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Ch1 Intro and Project

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0% found this document useful (0 votes)
55 views

Ch1 Intro and Project

Uploaded by

Soft Lamb
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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Chapter 1- Introduction

Lecture 1
Software engineering

 The economies of ALL developed nations are


dependent on software.
 More and more systems are software controlled
 Software engineering is concerned with theories,
methods and tools for professional software
development.
 Expenditure on software represents a
significant fraction of GNP in all developed countries.
Software costs

 Software costs often dominate computer system costs.


The costs of software on a PC are often greater than the
hardware cost.
 Software costs more to maintain than it does to develop.
For systems with a long life, maintenance costs may be
several times development costs.
 Software engineering is concerned with cost-effective
software development.
Software products

 Generic products
 Stand-alone systems that are marketed and sold to any
customer who wishes to buy them.
 Examples – PC software such as graphics programs, project
management tools; CAD software; software for specific markets
such as appointments systems for dentists.
 Customized products
 Software that is commissioned by a specific customer to meet
their own needs.
 Examples – embedded control systems, air traffic control
software, traffic monitoring systems.

Chapter 1 Introduction 4
Product specification

 Generic products
 The specification of what the software should do is owned by the
software developer and decisions on software change are made
by the developer.
 Customized products
 The specification of what the software should do is owned by the
customer for the software and they make decisions on software
changes that are required.

Chapter 1 Introduction 5
Frequently asked questions about software
engineering

Question Answer

What is software? Computer programs and associated documentation.


Software products may be developed for a particular
customer or may be developed for a general market.
What are the attributes of good software? Good software should deliver the required functionality
and performance to the user and should be
maintainable, dependable and usable.
What is software engineering? Software engineering is an engineering discipline that is
concerned with all aspects of software production.
What are the fundamental software Software specification, software development, software
engineering activities? validation and software evolution.
What is the difference between software Computer science focuses on theory and fundamentals;
engineering and computer science? software engineering is concerned with the practicalities
of developing and delivering useful software.
What is the difference between software System engineering is concerned with all aspects of
engineering and system engineering? computer-based systems development including
hardware, software and process engineering. Software
engineering is part of this more general process.
Systems engineering also involves specifying, building,
maintaining and supporting technical infrastructure.
Chapter 1 Introduction 6
Frequently asked questions about software
engineering

Question Answer
What are the key challenges facing Coping with increasing diversity, demands for reduced
software engineering? delivery times and developing trustworthy software.
What are the costs of software Roughly 60% of software costs are development costs,
engineering? 40% are testing costs. For custom software, evolution
costs often exceed development costs.
What are the best software engineering While all software projects have to be professionally
techniques and methods? managed and developed, different techniques are
appropriate for different types of system. For example,
games should always be developed using a series of
prototypes whereas safety critical control systems require
a complete and analyzable specification to be developed.
You can’t, therefore, say that one method is better than
another.
What differences has the web made to The web has led to the availability of software services
software engineering? and the possibility of developing highly distributed service-
based systems. Web-based systems development has led
to important advances in programming languages and
software reuse.

Chapter 1 Introduction 7
Essential attributes of good software

Product characteristic Description

Maintainability Software should be written in such a way so that it can evolve to


meet the changing needs of customers. This is a critical attribute
because software change is an inevitable requirement of a
changing business environment.
Dependability and Software dependability includes a range of characteristics
security including reliability, security and safety. Dependable software
should not cause physical or economic damage in the event of
system failure. Malicious users should not be able to access or
damage the system.
Efficiency Software should not make wasteful use of system resources such
as memory and processor cycles. Efficiency therefore includes
responsiveness, processing time, memory utilisation, etc.

Acceptability Software must be acceptable to the type of users for which it is


designed. This means that it must be understandable, usable and
compatible with other systems that they use.

