Unit-1 Operating Systems
Unit-1 Operating Systems
Unit :-1
Introduction:
CONCEPT OF OPERATING SYSTEMS
An operating system (OS) is a software that acts as an intermediary between
computer hardware and the computer user. It provides a set of services to manage
and control computer hardware, facilitate user interactions, and enable the execution
of application programs. The key concepts associated with operating systems
include:
1. Kernel:
• The core component of an operating system is the kernel. It is the part
of the OS that interacts directly with the hardware and manages
resources such as CPU, memory, and I/O devices.
2. Process Management:
• OS handles processes, which are instances of running programs. It
includes process creation, scheduling, and termination. The OS
allocates resources, such as CPU time and memory, to processes.
3. Memory Management:
• OS manages the computer's memory hierarchy, allocating and
deallocating memory as needed. This involves handling primary
memory (RAM) and secondary storage (like hard drives or SSDs).
4. File System Management:
• The OS provides a file system that organizes and manages data on
storage devices. It includes file creation, organization, access control,
and deletion.
5. Device Management:
• OS interacts with hardware devices, such as printers, disk drives, and
network adapters. It manages the communication between software
and hardware, ensuring efficient and secure data transfer.
6. Security and Protection:
• OS implements security measures to protect data and resources from
unauthorized access. This involves user authentication, access control,
encryption, and other security mechanisms.
7. User Interface:
• OS provides a user interface that allows users to interact with the
computer. This can be a command-line interface (CLI) or a graphical
user interface (GUI).
8. Networking:
1
OPERATING SYSTEMS
• Modern operating systems include networking capabilities, allowing
computers to communicate with each other over local or global
networks. This involves managing network connections, protocols, and
security.
9. Error Handling:
• The OS detects and handles errors that may occur during the execution
of programs or in the hardware. It aims to minimize the impact of
errors on system stability and user experience.
10. System Calls:
• Programs running on a computer interact with the operating system
through system calls. These are specific functions that applications use
to request services from the OS, such as file operations or process
creation.
11. Multiuser and Multitasking:
• Operating systems often support multiple users and the ability to run
multiple applications simultaneously (multitasking). This requires
efficient process scheduling and resource management.
12. Virtualization:
• Some operating systems support virtualization, allowing multiple virtual
machines or environments to run on a single physical machine. This is
common in server environments for resource optimization and
isolation.
2
OPERATING SYSTEMS
2. Second Generation (1950s-1960s):
• Characteristics:
• Transition to transistors and punched card systems.
• Batch processing systems emerged.
• Assembly language programming.
• Introduction of operating systems for better resource
management.
3. Third Generation (1960s-1970s):
• Characteristics:
• Integrated circuits and mainframes.
• Multiprogramming and time-sharing operating systems.
• High-level programming languages (e.g., Fortran, COBOL).
• Development of the concept of an operating system.
4. Fourth Generation (1970s-1980s):
• Characteristics:
• Microprocessors and personal computers.
• Graphical User Interfaces (GUI) and desktop operating systems.
• Networked operating systems.
• Multiprocessing and multitasking capabilities.
5. Fifth Generation (1980s-Present):
• Characteristics:
• Advances in microprocessor technology.
• Graphical User Interfaces became more sophisticated.
• Client-server architecture.
• Distributed computing and networking.
• Introduction of 32-bit and 64-bit architectures.
• Mobile operating systems (e.g., Android, iOS).
6. Sixth Generation (Present and Beyond):
• Characteristics:
• Continued advancements in hardware technology.
• Cloud computing and virtualization.
• Emphasis on security features.
• Integration of artificial intelligence and machine learning.
• Internet of Things (IoT) support.
• Enhanced user experience and interface design.
It's important to note that these generations are general classifications, and the
transition between them is not always clearly defined. Additionally, the rapid pace of
technological advancements means that operating systems continue to evolve, with
new features and capabilities being added regularly. The generations mentioned
here provide a historical perspective on the development of operating systems and
the changing landscape of computing.
Types of Operating Systems
3
OPERATING SYSTEMS
TYPES OF OPERATING SYSTEMS
There are several types of operating systems, each designed for specific purposes
and compatible with different types of computer hardware. Here are some common
types:
4
OPERATING SYSTEMS
• Facilitates the creation and management of virtual machines (VMs) on a
physical host.
