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15 Pull requests merged by 5 people
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DXBC: Zero-initialize all private/workgroup variables
#4983 merged
Jun 7, 2025 -
Backport the OSU fixes
#4985 merged
Jun 7, 2025 -
[d3d9] Don't unbind buffers on Ex device
#4984 merged
Jun 7, 2025 -
Fix OSU crash due to null pointer in the backend
#4981 merged
Jun 7, 2025 -
[dxbc] Properly work around descriptor buffer raw access chain bug
#4982 merged
Jun 7, 2025 -
[d3d9] Improve SetRenderState state tracking
#4939 merged
Jun 7, 2025 -
Make depth-stencil and depth bias state fully dynamic
#4977 merged
Jun 6, 2025 -
[dxvk] Call providers' initDeviceExtensions with initialized adapters
#4974 merged
Jun 5, 2025 -
[dxvk] Enable descriptor buffer on Nvidia
#4964 merged
Jun 4, 2025 -
Clean up device and instance creation
#4969 merged
Jun 3, 2025 -
[util] Add a deviceId spoof for Battle Engine Aquila
#4952 merged
Jun 2, 2025 -
[dxvk] Do not use scalar push constant layouts in built-in shaders
#4966 merged
Jun 2, 2025 -
This PR adds missing documentation for the DXVK_FILTER_DEVICE_UUID environment variable.
#4967 merged
Jun 2, 2025 -
[dxbc] Promote typed UAV to SSBO if accessed atomically
#4962 merged
Jun 1, 2025 -
Post-descriptor buffer cleanup
#4960 merged
Jun 1, 2025
2 Pull requests opened by 1 person
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Revert "[d3d9] Only dirty frame buffer on render state changes if ren…
#4979 opened
Jun 6, 2025 -
D3D9 Tracking mask cleanup
#4980 opened
Jun 7, 2025
16 Issues closed by 6 people
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Low performance in The Incredibles Adventures of Van Helsing III DX9
#1721 closed
Jun 7, 2025 -
granblue fantasy relink renders most stuff invisible [Windows]
#3922 closed
Jun 7, 2025 -
Add simple env. var. to force V-SYNC
#4957 closed
Jun 7, 2025 -
Final Fantasy XIII (FF13Fix+Reshade+dxvk) Frame drop
#3727 closed
Jun 7, 2025 -
AC odyssey crashes or freezes after splash screen(Windows)
#3726 closed
Jun 7, 2025 -
osu!stable black screens on launch using compatibility mode (DX9)
#4769 closed
Jun 7, 2025 -
New capability-code crashes for Vk drivers without any sparse queue families
#4978 closed
Jun 6, 2025 -
No longer working on Winlator Glibc after 2.6.1-260
#4975 closed
Jun 5, 2025 -
[Trace Testing] Yakuza: Like a Dragon - Missing clouds
#3329 closed
Jun 4, 2025 -
DXVK causes my mouse to flicker. Im on AMD please help me
#4511 closed
Jun 4, 2025 -
CreateDXGIFactory: Failed - WRSR via steam + proton
#4972 closed
Jun 3, 2025 -
Day 79 of The Hundred Line -Last Defense Academy- freezes during one specific battle
#4970 closed
Jun 3, 2025 -
Wine wayland error
#4971 closed
Jun 3, 2025 -
Games are no longer launching with the error message (Failed to initialize graphics.)
