weaponinfo [Char]
{0E84:} [var handle: WeaponInfo] = get_weaponinfo {weaponType} [WeaponType]
{weaponSkill} [WeaponSkill]
{0E85:} [var model1: model_any], [var model2: model_any] = get_weaponinfo_models
[WeaponInfo]
{0E86:} [var flags: int] = get_weaponinfo_flags [WeaponInfo]
{0E87:} [var animGroup: AnimGrp] = get_weaponinfo_animgroup [WeaponInfo]
{0E88:} [var totalClip: int] = get_weaponinfo_total_clip [WeaponInfo]
{0E89:} [var fireType: WeaponFire] = get_weaponinfo_fire_type [WeaponInfo]
{0E8A:} [var weaponSlot: WeaponSlot] = get_weaponinfo_slot [WeaponInfo]
{0E8B:} [var weaponState: WeaponState] = get_char_weapon_state [Char]
{0E8C:} [var weaponClip: int] = get_char_weapon_clip [Char]
{0E8D:} is_any_fire_button_pressed {pad} [PadId]
{0E8E:} [var surfaceType: SurfaceType] = get_char_collision_surface [Char]
{0E8F:} [var lighting: float] = get_char_collision_lighting [Char]
{0E90:} [var surfaceType: SurfaceType] = get_car_collision_surface [Car]
{0E91:} [var lighting: float] = get_car_collision_lighting [Car]
{0E92:} is_char_really_in_air [Char]
{0E93:} is_car_really_in_air [Car]
{0E94:} is_object_really_in_air [Object]
{0E95:} simulate_object_damage [Object] {damage} [float] {weaponType} [WeaponType]
{0E96:} clear_char_primary_tasks [Char]
{0E97:} clear_char_secondary_tasks [Char]
{0E98:} request_priority_model {modelId} [model_any]
{0E99:} load_all_priority_models_now
{0E9A:} load_special_character_for_id {id} [int] {name} [string]
{0E9B:} unload_special_character_from_id {id} [int]
{0E9C:} [var modelId: model_any] = get_model_by_name {name} [string]
{0E9D:} is_model_available_by_name {name} [string]
{0E9E:} [var modelId: model_any] = get_model_doesnt_exist_in_range {start} [int]
{end} [int]
{0E9F:} remove_all_unused_models
{0EA0:} set_char_second_player [Char] {enableCamera} [bool] {separateCars} [bool]
{0EA1:} disable_second_player {restoreCamera} [bool]
{0EA2:} fix_two_players_separated_cars
{0EA3:} remove_model_if_unused {modelId} [model_any]
{0EA4:} is_char_on_fire [Char]
{0EA5:} [var closestCop: Char] = get_closest_cop_near_char [Char] {radius}
[float] {alive} [bool] {inCar} [bool] {onFoot} [bool] {seenInFront} [bool]
{0EA6:} [var closestCop: Char] = get_closest_cop_near_pos {x} [float] {y} [float]
{z} [float] {radius} [float] {alive} [bool] {inCar} [bool] {onFoot} [bool]
{0EA7:} [var progress: int], [var anyChar: Char] = get_any_char_no_save_recursive
{progress} [int]
{0EA8:} [var progress: int], [var anyCar: Car] = get_any_car_no_save_recursive
{progress} [int]
{0EA9:} [var progress: int], [var anyObject: Object] =
get_any_object_no_save_recursive {progress} [int]
{0EAA:} set_char_arrested [Char]
{0EAB:} [var pedState: PedState] = get_char_pedstate [Char]
{0EAC:} [var bullet: bool], [var fire: bool], [var explosion: bool], [var
collision: bool], [var melee: bool] = get_char_proofs [Char]
{0EAD:} [var bullet: bool], [var fire: bool], [var explosion: bool], [var
collision: bool], [var melee: bool] = get_car_proofs [Car]
{0EAE:} [var bullet: bool], [var fire: bool], [var explosion: bool], [var
collision: bool], [var melee: bool] = get_object_proofs [Object]
{0EAF:} is_char_weapon_visible_set [Char]
{0EB0:} [var weather: WeatherType] = get_forced_weather
{0EB1:} [var pedStat: PedStat] = get_char_stat_id [Char]
{0EB2:} [var x: float], [var y: float], [var z: float] =
get_offset_from_camera_in_world_coords {offsetX} [float] {offsetY} [float]
{offsetZ} [float]
{0EB3:} convert_direction_to_quat {quat} [int] {x} [float] {y} [float] {z} [float]
{0EB4:} set_car_coordinates_simple [Car] {x} [float] {y} [float] {z} [float]
{0EB5:} [var entity: Char], [var weaponType: WeaponType], [var bodyPart:
BodyPart], [var intensity: float] = get_char_damage_last_frame [Char]
{0EB6:} [var char: Char], [var weaponType: WeaponType], [var intensity: float] =
get_car_weapon_damage_last_frame [Car]
{0EB7:} is_on_scripted_cutscene
{0EB8:} is_radar_visible
{0EB9:} is_hud_visible
{0EBA:} [var pedType: PedType], [var pedStat: PedStat] =
get_model_ped_type_and_stat {modelId} [model_char]
{0EBB:} pass_time {minutes} [int]
{0EBC:} [var randomInteger: int] = generate_random_int_in_range_with_seed {seed}
[int] {min} [int] {max} [int]
{0EBD:} [var randomFloat: float] = generate_random_float_in_range_with_seed {seed}
[int] {min} [float] {max} [float]
{0EBE:} locate_camera_distance_to_coordinates {x} [float] {y} [float] {z} [float]
{radius} [float]
{0EBF:} [var address: int] = get_fx_system_pointer {particle} [Particle]