Chapter 1 Introduction 8
Software engineering

 Software engineering is an engineering discipline that is


concerned with all aspects of software production from
the early stages of system specification through to
maintaining the system after it has gone into use.
 Engineering discipline
 Using appropriate theories and methods to solve problems
bearing in mind organizational and financial constraints.
 All aspects of software production
 Not just technical process of development. Also project
management and the development of tools, methods etc. to
support software production.

Chapter 1 Introduction 9
Importance of software engineering

 More and more, individuals and society rely on advanced


software systems. We need to be able to produce
reliable and trustworthy systems economically and
quickly.
 It is usually cheaper, in the long run, to use software
engineering methods and techniques for software
systems rather than just write the programs as if it was a
personal programming project. For most types of
system, the majority of costs are the costs of changing
the software after it has gone into use.

Chapter 1 Introduction 10
Software process activities

 Software specification, where customers and engineers


define the software that is to be produced and the
constraints on its operation.
 Software development, where the software is designed
and programmed.
 Software validation, where the software is checked to
ensure that it is what the customer requires.
 Software evolution, where the software is modified to
reflect changing customer and market requirements.

Chapter 1 Introduction 11
General issues that affect most software

 Heterogeneity
 Increasingly, systems are required to operate as distributed
systems across networks that include different types of computer
and mobile devices.
 Business and social change
 Business and society are changing incredibly quickly as
emerging economies develop and new technologies become
available. They need to be able to change their existing software
and to rapidly develop new software.
 Security and trust
 As software is intertwined with all aspects of our lives, it is
essential that we can trust that software.

Chapter 1 Introduction 12
Software engineering fundamentals

 Some fundamental principles apply to all types of


software system, irrespective of the development
techniques used:
 Systems should be developed using a managed and understood
development process. Of course, different processes are used
for different types of software.
 Dependability and performance are important for all types of
system.
 Understanding and managing the software specification and
requirements (what the software should do) are important.
 Where appropriate, you should reuse software that has already
been developed rather than write new software.

Chapter 1 Introduction 13
Software engineering and the web

 The Web is now a platform for running application and


organizations are increasingly developing web-based
systems rather than local systems.
 Web services (discussed in Chapter 19) allow
application functionality to be accessed over the web.
 Cloud computing is an approach to the provision of
computer services where applications run remotely on
the ‘cloud’.
 Users do not buy software buy pay according to use.

Chapter 1 Introduction 14
Key points

 Software engineering is an engineering discipline that is


concerned with all aspects of software production.
 Essential software product attributes are maintainability,
dependability and security, efficiency and acceptability.
 The high-level activities of specification, development,
validation and evolution are part of all software
processes.
 The fundamental notions of software engineering are
universally applicable to all types of system
development.

Chapter 1 Introduction 15
Key points

 There are many different types of system and each


requires appropriate software engineering tools and
techniques for their development.
 The fundamental ideas of software engineering are
applicable to all types of software system.

Chapter 1 Introduction 16
Chapter 1- Introduction

Lecture 2
Software engineering ethics

 Software engineering involves wider responsibilities than


simply the application of technical skills.
 Software engineers must behave in an honest and
ethically responsible way if they are to be respected as
professionals.
 Ethical behaviour is more than simply upholding the law
but involves following a set of principles that are morally
correct.
Issues of professional responsibility

 Confidentiality
 Engineers should normally respect the confidentiality of their
employers or clients irrespective of whether or not a formal
confidentiality agreement has been signed.
 Competence
 Engineers should not misrepresent their level of competence.
They should not knowingly accept work which is outwith their
competence.
Issues of professional responsibility

 Intellectual property rights


 Engineers should be aware of local laws governing the use of
intellectual property such as patents, copyright, etc. They should
be careful to ensure that the intellectual property of employers
and clients is protected.
 Computer misuse
 Software engineers should not use their technical skills to
misuse other people’s computers. Computer misuse ranges from
relatively trivial (game playing on an employer’s machine, say) to
extremely serious (dissemination of viruses).
ACM/IEEE Code of Ethics

