Skip to content

This is a Thumbnail Generator for Super Smash Ultimate VODs. It was created to help the portuguese community of Smash Ultimate. However, with some tinkering, it can be used to create VODs of other tournaments. Improvements are being made to enable customization of tournament list.

Notifications You must be signed in to change notification settings

jonborg/ThumbnailGenerator

Repository files navigation

Thumbnail Generator

Introduction

This program was created to automate thumbnail creation for Smash Ultimate VODs. It is also compatible with some other fighting games. This allows TOs to speed up VODs' release process. Below are the compatible games:

  • Smash Ultimate
  • Smash Melee
  • Smash 64 Remix
  • Rivals of Aether 2
  • Street Fighter 6
  • Tekken 8
  • Guilty Gear: Strive
  • Fatal Fury: City of the Wolves
  • Granblue Fantasy Versus: Rising

tg_main_page.png

Thumbnails can be created:

  • one by one, on application's main page;
  • by batch generation, using a file;
  • by providing Start.gg tournament URL.

This program also allows users to program their own Top 8 generator. It is not recommended to use this feature, as adjusting character's image's offsets for one single character can take around 20 minutes.

This program can only be run in Windows. Currently, it is the only environment where it can be tested.

Initial Configuration

Click on ThumbnailGenerator.exe to start the program.

Folder "assets" and folder "settings" need to be in the same directory of the executable in order to work properly.

Program already has some tournaments available. When setting up your tournament in the program, you can copy existing tournament's settings to have something already working.

If you created a tournament in a previous version, you can try to do one of the following. Do note that, depending on the version upgrade, it may not work:

  • replace save files in new version;
  • replace old executable with the new one.

Tournament Settings

Creating tournaments

Tournament settings are save on the following file:

settings/tournaments/tournaments.json

To add a new tournament, go to Edit -> Create new tournament when on program's main page.

A new window will appear where users can configure tournament settings for thumbnails and top 8 generation. The following settings are obligatory to be provided in order to successfully create the tournament.

  • Tournament Name - name displayed by program when selecting tournament;
  • Tournament Diminutive - codename used by program to distinguish between other tournaments;
  • Font - used for text generation in thumbnails.

tg_create_tournament.png

Thumbnails can have text being added during generation. Text is placed in four different positions:

  • Top Left - Player 1 name
  • Top Right - Player 2 name
  • Bottom Left - Round
  • Bottom Right - Date or Bracket Type

Regarding thumbnail generation, the following settings can be provided for each fighting game:

  • Foreground - Directory of foreground image to place on thumbnail. Use this to put headers, logos, "VS.", etc.;
  • Background - Directory of background image to place on thumbnail;
  • Fighter Image Settings File - Json file with offsets of character's images. Can provide one file for "Renders" art and another for "Mural" art.

None of this fields are mandatory. If no fighter image setting file is used, the program will use default files. Below are the default files used for Smash Ultimate:

  • Renders - settings/thumbnails/images/default.json
  • Mural - settings/thumbnails/images/defaultMural.json

When adding new foregrounds, backgrounds and logos, make sure they have the following dimensions:

  • foregrounds: 1280x720;
  • backgrounds: 1280x720;
  • logos: 200x200.

Regarding top 8 generation, the following settings can be provided for each fighting game:

  • Foreground - Directory of foreground image to place on thumbnail;
  • Background - Directory of background image to place on thumbnail;
  • Slot Settings File - Json file where you what region on top 8 file, character iamges will be placed and how they are placed.
  • Fighter Image Settings File - Json file with offsets of character's images inside each slot. Can provide one file for "Renders" art and another for "Mural" art (SSBU only).

There is also a Preview option that allow users to preview thumbnail generation with current settings. To save changes, just click on Save button.

Copying tournaments

As an alternative of creating a tournament from scratch, it is possible to create a duplicated tournament by selecting Edit -> Create copy of... -> and change this copy's settings.

Deleting Tournaments

Tournament settings can be deleted in Edit -> Delete tournament -> . A dialog box will appear to confirm whether this deletion is intentional.

