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Data structures
A data structure is a particular way storing and organizing data in a computer for efficient access and modification. Data structures are designed for a specific purpose. Examples include arrays, linked lists, and classes.
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We have now successfully added guidelines for importing and using algorithms in this repository, inside other algorithms. This has been done to reduce code repetition and uphold code quality. Some functions do implement their own versions of data structures and helper functions, as previously, algorithms were supposed to be completely self contained. This issue initiates a search and fix so that a
Star Patterns
bitmap/bit array
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We could improve the Error: output to a user shown in the expression preview to tell them what the Type() is for a parameter being passed that is not compatible with the parameter type being expected.
Proposed solution
On our various HTML/XML GREL functions (htmlText(), wholeText(), ownText(), etc.) add the new Type().call(bindings, args)
to the EvalError and rephrase the error text as n
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steps to reproduce
Write a loop, from 1 to 80000, each time add a random int to the max heap.
In theory it takes very little time(NlogN, N=80000, <1sec ), but the program does take a long time.
I'v also tested the BinaryHeap in https://github.com/SolutionsDesign/Algorithmia, it performs well, so it is probably due to the bad algorithm.
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In the following file we have already ported some tests from Go to Rust:
https://github.com/crossbeam-rs/crossbeam-channel/blob/master/tests/golang.rs
The idea is to blindly port all the tests for Go channels line by line, which will give us additional confidence in the correctness of crossbeam-channel.
In the test file, you can find stubs with links to the original tests written in Go and
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Description of Change
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