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Code of Quize

The document defines three data structures: array-based lists, stacks, and queues using templates in C++. It includes class definitions, constructors, destructors, and member functions for managing elements, such as insertion, deletion, and searching. Exception handling is also implemented for operations that cannot be performed due to full or empty states of the data structures.

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0% found this document useful (0 votes)
5 views

Code of Quize

The document defines three data structures: array-based lists, stacks, and queues using templates in C++. It includes class definitions, constructors, destructors, and member functions for managing elements, such as insertion, deletion, and searching. Exception handling is also implemented for operations that cannot be performed due to full or empty states of the data structures.

Uploaded by

mayadanasr996
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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////////////////////////////////

//Array Based Lists


////////////////////////////////
#pragma once

#include <iostream>
#include <cassert>

using namespace std;

template <class elemType>


class arrayListType
{
protected:
elemType *list; //array to hold the list elements
int length; //to store the length of the list
int maxSize; //to store the maximum size of the list

public:

//Overloads the assignment operator


const arrayListType<elemType>& operator=
(const arrayListType<elemType>&);

//constructor
//Creates an array of the size specified by the
//parameter size. The default array size is 100.
//Postcondition: The list points to the array, length = 0,
// and maxSize = size
arrayListType(int size = 100);

//copy constructor
arrayListType(const arrayListType<elemType>& otherList);

//destructor
//Deallocates the memory occupied by the array.
~arrayListType();

//Function to determine whether the list is empty


//Postcondition: Returns true if the list is empty;
// otherwise, returns false.
bool isEmpty() const;

//Function to determine whether the list is full.


//Postcondition: Returns true if the list is full;
// otherwise, returns false.
bool isFull() const;

//Function to determine the number of elements in the list


//Postcondition: Returns the value of length.
int listSize() const;

//Function to determine the size of the list.


//Postcondition: Returns the value of maxSize.
int maxListSize() const;

//Function to output the elements of the list


//Postcondition: Elements of the list are output on the
// standard output device.
void print() const;

//Function to determine whether the item is the same


//as the item in the list at the position specified by
//Postcondition: Returns true if the list[location]
// is the same as the item; otherwise,
// returns false.
bool isItemAtEqual(int location, const elemType& item) const;

//Function to insert an item in the list at the


//position specified by location. The item to be inserted
//is passed as a parameter to the function.
//Postcondition: Starting at location, the elements of the
// list are shifted down, list[location] = insertItem;,
// and length++;. If the list is full or location is
// out of range, an appropriate message is displayed.
void insertAt(int location, const elemType& insertItem);

//Function to insert an item at the end of the list.


//The parameter insertItem specifies the item to be inserted.
//Postcondition: list[length] = insertItem; and length++;
// If the list is full, an appropriate message is
// displayed.
void insertEnd(const elemType& insertItem);

//Function to remove the item from the list at the


//position specified by location
//Postcondition: The list element at list[location] is removed
// and length is decremented by 1. If location is out of
// range,an appropriate message is displayed.
void removeAt(int location);

//Function to retrieve the element from the list at the


//position specified by location.
//Postcondition: retItem = list[location]
// If location is out of range, an appropriate message is
// displayed.
void retrieveAt(int location, elemType& retItem) const;

//Function to replace the elements in the list at the


//position specified by location. The item to be replaced
//is specified by the parameter repItem.
//Postcondition: list[location] = repItem
// If location is out of range, an appropriate message is
// displayed.
void replaceAt(int location, const elemType& repItem);

//Function to remove all the elements from the list.


//After this operation, the size of the list is zero.
//Postcondition: length = 0;
void clearList();

//Function to search the list for a given item.