#4965 closed
Jun 2, 2025 -
No Man's Sky hangs when arriving at first space station
#4963 closed
Jun 1, 2025 -
d3d11.floatControls is missing from dxvk.conf
#4870 closed
Jun 1, 2025
3 Issues opened by 3 people
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Battle for Middle Earth 1 - Glitch Glowing Textures
#4976 opened
Jun 5, 2025 -
Spitfire audio labs doesn't work
#4968 opened
Jun 2, 2025 -
GTA 4 Complete Edition randomly crashes
#4961 opened
Jun 1, 2025
32 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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Just a question: how to deal with class linkage
#4433 commented on
Jun 1, 2025 • 0 new comments -
Optionally support creating a new VkInstance for each D3D Device
#4909 commented on
Jun 2, 2025 • 0 new comments -
Darkened colors with Reshade HDR on 2.6
#4776 commented on
Jun 4, 2025 • 0 new comments -
Some performances feedbacks on my game
#1697 commented on
Jun 4, 2025 • 0 new comments -
[d3d9] Much lower performance in Halo PC when run purely with DXVK compared to running dgVoodoo2+DXVK on the same system
#1675 commented on
Jun 4, 2025 • 0 new comments -
Sims 3 frame drop issue
#4893 commented on
Jun 4, 2025 • 0 new comments -
WWE 2k19: Freeze in fullscreen when resuming Windows from sleep
#4859 commented on
Jun 4, 2025 • 0 new comments -
Prototype 2 terrible performance on Steam Deck LCD (Windows)
#4719 commented on
Jun 4, 2025 • 0 new comments -
The slime rancher error
#4377 commented on
Jun 4, 2025 • 0 new comments -
[D3D9 x32] Sonic Adventure 2 crash on level pyramid cave
#4160 commented on
Jun 4, 2025 • 0 new comments -
Amazing Spider-Man Crashes After 5mins
#4154 commented on
Jun 4, 2025 • 0 new comments -
Need for speed most wanted 2012 glitch when crossing a bridge, and reflections on car windows
#3857 commented on
Jun 4, 2025 • 0 new comments -
[d3d11] Telefrag fails to launch
#1332 commented on
Jun 4, 2025 • 0 new comments -
[d3d9] Mercenaries 2 World in flame: game crashes after ~5 seconds of gameplay.
#3468 commented on
Jun 4, 2025 • 0 new comments -
Problem with STALKER ANOMALY
#3914 commented on
Jun 4, 2025 • 0 new comments -
Terra Invicta with DXVK and Nvidia GPU's has severe performance issues
#2990 commented on
Jun 4, 2025 • 0 new comments -
House of the Dead III (D3D8) - Lisa's hair detaches from her head
#4130 commented on
Jun 4, 2025 • 0 new comments -
[d3d11][regresion] Genshin Impact broken lightning with defrag
#4395 commented on
Jun 4, 2025 • 0 new comments -
[D3D11] Titan Quest Anniversary Edition wrong refresh rate video mode (on DisplayPort)
#2607 commented on
Jun 4, 2025 • 0 new comments -
Source Engine Performance Loss under DXVK
#4895 commented on
Jun 4, 2025 • 0 new comments -
Sourcefilmmaker crashing or rendering black image when exporting
#4914 commented on
Jun 5, 2025 • 0 new comments -
[Feature Request]Force Refresh Rate
#4421 commented on
Jun 5, 2025 • 0 new comments -
[DXVK 2.1+][Windows] Silkroad online experience black screen flickering in Fullscreen.
#3592 commented on
Jun 6, 2025 • 0 new comments -
WoW 3.3.5 FPS drop in d3d9ex with gxTextureCacheSize above 2047
#4403 commented on
Jun 6, 2025 • 0 new comments -
World of Warcraft: Flickering textures on geometry
#3802 commented on
Jun 6, 2025 • 0 new comments -
Graphical glitches with Resident Evil 3 (GOG) and the Seamless HD Project mod
#4431 commented on
Jun 6, 2025 • 0 new comments -
Call of Duty: Ghosts - Cutscene desync after the level loading is completed
#3462 commented on
Jun 7, 2025 • 0 new comments -
Call of Duty: Black Ops feels "unsmooth" since DXVK 2.5
#4882 commented on
Jun 7, 2025 • 0 new comments -
Assertion failed! for HoYoPlay launcher in Bottles "!status && "vkAcquireNextImageKHR""
#4430 commented on
Jun 7, 2025 • 0 new comments -
DCS World smoke effect
#4327 commented on
Jun 7, 2025 • 0 new comments -
[d3d9] Add device import interop API
#4506 commented on
Jun 2, 2025 • 0 new comments -
[dxvk/d3d11] Static analysis corrections and nits
#4748 commented on
Jun 2, 2025 • 0 new comments