{0EC0:} add_fx_system_particle {particle} [Particle] {posX} [float] {posY} [float]
{posZ} [float] {velX} [float] {velY} [float] {velZ} [float] {size} [float]
{brightness} [float] {r} [float] {g} [float] {b} [float] {a} [float] {lastFactor}
[float]
{0EC1:} is_fx_system_available_with_name {name} [string]
{0EC2:} set_string_upper {stringAddress} [int]
{0EC3:} set_string_lower {stringAddress} [int]
{0EC4:} [var index: int] = string_find {stringFind} [StringFind] {stringOrigin}
[string] {strFind} [string]
{0EC5:} cut_string_at {stringAddress} [int] {index} [int]
{0EC6:} is_string_character_at {string} [string] {characters} [string] {index}
[int]
{0EC7:} [var alpha: float] = get_fade_alpha
{0EC8:} [var randomSeed: int] = get_char_random_seed [Char]
{0EC9:} [var randomSeed: int] = get_car_random_seed [Car]
{0ECA:} [var randomSeed: int] = get_object_random_seed [Object]
{0ECB:} [var moveState: MoveState] = get_char_move_state [Char]
{0ECC:} dont_delete_char_until_time [Char] {msFromNow} [int]
{0ECD:} dont_delete_car_until_time [Car] {msFromNow} [int]
{0ECE:} [var timeIsDead: int] = get_time_char_is_dead [Char]
{0ECF:} [var timeIsDead: int] = get_time_car_is_dead [Car]
{0ED0:} return_script_event
{0ED1:} set_script_event_save_confirmation {add} [bool] @label {varSaveSlot} [any]
{0ED2:} set_script_event_char_delete {add} [bool] @label {varChar} [Char]
{0ED3:} set_script_event_char_create {add} [bool] @label {varChar} [Char]
{0ED4:} set_script_event_car_delete {add} [bool] @label {varCar} [Car]
{0ED5:} set_script_event_car_create {add} [bool] @label {varCar} [Car]
{0ED6:} set_script_event_object_delete {add} [bool] @label {varObject} [Object]
{0ED7:} set_script_event_object_create {add} [bool] @label {varObject} [Object]
{0ED8:} set_script_event_on_menu {add} [bool] @label {varJustPaused} [bool]
{0ED9:} set_char_ignore_damage_anims [Char] {state} [bool]
{0EDA:} set_script_event_char_process {add} [bool] @label {varChar} [Char]
{0EDB:} set_script_event_car_process {add} [bool] @label {varCar} [Car]
{0EDC:} set_script_event_object_process {add} [bool] @label {varObject} [Object]
{0EDD:} set_script_event_building_process {add} [bool] @label {entity} [any]
{0EDE:} set_script_event_char_damage {add} [bool] @label {varChar} [Char]
{0EDF:} set_script_event_car_weapon_damage {add} [bool] @label {varCar} [Car]
{0EE0:} set_script_event_bullet_impact {add} [bool] @label {varCharOwner} [Char]
{varEntityVictim} [any] {varWeaponType} [WeaponType] {varColPoint} [any]
{0EE1:} [var x: float], [var y: float], [var z: float] = get_colpoint_coordinates
[ColPoint]
{0EE2:} [var results: arguments] = read_struct_offset_multi {address} [int]
{offset} [int] {count} [int] {size} [int]
{0EE3:} write_struct_offset_multi {address} [int] {offset} [int] {count} [int]
{size} [int] {params} [arguments]
{0EE4:} locate_char_distance_to_char [Char] {character} [Char] {radius} [float]
{0EE5:} locate_char_distance_to_car [Char] {car} [Car] {radius} [float]
{0EE6:} locate_char_distance_to_object [Char] {object} [Object] {radius} [float]
{0EE7:} locate_car_distance_to_object [Car] {object} [Object] {radius} [float]
{0EE8:} locate_car_distance_to_car [Car] {car} [Car] {radius} [float]
{0EE9:} locate_object_distance_to_object [Object] {object} [Object] {radius}
[float]
{0EEA:} locate_char_distance_to_coordinates [Char] {x} [float] {y} [float] {z}
[float] {radius} [float]
{0EEB:} locate_car_distance_to_coordinates [Car] {x} [float] {y} [float] {z}
[float] {radius} [float]
{0EEC:} locate_object_distance_to_coordinates [Object] {x} [float] {y} [float]
{z} [float] {radius} [float]
{0EED:} locate_entity_distance_to_entity {entityA} [int] {entityB} [int] {radius}
[float]
{0EEE:} [var x: float], [var y: float], [var z: float] = get_entity_coordinates
{address} [int]
{0EEF:} [var heading: float] = get_entity_heading {address} [int]
{0EF0:} [var x: float], [var y: float] = get_coord_from_angled_distance {x} [float]
{y} [float] {angle} [float] {distance} [float]
{0EF1:} [var result: float] = perlin_noise_fractal_2d {x} [float] {y} [float]
{octaves} [int] {frequency} [float] {amplitude} [float] {lacunarity} [float]
{persistence} [float]
{0EF2:} [var result: float] = perlin_noise_fractal_3d {x} [float] {y} [float] {z}
[float] {octaves} [int] {frequency} [float] {amplitude} [float] {lacunarity}
[float] {persistence} [float]
{0EF3:} [var result: float] = lerp {a} [float] {b} [float] {t} [float]
{0EF4:} [var clamped: float] = clamp_float {float} [float] {min} [float] {max}