//Postcondition: If the item is found, returns the location
// in the array where the item is found; otherwise,
// returns -1.
int seqSearch(const elemType& item) const;
//Function to insert the item specified by the parameter
//insertItem at the end of the list. However, first the
//list is searched to see whether the item to be inserted
//is already in the list.
//Postcondition: list[length] = insertItem and length++
// If the item is already in the list or the list
// is full, an appropriate message is displayed.
void insert(const elemType& insertItem);

//Function to remove an item from the list. The parameter


//removeItem specifies the item to be removed.
//Postcondition: If removeItem is found in the list,
// it is removed from the list and length is
// decremented by one.
void remove(const elemType& removeItem);

};

template <class elemType>


bool arrayListType<elemType>::isEmpty() const
{
return (length == 0);
}

template <class elemType>


bool arrayListType<elemType>::isFull() const
{
return (length == maxSize);
}

template <class elemType>


int arrayListType<elemType>::listSize() const
{
return length;
}

template <class elemType>


int arrayListType<elemType>::maxListSize() const
{
return maxSize;
}

template <class elemType>


void arrayListType<elemType>::print() const
{
for (int i = 0; i < length; i++)
cout << list[i] << " ";

cout << endl;


}

template <class elemType>


bool arrayListType<elemType>::isItemAtEqual
(int location, const elemType& item) const
{
return (list[location] == item);
}

template <class elemType>


void arrayListType<elemType>::insertAt
(int location, const elemType& insertItem)
{
if (location < 0 || location >= maxSize)
cerr << "The position of the item to be inserted "
<< "is out of range" << endl;
else
if (length >= maxSize) //list is full
cerr << "Cannot insert in a full list" << endl;
else
{
for (int i = length; i > location; i--)
list[i] = list[i - 1]; //move the elements down

list[location] = insertItem; //insert the item at the


//specified
position

length++; //increment the length


}
} //end insertAt

template <class elemType>


void arrayListType<elemType>::insertEnd(const elemType& insertItem)
{

if (length >= maxSize) //the list is full


cerr << "Cannot insert in a full list" << endl;
else
{
list[length] = insertItem; //insert the item at the end
length++; //increment the length
}
} //end insertEnd

template <class elemType>


void arrayListType<elemType>::removeAt(int location)
{
if (location < 0 || location >= length)
cerr << "The location of the item to be removed "
<< "is out of range" << endl;
else
{
for (int i = location; i < length - 1; i++)
list[i] = list[i + 1];

length--;
}
} //end removeAt

template <class elemType>


void arrayListType<elemType>::retrieveAt
(int location, elemType& retItem) const
{
if (location < 0 || location >= length)
cerr << "The location of the item to be retrieved is "
<< "out of range." << endl;
else
retItem = list[location];
} //end retrieveAt

template <class elemType>


void arrayListType<elemType>::replaceAt
(int location, const elemType& repItem)
{
if (location < 0 || location >= length)
cerr << "The location of the item to be replaced is "
<< "out of range." << endl;
else
list[location] = repItem;

} //end replaceAt

template <class elemType>


void arrayListType<elemType>::clearList()
{
length = 0;
} //end clearList

template <class elemType>


int arrayListType<elemType>::seqSearch(const elemType& item) const
{
int loc;
bool found = false;

for (loc = 0; loc < length; loc++)


if (list[loc] == item)
{
found = true;
break;
}

if (found)
return loc;
else
return -1;
} //end seqSearch

template <class elemType>


void arrayListType<elemType>::insert(const elemType& insertItem)
{
int loc;

if (length == 0) //list is empty


list[length++] = insertItem; //insert the item and
//increment the length
else if (length == maxSize)
cerr << "Cannot insert in a full list." << endl;
else
{
loc = seqSearch(insertItem);
if (loc == -1) //the item to be inserted
//does not exist in the list
list[length++] = insertItem;
else
cerr << "the item to be inserted is already in "
<< "the list. No duplicates are allowed." << endl;
}
} //end insert

template<class elemType>
void arrayListType<elemType>::remove(const elemType& removeItem)
{
int loc;

if (length == 0)
cerr << "Cannot delete from an empty list." << endl;
else
{
loc = seqSearch(removeItem);

if (loc != -1)
removeAt(loc);
else
cout << "The item to be deleted is not in the list."
<< endl;
}
} //end remove

template <class elemType>


arrayListType<elemType>::arrayListType(int size)
{
if (size < 0)
{
cerr << "The array size must be positive. Creating "
<< "an array of size 100. " << endl;

maxSize = 100;
}
else
maxSize = size;

length = 0;

list = new elemType[maxSize];


