QBA Chapter-3 Decision-Analysis (1)
QBA Chapter-3 Decision-Analysis (1)
Decision
Analysis
LEARNING OBJECTIVES
After completing this chapter, students will be able to:
1. List the steps of the decision-making process.
2. Describe the types of decision-making environments.
3. Make decisions under uncertainty.
4. Use probability values to make decisions under risk.
5. Develop accurate and useful decision trees.
6. Understand the importance and use of utility theory in
decision making.
3–2
CHAPTER OUTLINE
3.1 Introduction
3.2 The Six Steps in Decision Making
3.3 Types of Decision-Making Environments
3.4 Decision Making Under Uncertainty
3.5 Decision Making Under Risk
3.6 A Minimization Example
3.8 Decision Trees
3.10 Utility Theory
3–3
Introduction
• What is involved in making a good decision?
• Decision theory is an analytic and systematic
approach to the study of decision making
• A good decision is one that is based on logic,
considers all available data and possible
alternatives, and applies a quantitative
approach
3–4
The Six Steps in
Decision Making
1. Clearly define the problem at hand
2. List the possible alternatives
3. Identify the possible outcomes or states of
nature
4. List the payoff (typically profit) of each
combination of alternatives and outcomes
5. Select one of the mathematical decision
theory models
6. Apply the model and make your decision
3–5
Thompson Lumber Company
Step 1 – Define the problem
• Consider expanding by manufacturing
and marketing a new product – backyard
storage sheds
Step 2 – List alternatives
• Construct a large new plant
• Construct a small new plant
• Do not develop the new product line
Step 3 – Identify possible outcomes, states of
nature
• The market could be favorable or
unfavorable
3-6
Thompson Lumber Company
3-7
Thompson Lumber Company
STATE OF NATURE
FAVORABLE UNFAVORABLE
ALTERNATIVE MARKET ($) MARKET ($)
Construct a large plant 200,000 –180,000
Do nothing 0 0
3-8
Types of Decision-Making
Environments
• Decision making under certainty
– The decision maker knows with certainty the
consequences of every alternative or decision
choice
• Decision making under uncertainty
– The decision maker does not know the
probabilities of the various outcomes
• Decision making under risk
– The decision maker knows the probabilities of the
various outcomes
3–9
Decision Making Under
Uncertainty
• Criteria for making decisions under
uncertainty
1. Maximax (optimistic)
2. Maximin (pessimistic) (Wald)
3. Criterion of realism (Hurwicz)
4. Equally likely (Laplace)
5. Minimax regret (Savage)
3 – 10
Optimistic
• Used to find the alternative that maximizes
the maximum payoff – maximax criterion
– Locate the maximum payoff for each alternative
– Select the alternative with the maximum number
STATE OF NATURE
FAVORABLE UNFAVORABLE MAXIMUM IN
ALTERNATIVE MARKET ($) MARKET ($) A ROW ($)
Construct a large plant 200,000 –180,000 200,000
Construct a small plant 100,000 –20,000 100,000
Maximax
Do nothing 0 0 0
3 – 11
Pessimistic
• Used to find the alternative that maximizes
the minimum payoff – maximin criterion
– Locate the minimum payoff for each alternative
– Select the alternative with the maximum number
TABLE 3.3 – Thompson’s Maximin Decision
STATE OF NATURE
3 – 13
Criterion of Realism (Hurwicz)
For the large plant alternative using = 0.8
(0.8)(200,000) + (1 – 0.8)(–180,000) = 124,000
For the small plant alternative using = 0.8
(0.8)(100,000) + (1 – 0.8)(–20,000) = 76,000
TABLE 3.4 – Thompson’s Criterion of Realism Decision
