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UML (Unified Modeling Language)

UML (Unified Modeling Language) is a standard language for specifying, visualizing, constructing, and documenting software systems. It was created by the Object Management Group and the 1.0 specification was proposed in 1997. UML is not a programming language but can be used to generate code in various languages through diagrams. It is used to model both software and non-software systems. UML is based on object-oriented concepts like classes, objects, inheritance and aims to provide a standard way to visualize a system's architectural design.

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0% found this document useful (0 votes)
49 views9 pages

UML (Unified Modeling Language)

UML (Unified Modeling Language) is a standard language for specifying, visualizing, constructing, and documenting software systems. It was created by the Object Management Group and the 1.0 specification was proposed in 1997. UML is not a programming language but can be used to generate code in various languages through diagrams. It is used to model both software and non-software systems. UML is based on object-oriented concepts like classes, objects, inheritance and aims to provide a standard way to visualize a system's architectural design.

Uploaded by

Harshit Singh
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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UML(Unified Modeling Language)

1. UML is a standard language for specifying, visualizing,


constructing, and documenting the artifacts of software systems.
2. UML was created by the Object Management Group (OMG) and
UML 1.0 specification draft was proposed to the OMG in January
1997.
3. OMG is continuously making efforts to create a truly industry
standard.
4. UML stands for Unified Modeling Language.
5. UML is different from the other common programming languages
such as C++, Java, COBOL, etc.
6. UML is a pictorial language used to make software blueprints.
7. UML can be described as a general purpose visual modeling
language to visualize, specify, construct, and document software
system.
8. Although UML is generally used to model software systems, it is
not limited within this boundary. It is also used to model non-software
systems as well. For example, the process flow in a manufacturing
unit, etc.
UML is not a programming language but tools can be used to generate
code in various languages using UML diagrams. UML has a direct relation
with object oriented analysis and design. After some standardization, UML
has become an OMG standard.

Goals of UML

1. A picture is worth a thousand words, this idiom absolutely fits


describing UML. Object-oriented concepts were introduced much
earlier than UML. At that point of time, there were no standard
methodologies to organize and consolidate the object-oriented
development. It was then that UML came into picture.
2.There are a number of goals for developing UML but the most
important is to define some general purpose modeling language,
which all modelers can use and it also needs to be made simple to
understand and use.
3. UML diagrams are not only made for developers but also for
business users, common people, and anybody interested to
understand the system. The system can be a software or non-
software system. Thus it must be clear that UML is not a
development method rather it accompanies with processes to make
it a successful system.

A Conceptual Model of UML

To understand the conceptual model of UML, first we need to clarify what


is a conceptual model? and why a conceptual model is required?
1. A conceptual model can be defined as a model which is made
of concepts and their relationships.
2. A conceptual model is the first step before drawing a UML
diagram. It helps to understand the entities in the real world
and how they interact with each other.
As UML describes the real-time systems, it is very important to make a
conceptual model and then proceed gradually. The conceptual model of UML can
be mastered by learning the following three major elements −

● UML building blocks


● Rules to connect the building blocks
● Common mechanisms of UML

Object-Oriented Concepts
UML can be described as the successor of object-oriented (OO) analysis
and design.
An object contains both data and methods that control the data. The data
represents the state of the object. A class describes an object and they
also form a hierarchy to model the real-world system. The hierarchy is
represented as inheritance and the classes can also be associated in
different ways as per the requirement.
Objects are the real-world entities that exist around us and the basic
concepts such as abstraction, encapsulation, inheritance, and
polymorphism all can be represented using UML.
UML is powerful enough to represent all the concepts that exist in object-
oriented analysis and design. UML diagrams are representation of object-
oriented concepts only. Thus, before learning UML, it becomes important
to understand OO concept in detail.
Following are some fundamental concepts of the object-oriented world −
Objects − Objects represent an entity and the basic building block.
Class − Class is the blue print of an object.
Abstraction − Abstraction represents the behavior of an real world entity.
Encapsulation − Encapsulation is the mechanism of binding the data
together and hiding them from the outside world.
Inheritance − Inheritance is the mechanism of making new classes from existing
ones.
Polymorphism − It defines the mechanism to exists in different forms.

OO Analysis and Design


OO can be defined as an investigation and to be more specific, it is the
investigation of objects. Design means collaboration of identified objects.
Thus, it is important to understand the OO analysis and design concepts.
The most important purpose of OO analysis is to identify objects of a
system to be designed. This analysis is also done for an existing system.
Now an efficient analysis is only possible when we are able to start
thinking in a way where objects can be identified. After identifying the
objects, their relationships are identified and finally the design is produced.
The purpose of OO analysis and design can described as −
1. Identifying the objects of a system.
2. Identifying their relationships.
3. Making a design, which can be converted to executables using OO
languages.
There are three basic steps where the OO concepts are applied and
implemented. The steps can be defined as
OO Analysis → OO Design → OO implementation using OO languages
The above three points can be described in detail as −
1. OO Analysis
During OO analysis, the most important purpose is to identify objects and
describe them in a proper way. If these objects are identified efficiently,
then the next job of design is easy. The objects should be identified with
responsibilities. Responsibilities are the functions performed by the object.
Each and every object has some type of responsibilities to be performed.
When these responsibilities are collaborated, the purpose of the system is
fulfilled.