Character images

Image download

All character images are downloaded from a Github repository, that I created. Images were gathered thanks to:

As an option, Thumbnail Generator can save those downloaded images to use them for future uses without requiring access to the website. Images are stored in the following folder:

assets/characters/[GAME]/[ART_TYPE]/

Thumbnail Image Settings

For thumbnails, images need to be scaled and repositioned in other to be printed correctly on the thumbnail.

As mentioned in Creating tournaments section, the program provides default settings files, for each game and art type pair.

If users are not satisfied with current settings, they can create a copy of the these Json files and change parameters for the specific character. Afterwards, users must edit tournament settings so that the tournament is mapped to the new fighter image settings file.

These settings files have the following structure:

{
    "mirrorPlayer2": true,
	"fighters":[
	  {
		"fighter": "mario",
		"offset": [
		  60,
		  0
		],
		"scale": 0.7,
		"flip": false
	  },
	  {
		"fighter": "donkey_kong",
		"offset": [
		  30,
		  30
		],
		"scale": 0.65,
		"flip": true
	  },...
  • mirrorPlayer2 - if true, character will be mirrored in player 2 position;
  • fighter - character name as represented in Smash Ultimate website urls;
  • offset - horizontal (- left, + right) and vertical (- up, + down) offsets by pixels;
  • scale - scale multiplier for image resizing;
  • flip - tells whether image should be flipped. If true, image is flipped (default = false).

To note that if image is flipped, horizontal offset orientation is also flipped. All these values can be changed to fit users preferences and can be changed and tested at run time.

As of version 4.3.0, thumbnail character positioning has been changed and simplified by using masks. This has impact on offsets, as new offsets need to be used to get desired character positioning. All thumbnail image settings files provided have already been converted. However if you have a custom file, you can convert it by going to Legacy -> Convert old character offsets

legace_menu.png

Conversion requires internet access as it needs character's images to properly calculate new offset. Therefore, users must also select correct Game and Art Type related to image settings file to get correct images.

Top 8 image settings

For top 8 generation, images need to be scaled and repositioned in other to be printed correctly on the graphic. Besides that, the program needs to know how the image will be cropped in the top 8 graphic.

Therefore 2 sets of Json files are used:

  • Slots settings file - used to indicate area in top 8 that is dedicated to character image
  • Fighter image settings file - sets offsets and scaling for character's image inside each slot.

Slot settings

Here is part of a slot settings file:

{	
	"width": 1920,
	"height": 1080,
	"slots":[
		{
			"place": 1,
			"mask": "assets/masks/locus/quadri1.png",
			"scale": 1.0,
			"coordinate_x": 40,
			"coordinate_y": 40,
			"shadow":{"rgbColor": "725cad", "coordinate_x": -20,"coordinate_y": 0},
			"additionalFightersPosition_x":"10+64i",		
			"additionalFightersPosition_y":"150"
		},{
			"place": 2,
			"mask": "assets/masks/locus/quadri2.png",
			"scale": 1.0,
			"coordinate_x": 502,
			"coordinate_y": 40,
			"shadow":{"rgbColor": "725cad", "coordinate_x": 20,"coordinate_y": 0},
			"additionalFightersPosition_x":"30+64i",		
			"additionalFightersPosition_y":"300"
		},{
			"place": 3,
			"mask": "assets/masks/locus/quadri3.png",
			...
  • width - width of your expected top 8 graphic
  • height - height of your expected top 8 graphic
  • slots - list of slot settings. Size is equal to number of players you want to place in your graphic. For top 8, you want 8
    • place - id of slot. It is suggested that it to be equal to tournament placement to list in top 8 graphic. Used to map to correct fighter image setting
    • mask - path to file created by you that is equal to region on top 8 graph where a character is placed.
    • scale - scales mask file provided in mask
    • coordinate_x - x coordinate where top left corner of mask image is placed
    • coordinate_y - y coordinate where top left corner of mask image is placed
    • shadow - you can define a shadow effect on character image. Provide colour in RGB hexadecimal and its offset to character image
    • additionalFightersPosition_x - x coordinate equation for additional characters, using stock icons. i is the variable and it can only be a natural number, starting at 0
    • additionalFightersPosition_y - y coordinate equation for additional characters, using stock icons. i is the variable and it can only be a natural number, starting at 0

Example files can be found in the following directories:

  • Slot settings - settings/top8/slot/
  • Masks - assets/masks/

Fighter image settings file

For top 8, these files have similar structure as the same settings file for thumbnail generation. However, now it is required to provide character image scaling, offset and flip setting for each slot you plan to put on top 8 graphic, for each character.