assert(list != NULL);
}

template <class elemType>


arrayListType<elemType>::~arrayListType()
{
delete[] list;
}

template <class elemType>


arrayListType<elemType>::arrayListType
(const arrayListType<elemType>& otherList)
{
maxSize = otherList.maxSize;
length = otherList.length;
list = new elemType[maxSize]; //create the array
assert(list != NULL); //terminate if unable to allocate
//memory space

for (int j = 0; j < length; j++) //copy otherList


list[j] = otherList.list[j];
} //end copy constructor

template <class elemType>


const arrayListType<elemType>& arrayListType<elemType>::operator=
(const arrayListType<elemType>& otherList)
{
if (this != &otherList) //avoid self-assignment
{
delete[] list;
maxSize = otherList.maxSize;
length = otherList.length;

list = new elemType[maxSize]; //create the array


assert(list != NULL); //if unable to allocate memory
//space, terminate the
program
for (int i = 0; i < length; i++)
list[i] = otherList.list[i];
}

return *this;
}

////////////////////////////////
//Array Based Stacks
////////////////////////////////
#pragma once

// The class definition for StackType using templates


class FullStack
// Exception class thrown by Push when stack is full.
{};

class EmptyStack
// Exception class thrown by Pop and Top when stack is empty.
{};

template<typename ItemType>
class StackType
{
private:
int top;
int maxStack;
ItemType* items;

public:
// Class constructor.
StackType();

// Parameterized constructor.
StackType(int max);

// Destructor
~StackType();

// Function: Determines whether the stack is full.


// Pre: Stack has been initialized.
// Post: Function value = (stack is full)
bool IsFull() const;

// Function: Determines whether the stack is empty.


// Pre: Stack has been initialized.
// Post: Function value = (stack is empty)
bool IsEmpty() const;

// Function: makes the stack empty.


// Pre: Stack has been initialized.
// Post: Stack is empty
void MakeEmpty() const;

// Function: Adds newItem to the top of the stack.


// Pre: Stack has been initialized.
// Post: If (stack is full), FullStack exception is thrown;
// otherwise, newItem is at the top of the stack.
void Push(ItemType item);

// Function: Removes top item from the stack.


// Pre: Stack has been initialized.
// Post: If (stack is empty), EmptyStack exception is thrown;
// otherwise, top element has been removed from stack.
void Pop(ItemType& item);

// Function: Returns a copy of top item on the stack.


// Pre: Stack has been initialized.
// Post: If (stack is empty), EmptyStack exception is thrown;
// otherwise, top element has been removed from stack.
ItemType Top();

int GetLength();

};

// The function definitions for class StackType.

template<typename ItemType>
StackType<ItemType>::StackType(int max)
{
maxStack = max;
top = -1;
items = new ItemType[maxStack];
}

template<typename ItemType>
StackType<ItemType>::StackType()
{
maxStack = 500; //Default
top = -1;
items = new ItemType[maxStack];
}

template<typename ItemType>
bool StackType<ItemType>::IsEmpty() const
{
return (top == -1);
}

template<typename ItemType>
void StackType<ItemType>::MakeEmpty() const
{
top = -1;
}

template<typename ItemType>
bool StackType<ItemType>::IsFull() const
{
return (top == maxStack - 1);
}

template<typename ItemType>
void StackType<ItemType>::Push(ItemType newItem)
{
if (IsFull())
{
//cout << "Stack is full" << endl;
//return;

throw FullStack();
}
top++;
items[top] = newItem;
}

template<typename ItemType>
void StackType<ItemType>::Pop(ItemType& item)
{
if (IsEmpty())
throw EmptyStack();
item = items[top];
top--;
}

template<typename ItemType>
ItemType StackType<ItemType>::Top()
{
if (IsEmpty())
throw EmptyStack();
return items[top];
}

template<typename ItemType>
int StackType<ItemType>::GetLength()
{
return top + 1;
}

template<typename ItemType>
StackType<ItemType>::~StackType()
{
delete[] items;
}

////////////////////////////////
//Array Based Queues
////////////////////////////////
#pragma once
// The class definition for QueueType using templates
class FullQueue
// Exception class thrown by enqueue when Queue is full.
{};

class EmptyQueue
// Exception class thrown by dequeue and first when Queue is empty.
{};

#include <iostream>
using namespace std;

template<typename ItemType>
class QueueType
{
private:
int front;
int rear;
ItemType* items;
int maxQue;
int counter;

public:

// Class constructor.
QueueType();

// Parameterized constructor.
QueueType(int max);

// Destructor
~QueueType();

// Function: Determines whether the queue is full.