• Enables running multiple operating systems on a single machine.
• Examples: VMware ESXi, Microsoft Hyper-V.
10. Batch Processing Operating System:
• Processes data in batches without user interaction.
• Common in business and administrative applications.
• Examples: IBM OS/360, Job Control Language (JCL).
11. Time-Sharing Operating System:
• Allows multiple users to interact with the computer simultaneously.
• Shares the processor time among users.
• Examples: Unix, Multics.
12. Multi-Processor Operating System:
• Supports systems with multiple processors working in parallel.
• Efficiently allocates tasks to different processors.
• Examples: Linux, Windows Server.
These types of operating systems cater to different computing needs, ranging from
personal computing and business applications to specialized embedded systems and
real-time control systems. The choice of an operating system depends on the specific
requirements of the computing environment and the hardware it supports.
OS SERVICES
Operating systems provide a variety of services to both users and
applications to ensure efficient and secure utilization of computer
resources. These services can be broadly categorized into several key areas:
1. Program Execution:
• Load and Execution: The OS loads programs into memory and
schedules them for execution. It manages the execution of processes
and ensures proper termination.
2. I/O Operations:
• Device Management: The OS controls and coordinates the use of input
and output devices, such as keyboards, mice, printers, and storage
devices.
3. File System Manipulation:
• File Management: The OS is responsible for creating, deleting, reading,
and writing files. It manages file permissions, directories, and handles
file storage.
4. Communication Services:
5
OPERATING SYSTEMS
• Inter-Process Communication (IPC): The OS facilitates communication
between processes, both within the same system and between systems
in a network.
5. Error Detection and Handling:
• Error Handling: The OS detects and handles errors that occur during
program execution or hardware operations to prevent system crashes
and data corruption.
6. Resource Allocation:
• Memory Management: The OS allocates and deallocates memory space
for processes, ensuring efficient use of available memory.
• CPU Scheduling: The OS manages the execution of processes on the
CPU, scheduling tasks to maximize system throughput and
responsiveness.
7. Security and Protection:
• User Authentication: The OS verifies the identity of users logging into
the system.
• Access Control: It enforces access policies to protect data and system
resources from unauthorized access.
• Encryption: The OS may provide encryption services to secure data
during transmission or storage.
8. Networking:
• Network Communication: For networked systems, the OS supports
communication between devices, managing network connections, and
handling data transmission.
9. User Interface:
• User Interface Management: The OS provides interfaces for user
interaction, which can include command-line interfaces (CLI) or
graphical user interfaces (GUI).
10. System Calls:
• API for Applications: The OS exposes system calls, which are interfaces
for applications to request services from the operating system.
11. Backup and Recovery:
• Data Protection: The OS may provide tools for data backup, recovery,
and restoration in case of system failures or data loss.
12. Virtualization:
• Virtual Machine Management: In systems supporting virtualization, the
OS manages the creation, execution, and control of virtual machines.
13. Printing Services:
• Print Spooling: The OS manages print queues, ensuring that print jobs
are executed in an orderly manner.
14. Clock and Timer Services:
6
OPERATING SYSTEMS
• Time Management: The OS keeps track of system time, manages
timers, and provides services related to timekeeping.
SYSTEM CALLS
System calls are interfaces provided by the operating system that allow applications
or user-level processes to request services from the kernel or the underlying
operating system. These calls provide a way for user-level programs to interact with
the operating system and access its functionalities. System calls serve as a bridge
between user-space and kernel-space, allowing controlled access to privileged
operations. Some common system calls include:
1. Process Control:
• fork(): Create a new process.
• exec(): Replace the current process with a new one.
• exit(): Terminate the current process.
• wait(): Wait for the termination of a child process.
2. File Management:
• open(): Open a file.
• read(): Read data from a file.
• write(): Write data to a file.
• close(): Close a file.
3. Device Management:
• ioctl(): Control device-specific operations.
• read() and write(): Also used for device I/O.
4. Information Maintenance:
• getpid(): Get the process ID of the current process.
• getuid() and getgid(): Get user and group IDs.
5. Memory Management:
• brk(): Change the size of the data segment.