Below is part of a settings file, for a graphic with 8 slots:

[{
	"fighters":[
	  {
		"fighter": "mario",
		"slots":[
		  {"slot": 1, "offset": [-30,100], "scale": 0.6, "flip":false},
		  {"slot": 2, "offset": [60,0], "scale": 0.4, "flip":false},
		  {"slot": 3, "offset": [120,0], "scale": 0.3, "flip":false},
		  {"slot": 4, "offset": [120,-50], "scale": 0.3, "flip":false},
		  {"slot": 5, "offset": [60,-20], "scale": 0.3, "flip":false},
		  {"slot": 6, "offset": [0,-20], "scale": 0.3, "flip":false},
		  {"slot": 7, "offset": [120,0], "scale": 0.25, "flip":false},
		  {"slot": 8, "offset": [120,-50], "scale": 0.25, "flip":false}
		]
	  },{
		"fighter": "donkey_kong",
		"slots":[
		  {"slot": 1, "offset": [-175,150], "scale": 0.6, "flip":false},
		  {"slot": 2, "offset": [-10,10], "scale": 0.4, "flip":false},
		  {"slot": 3, "offset": [60,40], "scale": 0.3, "flip":false},
		  {"slot": 4, "offset": [60,-20], "scale": 0.3, "flip":false},
		  {"slot": 5, "offset": [-25,10], "scale": 0.3, "flip":false},
		  {"slot": 6, "offset": [-65,10], "scale": 0.3, "flip":false},
		  {"slot": 7, "offset": [80,0], "scale": 0.25, "flip":false},
		  {"slot": 8, "offset": [60,-30], "scale": 0.25, "flip":false}
		]
	  },{
		"fighter": "link",
		"slots":[
		  {"slot": 1, "offset": [0,0], "scale": 0.6, "flip":false},
		  {"slot": 2, "offset": [0,0], "scale": 0.4, "flip":false},
  • fighter - url name used for characters
  • slots - list of image settings for each slot
    • slot - id of target slot, defined in slot settings file
    • offset - character image offset when placed in slot/mask
    • scale - character image scaling when placed in slot/mask
    • flip - when true, flips character image when placed in slot/mask

Example files can be found in the following directories:

  • Fighter image settings settings - settings/top8/images/

Thumbnail generation

As mentioned in Introduction section, thumbnails can be generated in 3 ways:

  • one by one, on application's main page;
  • by batch generation, using a file;
  • by providing Start.gg tournament URL.

Single thumbnail generation

This is the main page of the application. it is currently filled with data for thumbnail generation.

tg_main_page_22.png

Tournaments that were created and stored in settings/tournaments/tournaments.json are shown at the top. Users must click on tournament to select the desired thumbnail configurations.

As of version 4.0.0, users can generate thumbnails and top8 for other games other than Smash Ultimate. When selecting a game from the dropdown, character list is updated with characters of respective selected game. The available games are the following:

  • Smash Ultimate
  • Smash Melee
  • Smash 64 Remix
  • Rivals of Aether 2
  • Street Fighter 6
  • Tekken 8
  • Guilty Gear: Strive
  • Fatal Fury: City of the Wolves
  • Granblue Fantasy Versus: Rising

It is also mandatory to provide characters and their colours. When selecting a character from the dropdown, an icon will appear This icon is the respective stock icon of the selected character. Its colour also changes when selecting a different alt.

Users can add a second character per player by clicking on "+" button. Doing so, makes button change to "-" and makes second character mandatory for thumbnail generation. Clicking on "-" removes second character and makes it non mandatory for thumbnail generation.