// Pre: Queue has been initialized.
// Post: Function value = (queue is full)
bool IsFull() const;

// Function: Determines whether the queue is empty.


// Pre: Queue has been initialized.
// Post: Function value = (queue is empty)
bool IsEmpty() const;
// Function: makes the queue empty.
// Pre: Queue has been initialized.
// Post: Queue is empty
void MakeEmpty();

// Function: Adds newItem to the end of the queue.


// Pre: Queue has been initialized.
// Post: If (Queue is full), FullQueue exception is thrown;
// otherwise, newItem is at the end of the queue.
void Enqueue(ItemType);

// Function: Removes item from the queue that was inserted.


// Pre: Queue has been initialized.
// Post: If (Queue is empty), EmptyQueue exception is thrown;
// otherwise, Removes item from the queue that was inserted
void Dequeue(ItemType& item);

// Function: Returns a copy of item on the queue.


// Pre: Queue has been initialized.
// Post: If (queue is empty), EmptyQueue exception is thrown;
// otherwise, Removes item from the queue that was inserted
void First(ItemType& item);

int GetLength();

void DisplayQueue();
};

template<typename ItemType>
QueueType<ItemType>::QueueType()
{
maxQue = 501; //Default
front = maxQue - 1;
rear = maxQue - 1;
items = new ItemType[maxQue];
counter = 0;
}

template<typename ItemType>
QueueType<ItemType>::QueueType(int max)
{
maxQue = max;
front = maxQue - 1;
rear = maxQue - 1;
items = new ItemType[maxQue];
counter = 0;
}

template<typename ItemType>
QueueType<ItemType>::~QueueType()
{
delete[] items;
}

template<typename ItemType>
bool QueueType<ItemType>::IsFull() const
{
//return ((rear + 1) % maxQue == front);
return counter == maxQue;
}

template<typename ItemType>
bool QueueType<ItemType>::IsEmpty() const
{
//return (rear == front);
return counter == 0;
}

template<typename ItemType>
void QueueType<ItemType>::MakeEmpty()
{
front = maxQue - 1;
rear = maxQue - 1;
counter = 0;
}

template<typename ItemType>
void QueueType<ItemType>::Enqueue(ItemType newItem)
{
if (IsFull())
{
throw FullQueue();
}
else
{
rear = (rear + 1) % maxQue;
counter++;
items[rear] = newItem;
}
}

template<typename ItemType>
void QueueType<ItemType>::Dequeue(ItemType & item)
{
if (IsEmpty())
{
throw EmptyQueue();
}
else
{
front = (front + 1) % maxQue;
counter--;
item = items[front];
}
}

template<typename ItemType>
void QueueType<ItemType>::First(ItemType & item)
{
if (IsEmpty())
{
throw EmptyQueue();
}
else
{
item = items[front];
}
}

template<typename ItemType>
int QueueType<ItemType>::GetLength()
{
return counter;
}

template<typename ItemType>
void QueueType<ItemType>::DisplayQueue()
{
if (IsEmpty()) return;

for (int i = 1; i <= counter; i++)


cout << items[(front + i) % maxQue] << endl;
}

////////////////////////////////
//Linked List
////////////////////////////////
#pragma once

#include <iostream>
using namespace std;

template<typename ItemType>
class Node {
public:
ItemType data; // data
Node* next; // pointer to next
};

template<typename ItemType>
class List {
private:
Node<ItemType>* head;

public:
// Class constructor. Note that We don't need the Parameterized constructor
with the max here.
List(void);

// Destructor
~List(void);

// Function: Determines whether the list is empty.


