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Search Algorithms in Artificial Intelligence

The document provides an overview of search algorithms in Artificial Intelligence, focusing on their role as universal problem-solving methods for rational agents. It categorizes search algorithms into uninformed (blind) and informed (heuristic) types, detailing various algorithms like Breadth-first Search, Depth-first Search, and A* Search, along with their properties, advantages, and disadvantages. Key concepts such as search space, completeness, optimality, and time and space complexity are also discussed to compare the efficiency of these algorithms.

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0% found this document useful (0 votes)
31 views18 pages

Search Algorithms in Artificial Intelligence

The document provides an overview of search algorithms in Artificial Intelligence, focusing on their role as universal problem-solving methods for rational agents. It categorizes search algorithms into uninformed (blind) and informed (heuristic) types, detailing various algorithms like Breadth-first Search, Depth-first Search, and A* Search, along with their properties, advantages, and disadvantages. Key concepts such as search space, completeness, optimality, and time and space complexity are also discussed to compare the efficiency of these algorithms.

Uploaded by

Anil Bhaskar
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Search Algorithms in Artificial Intelligence

Search algorithms are one of the most important areas of Artificial Intelligence. This
topic will explain all about the search algorithms in AI.

Problem-solving agents:

In Artificial Intelligence, Search techniques are universal problem-solving


methods. Rational agents or Problem-solving agents in AI mostly used these
search strategies or algorithms to solve a specific problem and provide the best result.
Problem-solving agents are the goal-based agents and use atomic representation. In
this topic, we will learn various problem-solving search algorithms.

Search Algorithm Terminologies:


o Search: Searchingis a step by step procedure to solve a search-problem in a
given search space. A search problem can have three main factors:
1. Search Space: Search space represents a set of possible solutions,
which a system may have.
2. Start State: It is a state from where agent begins the search.
3. Goal test: It is a function which observe the current state and returns
whether the goal state is achieved or not.
o Search tree: A tree representation of search problem is called Search tree.
The root of the search tree is the root node which is corresponding to the initial
state.
o Actions: It gives the description of all the available actions to the agent.
o Transition model: A description of what each action do, can be represented
as a transition model.
o Path Cost: It is a function which assigns a numeric cost to each path.
o Solution: It is an action sequence which leads from the start node to the goal
node.
o Optimal Solution: If a solution has the lowest cost among all solutions.

Properties of Search Algorithms:


Following are the four essential properties of search algorithms to compare the
efficiency of these algorithms:

Completeness: A search algorithm is said to be complete if it guarantees to return a


solution if at least any solution exists for any random input.

Optimality: If a solution found for an algorithm is guaranteed to be the best solution


(lowest path cost) among all other solutions, then such a solution for is said to be an
optimal solution.

Time Complexity: Time complexity is a measure of time for an algorithm to


complete its task.

Space Complexity: It is the maximum storage space required at any point during the
search, as the complexity of the problem.
Types of search algorithms
Based on the search problems we can classify the search algorithms into
uninformed (Blind search) search and informed search (Heuristic search)
algorithms.

Uninformed/Blind Search:

The uninformed search does not contain any domain knowledge such as closeness,
the location of the goal. It operates in a brute-force way as it only includes information
about how to traverse the tree and how to identify leaf and goal nodes. Uninformed
search applies a way in which search tree is searched without any information about
the search space like initial state operators and test for the goal, so it is also called
blind search.It examines each node of the tree until it achieves the goal node.

It can be divided into five main types:

o Breadth-first search
o Uniform cost search
o Depth-first search
o Iterative deepening depth-first search
o Bidirectional Search

Informed Search
Informed search algorithms use domain knowledge. In an informed search, problem
information is available which can guide the search. Informed search strategies can
find a solution more efficiently than an uninformed search strategy. Informed search is
also called a Heuristic search.

A heuristic is a way which might not always be guaranteed for best solutions but
guaranteed to find a good solution in reasonable time.

Informed search can solve much complex problem which could not be solved in
another way.

An example of informed search algorithms is a traveling salesman problem.

1. Greedy Search
2. A* Search

Uninformed Search Algorithms


Uninformed search is a class of general-purpose search algorithms which
operates in brute force-way. Uninformed search algorithms do not have
additional information about state or search space other than how to
traverse the tree, so it is also called blind search.