To have a better look at the selected alt, the icon can be clicked to show a fighter image that will appear on the thumbnail (character and alt).

If the user has the respective fighter and alt saved on folder "assets/characters/, the program will open this images locally. Otherwise, it will open image's location online

Text fields like players' names, round and date/event are not mandatory for thumbnail generation. Text provide here will be printed around top and bottom corners of thumbnail image.

Users can also select different renders for characters in Character art dropdown when selecting Smash Ultimate. Remaining games only have 1 art type for now.

To save character image's locally during generation, tick Save/Load fighters' image locally checkbox.

To begin generation click on Save button. After some time, a popup will appear, telling that thumbnail was created. Thumbnails are saved in /generated_thumbnails folder, which is created in the same folder as the program, during first thumbnail creation.

tg_thumbnail_example.png

When generating thumbnails with more than one character per player, characters will be displayed as show below. Main character of each player will be at the bottom of the image, while secondary characters will be at the top.

tg_thumbnail_double_character_example.png

this thumbnail uses mask images to split player's characters. These masks are in the following folder:

assets\masks\thumbnails\

Said mask images can be change, removed or renamed by users to provide different looks to thumbnail. Below is same thumbnail generated without said masks:

tg_thumbnail_double_character_no_mask_example.png

Multiple thumbnail generation by file

Multiple thumbnails can ge generated at once using a file with a list of commands.

To use said file and start multi generation, users can click on Generate from file button or on File -> Generate thumbnails from file

Character images used during batch generation can be saved locally if Save/Load fighter's image locally checkbox is checked, at program's main page, before starting multi generation.

Below is an example of a file to be used:

invicta;20/02/20XX;SSBU;render
UrQte;Arjay;robin,sephiroth;byleth;1,1;8;Losers
fizbo;Darkout;pikachu;pokemon_trainer;4;5;winners Semis
Chime;Toaster;rob;marth;2;5;Grand Finals

The first line has common data between thumbnails, separated by ;:

  1. Tournament Diminutive - tournament id, provided by user, during tournament settings creation;
  2. Date/Event - text that will be placed around bottom right corner of thumbnail. Usually date or event of the set. It is not case sensitive;
  3. Game - code name of the fighting game for which you want to create a tournament VOD thumbnail. It is not case sensitive (ssbu, roa2, sf6, tekken8)
  4. Character art - character art to be placed in thumbnails. It is not case sensitive (render, mural).

Each following lines represents a thumbnail and has unique data for that thumbnail, also separated by ;:

  1. Player 1 name - thumbnail's left side player's name. It is not case sensitive;
  2. Player 2 name - thumbnail's right side player's name. It is not case sensitive;
  3. Player 1 character - thumbnail's left side player's character url name;
  4. Player 2 character - thumbnail's right side player's character url name;
  5. Player 1 character alt - thumbnail's left side player's character alt number;
  6. Player 2 character alt - thumbnail's right side player's character alt number;
  7. Round - text that will be placed around bottom left corner of thumbnail. Usually round name. It is not case sensitive.

Flip data is not provided, as it is automated by settings created in respective fighter image settings file To add more than one character per player, put first character code name, put a comma after first character name, then add second character name; Repeat the same steps for alt number to provide alt data of second character. If no alt data is provided for second character, program will use alt number 1 of second character.

Thumbnails are saved in /generated_thumbnails folder

Multiple thumbnail generation by Start.gg

Multi thumbnail generation of a Start.gg tournament is available on File -> Generate thumbnails from Start.gg

tg_startgg_generation.png

During this generation, the following steps are performed by this Thumbnail Generator:

  1. Get list of events, phases and phase groups of tournament provided by user;
  2. Query Start.gg for sets on event, phase or phase group selected by user;
  3. Check which sets have a stream associated to them and write them on text area according to 4.1. rules;
  4. Generate thumbnails, according to text area commands, when clicking on "Generate thumbnails" button;

It is important that users provide an Authorization Token before making any requests to Start.gg To create your own Authorization Token, please look at the following documentation.