// Pre: List has been initialized.
// Post: Function value = (list is empty)
bool IsEmpty();

// Function: Adds newItem to the list at a specific place and returns the
created node.
// Pre: List has been initialized.
// Post: New item is added and the created node are returned.
Node<ItemType>* InsertNode(int index, ItemType x);
// Function: Searches the list for a specific value.
// Pre: List has been initialized.
// Post: Location of the value is returned if found otherwise 0 is returned
int FindNode(ItemType x);

// Function: Deletes a node by its value


// Pre: List has been initialized.
// Post: Node is deleted from the list.
int DeleteNode(ItemType x);

void DisplayList(void);
};

template<typename ItemType>
List<ItemType>::List(void)
{
head = NULL;
}

template<typename ItemType>
List<ItemType>::~List(void)
{
Node<ItemType>* currNode = head;
Node<ItemType>* nextNode = NULL;
while (currNode != NULL) {
nextNode = currNode->next;
delete currNode; // destroy the current node
currNode = nextNode;
}
}

template<typename ItemType>
bool List<ItemType>::IsEmpty()
{
return head == NULL;
}

template<typename ItemType>
Node<ItemType>* List<ItemType>::InsertNode(int index, ItemType x)
{
if (index < 0)
return NULL;
int currIndex = 1;
Node<ItemType>* currNode = head;
while (currNode && index > currIndex) {
//Try to locate index'th node. If it doesn't exist, return NULL
currNode = currNode->next;
currIndex++;
}
if (index > 0 && currNode == NULL)
return NULL;
Node<ItemType>* newNode = new Node<ItemType>;
newNode->data = x;
if (index == 0) {
newNode->next = head;
head = newNode;
}
else {
newNode->next = currNode->next;
currNode->next = newNode;
}
return newNode;
}

template<typename ItemType>
int List<ItemType>::FindNode(ItemType x)
{
Node<ItemType>* currNode = head;
int currIndex = 1;
while (currNode && currNode->data != x) {
currNode = currNode->next;
currIndex++;
}
if (currNode)
return currIndex;
return 0;
}

template<typename ItemType>
int List<ItemType>::DeleteNode(ItemType x)
{
Node<ItemType>* prevNode = NULL;
Node<ItemType>* currNode = head;
int currIndex = 1;
while (currNode && currNode->data != x) {
prevNode = currNode;
currNode = currNode->next;
currIndex++;
}
if (currNode) {
if (prevNode) {
prevNode->next = currNode->next;
delete currNode;
}
else {
head = currNode->next;
delete currNode;
}
return currIndex;
}
return 0;
}

template<typename ItemType>
void List<ItemType>::DisplayList(void)
{
int num = 0;
Node<ItemType>* currNode = head;
while (currNode != NULL) {
cout << currNode->data << endl;
currNode = currNode->next;
num++;
}
cout << "Number of nodes in the list: " << num << endl;
}
////////////////////////////////
//Circular Linked List
////////////////////////////////
#pragma once

#include <iostream>
using namespace std;

/*template<typename ItemType>
class Node {
public:
ItemType data; // data
Node* next; // pointer to next
};*/

template<typename ItemType>
class CircularLinkedList {
private:
Node<ItemType>* rear;

public:
// Class constructor. Note that We don't need the Parameterized constructor
with the max here.
CircularLinkedList(void);

// Destructor
~CircularLinkedList(void);

void insertNode(ItemType item);

void deleteNode(ItemType item);

void print();
};

template <typename ItemType>


CircularLinkedList<ItemType>::CircularLinkedList()
{
rear = NULL;
}

template <typename ItemType>


CircularLinkedList<ItemType>::~CircularLinkedList()
{
//TODO: by students
}

template <typename ItemType>


void CircularLinkedList<ItemType>::insertNode(ItemType item)
{
Node<ItemType>* Cur = NULL;
Node<ItemType>* Prev = NULL;
Node<ItemType>* New = new Node<ItemType>;
New->data = item;
if (rear == NULL) { // insert into empty list
rear = New;
rear->next = rear;
return;
}

Prev = rear;
Cur = rear->next;
do { // find Prev and Cur
if (item <= Cur->data)
break;
Prev = Cur;
Cur = Cur->next;
} while (Cur != rear->next);

