Football Scouting Manual v1.0.0 (1)
Football Scouting Manual v1.0.0 (1)
1. Introduction 3
1.1. Who we are/Company Profile 3
1.2. Scout responsibilities & obligations 3
1.3. Scouts’ network structure 4
1.4. Training and testing 4
2. Match Events 5
2.1. Level 1 Events & Most important procedures 5
2.2. Level 2 Events 6
2.3. Level 3 Events 6
3. Pre-match procedures 6
3.1. Fixture check 6
3.2. Arriving at the venue 6
3.3. Collection Tool - pre-match verification steps 7
3.4. Emergency support number (Hotline) 14
4. Match procedures 14
4.1. Phases of event reporting 14
4.2. Starting the match 18
4.3. Fast & accurate live data 19
4.4. Possible events & Unreliable statistics 35
4.5. Prioritization of events 36
4.6. The Event Log 37
4.7. GameLock & Support Me 38
4.8. Connection drops 40
4.9. Finishing the match 40
5. Post-match procedures 41
5.1. Collection Tool - match score confirmation 41
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1. Introduction
This document was created in order to help all Scouts get acquainted with the data collecting
procedures and rules that SportsModule set in place.
- Be informed about all the sports events that are going to take place where you are
based;
- Apply for the sports events you want to report in our SportsModule Scouts Portal1;
- Attend sports events and report the action live as it unfolds, from the venue;
- Oversee pre-match reporting procedures on scheduled events such as match kick-off
time, match format, etc.
- Have a fully charged mobile phone with internet connection in order to report live sports
event data from the venue;
- Possess a backup mobile device with a different mobile service provider to your main
device (optional);
- Provide a detailed post-match report on any Scouting issues encountered;
- Submit all ticket & travel expense information in a timely manner to receive
reimbursement;
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After successfully attending the SportsModule initial training you will receive a manual explaining how to register and use the
functionalities of the SportsModule Scouts Portal.
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- Report your ongoing availability to your Country Supervisor (CS)/SportsModule Network
Team for correct allocation of all future events.
The SportsModule football training program is a mix between self-preparation and a trainer-led
online group training session. We have prepared a self-preparation package which covers the
theoretical basics of scouting. The package includes tutorial videos as well as match examples
with a different level of difficulty. All training videos are uploaded here:
Training Videos
Password: ~
u8n2jC}-Y
Please keep in mind that theory itself is not enough. Watching the training videos will provide
you a solid theoretical foundation, but you need to build on it by practicing with the Collection
Tool as much as you can. That is why during your training you will have access to a demo
version of our Collection Tool. If at any point during your training you have open questions or
difficulties you can always contact our Training Team at t [email protected].
If you have any training-related questions and/or you want to test your knowledge and practical
skills (by participating in a short assessment simulation) you can book a slot for a
FAQ/pre-assessment session. As soon as you book a time slot for a training session a unique
Zoom video conference link is generated and included in the confirmation email. We will send
you a manual about how to work with Zoom. The document explains how you are expected to
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interact with your host during the FAQ/pre-assessment session. Alternatively you can always
contact our Training Team at [email protected].
- Final assessment
The final assessment task consists of:
- theoretical assessment - completing an online quiz to reflect on your training progress;
- practical assessment - using the SportsModule Collection Tool to update a 15-minute
match recording shown on video.
2. Match Events
In this section you can find all possible events during a match, sorted by importance. Always
update all events in real-time. Refer to Section 4.5 to better understand how to prioritize match
events.
2
Since VAR includes several possible scenarios, please be advised that the deductions are also divided into several possibilities,
depending on the mistake.
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- Offside
- Home/Away Safe/Attack/Danger (Ball possession)
3. Pre-match procedures
90 percent of the matches you cover will be reported via the SportsModule Collection Tool. In
the other 10 percent of the cases, you will communicate via phone with our Sports Data
Analysts, who will enter the data manually (voice coverage). In both cases, it is very important to
have a fully charged phone with an internet connection.
In case of a voice coverage, a Data Analyst will call you 30 minutes before Kick-Off to confirm
that you have arrived at the venue.
Please open h ttp://scouts.sportsmodule.com/ using Google Chrome and login with your
credentials.
The Collection Tool link will be active 1 hour and 30 minutes before KO.
3.3. Collection Tool - pre-match verification steps
Confirm the match details no later than 15 minutes before Kick-Off only if you are inside the
stadium and stay online in your reporting position.3
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It’s important to have a good buffer and 30 minutes is reasonable but there is no need to rush confirmation of the match details
until you are sure. You can go around and ask for information if necessary.
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3.3.1. Fixture check screen - 60 minutes before Kick-Off
Overview of the Collection Tool
Step-by-step instructions
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Data Analyst: Can you please confirm the
Home and the Away team names
You have to select one of the following two options for each of the two teams:
➔ - Confirm team
➔ - Team is different/wrong
If for some reason the Home or Away team is different or you are not fully sure about this information, please request support by the Data
Analyst by clicking the button. They will assist you in resolving the situation.