When a Auth Token is given, users can provide tournament URL and, by clicking away from the corresponding text box, users can query Start.gg to get available events, phases and phases groups.

After selecting an event, phase or phase group on the combo boxes, text commands can be generated by clicking on the arrow button that is in the middle of the window.

Depending on the number of participants of the tournament and the selections of the user, this step can take some time.

To save character image's locally during generation, tick Save/Load fighters' image locally checkbox. Thumbnails are saved in /generated_thumbnails folder.

If users close Start GG thumbnail generation window, the program will store provided api key in the following file:

settings/startgg/auth-token.txt

Auth token is then loaded from said file when users open Start GG thumbnail generation window again.

Additional Notes:

  • Users can edit the commands directly on the text area;
  • Start.gg does not provide info on used alts and some tournaments may not even provide used characters (ex.: offline tournaments);
  • Alts are set to the default alt and characters, when missing, are set to random;
  • If no commands are printed, it means that the program could not find a set with a stream assigned;
  • Start.GG generations does not work for Granblue Rising, as Start.GG does not have character data for said game...
  • For Smash 64 Remix, Start.GG generations only recognizes Smash 64's 12 original characters only;
  • Could not validate how to generate thumbnails for Doubles matches, as I could not find any Doubles Bracket with characters reported.

Top 8 generation

Start Top 8 generation

The program can allow users to program their top 8 generator. It is not recommended to use said feature alone, as Smash Ultimate has more that 80 characters and each character will require 8 different settings for scaling, offset and flip.

Top 8 can only be generated by a file Assuming that settings are correctly configured, top 8 generation is started by selecting File -> Generate Top 8 from file. Below is an file example for top 8 generation:

weeklyl;SSBU;render
pokemon_trainer;6
kazuya;6
roy;3;donkey_kong;1
yoshi;2
little_mac;4;kazuya;1;sephiroth;7
jigglypuff;4;wario;1
ganondorf;7
joker;7;luigi;1;king_dedede

First line contains the target tournament's diminutive and target fighting game code. You can also include the art type, but it is optional. Each following line represents characters of each player, and alternate between character url name and its alt.

The first character will be shown with its "expected" art. Remaining characters will be shown as stock icons. Stock icons are placed according to equations provided in slot settings file.

It is recommended to generate top 8 without background and foreground. Resulting image will only have characters present and cropped. This image can then be placed on Photoshop project between your background and foreground elements, including text.

tg_top_8_char_only_example.png tg_top_8_char_ui_example.png

Top 8 generation process

Program will first create an empty image with dimensions specified in selected tournament's slots settings file. If a background image is provided, it will be printed on empty image. The same goes for foreground image, but is placed at the end of process, just before saving image.

In between these processes, each slot is printed in image, with its characters. Each slot has a mask associated with it and it is loaded first.

The idea of the mask is to crop the original image. Think as if we are putting character image in said slot. To note that any colour background on the mask will be ignored so taht it does not collide with any background and foreground elements.

The shadow is put first on mask, as it goes behind character art. Shadow combines offsets from fighter image settings and shadow offsets from slot settings file.

Afterwards, character image is put inside mask, using provided fighter image settings for respective slot.

Slot generation is finally finished by placing any additional character mentioned in file, using their respective stock image. Position of stock images behave according to equations provided in slot settings file. i=0 represents player's 2nd character, i=1 represents player's 3rd character, and so on.

tg_mask.png tg_shadow.png tg_char_image.png tg_final_slot.png

Thumbnails are saved in /generated_top8 folder.

