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Football Scouting Manual v1.0.0 (1)

The document outlines the procedures and responsibilities for Scouts working with SportsModule, a sports data service company. It includes guidelines for pre-match, match, and post-match reporting, as well as training requirements and the structure of the Scouts' network. Additionally, it details the types of match events to report and the necessary verification steps before and during matches.

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abassam13
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© © All Rights Reserved
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0% found this document useful (0 votes)
19 views

Football Scouting Manual v1.0.0 (1)

The document outlines the procedures and responsibilities for Scouts working with SportsModule, a sports data service company. It includes guidelines for pre-match, match, and post-match reporting, as well as training requirements and the structure of the Scouts' network. Additionally, it details the types of match events to report and the necessary verification steps before and during matches.

Uploaded by

abassam13
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 52

Contents

1. Introduction 3
1.1. Who we are/Company Profile 3
1.2. Scout responsibilities & obligations 3
1.3. Scouts’ network structure 4
1.4. Training and testing 4

2. Match Events 5
2.1. Level 1 Events & Most important procedures 5
2.2. Level 2 Events 6
2.3. Level 3 Events 6

3. Pre-match procedures 6
3.1. Fixture check 6
3.2. Arriving at the venue 6
3.3. Collection Tool - pre-match verification steps 7
3.4. Emergency support number (Hotline) 14

4. Match procedures 14
4.1. Phases of event reporting 14
4.2. Starting the match 18
4.3. Fast & accurate live data 19
4.4. Possible events & Unreliable statistics 35
4.5. Prioritization of events 36
4.6. The Event Log 37
4.7. GameLock & Support Me 38
4.8. Connection drops 40
4.9. Finishing the match 40

5. Post-match procedures 41
5.1. Collection Tool - match score confirmation 41

6. Bonus and deduction policy 42


6.1. Bonus system 42
6.2. Deduction policy 42
6.3. Official Warning & Termination of Cooperation 44

7. General Terms and Conditions for the provision of services by scouts 45

8. Football Scouting Manual Log 49

3
1. Introduction
This document was created in order to help all Scouts get acquainted with the data collecting
procedures and rules that SportsModule set in place.

1.1. Who we are/Company Profile


SportsModule was founded in 2020 to provide a new generation sports data service that makes
a difference to our clients. Our team consists of passionate domain experts who believe in
developing and servicing market leading sports data products. We pride ourselves on using the
very latest technologies to provide a highly accurate, fast and flexible data service across a
range of sports. Our industry experts also ensure the highest standards of integrity across all
our solutions. SportsModule is the key component to any sports digital ecosystem.

1.2. Scout responsibilities & obligations


Scouts are responsible for the collection of live data from different venues around the world
using an intuitive user-friendly SportsModule Football Collection Tool. The Collection Tool is
web-based, so there is no need to install any app on your mobile device. Scouts are required to
pass the training provided by the company, before reporting any live events. The Scout position
is considered to be a part-time freelance role. All Scouts must sign a service agreement before
reporting their first match.

What we expect from our Scouts:

- Be informed about all the sports events that are going to take place where you are
based;
- Apply for the sports events you want to report in our SportsModule Scouts Portal1;
- A​ttend sports events and report the action live as it unfolds, from the venue;
- Oversee pre-match reporting procedures on scheduled events such as match kick-off
time, match format, etc.
- Have a fully charged mobile phone with internet connection in order to report live sports
event data from the venue;
- Possess a backup mobile device with a different mobile service provider to your main
device (optional);
- Provide a detailed post-match report on any Scouting issues encountered;
- Submit all ticket & travel expense information in a timely manner to receive
reimbursement;

1
After successfully attending the SportsModule initial training you will receive a manual explaining how to register and use the
functionalities of the SportsModule Scouts Portal.

4
- Report your ongoing availability to your Country Supervisor (CS)/​SportsModule ​Network
Team for correct allocation of all future events.

1.3. Scouts’ network structure


All Scouts report to a Country Supervisor or to the ​SportsModule ​Network Team if no CS has
been assigned to you. The CS is responsible for leading the recruitment of new Scouts in
specific countries, which have been assigned to them. CS also manages onboarding, training,
ongoing performance of Scouts and provides frequent progress reports back to the
SportsModule ​Network Team. Our goal is to develop a large network of highly-qualified Scouts
and provide them with an interesting and stable ​part-time freelance job within the sports
technology sector.

1.4. Training and testing


The SportsModule training process is one of the important foundations of our business and
contributes to the company’s goal of delivering high-quality sports updates in real-time to our
clients all over the world. We expect dedication and commitment from everyone who wants to
join our sports scout network. After successfully attending the training, Scouts will be:
- familiar with the pre-match, match and post-match procedures of SportsModule;
- able to work independently with the SportsModule Football Collection Tool.

The SportsModule football training program is a mix between self-preparation and a trainer-led
online group training session. We have prepared a self-preparation package which covers the
theoretical basics of scouting. The package includes tutorial videos as well as match examples
with a different level of difficulty. All training videos are uploaded here:

Training Videos
Password: ~
​ u8n2jC}-Y

Please keep in mind that theory itself is not enough. Watching the training videos will provide
you a solid theoretical foundation, but you need to build on it by practicing with the Collection
Tool as much as you can. That is why during your training you will have access to a demo
version of our Collection Tool. If at any point during your training you have open questions or
difficulties you can always contact our Training Team at t​ [email protected]​.

- Attending a FAQ/pre-assessment session

If you have any training-related questions and/or you want to test your knowledge and practical
skills (by participating in a short assessment simulation) you can book a slot for a
FAQ/pre-assessment session. As soon as you book a time slot for a training session a unique
Zoom video conference link is generated and included in the confirmation email. We will send
you a manual about how to work with Zoom. The document explains how you are expected to

5
interact with your host during the FAQ/pre-assessment session. Alternatively you can always
contact our Training Team at ​[email protected]​.

- Final assessment
The final assessment task consists of:
- theoretical assessment - completing an online quiz to reflect on your training progress;
- practical assessment - using the SportsModule Collection Tool to update a 15-minute
match recording shown on video.

2. Match Events
In this section you can find all possible events during a match, sorted by importance. Always
update all events in real-time. Refer to Section 4.5 to better understand how to prioritize match
events.

2.1. Level 1 Events & Most important procedures


- Goal
- Penalty
- Red/Second Yellow Card
- VAR2
- Kick-off
- Statuses - Half-time, Full-time, Extra Time and Penalty Shootout
- Player count at the start of each half

2.2. Level 2 Events


- Corner
- Yellow Card
- Free Kick Danger/inside the Penalty box
- Additional time
- Player count in case of an injury

2.3. Level 3 Events


- Substitution
- Shots
- Goal Kick
- Free Kick Safe/Attack
- Throw-In

2
Since VAR includes several possible scenarios, please be advised that the deductions are also divided into several possibilities,
depending on the mistake.

6
- Offside
- Home/Away Safe/Attack/Danger (Ball possession)

3. Pre-match procedures
90 percent of the matches you cover will be reported via the SportsModule Collection Tool. In
the other 10 percent of the cases, you will communicate via phone with our Sports Data
Analysts, who will enter the data manually (voice coverage). In both cases, it is very important to
have a fully charged phone with an internet connection.

3.1. Fixture check


Check the kick-off time 24 hours before the match you are going to cover/report. If there is a
change in the kick-off time, inform your Country Supervisor or the SportsModule Network Team
as soon as possible. Complete your fixture check (using the SportsModule Collection Tool) no
later than 60 minutes before Kick-Off.

3.2. Arriving at the venue


Organize your travel in such a way to make sure that you arrive at the stadium area 45 minutes
before Kick-Off. If you live in a big city consider travelling earlier to avoid any traffic. If you are
prevented from adhering to your intended travel schedule, you need to inform us immediately
(refer to Section 3.4. for more information about our Hotline number).

In case of a voice coverage, a Data Analyst will call you 30 minutes before Kick-Off to confirm
that you have arrived at the venue.

3.3. Opening the Collection tool

Please open h​ ttp://scouts.sportsmodule.com/​ using ​Google Chrome​ and login with your
credentials.
The Collection Tool link will be active 1 hour and 30 minutes before KO.
3.3. Collection Tool - pre-match verification steps
Confirm the match details no later than 15 minutes before Kick-Off only if you are inside the
stadium and stay online in your reporting position.3

3
It’s important to have a good buffer and 30 minutes is reasonable but there is no need to rush confirmation of the match details
until you are sure. You can go around and ask for information if necessary.

7
3.3.1. Fixture check screen - 60 minutes before Kick-Off
Overview of the Collection Tool

Step-by-step instructions

3.3.1.1. Confirm Teams

Mobile coverage Voice coverage

8
Data Analyst: Can you please confirm the
Home and the Away team names

Scout: ​Home Team is ​Loko 1 and the Away


team is S
​ lavia 1​.

