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Character Sheet Arcane-Arcade Fallout 2.0 Fillable 222

The document provides a character sheet for Jack Mann, a Level 1 Variant Human guard equipped with a 9mm pistol and a police baton. It details his attributes, skills, combat abilities, and special properties, including traits and perks that enhance his bargaining and combat sequence. Additionally, it outlines his current conditions, ammo, and inventory items.

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0% found this document useful (0 votes)
89 views

Character Sheet Arcane-Arcade Fallout 2.0 Fillable 222

The document provides a character sheet for Jack Mann, a Level 1 Variant Human guard equipped with a 9mm pistol and a police baton. It details his attributes, skills, combat abilities, and special properties, including traits and perks that enhance his bargaining and combat sequence. Additionally, it outlines his current conditions, ammo, and inventory items.

Uploaded by

yadumb
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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WEAPON AP ATTACK DAMAGE RANGE 1

NAME Jack Mann


RACE Variant Human
9mm pistol 5 8 1d6 x8/x12

BACKGROUND Guard CRIT 20, 1d6


SPECIAL PROPERTIES
LEVEL 1 XP 330
4 3 4 7 3 7 10
Kickback gotta 2hand or halve range

AMMO 11/13

BARTER6(CHARISMA) MODS

(PERCEPTION OR INTELLIGENCE) BREACH


2
2
-1 -2 -1 2 -2 2 5 LEVELS OF DECAY
WEAPON AP ATTACK DAMAGE RANGE
(INTELLIGENCE) CRAFTING

(PERCEPTION) ENERGY WEAPONS


2 STAMINA HIT HEALING
RATE
Police baton 4 4 1d6
POINTS POINTS CRIT 20, 1d6
(PERCEPTION) EXPLOSIVES
2

2
SPECIAL PROPERTIES
(AGILITY GUNS

(STRENGTH OR CHARISMA) INTIMIDATION


8
6
10 2 1 225
10/12 9/9 Sturdy ignores decay on throw.
AMMO
MODS
(PERCEPTION OR INTELLIGENCE) MEDICINE
2 CURRENT CONDITIONS
COMBAT ACTION LEVELS OF
FATIGUE LEVELS OF DECAY 2 82
5 SEQUENCE POINTS -1 TO D20 ROLLS

(STRENGTH) MELEE WEAPONS


(PERCEPTION) (10 + AGI MOVE ONE LEVEL A'
MOD: :nd of each turn WEAPON AP ATTACK DAMAGE RANGE
2
(INTELLIGENCE) SCIENCE

(AGILITY) SNEAK
6
LEVELS OF LEVELS OF LEVELS OF LEVELS OF
3 3 44.magnum

CRIT 20, x3
5 8 2d8 x6/x14

(CHARISMA) SPEECH
8 HUNGER
-1 TO 020 ROLLS
DEHYDRATION
-1 TO 020 ROLLS
EXHAUSTION
-1 TO 020 ROLLS
RADIATION DC
12 - END MOD
RADIATION
-1 TO 020 ROLLS PASSIVE PARTY NERVE GROUP SNEAK SPECIAL PROPERTIES
1012 DAMAGE SENSE ALL PLAYER'S CHA MOD ALL PLAYER'S SNEAK
4 12 + PER MOD
ADDED, THEN H*LVED- BONUS ADDED, THEN
Accurate. Manual Reload.
(ENDURANCE) SURVIVAL
DIVIDED BY NO. OF

2 0 0 0 9 0 10 1
PLAYERS.
AMMO 8/8

(STRENGTH) UNARMED
YOU ARE IMMUNE TO HUNGER AND DEHYDRATION YOU ARE IMMUNE TO RADIATION IF
3 MODS

IF YOU ARE A GEN-2 SYNTH OR ROBOT. YOU ARE NOT A HUMAN. LEVELS OF DECAY 1

TRAITS & PERKS CAPS CARRY


LOAD
Vigilant watch 2 Donuts,1 diluted stimpack STR X 10

35
your turnplacement is automatically put before the creature in theturn order placed before you 17 9mm , 10 rubber, backpack

that isnt a player character,regardless of their roll. Sleeping bag, 1 person tent,
However your Combat Sequencebonus is reduced by 1. Binos,
2xPork and beans. 3 purified water,
35/90
Sweeten the Deal Coffe, 2 5.56 mags(60)
You know how to strike a bargain and make anythingworth your time. Vault boy boblle head
Whenever you use your Discount ability, Deathclaw wine (5/5)
the percentage of caps off the selected item is tripled. 357 mag(D:2)
However, all items cost 10% more for you.

WW: percentage of caps off the selected item is x6 But everything costs 25% more

Bargaining Chip

Whenever you sell an item, you can use your Discount ability to gain a bonus of caps

equal to double your Barter skill modifier.

However, you sell all your itemsfor 10% less than their listed value.

WW: Triple instead of double but sell at 20% less

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