Miscellaneous

Missing Mural art

  • Bowser Jr. - 3, 4, 5
  • Ganondorf - 2, 4, 6
  • Ike - 2, 4, 6, 8
  • Incineroar - 5, 8
  • Inkling - 4, 5, 6, 7, 8
  • Jigglypuff - 3, 6, 7, 8
  • Little Mac - 6, 8
  • Mario - 8
  • Marth - 3, 7
  • Pichu - 2
  • Pikachu - 4, 5, 6
  • Sephiroth - 7, 8
  • Shulk - 6, 7, 8
  • Sonic - 7
  • Sora - 2, 4, 6, 8
  • Villager - 2, 3, 4, 6
  • Random - 2 (Sandbag)

Smash Ultimate Character URL names

Character URL Name
Mario mario
Donkey Kong donkey_kong
Link link
Samus samus
Yoshi yoshi
Kirby kirby
Fox fox
Pikachu pikachu
Luigi luigi
Ness ness
Captain Falcon captain_falcon
Jigglypuff jigglypuff
Peach peach
Bowser bowser
Ice Climbers ice_climbers
Sheik sheik
Zelda zelda
Dr. Mario dr_mario
Pichu pichu
Falco falco
Marth marth
Young Link young_link
Ganondorf ganondorf
Mewtwo mewtwo
Roy roy
Mr. Game & Watch mr_game_and_watch
Meta Knight meta_knight
Pit pit
Zero Suit Samus zero_suit_samus
Wario wario
Snake snake
Ike ike
Pokémon Trainer pokemon_trainer
Diddy Kong diddy_kong
Lucas lucas
Sonic sonic
King Dedede king_dedede
Olimar olimar
Lucario lucario
R.O.B. rob
Toon Link toon_link
Wolf wolf
Villager villager
Mega Man mega_man
Wii Fit Trainer wii_fit_trainer
Rosalina & Luma rosalina_and_luma
Little Mac little_mac
Greninja greninja
Mii Brawler mii_brawler
Mii Swordfighter mii_swordfighter
Mii Gunner mii_gunner
Palutena palutena
Pac-Man pac_man
Robin robin
Shulk shulk
Bowser Jr. bowser_jr
Duck Hunt Duo duck_hunt
Ryu ryu
Cloud cloud
Corrin corrin
Bayonetta bayonetta
Inkling inkling
Ridley ridley
Simon simon
King K. Rool king_k_rool
Isabelle isabelle
Incineroar incineroar
Piranha Plant piranha_plant
Joker joker
Hero dq_hero
Banjo & Kazooie banjo_and_kazooie
Terry terry
Byleth byleth
Min Min minmin
Steve steve
Sephiroth sephiroth
Pyra & Mythra pyra
Kazuya kazuya
Sora sora
Dark Pit dark_pit
Lucina lucina
Daisy daisy
Chrom chrom
Dark Samus dark_samus
Richter richter
Ken ken
Random random

Smash Melee Character URL names

Character URL Name
Mario mario
Donkey Kong donkey_kong
Link link
Samus samus
Yoshi yoshi
Kirby kirby
Fox fox
Pikachu pikachu
Luigi luigi
Ness ness
Captain Falcon captain_falcon
Jigglypuff jigglypuff
Peach peach
Bowser bowser
Ice Climbers ice_climbers
Sheik sheik
Zelda zelda
Dr. Mario dr_mario
Pichu pichu
Falco falco
Marth marth
Young Link young_link
Ganondorf ganondorf
Mewtwo mewtwo
Roy roy
Mr. Game & Watch mr_game_and_watch
Random random

Smash 64 Remix Character URL names

Character URL Name
Mario mario
Donkey Kong donkey_kong
Link link
Samus samus
Yoshi yoshi
Kirby kirby
Fox fox
Pikachu pikachu
Luigi luigi
Ness ness
Captain Falcon captain_falcon
Jigglypuff jigglypuff
Ganondorf ganondorf
Young Link young_link
Falco falco
Dr. Mario dr_mario
Dark Samus dark_samus
Wario wario
Lucas lucas
Bowser bowser
Wolf wolf
Conker conker
Mewtwo mewtwo
Marth marth
Sonic sonic
Classic Sonic classic_sonic
Sheik sheik
Marina marina
King Dedede king_dedede
Goemon goemon
Banjo & Kazooie banjo_and_kazooie

Rivals of Aether 2 URL names

Character URL Name
Clairen clairen
Fleet fleet
Forsburn forsburn
Kragg kragg
Loxodont loxodont
Maypul maypul
Orcane orcane
Ranno ranno
Wrastor wrastor
Zetterburn zetterburn
Etalus etalus
Olympia olympia