2. OO design
The second phase is OO design. During this phase, emphasis is
placed on the requirements and their fulfilment. In this stage, the
objects are collaborated according to their intended association. After
the association is complete, the design is also complete.
3. OO implementation
The third phase is OO implementation. In this phase, the design is
implemented using OO languages such as Java, C++, etc.

Role of UML in OO Design

UML is a modeling language used to model software and non-software


systems. Although UML is used for non-software systems, the emphasis is
on modeling OO software applications. Most of the UML diagrams
discussed so far are used to model different aspects such as static,
dynamic, etc. Now whatever be the aspect, the artifacts are nothing but
objects.
If we look into class diagram, object diagram, collaboration diagram,
interaction diagrams all would basically be designed based on the objects.
Hence, the relation between OO design and UML is very important to
understand. The OO design is transformed into UML diagrams according
to the requirement. Before understanding the UML in detail, the OO
concept should be learned properly. Once the OO analysis and design is
done, the next step is very easy. The input from OO analysis and design is
the input to UML diagrams.
As UML describes the real-time systems, it is very important to make a
conceptual model and then proceed gradually. The conceptual model of UML
can be mastered by learning the following three major elements −

1. UML building blocks


2. Rules to connect the building blocks.
3. Common mechanisms of UML

The building blocks of UML can be defined as −

● Things
● Relationships
● Diagrams

Things
Things are the most important building blocks of UML. Things can be −

● Structural
● Behavioral
● Grouping
● Annotational

Structural Things
Structural things define the static part of the model. They represent the
physical and conceptual elements. Following are the brief descriptions of
the structural things.
Class − Class represents a set of objects having similar responsibilities.

Interface − Interface defines a set of operations, which specify the


responsibility of a class.
Collaboration −Collaboration defines an interaction between elements.

Use case −Use case represents a set of actions performed by a system for
a specific goal.

Component −Component describes the physical part of a system.

Node − A node can be defined as a physical element that exists at run


time.

Behavioral Things
A behavioral thing consists of the dynamic parts of UML models. Following
are the behavioral things −
Interaction − Interaction is defined as a behavior that consists of a group of
messages exchanged among elements to accomplish a specific task.
State machine − State machine is useful when the state of an object in its
life cycle is important. It defines the sequence of states an object goes
through in response to events. Events are external factors responsible for
state change

Grouping Things
Grouping things can be defined as a mechanism to group elements of a UML
model together. There is only one grouping thing available −
Package − Package is the only one grouping thing available for gathering
structural and behavioral things.

Annotational Things
Annotational things can be defined as a mechanism to capture remarks,
descriptions, and comments of UML model elements. Note - It is the only
one Annotational thing available. A note is used to render comments,
constraints, etc. of an UML element.

Relationship
Relationship is another most important building block of UML. It shows
how the elements are associated with each other and this association
describes the functionality of an application.
There are four kinds of relationships available.

Dependency
Dependency is a relationship between two things in which change in one
element also affects the other.

Association
Association is basically a set of links that connects the elements of a UML
model. It also describes how many objects are taking part in that
relationship.

Generalization
Generalization can be defined as a relationship which connects a
specialized element with a generalized element. It basically describes the
inheritance relationship in the world of objects.

Realization
Realization can be defined as a relationship in which two elements are
connected. One element describes some responsibility, which is not
implemented and the other one implements them. This relationship exists
in case of interfaces.

UML Diagrams
UML diagrams are the ultimate output of the entire discussion. All the
elements, relationships are used to make a complete UML diagram and
the diagram represents a system.
The visual effect of the UML diagram is the most important part of the
entire process. All the other elements are used to make it complete.
UML includes the following nine diagrams, the details of which are
described in the subsequent chapters.

● Class diagram
● Object diagram
● Use case diagram
● Sequence diagram
● Collaboration diagram
● Activity diagram
● Statechart diagram
● Deployment diagram
● Component diagram

Architecture of UML

Any real-world system is used by different users. The users can be


developers, testers, business people, analysts, and many more. Hence,
before designing a system, the architecture is made with different
perspectives in mind. The most important part is to visualize the system
from the perspective of different viewers. The better we understand the
better we can build the system.
UML plays an important role in defining different perspectives of a system. These
perspectives are −

● Design
● Implementation
● Process
● Deployment

The center is the Use Case view which connects all these four. A Use
Case represents the functionality of the system. Hence, other perspectives
are connected with use case.
Design of a system consists of classes, interfaces, and collaboration. UML
provides class diagram, object diagram to support this.
Implementation defines the components assembled together to make a
complete physical system. UML component diagram is used to support the
implementation perspective.
Process defines the flow of the system. Hence, the same elements as
used in Design are also used to support this perspective.
Deployment represents the physical nodes of the system that forms the
hardware. UML deployment diagram is used to support this perspective.

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