You have to select one of the two options for both date and time::
If the date or Kick-Off time is not correct, please request support by the Data Analyst by clicking the button.
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Data Analyst: Can you please confirm the
match format?
In the first step you will have to select one of the following match formats:
➔ - The match ends after full time and there is no Extra Time/Penalty Shoot-out in case of a draw.
➔ - The match will not end in case of a draw and will continue with two Extra Time halves. In case of a draw in
the two Extra Time halves, the match will proceed to a Penalty Shoot-out.
➔ - The match will not end in case of a draw and will proceed to a Penalty Shoot-out directly.
Important note: In case of or a Data Analyst will call to ask you in what circumstances will the
match continue to ET/PEN.4
In the second step you have to select the duration of the two halves:
➔ - The halves’ duration is different from the above-mentioned. When this option is selected, the Data Analyst
will call you for more information.
Important note: SportsModule does not cover other match formats. If you can confirm the match will have a different format (for
example 3 x 30 MIN) before going to the venue, you shouldn't waste time to make the trip.
When you click on the button you will proceed to the Match Details screen
where you will be asked to confirm that you have entered the stadium:
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For example you report a cup match between Team 1 and Team 2. The first leg ended 1-0 for Team 1. If Team 2 wins the second
leg by the same result (1-0) the match will proceed to ET/PEN.
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Important info: You cannot start updating the match details before you confirm that you are
inside the stadium.
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Step-by-step procedures
Use this button to select the venue that the match will take place.
Data Analyst: Is it the Home/Away team
stadium or it’s a neutral ground?
Scout: Y
es it’s Home team stadium.
Use this button to select the weather conditions during the match. You can choose Data Analyst: What is the weather like?
from:
Scout: The weather today is calm and sunny,
with no wind.
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3.3.2.3. Stadium Clock Available
Use this button to select the condition of the pitch. You can choose from: Data Analyst: What is the pitch condition?
Scout: T
he pitch condition is good.
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3.3.2.5. Players Warming Up
Press this button as soon as you see the players warming up. Data Analyst: Thank you.
In addition to that you need to confirm if both teams are going to start with 11 players Data Analyst: Thank you.
each:
Please select the jersey and shorts colours of both teams. You can choose from the Data Analyst: Can you please let me know what
following colours: are the kit colours of the Home team?
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Scout: The Away team is wearing red jerseys
with white shorts.
If any of the teams have another jersey or shorts colour, please select the nearest one
to the original.
Important note: The shirt colour is extremely important. This is what determines the
colour of the button icons during the match update.
Important note: As soon as you are ready with the selection of kit colours the Fixture
details screen will not be available to you anymore.
Please let us know as much in advance as you know if you can no longer cover a match that has
been approved for coverage by writing to [email protected] or
[email protected] (Operations Hotline) if it is at the last 36 hours before KO.
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These are the most common cases in which the hotline needs to be used:
- You are late/unable to attend your assigned game;
- Your assigned game is postponed/delayed/already started;
- In a general case when you have important and/or emergent information and you want
to reach a Data Analyst.
4. Match procedures
4.1. Phases of event reporting
There are three main phases of event reporting:
1) Possible Event - there is a possibility for a certain event to happen, but the event has not
occurred yet. We report the possibility that the event may occur e.g. Possible Goal,
Possible Penalty, Possible Yellow card, etc.
2) Actual Event - the event has just occurred. We report the event with the Collection Tool:
- Level 1 events must be reported within 3 seconds.
- Level 2 events must be reported within 7 seconds.
- Level 3 events must be reported within 1 5 seconds.
3) Event Confirmation - the event was confirmed by the referee. Before you confirm an
event, wait for at least 10 seconds. If you have any doubts, wait as long as you have to.
We confirm the event with the Collection Tool when we are absolutely sure that the
decision of the referee will not be changed.
Keep in mind that in some cases (examples: VAR, additional communication between
the referee and the assistant referee) the final decision can be made long after the event
has occurred.
Possible Event
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Last defender Two-footed tackle and the offensive player goes
down
Actual Event
The ball passes the goal line Red card has been shown by the referee
Event confirmation
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Goal Confirmed Red Card Confirmed
The referee signals that Kick-Off will be taken. Player leaves the pitch.
Goal is Confirmed Red Card is Confirmed
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4.1.2. Collection Tool - Status (secondary) Menu
It contains all commands/buttons which give additional information during a football match.
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4.1.3. Switching between the Menus
You can switch between the Menus by clicking on Status, Main and Log.
As soon as the players are on the pitch and the match is soon about to start, please pay
attention if both teams have 11 players on the pitch. If one of the teams is going to play with
less than 11 players immediately request a call from a Data Analyst.
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4.2.1. Select a team to take the first Kick-Off
Mobile coverage Voice coverage
Scout: A
way team will take the Kick-Off.
Example colours in the following reporting steps: Data Analyst: Thank you.