Street Fighter 6 URL names

Character URL Name
Ryu ryu
Luke luke
Jamie jamie
Chun-Li chunli
Guile guile
Kimberly kimberly
Juri juri
Ken ken
Blanka blanka
Dhalsim dhalsim
E.Honda ehonda
Dee Jay deejay
Manon manon
Marisa marisa
JP jp
Zangief zangief
Lily lily
Cammy cammy
Rashid rashid
A.K.I. aki
Ed ed
Akuma akuma
M. Bison m_bison
Terry terry
Mai mai
Elena elena

Tekken 8 URL names

Character URL Name
Alisa alisa
Asuka asuka
Azucena azucena
Bryan bryan
Claudio claudio
Devil Jin devil_jin
Feng feng_wei
Hwoarang hwoarang
Jack-8 jack_8
Jin jin
Jun jun
Kazuya kazuya
King king
Kuma kuma
Lars lars
Lee lee
Leo leo
Leroy leroy
Lili lili
Xiaoyu xiaoyu
Law law
Nina nina
Panda panda
Paul paul
Raven raven
Reina reina
Dragunov dragunov
Shaheen shaheen
Steve steve
Victor victor
Yoshimitsu yoshimitsu
Zafina zafina
Eddy eddy
Lidia lidia
Heihachi heihachi
Clive clive
Anna anna

###Guilty Gear: Strive URL names

Character URL Name
Sol Badguy sol
Ky Kiske ky
May may
Axl Low axl
Chipp Zanuff chipp
Potemkin potemkin
Faust faust
Millia Rage millia
Zato=1 zato
Ramlethal Valentine ramlethal
Leo Whitefang leo
Nagoriyuki nagoriyuki
Giovanna giovanna
Anji anji
I-No ino
Goldlewis Dickinson goldlewis
Jack-O' jack_o
Happy Chaos happy_chaos
Baiken baiken
Testament testament
Bridget faust
Sin Kiske sin
Bedman? bedman
Asuka R # asuka
Johnny johnny
Elphet Valentine elphet
A.B.A aba
Slayer slayer
Dizzy dizzy
Venom venom
Unika unika
Random random

###Fatal Fury: City of the Wolves URL names

Character URL Name
Rock Howard rock
Terry Bogard terry
B. Jenet jenet
Marco Rodrigues marco
Preecha preecha
Hotaru Futaba hotaru
Vox Reaper vox
Tizoc tizoc
Kevin Rian kevin
Billy Kane billy
Mai Shiranui mai
Kim Dong Hwan kim
Gato gato
Kain R. Heinlein kain
Cristiano Ronaldo cr7
Salvatore Ganacci ganacci
Hokuto Maru hokuto

###Granblue Fantasy Versus: Rising URL names

Character URL Name
Gran gran
Djeeta djeeta
Katalina katalina
Charlotta charlotta
Lancelot lancelot
Percival percival
Ladiva ladiva
Metera metera
Lowain lowain
Ferry ferry
Zeta zeta
Vaseraga vaseraga
Narmaya narmaya
Soriz soriz
Zooey zooey
Cagliostro cagliostro
Yuel yuel
Anre anre
Eustace eustace
Seox seox
Vira vira
Beelzebub beelzebub
Belial belial
Avatar Belial avatar_belial
Lunalu lunalu
Anila anila
Siegfried siegfried
Grimnir grimnir
Nier nier
Lucilius lucilius
2B 2b
Vane vane
Beatrix beatrix
Versusia versusia
Vikala vikala
Sandalphon sandalphon
Galleo galleon

Release Notes

v4.3.0

  • Added Smash 64 Remix as selectable games;
  • Added Elena from Street Fighter 6
  • Added Unika from Guilty Gear: Strive
  • Added Galleon from Grandbule Fantasy Versus: Rising
  • Allow thumbnail generation of up to 2 characters per player
  • Adjusted thumbnails' character positioning process to use masks
  • Added Legacy menu, to allow users to convert their custom character positioning in thumbnails

v4.2.0

  • Added Smash Melee, Guilty Gear: Strive and Granblue Fantasy Versus: Rising as selectable games;
  • Thumbnail and Top8 generation are now run in multiple threads, allowing parallel generation
  • Added loading indicator for Thumbnail and Top8 generations.

