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OOAD Unit 1

This document provides an overview of object-oriented modeling using the Unified Modeling Language (UML). It defines UML, explains its purpose and benefits, and describes its basic concepts including classes, objects, relationships, diagrams, and notations. Specifically, it outlines the key building blocks of UML like things, relationships, and diagrams. It also explains different types of UML diagrams including structural diagrams like class and component diagrams, and behavioral diagrams like use case and sequence diagrams. Finally, it provides examples of class notations and relationships like generalization and association.

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0% found this document useful (0 votes)
59 views

OOAD Unit 1

This document provides an overview of object-oriented modeling using the Unified Modeling Language (UML). It defines UML, explains its purpose and benefits, and describes its basic concepts including classes, objects, relationships, diagrams, and notations. Specifically, it outlines the key building blocks of UML like things, relationships, and diagrams. It also explains different types of UML diagrams including structural diagrams like class and component diagrams, and behavioral diagrams like use case and sequence diagrams. Finally, it provides examples of class notations and relationships like generalization and association.

Uploaded by

N MAHBOOB SUBANI
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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DEPARTMENT OF COMPUTER SCIENCE

AND ENGINEERING

(2016-17)

OBJECT ORIENTED ANALYSIS AND DESIGN

III B. Tech II Sem

UNIT-1
1
Object Oriented Modeling
What is UML?

 UML stands for “Unified Modeling Language”

 It is a industry-standard graphical language .

 UML is a pictorial language used to make software blue prints

 It is used for specifying, visualizing, constructing, and documenting the

artifacts of software systems


 UML is different from the other common programming languages

 It uses mostly graphical notations.

 Simplifies the complex process of software design


Why UML for Modeling
 Use graphical notation to communicate more clearly than natural language
(imprecise) and code(too detailed).

 Help acquire an overall view of a system.

 Tools can be used to generate code in various languages using UML diagrams

 UML is not dependent on any one language or technology.

 A picture is worth than thousand words

 UML can be defined as a simple modeling mechanism to model all possible


practical systems in today’s complex environment.
History of UML
conceptual model of UML
 It is a model which is made of concepts and their relationships.

 It is the first step before drawing a UML diagram.

 It helps to understand the entities in the real world and how they
interact with each other

 It can be mastered by learning the following three major elements:


UML building blocks
Rules to connect the building blocks
Common mechanisms of UML
Object oriented concepts
object contains both data and methods that control the
data.

The data represent the state of the object

Data can also describe the relationships between this


object and other objects

 objects are the real world entities


Object oriented concepts
Every object belongs to (is an instance of) a class
An object may have fields, or variables
The class describes those fields
An object may have methods
The class describes those methods
A class is like a template, or cookie cutter
You use the class’s constructor to make objects
Example: A “Rabbit” object
You could (in a game, for example) create an object
representing a rabbit
It would have data:
How hungry it is
How frightened it is
Where it is
And methods:
eat, hide, run, dig
Concept: Classes form a hierarchy

Classes are arranged in a tree like structure called a


hierarchy
The class at the root is named Object
Every class, except Object, has a super class
A class may have several ancestors, up to Object
When you define a class, you specify its super class
Every class may have one or more subclasses
Fundamental concepts of object oriented world
 Objects: Objects represent an entity and are the basic building block.

 Class: Class is the blue print of an object.

 Abstraction: Abstraction represents the behavior of an real world entity.

 Encapsulation: Encapsulation is the mechanism of binding the data together and


hiding them from outside world.

 Inheritance: Inheritance is the mechanism of making new classes from existing one.

 Polymorphism: It defines the mechanism to exists in different forms.


Kinds of access
Java provides four levels of access:

public: available everywhere

protected: available within the package (in the same


subdirectory) and to all subclasses

[default]: available within the package

private: only available within the class itself


The default is called package visibility
OO Analysis and Design
 it is the investigation of objects. Design means collaboration of
identified objects.

 identifying the objects their relationships are identified and finally the
design is produced

 Identifying the objects of a system.

 Identify their relationships.

 OO Analysis --> OO Design --> OO implementation using OO languages


Building blocks of UML
The building blocks of UML can be defined as:
Things
Relationships
Diagrams
Things
Things are the most important building blocks of UML.
Things can be:
Structural
Behavioral
Grouping
Annotational
Structural things
The Structural things define the static part of the model.
They represent physical and conceptual elements.
Class:
Class represents set of objects having similar responsibilities.

Interface:
Interface defines a set of operations which specify the
responsibility of a class

Collaboration:
Collaboration defines interaction between elements.
Structural things
Use case:
Use case represents a set of actions performed by a system
for a specific goal.
Component:
Component describes physical part of a system.
Node:
A node can be defined as a physical element that exists at
run time.
Behavioral things
It consists of the dynamic parts of UML models.
Interaction:
It is defined as a behavior that consists of a group of
messages exchanged among elements to accomplish a
specific task.
State machine:
It is useful when the state of an object in its life cycle is
important. It defines the sequence of states an object goes
through in response to events.
Grouping things
Grouping things can be defined as a mechanism to group
elements of a UML model together. There is only one
grouping thing available:

Package:
Package is the only one grouping thing available for
gathering structural and behavioral things.
Annotational things
Annotational things can be defined as a mechanism to
capture remarks, descriptions, and comments of UML
model elements.

