High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
I am curious if support exists, or will in the future, for the loading of URDF, SDF and/or MJCF model files into nphysics. This functionality would make nphysics highly desirable for simulating robotics and help Rust expand into the robotics world in general. This is something I could potentially help with if there agreement to support such model files.
makes Webots display a warning if a Shape with castShadows TRUE contains a mesh geometry which is too large to cast shadows, e.g., the mesh has more than 21845 triangles (21845 = 65535 / 3).
Fix all the proto files raising this warning.
Fix all the world files raising this warning.
After testing many worlds, it seems that only the Robo
Hey all,
I am curious if support exists, or will in the future, for the loading of URDF, SDF and/or MJCF model files into nphysics. This functionality would make nphysics highly desirable for simulating robotics and help Rust expand into the robotics world in general. This is something I could potentially help with if there agreement to support such model files.
Perhaps the library is still