You have to select one of the following two options for each of the two teams:

➔ - Confirm team

➔ - Team is different/wrong

If for some reason the Home or Away team is different or you are not fully sure about this information, please request support by the Data

Analyst by clicking the button. They will assist you in resolving the situation.

3.3.1.2. Confirm Date & Kick-Off time

Mobile coverage Voice coverage

Data Analyst: Can you tell me how many


minutes the match will start?

Scout: The match will start in 30 minutes from


now.

You have to select one of the two options for both date and time::

➔ - Confirm Date/Kick-Off time (UTC)

➔ - Date/Kick-Off time (UTC) is not correct

If the date or Kick-Off time is not correct, please request support by the Data Analyst by clicking the button.

3.3.1.3. Confirm Match Format

Mobile coverage Voice coverage

9
Data Analyst: Can you please confirm the
match format?

Scout: ​Yes, the match will be played in two


halves, 45 minutes each, no extra time, no
penalties.

In the first step you will have to select one of the following match formats:

➔ - The match ends after full time and there is no Extra Time/Penalty Shoot-out in case of a draw.

➔ - The match will not end in case of a draw and will continue with two Extra Time halves. In case of a draw in
the two Extra Time halves, the match will proceed to a Penalty Shoot-out.

➔ - The match will not end in case of a draw and will proceed to a Penalty Shoot-out directly.

Important note: ​In case of or a Data Analyst will call to ask you in what circumstances will the
match continue to ET/PEN.4

In the second step you have to select the duration of the two halves:

➔ - The match will be played in two halves, 45 minutes each.

➔ - The match will be played in two halves, 40 minutes each.

➔ - The halves’ duration is different from the above-mentioned. When this option is selected, the Data Analyst
will call you for more information.

Important note: ​SportsModule does not cover other match formats. If you can confirm the match will have a different format (for
example 3 x 30 MIN) before going to the venue, you shouldn't waste time to make the trip.

3.3.1.4. Confirm stadium entrance

When you click on the button you will proceed to the Match Details screen
where you will be asked to confirm that you have entered the stadium:

4
For example you report a cup match between Team 1 and Team 2. The first leg ended 1-0 for Team 1. If Team 2 wins the second
leg by the same result (1-0) the match will proceed to ET/PEN.

10
Important info: ​You cannot start updating the match details before you confirm that you are
inside the stadium.

3.3.2. Match Details - 15 - 30 minutes before Kick-Off

Overview of the Collection Tool

11
Step-by-step procedures

3.3.2.1. Select Venue

Mobile coverage Voice coverage

Use this button to select the venue that the match will take place.
Data Analyst: ​Is it the Home/Away team
stadium or it’s a neutral ground?

Scout: Y
​ es it’s Home team stadium.

Data Analyst: ​Thank you.

3.3.2.2. Select Weather Condition

Mobile coverage Voice coverage

Use this button to select the weather conditions during the match. You can choose Data Analyst:​ What is the weather like?
from:
Scout: The weather today is calm and sunny,
with no wind.

Data Analyst: ​Thank you.

12
3.3.2.3. Stadium Clock Available

Mobile coverage Voice coverage

Data Analyst: Is there a scoreboard with a


Use this button to select if a stadium clock is available or not: running clock?

Scout: No, there is no scoreboard at the


stadium.

3.3.2.4. Select Pitch Condition

Mobile coverage Voice coverage

Use this button to select the condition of the pitch. You can choose from: Data Analyst: ​What is the pitch condition?

Scout: T
​ he pitch condition is good.

Data Analyst:​ Thank you.

13
3.3.2.5. Players Warming Up

Mobile coverage Voice coverage

Data Analyst: ​Can you please let me know once


the players start warming up?

Scout: Y ​ es, I will.


-----------------------
Scout: T ​ he players started warming up now.

Press this button as soon as you see the players warming up. Data Analyst:​ Thank you.

3.3.2.6. Players On Pitch

Mobile coverage Voice coverage

Data Analyst: Can you please let me know once


the players come on the field and are ready to
start the match?

Scout: Y ​ es, I will.


-----------------------
Press this button as soon as the players start coming onto the pitch with their official Scout: The players are now on the field. The
match kits. match will start soon.

In addition to that you need to confirm if both teams are going to start with 11 players Data Analyst: ​Thank you.
each:

3.3.2.7. Team Colours

Mobile coverage Voice coverage

Please select the jersey and shorts colours of both teams. You can choose from the Data Analyst: ​Can you please let me know what
following colours: are the kit colours of the Home team?

Scout: Yes, the Home team is wearing ​blue


jerseys with ​blue s
​ horts.

Data Analyst: Thank you. And what about the


Away team - what are their kit colours?

14
Scout: The Away team is wearing ​red ​jerseys
with ​white​ shorts.

Data Analyst: ​Thank you.

If any of the teams have another jersey or shorts colour, please select the nearest one
to the original.

Important note: The shirt colour is extremely important. This is what determines the
colour of the button icons during the match update.

Important note: As soon as you are ready with the selection of kit colours the Fixture
details screen will not be available to you anymore.

3.4. Emergency support number (Hotline)


You should use the following numbers in case of emergency, or when you are unable to access
our system. It is recommended to save the numbers in your contact list. When calling, please
stay on the line until we hang up and after that, we will call you back. This way, we will cover the
expenses of the call.

Please add the following numbers to your contact book:


● Hotline#1: +359 876 176 051
● Hotline#2: +359 876 860 243

Please let us know as much in advance as you know if you can no longer cover a match that has
been approved for coverage by writing to ​[email protected] or
[email protected]​ (Operations Hotline) if it is at the last 36 hours before KO.

15
These are the most common cases in which the hotline needs to be used:
- You are late/unable to attend your assigned game;
- Your assigned game is postponed/delayed/already started;
- In a general case when you have important and/or emergent information and you want
to reach a Data Analyst.

4. Match procedures
4.1. Phases of event reporting
There are three main phases of event reporting:
1) Possible Event - there is a possibility for a certain event to happen, but the event has not
occurred yet. We report the possibility that the event may occur e.g. ​Possible Goal,
Possible Penalty, Possible Yellow card, etc.
2) Actual Event​ - the event has just occurred. We report the event with the Collection Tool:
- Level 1​ events must be reported within 3 ​ seconds.
- Level 2​ events must be reported within 7 ​ seconds.
- Level 3 ​events must be reported within 1 ​ 5 seconds.
3) Event Confirmation - the event was confirmed by the referee. Before you confirm an
event, wait for ​at least 10 seconds. If you have any doubts, wait as long as you have to.
We confirm the event with the Collection Tool when we are absolutely sure that the
decision of the referee will not be changed.
Keep in mind that in some cases (examples: VAR, additional communication between
the referee and the assistant referee) the final decision can be made long after the event
has occurred.

Possible Event

Possible Goal Event Possible Red Card Event

16
Last defender Two-footed tackle and the offensive player goes
down

Actual Event

Actual Goal Event Actual Red Card Event

The ball passes the goal line Red card has been shown by the referee

Event confirmation

17
Goal Confirmed Red Card Confirmed

The referee signals that Kick-Off will be taken. Player leaves the pitch.
Goal is Confirmed Red Card is Confirmed

​4.1.1. Collection Tool - Main Menu


It contains all commands/buttons which are most frequently used during a football match
report. You will be redirected to this menu once you start the match.

Overview of the Main Menu

18
4.1.2. Collection Tool - Status (secondary) Menu
It contains all commands/buttons which give additional information during a football match.

Overview of the secondary menu

19
4.1.3. Switching between the Menus
You can switch between the Menus by clicking on Status, Main and Log.

4.2. Starting the match

As soon as the players are on the pitch and the match is soon about to start, please pay
attention if both teams have 11 players on the pitch. If one of the teams is going to play with
less than 11 players immediately request a call from a Data Analyst.

20
4.2.1. Select a team to take the first Kick-Off
Mobile coverage Voice coverage

Data Analyst: ​Please let me know which team


will take the Kick-Off.

Scout: A
​ way team will take the Kick-Off.
Example colours in the following reporting steps: Data Analyst: ​Thank you.
➔ Home team Shirt Colours - Blue
➔ Away team Shirt Colours - Red

By directly clicking on this button you can switch the teams and select which one will kick-off the match. The team to Kick-off will change
respectively:

4.2.2. Press the Kick-Off button


Mobile coverage Voice coverage

Data Analyst: Please let me know when we are


on standby for Away KO and don’t forget to use
the words “match starts, Away KO”.

Scout: Standing by for Away KO, match starts,


(Homе/Away) Away KO.
Press the kick-off button when the referee blows the whistle and select one of the
following options: In case of a Kick-off re-take:
Data Analyst: Please let me know when the
Kick-Off is taken.
➔ - Confirm kick-off ​when the match has already been in play
for 5-10 seconds and you are certain there is not going to be a retake​. Scout: O
​ kay. Kick-Off taken, the match begins.
Wait a second… the Kick-Off will be re-taken.