➔ Home team Shirt Colours - Blue
➔ Away team Shirt Colours - Red
By directly clicking on this button you can switch the teams and select which one will kick-off the match. The team to Kick-off will change
respectively:
➔ - Kick-off will be retaken/Kick-off button was pressed by Data Analyst: Okay, the Kick-off will be re-taken.
mistake. You will be redirected to the previous Kick-Off menu. Select Kick-off Can you please let me know when the Kick-off
when the ball is kicked into play again. You will be redirected to the previous gets retaken?
Kick-Off menu. Scout: Yes. The Kick-Off is retaken, the match
starts.
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4.3.1. Main menu
When you press this button its colour and the colour of the surrounding buttons will Data Analyst: Away Safe.
change.
➔ Attacking zone
➔ Danger zone
Example:
Important note: Some icons/buttons on the menu (Goal, Corner, Penalty, Corner, Shot) become active only after you have changed the
pitch zone to Danger.
Note: P
lease remember to update a ball possession command every 10-15 seconds if the ball remains in the same pitch zone.
Note: P lease update a Danger command as soon as the ball goes into the Danger zone.
Note: In order to indicate that the game is resumed at any dead ball situations (Goal Kick, Throw-In, Free Kick, Corner Kick), you have to
send the respective Safe, Attack or Danger command.
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4.3.1.3. Reporting a Yellow Card
I
C
O
N
(Home/Away)
(Possible Yellow Card - only if the event hasn’t happened yet and you suspect that there Scout: Possible Home Yellow Card.
is a high chance it can happen)
You can indicate if there is a possibility for a Yellow card to be awarded (for example: after Data Analyst: Please let me know if
P
a harsh tackle, match melee, intentional handball, penalty, player taking his shirt off) by there is a Home Yellow Card?
O combining the “Possible” command with the Yellow card command for the relevant team:
S
S
+ = Possible Home Yellow Card
I
B The “Possible” command does not mean that a Yellow Card has been shown, but rather
L that there is such a possibility. If the referee indeed shows a Yellow Card, you still have to
E
report the Yellow Card by pressing or .
➔ - Leave Yellow card unconfirmed if you are not entirely sure that a
Yellow card was indeed awarded.
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4.3.1.4. Reporting a Second Yellow/Red Card or a Direct Red Card
I
C
O
N
(Home/Away)
(Possible Second Yellow/Direct Red Card - only if the event hasn’t happened yet and you
suspect that there is a high chance it can happen) Scout: P
ossible Home Red Card.
P
You can indicate if there is a possibility for a Red card to be awarded (for example: after a
O Data Analyst: Possible Home Red
harsh tackle, match melee, intentional handball, penalty, player taking his shirt off) by Card, please let me know if there is
S combining the Possible command with the Red card command for the relevant team: a Red Card?
S
I
+ = Possible Home Red Card
B
L The “Possible” command does not mean that a Red Card has been shown, but rather that there
E is such a possibility. If the referee indeed shows a Red Card, you still have to report the Red
Card by pressing or .
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After you select one of the two options, you can then choose one of the following options: Additional available options on the
popup screen:
➔ - Confirm Second Yellow/Red Card
- GameLock
I
C
O
N
(Homе/Away)
(Possible Goal - only if the event hasn’t happened yet and you suspect that there is a high Scout: A
way Danger.
P chance it can happen)
You can indicate if there is a possibility for a Goal to be scored by combining the Possible Data Analyst: Away Danger.
O
command with the Goal command for the relevant team: Scout: Possible Away Goal.
S
S Data Analyst: Possible Away Goal,
+ = Possible Away Goal please let me know if there is an
I
The “Possible” command does not mean that a Goal has been scored, but rather that there is Away Goal.
B such a possibility. If a Goal has indeed been scored, you still have to report the Goal by
L
E
pressing or .
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A goal is one of the most important events in the game. Scout: A
way Goal.
Press the Goal button as soon as you see the ball going into the net. Afterwards, you can take Data Analyst: Away Goal. Please
A your time to confirm the goal - e.g. wait until you clearly see the players are lining up to restart wait a bit
C the game with a KO, therefore the Goal will not be canceled by the referee. before confirming it.
O Scout: A
way Own Goal
W
Data Analyst: Away Own Goal
N
- Own goal has to be marked if there was an own goal situation
Note: While waiting to confirm the goal in question, you will be able to select the following
options:
A
D
D
I
T
I
O
N
A
L
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I
C
O
N
(Homе/Away)
P (Possible Penalty Kick - only if the event hasn’t happened yet and you suspect that there Scout: Away Danger.
O is a high chance it can happen)
You can indicate that there is a possibility for a Penalty Kick to be awarded (for example: Data Analyst: Away Danger.
S
for a foul inside the penalty box/handball in the penalty box) by combining the Possible Scout: P
ossible Away Penalty.
S command with the Penalty Kick command for the relevant team:
I Data Analyst: Possible Away Penalty,
B please let me know if there is an
+ = Possible Away Penalty Kick AwayPenalty.