 The professional societies in the US have cooperated to


produce a code of ethical practice.
 Members of these organisations sign up to the code of
practice when they join.
 The Code contains eight Principles related to the
behaviour of and decisions made by professional
software engineers, including practitioners, educators,
managers, supervisors and policy makers, as well as
trainees and students of the profession.
Rationale for the code of ethics

 Computers have a central and growing role in commerce,


industry, government, medicine, education, entertainment and
society at large. Software engineers are those who contribute by
direct participation or by teaching, to the analysis, specification,
design, development, certification, maintenance and testing of
software systems.
 Because of their roles in developing software systems, software
engineers have significant opportunities to do good or cause
harm, to enable others to do good or cause harm, or to influence
others to do good or cause harm. To ensure, as much as
possible, that their efforts will be used for good, software
engineers must commit themselves to making software
engineering a beneficial and respected profession.

Chapter 1 Introduction 22
The ACM/IEEE Code of Ethics

Software Engineering Code of Ethics and Professional Practice

ACM/IEEE-CS Joint Task Force on Software Engineering Ethics and Professional Practices

PREAMBLE
The short version of the code summarizes aspirations at a high level of the abstraction; the
clauses that are included in the full version give examples and details of how these
aspirations change the way we act as software engineering professionals. Without the
aspirations, the details can become legalistic and tedious; without the details, the
aspirations can become high sounding but empty; together, the aspirations and the details
form a cohesive code.
Software engineers shall commit themselves to making the analysis, specification, design,
development, testing and maintenance of software a beneficial and respected profession. In
accordance with their commitment to the health, safety and welfare of the public, software
engineers shall adhere to the following Eight Principles:

Chapter 1 Introduction 23
Ethical principles

1. PUBLIC - Software engineers shall act consistently with the public interest.
2. CLIENT AND EMPLOYER - Software engineers shall act in a manner that is in the best
interests of their client and employer consistent with the public interest.
3. PRODUCT - Software engineers shall ensure that their products and related
modifications meet the highest professional standards possible.
4. JUDGMENT - Software engineers shall maintain integrity and independence in their
professional judgment.
5. MANAGEMENT - Software engineering managers and leaders shall subscribe to and
promote an ethical approach to the management of software development and
maintenance.
6. PROFESSION - Software engineers shall advance the integrity and reputation of the
profession consistent with the public interest.
7. COLLEAGUES - Software engineers shall be fair to and supportive of their colleagues.
8. SELF - Software engineers shall participate in lifelong learning regarding the practice of
their profession and shall promote an ethical approach to the practice of the profession.

Chapter 1 Introduction 24
Ethical dilemmas

 Disagreement in principle with the policies of senior


management.
 Your employer acts in an unethical way and releases a
safety-critical system without finishing the testing of the
system.
 Participation in the development of military weapons
systems or nuclear systems.
PROJECT

Chapter 1 Introduction 26
Academic Integrity
& Professional Practice

Software Engineering is a collaborative activity. You are encouraged to


work together, but ...
• Some tasks may require individual work.
• Always give credit to your sources and collaborators.
Good professional practice: To make use of the expertise of others and
to build on previous work, with proper attribution.
Unethical and academic plagiarism: To use the efforts of others without
attribution.
Grading ….

•Final exam 35 %
•Homework 10%
•Project 25%
•Midterm 25 %
•Lab:
•Participation 5%
Feedback about the Group Projects

Comments on the group projects


Your feedback about what is working well on the project and where you
see difficulties: to help anticipate problems early.
Feedback about the contribution of team members
Your feedback about how each member of your team contributed to the
work of the group: to identify those individuals who make extra effort or
do not contribute fully.
Projects

The course is built around the projects


• Select your own project, any branch of software development, if you have
difficulties, contact me (on time!).
• HW1: Project Proposal, individual paper submission
• Three group presentations:
project proposal, 1st iteration, 2nd iteration
• Project teams, 4 people
• Teams need many strengths -- organizational, technical, writing, etc.
• Consider appointing a leader to coordinate the effort, or a separate leader for
each of the four assignments.

