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entity-component-system

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godex
leetNightshade
leetNightshade commented Aug 17, 2021

Godex's SCsub access of env_ecs["float"] is triggering a build error for me. I see bulletphysics does that same check, but idk that I'm using bullet or that it's building. Idk why this is happening.

Is this a project or my local godot configuration issue?

Here's my output:

> Executing task in folder code: scons -j5 platform=x11 use_llvm=yes use_lld=yes <

scons: Reading SConscript

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