[float]
{0EF5:} is_car_owned_by_player [Car]
{0EF6:} set_car_owned_by_player [Car] {ownedByPlayer} [bool]
{0EF7:} [var clamped: int] = clamp_int {integer} [int] {min} [int] {max} [int]
{0EF8:} [var modelInfo: int] = get_model_info {modelId} [model_any]
{0EF9:} [var carAnimGroup: CarAnimGroup] = get_car_animgroup [Car]
{0EFA:} [var fear: int] = get_char_fear [Char]
{0EFB:} is_car_convertible [Car]
{0EFC:} [var value: int] = get_car_value [Car]
{0EFD:} [var gas: float], [var brake: float] = get_car_pedals [Car]
{0EFE:} [var handle: DynamicLibrary] = get_loaded_library {fileName} [string]
{0EFF:} [var taskId: TaskId], [var address: int] = get_char_simplest_active_task
[Char]
{0F00:} [var specialModel: int] = load_special_model {dff} [string] {txd}
[string]
{0F01:} remove_special_model {specialModel} [int]
{0F02:} [var renderobject: int] = create_render_object_to_char_bone_from_special
[Char] {specialModel} [int] {pedBone} [PedBone] {x} [float] {y} [float] {z} [float]
{rx} [float] {ry} [float] {rz} [float]
{0F03:} [var renderobject: int] = create_render_object_to_object [Object] {modelId}
[model_any] {x} [float] {y} [float] {z} [float] {rx} [float] {ry} [float] {rz}
[float]
{0F04:} [var renderobject: int] = create_render_object_to_object_from_special
[Object] {specialModel} [int] {x} [float] {y} [float] {z} [float] {rx} [float] {ry}
[float] {rz} [float]
{0F05:} [var clump: int], [var atomic: int], [var txdIndex: int] =
get_special_model_data {specialModel} [int]
{0F06:} replace_list_value_by_index [List] {index} [int] {value} [any]
{0F07:} replace_list_string_value_by_index [List] {index} [int] {string} [string]
{0F08:} insert_list_value_by_index [List] {index} [int] {value} [any]
{0F09:} insert_list_string_value_by_index [List] {index} [int] {string} [string]
{0F0A:} return_times {numReturns} [int]
{0F0B:} set_script_event_before_game_process {add} [int] @label
{0F0C:} set_script_event_after_game_process {add} [int] @label
{0F0D:} set_matrix_look_direction {matrix} [int] {originX} [float] {originY}
[float] {originZ} [float] {dirX} [float] {dirY} [float] {dirZ} [float]
{0F0E:} [var startX: float], [var startY: float], [var startZ: float], [var endX:
float], [var endY: float], [var endZ: float] = get_third_person_camera_target
{range} [float] {sourceX} [float] {sourceY} [float] {sourceZ} [float]
{0F0F:} [var drawing: float], [var generating: float] = get_distance_multiplier
{0F10:} [var x: float], [var y: float], [var z: float] = get_active_camera_rotation
{0F11:} [var distance: float], [var closestZ: float] = get_closest_water_distance
{0F12:} [var activeCCam: int] = get_camera_struct {cCamera} [int]
{0F13:} [var timeInMs: int] = get_time_not_touching_pad {pad} [PadId]
{0F14:} [var x: float], [var y: float] = get_camera_rotation_input_values
{0F15:} set_camera_rotation_input_values {x} [float] {y} [float]
{0F16:} set_on_mission {status} [bool]
{0F17:} [var address: int] = get_model_name_pointer {modelId} [model_any]
{0D00:} [var handle: Matrix] = multiply_matrices {matrixA} [Matrix] {matrixB}
[Matrix]
{0D01:} rotate_matrix_on_axis [Matrix] {axisX} [float] {axisY} [float] {axisZ}
[float] {angle} [float] {combineOp} [RwCombine]
{0D02:} [var xAngle: float] = get_matrix_x_angle [Matrix]
{0D03:} [var yAngle: float] = get_matrix_y_angle [Matrix]
{0D04:} [var zAngle: float] = get_matrix_z_angle [Matrix]
{0D05:} set_matrix_position [Matrix] {x} [float] {y} [float] {z} [float]
{0D06:} [var x: float], [var y: float], [var z: float] = get_matrix_position
{matrix} [Matrix]
{0D07:} [var x: float], [var y: float], [var z: float] =
get_coords_offsets_relative_to_matrix {x} [float] {y} [float] {z} [float] {matrix}
[Matrix]
{0D08:} set_matrix_rotation [Matrix] {x} [float] {y} [float] {z} [float]
{0D09:} copy_matrix [Matrix] {destination} [Matrix]
{0D0A:} [var x: float], [var y: float], [var z: float] =
get_offset_from_matrix_in_world_coords [Matrix] {x} [float] {y} [float] {z} [float]
{0D0B:} [var matrix: any] = get_char_bone_matrix {char} [Char] {bone} [PedBone]
{0D0C:} [var handle: Matrix] = get_car_component_matrix [Car] {componentName}
[string]
{0D0D:} [var handle: Component] = get_car_component [Car] {name} [string]
{0D0E:} set_car_component_state {car} [Car] {component} [string] {state}
[ComponentStates]
{0D0F:} set_car_model_alpha {car} [Car] {alpha} [int]
{0D10:} set_char_model_alpha {char} [Char] {alpha} [int]
{0D11:} set_object_model_alpha {object} [Object] {alpha} [any]