• mmap(): Map or unmap files or devices into memory.
6. Communication:
• pipe(): Create an inter-process communication channel.
• socket(), bind(), listen(), accept(): For network communication.
• msgget(), msgsnd(), msgrcv(): Message queue operations.
7. File and Directory Manipulation:
• mkdir(): Create a directory.
7
OPERATING SYSTEMS
• rmdir(): Remove a directory.
• chdir(): Change the current working directory.
8. Time:
• time(): Get the current time.
• sleep(): Suspend execution for a specified time.
9. User and Group Management:
• getuid(), getgid(): Get the user and group IDs.
• setuid(), setgid(): Set the user and group IDs.
10. Security:
• chmod(): Change file permissions.
• chown(): Change file ownership.
11. System Information:
• uname(): Get system information.
• getrusage(): Get resource usage statistics.
12. Miscellaneous:
• kill(): Send a signal to a process.
• signal(): Attach a signal handler to a signal.
When a user-level program makes a system call, it triggers a switch from user mode
to kernel mode, allowing the operating system to execute the requested operation
on behalf of the application. System calls are a crucial part of the interface between
applications and the operating system, providing a standardized way for programs to
access various functionalities offered by the OS.
STRUCTURE OF AN OS – LAYERED
The layered structure of an operating system is a design approach that organizes the
operating system into distinct layers, each responsible for specific functions. This
modular design makes the system more maintainable and extensible. Each layer
provides services to the layer above it while relying on the services of the layer below
it. The layered structure often consists of the following key layers:
1. Hardware Layer:
• The bottom layer directly interacts with the computer's hardware. It
includes device drivers and routines that communicate with peripheral
devices, CPU, memory, and other hardware components.
2. Kernel Layer:
• The kernel is the core of the operating system. It provides essential
services such as process management, memory management, file
system access, and device management. It acts as an intermediary
between the hardware and the higher layers of the operating system.
3. System Call Interface Layer:
8
OPERATING SYSTEMS
• This layer exposes a set of system calls that applications can use to
request services from the kernel. It acts as an interface between user-
level programs and the kernel. When a user-level process requires
access to the kernel's services, it makes a system call through this layer.
4. Service Layer:
• The service layer provides a set of high-level services to user-level
applications. These services include file services, network services, and
other higher-level abstractions that simplify application development.
This layer interacts with the kernel through the system call interface.
5. User Interface Layer:
• This layer is responsible for providing a user interface to interact with
the operating system. It can include command-line interfaces (CLI) or
graphical user interfaces (GUI). The user interface layer interacts with
the service layer to execute user commands and manage user
interactions.
However, it's important to note that not all operating systems strictly adhere to a
layered structure. Some operating systems, especially modern ones, may use a more
hybrid or microkernel-based architecture. These alternative architectures aim to
address specific challenges or requirements and may involve a different organization
of operating system components
Monolithic and microkernel are two different architectural approaches for designing
operating systems. Let's explore each of them:
9
OPERATING SYSTEMS
• Architecture: In a monolithic operating system, the entire operating
system is designed as a single, large executable program. All system
services such as file systems, device drivers, and memory management
are integrated into this monolithic kernel.
• Advantages:
• Performance: Monolithic kernels often provide faster system
call performance since there is minimal overhead in
communication between different modules.
• Simplicity: The design is relatively simple compared to
microkernel architectures.
• Disadvantages:
• Modifiability: It can be challenging to modify or extend specific
functionalities without impacting the entire system.
• Reliability: A bug or failure in one part of the kernel can
potentially affect the entire system.
2. Microkernel Operating System:
• Architecture: In a microkernel architecture, the operating system is
divided into small, independent modules or processes, each running in
user space. The core of the microkernel typically handles only the
essential tasks such as inter-process communication, memory
management, and scheduling.
• Advantages:
• Modularity: The system is more modular, making it easier to
add, remove, or update individual components without affecting
the entire system.
• Reliability: Failures in one module are less likely to impact the
entire system. If a service fails, it can be restarted without
rebooting the entire system.
• Disadvantages:
• Performance: Communication between modules, which often
involves crossing the user-kernel boundary, can introduce
overhead, potentially impacting performance.
