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SEPAK TAKRAW
•Sepak Takraw is said to have
originated in the Malay Peninsula (Malaysia) during the 15th century, and was played in some of its states and surrounding nations including the Philippines. SKILLS IN SEPAK TAKRAW Often involving agility, flexibility, and strength, sepak takraw is a sport that combines many different kicks, spikes, and serves. These range from basic ones that most beginners would be able to pick up easily, to the more acrobatic kinds that require long periods of training and practice to execute flawlessly. 1. Inside kick Regarded as the most common and basic kick in sepak takraw, the inside kick is used for controlling the ball. This is done with the inside of the foot, as its name implies. Stand with your feet apart, and bend your supporting leg a little. Hit the ball with the inside of your other foot. 2. Outside kick Not very commonly used, the outside kick is a defensive kick that propels the ball upwards. To execute an outside kick, the outside of your foot must make contact with the ball as your knee bends inwards. The entire kicking leg should make a right angle at the knee, with the calf and foot pointing outwards. 3. Knee kick The knee kick actually utilises the thigh - the ball is hit with the part of the thigh that is just above your knee. The stance is reminiscent of marching, but your knees would have to be raised as high as possible. This kick is usually done by players receiving a serve. 4. Header Not unlike a football header, a header spike in sepak takraw involves the use of the forehead to make the ball fly, especially when it’s too high in the air for your kick to reach it. This technique is used for both serving and striking. 5. Horse kick serve A horse kick serve is difficult to accomplish, and requires a high level of skill and flexibility. The horse kick actually refers to a high kick; kick as high as you need the ball to go, and, using your foot, hit the ball backwards over your shoulder or head. 6. Sunback spike A sunback spike is similar to the horse kick, but done in a jump. To master this, take off on one leg and and kick the other up (a scissor kick) while still in the air. Before finishing the jump-kick, hit the ball over your shoulder or head with your other leg. 7. Roll spike A simple roll spike refers to jumping on one leg and flipping in the direction that you want your ball to move, all while remaining airborne. Using the other foot, kick the ball over your opposite shoulder. You should perform the entire spike while still in the air, only landing after you have made contact with the ball. THE COURT Dimension Equipments BALL Considered as the most essential equipment of the game, the ball is spherical in shape and usually made of synthetic fibre. In some cases, a hand woven layer is also used. Initially, the ball was made up of rattan strips which were gradually replaced by synthetic strips. Usually the ball has a maximum weight of 170-180 gram for men and 150-160 gram for women. NET The net used in the game is usually made of ordinary cord or nylon with 6-8 cm mess and is usually heavier and stronger than badminton nets in order to provide better impact when the ball hits it. The net shall be 0.7 metres with a maximum length of 6.1 metres. The height of the net should be 1.42 metres from the centre of the court for women and 1.52 metres for men. POST The posts shall be 1.55 m (1.45 m for women) in height from the floor and shall be sufficiently firm to maintain high net tension. It should be made from very strong materials and shall not be more 0.04 m in radius. The posts shall be erected or placed firmly 0.3 m away from the sideline and in line with the Center Line. THE PLAYERS A match is played by two Regu's, each consisting of three players. each consisting of three players. Each player takes up a specific role in the game, either as a Tekong, a Killer or a Feeder. The other two players shall be in front, one on the left and the other on the right. The player on the left is called a “Left Inside” and the player on the right is called a “Right Inside”. PLAYER ATTIRE The male players must wear jerseys/T-shirts, and sports shoes (women: round neck T-shirts with sleeves, shorts length at least at knee level for woman players); and sports shoes with rubber soles. It is forbidden for players to wear anything that endangers the opponents during the game. The entire apparel of a player is regarded as part of his body. All jerseys/T-shirts should be tucked in.