Following are the various types of uninformed search algorithms:

1. Breadth-first Search
2. Depth-first Search
3. Depth-limited Search
4. Iterative deepening depth-first search
5. Uniform cost search
6. Bidirectional Search

1. Breadth-first Search:
o Breadth-first search is the most common search strategy for traversing a tree
or graph. This algorithm searches breadthwise in a tree or graph, so it is called
breadth-first search.
o BFS algorithm starts searching from the root node of the tree and expands all
successor node at the current level before moving to nodes of next level.
o The breadth-first search algorithm is an example of a general-graph search
algorithm.
o Breadth-first search implemented using FIFO queue data structure.

Advantages:

o BFS will provide a solution if any solution exists.


o If there are more than one solutions for a given problem, then BFS will provide
the minimal solution which requires the least number of steps.

Disadvantages:
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o It requires lots of memory since each level of the tree must be saved into
memory to expand the next level.
o BFS needs lots of time if the solution is far away from the root node.

Example:

In the below tree structure, we have shown the traversing of the tree using BFS
algorithm from the root node S to goal node K. BFS search algorithm traverse in
layers, so it will follow the path which is shown by the dotted arrow, and the traversed
path will be:

1. S---> A--->B---->C--->D---->G--->H--->E---->F---->I---->K

Time Complexity: Time Complexity of BFS algorithm can be obtained by the number
of nodes traversed in BFS until the shallowest Node. Where the d= depth of shallowest
solution and b is a node at every state.

T (b) = 1+b2+b3+.......+ bd= O (bd)

Space Complexity: Space complexity of BFS algorithm is given by the Memory size
of frontier which is O(bd).

Completeness: BFS is complete, which means if the shallowest goal node is at some
finite depth, then BFS will find a solution.

Optimality: BFS is optimal if path cost is a non-decreasing function of the depth of


the node.
2. Depth-first Search
o Depth-first search isa recursive algorithm for traversing a tree or graph data
structure.
o It is called the depth-first search because it starts from the root node and
follows each path to its greatest depth node before moving to the next path.
o DFS uses a stack data structure for its implementation.
o The process of the DFS algorithm is similar to the BFS algorithm.

Note: Backtracking is an algorithm technique for finding all possible solutions


using recursion.

Advantage:

o DFS requires very less memory as it only needs to store a stack of the nodes
on the path from root node to the current node.
o It takes less time to reach to the goal node than BFS algorithm (if it traverses
in the right path).

Disadvantage:

o There is the possibility that many states keep re-occurring, and there is no
guarantee of finding the solution.
o DFS algorithm goes for deep down searching and sometime it may go to the
infinite loop.

Example:

In the below search tree, we have shown the flow of depth-first search, and it will
follow the order as:

Root node--->Left node ----> right node.

It will start searching from root node S, and traverse A, then B, then D and E, after
traversing E, it will backtrack the tree as E has no other successor and still goal node
is not found. After backtracking it will traverse node C and then G, and here it will
terminate as it found goal node.
Completeness: DFS search algorithm is complete within finite state space as it will
expand every node within a limited search tree.

Time Complexity: Time complexity of DFS will be equivalent to the node traversed
by the algorithm. It is given by:

T(n)= 1+ n2+ n3 +.........+ nm=O(nm)

Where, m= maximum depth of any node and this can be much larger than d
(Shallowest solution depth)

Space Complexity: DFS algorithm needs to store only single path from the root
node, hence space complexity of DFS is equivalent to the size of the fringe set, which
is O(bm).

Optimal: DFS search algorithm is non-optimal, as it may generate a large number of


steps or high cost to reach to the goal node.

3. Depth-Limited Search Algorithm:


A depth-limited search algorithm is similar to depth-first search with a predetermined
limit. Depth-limited search can solve the drawback of the infinite path in the Depth-
first search. In this algorithm, the node at the depth limit will treat as it has no
successor nodes further.

Depth-limited search can be terminated with two Conditions of failure:

o Standard failure value: It indicates that problem does not have any solution.
o Cutoff failure value: It defines no solution for the problem within a given depth
limit.
Advantages:

Depth-limited search is Memory efficient.