v4.1.0

  • Added Fatal Fury: City of the Wolves as a selectable game;
  • Latest Start GG API auth-token provided by user is now automatically loaded when requesting Start GG thumbnail generation;
  • Image fetchers now check 2 branch versions of ThumbnailGeneratorCharacterImageRepository before throwing an error;
  • Set a custom JRE to allow generator to run in any PC with no Java installed.

v4.0.0

  • Thumbnails and Top8 graphs can be generated for other games (Rivals of Aether 2, Street Fighter 6 and Tekken 8);
  • Character images are now downloaded from ThumbnailGeneratorCharacterImageRepository repository, instead of depending on other websites;
  • Fixed Chrom's mural art settings (Issue #55 opened and fixed by JoVoStudios)

v3.0.0

  • Added option for users to program their Top 8 Generator;
  • Added "Random" to character selection (Question mark, Sandbag);
  • Added mural art for Pikachu's alt 2 and 7.

v2.2.0

  • @ElevenZM's and @MuralAltDrive's mural arts can now be selected for thumbnail generation;
  • Fixed compatibility issues with Start.gg (Smash.gg's new name);
  • Fixed R.O.B icon colour assignment for alts 1 and 2;
  • Increased gson version to 2.8.9.

v2.1.1

  • Fixed issue when no image settings is found for a character, no message is shown to the user telling that;
  • Fixed image settings names for Mii Gunner and Corrin;
  • Increased log4j version to 2.17.1.

v2.1.0

  • Added Stream filter for Smash.gg thumbnail generation;
  • Can assign different fighter image settings for each tournament;
  • Added log support to track application usage for debug analysis;
  • Fixed issue were Rosalina, Young Link and Incineroar would not show their preview icons;
  • Fixed issue with fonts when no font styling (bold and italic) was selected, which would not allow thumbnail generation;
  • Kazuya added to the roster;
  • Sora added to the roster.

v2.0.0

  • Thumbnails can now be generated for Smash.gg tournaments;
  • Tournament settings can be created, edited or deleted;
  • Menu bar added to initial page to select Thumbnail Generator's functionalities.

v1.4.0

  • Scroll pane added to tournament list;
  • Updated Falco horizontal offset from -10 to 60;
  • Sephiroth added to the roster;
  • Pyra/Mythra added to the roster.

v1.3.0

  • Steve added to the roster;
  • Character icons appear when selecting a character and alt;
  • A preview image of the chosen fighter and alt appears when clicking on character icon;
  • Tournaments are now loaded from file "settings/tournaments/tournaments.json" to personalize available tournaments;
  • Thumbnail settings such as font type and size can de adjusted on file "settings/thumbnail/text/text.json";
  • Added "Pikmin Normal.tf" to allow creation of Alph Apparition thumbnails.

v1.2.2

  • Min Min added to the roster;
  • Added Tiamat as a league.

v1.2.1

  • Thumbnail font is now locally loaded. Now is not required to have the font installed on PC.

v1.2.0

  • Enabled text search when selecting fighters on their dropdowns;
  • Errors during Thumbnail creation via file does not interrupt the parsing of the file anymore;
  • Each cause of errors during Thumbnail creation via file is individually shown to the user;
  • Some code improvements/cleanup was performed (let's see if it didn't break anything).

v1.1.0

  • Multi thumbnail generation from 1 file in csv syntax;
  • Switch button that swaps player 1 and player 2 information;
  • Added Smash or Pass online league thumbnail generation.

About

This is a Thumbnail Generator for Super Smash Ultimate VODs. It was created to help the portuguese community of Smash Ultimate. However, with some tinkering, it can be used to create VODs of other tournaments. Improvements are being made to enable customization of tournament list.

Topics

Resources

Stars

Watchers

Forks

Contributors 3

  •  
  •  
  •  

Languages