{0D12:} set_car_component_model_alpha [Car] {componentName} [string] {alpha}
[int]
{0D13:} set_matrix_x_rotation {matrix} [any] {angle} [float]
{0D14:} set_matrix_y_rotation {matrix} [any] {angle} [float]
{0D15:} set_matrix_z_rotation {matrix} [any] {angle} [float]
{0D16:} set_matrix_rotation_from_quat {matrix} [any] {quat} [any]
{0D17:} set_quat_from_matrix {matrix} [any] {quat} [any]
{0D18:} rotate_quat_on_axis {quat} [any] {x} [float] {y} [float] {z} [float]
{angle} [float] {combineOp} [RwCombine]
{0D19:} [var quat: any] = get_normalised_quat {quat} [any]
{0D1A:} [var quat: any] = multiply_quats {quat1} [any] {quat2} [any]
{0D1B:} [var type: EntityTypes], [var class: EntityClasses] =
get_entity_type_and_class {entity} [any]
{0D1C:} normalise_vector {vector} [any]
{0D1D:} interpolate_matrix {slerp} [any] {matrix1} [any] {matrix2} [any] {t}
[float]
{0D1E:} quat_slerp {quatSlerp} [any] {fromQuat} [any] {toQuat} [any] {t} [float]
{0D1F:} [var child: Component] = get_component_child_component [Component]
{0D20:} [var nextComponent: Component] = get_component_next_component [Component]
{0D21:} [var name: string] = get_component_name [Component]
{0D22:} [var worldMatrix: any] = get_component_world_matrix [Component]
{0D23:} [var modellingMatrix: any] = get_component_modelling_matrix [Component]
{0D24:} initialise_quat {quat} [any] {x} [float] {y} [float] {z} [float] {angle}
[float]
{0D25:} initialise_matrix {matrix} [any] {a} [float] {b} [float] {c} [float] {d}
[int] {e} [float] {f} [float] {g} [float] {h} [int] {i} [float] {j} [float] {k}
[float] {l} [int] {m} [float] {n} [float] {o} [float] {p} [int]
{0D26:} initialise_vector {vector} [any] {x} [float] {y} [float] {z} [float]
{0D27:} memcpy {source} [any] {destination} [any] {size} [int]
{0D28:} [var x: float], [var y: float], [var z: float] = get_vector_elements
{vector} [any]
{0D29:} [var x: float], [var y: float], [var z: float], [var angle: float] =
get_quat_elements {quat} [any]
{0D2A:} [var numCollidedEntities: int] = get_car_num_collided_entities {car} [Car]
{0D2B:} [var numCollidedEntities: int] = get_char_num_collided_entities {char}
[Char]
{0D2C:} [var numCollidedEntities: any] = get_object_num_collided_entities {object}
[Object]
{0D2D:} [var year: any], [var month: any], [var dayOfWeek: any], [var day: any],
[var hour: any], [var minute: any], [var second: any], [var milliseconds: any] =
get_local_time
{0D2E:} set_thread_var {thread} [any] {var} [int] {value} [any]
{0D2F:} [var result: any] = get_thread_var {thread} [any] {var} [int]
{0D30:} [var bone: PedBone] = get_char_bone {char} [Char] {bone} [PedBone]
{0D31:} [var offsetVector: any] = get_bone_offset {bone} [any]
{0D32:} [var quat: int] = get_bone_quat {bone} [int]
{0D33:} set_car_door_window_state {car} [Car] {door} [VehicleDoors] {windowState}
[WeaponState]
{0D34:} [var entity0: int], [var entity1: int], [var entity2: int], [var entity3:
int], [var entity4: int], [var entity5: int] = get_car_collided_entities {car}
[Car]
{0D35:} [var entity0: int], [var entity1: int], [var entity2: int], [var entity3:
int], [var entity4: int], [var entity5: int] = get_char_collided_entities {char}
[Char]
{0D36:} [var entity0: int], [var entity1: int], [var entity2: int], [var entity3:
int], [var entity4: int], [var entity5: int] = get_object_collided_entities
{object} [Object]
{0D37:} set_struct_param {struct} [int] {param} [int] {value} [any]
{0D38:} [var value: any] = get_struct_param {struc} [int] {param} [int]
{0D39:} [var maxHealth: float] = get_char_max_health {char} [Char]
{0D3A:} [var colPoint: any], [var outX: float], [var outY: float], [var outZ:
float], [var entity: float] = get_collision_between_points {fromX} [float] {fromY}
[float] {fromZ} [float] {toX} [float] {toY} [float] {toZ} [float] {buildings}
[bool] {vehicles} [bool] {peds} [bool] {objects} [bool] {dummies} [bool]
{seeThroughCheck} [bool] {cameraIgnoreCheck} [bool] {shotThroughCheck} [bool]
{entityToIgnore} [int]
{0D3B:} [var x: float], [var y: float], [var z: float] = get_col_data_normal_vector
{colPoint} [any]
{0D3C:} [var surface: SurfaceType] = get_col_data_surface {colpoint} [any]
{0D3D:} [var lighting: int] = get_col_data_lighting {colPoint} [any]
{0D3E:} [var depth: float] = get_col_data_depth {colPoint} [any]
{0D3F:} [var p1X: float], [var p1Y: float], [var p2X: float], [var p2Y: float] =
find_intersection_between_circles {x1} [float] {y1} [float] {r1} [float] {x2}