Disadvantages:

o Depth-limited search also has a disadvantage of incompleteness.


o It may not be optimal if the problem has more than one solution.

Example:

Completeness: DLS search algorithm is complete if the solution is above the depth-
limit.

Time Complexity: Time complexity of DLS algorithm is O(bℓ).

Space Complexity: Space complexity of DLS algorithm is O(b×ℓ).

Optimal: Depth-limited search can be viewed as a special case of DFS, and it is also
not optimal even if ℓ>d.

4. Uniform-cost Search Algorithm:


Uniform-cost search is a searching algorithm used for traversing a weighted tree or
graph. This algorithm comes into play when a different cost is available for each edge.
The primary goal of the uniform-cost search is to find a path to the goal node which
has the lowest cumulative cost. Uniform-cost search expands nodes according to their
path costs form the root node. It can be used to solve any graph/tree where the
optimal cost is in demand. A uniform-cost search algorithm is implemented by the
priority queue. It gives maximum priority to the lowest cumulative cost. Uniform cost
search is equivalent to BFS algorithm if the path cost of all edges is the same.

Advantages:

o Uniform cost search is optimal because at every state the path with the least
cost is chosen.

Disadvantages:

o It does not care about the number of steps involve in searching and only
concerned about path cost. Due to which this algorithm may be stuck in an
infinite loop.

Example:

Completeness:

Uniform-cost search is complete, such as if there is a solution, UCS will find it.

Time Complexity:

Let C* is Cost of the optimal solution, and ε is each step to get closer to the goal
node. Then the number of steps is = C*/ε+1. Here we have taken +1, as we start from
state 0 and end to C*/ε.

Hence, the worst-case time complexity of Uniform-cost search isO(b1 + [C*/ε])/.

Space Complexity:
The same logic is for space complexity so, the worst-case space complexity of
Uniform-cost search is O(b1 + [C*/ε]).

Optimal:

Uniform-cost search is always optimal as it only selects a path with the lowest path
cost.

5. Iterative deepeningdepth-first Search:


The iterative deepening algorithm is a combination of DFS and BFS algorithms. This
search algorithm finds out the best depth limit and does it by gradually increasing the
limit until a goal is found.

This algorithm performs depth-first search up to a certain "depth limit", and it keeps
increasing the depth limit after each iteration until the goal node is found.

This Search algorithm combines the benefits of Breadth-first search's fast search and
depth-first search's memory efficiency.

The iterative search algorithm is useful uninformed search when search space is large,
and depth of goal node is unknown.

Advantages:

o Itcombines the benefits of BFS and DFS search algorithm in terms of fast
search and memory efficiency.

Disadvantages:

o The main drawback of IDDFS is that it repeats all the work of the previous
phase.

Example:

Following tree structure is showing the iterative deepening depth-first search. IDDFS
algorithm performs various iterations until it does not find the goal node. The iteration
performed by the algorithm is given as:
1'st Iteration-----> A
2'nd Iteration----> A, B, C
3'rd Iteration------>A, B, D, E, C, F, G
4'th Iteration------>A, B, D, H, I, E, C, F, K, G
In the fourth iteration, the algorithm will find the goal node.

Completeness:

This algorithm is complete is ifthe branching factor is finite.

Time Complexity:

Let's suppose b is the branching factor and depth is d then the worst-case time
complexity is O(bd).

Space Complexity:

The space complexity of IDDFS will be O(bd).

Optimal:

IDDFS algorithm is optimal if path cost is a non- decreasing function of the depth of
the node.

6. Bidirectional Search Algorithm:


Bidirectional search algorithm runs two simultaneous searches, one form
initial state called as forward-search and other from goal node called as
backward-search, to find the goal node. Bidirectional search replaces one
single search graph with two small subgraphs in which one starts the search
from an initial vertex and other starts from goal vertex. The search stops
when these two graphs intersect each other.

Bidirectional search can use search techniques such as BFS, DFS, DLS, etc.

Advantages:

o Bidirectional search is fast.


o Bidirectional search requires less memory

Disadvantages:

o Implementation of the bidirectional search tree is difficult.


o In bidirectional search, one should know the goal state in advance.

