sdl
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Aug 3, 2021 - C++
At the moment shows in your Discord game status engine name, location name or not if you in menu, spent time
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Jun 16, 2021 - C++
This issue has been discussed, but I will file it here to keep track of it.
In the current nightly build version of SuperTux (any OS) Tux's hat desyncs when he collects a powerup. The hat sprite starts at its first frame but the body starts at the frame that it is already at, causing the hat to jitter and desync until Tux takes a new action. This is especially noticeable when swimming, but happ
From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c
that does free(prefdir)
as changing these to SDL_free(prefdir)
resolved the issue.
I'm not sure what to do about `GetDefaultConfi
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Is your feature request related to a problem? Please describe.
Standard mode has the usual keystrokes for notepad, but there are more that would probably be useful.
Describe the solution you'd like
As a first step, a quick review of the common keystrokes in notepad/wordpad/work, for example might throw up some obvious ones we could add
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Aug 15, 2021 - C
There are very few performance bottlenecks where lists are used (because lists are slow) so the performance degradation should be minuscule. Certainly it's safe for any ad-hoc lists that are not parts of defined datatypes. Sometimes it's hard to tell if a list can become empty, but there are many easy cases.
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Recently, new contributor kaiec added the new image formats pygame.image can load (because of the update to SDL2). (pygame/pygame#2619)
However, we don't have tests for this, unlike the old image formats.
Relevant code is
test_loaded_extended
inimage_test.py
, I believe.