L The “Possible” command does not mean that a Penalty Kick has been awarded, but rather
E that there is such a possibility. If a Penalty Kick has indeed been awarded, you still have to
When you press the penalty kick button or ., a new pop-up window Data Analyst: Away Penalty, Do you
A will appear: confirm the Away Penalty?
C
Scout: I Confirm Away Penalty.
T
U Data Analyst: Away Penalty confirmed,
Standby for Away Penalty.
A
L
U Scout: A
way Penalty Goal is confirmed.
T - Penalty Goal Data Analyst: Away Penalty Goal is now
C confirmed. Can you please confirm the
O score is now Home Team - 8, Away
Team - 1?
M
- Penalty missed (Rebound goal available)
E Scout: I confirm the score - Home Team
- 8, Away Team - 1.
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A Note: While waiting to confirm the penalty in question, you will be able to select the following options:
D
D
I
T
I
O
N
A
L
I
C
O
N (Home/Away)
(Possible Corner Kick - only if the event hasn’t happened yet and you suspect that there is Scout: A
way Danger.
a high chance it can happen)
P You can indicate that there is a possibility for a Corner Kick to be awarded by combining the Data Analyst: Away Danger.
O Possible command with the Corner command for the relevant team: Scout: P
ossible Away Corner.
S
S Data Analyst: Possible Away
I + = Possible Away Corner Kick Corner.
B The “Possible” command does not mean that a Corner Kick has been awarded, but rather
L that there is such a possibility. If a Corner Kick has indeed been awarded, you still have to
E
report the Corner Kick by pressing or .
A
C
T
U
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A
L
Note: While waiting to confirm the corner in question, you will be able to enter a goal
command in case a goal situation occurred quickly:
(Home/Away)
Pressing this button will indicate that a Throw-In will take place. You will be asked to select
the zone on the pitch where the throw-in will be taken:
If you want to cancel a throw-in just press the throw-in button again: or
.
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Scout: H
ome Free Kick Danger.
(Home/Away)
Pressing this button will indicate that a Free Kick will take place. A new pop-up window
will appear and you will be asked to select the zone on the pitch where the free kick will
be taken:
As soon as the free kick is being taken and the match is resumed, press Data Analyst: Home Danger.
, or respectively.
Important note: “Inside the penalty box” button will be added soon. Until then please update Home/Away Free Kick Danger and report
Possible Home/Away Goal.
Scout: H
ome Danger.
Scout: A
way Free Kick-Offside.
(Homе/Away)
Data Analyst: Away Free Kick-Offside.
To report an Offside you have to switch sides , press the Free Kick button
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4.3.1.11. Reporting a Shot
Scout: H
ome Shot on.
(Home/Away)
When you press the shot button, a new pop-up window will appear. You can choose
from the following options:
or , the shot in
question will be minimised and its type can be
updated later in the Log menu. Remember to
prioritise events based on their level of
importance.
(Home/Away)
By pressing this button you add a Goal Kick for the relevant team to the statistics.
Note: The Goal kick button is active only if a Safe command has been added previously.
Every time you confirm an event the button will appear at the header of
the Collection Tool main screen:
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When you press the button a new window will appear asking you to confirm whether you want to
delete the last reported event:
Important note: In any case, you have to delete a Level 1 event, please use GameLock and
request a call from a Data Analyst.
Important note: If you have to delete a Level 2 event (yellow card or corner kick), please use
Unreliable stats and request a call from a Data Analyst.
When you press on of these buttons, a new pop-up window will appear asking you for Scout: Half-time/Full-time. The first/second
confirmation: half has just ended.
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Scout: I confirm the Half-time/Full-time score
is Home team - 2, Away team - 0.
Scout: Yes.
--------------
Scout: 2 Minutes of additional time.
When you press this button, a new pop-up window will appear and you will be asked to Data Analyst: 2 minutes additional time for
report how many additional minutes will be played. From a drop-down menu you can the first/second half. Thank you.
select from 1 to 10 minutes of additional time. If there will not be additional time please
select “no indication”.
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Scout: Home Free Kick Attack.
Scout: H
ome player is injured.
If you click the number of players on the field for the respective team will be automatically reduced. You can see as well in
the Injuries Menu:
In addition to that the Injuries button in the Secondary Menu will be blinking.
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As soon as you click the number of players on the field for the respective team will be restored.
Scout: Y
es I confirm the Home substitution.
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4.3.2.6. Announcements
4.3.2.7. Chat
Chat
The Chat is currently being developed and the button is not yet active on the Collection Tool.
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4.3.2.8. VAR
P Scout: H
ome Goal
O Data Analyst: Home Goal. Can you
S let me know if the Home Goal is
S confirmed?
Please select the possible reason from the list and then press Possible VAR (the
button will become active (green) after you select a Possible VAR reason).
A The VAR button will start blinking. Scout: VAR for the last Home Goal
confirmed.
C
Please press it again as soon as there is any development on the situation.
T Data Analyst: VAR for the last
U Home Goal.