STATE OF NATURE
CRITERION
FAVORABLE UNFAVORABLE OF REALISM
ALTERNATIVE MARKET ($) MARKET ($) ( = 0.8) $
Construct a large plant 200,000 –180,000 124,000
Realism
Construct a small plant 100,000 –20,000 76,000
Do nothing 0 0 0
3 – 14
Equally Likely (Laplace)
• Considers all the payoffs for each alternative
– Find the average payoff for each alternative
– Select the alternative with the highest average
STATE OF NATURE
FAVORABLE UNFAVORABLE ROW
ALTERNATIVE MARKET ($) MARKET ($) AVERAGE ($)
Construct a large plant 200,000 –180,000 10,000
3 – 15
Minimax Regret
• Based on opportunity loss or regret
– The difference between the optimal profit and
actual payoff for a decision
1. Create an opportunity loss table by determining
the opportunity loss from not choosing the best
alternative
2. Calculate opportunity loss by subtracting each
payoff in the column from the best payoff in the
column
3. Find the maximum opportunity loss for each
alternative and pick the alternative with the
minimum number
3 – 16
Minimax Regret
TABLE 3.6 – Determining Opportunity Losses for Thompson Lumber
STATE OF NATURE
FAVORABLE UNFAVORABLE
MARKET MARKET
($) ($)
200,000 – 0 0–0
3 – 17
Minimax Regret
TABLE 3.7 – Opportunity Loss Table for Thompson Lumber
STATE OF NATURE
FAVORABLE UNFAVORABLE
ALTERNATIVE MARKET ($) MARKET ($)
Construct a large plant 0 180,000
Do nothing 200,000 0
3 – 18
Minimax Regret
STATE OF NATURE
FAVORABLE UNFAVORABLE MAXIMUM IN
ALTERNATIVE MARKET ($) MARKET ($) A ROW ($)
Construct a large
0 180,000 180,000
plant
Construct a small
100,000 20,000 100,000
plant
Minimax
Do nothing 200,000 0 200,000
3 – 19
Decision Making Under Risk
• When there are several possible states of
nature and the probabilities associated with
each possible state are known
– Most popular method – choose the alternative with
the highest expected monetary value (EMV)
EMV(alternative) = å X i P(X i )
where
Xi = payoff for the alternative in state of nature i
P(Xi) = probability of achieving payoff Xi (i.e., probability of state of nature i)
∑ = summation symbol
3 – 20
Decision Making Under Risk
• Expanding the equation
3 – 21
EMV for Thompson Lumber
• Each market outcome has a probability of
occurrence of 0.50
• Which alternative would give the highest
EMV?
EMV (large plant) = ($200,000)(0.5) + (–$180,000)(0.5)
= $10,000
EMV (small plant) = ($100,000)(0.5) + (–$20,000)(0.5)
= $40,000
EMV (do nothing) = ($0)(0.5) + ($0)(0.5)
= $0
3 – 22
EMV for Thompson Lumber
TABLE 3.9 – Decision Table with Probabilities and EMVs
STATE OF NATURE
FAVORABLE UNFAVORABLE
ALTERNATIVE MARKET ($) MARKET ($) EMV ($)
Do nothing 0 0 0
3-23
Expected Value of Perfect
Information (EVPI)
• EVPI places an upper bound on what you
should pay for additional information
• EVwPI is the long run average return if we
have perfect information before a decision is
made
3 – 24
Expected Value of Perfect
Information (EVPI)
• Expanded EVwPI becomes
EVwPI = (best payoff for first state of nature)
x (probability of first state of nature)
+ (best payoff for second state of nature)
x (probability of second state of nature)
+ … + (best payoff for last state of nature)
x (probability of last state of nature)
• And
EVPI = EVwPI – Best EMV
3 – 25
Expected Value of Perfect
Information (EVPI)
• Scientific Marketing, Inc. offers analysis that
will provide certainty about market conditions
(favorable)
• Additional information will cost $65,000
• Should Thompson Lumber purchase the
information?