➔ ​- Kick-off will be retaken/Kick-off button was pressed by Data Analyst:​ Okay, the Kick-off will be re-taken.
mistake. You will be redirected to the previous Kick-Off menu. Select Kick-off Can you please let me know when the Kick-off
when the ball is kicked into play again. You will be redirected to the previous gets retaken?
Kick-Off menu. Scout: ​Yes. The Kick-Off is retaken, the match
starts.

4.3. Fast & accurate live data


The most essential part of collecting data is to have it updated as soon as it happens. Please
refer to the description of the commands provided below.

21
4.3.1. Main menu

4.3.1.1. HOME/ AWAY Possession Switch (Switch sides)

Mobile coverage Voice coverage

Scout:​ Home Attack.

Data Analyst: ​Home Attack.

(Home/Away) Scout:​ Away Safe.

When you press this button its colour and the colour of the surrounding buttons will Data Analyst:​ Away Safe.
change.

4.3.1.2. Ball possession (by pitch zone - Safe/Attack/Danger)

Mobile coverage Voice coverage

Scout:​ Home Safe.

Data Analyst: ​Home Safe.

Scout:​ Home Attack.

Data Analyst: ​Home Attack.


➔ The own half of the pitch is considered to be a Safe zone .
Scout:​ Home Danger.
The second half of the pitch is divided into two zones:
Data Analyst: ​Home Danger.

➔ Attacking zone

➔ Danger zone

Example:

Important note: Some icons/buttons on the menu (Goal, Corner, Penalty, Corner, Shot) become active only after you have changed the
pitch zone to Danger.

Note: P
​ lease remember to update a ball possession command every 10-15 seconds if the ball remains in the same pitch zone.
Note: P​ lease update a Danger command as soon as the ball goes into the Danger zone.
Note: In order to indicate that the game is resumed at any dead ball situations (Goal Kick, Throw-In, Free Kick, Corner Kick), you have to
send the respective Safe, Attack or Danger command.

22
4.3.1.3. Reporting a Yellow Card

Mobile coverage Voice coverage

I
C
O
N
(Home/Away)

(Possible Yellow Card - only if the event hasn’t happened yet and you suspect that there Scout:​ Possible Home Yellow Card.
is a high chance it can happen)
You can indicate if there is a possibility for a Yellow card to be awarded (for example: after Data Analyst: Please let me know if
P
a harsh tackle, match melee, intentional handball, penalty, player taking his shirt off) by there is a Home Yellow Card?
O combining the “Possible” command with the Yellow card command for the relevant team:
S
S
+ = Possible Home Yellow Card
I
B The “Possible” command does not mean that a Yellow Card has been shown, but rather
L that there is such a possibility. If the referee indeed shows a Yellow Card, you still have to
E
report the Yellow Card by pressing or .

Scout:​ Home Yellow Card.


As soon as a yellow card is shown by the referee, you have to press or .
Data Analyst: ​Can you please confirm
When you press this button, a yellow card confirmation screen will appear: the Home Yellow Card?

Scout: Yes, I confirm a Home Yellow


A Card.
C
T Additional available options on the
popup screen:
U
A
L - Decision will be
reviewed by VAR

- Request a call from a


You can then choose one of the following options: Data Analyst

➔ - Confirm Yellow card


- GameLock

➔ - Cancel Yellow Card/Go Back

➔ - Leave Yellow card unconfirmed if you are not entirely sure that a
Yellow card was indeed awarded.

23
4.3.1.4. Reporting a Second Yellow/Red Card or a Direct Red Card

Mobile coverage Voice coverage

I
C
O
N
(Home/Away)

(Possible Second Yellow/Direct Red Card - only if the event hasn’t happened yet and you
suspect that there is a high chance it can happen) Scout: P
​ ossible Home Red Card.
P
You can indicate if there is a possibility for a Red card to be awarded (for example: after a
O Data Analyst: Possible Home Red
harsh tackle, match melee, intentional handball, penalty, player taking his shirt off) by Card, please let me know if there is
S combining the Possible command with the Red card command for the relevant team: a Red Card?
S
I
+ = Possible Home Red Card
B
L The “Possible” command does not mean that a Red Card has been shown, but rather that there
E is such a possibility. If the referee indeed shows a Red Card, you still have to report the Red

Card by pressing or .

Scout: ​Home 2nd Yellow Card/Red


Card.
As soon as a red card is shown by the referee, you have to press or .
Data Analyst: ​Do you confirm Home
After you press this button a card confirmation screen will appear on your screen. 2nd YC/RC, did you see the player
leaving the pitch, so the home team
You will be asked to select if a player is shown a second yellow or a direct red card: will finish the match with 10
A players?
C Scout: ​I confirm Home 2ndYC/RC,
T Home team will finish the game
with 10 players.
U
A
L

24
After you select one of the two options, you can then choose one of the following options: Additional available options on the
popup screen:
➔ - Confirm Second Yellow/Red Card

➔ - Cancel Red Card/Go back - Decision will be


reviewed by VAR
➔ - Leave Red Card unconfirmed if you are not entirely sure that a Red card
was indeed awarded.
- Request a call from a
Data Analyst

- GameLock

4.3.1.5. Reporting a Goal

Mobile coverage Voice coverage

I
C
O
N

(Homе/Away)

(Possible Goal - only if the event hasn’t happened yet and you suspect that there is a high Scout: A
​ way Danger.
P chance it can happen)
You can indicate if there is a possibility for a Goal to be scored by combining the Possible Data Analyst: ​Away Danger.
O
command with the Goal command for the relevant team: Scout:​ Possible Away Goal.
S
S Data Analyst: Possible Away Goal,
+ = Possible Away Goal please let me know if there is an
I
The “Possible” command does not mean that a Goal has been scored, but rather that there is Away Goal.
B such a possibility. If a Goal has indeed been scored, you still have to report the Goal by
L
E
pressing or .

25
A goal is one of the most important events in the game. Scout: A
​ way Goal.

Press the Goal button as soon as you see the ball going into the net. Afterwards, you can take Data Analyst: ​Away Goal. Please
A your time to confirm the goal - e.g. wait until you clearly see the players are lining up to restart wait a bit
C the game with a KO, therefore the Goal will not be canceled by the referee. before confirming it.

T Data Analyst: ​Can you confirm the


U Away Goal?
A Scout: Y
​ es, I can confirm.
L
Data Analyst: Away Goal confirmed,
so the new score is Home team 0 -
Away team 1?

Scout: ​Yes, I confirm the score:


Home team - 0, Away team - 1.

O Scout: A
​ way Own Goal
W
Data Analyst: ​Away Own Goal
N
- Own goal has to be marked if there was an own goal situation

K Data Analyst: Thank you. Please let


I me know when the match is
When the goal is confirmed , you will be redirected to the Kick-Off screen. The resumed with Away Kick-off.
C
K team to take the Kick-off will be set by default - , as the Away team has scored. Scout:​ Okay.
O [waiting for Kickoff]
Scout: The match is resumed, Away
F
Kick-off.
F

Note: ​While waiting to confirm the goal in question, you will be able to select the following
options:
A
D
D
I
T
I
O
N
A
L

4.3.1.6. Reporting a Penalty Kick

Mobile coverage Voice coverage

26
I
C
O
N
(Homе/Away)

P (Possible Penalty Kick - only if the event hasn’t happened yet and you suspect that there Scout:​ Away Danger.
O is a high chance it can happen)
You can indicate that there is a possibility for a Penalty Kick to be awarded (for example: Data Analyst: ​Away Danger.
S
for a foul inside the penalty box/handball in the penalty box) by combining the Possible Scout: P
​ ossible Away Penalty.
S command with the Penalty Kick command for the relevant team:
I Data Analyst: Possible Away Penalty,
B please let me know if there is an
+ = Possible Away Penalty Kick AwayPenalty.
L The “Possible” command does not mean that a Penalty Kick has been awarded, but rather
E that there is such a possibility. If a Penalty Kick has indeed been awarded, you still have to

report the Penalty Kick by pressing or .

Scout:​ Away Penalty.

When you press the penalty kick button or ., a new pop-up window Data Analyst: ​Away Penalty, Do you
A will appear: confirm the Away Penalty?
C
Scout:​ I Confirm Away Penalty.
T
U Data Analyst: Away Penalty confirmed,
Standby for Away Penalty.
A
L

Scout:​ Away Penalty Goal.


Once you confirm the Penalty Kick by clicking on , you will have to select one of
the following three options for the Penalty Kick outcome: Data Analyst: Away Penalty Goal. Can
you please confirm the Away Penalty
O Goal?

