The CELL
Architecture
The CELL
Architecture grew from a challenge posed by Sony and Toshiba
to provide power-efficient and cost-effective high-performance
processing for a wide range of applications, including the
most demanding consumer appliance: game consoles.
CELL - also known as the Broadband Processor
Architecture (BPA) - is an innovative solution
whose design was based on the analysis of a broad range of workloads
in areas such as cryptography, graphics transform and lighting,
physics, fast-Fourier transforms (FFT), matrix operations, and
scientific workloads. As an example of innovation that ensures
the clients' success, a team from IBM Research joined people from
IBM Systems Technology Group, Sony and Toshiba, to lead the development
of a novel architecture that represents a breakthrough in performance
for consumer applications. IBM Research participated throughout
the entire development of the architecture, its implementation
and its software enablement, ensuring the timely and efficient
application of novel ideas and technology into a product that
solves real challenges.
CELL is a heterogeneous chip multiprocessor
consisting of a 64-bit Power core, augmented with 8 specialized
co-processors based on a novel single-instruction multiple-data
(SIMD) architecture called SPU (Synergistic Processor Unit), for
data intensive processing as is found in cryptography, media and
scientific applications. The system is integrated by a coherent
on-chip bus.
Based on the analysis of available die area,
cost and power budgets, and achievable performance, the best approach
to achieving the performance target was the exploitation of parallelism
through a high number of nodes on a chip multiprocessor. To further
reduce power, the team opted for a heterogeneous configuration
with a novel SIMD-centered architecture.
This configuration combines the flexibility of
an IBM Power core with the functionality and performance-optimized
SPU SIMD cores.

Cell Block Diagram
In this organization, the SPU accelerators operate
from a local storage which contains instruction and data for a
single SPU. This local storage is the only
memory directly addressable by the SPU.
The SPU architecture was built with
the goals to
-
provide
a large register file,
-
simplify
code generation,
-
reduce the size and power consumption by unifying
resources, and
-
simplify decode and dispatch.
These goals were achieved by architecting a novel SIMD-based
architecture with 32 bit wide instructions encoding a 3-operand
instruction format. Designing a new instruction set
architecture (ISA) allowed us to streamline
the instruction side, and provide 7-bit register operand specifiers
to directly address 128 registers from all instructions using a single pervasive SIMD
computation approach for both scalar and vector data. In this approach,
a unified 128 entry 128bit SIMD register file provides scalar,
condition and address operands, such as for conditional operations,
branches, and memory accesses.
While the SPU ISA is a novel architecture, the
operations selected for the SPU are closely aligned with the functionality
of the Power VMX unit. This facilitates and simplifies code portability
between the Power main processor and the SPU SIMD-based co-processors.
However, the range of data types supported in the SPU has been reduced
for most computation formats. While VMX supports a number of densely
packed saturating integer data types, these data types lead to a
loss of dynamic range which typically degrades computation results.
The preferred computation approach is to widen integer data types
for intermediate operations and perform them without saturation.
Unpack and saturating pack operations allow memory bandwidth and
memory footprint to be reduced while maintaining high data integrity.
Floating point data types automatically support
a wide dynamic data range and saturation, so no additional data
conditioning is required. To reduce area and power requirements,
floating point arithmetic is restricted to the most common and useful
modes. As a result, denormalized numbers are automatically flushed
to 0 when presented as input, and when a denormalized result is
generated. Also, a single rounding mode is supported.
Single precision floating point computation is
geared for throughput of media and 3D graphics objects. In this
vein, the decision to support only a subset of IEEE floating point
arithmetic and sacrifice full IEEE compliance was driven by the
target applications. Thus, multiple rounding modes and IEEE-compliant
exceptions are typically unimportant for these workloads, and are
not supported. This design decision is based the real time nature
of game workloads and other media applications: most often, saturation
is mathematically the right solution. Also, occasional small display
glitches caused by saturation in a display frame is tolerable. On
the other hand, incomplete rendering of a display frame, missing
objects or tearing video due to long exception handling is objectionable.
Memory access is performed via a DMA-based interface
using copy-in/copy-out semantics, and data transfers can be initiated
by either the Power processor or an SPU. The DMA-based interface
uses the Power page protection model, giving a consistent interface
to the system storage map for all processor structures despite its
heterogeneous instruction set architecture structure. A high-performance
on-chip bus connects the SPU and Power computing elements.
The SPU is an in-order dual-issue
statically scheduled architecture. Two SIMD instructions can be issued per cycle: one
compute instruction and one memory operation. The SPU branch architecture
does not include dynamic branch prediction, but instead relies on
compiler-generated branch prediction using "prepare-to-branch" instructions
to redirect instruction prefetch to branch targets.
The SPU was designed with a compiled code focus
from the beginning, and early availability of SIMD-optimized compilers
allowed development of high-performance
graphics and media libraries for the Broadband
Architecture entirely in the C programming language.
Based on these decisions to share compute semantics,
data types, and virtual memory model, the SPUs synergistically exploit
and amplify the advantages when combined with the Power architecture
to form the Broadband Processor Architecture.
The IBM Research division grew its partnership
in the development of the Broadband Processor Architecture beyond
the initial definition of the architecture. During the course of
this partnership with the STI Design Center, members of the original
CELL team developed the first SPU compiler which was a guiding force
for the definition of the SPU architecture and the SPU programming
environment, and sample code to exploit the strengths of the Broadband
Processor Architecture. The extended partnership led to further
contributions by IBM Research, including the development of an advanced
parallelizing compiler with auto-SIMDization features based on IBM
XL compiler technology, the design of the high-frequency Power
core at the center of the CELL architecture, and a full-system simulation
infrastructure.
CELL is not limited to game systems. IBM has announced
a CELL-based "blade" leveraging the investment into the high-performance
CELL architecture. Other future uses include HDTV sets, home servers,
game servers, and supercomputers. Also, CELL is not limited to a
single chip, but is a scalable system. The number of attached SPUs
can be varied, to achieve different power/performance and price/performance
points. Also, the CELL architecture was conceived as a modular,
extendible system where multiple CELL subsystems each with a Power
core and attached SPUs, can form a symmetric multiprocessor system.

Cell Prototype Die
Some CELL statistics:
- Observed clock speed: > 4 GHz
- Peak performance (single
precision): > 256 GFlops
- Peak performance (double
precision): >26 GFlops
- Local storage size per SPU: 256KB
- Area: 221 mm�
- Technology 90nm SOI
- Total number of transistors: 234M
CELL received the 2004
Microprocessor Report Analysts' Choice Award for Best
Technology.
- SIMD datapath
coupled to scalar/vector/address/conditional data register file with
selective subpath scalar processing mode
-
M. Gschwind, P. Hofstee, M. Hopkins
1/4/2005 Issued as US patent 6839828
- Token-based
DMA
-
P. Hofstee, R. Nair, J. Wellman
11/16/2004 Issued as US patent 6820142
- Symmetric
multi-processing system with attached processing units being able to
access a shared memory without being structurally configured with an
address translation mechanism
- E. Altman, P. Capek, M. Gschwind, P. Hofstee, J.
Kahle, R. Nair,
S. Sathaye, J. Wellman, M. Suzuoki, T. Yamazaki
8/17/2004 Issued as US patent 6779049
- Pipeline
control for high-frequency pipelined designs
- M.K. Gschwind
02/20/2000 Issued as US patent 6192466