[float] {y2} [float] {r2} [float]
{0D40:} draw_shape {type} [int] {texture} [int] {numVerts} [int] {pVerts} [int]
{vertexAlpha} [int] {srcBlend} [BlendValues] {dstBlend} [BlendValues] {unused}
[int]
{0D41:} setup_shape_vertex {shape} [any] {vertex} [int] {x} [float] {y} [float] {z}
[float] {rhw} [float] {r} [int] {g} [int] {b} [int] {a} [int] {u} [float] {v}
[float] {invertX} [bool] {invertY} [bool]
{0D42:} load_txd {txd} [string] {path} [string]
{0D43:} [var id: int] = get_txd_id {txd} [string]
{0D44:} [var texture: int] = find_texture_in_txd_with_name {texture} [string]
{dictionary} [string]
{0D45:} rotate_shape_vertices {shape} [any] {numVerts} [int] {x} [float] {y}
[float] {angle} [float]
{0D46:} [var texture: int] = find_texture_in_txd_with_id {texture} [string]
{dictionary} [int]
{0D47:} [var txdId: int] = get_model_txd_id {model} [model_any]
{0D48:} [var crc32Key: int] = get_model_crc {model} [model_any]
{0D49:} [var result: bool] = string_cmp {strA} [string] {strB} [string]
{0D4A:} string_cat {var_string} [var string] {append} [string]
{0D4B:} [var result: int] = string_str {var_string} [var string] {substring}
[string]
{0D4C:} [var length: int] = string_len {string} [string]
{0D4D:} string_cpy {source} [string] {var_destination} [var string]
{0D4E:} [var result: any] = get_struct_field {struct} [any] {offset} [int] {size}
[int]
{0D4F:} set_struct_field {struct} [int] {offset} [int] {size} [int] {value} [any]
{0D50:} draw_temporary_shadow {type} [ShadowTypes] {x} [float] {y} [float] {z}
[float] {width} [float] {height} [float] {rotation} [float] {distance} [float]
{texture} [ShadowTextures] {intensity} [int] {red} [int] {blue} [int] {green} [int]
{shadowData} [any]
{0D51:} draw_permanent_shadow {type} [ShadowTypes] {x} [float] {y} [float] {z}
[float] {width} [float] {height} [float] {rotation} [float] {distance} [float]
{texture} [ShadowTextures] {intensity} [int] {red} [int] {green} [int] {blue} [int]
{time} [int]
{0D52:} draw_temporary_light {type} [LightTypes] {x} [float] {y} [float] {z}
[float] {dirX} [float] {dirY} [float] {dirZ} [float] {radius} [float] {red} [int]
{blue} [int] {green} [int] {affectEntity} [int]
{0D53:} draw_temporary_corona {texture} [CoronaType] {red} [int] {blue} [int]
{green} [int] {alpha} [int] {entity} [int] {x} [float] {y} [float] {z} [float]
{size} [float]
{0D54:} draw_temporary_corona_ex {texture} [CoronaType] {red} [int] {green} [int]
{blue} [int] {alpha} [int] {entity} [int] {x} [float] {y} [float] {z} [float]
{size} [float] {farClip} [float] {nearClip} [float] {flare} [int]
{enableReflection} [bool] {checkObstacles} [bool] {flashWhileFading} [bool]
{fadeSpeed} [float] {onlyFromBelow} [bool]
{0D55:} [var coreRed: int], [var coreBlue: int], [var coreGreen: int], [var
glowRed: int], [var glowBlue: int], [var glowGreen: int] = get_sun_colors
{0D56:} [var x: float], [var y: float] = get_sun_screen_coors
{0D57:} [var x: float], [var y: float], [var z: float] = get_sun_world_coors
{0D58:} [var core: float], [var glow: float] = get_sun_size
{0D59:} [var currentWeather: WeatherType] = get_current_weather
{0D5A:} [var ns: TrafficLightColors], [var we: TrafficLightColors] =
get_trafficlights_current_color
{0D5B:} draw_spotlight {fromX} [float] {fromY} [float] {fromZ} [float] {toX}
[float] {toY} [float] {toZ} [float] {baseRadius} [float] {targetRadius} [float]
{enableShadow} [bool] {shadowIntensity} [int] {flag1} [bool] {flag2} [bool]
{0D5C:} [var damageState: bool] = get_car_light_damage_status {car} [Car] {light}
[LightTypesCar]
{0D5D:} set_car_light_damage_status {car} [Car] {light} [CarLights] {damageState}
[bool]
{0D5E:} [var class: VehicleClasses], [var subclass: VehicleSubclass] =
get_vehicle_class_and_subclass {vehicle} [Car]
{0D5F:} [var x: float], [var y: float], [var z: float] = get_vehicle_dummy_posn
{vehicle} [Car] {dummyElement} [VehicleDummy] {position} [PositionTypes] {invertX}
[bool]
{0D60:} create_projectile {type} [ProjectileTypes] {launchedFromEntity} [int]
{originX} [float] {originY} [float] {originZ} [float] {targetX} [float] {targetY}
[float] {targetZ} [float] {targetEntity} [int] {force} [float]
{0D61:} [var texture: any] = load_texture_from_bmp_file {bmp} [string] {mask}
[string]
{0D64:} [var texture: any] = load_texture_from_png_file {png} [string]
{0D65:} print_temporary_text {text} [string] {x} [float] {y} [float] {widthScale}
[float] {heightScale} [float] {style} [Font]
{0D66:} print_temporary_text_ex {text} [string] {x} [float] {y} [float]
