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Sepak Takraw

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0% found this document useful (0 votes)
75 views

Sepak Takraw

Uploaded by

wsardido2
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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SEPAK TAKRAW

•Sepak Takraw is said to have


originated in the Malay
Peninsula (Malaysia) during the
15th century, and was played in
some of its states and
surrounding nations including
the Philippines.
SKILLS IN
SEPAK
TAKRAW
Often involving agility, flexibility, and strength,
sepak takraw is a sport that combines many
different kicks, spikes, and serves. These
range from basic ones that most beginners
would be able to pick up easily, to the more
acrobatic kinds that require long periods of
training and practice to execute flawlessly.
1. Inside kick
Regarded as the most common and basic kick
in sepak takraw, the inside kick is used for
controlling the ball. This is done with the
inside of the foot, as its name implies. Stand
with your feet apart, and bend your supporting
leg a little. Hit the ball with the inside of your
other foot.
2. Outside kick
Not very commonly used, the outside kick is a
defensive kick that propels the ball upwards. To
execute an outside kick, the outside of your
foot must make contact with the ball as your
knee bends inwards. The entire kicking leg
should make a right angle at the knee, with the
calf and foot pointing outwards.
3. Knee kick
The knee kick actually utilises the thigh - the
ball is hit with the part of the thigh that is just
above your knee. The stance is reminiscent of
marching, but your knees would have to be
raised as high as possible. This kick is usually
done by players receiving a serve.
4. Header
Not unlike a football header, a header spike in
sepak takraw involves the use of the forehead
to make the ball fly, especially when it’s too
high in the air for your kick to reach it. This
technique is used for both serving and striking.
5. Horse kick serve
A horse kick serve is difficult to accomplish,
and requires a high level of skill and flexibility.
The horse kick actually refers to a high kick;
kick as high as you need the ball to go, and,
using your foot, hit the ball backwards over
your shoulder or head.
6. Sunback spike
A sunback spike is similar to the horse kick,
but done in a jump. To master this, take off on
one leg and and kick the other up (a scissor
kick) while still in the air. Before finishing the
jump-kick, hit the ball over your shoulder or
head with your other leg.
7. Roll spike
A simple roll spike refers to jumping on one
leg and flipping in the direction that you want
your ball to move, all while remaining
airborne. Using the other foot, kick the ball
over your opposite shoulder. You should
perform the entire spike while still in the air,
only landing after you have made contact with
the ball.
THE COURT
Dimension
Equipments
BALL
Considered as the most essential
equipment of the game, the ball is
spherical in shape and usually made of
synthetic fibre. In some cases, a hand
woven layer is also used. Initially, the
ball was made up of rattan strips which
were gradually replaced by synthetic
strips. Usually the ball has a maximum
weight of 170-180 gram for men and
150-160 gram for women.
NET
The net used in the game is usually
made of ordinary cord or nylon with 6-8 cm
mess and is usually heavier and stronger
than badminton nets in order to provide
better impact when the ball hits it. The net
shall be 0.7 metres with a maximum length
of 6.1 metres. The height of the net should
be 1.42 metres from the centre of the court
for women and 1.52 metres for men.
POST
The posts shall be 1.55 m (1.45
m for women) in height from the floor and
shall be sufficiently firm to maintain high net
tension. It should be made from very strong
materials and shall not be more 0.04 m in
radius. The posts shall be erected or placed
firmly 0.3 m away from the sideline and in
line with the Center Line.
THE PLAYERS
A match is played by two Regu's, each consisting
of three players.
each consisting of three players. Each player takes
up a specific role in the game, either as a Tekong, a
Killer or a Feeder.
The other two players shall be in front, one on the
left and the other
on the right. The player on the left is called a “Left
Inside” and the
player on the right is called a “Right Inside”.
PLAYER ATTIRE
The male players must wear jerseys/T-shirts, and
sports shoes (women: round neck T-shirts with
sleeves, shorts length at least at
knee level for woman players); and sports shoes
with rubber soles. It is forbidden for players to
wear anything that endangers the opponents
during the game.
The entire apparel of a player is regarded as part of
his body. All jerseys/T-shirts should be tucked in.