Example:

In the below search tree, bidirectional search algorithm is applied. This algorithm
divides one graph/tree into two sub-graphs. It starts traversing from node 1 in the
forward direction and starts from goal node 16 in the backward direction.

The algorithm terminates at node 9 where two searches meet.

Completeness: Bidirectional Search is complete if we use BFS in both searches.

Time Complexity: Time complexity of bidirectional search using BFS is O(bd).

Space Complexity: Space complexity of bidirectional search is O(bd).


Optimal: Bidirectional search is Optimal.

Informed Search Algorithms


So far we have talked about the uninformed search algorithms which looked through
search space for all possible solutions of the problem without having any additional
knowledge about search space. But informed search algorithm contains an array of
knowledge such as how far we are from the goal, path cost, how to reach to goal
node, etc. This knowledge help agents to explore less to the search space and find
more efficiently the goal node.

The informed search algorithm is more useful for large search space. Informed search
algorithm uses the idea of heuristic, so it is also called Heuristic search.

Heuristics function: Heuristic is a function which is used in Informed Search, and it


finds the most promising path. It takes the current state of the agent as its input and
produces the estimation of how close agent is from the goal. The heuristic method,
however, might not always give the best solution, but it guaranteed to find a good
solution in reasonable time. Heuristic function estimates how close a state is to the
goal. It is represented by h(n), and it calculates the cost of an optimal path between
the pair of states. The value of the heuristic function is always positive.

Admissibility of the heuristic function is given as:

1. h(n) <= h*(n)

Here h(n) is heuristic cost, and h*(n) is the estimated cost. Hence heuristic
cost should be less than or equal to the estimated cost.

Pure Heuristic Search:


Pure heuristic search is the simplest form of heuristic search algorithms. It expands
nodes based on their heuristic value h(n). It maintains two lists, OPEN and CLOSED
list. In the CLOSED list, it places those nodes which have already expanded and in the
OPEN list, it places nodes which have yet not been expanded.

On each iteration, each node n with the lowest heuristic value is expanded and
generates all its successors and n is placed to the closed list. The algorithm continues
unit a goal state is found.

In the informed search we will discuss two main algorithms which are given below:

o Best First Search Algorithm(Greedy search)


o A* Search Algorithm

1.) Best-first Search Algorithm (Greedy Search):


Greedy best-first search algorithm always selects the path which appears best at that
moment. It is the combination of depth-first search and breadth-first search
algorithms. It uses the heuristic function and search. Best-first search allows us to take
the advantages of both algorithms. With the help of best-first search, at each step, we
can choose the most promising node. In the best first search algorithm, we expand the
node which is closest to the goal node and the closest cost is estimated by heuristic
function, i.e.

1. f(n)= g(n).

Were, h(n)= estimated cost from node n to the goal.

The greedy best first algorithm is implemented by the priority queue.

Best first search algorithm:

o Step 1: Place the starting node into the OPEN list.


o Step 2: If the OPEN list is empty, Stop and return failure.
o Step 3: Remove the node n, from the OPEN list which has the lowest value of
h(n), and places it in the CLOSED list.
o Step 4: Expand the node n, and generate the successors of node n.
o Step 5: Check each successor of node n, and find whether any node is a goal
node or not. If any successor node is goal node, then return success and
terminate the search, else proceed to Step 6.
o Step 6: For each successor node, algorithm checks for evaluation function
f(n), and then check if the node has been in either OPEN or CLOSED list. If the
node has not been in both list, then add it to the OPEN list.
o Step 7: Return to Step 2.

Advantages:

o Best first search can switch between BFS and DFS by gaining the advantages
of both the algorithms.
o This algorithm is more efficient than BFS and DFS algorithms.

Disadvantages:

o It can behave as an unguided depth-first search in the worst case scenario.


o It can get stuck in a loop as DFS.
o This algorithm is not optimal.

Example:

Consider the below search problem, and we will traverse it using greedy best-first
search. At each iteration, each node is expanded using evaluation function f(n)=h(n) ,
which is given in the below table.
In this search example, we are using two lists which are OPEN and CLOSED Lists.
Following are the iteration for traversing the above example.