{widthScale} [float] {heightScale} [float] {style} [Font] {prop} [bool] {align}
[Align] {wrap} [float] {justify} [int] {red} [int] {green} [int] {blue} [int]
{alpha} [int] {outline} [int] {shadow} [int] {dropRed} [int] {dropGreen} [int]
{dropBlue} [int] {dropAlpha} [int] {background} [int] {backRed} [int] {backGreen}
[int] {backBlue} [int] {backAlpha} [int]
{0D72:} [var sfxVolume: float], [var radioVolume: float] = get_game_volume {type}
[ParamTypes]
{0D73:} [var width: float], [var height: float] = get_screen_width_and_height
{type} [ParamTypes]
{0D74:} [var parentComponent: Component] = get_component_parent_component
[Component]
{0D75:} [var numObjects: int] = get_component_num_objects [Component]
{0D76:} [var componentObject: any] = get_component_object {component} [any]
{object} [any]
{0D77:} hide_object_atomic {objectAtomic} [any] {hide} [bool]
{0D78:} [var state: bool] = get_object_atomic_flag {object} [Object] {atomicFlag}
[int]
{0D79:} set_object_atomic_flag {object} [any] {atomicFlag} [int] {state} [bool]
{0D7A:} [var numMaterials: int] = get_object_atomic_num_materials {object} [any]
{0D7B:} [var texture: any] = get_object_atomic_material_texture {object} [any]
{material} [int]
{0D7C:} [var texture: any] = load_texture_from_dds_file {dds} [string]
{0D7D:} clean_loaded_texture [Texture]
{0D7E:} draw_2d_sprite {texture} [int] {cornerAx} [float] {cornerAy} [float]
{cornerBx} [float] {cornerBy} [float] {red} [int] {blue} [int] {green} [int]
{aplha} [int] {angle} [float]
{0D7F:} draw_2d_sprite_with_gradient {texture} [int] {cornerAx} [float] {cornerAy}
[float] {cornerBx} [float] {cornerBy} [float] {red0} [int] {green0} [int] {blue0}
[int] {alpha0} [int] {red1} [int] {green1} [int] {blue1} [int] {alpha1} [int]
{red2} [int] {green2} [int] {blue2} [int] {alpha2} [int] {red3} [int] {green3}
[int] {blue3} [int] {alpha3} [int] {angle} [float]
{0AAC:} [var handle: AudioStream] = load_audio_stream {audioFileName} [string]
{0AAD:} set_audio_stream_state [AudioStream] {action} [AudioStreamAction]
{0AAE:} remove_audio_stream [AudioStream]
{0AAF:} [var length: int] = get_audio_stream_length [AudioStream]
{0AB9:} [var state: AudioStreamState] = get_audio_stream_state [AudioStream]
{0ABB:} [var volume: float] = get_audio_stream_volume [AudioStream]
{0ABC:} set_audio_stream_volume [AudioStream] {volume} [float]
{0AC0:} set_audio_stream_looped [AudioStream] {state} [bool]
{0AC1:} [var handle: AudioStream3D] = load_3d_audio_stream {audioFileName}
[string]
{0AC2:} set_play_3d_audio_stream_at_coords [AudioStream3D] {x} [float] {y} [float]
{z} [float]
{0AC3:} set_play_3d_audio_stream_at_object [AudioStream3D] {object} [Object]
{0AC4:} set_play_3d_audio_stream_at_char [AudioStream3D] {char} [Char]
{0AC5:} set_play_3d_audio_stream_at_car [AudioStream3D] {car} [Car]
{2500:} is_audio_stream_playing [AudioStream]
{2501:} [var seconds: float] = get_audio_stream_duration [AudioStream]
{2502:} [var speed: float] = get_audio_stream_speed [AudioStream]
{2503:} set_audio_stream_speed [AudioStream] {speed} [float]
{2504:} set_audio_stream_volume_with_transition [AudioStream] {volume} [float]
{timeMs} [int]
{2505:} set_audio_stream_speed_with_transition [AudioStream] {speed} [float]
{timeMs} [int]
{2506:} set_audio_stream_source_size [AudioStream3D] {radius} [float]
{2507:} [var progress: float] = get_audio_stream_progress [AudioStream]
{2508:} set_audio_stream_progress [AudioStream] {progress} [float]
{2509:} [var type: AudioStreamType] = get_audio_stream_type [AudioStream]
{250A:} set_audio_stream_type [AudioStream] {type} [AudioStreamType]
{0B10:} [var int] = [int] & [int]
{0B11:} [var int] = [int] | [int]
{0B12:} [var int] = [int] ^ [int]
{0B13:} [var int] = ~[int]
{0B14:} [var int] = [int] % [int]
{0B15:} [var int] = [int] >> [int]
{0B16:} [var int] = [int] << [int]
{0B17:} [var int] &= [int]
{0B18:} [var int] |= [int]
{0B19:} [var int] ^= [int]
{0B1A:} ~[var int]
{0B1B:} [var int] %= [int]
{0B1C:} [var int] >>= [int]
{0B1D:} [var int] <<= [int]
{0B1E:} sign_extend {var_value} [var int] {fromSize} [int]
{0B20:} read_clipboard_data {address} [int] {number} [int]
{0B21:} write_clipboard_data {address} [int] {number} [int]
{0662:} write_debug {_p1} [any]
{0663:} write_debug_with_int {_p1} [any] {_p2} [any]
{0664:} write_debug_with_float {_p1} [any] {_p2} [any]
{2100:} breakpoint {blocking} [literal bool] {text} [string] {args} [arguments]
{2101:} trace {text} [string] {args} [arguments]