The VAR Reason menu will appear:
A
L
V
A
R
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If there is no VAR review, press .
If the VAR review is confirmed, select the reason from the dropdown menu and press VAR
(the button will become active (green) after you select a VAR Reason).
V The VAR Outcome must be updated as soon as the situation is resolved and the decision is Scout: VAR is now over. Last Home
made. Goal is now confirmed
A
Press the blinking button again and the VAR Outcome menu will appear:
R Data Analyst: VAR is over, the last
Home Goal is now confirmed. The
score is now 1:0.
O
U Scout: Confirmed - the score is now
1:0. Stand By for Away Kick-Off.
T
C Data Analyst: Standing By
O
M
E
Select the outcome of the review from the dropdown menu and press End VAR
(the button will become active (green) after you selected a VAR outcome).
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4.4. Possible events & Unreliable statistics
Scout: H
ome Danger.
When you press this button, it will show a Possible state. You must combine it with: Data Analyst: Possible Home Goal.
Scout: H
ome Goal.
or - Home Or Away Goal when there is a possibility for a Goal to
Data Analyst: Home Goal. Please wait a bit
be scored. before confirming it.
Scout: T
he Corner/Yellow card count is
unreliable. Please wait for more information.
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Available options:
- Cards or Corner
count is unreliable/unclear.
- Cards or Corner
count is reliable. All stats have been checked
and confirmed.
Examples:
Remember: The Goal must be updated immediately. Then you should wait until the situation
clarifies and confirm or cancel the Goal command if needed.
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4.6. The Event Log
Mobile coverage Voice coverage
When you press the button on the bottom end of the menu, you will be
redirected to the Log menu. In there you can access:
➔ All events that were left unconfirmed and are now Pending (white colour).
➔ All events that you have updated (green colour for all confirmed events, grey
colour for all cancelled events).
➔ All events that you have updated during an Offline Scoring mode.
In any case, you have to confirm/edit/cancel a Level 1 event, please use GameLock &
Support me and refer to the example in the Voice Coverage section on the right.
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4.7. GameLock & Support Me
4.7.1. GameLock/GamePlay
G To go back und unlock the game press: GamePlay must be reported as soon as the situation in
A question is resolved and all statistics have been verified
M and already added to the system.
E
Note: The procedure is applicable for both mobile and voice
P coverage.
L
A GamePlay
Y
4.7.2. Support Me
In this section, you will understand better in which cases you can request a call with our Data
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When our game clock is wrong and manual time adjustments need to be made (e.g. The correct game time is 07:55 instead of 07:45), you
need to request a call with us, so we can correct the game time.
5. Connection problems
If you have connection issues with our Collection Tool, continue covering the game in Offline mode and please request a call, so we can
cover the game over the phone. In the meantime please try to switch your connection from 4G to 3G.
6. No pitch visibility
Use GameLock and Support Me, if you do not have clear visibility of the pitch or cannot focus on the game for any reason - fog, smoke,
fans in front of you, etc.
Do not forget to call one of our hotline numbers in the cases listed in Section 3.3 of this
document:
- You are late/unable to attend your assigned game;
- Your assigned game is postponed/delayed/already started;
- You are unable to access our system;
- In a general case when you have important and/or emergent information and you want
to reach your Data Analyst.
When calling, please stay on the line until we hang up and after that, we will call you back. This
way, we will cover the expenses of the call.
Scout: Yes.
In some cases, you may interfere with poor connection signals and lose it for a while. Data Analyst: Home Attack.
Once this happens, the screen will start blinking, showing the disconnection message.
In such a case please expect a call from a Data Analyst. In the meantime pay attention
to any important Level 1 or 2 events that may occur and update the Data Analyst.
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4.9. Finishing the match
Mobile coverage Voice coverage
Scout: F
ull-time. The match has just ended.
At this step, you can still request a call from a Data Analyst by pressing .
If the match has ended and you press you will be requested to
During your training you can practice with the Collection Tool at any time of your convenience.
If you have practiced with the Collection Tool and want to delete the data and start from scratch
(e.g. you want to practice with a different training video) you need to finish the match (as
described above).
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By pressing you will be redirected to the Stats Check screen where
you can find a button. After you press it a new window will appear asking
you to confirm that you want to reset your training match:
Important note: Keep in mind that you cannot reset a real football match which you are
covering at the stadium.
5. Post-match procedures
5.1. Collection Tool - match score confirmation
After Full-time is confirmed you will be sent to the score confirmation screen:
Mobile coverage Voice coverage
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6. Bonus and deduction policy
6.1. Bonus system
The SportsModule bonus system applies to Scouts who perform well over 5 consecutive
matches, without a Level 1, Level 2 or systematic mistakes, rewarding them with a bonus match
fee.
1 Match Fee
1 Match Fee 1 Match Fee 1 Match Fee 1 Match Fee 1 Match Fee
Bonus
All Level 1 events must be updated immediately and within 3 seconds of their occurrence. If a
Level 1 event update is delayed with more than 3 seconds or wrongly entered/missed/updated
for the wrong team, a Level 1 deduction will be applied for the match and the bonus run will be
stopped. Please refer to the table below:
Deduction
Level Wrong entry/Delays/Missed/Teams swap How to avoid it?
