Chapter DBMS Architecture
Chapter DBMS Architecture
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Centralized DBMS Architecture
A centralized DBMS in which all the DBMS functionality, application
program execution, and user interface processing were carried out on a
single machine
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A Physical Centralized Architecture
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Basic Client/Server Architectures
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Logical two-tier client server
architecture
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Two-tier Architecture
This is called two-tire architectures because the software components
are distributed over two systems: client and server
The emergence of the Web changed the roles of client and server,
leading to the three-tier architecture
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Three-tier architecture
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Three-tier architecture
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Three-tier client-server architecture
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DBMS Component Modules
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Centralized Systems
Run on a single computer system and do not interact with other
computer systems.
General-purpose computer system: one to a few CPUs and a number
of device controllers that are connected through a common bus that
provides access to shared memory.
Single-user system (e.g., personal computer or workstation): desk-top
unit, single user, usually has only one CPU and one or two hard disks;
the OS may support only one user.
Multi-user system: more disks, more memory, multiple CPUs, and a
multi-user OS. Serve a large number of users who are connected to
the system vie terminals. Often called server systems.
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A Centralized Computer System
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Client-Server Systems
Server systems satisfy requests generated at m client systems, whose general
structure is shown below:
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Client-Server Systems (Cont.)
Database functionality can be divided into:
Back-end: manages access structures, query evaluation and
optimization, concurrency control and recovery.
Front-end: consists of tools such as forms, report-writers, and
graphical user interface facilities.
The interface between the front-end and the back-end is through SQL or
through an application program interface.
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Client-Server Systems (Cont.)
Advantages of replacing mainframes with networks of workstations or
personal computers connected to back-end server machines:
better functionality for the cost
flexibility in locating resources and expanding facilities
better user interfaces
easier maintenance
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Server System Architecture
Server systems can be broadly categorized into two kinds:
transaction servers which are widely used in relational database
systems, and
data servers, used in object-oriented database systems
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Transaction Servers
Also called query server systems or SQL server systems
Clients send requests to the server
Transactions are executed at the server
Results are shipped back to the client.
Requests are specified in SQL, and communicated to the server
through a remote procedure call (RPC) mechanism.
Transactional RPC allows many RPC calls to form a transaction.
Open Database Connectivity (ODBC) is a C language application
program interface standard from Microsoft for connecting to a server,
sending SQL requests, and receiving results.
JDBC standard is similar to ODBC, for Java
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Transaction Server Process Structure
A typical transaction server consists of multiple processes accessing
data in shared memory.
Server processes
These receive user queries (transactions), execute them and send
results back
Processes may be multithreaded, allowing a single process to
execute several user queries concurrently
Typically multiple multithreaded server processes
Lock manager process
More on this later
Database writer process
Output modified buffer blocks to disks continually
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Transaction Server Processes (Cont.)
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Transaction System Processes (Cont.)
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Transaction System Processes (Cont.)
Shared memory contains shared data
Buffer pool
Lock table
Log buffer
Cached query plans (reused if same query submitted again)
All database processes can access shared memory
To ensure that no two processes are accessing the same data structure
at the same time, databases systems implement mutual exclusion
using either
Operating system semaphores
Atomic instructions such as test-and-set
To avoid overhead of interprocess communication for lock
request/grant, each database process operates directly on the lock
table
instead of sending requests to lock manager process
Lock manager process still used for deadlock detection
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Data Servers
Used in high-speed LANs, in cases where
The clients are comparable in processing power to the server
The tasks to be executed are compute intensive.
Data are shipped to clients where processing is performed, and then
shipped results back to the server.
This architecture requires full back-end functionality at the clients.
Used in many object-oriented database systems
Issues:
Page-Shipping versus Item-Shipping
Locking
Data Caching
Lock Caching
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Data Servers (Cont.)
Page-shipping versus item-shipping
Smaller unit of shipping more messages
Worth prefetching related items along with requested item
Page shipping can be thought of as a form of prefetching
Locking
Overhead of requesting and getting locks from server is high due
to message delays
Can grant locks on requested and prefetched items; with page
shipping, transaction is granted lock on whole page.
Locks on a prefetched item can be P{called back} by the server,
and returned by client transaction if the prefetched item has not
been used.
Locks on the page can be deescalated to locks on items in the
page when there are lock conflicts. Locks on unused items can
then be returned to server.
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Data Servers (Cont.)
Data Caching
Data can be cached at client even in between transactions
But check that data is up-to-date before it is used (cache coherency)
Check can be done when requesting lock on data item
Lock Caching
Locks can be retained by client system even in between transactions
Transactions can acquire cached locks locally, without contacting
server
Server calls back locks from clients when it receives conflicting lock
request. Client returns lock once no local transaction is using it.