• Complexity: The design can be more complex, and
implementing certain functionalities may require additional
effort.
10
OPERATING SYSTEMS
CONCEPT OF VIRTUAL MACHINE.
The concept of a virtual machine (VM) refers to the emulation of a computer system
or environment within another computer system. This emulation allows multiple
operating systems to run on a single physical machine, providing isolation, flexibility,
and resource management. Here are key aspects of the concept of virtual machines:
1. Definition:
• A virtual machine is a software-based emulation of a physical computer
that runs an operating system. It creates an isolated environment,
known as a virtualized environment, within which an operating system
or multiple operating systems can operate independently.
2. Types of Virtual Machines:
• Process Virtual Machines: These run as a single process on a host
operating system and provide application-level virtualization. Java
Virtual Machine (JVM) is an example.
• System Virtual Machines: These emulate an entire physical computer
and can run a complete operating system. Examples include VMware,
VirtualBox, and Microsoft Hyper-V.
3. Key Components:
• Hypervisor (Virtual Machine Monitor - VMM): The hypervisor is a
crucial component that manages and allocates physical resources to
virtual machines. It sits between the hardware and the virtual machines.
• Host Machine: The physical machine on which the virtualization
software runs.
• Guest Operating System: The operating system that runs within the
virtual machine.
4. Advantages:
• Isolation: Each virtual machine is isolated from others, ensuring that
activities in one VM do not impact others.
• Flexibility: VMs can run different operating systems on the same
physical hardware.
• Resource Management: VMs can be dynamically allocated resources,
making efficient use of available hardware.
• Snapshot and Cloning: VMs can be easily cloned or have snapshots
taken, allowing for quick backups or duplication.
5. Use Cases:
• Server Virtualization: Consolidating multiple servers onto a single
physical machine.
• Testing and Development: Creating isolated environments for testing
software in various configurations.
11
OPERATING SYSTEMS
• Cloud Computing: Many cloud services use virtualization to provide
scalable and flexible infrastructure.
6. Types of Hypervisors:
• Type 1 (Bare-Metal): Hypervisors that run directly on the hardware
without the need for a host operating system. Examples include
VMware ESXi and Microsoft Hyper-V Server.
• Type 2 (Hosted): Hypervisors that run on top of a host operating
system. Examples include VMware Workstation, VirtualBox, and
Parallels.
Certainly! Let's explore a hypothetical case study comparing UNIX and Windows
operating systems in a corporate environment.
UNIX Environment:
• Servers: XYZ Corporation has been using UNIX servers, particularly Linux, for
its critical backend infrastructure. These servers handle tasks such as database
management, web hosting, and network services.
• Stability and Security: UNIX is renowned for its stability and security
features. The company appreciates the robustness and reliability of UNIX-
based systems in managing high-demand applications and ensuring data
integrity.
• Command-Line Interface (CLI): The IT team is proficient in using the
command-line interface for various tasks, providing them with granular
control over system configurations.
Windows Environment:
12
OPERATING SYSTEMS
• Desktops: Most of the company's desktops and laptops run on Windows
operating systems. Employees are familiar with the Windows interface and
applications, which has contributed to a user-friendly environment.
• Integration with Office Suite: Microsoft Windows integrates seamlessly with
Microsoft Office Suite, and employees use tools like Word, Excel, and
PowerPoint extensively for their day-to-day tasks.
• Active Directory: XYZ Corporation relies on Active Directory for user
authentication, authorization, and management. The Windows environment's
centralized user management system has streamlined access control.
Challenges:
Recommendations:
13
OPERATING SYSTEMS
Processes:
DEFINITION
In the context of computing and operating systems, a process refers to an
independent program or application in execution. A process is an instance of a
computer program that is being executed by a computer's central processing unit
(CPU). It is a fundamental concept in the field of operating systems and plays a
crucial role in managing the execution of programs.
1. Program in Execution:
• A process represents a program that is currently running. It includes the
program's code, data, and the execution context.
2. Execution Context:
• The execution context of a process includes various information
needed for its execution, such as the values of registers, program
counter, and memory space.
3. Independence:
• Processes are typically independent of each other. Each process runs in
its own memory space and is isolated from other processes, ensuring
that the actions or failures of one process do not directly affect others.