We will be discussing projects in class regularly


Overall Aim of the Course

Assumption that you are technically proficient. You know a good


deal about computing, can program reasonably, can learn more
on the job.
When you leave IUS, you are going to work on production projects
where success or failure may cost millions of dollars.
Soon you will be in charge. It may be your money.
Idea is to make your mistakes now and learn from your mistakes.
Variety of Software Products

Examples
Real time: air traffic control
Embedded systems: digital camera, GPS, iPod
Data processing: telephone billing, pensions
Information systems: web sites, digital libraries
Sensors: weather data
System software: operating systems, compilers
Communications: routers, telephone switches
Offices: word processing, video conferences
Scientific: simulations, weather forecasting
Graphical: film making, design
etc., etc., etc., ....
Software is Expensive

Software is expensive.
The major costs are salaries (your salaries)!

Every software project has a trade-off between:


Functionality
Resources (cost)
Timeliness
Client

Client (a.k.a. Customer)


The client provides resources and expects some product in return.
The client is often a member of the organization that is providing the
money. The client's job success depends on the success of the
software project.
Client satisfaction is a primary measurement of success in a
software project.
Who is the Client?

Categories of client and software product:


• Bespoke (customized) (e.g., IRS internal system)
• Customized versions of generic packages (e.g., IUS’ grading
system)
• General purpose package (e.g., Microsoft Excel,
Mathematica)
• Embedded (e.g., Motorola cell phone)
• Research (e.g., Web Lab)
For each category of product:
Who is the client?
Who is providing the money?
What do they want?
Software is Risky

How can you manage risks?


• Much of software is never used (perhaps 50%)
• Most software development projects have major problems
What is the penalty if software is:
late?
over budget?
does not work or full of bugs?
Examples:
car anti-lock brakes (no bugs allowed)
web browser in cell phone (no delays in release allowed)
Software is Risky

Most software projects fail because the software developers


build the wrong software!
• Understand what the client expects of the software
• Understand what the client's organization expects of the client
• Add technical insights and suggestions, but remember:
Client satisfaction is the primary measurement of success in
a software project.
Teams

Most software development is by teams


• Effectiveness of team determines success
Most large software projects are built on older ones
• It is rare to start a new suite of programs from scratch
• Building on the work of others is a fundamental skill of
software development
Previous Experience (Yours)

Your background
• Biggest program that you have written?
• Biggest program that you have worked on?
• Biggest project team that you have been part of?
• Longest project that you have worked on?
• Most people who have used your work?
• Longest that your project has been in production?
Future Experience

What will you be doing one year from now?


Ten years from now?
Typical career paths in computing combine technical work with varying
degrees of project management, marketing, entrepreneurship, etc.
Risk

Risk (as Seen by a Manager)

• Problems
Over budget
Late delivery
Does not work as expected
• Never used
Does the wrong thing
Needs change
Users dislike to use it
etc.

Failures of software development projects can bankrupt


companies
Visibility

Visibility (as Seen by a Manager)

• Problem
Must rely on others for reports of
progress or difficulties
• Software Developers
Have difficulty evaluating progress
Optimistic
Consider reporting a waste time
etc.

The people who take the responsibility must know what is


happening
You will make regular progress reports on your projects
Process

Process in Large Software Projects


• Software as a product
Quality, performance, usability
Maintenance, evolution
• Separation of requirements and design
• Project management
Personnel management
Economic, legal, and social factors
• Development processes
Sequential (modified waterfall)
Iterative refinement

Nobody comprehends more than a fraction of the project


Due next week

Project proposal: Due 5th March 2019

Project proposal should provide a description of the project.

Describe a software product that you would like to order as a


customer. Make sure that you include what the problem does, i.e.
what is the software intended to solve, and why do you believe it
would be important to build it (i.e. what real-world problem would it
solve.) Also include, in bulleted list, list some functionalities the
software will have, as well as related work (briefly) including
citations. Your work should be minimum one page, maximum two
pages, single spaced, font 12.

Chapter 1 Introduction 44

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