Similar to deescalation, but across transactions.
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Parallel Systems
Parallel database systems consist of multiple processors and multiple
disks connected by a fast interconnection network.
A coarse-grain parallel machine consists of a small number of
powerful processors
A massively parallel or fine grain parallel machine utilizes
thousands of smaller processors.
Two main performance measures:
throughput --- the number of tasks that can be completed in a
given time interval
response time --- the amount of time it takes to complete a single
task from the time it is submitted
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Parallel Database Architectures
Shared memory -- processors share a common memory
Shared disk -- processors share a common disk
Shared nothing -- processors share neither a common memory nor
common disk
Hierarchical -- hybrid of the above architectures
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Parallel Database Architectures
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Shared Memory
Processors and disks have access to a common memory, typically via
a bus or through an interconnection network.
Extremely efficient communication between processors — data in
shared memory can be accessed by any processor without having to
move it using software.
Downside – architecture is not scalable beyond 32 or 64 processors
since the bus or the interconnection network becomes a bottleneck
Widely used for lower degrees of parallelism (4 to 8).
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Shared Disk
All processors can directly access all disks via an interconnection
network, but the processors have private memories.
The memory bus is not a bottleneck
Architecture provides a degree of fault-tolerance — if a processor
fails, the other processors can take over its tasks since the database
is resident on disks that are accessible from all processors.
Examples: IBM Sysplex and DEC clusters (now part of Compaq)
running Rdb (now Oracle Rdb) were early commercial users
Downside: bottleneck now occurs at interconnection to the disk
subsystem.
Shared-disk systems can scale to a somewhat larger number of
processors, but communication between processors is slower.
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Shared Nothing
Node consists of a processor, memory, and one or more disks.
Processors at one node communicate with another processor at
another node using an interconnection network. A node functions as
the server for the data on the disk or disks the node owns.
Examples: Teradata, Tandem, Oracle-n CUBE
Data accessed from local disks (and local memory accesses) do not
pass through interconnection network, thereby minimizing the
interference of resource sharing.
Shared-nothing multiprocessors can be scaled up to thousands of
processors without interference.
Main drawback: cost of communication and non-local disk access;
sending data involves software interaction at both ends.
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Hierarchical
Combines characteristics of shared-memory, shared-disk, and shared-
nothing architectures.
Top level is a shared-nothing architecture – nodes connected by an
interconnection network, and do not share disks or memory with each
other.
Each node of the system could be a shared-memory system with a
few processors.
Alternatively, each node could be a shared-disk system, and each of
the systems sharing a set of disks could be a shared-memory system.
Reduce the complexity of programming such systems by distributed
virtual-memory architectures
Also called non-uniform memory architecture (NUMA)
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Distributed Systems
Data spread over multiple machines (also referred to as sites or
nodes).
Network interconnects the machines
Data shared by users on multiple machines
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Distributed Databases
Homogeneous distributed databases
Same software/schema on all sites, data may be partitioned
among sites
Goal: provide a view of a single database, hiding details of
distribution
Heterogeneous distributed databases
Different software/schema on different sites
Goal: integrate existing databases to provide useful functionality
Differentiate between local and global transactions
A local transaction accesses data in the single site at which the
transaction was initiated.
A global transaction either accesses data in a site different from
the one at which the transaction was initiated or accesses data in
several different sites.
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Trade-offs in Distributed Systems
Sharing data – users at one site able to access the data residing at
some other sites.
Autonomy – each site is able to retain a degree of control over data
stored locally.
Higher system availability through redundancy — data can be
replicated at remote sites, and system can function even if a site fails.
Disadvantage: added complexity required to ensure proper
coordination among sites.
Software development cost.
Greater potential for bugs.
Increased processing overhead.
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Implementation Issues for Distributed
Databases
Atomicity needed even for transactions that update data at multiple sites
The two-phase commit protocol (2PC) is used to ensure atomicity
Basic idea: each site executes transaction until just before commit,
and the leaves final decision to a coordinator
Each site must follow decision of coordinator, even if there is a failure
while waiting for coordinators decision
2PC is not always appropriate: other transaction models based on
persistent messaging, and workflows, are also used
Distributed concurrency control (and deadlock detection) required
Data items may be replicated to improve data availability
Details of above in Chapter 22
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Network Types
Local-area networks (LANs) – composed of processors that are
distributed over small geographical areas, such as a single building or
a few adjacent buildings.
Wide-area networks (WANs) – composed of processors distributed
over a large geographical area.
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