4. Resource Allocation:
• Processes are allocated system resources, such as CPU time, memory,
and I/O devices, by the operating system. The operating system
manages and schedules these resources to ensure efficient and fair
execution.
5. Life Cycle:
• A process goes through various states during its life cycle, including the
creation, ready, running, blocked, and terminated states. The operating
system's scheduler determines the transitions between these states.
6. Concurrency:
• Operating systems often support concurrent execution of multiple
processes. This means that multiple processes can be in various states
of execution simultaneously, and the operating system's scheduler
manages their execution.
7. Communication and Synchronization:
• Processes may communicate and synchronize with each other through
inter-process communication (IPC) mechanisms. This allows processes
to share data and coordinate their activities.
8. Process Control Block (PCB):
14
OPERATING SYSTEMS
• The operating system maintains a data structure known as the Process
Control Block (PCB) for each process. The PCB contains information
about the process, including its current state, program counter,
registers, and other relevant details.
PROCESS RELATIONSHIP
In the context of operating systems, processes can have various relationships with
each other. These relationships are essential for communication, coordination, and
the overall functioning of a computer system. Here are some common types of
process relationships:
1. Parent-Child Relationship:
• In a parent-child relationship, a process (parent) can create another
process (child). The child process inherits certain attributes from its
parent, such as file descriptors and memory space. Parent and child
processes can communicate through inter-process communication
(IPC) mechanisms.
2. Sibling Relationship:
• Processes that share the same parent are considered siblings. Sibling
processes are often independent of each other but may share certain
resources or communicate through the parent process.
3. Orphan Processes:
• An orphan process is a process whose parent terminates before it does.
In this case, the orphan process is typically adopted by the operating
system, and its new parent becomes the init process or a similar system
process.
4. Grouping and Sessions:
• Processes can be grouped together into a process group. A session is a
collection of process groups, and it represents a user's login session.
These relationships help in managing the control terminal, job control,
and signaling among related processes.
5. Foreground and Background Processes:
• In a terminal-based environment, processes can be designated as either
foreground or background. The foreground process typically receives
input from the user, while background processes run independently of
user input.
15
OPERATING SYSTEMS
6. Cooperating Processes:
• Processes that work together to accomplish a common goal are termed
cooperating processes. They may share data or coordinate their
activities through mechanisms like message passing or shared memory.
7. Producer-Consumer Relationship:
• In concurrent programming, the producer-consumer relationship
involves one or more processes producing data and one or more
processes consuming that data. Synchronization mechanisms are
employed to ensure proper coordination and data integrity.
8. Client-Server Relationship:
• In client-server architectures, a server process provides services, and
client processes request and use those services. Communication
between clients and servers occurs through network protocols.
9. Inter-Process Communication (IPC):
• IPC mechanisms facilitate communication and data exchange between
processes. Common IPC mechanisms include message passing, shared
memory, pipes, and sockets.
1. New:
•The process is being created. This is the initial state, and the operating
system is allocating resources for the process.
2. Ready:
• The process is prepared to run and is waiting for the CPU to be
assigned. In a multiprogramming environment, multiple processes may
be in the ready state, and the scheduler determines which process gets
CPU time.
3. Running:
16
OPERATING SYSTEMS
The process is currently being executed by the CPU. Only one process
•
can be in the running state on a single processor system at any given
time.
4. Blocked (Waiting):
• The process is waiting for an event (such as I/O completion) to occur
before it can proceed. While in this state, the process does not
consume CPU time.
5. Terminated (Exit):
• The process has finished its execution or has been terminated by the
operating system. Resources associated with the process are released,
and it is removed from the system.
The transitions between these states are managed by the operating system scheduler
based on events such as I/O completion, timer interrupts, or other signals. The life
cycle of a process involves moving through these states in a dynamic manner.
A common representation of the process life cycle is the state transition diagram:
cssCopy code
New --> [Admitted to Ready] --> Ready --> [Dispatched to CPU] --> Running ^ | | v | [Blocked (waiting)]
+-------------------------------------------------------------+ | [I/O or event occurs] | v [Move to Ready] | v
[Terminate/Exit]
In this diagram:
Understanding the states of a process and the transitions between them is crucial for
effective process management in an operating system.