3 – 26
Expected Value of Perfect
Information (EVPI)
TABLE 3.10 – Decision Table with Perfect Information
STATE OF NATURE
FAVORABLE UNFAVORABLE
ALTERNATIVE MARKET ($) MARKET ($) EMV ($)
Do nothing 0 0 0
With perfect
200,000 0 100,000
information
EVwPI
Probabilities 0.5 0.5
3 – 27
Expected Value of Perfect
Information (EVPI)
• The maximum EMV without additional
information is $40,000
– Therefore
3 – 28
Expected Value of Perfect
Information (EVPI)
• The maximum EMV without additional
information is $40,000
Thompson should not pay
– Therefore $65,000 for this information
3 – 29
Expected Opportunity Loss
• Expected opportunity loss (EOL) is the cost of
not picking the best solution
– Construct an opportunity loss table
– For each alternative, multiply the opportunity loss
by the probability of that loss for each possible
outcome and add these together
– Minimum EOL will always result in the same
decision as maximum EMV
– Minimum EOL will always equal EVPI
3 – 30
Expected Opportunity Loss
EOL (large plant) = (0.50)($0) + (0.50)($180,000) = $90,000
EOL (small plant) = (0.50)($100,000) + (0.50)($20,000) = $60,000
EOL (do nothing) = (0.50)($200,000) + (0.50)($0) = $100,000
STATE OF NATURE
FAVORABLE UNFAVORABLE
ALTERNATIVE MARKET ($) MARKET ($) EOL
Construct a large plant 0 180,000 90,000
Construct a small plant 100,000 20,000 60,000
Do nothing 200,000 0 100,000
Best EOL
Probabilities 0.5 0.5
3 – 31
Sensitivity Analysis
EMV(large plant) = $200,000P – $180,000)(1 – P)
= $200,000P – $180,000 +
$180,000P
= $380,000P – $180,000
3 – 32
Sensitivity Analysis
FIGURE 3.1
EMV Values
$300,000
–$200,000
3 – 33
Sensitivity Analysis
Point 1: EMV(do nothing) = EMV(small plant)
20,000
0 = $120,000P - $20,000 P= = 0.167
120,000
3 – 34
Sensitivity Analysis
RANGE OF
BEST ALTERNATIVE P VALUES
Do nothing Less than 0.167
$100,000 Point 1
EMV (small plant)
.167 .615 1
–$100,000
Values of P
–$200,000
3 – 35
A Minimization Example
• Three year lease for a copy machine
– Which machine should be selected?
3 – 36
A Minimization Example
• Three year lease for a copy machine
– Which machine should be selected?
3 – 37
A Minimization Example
• Using Hurwicz criteria with 70% coefficient
3 – 38
A Minimization Example
• For equally likely criteria
3 – 39
A Minimization Example
• For EMV criteria
USAGE PROBABILITY
10,000 0.40
20,000 0.30
30,000 0.30
3 – 40
A Minimization Example
• For EMV criteria
TABLE 3.14 – Expected Monetary Values and Expected Value with Perfect Information
3 – 41
A Minimization Example
• For EVPI
TABLE 3.15 – Expected Monetary Values and Expected Value with Perfect Information
EVwPI = $925
10,000 20,000 30,000
Best EMV without perfect
COPIESinformation
COPIES = $970
COPIES
EMV
PER
EVPI = 970 –PER PER
925 = $45
MONTH MONTH MONTH
Machine A 950 1,050 1,150 1,040
3 – 42
A Minimization Example
• Opportunity loss criteria
3 – 43
Decision Trees
• Any problem that can be presented in a
decision table can be graphically represented
in a decision tree
– Most beneficial when a sequence of decisions
must be made
– All decision trees contain decision points/nodes
and state-of-nature points/nodes
– At decision nodes one of several alternatives may
be chosen
– At state-of-nature nodes one state of nature will
occur
3 – 44
Five Steps of
Decision Tree Analysis
1. Define the problem
2. Structure or draw the decision tree
3. Assign probabilities to the states of nature
4. Estimate payoffs for each possible
combination of alternatives and states of
nature
5. Solve the problem by computing expected
monetary values (EMVs) for each state of