New->next = Cur; // revise pointers


Prev->next = New;
if (item > rear->data) //revise Rear pointer if adding to end
rear = New;
}

template <typename ItemType>


void CircularLinkedList<ItemType>::deleteNode(ItemType item)
{
Node<ItemType>* Cur = NULL;
Node<ItemType>* Prev = NULL;
if (rear == NULL) {
cout << "Trying to delete empty list" << endl;
return;
}

Prev = rear;
Cur = rear->next;

do { // find Prev and Cur


if (item <= Cur->data) break;
Prev = Cur;
Cur = Cur->next;
} while (Cur != rear->next);

if (Cur->data != item) { // data does not exist


cout << "Data Not Found" << endl;
return;
}

if (Cur == Prev) { // delete single-node list


rear = NULL;
delete Cur;
return;
}

if (Cur == rear) // revise Rear pointer if deleting end


rear = Prev;
Prev->next = Cur->next; // revise pointers
delete Cur;
}

template <typename ItemType>


void CircularLinkedList<ItemType>::print()
{
Node<ItemType>* Cur;
if (rear != NULL) {
Cur = rear->next;
do {
cout << Cur->data << " ";
Cur = Cur->next;
} while (Cur != rear->next);
cout << endl;
}

////////////////////////////////
//Doubly Linked List
////////////////////////////////
#pragma once

#include <iostream>
using namespace std;

/*template<typename ItemType>
struct Node {
public:
ItemType data; // data
Node* next; // pointer to next
Node* prev; // pointer to previous
};*/

//Doubly Linked Lists with Dummy Head Node


template<typename ItemType>
class DoublyLinkedList {
private:
Node<ItemType>* head;
void createHead();

public:
// Class constructor. Note that We don't need the Parameterized constructor
with the max here.
DoublyLinkedList(void);

// Destructor
~DoublyLinkedList(void);

bool isEmpty();

Node<ItemType>* searchNode(ItemType item);

void insertNode(ItemType item);

void deleteNode(ItemType item);

void print();

void printReversed();
};

template <typename ItemType>


void DoublyLinkedList<ItemType>::createHead()
{
head = new Node<ItemType>;
head->next = head;
head->prev = head;
}

template <typename ItemType>


bool DoublyLinkedList<ItemType>::isEmpty()
{
return (head->next == head);
}

template <typename ItemType>


Node<ItemType>* DoublyLinkedList<ItemType>::searchNode(ItemType item)
{
Node<ItemType>* Cur = head->next;

while (Cur != head) {

if (Cur->data == item)
return Cur;

if ((Cur->data) <item)
Cur = Cur->next;
else
break;
}

return NULL;
}

template <typename ItemType>


DoublyLinkedList<ItemType>::DoublyLinkedList()
{
createHead();
}

template <typename ItemType>


DoublyLinkedList<ItemType>::~DoublyLinkedList()
{
//TODO: By students

template <typename ItemType>


void DoublyLinkedList<ItemType>::insertNode(ItemType item)
{
Node<ItemType>* New = NULL;
Node<ItemType>* Cur = NULL;
New = new Node<ItemType>;
New->data = item;

Cur = head->next;
while (Cur != head) { //position Cur for insertion
if ( (Cur->data) < item)
Cur = Cur->next;
else
break;
}

New->next = Cur;
New->prev = Cur->prev;
Cur->prev = New;
(New->prev)->next = New;
}

template <typename ItemType>


void DoublyLinkedList<ItemType>::deleteNode(ItemType item)
{
Node<ItemType>* Cur;
Cur = searchNode(item);

if (Cur != NULL) {
Cur->prev->next = Cur->next;
Cur->next->prev = Cur->prev;
delete Cur;
}
}

template <typename ItemType>


void DoublyLinkedList<ItemType>::print()
{
Node<ItemType>* Cur = head->next;
while (Cur != head) {
cout << Cur->data << " ";
Cur = Cur->next;
}
cout << endl;
}

template <typename ItemType>


void DoublyLinkedList<ItemType>::printReversed()
{
Node<ItemType>* Cur = head->prev;
while (Cur != head) {
cout << Cur->data << " ";
Cur = Cur->prev;
}
cout << endl;
}

////////////////////////////////
//Linked Based Stacks
////////////////////////////////
#pragma once