Percentage
Always update the Goal as soon as the ball enters the net. Take your time
Level 1 Goal 70% to confirm the event only after you are sure that the referee’s decision will
not be changed.
Always update a Red Card as soon as you see the referee holding the card
Level 1 Red/Second Yellow Card 70% in the air. Take your time to confirm the event only after you are sure that
the referee’s decision will not be changed.
Always update Penalty Kick as soon as you see the referee pointing at the
Level 1 Penalty Kick + Penalty Kick Outcome 70% penalty spot. Take your time to confirm the event only after you are sure
that the referee’s decision will not be changed.
Level 1 Match Statuses (Kick-Off/Half-time/Full-time/Extra 70% Do not rush confirmation for the statuses - they are very important.
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time/Penalty Shootout, etc.)
Please make sure to check carefully if a VAR will be used in case of a Level
Level 1 VAR missed 70% 1 event and update Possible VAR if the referee starts to discuss the
situation.
Important note: If you commit a Level 1 mistake, you must use GameLock + Support Me
immediately, to inform the Data Analyst about what happened.
Deduction
Level Wrong entry/Delays/Missed/Teams swap How to avoid it?
Percentage
Level 2 Corner Kick 30%
Please make sure the Event in question is reported on time for the correct
Level 2 Free Kick Danger/Free Kick inside the Penalty box 30% team (threshold within 7 seconds) and confirm it only when being
Level 2 Yellow Card 30% absolutely sure that the referee decision will not be changed.
Note: Corner is being confirmed at the moment it is taken.
Level 2 Modify/Delete confirmed Level 2 Events 30%
Please make sure to update additional/injury time at the end of each half.
Level 2 Additional time 30% If there is no information about the added time, please send a N
o indication
message.
Please check the referee carefully and update a VAR status as soon as the
Level 2 VAR delayed 30%
situation is being reviewed.
Please make sure to check carefully and wait before stating the type of
Level 2 VAR - wrong input 30%
VAR (e.g. VAR Goal).
Please pay close attention to the 4th official and the stadium big screen (if
Level 3 Substitution Bonus stop available) to track substitutions correctly, especially during the Half Time
break (in that case the substitutions usually happen shortly before the
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second half starts).
Important note: If any other Level 3 events (Goal Kick, Free Kick Safe/Attack, Throw-In, Offside,
Home/Away Safe/Attack/Danger) are missed or delayed consistently, the Quality team reserves
the right to apply deductions on a case-by-case basis, depending on the mistakes’ severity and
how often they occurred during match reporting.
6.2.4. Various
Various Finishing the match with a wrong score 100% Check the referee's signals and pay attention to the stadium board.
Reporting the match with reversed Make sure you know what the Home Kits look like before going to the
Various 100%
home/away teams for more 2 minutes venue. Ask a fan at the venue if you are still not absolutely sure.
If you are going to run out of battery - inform the analyst. Let them know if
Running out of battery which causes match
Various 100% you have an alternate phone to switch coverage to or it is the end of
coverage cancellation
coverage for this match.
Wrong game clock running & Support not If you did not report a KO re-take, always make sure to call the Analyst and
Various 70%
informed for more than 2 minutes inform them that they should adjust the game clock.
Various Scout late at the venue but game covered case-by-case Make sure you check the travel conditions in advance.
Follow the teams you cover on social media, visit the official pages of the
Scout did not inform of Match KickOff,
Various case-by-case clubs/federations, see how you can contact the clubs via phone call to
Participant, Format changes
check such information before the match.
6.3. O
fficial Warning & Termination of Cooperation
SportsModule has established several simple rules that all Scouts should adhere to. They cover
both data collecting performance and personal attitude. In case of either not up to the
company’s standards, the Scout will receive a first and final Official Warning.
SportsModule relies on mutual trust and respect. In any case, a dishonest employee or
contractor tries to defraud the company and/or intentionally hurt its good name, they will
immediately lose their employment by a Termination of Cooperation Letter.