nature node
3 – 45
Structure of Decision Trees
• Trees start from left to right
• Trees represent decisions and outcomes in
sequential order
• Squares represent decision nodes
• Circles represent states of nature nodes
• Lines or branches connect the decisions nodes and
the states of nature
3 – 46
Thompson’s Decision Tree
FIGURE 3.2
A State-of-Nature Node
Favorable Market
A Decision Node
1
Unfavorable Market
Favorable Market
Construct
2
Small Plant Unfavorable Market
3 – 47
Thompson’s Decision Tree
FIGURE 3.3
EMV for Node 1 = (0.5)($200,000) + (0.5)(–$180,000)
= $10,000 Payoffs
Favorable Market (0.5)
$200,000
Alternative with best
EMV is selected 1
Unfavorable Market (0.5)
–$180,000
$0
3 – 48
Thompson’s Complex
FIGURE 3.4 Decision Tree
First Decision Second Decision Payoffs
Point Point
Favorable Market (0.78)
$190,000
2 Unfavorable Market (0.22)
–$190,000
Favorable Market (0.78)
Small $90,000
3 Unfavorable Market (0.22)
Plant –$30,000
No Plant
–$10,000
1 Favorable Market (0.27)
$190,000
4 Unfavorable Market (0.73)
–$190,000
Favorable Market (0.27)
Small $90,000
Plant
5 Unfavorable Market (0.73)
–$30,000
No Plant
–$10,000
3 – 50
Thompson’s Complex
Decision Tree
2. Given negative survey results
3 – 51
Thompson’s Complex
Decision
The best choice is to seek Tree
marketing information
3 – 52
Thompson’s Complex
FIGURE 3.5 Decision Tree
First Decision Second Decision Payoffs
Point Point
$106,400 Favorable Market (0.78)
$190,000
2 Unfavorable Market (0.22)
–$190,000
$106,400
$63,600 Favorable Market (0.78)
Small $90,000
3 Unfavorable Market (0.22)
Plant –$30,000
No Plant
–$10,000
1 –$87,400 Favorable Market (0.27)
$190,000
4 Unfavorable Market (0.73)
–$190,000
$2,400
$2,400
Favorable Market (0.27)
Small $90,000
Plant
5 Unfavorable Market (0.73)
–$30,000
No Plant
–$10,000
$49,200
3 – 54
Efficiency of Sample Information
• Possibly many types of sample information
available
• Different sources can be evaluated
EVSI
Efficiency of sample information = is only
Market survey 32% as
100%
efficient as perfect
EVPIinformation
• For Thompson
19,200
Efficiency of sample information = 100% = 32%
60,000
3 – 55
Sensitivity Analysis
• How sensitive are the decisions to changes in
the probabilities?
• How sensitive is our decision to the probability
of a favorable survey result?
• If the probability of a favorable result (p = .45)
where to change, would we make the same
decision?
• How much could it change before we would
make a different decision?
3 – 56
Sensitivity Analysis
p = probability
If pof
<a favorable
0.36, do notsurvey result
conduct the survey
(1 – p) = probability of a negative
If p > 0.36, conduct survey result
the survey
EMV(node 1) = ($106,400)p +($2,400)(1 – p)
= $104,000p + $2,400
3 – 57
Utility Theory
• Monetary value is not always a true indicator
of the overall value of the result of a decision
• The overall value of a decision is called utility
• Economists assume that rational people make
decisions to maximize their utility
3 – 58
Utility Theory
FIGURE 3.6 – Decision Tree for the Lottery Ticket
$2,000,000
Accept
Offer
$0
Heads
Reject (0.5)
Offer
Tails
(0.5)
EMV = $2,500,000
$5,000,000
3 – 59
Utility Theory
• Utility assessment assigns the worst
outcome a utility of 0 and the best outcome a
utility of 1
• A standard gamble is used to determine
utility values
• When you are indifferent, your utility values
are equal
3 – 60
Utility Theory
FIGURE 3.7 – Standard Gamble for Utility Assessment
(p)
Best Outcome
Utility = 1
(1 – p) Worst Outcome
Utility = 0
Other Outcome
Utility = ?