Process state transitions refer to the changes in the state of a process as it moves
through different phases during its execution. The transitions are managed by the
operating system scheduler based on events and conditions. Here are the common
process state transitions:
17
OPERATING SYSTEMS
1. Creation (Admittance to Ready):
• The process is created and enters the system in the "New" state.
• Upon admittance, it moves to the "Ready" state.
• Transition: New → Ready.
2. Dispatch (Ready to Running):
• The process in the "Ready" state is selected by the scheduler to run on
the CPU.
• It moves to the "Running" state and starts its execution.
• Transition: Ready → Running.
3. Blocking (Running to Blocked):
• The process in the "Running" state may need to wait for an event, such
as I/O completion.
• It moves to the "Blocked" (or "Waiting") state while waiting for the
event to occur.
• Transition: Running → Blocked.
4. Completion of Event (Blocked to Ready):
• Once the event for which the process was waiting (e.g., I/O completion)
occurs, the process is unblocked.
• It moves back to the "Ready" state, waiting for its turn to execute on
the CPU.
• Transition: Blocked → Ready.
5. Preemption (Running to Ready):
• The process in the "Running" state may be interrupted and moved back
to the "Ready" state by the scheduler.
• This interruption can occur due to a higher-priority process becoming
available or the expiration of the process's time slice.
• Transition: Running → Ready.
6. Termination (Running to Terminated):
• The process completes its execution or is terminated by the operating
system.
• It moves to the "Terminated" state, and system resources associated
with the process are released.
• Transition: Running → Terminated.
The transitions described above represent a simplified model, and the actual
behavior may vary based on the specifics of the operating system and the scheduling
algorithms used. Different events, interrupts, and conditions can trigger these state
transitions, and the operating system's scheduler plays a crucial role in managing
these transitions to ensure efficient utilization of system resources
18
OPERATING SYSTEMS
1. Process ID (PID):
• A unique identifier assigned to each process. The PID helps the
operating system distinguish and manage different processes.
2. Program Counter (PC):
• The address of the next instruction to be executed by the process.
When the process is scheduled to run, the CPU loads the program
counter with this value.
3. Registers:
• The values of CPU registers at the time of process interruption. These
registers include general-purpose registers, status registers, and other
special-purpose registers.
4. Process State:
• The current state of the process (e.g., running, ready, blocked). The
operating system uses this information for process scheduling and
management.
5. Memory Management Information:
• Details about the memory allocated to the process, including base and
limit registers or page tables. This information is crucial for managing
the process's memory space.
6. CPU Scheduling Information:
• Information about the process's priority, scheduling queue pointers,
and other details relevant to the CPU scheduler.
7. I/O Status Information:
• Information about the I/O devices the process is using, including open
files, pending I/O requests, and device status. This information is crucial
for managing I/O operations.
8. Accounting Information:
• Data related to the resource usage of the process, such as CPU time
consumed, wall-clock time, and other performance metrics. This
information is useful for system accounting and performance
monitoring.
9. File Descriptor Table:
19
OPERATING SYSTEMS
• A table containing pointers to files and I/O devices opened by the
process. It helps the operating system keep track of the process's file-
related activities.
10. Signals and Signal Handlers:
• Information about signals sent to the process and how the process
should respond to them. Signal handlers are functions or routines that
handle specific signals.
11. Parent Process ID (PPID):
• The PID of the parent process that created the current process. This
information is helpful for managing parent-child process relationships.
CONTEXTSWITCHING
Context switching is the process by which a computer's central processing unit (CPU)
switches from executing the instructions of one process to another. It involves saving
the state of the currently running process (context) so that it can be restored later
and loading the saved state of the next process to be executed. Context switching is
a fundamental mechanism in multitasking operating systems, allowing multiple
processes to share the CPU and appear to run concurrently.
20
OPERATING SYSTEMS
4. Load the Context of the Next Process:
• The saved state (context) of the selected process, stored in its PCB, is
loaded into the CPU. This includes updating the program counter and
restoring the values of registers.
5. Update Process State:
• The state of the newly loaded process is updated to "Running,"
indicating that it is now the actively executing process.