U Scout: A
​ way Penalty Goal is confirmed.
T - Penalty Goal Data Analyst: Away Penalty Goal is now
C confirmed. Can you please confirm the
O score is now Home Team - 8, Away
Team - 1?
M
- Penalty missed (Rebound goal available)
E Scout: I confirm the score - Home Team
- 8, Away Team - 1.

- Penalty kick will be retaken

If a goal is scored you have to confirm it and proceed to Kick-Off.

27
A Note​: While waiting to confirm the penalty in question, you will be able to select the following options:
D
D
I
T
I
O
N
A
L

4.3.1.7. Reporting a Corner Kick

Mobile coverage Voice coverage

I
C
O
N (Home/Away)

(Possible Corner Kick - only if the event hasn’t happened yet and you suspect that there is Scout: A
​ way Danger.
a high chance it can happen)
P You can indicate that there is a possibility for a Corner Kick to be awarded by combining the Data Analyst:​ Away Danger.
O Possible command with the Corner command for the relevant team: Scout: P
​ ossible Away Corner.
S
S Data Analyst: ​Possible Away
I + = Possible Away Corner Kick Corner.
B The “Possible” command does not mean that a Corner Kick has been awarded, but rather
L that there is such a possibility. If a Corner Kick has indeed been awarded, you still have to
E
report the Corner Kick by pressing or .

Actual Event: Scout: A


​ way Corner.
Pressing this button will indicate a Corner Kick for the relevant team. A new pop-up window
will appear where you can confirm the corner kick ​after it has been taken​, cancel it or leave Data Analyst: ​ Away Corner, Can you
it unconfirmed: confirm the Away Corner once it’s
taken?

(As soon as the corner gets taken)

Scout:​ Away Corner taken.

A
C
T
U

28
A
L

Note​: While waiting to confirm the corner in question, you will be able to enter a goal
command in case a goal situation occurred quickly:

Remember to prioritise events based on their level of importance.

If you want to cancel a corner kick just press .

4.3.1.8. Reporting a Throw-In

Mobile coverage Voice coverage

Scout:​ Home Throw-In Safe.

Data Analyst:​ Home Throw-In Safe.

(Home/Away)

Pressing this button will indicate that a Throw-In will take place. You will be asked to select
the zone on the pitch where the throw-in will be taken:

If you want to cancel a throw-in just press the throw-in button again: or
.

4.3.1.9. Reporting a Free kick

Mobile coverage Voice coverage

29
Scout: H
​ ome Free Kick Danger.

Data Analyst:​ Home Free Kick Danger.

(Home/Away)

Pressing this button will indicate that a Free Kick will take place. A new pop-up window
will appear and you will be asked to select the zone on the pitch where the free kick will
be taken:

Scout:​ Home Danger.

As soon as the free kick is being taken and the match is resumed, press Data Analyst:​ Home Danger.

, or respectively.

If you want to cancel a free kick just press .

Important note: ​“Inside the penalty box” button will be added soon. Until then please update Home/Away Free Kick Danger and report
Possible Home/Away Goal.

4.3.1.10. Reporting Offside

Mobile coverage Voice coverage

Scout: H
​ ome Danger.

Data Analyst:​ Home Danger.

Scout: A
​ way Free Kick-Offside.
(Homе/Away)
Data Analyst:​ Away Free Kick-Offside.

To report an Offside you have to switch sides , press the Free Kick button

and then tap on . We do not report an


offside for the team which was attacking. We report a free kick for the team which was
defending and benefits from the offside decision.

30
4.3.1.11. Reporting a Shot

Mobile coverage Voice coverage

Scout: H
​ ome Shot on.

Data Analyst: ​Home Shot on.

(Home/Away)

When you press the shot button, a new pop-up window will appear. You can choose
from the following options:

Important Note: Goal and Corner buttons are


both available in the Shot menu. By pressing

or , the shot in
question will be minimised and its type can be
updated later in the Log menu. Remember to
prioritise events based on their level of
importance.

If you want to cancel a shot just press

4.3.1.12. Reporting a goal kick

Mobile coverage Voice coverage

Scout:​ Home Safe. Home Goal Kick.

Data Analyst:​ Home Safe, Home Goal Kick.

(Home/Away)

By pressing this button you add a Goal Kick for the relevant team to the statistics.

Note:​ The Goal kick button is active only if a Safe command has been added previously.

4.3.1.13. Deleting the last event

Every time you confirm an event the button will appear at the header of
the Collection Tool main screen:

31
When you press the button a new window will appear asking you to confirm whether you want to
delete the last reported event:

Important note: ​In any case, you have to delete a Level 1 event, please use GameLock and
request a call from a Data Analyst.

Important note: ​If you have to delete a Level 2 event (yellow card or corner kick), please use
Unreliable stats and request a call from a Data Analyst.

4.3.2. Status (secondary) Menu

4.3.2.1. Setting Half-time/Full-time

Mobile coverage Voice coverage

Scout:​ Home Attack.

Data Analyst: ​Home Attack.

When you press on of these buttons, a new pop-up window will appear asking you for Scout: ​Half-time/Full-time. The first/second
confirmation: half has just ended.

Data Analyst: Half-time/Full-time. Can you


please confirm that the first/second half has
ended?

Scout:​ I can confirm.

Data Analyst: Can you please confirm the


Half-time/Full-time result?

32
Scout: ​I confirm the Half-time/Full-time score
is Home team - 2, Away team - 0.

Data Analyst: The score is now confirmed.


Thank you.

4.3.2.2. Adding additional time

Mobile coverage Voice coverage

Data Analyst: Please let me know if you see


any additional time.

Scout:​ Yes.
--------------
Scout:​ 2 Minutes of additional time.

When you press this button, a new pop-up window will appear and you will be asked to Data Analyst: 2 minutes additional time for
report how many additional minutes will be played. From a drop-down menu you can the first/second half. Thank you.
select from 1 to 10 minutes of additional time. If there will not be additional time please
select “no indication”.

To finish, please press .


Important note:​ ​Always update the additional time in the following time frames - 44:30 -
45:00 and 89:30 - 90:00. If there is no indication by the referee, report “Additional time -
no indication”. I​f you do not do this in the worst case scenario the referee may blow the
whistle for the end of the half (at 45:00 or 90:00) and you would be in a difficult
situation, because half-time / full-time is a Level 1 event and you need to report it within
3 seconds. B ​ asically, with the first “No Indication” command you protect yourself if the
match ends exactly at the 45th/90th minute.​ A ​ fter the regular time expires and you see
the injury time shown, you can update it again.

4.3.2.3. Adding injuries

Mobile coverage Voice coverage

33
Scout​: Home Free Kick Attack.

Data Analyst: ​Home Free Kick Attack.

Scout: H
​ ome player is injured.

Data Analyst: OK, please let me know if he


When you press this button, a new pop-up window will appear asking you to select: leaves the pitch.
1) if a Home team or Away team player is injured
2) if the injured player must leave the pitch to get some treatment
3) when the injured player comes back to the pitch:

If you click the number of players on the field for the respective team will be automatically reduced. You can see as well in
the Injuries Menu:

as on the Main Menu of the Collection Tool:

In addition to that the Injuries button in the Secondary Menu will be blinking.

34
As soon as you click the number of players on the field for the respective team will be restored.

4.3.2.4. Sin Bin

Mobile coverage Voice coverage

Scout​: Home Yellow Card - Sin Bin.

Data Analyst: ​Home Yellow Card - Sin Bin. Can


you please confirm the card once the player
leaves the field?

Scout: ​The Home player left the field. Sin Bin


(Home/Away) Yellow Card confirmed.
The “Sin Bin” procedure is currently being developed and the button is not yet active on Data Analyst: ​Please let me know once the
the Collection Tool. player is back on the field.

What is Sin Bin?


Sin bins: T
​ he special rule is only applicable in specific countries/leagues. The main purpose is to introduce temporary dismissals, known
as sin bins, to help tackle inappropriate behaviour in grassroots football games. Referees will be able to send players off the pitch for 10
minutes as punishment for dissent.

4.3.2.5. Adding substitutions

Mobile coverage Voice coverage

Scout:​ Home Substitution.

Data Analyst: Can you confirm the Home


substitution?

Scout: Y
​ es I confirm the Home substitution.

Data Analyst: ​Thank you. Can you please


When you press this button, a new pop-up window will appear asking you to select if a confirm the substitution?
Home team or Away team player will be substituted:
Scout: T
​ he substitution is confirmed.

In the next step you will be asked to confirm the substitution:

35
4.3.2.6. Announcements

Mobile coverage Voice coverage

Scout:​ Home Safe, Home Goal Kick

Data Analyst:​ Home Safe, Home Goal Kick

Scout: GameLock! The referee gave a signal,


the match was stopped due to bad weather
conditions.