//#include "List.h" //To include the Node class

template<class ItemType>
class StackTypeLinked {
public:
StackTypeLinked();
~StackTypeLinked();
void MakeEmpty();
bool IsEmpty() const;
bool IsFull() const;
void Push(ItemType);
void Pop(ItemType&);
private:
Node<ItemType>* topPtr;
};

template<class ItemType>
StackTypeLinked<ItemType>::StackTypeLinked()
{
topPtr = NULL;
}

template<class ItemType>
void StackTypeLinked<ItemType>::MakeEmpty()
{
Node<ItemType>* tempPtr;

while (topPtr != NULL) {


tempPtr = topPtr;
topPtr = topPtr->next;
delete tempPtr;
}
}

template<class ItemType>
StackTypeLinked<ItemType>::~StackTypeLinked()
{
MakeEmpty();
}

template<class ItemType>
bool StackTypeLinked<ItemType>::IsEmpty() const
{
return(topPtr == NULL);
}

template<class ItemType>
bool StackTypeLinked<ItemType>::IsFull() const
{
Node<ItemType>* location;

//We test to create a node in the memory (It its created then the memory
isn't full)
location = new Node<ItemType>;
if (location == NULL)
return true;
else {
delete location;
return false;
}
}

template<class ItemType>
void StackTypeLinked<ItemType>::Push(ItemType newItem)
{
Node<ItemType>* location;
location = new Node<ItemType>;
location->data = newItem;
location->next = topPtr;
topPtr = location;
}

template<class ItemType>
void StackTypeLinked<ItemType>::Pop(ItemType & item)
{
Node<ItemType>* tempPtr;

item = topPtr->data;
tempPtr = topPtr;
topPtr = topPtr->next;
delete tempPtr;

////////////////////////////////
//Linked Based Queues
////////////////////////////////
#pragma once

//#include "List.h" //To include the Node class

template<class ItemType>
class QueueTypeLinked {
public:
QueueTypeLinked();
~QueueTypeLinked();
void MakeEmpty();
bool IsEmpty() const;
bool IsFull() const;
void Enqueue(ItemType);
void Dequeue(ItemType&);
int Length();
private:
Node<ItemType>* qFront;
Node<ItemType>* qRear;
};

template<class ItemType>
QueueTypeLinked<ItemType>::QueueTypeLinked()
{
qFront = NULL;
qRear = NULL;
}

template<class ItemType>
void QueueTypeLinked<ItemType>::MakeEmpty()
{
Node<ItemType>* tempPtr;

while (qFront != NULL) {


tempPtr = qFront;
qFront = qFront->next;
delete tempPtr;
}
qRear = NULL;
}

template<class ItemType>
QueueTypeLinked<ItemType>::~QueueTypeLinked()
{
MakeEmpty();
}

template<class ItemType>
bool QueueTypeLinked<ItemType>::IsEmpty() const
{
return(qFront == NULL);
}

template<class ItemType>
bool QueueTypeLinked<ItemType>::IsFull() const
{
Node<ItemType>* ptr;

//We test to create a node in the memory (It its created then the memory
isn't full)
ptr = new Node<ItemType>;
if (ptr == NULL)
return true;
else {
delete ptr;
return false;
}
}

template<class ItemType>
void QueueTypeLinked<ItemType>::Enqueue(ItemType newItem)
{
Node<ItemType>* newNode;

newNode = new Node<ItemType>;


newNode->data = newItem;
newNode->next = NULL;
if (qRear == NULL)
qFront = newNode;
else
qRear->next = newNode;
qRear = newNode;
}

template<class ItemType>
void QueueTypeLinked<ItemType>::Dequeue(ItemType &item)
{
Node<ItemType>* tempPtr;

tempPtr = qFront;
item = qFront->data;
qFront = qFront->next;
if (qFront == NULL)
qRear = NULL;
delete tempPtr;
}

template<class ItemType>
int QueueTypeLinked<ItemType>::Length()
{
QueueTypeLinked<ItemType> tempQ;
ItemType item;
int length = 0;

while (!IsEmpty())
{
Dequeue(item);
tempQ.Enqueue(item);
length++;
}

while (!tempQ.IsEmpty())
{
tempQ.Dequeue(item);
Enqueue(item);
}

return length;
}

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