{2102:} log_to_file {filename} [string] {timestamp} [bool] {text} [string] {args}
[arguments]
{0B00:} delete_file {path} [string]
{0B01:} delete_directory {path} [string] {recursive} [bool]
{0B02:} move_file {fileName} [string] {newFileName} [string]
{0B03:} move_directory {dirPath} [string] {newDirPath} [string]
{0B04:} copy_file {fileName} [string] {newFileName} [string]
{0B05:} copy_directory {dirPath} [string] {newDirPath} [string]
{2300:} [var position: int] = get_file_position [File]
{2301:} read_block_from_file [File] {size} [int] {address} [int]
{2302:} write_block_to_file [File] {size} [int] {address} [int]
{2303:} [var resolved: string] = resolve_filepath {path} [string]
{2304:} [var filenameOrPath: string] = get_script_filename {address} [int]
{fullPath} [bool]
{2305:} [var year: int], [var month: int], [var day: int], [var hour: int], [var
minute: int], [var second: int], [var milisecond: int] = get_file_write_time
{fileName} [string]
{2200:} imgui_begin_frame {uniqueId} [string]
{2201:} imgui_end_frame
{2202:} [var state: bool] = imgui_begin {windowName} [string] {state} [bool]
{noTitleBar} [bool] {noResize} [bool] {noMove} [bool] {autoResize} [bool]
{2203:} imgui_end
{2204:} imgui_begin_mainmenubar {uniqueId} [string]
{2205:} imgui_end_mainmenubar
{2206:} imgui_begin_child {uniqueId} [string]
{2207:} imgui_end_child
{2208:} [var index: int] = imgui_tabs {name} [string] {tabNames} [string]
{2209:} imgui_collapsing_header {label} [string]
{220A:} imgui_set_window_pos {x} [float] {y} [float] {imGuiCond} [ImGuiCond]
{220B:} imgui_set_window_size {width} [float] {height} [float] {imGuiCond}
[ImGuiCond]
{220C:} imgui_set_next_window_pos {x} [float] {y} [float] {imGuiCond} [ImGuiCond]
{220D:} imgui_set_next_window_size {width} [float] {height} [float] {imGuiCond}
[ImGuiCond]
{220E:} imgui_text {text} [string]
{220F:} imgui_text_centered {text} [string]
{2210:} imgui_text_disabled {text} [string]
{2211:} imgui_text_wrapped {text} [string]
{2212:} imgui_text_colored {text} [string] {red} [float] {green} [float] {blue}
[float] {alpha} [float]
{2213:} imgui_bullet_text {text} [string]
{2214:} imgui_bullet
{2215:} [var state: bool] = imgui_checkbox {label} [string] {isChecked} [bool]
{2216:} [var selected: int] = imgui_combo {name} [string] {options} [string]
{selection} [int]
{2217:} imgui_set_tooltip {text} [string]
{2218:} imgui_button {buttonName} [string] {width} [float] {height} [float]
{2219:} imgui_image_button {name} [string] {image} [int] {width} [float] {height}
[float]
{221A:} imgui_invisible_button {buttonName} [string] {width} [float] {height}
[float]
{221B:} imgui_color_button {buttonName} [string] {red} [float] {green} [float]
{blue} [float] {alpha} [float] {width} [float] {height} [float]
{221C:} imgui_arrow_button {name} [string] {imGuiDir} [ImGuiDir]
{221D:} [var val: int] = imgui_slider_int {label} [string] {initValue} [int] {min}
[int] {max} [int]
{221E:} [var val: float] = imgui_slider_float {label} [string] {initValue} [float]
{min} [float] {max} [float]
{221F:} [var val: int] = imgui_input_int {label} [string] {initValue} [int] {min}
[int] {max} [int]
{2220:} [var val: float] = imgui_input_float {label} [string] {initValue} [float]
{min} [float] {max} [float]
{2221:} [var text: string] = imgui_input_text {label} [string]
{2222:} [var val: int] = imgui_radio_button {label} [string] {selectedBtn} [int]
{btnNo} [int]
{2223:} [var red: int], [var green: int], [var blue: int], [var alpha: int] =
imgui_color_picker {label} [string]
{2224:} imgui_menu_item {text} [string] {selected} [bool] {enabled} [bool]
{2225:} imgui_selectable {text} [string] {selected} [bool]
{2226:} imgui_dummy {width} [float] {height} [float]
{2227:} imgui_sameline
{2228:} imgui_newline
{2229:} imgui_columns {count} [int]
{222A:} imgui_next_column
{222B:} imgui_spacing
{222C:} imgui_separator
{222D:} imgui_push_item_width {width} [float]
{222E:} imgui_pop_item_width
{222F:} imgui_is_item_active {uniqueId} [string]
{2230:} imgui_is_item_clicked {uniqueId} [string]
{2231:} imgui_is_item_focused {uniqueId} [string]
{2232:} imgui_is_item_hovered {uniqueId} [string]
{2233:} imgui_set_item_int {id} [string] {val} [int]
{2234:} imgui_set_item_float {id} [string] {val} [float]
{2235:} imgui_set_item_text {id} [string] {val} [string]
{2236:} imgui_set_image_bg_color {r} [float] {g} [float] {b} [float] {a} [float]
{2237:} imgui_set_image_tint_color {r} [float] {g} [float] {b} [float] {a} [float]