Data Analyst: Match stopped due to bad


In case you have to report an Announcement based on what is happening on the field, weather conditions. Please let me know if the
please use GameLock & Support Me option and refer to the Voice coverage section on game will be continued or abandoned.
the right.
Scout:​ Okay.
The Announcements include:
---------------------
● Match start is delayed
● Match stopped due to а serious injury Scout: The match will continue, the players
● Match interrupted (due to weather conditions, electricity issues, violence are ready. Stand by for Home Goal Kick.
between fans/players, etc.)
● Violence between players and/or fans Data Analyst: Standing by for Home Goal
● Yellow/Red card for a home/away team bench player Kick.
● Yellow/Red card for the home/away team coach
● Water-drinking break

4.3.2.7. Chat

Chat

The Chat is currently being developed and the button is not yet active on the Collection Tool.

36
4.3.2.8. VAR

Mobile coverage Voice coverage

P Scout: H
​ ome Goal
O Data Analyst: ​Home Goal. Can you
S let me know if the Home Goal is
S confirmed?

I Scout​: Please wait. We have a


B Possible VAR situation.
L Data Analyst​: Possible VAR. Can
E If you suspect a possible VAR review, please press Possible VAR and a new pop-up will you please let me know the reason
appear with the following Possible VAR Reasons - ​Mistaken Identity, Goal, Penalty, Red for the Possible VAR?
Card a
​ nd ​Reason Unknown:
V Scout: Yes, it is for the last Home
A Goal.

R Data Analyst: Possible VAR for the


last Home Goal. Please let me know
if the referee decides to officially
review the last Home Goal.

Please select the possible reason from the list and then press ​Possible VAR (the
button will become active (green) after you select a Possible VAR reason).

A The VAR button will start blinking. Scout: ​VAR for the last Home Goal
confirmed.
C
Please press it again as soon as there is any development on the situation.
T Data Analyst: ​VAR for the last
U Home Goal.
The VAR Reason menu will appear:
A
L

V
A
R

37
If there is no VAR review, press .

If the VAR review is confirmed, select the reason from the dropdown menu and press ​VAR

(the button will become active (green) after you select a VAR Reason).

V The VAR Outcome must be updated as soon as the situation is resolved and the decision is Scout: VAR is now over. Last Home
made. Goal is now confirmed
A
Press the blinking button again and the VAR Outcome menu will appear:
R Data Analyst: ​VAR is over, the last
Home Goal is now confirmed. The
score is now 1:0.
O
U Scout: Confirmed - the score is now
1:0. Stand By for Away Kick-Off.
T
C Data Analyst: ​Standing By
O
M
E

Select the outcome of the review from the dropdown menu and press ​End VAR
(the button will become active (green) after you selected a VAR outcome).

38
4.4. Possible events & Unreliable statistics

4.4.1. Possible events

Mobile coverage Voice coverage

Scout: H
​ ome Danger.

Data Analyst: ​Home Danger.

Scout:​ Possible Home Goal.

When you press this button, it will show a Possible state. You must combine it with: Data Analyst: ​Possible Home Goal.

Scout: H
​ ome Goal.
or - Home Or Away Goal when there is a possibility for a Goal to
Data Analyst:​ Home Goal. Please wait a bit
be scored. before confirming it.

Data Analyst:​ Can you confirm the Home Goal?


or - Home or Away Penalty when there is a possibility for a
Penalty to be awarded. Scout:​ Yes, I can confirm.

or - Home or Away Red Card when there is a possibility for a Red


Card to be awarded.

or - Home or Away Yellow Card when there is a possibility for a


Yellow Card to be awarded.

or - Home or Away Corner Kick when there is a possibility for a


Corner Kick to be awarded.
Important note: ​Possible should not be used if the event already happened.

4.4.2. Unreliable Statistics

Mobile coverage Voice coverage

Scout: T
​ he Corner/Yellow card count is
unreliable. Please wait for more information.

Data Analyst: ​Corner/Yellow card count


unreliable. Awaiting more information.

When you press this button, it will show an Unreliable state.

39
Available options:

- Cards or Corner
count is unreliable/unclear.

- Cards or Corner
count is reliable. All stats have been checked
and confirmed.

4.5. Prioritization of events


In some situations, several events with a different level can happen simultaneously. In case
such a situation occurs, remember to prioritise the events based on their level of importance.

Examples:

1. Home Penalty Kick (Level 1) & Away Yellow Card (Level 2)


In this situation, the Home Penalty Kicк has a higher priority, as it is a Level 1 event, and the
command must be updated first. Then, the update of the Yellow Card, as it is a Level 2 event,
should follow.
Important note​: ​In case there is a situation including a Home Penalty and an Away Second
Yellow/Red Card (both Level 1 events), the events should be updated chronologically.

2. Home Penalty Kick (Level 1) and a Home Goal (Level 1)


Sometimes a player may be fouled inside the penalty area but then immediately after a Goal
may be scored. In this situation, you must update the Goal command first and if the referee
blows his whistle a little after, indicating a Penalty Kick, then cancel the Goal and update the
Penalty Kick for the relevant team.

3. Home Goal (Level 1) after a Free Kick/Offside raised (Level 3)


In this situation, the Goal has a higher priority, as it is a Level 1 event, and the command must be
updated first. Sometimes it may seem that the goal may not count due to a previous foul or an
offside flag raised by the sideline referee before the ball hits the back of the net. However, the
most important part is to have the Goal command updated as soon as the ball crosses the line
as the main referee may eventually decide there was no foul/offside.

Remember: The Goal must be updated immediately. Then you should wait until the situation
clarifies and confirm or cancel the Goal command if needed.

40
4.6. The Event Log
Mobile coverage Voice coverage

Scout:​ Home Penalty Kick

Data Analyst: Home Penalty Kick. Can you


please confirm the Home Penalty Kick?

Scout: Home Penalty Kick confirmed, the


Home player is setting up the ball and is ready
for the Penalty Kick.

Data Analyst: Home Penalty Kick is now


confirmed, standing by.

(the main referee overturned the decision after


consulting with the sideline referee and now
rewards an Away Free Kick Safe)

Scout: GameLock! The referees changed their


decision, the Home Penalty Kick is cancelled.
Away Free Kick Safe.

Data Analyst: Home Penalty Kick cancelled,


Away Free Kick Safe.

When you press the ​button on the bottom end of the menu, you will be
redirected to the Log menu. In there you can access:

➔ All events that were left unconfirmed and are now Pending (white colour).
➔ All events that you have updated (green colour for all confirmed events, grey
colour for all cancelled events).
➔ All events that you have updated during an Offline Scoring mode.

In any case, you have to confirm/edit/cancel a Level 1 event, please use GameLock &
Support me and refer to the example in the Voice Coverage section on the right.

41
4.7. GameLock & Support Me

4.7.1. GameLock/GamePlay

When to use GameLock?

G GameLock ​must be reported in any of the following


A situations:
M ● Match Interrupted for a longer period of time (e.g.
floodlight failure and players leaving the pitch)
E
● Level 1 Events mismatch (for example: Goal/Red
L Pressing this button will indicate that the situation is unclear and
Count is wrong)
O risky.
● No pitch visibility
C The following message will appear on your screen
● External interference
K and the GameLock icon will start blinking. ● Reporting with reversed teams
● Technical issues

G To go back und unlock the game press: GamePlay ​must be reported as soon as the situation in
A question is resolved and all statistics have been verified
M and already added to the system.
E
Note: ​The procedure is applicable for both mobile and voice
P coverage.
L
A GamePlay
Y

4.7.2. Support Me
In this section, you will understand better in which cases you can request a call with our Data

Analysts, by using the Support me option in the menu .

When to contact our Data Analysts?

1. Game delays and stoppages:


The game is postponed - let us know if a match you are about to cover gets postponed as soon as possible. Please try to provide
confirmed information, by checking with a referee, player or stadium personnel. In addition, please provide any additional information you
might have to the Data Analyst - why is the match postponed and when it might be played.
The game is interrupted - use the GameLock functionality and let the Data Analyst know if the players have stopped playing and are
exiting the pitch, due to various reasons - floodlight failure, bad weather conditions, etc. After the game resumes, we will need the exact
time of the match.
The game is abandoned - contact the Data Analyst as soon as you have information that the game you are covering will be abandoned.
This usually happens after a prolonged interruption and inability for the match to continue. Please try to confirm with officials, players or
stadium personnel that the match is indeed abandoned.
The game is delayed - please inform the Data Analyst if the match start will be delayed - it could be a game ceremony, lack of ambulance
on the field or even one of the teams have not arrived yet.

2. Many Level 1 events happening at once


If there are many high priority events happening at once (e.g. there is a fight on the field and there are multiple Red Cards shown by the
referee and you aren’t sure how to proceed), you can request a call with the Data Analyst. In such cases, it is mandatory to use
GameLock.