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7. General Terms and Conditions for the
provision of services by scouts
7.1. DEFINITION AND INTERPRETATION
7.1.1. “Applicable Regulations” means the Bulgarian legislation, as well as the internal acts approved by
SportsModule Ltd. applicable to the arrangements contemplated in this Agreement;
7.1.2. “Company Data” means any data (including Personal Data) contributed by the Company to the Scout;
7.1.3. “Data Protection Legislations” means the provisions of applicable law which relate to the protection of
individuals with regards to the Processing of Personal Data to which a party is subject including, without limitation,
the General Data Protection Regulation (2016/679) (“GDPR”), Protection of Personal Data Act of 2002, the Data
Protection Directive 95/46/EC, the Electronic Communications Data Protection Directive 2002/58/EC, the Privacy and
Electronic Communications (EC Directive) Regulations 2003 and, where applicable, directions of any competent
regulatory authority, relevant regulatory guidance and codes of practice;
7.1.4. “Good Industry Practice” means, in relation to any undertaking and any circumstances, the exercise of that
degree of professionalism, skill, diligence, prudence and foresight which would reasonably and ordinarily be expected
from a skilled and experienced person engaged in the same type of activity under the same or similar circumstances;
7.1.5. “Services” shall have the meaning of the activity assigned by the Company and performed by the Scout of
attending, collecting and reporting of information for sports events;
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possession or control which shall include, without limitation, all documents, any supplied hardware/software
licenses, Company lists or details (and any copies or abstracts thereof), whether in physical or electronic format and
which relate in any way to the business or affairs of the Company or any Company or customer of the Company.
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7.5.1.2. know-how, trade secrets, unpublished information relating to the Company’s or any group company’s
intellectual property and to the creation, production or supply of any products or services of the Company and any
group company;
7.5.1.3. any information to which the Company or any group company owes an obligation of confidence to a third
party; and
7.5.1.4. any other commercial, financial or technical information relating to the business or prospective business of
the Company or any group company or to any past, current or prospective Company, customer, Contractor, licensee,
officer or agent of the Company or any member or person interested in the share capital of the Company or any group
company and any other person from whom the Scout receives information (whether confidential or not), provided
that such information is treated as confidential or which the Scout knows or ought reasonably to know to be
confidential and which comes to the knowledge of the Scout during the term of the present agreement.
7.5.2. The Scout shall not at any time, whether during the term of the signed agreement or at any time after its
termination for whatever reason (except with the written authority of the Company), use or disclose to any person any
Confidential Information and will use her best endeavours to prevent or avoid its unauthorised use or disclosure. The
Scout shall, at the request of the Company, execute a confidentiality undertaking in respect of the Company in a form
specified by the Company.
7.5.3. The terms of the agreement between the Company and the Scout are confidential. Details relating to the fees
and expenses or other information related to these terms, are not to be disclosed to any third party by the Scout
without the express permission of the Company in writing (with the exception of any professional accountancy or
legal advisers of the Scout).
7.6. INTELLECTUAL PROPERTY
7.6.1. For the purposes of the present regulation Intellectual Property Rights shall cover documents, contracts,
systems, interfaces and data collected. In addition, patents, rights to inventions, copyright and related rights, moral
rights, trademarks, trade names and domain names, rights in get-up, rights in goodwill or to sue for passing off, rights
in designs, rights in computer software, database rights, rights in confidential information (including know-how and
trade secrets) and any other intellectual property rights, in each case whether registered or unregistered and
including all applications (or rights to apply) for, and renewals or extensions of, such rights and all similar or
equivalent rights or forms of protection which may now or in the future subsist in any part of the world.
7.6.2. For the purposes of the present regulation “work” shall be all records, reports, documents, papers, drawings,
designs, transparencies, photos, graphics, logos, typographical arrangements, software, and all other materials in
whatever form, including but not limited to hard copy and electronic form, prepared by the Scout in the provision of
the Services and the Sports data collected and method of collection in provision of the service.
7.6.3. All property, software and other material supplied by the Company during the term of the provision of the
services shall at all times remain the property of the Company.
7.6.4. The Scout shall assign to the Company all existing and future Intellectual Property Rights in the Works and all
materials embodying these rights to the fullest extent permitted by law. Insofar as they do not vest automatically by
operation of law or under the agreement, the Scout holds legal title in these rights on trust for the Company.
7.6.5. The Scout shall:
7.6.5.1. keep confidential details of all Works created in the provision of Services;
7.6.5.2. whenever requested to do so by the Company and in any event on the termination of the Agreement, promptly
deliver to the Company all correspondence, documents, papers and records on all media (and all copies or abstracts
of them), recording or relating to any part of the Works and the process of their creation which are in his/her
possession, custody or power;
7.6.5.3. not register nor attempt to register any of the Intellectual Property Rights in the Works, unless requested to
do so by the Company; and
7.6.5.4. do all acts necessary to confirm that absolute title in all Intellectual Property Rights in the Works has passed,
or will pass, to the Company.
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7.7.1. The Company shall keep the Scout’s personal records at all times in accordance with the Data Protection
Legislation.
7.7.2. The Scout shall provide his/her personal data when these are required by the Company or/and the applicable
law in connection with the fulfilment of the obligation of the parties in connection of the Agreement (full name, PIN,
address, qualification, professional experience).
7.7.3. For the purposes of the provision of the service, as well as of the signing of the agreement, the Scout is not
required to disclose personal data relating to racial or ethnic origin, political, religious or philosophical beliefs,
membership in political parties, organizations, associations with religious, philosophical, political or trade-union
purposes, related to health or sex life. The Company shall be entitled to process such data only with the explicit
written consent of the Scout.
