ImGui GIZMO widget - quaternions based 3D object manipulator: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them
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Updated
Apr 1, 2025 - C++
ImGui GIZMO widget - quaternions based 3D object manipulator: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them
This repository include implementation of calibrating intrinsic and extrinsic camera parameter for distance calculation
C/C++ (single) header, quaternion based, 3D camera system for games and other graphics applications
OpenGL Object Viewer With Quaternion Camera
Very early system focused on 3D physics platformer gameplay. Contains a raycast based ground detection system to get collider normal information, allowing forces to be scaled by the current ground angle.
A small application demonstrating Shadows, Bump Mapping, Anti-Aliasing and a Quaternion Camera under DirectX 10
Projection of 3D Camera Points onto the 2D images of each camera and finally create a Bird's Eye View (BEV) representation by combining the projected points from all cameras onto a single 2D grid. The BEV provides a top-down view of the scene, which is crucial for tasks like object detection, tracking, and path planning in autonomous driving.
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