3. Game clock adjustments

42
When our game clock is wrong and manual time adjustments need to be made (e.g. The correct game time is 07:55 instead of 07:45), you
need to request a call with us, so we can correct the game time.

4. Wrong team kick-off


If a mistake was made when inputting the team that takes the kick-off, please request a call so we can correct it.

5. Connection problems
If you have connection issues with our Collection Tool, continue covering the game in Offline mode and please request a call, so we can
cover the game over the phone. In the meantime please try to switch your connection from 4G to 3G.

6. No pitch visibility
Use GameLock and Support Me, if you do not have clear visibility of the pitch or cannot focus on the game for any reason - fog, smoke,
fans in front of you, etc.

Do not forget to call one of our hotline numbers in the cases listed in Section 3.3 of this
document:
- You are late/unable to attend your assigned game;
- Your assigned game is postponed/delayed/already started;
- You are unable to access our system;
- In a general case when you have important and/or emergent information and you want
to reach your Data Analyst.

When calling, please stay on the line until we hang up and after that, we will call you back. This
way, we will cover the expenses of the call.

4.8. Connection drops


Mobile coverage Voice coverage

Data Analyst: Hello, I see you have lost your


connection.

Scout:​ Yes.

Data Analyst: Can you please let me know if


any events were updated while in Offline
mode?

Scout: ​Yes, there was a Yellow Card for the


Away team at minute 82:30.

Data Analyst: Thank you. Please let me know


what is happening on the field right now.

Scout:​ Okay, now it is Home Attack.

In some cases, you may interfere with poor connection signals and lose it for a while. Data Analyst:​ Home Attack.
Once this happens, the screen will start blinking, showing the disconnection message.

In such a case please expect a call from a Data Analyst. In the meantime pay attention
to any important Level 1 or 2 events that may occur and update the Data Analyst.

43
4.9. Finishing the match
Mobile coverage Voice coverage

Scout:​ Home Attack.

Data Analyst: ​Home Attack.

Scout: F
​ ull-time. The match has just ended.

Data Analyst​: Full-time. Can you please


When you press this button, a new pop-up window will appear asking you to select
confirm that the match has ended?
one of the following options:
Scout:​ I can confirm.

Data Analyst: Confirmed. Can you please


confirm the Full-Time result?

Scout: ​I confirm the Full-time score is Home


team - 7, Away team - 1.

Data Analyst: ​The score is now confirmed.


Can you please let me know if the match will
proceed to Extra Time or a Penalty Shootout?

Scout: ​No, the match has ended after the full


90 minutes and will not proceed to Extra Time
or a Penalty Shootout.

Data Analyst:​ Thank you.

At this step, you can still request a call from a Data Analyst by pressing .

If the match has ended and you press you will be requested to

proceed to the post-match screen (see Section 5. of this


document).

Resetting the Collection Tool (available only during training)

During your training you can practice with the Collection Tool at any time of your convenience.

If you have practiced with the Collection Tool and want to delete the data and start from scratch
(e.g. you want to practice with a different training video) you need to finish the match (as
described above).

44
By pressing you will be redirected to the Stats Check screen where

you can find a button. After you press it a new window will appear asking
you to confirm that you want to reset your training match:

Important note: Keep in mind that you cannot reset a real football match which you are
covering at the stadium.

5. Post-match procedures
5.1. Collection Tool - match score confirmation
After Full-time is confirmed you will be sent to the score confirmation screen:
Mobile coverage Voice coverage

Data Analyst: Please, confirm the final result


again?

Scout:​ The result is 2:1.

Confirm the final score and press End Scouting

45
6. Bonus and deduction policy
6.1. Bonus system
The ​SportsModule bonus system applies to Scouts who perform well over 5 consecutive
matches, without a Level 1, Level 2 or systematic mistakes, rewarding them with a bonus match
fee.

Here is a simple overview of our bonus system:

Match#1 Match#2 Match#3 Match#4 Match#5 + Bonus

1 Match Fee
1 Match Fee 1 Match Fee 1 Match Fee 1 Match Fee 1 Match Fee
Bonus

6.2. Deduction policy


Our goal is to provide quality data to our clients all over the world and for that matter, we have
established specific quality standards that have to be met. For this reason, in addition to our
bonus system, we have a deduction system based on the importance/level of match events and
mistakes.

Here is an overview of our deduction system:

6.2.1. Level 1 Mistakes and Deductions

All Level 1 events must be updated immediately and within ​3 seconds of their occurrence. If a
Level 1 event update is delayed with more than 3 seconds or wrongly entered/missed/updated
for the wrong team, a Level 1 deduction will be applied for the match and the bonus run will be
stopped. Please refer to the table below:
Deduction
Level Wrong entry/Delays/Missed/Teams swap How to avoid it?
Percentage
Always update the Goal as soon as the ball enters the net. Take your time
Level 1 Goal 70% to confirm the event only after you are sure that the referee’s decision will
not be changed.

Always update a Red Card as soon as you see the referee holding the card
Level 1 Red/Second Yellow Card 70% in the air. Take your time to confirm the event only after you are sure that
the referee’s decision will not be changed.

Always update Penalty Kick as soon as you see the referee pointing at the
Level 1 Penalty Kick + Penalty Kick Outcome 70% penalty spot. Take your time to confirm the event only after you are sure
that the referee’s decision will not be changed.

Level 1 Match Statuses (Kick-Off/Half-time/Full-time/Extra 70% Do not rush confirmation for the statuses - they are very important.

46
time/Penalty Shootout, etc.)

Be extremely careful not to mistakenly modify or delete Level 1 Events in


Level 1 Modify/Delete confirmed Level 1 Events 70% the match log. If this occurs, please use "GameLock & Support Me" as
soon as possible.

Please make sure to check carefully if a VAR will be used in case of a Level
Level 1 VAR missed 70% 1 event and update Possible VAR if the referee starts to discuss the
situation.

Important note:​ If you commit a Level 1 mistake, you must use GameLock + Support Me
immediately, to inform the Data Analyst about what happened.

6.2.2. Level 2 Mistakes and Deductions


All Level 2 events must be updated immediately and within ​7 seconds of their occurrence. If a
Level 2 event update is delayed with more than 7 seconds or wrongly entered/missed/updated
for the wrong team, a Level 2 deduction will be applied for the match and the bonus run will be
stopped. Please refer to the table below:

Deduction
Level Wrong entry/Delays/Missed/Teams swap How to avoid it?
Percentage
Level 2 Corner Kick 30%
Please make sure the Event in question is reported on time for the correct
Level 2 Free Kick Danger/Free Kick inside the Penalty box 30% team (threshold within 7 seconds) and confirm it only when being
Level 2 Yellow Card 30% absolutely sure that the referee decision will not be changed.
Note: Corner is being confirmed at the moment it is taken.
Level 2 Modify/Delete confirmed Level 2 Events 30%

Please make sure to update additional/injury time at the end of each half.
Level 2 Additional time 30% If there is no information about the added time, please send a N
​ o indication
message.

Please check the referee carefully and update a VAR status as soon as the
Level 2 VAR delayed 30%
situation is being reviewed.

Please make sure to check carefully and wait before stating the type of
Level 2 VAR - wrong input 30%
VAR (e.g. VAR Goal).

6.2.3. Level 3 Mistakes and Deductions (Grouped mistakes)


All Level 3 events must be updated immediately and within ​15 seconds of their occurrence.
Level 3 events form grouped deductions in case their update was not executed properly. Every
three (3) Level 3 mistakes will equal one mistake, leading to a bonus run stop. Please refer to
the table below:
Deduction
Level Wrong entry/Delays/Missed/Teams swap How to avoid it?
Percentage
Please try to update the Shot events as they occur. If, however, there is a
Level 3 Shot (all types) Bonus stop Goal scored quickly after a Shot was taken, then you should prioritize the
events and update the Goal only.

Please pay close attention to the 4th official and the stadium big screen (if
Level 3 Substitution Bonus stop available) to track substitutions correctly, especially during the Half Time
break (in that case the substitutions usually happen shortly before the

47
second half starts).

Important note: If any other Level 3 events (​Goal Kick, Free Kick Safe/Attack, Throw-In, Offside,
Home/Away Safe/Attack/Danger) are missed or delayed consistently, the Quality team reserves
the right to apply deductions on a case-by-case basis, depending on the mistakes’ severity and
how often they occurred during match reporting.

6.2.4. Various

Wrong entry/Delays/Missed/Teams Deduction


Level How to avoid it?
swap Percentage
Regularly check your SportsModule match coverage schedule in the
Various Scout missed the game 100%
Scouting portal.

Reporting the match with an ongoing wrong


Various 100% Check the referee's signals and pay attention to the stadium board.
score for more than 10 seconds

Various Finishing the match with a wrong score 100% Check the referee's signals and pay attention to the stadium board.