7.7.4. The Scout acknowledges that for the performance of the Agreement it is necessary to collect and process data
on the current and planned location of the Scout. By signing the agreement, the Scout shall agree to be continuously
tracked of his/her presence at the sports events, and on the data being reported. The Scout is aware that in cases
where necessary personal data could be provided to third parties, namely SportsModule’s clients. By signing the
Agreement, the Scout shall his/her explicit consent for collection of personal data, including information on his/her
location, as well as photos, along with any audio and video records of his/her presence at sports events monitored.
By signing the agreement the Scout shall give his/her explicit consent for the provision of personal data to third
parties - clients of the Company.
7.7.5. Provision of data to third parties: personal data will be provided to third parties only under the conditions of
art. 7.7.4 as well where the Company is legally obliged to provide the data to the relevant public authorities and
organizations or where the data is duly required by such authorities in the appropriate order; where the Company has
expressly given consent for disclosure of the data to a third person; or in others instances provided by the applicable
legislation. For the avoidance of doubt the Company is not responsible if the Scout has disclosed his or her personal
data to third parties.
7.7.6 The Company reserves the right to share the Scout’s personal data, to the extent necessary, with third
parties for the proper administration of the activity of the Company, including to the accountants and accounting
company or to other consultants providing services to the Company in connected with its commercial activity, as well
as to the performance of the agreement, signed between the Company and the Scout.
7.7.7 Targets of processing: the Company is a data controller and shall process the personal data of the Scout for
the performance of its obligations arising in connection of the agreement signed, including tax, accounting and other
purposes, for the purposes of the legitimate interests of the Company or of a third party, for the purposes of
conclusion and performance of the Agreement signed and the services provided, as well as for the performance of
the Company's obligations towards its Clients and partners. The use of the data for other purposes not covered by
the Company's statutory obligations, can be performed with the Scout's consent.
7.7.8 Data processing: Personal data shall be processed and stored on paper and on an electronic storage device.
The Company shall provide the necessary technical and organizational measures to protect the data from violation,
loss or alteration.
7.7.9 Access to personal data: The Scout is entitled to access his/her personal data processed by the Company
under the terms and conditions of Regulation 2016/679 of the European Parliament and the Council. The Scout shall
have the right to receive from the Company a confirmation if the personal data related to him/her are being
processed and, if so, to access the data and the following information:
a. the purposes of processing;
b. the corresponding categories of personal data being processed;
c. the recipients or categories of recipients to whom personal data is or will be disclosed;
d. the foreseen period for which the personal data will be stored and, if it is not possible to foresee it, the criteria used
for the determination of that period;
e. the right of the Scout to require from the Company correction or deletion of the personal data or restriction of the
processing of personal data relating to the Scout or to object to the processing;
f. the right of appeal to the Commission for the protection of personal data;
g. where the personal data is not collected from the Scout - any available information about their source.
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7.7.10 The Scout is entitled to receive the personal data concerning him/her and the data he/she has provided to
the Company in a structured, widely used and adapted machine-readable format, and has the right to transfer the
data to another data controller without impediment on part of the employer to whom the personal data are provided,
under the conditions of Art. 20 of Regulation 2016/679.
7.7.11 The Company is obliged to provide a copy of the personal data that is being processed free of charge.
Additional copies are made against a fee that covers the Company's administrative costs.
7.7.12 The Company may assign the processing of the data to a natural person or legal entity - a "processor"
different from the Company and processing the data on the basis of an agreement.
7.7.13 Correction, deletion or restriction of the processing of personal data: The Scout shall have the right to
request from the Company:
a. correction and deletion of the personal data under the conditions of Art. 16 of Regulation 2016/679;
b. deletion of the personal data ("right to be forgotten") under the terms of Art. 17 of Regulation 2016/679;
c. limiting the processing of personal data under the conditions of Art. 18 of Regulation 2016/679;
7.7.14. Deletion of data after completion of the processing: After the completion of the processing of the Scout’s
data the Company shall delete them within one year after the expiration of the limitation and prescription periods. The
Company shall keep the data after this period only if there is a legal obligation to do so or if the data relate to a
legitimate interest of the Company and only the data necessary for the fulfilment of these obligations or the
protection of this legitimate interest.
7.7.15. Confidentiality. Protection of personal data obligation: The Scout shall keep safe and to duly store the
personal data that he/she has access during the performance of the assigned work, and not to provide the data to
third parties without the explicit written consent of the Company. The Scout shall undertake all reasonable measures
to protect the confidentiality of the personal data provided to him for the performance of his/her duties. Failure to
fulfil this obligation will be considered by the parties as a significant breach of the Scout's obligations.
7.7.16. The scout is entitled to file a complaint before the supervisory body which in Bulgaria is the Commission for
Personal Data Protection. Address: city of Sofia, 1592, 2 Tsvetan Lazarov blvd. Internet page: www.cpdp.bg
All rights reserved. No part of this document may be reproduced, distributed, or transmitted in
any form or by any means, including photocopying, recording, or other electronic or mechanical
methods, without the prior written permission of SportsModule.
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