The Captain of each Regu shall wear an armband
on the left arm. SUBSTITUTION • There shall be no repeat of the same player in any team competition involving more than one Regu. • Substitution of a player is allowed at any time on request made by the Team Manager to the Official Referee when the ball is not in play. • Each "Regu” may nominate none to maximum of two reserve players, but can make only one substitution in a match. • A Player who has been sent off by Referee during a match may be substituted, provided no substitution has been made. • Any "Regu" having less than 3 players will not be allowed to continue the game and will be considered as having lost. OFFICIALS For International Tournaments, the game shall be managed by the following officials: • 2 Technical Delegates • 6 Jury • 1 Official Referee • 2 Referees • 6 Linesmen (4 sidelines and 2 baselines) THE COIN TOSS AND WARM-UP Before commencing the game, the Official Referee will toss a coin or disc and the side winning the toss shall have the option of “Choosing Service” or “Choosing Side”. The side winning the toss shall “warm-up” first for 2 minutes followed by the other "Regu". Only 5 persons are allowed to move freely in the court with the official ball. POSITION OF PLAYERS DURING SERVICE • At the start of play, the players of both "Regu's" must be in their respective courts in a ready position. • The Tekong shall have one of his feet inside the serving circle. • Both of the "Inside" players of the serving side must be in their respective quarter circles. • The opponent or receiving Regu is free to be anywhere within its court. THE START OF PLAY AND SERVICE • The side that must serve first shall start the first set. The side that wins the first set shall have the options of “Choosing Service”. • The throw must be executed as soon as the Referee calls the score. If either of the "Inside" players throws the ball before the Referee calls the score, it must be a re-thrown and a warning will be given to the thrower. • During the service, as soon as the Tekong kicks the ball, all the players are allowed to move about freely in their respective courts. • The service is valid if the ball passes over the net, whether it touches the net or not, and inside the boundary of the two net tapes and boundary lines of the opponent’s court. FAULTS The Serving Side During Service • The "Inside" player who is making service throws, plays about with the ball (throwing up the ball, bumping, giving to other "Inside" player, etc.) after the call of score has been made by the Referee. • The "Inside" player lifts his feet or steps on the line or crosses over or touches the net while throwing the ball. • The “Tekong” jumps off the ground to execute the service. • The “Tekong” does not kick the ball on the service throw. • The ball touches his own player before crossing over the • opponent court. • The ball goes over the net but falls outside the court. • The ball does not cross to the opponent side. • A player uses his hand or hands, or any other part of his arms to facilitate the execution of a kick even if the hand or arm does not directly touches the ball, but it touches other objects or surfaces instead when doing so. Serving And Receiving Side During Service • Creating distracting manner or noise or shouting at his opponent. For Both Sides During The Game • Any player who touches the ball on the opponent side. • Any part of player's body crosses over into opponent's court whether above or under the net except during the follow-through of the ball. • Playing the ball more than 3 times in succession. • The ball touches the arm • Stopping or holding the ball under the arm, between the legs or body. • Any part of the body or player's outfits e.g. shoes, jersey, head band etc., touches the net or the post or the Referee's chairs or falls into the opponent's side. • The ball touches the ceiling, roof or the wall (any objects). • SCORING SYSTEM • When either serving side or receiving side commits a fault, a point is awarded to the opponent side including making next service. • The winning point for a set is 21 points, unless the point is tied at 20-20, the set shall be decided on a difference of two points, up to a ceiling of 25 points. When the score is tied at 20-20, the Referee announces “Setting up to 25 points”. • The game is played in 2 sets with 2-minute rest in between. • If each "Regu" wins one set, the game shall be decided in the third set called "Tiebreak" with 15 points unless the point is tied at 14-14, then the set shall be decided on a difference of two points, up to a ceiling of 17 points. When the score is tied at 14-14, the Referee announces “Setting up to 17 points”. • Before the tiebreak set takes place, the Referee shall toss a disc or coin, and the side winning the toss shall have the option of “Choosing Service”. The change of sides takes place when one “Regu” reaches 8 points.