3 – 61
Utility Theory
Expected utility of alternative 2
= Expected utility of alternative 1
Utility of other outcome
= (p)(utility of best outcome, which is 1)
+ (1 – p)(utility of the worst outcome,
which is 0)
Utility of other outcome
= (p)(1) + (1 – p)(0) = p
3 – 62
Investment Example
• Construct a utility curve revealing preference
for money between $0 and $10,000
• A utility curve plots the utility value versus
the monetary value
– An investment in a bank will result in $5,000
– An investment in real estate will result in $0 or
$10,000
– Unless there is an 80% chance of getting $10,000
from the real estate deal, prefer to have her money
in the bank
– If p = 0.80, Jane is indifferent between the bank or
the real estate investment
3 – 63
Investment Example
Figure 3.8 – Utility of $5,000
p = 0.80 $10,000
U($10,000) = 1.0
(1 – p) = 0.20 $0
U($0.00) = 0.0
$5,000
U($5,000) = p = 0.80
3 – 65
Utility Curve
FIGURE 3.9 – Utility Curve
1.0 –
U ($10,000) = 1.0
U ($7,000) = 0.90
0.9 –
0.8 –
U ($5,000) = 0.80
0.7 –
0.6 –
U ($3,000) = 0.50
Utility
0.5 –
0.4 –
0.3 –
0.2 –
0.1 –
U ($0) = 0
| | | | | | | | | | |
$0 $1,000 $3,000 $5,000 $7,000 $10,000
Monetary Value
3 – 66
Utility Curve
• Typical of a risk avoider
– Less utility from greater risk
– Avoids situations where high losses might occur
– As monetary value increases, utility curve
increases at a slower rate
• A risk seeker gets more utility from greater
risk
– As monetary value increases, the utility curve
increases at a faster rate
• Risk indifferent gives a linear utility curve
3 – 67
Preferences for Risk
FIGURE 3.10
Risk
Avoider
Utility
Risk
Seeker
Monetary Outcome
3 – 68
Utility as a
Decision-Making Criteria
• Once a utility curve has been developed it can
be used in making decisions
• Replaces monetary outcomes with utility
values
• Expected utility is computed instead of the
EMV
3 – 69
Utility as a
Decision-Making Criteria
• Mark Simkin loves to gamble
– A game tossing thumbtacks in the air
– If the thumbtack lands point up, Mark wins $10,000
– If the thumbtack lands point down, Mark loses
$10,000
– Mark believes that there is a 45% chance the
thumbtack will land point up
• Should Mark play the game (alternative 1)?
3 – 70
Utility as a
Decision-Making Criteria
FIGURE 3.11 – Decision Facing Mark Simkin
Tack Lands
Point Down (0.55)
–$10,000
U($0) = 0.15
U($10,000) = 0.30 0.75 –
Utility 0.50 –
0.30 –
0.25 –
0.15 –
0.05 –
0 –| | | | |
FIGURE 3.12 –$20,000 –$10,000 $0 $10,000 $20,000
Monetary Outcome
3 – 72
Utility as a
Decision-Making Criteria
Step 2 – Replace monetary values with utility
values
E(alternative 1: play the game) = (0.45)(0.30) + (0.55)(0.05)
= 0.135 + 0.027 = 0.162
E(alternative 2: don’t play the game) = 0.15
3 – 73
Utility as a
Decision-Making Criteria
FIGURE 3.13 – Using Expected Utilities
Tack Lands
Point Down (0.55)
0.05
Don’t Play
0.15
3 – 74