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gamedev

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amethyst
CleanCut
CleanCut commented Aug 7, 2020

We moved from Jenkins to GitHub Actions for CI in amethyst/amethyst#2382 -- we wanted to ship that so we can get CI working in general for folks again. Here's a list of other things we would like to do soon. Please comment if you have more ideas!

Each item should have individual issue(s) and/or PR(s) opened for them. Let me know in a comment and I'll add a link next t

bevy
WesterWest
WesterWest commented Aug 25, 2020

I have recently discovered that bevy is quite laggy if debug is targeted even on a simple 3D scene. This is a issue that will greatly affect any larger projects quite soon and even the editor. There were some suggestions about enabling optimization even for debug, I think this should be included in start-up guide.

stride
salahchafai
salahchafai commented Jun 14, 2020

Release Type: Official Release

Version: Version 4.0

Platform(s): All

Describe the bug
if you don't add a physics shape to the character component and call any physics function for that character you'll get the following error : Unhandled Exception: System.InvalidOperationException: Attempted to call a Physics function that is avaliable only when the Entity has been alread

MyreMylar
MyreMylar commented Jun 28, 2020

Currently the toggle_fullscreen() contain these lines:

This function only works under the UNIX X11 video driver. For most situations it is better to call pygame.display.set_mode() with new display flags.

This is no longer accurate as the function works on windows for sure (tested) and looking at the code likely works on mac and with other display drivers on linux too. I believe it is also

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