6. Resume Execution:
• The CPU resumes execution of the instructions of the newly loaded
process from the point where it was interrupted during the previous
context switch.
While context switching enables multitasking, it also incurs some overhead. The time
taken to save and restore the context, as well as the associated memory and cache
effects, can affect the overall system performance. Therefore, operating systems aim
to optimize context switching mechanisms to minimize these overheads
Thread:
DEFINITION
1. Thread of Execution:
• A thread represents the flow of control within a program. Each thread
executes a set of instructions independently.
21
OPERATING SYSTEMS
Threads play a crucial role in modern computing, and many programming languages
and operating systems provide support for multi-threading. They are used in various
22
OPERATING SYSTEMS
applications, including graphical user interfaces, server applications, and parallel
processing
VARIOUS STATES
The various states that a thread can be in during its life cycle include:
1. New:
• The thread is in the process of being created. This is the initial state.
2. Runnable (Ready):
• The thread is ready to run and is waiting for the processor to be
assigned to it.
3. Blocked (Waiting):
• The thread is waiting for an event to occur, such as I/O completion or a
lock becoming available. In this state, the thread is not using CPU time.
4. Running:
• The thread is actively executing instructions on the CPU.
5. Terminated:
• The thread has completed its execution or has been explicitly
terminated. In this state, the thread is no longer active.
These thread states are part of the thread life cycle and are often managed by the
operating system's scheduler. Threads transition between these states based on
various events and conditions. For example:
• A thread in the "New" state transitions to the "Runnable" state when it is ready
to start execution.
• A "Runnable" thread transitions to the "Running" state when the scheduler
assigns CPU time to it.
• A running thread may transition to the "Blocked" state when it is waiting for
an event, such as I/O completion.
• A blocked thread may transition back to the "Runnable" state when the event
it is waiting for occurs.
• A thread in any state may transition to the "Terminated" state when its
execution is complete.
These state transitions are typically managed by the operating system's thread
scheduler. The scheduler determines which thread to run based on scheduling
23
OPERATING SYSTEMS
policies, priorities, and various algorithms. Effective thread management is crucial for
optimizing system performance and ensuring fair resource utilization
BENEFITS OF THREADS
1. Concurrency:
• Threads allow different parts of a program to execute independently
and concurrently. This concurrency enables multiple tasks to progress
simultaneously, improving overall program responsiveness.
2. Parallelism:
• With multiple threads, different parts of a program can execute in
parallel, taking advantage of multi-core processors. This can
significantly enhance the performance of computationally intensive
tasks.
3. Responsiveness:
• In applications with a graphical user interface (GUI) or user interaction,
threads can keep the application responsive while performing
background tasks. For example, a GUI thread can respond to user input,
while a separate thread handles background computations.
4. Efficient Resource Utilization:
• Threads share the same resources within a process, such as memory
space and files. This sharing of resources is more efficient than having
separate processes, as the overhead of inter-process communication is
reduced.
5. Modularity:
• Threads allow for modular design, where different components of a
program can be implemented as separate threads. This modularity
enhances code organization and maintainability.
6. Simplified Programming Model:
• Multithreading simplifies certain programming tasks, such as handling
concurrent activities. With threads, developers can structure their code
to focus on specific tasks within separate threads, leading to cleaner
and more manageable code.
7. Task Decomposition:
24
OPERATING SYSTEMS
• Threads support the decomposition of complex tasks into smaller,
manageable subtasks. Each thread can work on a specific subtask,
making it easier to design, understand, and debug the program.
8. Resource Sharing:
• Threads within the same process share the same address space,
allowing for easy and efficient sharing of data. This can simplify
communication and collaboration between different parts of a
program.
9. Improved Throughput:
• By utilizing multiple threads, a program can achieve improved
throughput, handling more tasks or requests concurrently. This is
especially beneficial in scenarios with high levels of parallelism.
10. Enhanced Scalability:
• In applications that need to scale with the number of available
processors or cores, threading provides a mechanism to take
advantage of the available resources, leading to better scalability.
While threads offer numerous benefits, it's important to note that multithreading
introduces challenges such as race conditions, deadlocks, and increased complexity.