Reporting the match with reversed Make sure you know what the Home Kits look like before going to the
Various 100%
home/away teams for more 2 minutes venue. Ask a fan at the venue if you are still not absolutely sure.

If you are going to run out of battery - inform the analyst. Let them know if
Running out of battery which causes match
Various 100% you have an alternate phone to switch coverage to or it is the end of
coverage cancellation
coverage for this match.

Starting a match with a wrong player count


After the players come on the pitch, enter the kit colours and count the
Various (e.g. home team is with 10 players instead of 70%
players of each team.
11 and Data Analyst is not informed)

Wrong game clock running & Support not If you did not report a KO re-take, always make sure to call the Analyst and
Various 70%
informed for more than 2 minutes inform them that they should adjust the game clock.

Wrong player count in case of injury for more


Various 30% Please expect an automated reminder in the Collection Tool.
than 5 minutes

Do not update matches in Do not disturb mode of your smartphone. Be


Various Not answering Data Analyst's calls 30% prepared in case the Analyst tries to reach you - it may be regarding a
specific situation they need information about.

Various Scout late at the venue but game covered case-by-case Make sure you check the travel conditions in advance.

Follow the teams you cover on social media, visit the official pages of the
Scout did not inform of Match KickOff,
Various case-by-case clubs/federations, see how you can contact the clubs via phone call to
Participant, Format changes
check such information before the match.

6​.3. O
​ fficial Warning & Termination of Cooperation
SportsModule has established several simple rules that all Scouts should adhere to. They cover
both data collecting performance and personal attitude. In case of either not up to the
company’s standards, the Scout will receive a first and final Official Warning.

SportsModule relies on mutual trust and respect. In any case, a dishonest employee or
contractor tries to defraud the company and/or intentionally hurt its good name, they will
immediately lose their employment by a Termination of Cooperation Letter.

48
7. General Terms and Conditions for the
provision of services by scouts
7.1. DEFINITION AND INTERPRETATION
7.1.1. “​Applicable Regulations​” means the Bulgarian legislation, as well as the internal acts approved by
SportsModule Ltd. applicable to the arrangements contemplated in this Agreement;
7.1.2. “​Company Data​” means any data (including Personal Data) contributed by the Company to the Scout;
7.1.3. “​Data Protection Legislations​” means the provisions of applicable law which relate to the protection of
individuals with regards to the Processing of Personal Data to which a party is subject including, without limitation,
the General Data Protection Regulation (2016/679) (“GDPR”), Protection of Personal Data Act of 2002, the Data
Protection Directive 95/46/EC, the Electronic Communications Data Protection Directive 2002/58/EC, the Privacy and
Electronic Communications (EC Directive) Regulations 2003 and, where applicable, directions of any competent
regulatory authority, relevant regulatory guidance and codes of practice;
7.1.4. “​Good Industry Practice​” means, in relation to any undertaking and any circumstances, the exercise of that
degree of professionalism, skill, diligence, prudence and foresight which would reasonably and ordinarily be expected
from a skilled and experienced person engaged in the same type of activity under the same or similar circumstances;
7.1.5. “​Services​” shall have the meaning of the activity assigned by the Company and performed by the Scout of
attending, collecting and reporting of information for sports events;

7.2. ​PROVISION OF SERVICES


7.2.1. The Scout shall perform the Services under a service agreement signed between the Scout and SportsModule
in accordance with the requirements of item 1.2, as well as all other provisions of the present Football Scouting
Manual.
7.2.2. Signing a service agreement shall not create a relationship of employer and employee or worker between the
Company and the Scout, as well as the signed service agreement shall not be interpreted as an agency or partnership
agreement.
7.2.3. The Scout shall provide the Company with all progress and performance reports as required in respect of the
Services being carried out. The Scout should also continually communicate with the Company about his/her ongoing
availability.
7.2.4. The Parties agree that the Company may perform control over the Scout or undertake supervision of the
Scout`s activity during such times as the Scout is providing the Services.
7.2.5. The Scout shall perform the Services in such a way and to such standard as enables the Company to meet all
its contractual obligations to its customers. The Scout shall comply with all applicable laws, regulations and industry
codes of good practice whilst providing the Services to the Company.
7.2.6. Without prejudice to clause 7.2.4, the Scout will at all times behave in a competent and professional manner
when dealing with the Company or its customers and shall not engage in any conduct detrimental to the interests of
the Company, including any conduct tending to bring such parties into disrepute or which results in the loss of
custom or business.
7.2.7. The Scout shall guarantee that he/she has the required standard of skills, experience and training necessary to
perform all required Services. The Scout is compensated based on events covered and scout training itself is not
compensated.
7.2.8. The Scout shall guarantee that, in entering into a service agreement and performing the service, they will not
thereby be in breach of any law or any obligation which it owes to a third party.
7.2.9. On the termination of the Agreement for whatever reason (or at any other time upon request by the Company),
the Scout shall immediately return to the Company all property belonging to the Company which is in the Scout’s

49
possession or control which shall include, without limitation, all documents, any supplied hardware/software
licenses, Company lists or details (and any copies or abstracts thereof), whether in physical or electronic format and
which relate in any way to the business or affairs of the Company or any Company or customer of the Company.

7.3. PAYMENTS AND EXPENSES


7.3.1. For the services performed the Scout is entitled to a fee, calculated in accordance with the provisions of
Chapter 6 hereinabove and determined in the offer letter received and agreed back by the Scout by official email.
7.3.2. All payments made by Company for the services performed will be made to the Scout, and the Scout shall be
fully responsible for any Income Tax, National Insurance Contributions, statutory entitlements such as holiday pay
and statutory sick pay, and any other taxes and deductions payable under the applicable law.
7.3.3. Upon request by the Company and where applicable, the Scout shall provide respective confirmation by the
competent social insurance agency or a payment document proving that all due by the Scout obligation social
security contributions and taxes are duly paid.
7.3.4. The Company reserves the right to withhold part of any future remuneration due to the Scout in case the latter
fails to provide official documentation confirming the payment of all tax and social security contributions.
7.3.5. The Company shall only reimburse expenses reasonably incurred by the Scout in the course of performing the
Services assigned, if such claim for expenses is supported with all valid receipts and proper supporting
documentation. The Scout shall be liable for any expenses that do not meet these criteria and fall outside the
company reimbursement policy.
7.3.6. Expenses include both ticket and travel cost reimbursement to the stated terms within the company Scouting
and expense policy.
7.3.7. The payment under item 7.3.5. shall be performed by the Company with the event payments between the 10th
to 20th of the following month for which the expenses were incurred unless otherwise provided in the offer or the
service agreement. If any change of payment period is required this will be officially communicated by the company
with a new stated period well in advance of the upcoming payment period.

7.4. LIABILITY AND INSURANCE


7.4.1. The Scout may be liable for and shall indemnify the Company fully against all and any actions, claims, costs
expenses, damages and liabilities whatsoever and howsoever incurred by them resulting from the following:
7.4.1.1. failure of proper fulfilment of the Scout`s obligations under the present Manual and the signed Service
Agreement;
7.4.1.2. a significant breach of the Scout's obligations for the correct reporting of data collected during sporting
events, alteration or loss of data. Significant breach shall be without any limitation a systemic failure of the Scout to
report data correctly, as well as data manipulation, deliberate modification, and poor data storage;
7.4.1.3. any negligent, reckless, willful or criminal act or omission of the Scout;
7.4.1.4. any misrepresentation by the Scout;
7.4.2. The Scout may be liable for any defects arising in relation to the Services that are caused by any deliberate
action made by the Scout, and will indemnify the Company and clients impacted for all damages suffered by the latter
by the inaccurate fulfilment of his/her contractual obligations. Without prejudice to the right to the Company under
this Terms and Conditions or under the signed service agreement, the Scout may be subject to legal action from our
clients for any damages incurred due to deliberate manipulation of data transmission or illicit Scout activity.

