Management Science Theory Short Notes (1)
Management Science Theory Short Notes (1)
Personal management
Research and development
Phases of OR
1. Formulation of problem
2. Set up mathematical model for problem
3. Deriving solution from the model
4. Testing the model
5. Establishing control over the model
6. Implementing the solution
Operation Research Models
1. Physical model (Iconic model)
It is a type of model includes all form of diagrams, graphs and charts.
They are designed to deal with specific problems.
2. Mathematical model (Symbolic model)
It is a type of model which consists of a set of equations which defines
the relationship and interaction among various element of a decision
problem under study.
3. Analogue model (Schematic model)
It is a type of model which represent the existing relationship between
various members of the organisation.
4. Analytical model
Mathematical tools are used to solve a problem.
5. Simulation and heuristic model
It is a trial and error approach method to find out optimum solution.
Operation Research Techniques
Probability
It simply means chance of happening or non-happening of an event.
Decision Theory
It is a set of quantitative methods for reaching optimal decisions. It is
concerned with how to assist people or organization in making
decisions.
Game theory
Game theory is the branch of decision theory concerned with
independent decisions. It deals with competitive situation of decision
making under uncertainty.
Linear programming
Linear programming is a quantitative tool for optimal allocation of
limited resources among competing activities.
Transportation problem
Transportation problem is a special type of linear programming problem.
It typically involves situation where goods are required to be transferred
from sources to some destination.
Assignment problem
It is a particular case of transportation problem where the objective is to
assign a number of resources to an equal number of activities to
minimize total cost or maximize total profit of allocation.
Dynamic programming
This technique deals with the problems that arises in connection with
multi period analysis and decisions.
Sequencing
It is an operation research technique which determines a sequence in
which given job should be performed.
Queuing theory
Queuing theory or waiting line theory deals with analysis of queues and
queuing behavior.
Network analysis
Network analysis refers to number of techniques for the planning and
control of the complex projects.
Simulations
It is a numerical solution method which helps to analyses a system to find
it is optimum solution through trial and error approach.
Replacement theory
This theory suggested that determination of time when items of plant
should be replaced.
Non-linear programming
It is a form of programming in which some or all the variables are
curvilinear.
Goal programming
It is a technique deals with the problem having multiple objectives.
Probabilistic programming
It refers to linear programming that includes an evaluation of relative risk
and uncertainties in various alternatives of choice for managerial
decisions. It is also known as stochastic programming.
Markov analysis
It is a method of analyzing the current movement of the same variable
in an effort to predict the future movement of the same variable.
Limitations of OR
Non-consideration of intangible factors
Costly
Difficulty in implementation
Difficulty in selection of techniques
Not a substitute for management
Dependence on electronic computer
Distance between manager and operation researcher
Module II (Linear programming)
Linear programming
Linear programming is a quantitative tool for optimal allocation of
limited resources among competing activities.
Objectives of linear programming
1. To maximize profit
2. To minimize cost
Free float
Free float is the amount of time that a schedule activity can be delayed
without delayed without delaying the early start date of any immediate
successor activity within the network path.
Independent float
It is the portion of the total float within which an activity can be delayed
for start without affecting floats of the preceding activities.
Advantages of CPM
1. It helps top management to concentrate on critical activities.
2. It helps to locate critical and non-critical activities.
3. It helps to plan and schedule a project.
4. It inform about duration, size and performance of an activity.
5. It helps to determine actual dates for each activity.
6. It is beneficial to monitoring cash flows.
Limitations of CPM
1. In real practice time of each activity is not known.
2. It does not consider statistical analysis for time estimates.
3. It is only suitable for project with definite start and end.
4. It has limited validity for projects with non-reliable time estimates.
5. Usefulness limited to complex and large scale projects.
Program evaluation and review techniques (PERT)
PERT is a statistical tool used in project management, which was
designed to analyze and represent the task involved in completing a
given project.
Time estimates In PERT
1. Optimistic time estimates
It is the estimate of minimum possible time which an activity will take to
complete with an ideal situation.
2. Most likely time estimate
It refers to the estimate of the normal time that the activity would take.
3. Pessimistic time estimates
It is the maximum time that an activity would take if everything goes
wrong and abnormal situation are prevailed.
Pay off
Pay off are the outcomes or events expressed in quantitative terms to
represent cost or profit of a given action consequent to the decisions.
Pay off table
It is also called pay off matrix. This depicts the tabular form of pay off of
various alternative course of action vs state of nature.
Opportunity loss
It is difference between the optimal payoff and the actual payoff
received.
Maximax
It is a decision rule that find the course of action that maximize the
maximum payoff.
Minimax
It is a decision rule for minimizing maximum possible loss.
Risk
It is the potential that a decision will lead to a loss or undesirable
outcome.
Expected monetary value (EMV)
It means how much money which expect to make from a certain
decision.
Expected value of perfect information (EVPI)
It is the expected outcome with perfect information.
Game theory
Game theory is the branch of decision theory concerned with
independent decisions. It deals with competitive situation of decision
making under uncertainty.
Game
Game is an activity between two opposing parties based on a set of
rules.
Elements of a game
1. Players
2. Strategy of each players
3. Pay offs
Features of game
Situation is competitive
There is a finite number of competitors
Each competitor has a finite number of strategies
Every games leads to an outcome
Every outcome has stakes
Assumptions in a game
1. The players act rationally.
2. The players act intelligently.
3. Each players know everything about game
4. The player attempt to maximize gain and minimize losses.
5. All relevant information is known to each other.
6. The player make individual direction without direct communication.
7. The player simultaneously select their course of action.
8. The payoff is fixed and determine in advance.
Basic concept of game theory
Strategy
Strategy is a plan of action conceived and carefully executed by each
party to win over the game.
Types of strategy
a) Pure strategy: It is the predetermined plan of action based on which
games are played which does not change during the game.
b) Mixed strategy: This is the strategy get changed while the game is in
progress.
Optimum strategy
It is a course of action which puts the player in the most preferred
position.
Fair game
Game is said to be fair when the value of outcome is zero.
Saddle point
It is the value of an element in pay off matrix which is the minimum of
its raw as well as maximum of its column.
2. If there are more than two lowest same cost, we can select cell for
allocation arbitrarily among the lowest cell.
3. Assign the maximum units in the lowest cost cell.
4. Consider the reduced matrix table and select another lowest cost cell.
5. Continue the process till all available quantities are exhausted.
Vogel’s Approximation Method
This method is based on the concept of opportunity cost. Opportunity
cost is the cost incurred for forgone opportunities or penalties.
Steps of VAM
1. Find the penalties costs namely the difference between smallest and
the next smallest cost in each row and column.
2. Among the penalties found in step 1, select the maximum penalty.
3. From the selected column or row as per step 2, find out the cell which
his having lowest cost.
4. The column or row which is exhausted is to be deleted.
5. The above step is to continue till an initial feasible solution is attained.
PREPARED BY
JUBAIR MAJEED