Expand the nodes of S and put in the CLOSED list

Initialization: Open [A, B], Closed [S]


Iteration 1: Open [A], Closed [S, B]

Iteration 2: Open [E, F, A], Closed [S, B]


: Open [E, A], Closed [S, B, F]

Iteration 3: Open [I, G, E, A], Closed [S, B, F]


: Open [I, E, A], Closed [S, B, F, G]

Hence the final solution path will be: S----> B----->F----> G

Time Complexity: The worst case time complexity of Greedy best first search is
O(bm).

Space Complexity: The worst case space complexity of Greedy best first search is
O(bm). Where, m is the maximum depth of the search space.

Complete: Greedy best-first search is also incomplete, even if the given state space
is finite.

Optimal: Greedy best first search algorithm is not optimal.

2.) A* Search Algorithm:


A* search is the most commonly known form of best-first search. It uses heuristic
function h(n), and cost to reach the node n from the start state g(n). It has combined
features of UCS and greedy best-first search, by which it solve the problem efficiently.
A* search algorithm finds the shortest path through the search space using the
heuristic function. This search algorithm expands less search tree and provides
optimal result faster. A* algorithm is similar to UCS except that it uses g(n)+h(n)
instead of g(n).

In A* search algorithm, we use search heuristic as well as the cost to reach the node.
Hence we can combine both costs as following, and this sum is called as a fitness
number.

At each point in the search space, only those node is expanded which have the lowest
value of f(n), and the algorithm terminates when the goal node is found.

Algorithm of A* search:

Step1: Place the starting node in the OPEN list.

Step 2: Check if the OPEN list is empty or not, if the list is empty then return failure
and stops.

Step 3: Select the node from the OPEN list which has the smallest value of evaluation
function (g+h), if node n is goal node then return success and stop, otherwise
Step 4: Expand node n and generate all of its successors, and put n into the closed
list. For each successor n', check whether n' is already in the OPEN or CLOSED list, if
not then compute evaluation function for n' and place into Open list.

Step 5: Else if node n' is already in OPEN and CLOSED, then it should be attached to
the back pointer which reflects the lowest g(n') value.

Step 6: Return to Step 2.

Advantages:

o A* search algorithm is the best algorithm than other search algorithms.


o A* search algorithm is optimal and complete.
o This algorithm can solve very complex problems.

Disadvantages:

o It does not always produce the shortest path as it mostly based on heuristics
and approximation.
o A* search algorithm has some complexity issues.
o The main drawback of A* is memory requirement as it keeps all generated
nodes in the memory, so it is not practical for various large-scale problems.

Example:

In this example, we will traverse the given graph using the A* algorithm. The heuristic
value of all states is given in the below table so we will calculate the f(n) of each state
using the formula f(n)= g(n) + h(n), where g(n) is the cost to reach any node from
start state.
Here we will use OPEN and CLOSED list.

Solution:
Initialization: {(S, 5)}

Iteration1: {(S--> A, 4), (S-->G, 10)}

Iteration2: {(S--> A-->C, 4), (S--> A-->B, 7), (S-->G, 10)}

Iteration3: {(S--> A-->C--->G, 6), (S--> A-->C--->D, 11), (S--> A-->B, 7), (S-->G, 10)}

Iteration 4 will give the final result, as S--->A--->C--->G it provides the optimal path
with cost 6.

Points to remember:

o A* algorithm returns the path which occurred first, and it does not search for
all remaining paths.
o The efficiency of A* algorithm depends on the quality of heuristic.
o A* algorithm expands all nodes which satisfy the condition f(n)<c*, where=""
c*="" is="" the="" cost="" of="" optimal="" solution="" path.="" <="" li="">

Complete: A* algorithm is complete as long as:

o Branching factor is finite.


o Cost at every action is fixed.

Optimal: A* search algorithm is optimal if it follows below two conditions:

o Admissible: the first condition requires for optimality is that h(n) should be an
admissible heuristic for A* tree search. An admissible heuristic is optimistic in
nature.
o Consistency: Second required condition is consistency for only A* graph-
search.

If the heuristic function is admissible, then A* tree search will always find the least
cost path.

Time Complexity: The time complexity of A* search algorithm depends on heuristic


function, and the number of nodes expanded is exponential to the depth of solution d.
So the time complexity is O(b^d), where b is the branching factor.

Space Complexity: The space complexity of A* search algorithm is O(b^d)

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