7.5. CONFIDENTIAL INFORMATION


7.5.1 For the purposes of the provision of services, "Confidential Information" shall mean:
7.5.1.1. information relating to the current or prospective marketing or sales of any products or services of the
Company and any companies in the same group, including lists of customers’ and Scouts’ names; addresses and
contacts; sales targets and statistics; market share and pricing information; marketing surveys; research and reports;
and advertising and promotional material;

50
7.5.1.2. know-how, trade secrets, unpublished information relating to the Company’s or any group company’s
intellectual property and to the creation, production or supply of any products or services of the Company and any
group company;
7.5.1.3. any information to which the Company or any group company owes an obligation of confidence to a third
party; and
7.5.1.4. any other commercial, financial or technical information relating to the business or prospective business of
the Company or any group company or to any past, current or prospective Company, customer, Contractor, licensee,
officer or agent of the Company or any member or person interested in the share capital of the Company or any group
company and any other person from whom the Scout receives information (whether confidential or not), provided
that such information is treated as confidential or which the Scout knows or ought reasonably to know to be
confidential and which comes to the knowledge of the Scout during the term of the present agreement.
7.5.2. The Scout shall not at any time, whether during the term of the signed agreement or at any time after its
termination for whatever reason (except with the written authority of the Company), use or disclose to any person any
Confidential Information and will use her best endeavours to prevent or avoid its unauthorised use or disclosure. The
Scout shall, at the request of the Company, execute a confidentiality undertaking in respect of the Company in a form
specified by the Company.
7.5.3. The terms of the agreement between the Company and the Scout are confidential. Details relating to the fees
and expenses or other information related to these terms, are not to be disclosed to any third party by the Scout
without the express permission of the Company in writing (with the exception of any professional accountancy or
legal advisers of the Scout).
7.6. INTELLECTUAL PROPERTY
7.6.1. ​For the purposes of the present regulation Intellectual Property Rights shall cover documents, contracts,
systems, interfaces and data collected. In addition, patents, rights to inventions, copyright and related rights, moral
rights, trademarks, trade names and domain names, rights in get-up, rights in goodwill or to sue for passing off, rights
in designs, rights in computer software, database rights, rights in confidential information (including know-how and
trade secrets) and any other intellectual property rights, in each case whether registered or unregistered and
including all applications (or rights to apply) for, and renewals or extensions of, such rights and all similar or
equivalent rights or forms of protection which may now or in the future subsist in any part of the world.
7.6.2. For the purposes of the present regulation “work” shall be all records, reports, documents, papers, drawings,
designs, transparencies, photos, graphics, logos, typographical arrangements, software, and all other materials in
whatever form, including but not limited to hard copy and electronic form, prepared by the Scout in the provision of
the Services and the Sports data collected and method of collection in provision of the service.
7.6.3. All property, software and other material supplied by the Company during the term of the provision of the
services shall at all times remain the property of the Company.
7.6.4. The Scout shall assign to the Company all existing and future Intellectual Property Rights in the Works and all
materials embodying these rights to the fullest extent permitted by law. Insofar as they do not vest automatically by
operation of law or under the agreement, the Scout holds legal title in these rights on trust for the Company.
7.6.5. The Scout shall:
7.6.5.1. keep confidential details of all Works created in the provision of Services;
7.6.5.2. whenever requested to do so by the Company and in any event on the termination of the Agreement, promptly
deliver to the Company all correspondence, documents, papers and records on all media (and all copies or abstracts
of them), recording or relating to any part of the Works and the process of their creation which are in his/her
possession, custody or power;
7.6.5.3. not register nor attempt to register any of the Intellectual Property Rights in the Works, unless requested to
do so by the Company; and
7.6.5.4. do all acts necessary to confirm that absolute title in all Intellectual Property Rights in the Works has passed,
or will pass, to the Company.

7.7. PERSONAL DATA PROCESSING AND PROTECTION

51
7.7.1. The Company shall keep the Scout’s personal records at all times in accordance with the Data Protection
Legislation.
7.7.2. The Scout shall provide his/her personal data when these are required by the Company or/and the applicable
law in connection with the fulfilment of the obligation of the parties in connection of the Agreement (full name, PIN,
address, qualification, professional experience).
7.7.3. For the purposes of the provision of the service, as well as of the signing of the agreement, the Scout is not
required to disclose personal data relating to racial or ethnic origin, political, religious or philosophical beliefs,
membership in political parties, organizations, associations with religious, philosophical, political or trade-union
purposes, related to health or sex life. The Company shall be entitled to process such data only with the explicit
written consent of the Scout.
7.7.4. The Scout acknowledges that for the performance of the Agreement it is necessary to collect and process data
on the current and planned location of the Scout. By signing the agreement, the Scout shall agree to be continuously
tracked of his/her presence at the sports events, and on the data being reported. The Scout is aware that in cases
where necessary personal data could be provided to third parties, namely SportsModule’s clients. By signing the
Agreement, the Scout shall his/her explicit consent for collection of personal data, including information on his/her
location, as well as photos, along with any audio and video records of his/her presence at sports events monitored.
By signing the agreement the Scout shall give his/her explicit consent for the provision of personal data to third
parties - clients of the Company.
7.7.5. ​Provision of data to third parties​: personal data will be provided to third parties only under the conditions of
art. 7.7.4 as well where the Company is legally obliged to provide the data to the relevant public authorities and
organizations or where the data is duly required by such authorities in the appropriate order; where the Company has
expressly given consent for disclosure of the data to a third person; or in others instances provided by the applicable
legislation. For the avoidance of doubt the Company is not responsible if the Scout has disclosed his or her personal
data to third parties.
7.7.6 The Company reserves the right to share the Scout’s personal data, to the extent necessary, with third
parties for the proper administration of the activity of the Company, including to the accountants and accounting
company or to other consultants providing services to the Company in connected with its commercial activity, as well
as to the performance of the agreement, signed between the Company and the Scout.
7.7.7 Targets of processing​: the Company is a data controller and shall process the personal data of the Scout for
the performance of its obligations arising in connection of the agreement signed, including tax, accounting and other
purposes, for the purposes of the legitimate interests of the Company or of a third party, for the purposes of
conclusion and performance of the Agreement signed and the services provided, as well as for the performance of
the Company's obligations towards its Clients and partners. The use of the data for other purposes not covered by
the Company's statutory obligations, can be performed with the Scout's consent.
7.7.8 Data processing​: Personal data shall be processed and stored on paper and on an electronic storage device.
The Company shall provide the necessary technical and organizational measures to protect the data from violation,
loss or alteration.
7.7.9 Access to personal data​: The Scout is entitled to access his/her personal data processed by the Company
under the terms and conditions of Regulation 2016/679 of the European Parliament and the Council. The Scout shall
have the right to receive from the Company a confirmation if the personal data related to him/her are being
processed and, if so, to access the data and the following information:
a. the purposes of processing;
b. the corresponding categories of personal data being processed;
c. the recipients or categories of recipients to whom personal data is or will be disclosed;
d. the foreseen period for which the personal data will be stored and, if it is not possible to foresee it, the criteria used
for the determination of that period;
e. the right of the Scout to require from the Company correction or deletion of the personal data or restriction of the
processing of personal data relating to the Scout or to object to the processing;
f. the right of appeal to the Commission for the protection of personal data;
g. where the personal data is not collected from the Scout - any available information about their source.

52
7.7.10 The Scout is entitled to receive the personal data concerning him/her and the data he/she has provided to
the Company in a structured, widely used and adapted machine-readable format, and has the right to transfer the
data to another data controller without impediment on part of the employer to whom the personal data are provided,
under the conditions of Art. 20 of Regulation 2016/679.
7.7.11 The Company is obliged to provide a copy of the personal data that is being processed free of charge.
Additional copies are made against a fee that covers the Company's administrative costs.
7.7.12 The Company may assign the processing of the data to a natural person or legal entity - a "processor"
different from the Company and processing the data on the basis of an agreement.
7.7.13 Correction, deletion or restriction of the processing of personal data​: The Scout shall have the right to
request from the Company:
a. correction and deletion of the personal data under the conditions of Art. 16 of Regulation 2016/679;
b. deletion of the personal data ("right to be forgotten") under the terms of Art. 17 of Regulation 2016/679;
c. limiting the processing of personal data under the conditions of Art. 18 of Regulation 2016/679;
7.7.14. ​Deletion of data after completion of the processing​: After the completion of the processing of the Scout’s
data the Company shall delete them within one year after the expiration of the limitation and prescription periods. The
Company shall keep the data after this period only if there is a legal obligation to do so or if the data relate to a
legitimate interest of the Company and only the data necessary for the fulfilment of these obligations or the
protection of this legitimate interest.
7.7.15. ​Confidentiality. Protection of personal data obligation​: The Scout shall keep safe and to duly store the
personal data that he/she has access during the performance of the assigned work, and not to provide the data to
third parties without the explicit written consent of the Company. The Scout shall undertake all reasonable measures
to protect the confidentiality of the personal data provided to him for the performance of his/her duties. Failure to
fulfil this obligation will be considered by the parties as a significant breach of the Scout's obligations.
7.7.16. The scout is entitled to file a complaint before the supervisory body which in Bulgaria is the Commission for
Personal Data Protection. Address: city of Sofia, 1592, 2 Tsvetan Lazarov blvd. Internet page: www.cpdp.bg

8. Football Scouting Manual Log


Published Document Version Number Document Name Description of Revision

28/08/2020 1.0 SportsModule Football Scouting


Manual

Copyright © 2020 SportsModule

All rights reserved. No part of this document may be reproduced, distributed, or transmitted in
any form or by any means, including photocopying, recording, or other electronic or mechanical
methods, without the prior written permission of SportsModule.

SportsModule Ltd name and SportsModule logo are trademarks of SportsModule.

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