Developers need to carefully manage synchronization and coordinate the activities of
different threads to avoid potential issues
TYPES OF THREADS
There are primarily two types of threads: user-level threads and kernel-level threads.
These types of threads differ in how they are managed by the operating system and
their level of interaction with the kernel.
1. User-Level Threads:
• User-level threads are managed entirely by user-level libraries or the
application itself without kernel support. The operating system is
unaware of the existence of user-level threads, and thread
management is performed by a thread library in user space.
• Advantages:
• Faster Context Switching: Since thread management is
handled at the user level, context switching between user-level
threads is typically faster.
• Portability: User-level threads are more portable across
different operating systems, as they do not rely on specific
kernel support.
• Lightweight: User-level threads are generally lightweight, as
they do not involve kernel overhead.
25
OPERATING SYSTEMS
• Disadvantages:
• Non-Concurrent Blocking: If a user-level thread is blocked
(e.g., due to I/O), all other threads in the same process are also
blocked, as the kernel is unaware of the thread's state.
• Limited Parallelism: User-level threads may not take full
advantage of multiprocessor systems, as the kernel schedules
processes, not individual threads.
2. Kernel-Level Threads:
• Kernel-level threads are managed by the operating system kernel. Each
thread is represented as a separate process to the kernel, and the
kernel is responsible for thread scheduling and management.
• Advantages:
• Concurrent Blocking: If one kernel-level thread is blocked, the
kernel can schedule another thread for execution, allowing for
more concurrent processing.
• Better Multiprocessing Support: Kernel-level threads can be
scheduled on different processors or cores simultaneously,
providing better support for multiprocessor systems.
• Independent Scheduling: The kernel can schedule individual
threads independently, allowing for more flexible and efficient
management.
• Disadvantages:
• Slower Context Switching: Context switching between kernel-
level threads usually involves more overhead, making it slower
compared to user-level threads.
• Less Portable: Kernel-level thread implementations are often
specific to the operating system, leading to less portability
across different platforms.
• Heavier Weight: Kernel-level threads generally have more
overhead due to their association with kernel resources.
CONCEPT OF MULTITHREADS
26
OPERATING SYSTEMS
and multithreading allows different threads to run independently, sharing the same
resources such as memory space, files, and other process-specific data.
Multithreading is a fundamental concept in concurrent programming and is widely
used to improve application performance, responsiveness, and efficiency. Here are
key aspects of the concept of multithreading:
1. Concurrency:
• Multithreading enables concurrent execution of multiple threads within
a single process. Each thread has its own sequence of instructions and
can execute independently of other threads.
2. Parallelism:
• Parallelism is achieved when multiple threads execute simultaneously.
In a system with multiple processors or cores, threads can run in
parallel, allowing for better utilization of available resources and
potentially improving the overall performance of a program.
3. Responsiveness:
• Multithreading is often used to keep an application responsive,
especially in scenarios where certain tasks, such as I/O operations or
user input processing, can be performed concurrently with other
computations. For example, a graphical user interface (GUI) thread can
remain responsive to user actions while a background thread performs
computations.
4. Task Decomposition:
• Multithreading allows the decomposition of complex tasks into smaller,
more manageable threads. Each thread can focus on a specific subtask,
and the overall program can be designed in a modular and scalable
manner.
5. Efficient Resource Utilization:
• Threads share the same resources within a process, such as memory
space. This resource sharing is more efficient than having separate
processes, as threads can communicate more easily and avoid the
overhead of inter-process communication.
6. Improved Throughput:
• By allowing multiple threads to execute concurrently, a program can
achieve improved throughput, handling more tasks or requests
simultaneously. This is particularly beneficial in scenarios with high
levels of parallelism.
7. Thread Communication:
• Threads within the same process can communicate with each other
through shared data structures or inter-process communication
mechanisms. This enables coordination and synchronization between
different threads.
8. Synchronization:
27
OPERATING SYSTEMS
• Synchronization mechanisms, such as locks, semaphores, and mutexes,
are used to coordinate the execution of threads and avoid data
inconsistencies or race conditions that may arise when multiple threads
access shared resources concurrently.
9. Thread Pools:
• Thread pools are commonly used in multithreaded programming to
manage and reuse a pool of threads, reducing the overhead associated
with creating and destroying threads.
28