The Captain of each Regu shall wear an armband


on the left arm.
SUBSTITUTION
• There shall be no repeat of the same player in
any team competition involving more than one
Regu.
• Substitution of a player is allowed at any time on
request made by the Team Manager to the
Official Referee when the ball is not in play.
• Each "Regu” may nominate none to maximum
of two reserve players, but can make only one
substitution in a match.
• A Player who has been sent off by Referee
during a match may be substituted, provided no
substitution has been made.
• Any "Regu" having less than 3 players will not
be allowed to continue the game and will be
considered as having lost.
OFFICIALS
For International Tournaments, the game shall be
managed by the following officials:
• 2 Technical Delegates
• 6 Jury
• 1 Official Referee
• 2 Referees
• 6 Linesmen (4 sidelines and 2 baselines)
THE COIN TOSS
AND WARM-UP
Before commencing the game, the Official
Referee will toss a coin or disc and the side
winning the toss shall have the option of
“Choosing Service” or “Choosing Side”. The side
winning the toss shall “warm-up” first for 2
minutes followed by the other "Regu". Only 5
persons are allowed to move freely in the court
with the official ball.
POSITION OF PLAYERS DURING SERVICE
• At the start of play, the players of both "Regu's"
must be in their respective courts in a ready
position.
• The Tekong shall have one of his feet inside the
serving circle.
• Both of the "Inside" players of the serving side
must be in their respective quarter circles.
• The opponent or receiving Regu is free to be
anywhere within its court.
THE START OF PLAY AND SERVICE
• The side that must serve first shall start the first
set. The side that wins the first set shall have the
options of “Choosing Service”.
• The throw must be executed as soon as the
Referee calls the score. If either of the "Inside"
players throws the ball before the Referee calls
the score, it must be a re-thrown and a warning
will be given to the thrower.
• During the service, as soon as the Tekong kicks
the ball, all the players are allowed to move
about freely in their respective courts.
• The service is valid if the ball passes over the
net, whether it touches the net or not, and inside
the boundary of the two net tapes and boundary
lines of the opponent’s court.
FAULTS
The Serving Side During Service
• The "Inside" player who is making service
throws, plays about with the ball (throwing up
the ball, bumping, giving to other "Inside"
player, etc.) after the call of score has been
made by the Referee.
• The "Inside" player lifts his feet or steps on the
line or crosses over or touches the net while
throwing the ball.
• The “Tekong” jumps off the ground to execute the
service.
• The “Tekong” does not kick the ball on the service
throw.
• The ball touches his own player before crossing
over the
• opponent court.
• The ball goes over the net but falls outside the
court.
• The ball does not cross to the opponent side.
• A player uses his hand or hands, or any other
part of his arms to facilitate the execution of a
kick even if the hand or arm does not directly
touches the ball, but it touches other objects or
surfaces instead when doing so.
Serving And Receiving Side During Service
• Creating distracting manner or noise or shouting at
his opponent.
For Both Sides During The Game
• Any player who touches the ball on the opponent
side.
• Any part of player's body crosses over into opponent's
court whether above or under the net except during
the follow-through of the ball.
• Playing the ball more than 3 times in succession.
• The ball touches the arm
• Stopping or holding the ball under the arm,
between the legs or body.
• Any part of the body or player's outfits e.g.
shoes, jersey, head band etc., touches the net or
the post or the Referee's chairs or falls into the
opponent's side.
• The ball touches the ceiling, roof or the wall (any
objects).
• SCORING SYSTEM
• When either serving side or receiving side commits a
fault, a point is awarded to the opponent side including
making next service.
• The winning point for a set is 21 points, unless the point
is tied at 20-20, the set shall be decided on a difference
of two points, up to a ceiling of 25 points. When the
score is tied at 20-20, the Referee announces “Setting up
to 25 points”.
• The game is played in 2 sets with 2-minute rest in
between.
• If each "Regu" wins one set, the game shall be decided
in the third set called "Tiebreak" with 15 points unless
the point is tied at 14-14, then the set shall be decided on
a difference of two points, up to a ceiling of 17 points.
When the score is tied at 14-14, the Referee announces
“Setting up to 17 points”.
• Before the tiebreak set takes place, the Referee shall toss
a disc or coin, and the side winning the toss shall have
the option of “Choosing Service”. The change of sides
takes place when one “Regu” reaches 8 points.

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