Note
It is the only one Annotational thing available.
A note is used to render comments, constraints etc of an
UML element.
Relationships
It shows how elements are associated with each other and
this association describes the functionality of an
application.
There are four kinds of relationships available.
Dependency:
Dependency is a relationship between two things in which
change in one element also affects the other one.
Association:
Association is basically a set of links that connects elements
of an UML model. It also describes how many objects are
taking part in that relationship.
Relationships
Generalization:
Generalization can be defined as a relationship which
connects a specialized element with a generalized element.
It basically describes inheritance relationship in the world
of objects.
Realization:
Realization can be defined as a relationship in which two
elements are connected. One element describes some
responsibility which is not implemented and the other one
implements them. This relationship exists in case of
interfaces.
Notations
Types of UML Diagrams
UML includes the following nine diagrams
Class diagram
Object diagram
Use case diagram
Sequence diagram
Collaboration diagram
Activity diagram
Statechart diagram
Deployment diagram
Component diagram
Structural Diagrams
They represent the static aspect of the system. These static
aspects represent those parts of a diagram which forms the
main structure and therefore stable

The four structural diagrams are:


Class diagram
Object diagram
Component diagram
Deployment diagram
Behavioral diagrams
Any system can have two aspects, static and dynamic.
A model is considered as complete when both the aspects are
covered fully.
It basically capture the dynamic aspect of a system.
Dynamic aspect can be further described as the changing/moving
parts of a system.

UML has the following five types of behavioral diagrams:


Use case diagram
Sequence diagram
Collaboration diagram
Statechart diagram
Activity diagram
Classes

Each class is represented by a rectangle subdivided into three


compartments
 Name
 Attributes
 Operations
Modifiers are used to indicate visibility of attributes and
operations.
 ‘+’ is used to denote Public visibility (everyone)
 ‘#’ is used to denote Protected visibility (friends and derived)
 ‘-’ is used to denote Private visibility (no one)
By default, attributes are hidden and operations are visible.
An example of Class

Name
Account_Name
- Customer_Name
Attributes
- Balance
+addFunds( ) Operations
+withDraw( )
+transfer( )
OO Relationships
There are two kinds of Relationships
Generalization (parent-child relationship)
Association (student enrolls in course)
Associations can be further classified as
Aggregation
Composition
OO Relationships: Generalization

Supertype Example: Customer

Regular Loyalty
Customer Customer

Subtype1 Subtype2
or: Customer
- Generalization expresses a
parent/child relationship among related
classes.
- Used for abstracting details in several Regular Loyalty
layers Customer Customer
OO Relationships: Association

Represent relationship between instances of classes


Student enrolls in a course
Courses have students
Courses have exams
Etc.
Association has two ends
Role names (e.g. enrolls)
Multiplicity (e.g. One course can have many students)
Navigability (unidirectional, bidirectional)
Association: Multiplicity and Roles
student
1 *

University Person

0..1 *
employer teacher

Role
Multiplicity
Symbol Meaning
1 One and only one
Role
0..1 Zero or one “A given university groups many people;
some act as students, others as teachers.
M..N From M to N (natural
language) A given student belongs to a single
university; a given teacher may or may not
* From zero to any positive
be working for the university at a particular
integer
time.”
0..* From zero to any positive
integer
1..* From one to any positive
Association: Model to Implementation
* 4
Student Course
has enrolls

Class Student {
Course enrolls[4];
}

Class Course {
Student have[];
}
OO Relationships: Composition
Composition: expresses a relationship among instances
Whole Class of related classes. It is a specific kind of Whole-Part
Class W relationship.

It expresses a relationship where an instance of the


Whole-class has the responsibility to create and initialize
instances of each Part-class.

Class P1 Class P2 It may also be used to express a relationship where instances


of the Part-classes have privileged access or visibility to
certain attributes and/or behaviors defined by the
Part Classes Whole-class.

Composition should also be used to express relationship where


Example instances of the Whole-class have exclusive access to and
control of instances of the Part-classes.
Automobile
Composition should be used to express a relationship where
the behavior of Part instances is undefined without being
related to an instance of the Whole. And, conversely, the
behavior of the Whole is ill-defined or incomplete if one or
more of the Part instances are undefined.
Engine Transmission

[From Dr.David A. Workman]


OO Relationships: Aggregation
Container Class
Class C Aggregation: expresses a relationship among instances
of related classes. It is a specific kind of Container-
AGGREGATION Containee
relationship.

It expresses a relationship where an instance of the


Class E1 Class E2 Container-class has the responsibility to hold and
maintain
instances of each Containee-class that have been created
Containee Classes outside the auspices of the Container-class.

Aggregation should be used to express a more informal


relationship than composition expresses. That is, it is an
appropriate relationship where the Container and its
Example Containees can be manipulated independently.
Bag
Aggregation is appropriate when Container and
Containees have no special access privileges to each other.

Apples Milk

[From Dr.David A. Workman]


Aggregation vs. Composition

Composition is really a strong form of aggregation


•components have only one owner
•components cannot exist independent of their owner
•components live or die with their owner
e.g. Each car has an engine that can not be shared with
other cars.

•Aggregations may form "part of" the aggregate, but may not
be essential to it. They may also exist independent of the
aggregate.
e.g. Apples may exist independent of the bag.

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