{2238:} [var image: int] = imgui_load_image {path} [string]
{2239:} imgui_free_image {image} [int]
{223A:} imgui_push_style_var {imGuiStyleVar} [ImGuiStyleVar] {val} [float]
{223B:} imgui_push_style_var2 {imGuiStyleVar} [ImGuiStyleVar] {x} [float] {y}
[float]
{223C:} imgui_push_style_color {imGuiCol} [ImGuiCol] {r} [int] {g} [int] {b} [int]
{a} [int]
{223D:} imgui_pop_style_var {count} [int]
{223E:} imgui_pop_style_color {count} [int]
{223F:} [var drawList: int] = imgui_get_foreground_drawlist
{2240:} [var drawList: int] = imgui_get_background_drawlist
{2241:} [var drawList: int] = imgui_get_window_drawlist
{2242:} imgui_drawlist_add_text {drawList} [int] {posX} [float] {posY} [float] {r}
[int] {g} [int] {b} [int] {a} [int] {text} [string]
{2243:} imgui_drawlist_add_line {drawList} [int] {p1X} [float] {p1Y} [float] {p2X}
[float] {p2Y} [float] {r} [int] {g} [int] {b} [int] {a} [int] {thickness} [float]
{2244:} [var fps: int] = get_framerate
{2245:} [var version: int] = imgui_get_version
{2246:} [var version: int] = imgui_get_plugin_version
{2247:} imgui_set_cursor_visible {show} [bool]
{2248:} [var height: float] = imgui_get_frame_height
{2249:} [var x: float], [var y: float] = imgui_get_window_pos {uniqueId} [string]
{224A:} [var width: float], [var height: float] = imgui_get_window_size {uniqueId}
[string]
{224B:} [var width: float], [var height: float] = imgui_calc_text_size {text}
[string]
{224C:} [var width: float] = imgui_get_window_content_region_width {uniqueId}
[string]
{224D:} [var x: float], [var y: float] = imgui_get_scaling_size {uniqueId} [string]
{count} [int] {spacing} [bool]
{224E:} [var width: float], [var height: float] = imgui_get_display_size
{224F:} imgui_set_next_window_transparency {alpha} [float]
{2250:} imgui_set_message {text} [string]
{2251:} imgui_set_column_width {index} [int] {width} [float]
{2252:} imgui_begin_childex {uniqueId} [string] {width} [float] {height} [float]
{border} [bool] {flags} [int]
{2253:} imgui_begin_disabled {disabled} [bool]
{2254:} imgui_end_disabled
{2255:} imgui_begin_menu {label} [string] {enabled} [bool]
{2256:} imgui_end_menu
{0AF0:} [var value: int] = read_int_from_ini_file {path} [string] {section}
[string] {key} [string]
{0AF1:} write_int_to_ini_file {value} [int] {path} [string] {section} [string]
{key} [string]
{0AF2:} [var value: float] = read_float_from_ini_file {path} [string] {section}
[string] {key} [string]
{0AF3:} write_float_to_ini_file {value} [float] {path} [string] {section}
[string] {key} [string]
{0AF4:} [var value: string] = read_string_from_ini_file {path} [string] {section}
[string] {key} [string]
{0AF5:} write_string_to_ini_file {value} [string] {path} [string] {section}
[string] {key} [string]
{2700:} is_bit_set {number} [int] {bitIndex} [int]
{2701:} set_bit {var_number} [var int] {bitIndex} [int]
{2702:} clear_bit {var_number} [var int] {bitIndex} [int]
{2703:} toggle_bit {var_number} [var int] {bitIndex} [int] {state} [bool]
{2704:} is_truthy {value} [any]
{2705:} [var result: int] = pick_random_int {values} [arguments]
{2706:} [var result: float] = pick_random_float {values} [arguments]
{2707:} [var result: string] = pick_random_text {values} [arguments]
{2708:} random_chance {percent} [float]
{2400:} copy_memory {src} [int] {dest} [int] {size} [int]
{2401:} [var result: int] = read_memory_with_offset {address} [int] {offset} [int]
{size} [int]
{2402:} write_memory_with_offset {address} [int] {offset} [int] {size} [int]
{value} [any]
{2403:} forget_memory {address} [int]
{2404:} [var address: int] = get_script_struct_just_created
{2405:} is_script_running {address} [int]
{2407:} is_memory_equal {addressA} [int] {addressB} [int] {size} [int]
{2408:} terminate_script {address} [int]
{2600:} is_text_empty {string} [string]
{2601:} is_text_equal {text} [string] {another} [string] {ignoreCase} [bool]
{2602:} is_text_in_text {text} [string] {subText} [string] {ignoreCase} [bool]
{2603:} is_text_prefix {text} [string] {prefix} [string] {ignoreCase} [bool]
{2604:} is_text_suffix {text} [string] {suffix} [string] {ignoreCase} [bool]
{2605:} display_text_formatted {offsetLeft} [float] {offsetTop} [float] {format}
[string] {args} [arguments]
{2606:} load_fxt {filepath} [string]
{2607:} unload_fxt {filepath} [string]
{2608:} [var length: int] = get_text_length {text} [string]
{2609:} add_text_label_formatted {dynamicKey} [string] {format} [string] {args}
[arguments]

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