entity-component-system
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Introduce a type alias for Point<float>
called Vec2f
and replace all uses of Point<float>
with the new type alias.
If #766 is done first, then the alias would be for Vex2T<float>
, of course.
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Oct 14, 2021 - JavaScript
Godex's SCsub access of env_ecs["float"] is triggering a build error for me. I see bulletphysics does that same check, but idk that I'm using bullet or that it's building. Idk why this is happening.
Is this a project or my local godot configuration issue?
Here's my output:
> Executing task in folder code: scons -j5 platform=x11 use_llvm=yes use_lld=yes <
scons: Reading SConscript
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Difficulty: Easy
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