Basics of Electronics
Basics of Electronics
Objective
7 Basic Components
Electronic components can be found in nearly every device that touches our
fingertips. They are vital to a multitude of gadgets throughout the world; from
the military jet engine, to smart home devices and automobiles, to simply
switching on a light. With the evolution of electronic devices in the past
century, electronics have become increasingly complex and yet must be
increasingly reliable. But what exactly is an electronic component?
Electronic components are the parts used in devices that construct electronic
circuits. They change the electric current so it can carry information and help in
the functions of that circuit. Generally, these components can be classified into
two types – active components and passive components. Let’s take a look at
what each are and some of the most common electronic components that work
hard to power our world.
Active components supply the energy to the circuit and are capable of
electrically controlling and amplifying the flow of electrical current. While most
devices contain both active and passive components, all electronic circuits must
contain at least one active component. Active components require a source of
energy, typically in the form of a direct current. Most active components consist
of semiconductor devices such as transistors, diodes and integrated circuits.
Passive components can only receive energy, which it then either dissipates,
resists, absorbs, or stores in an electric or magnetic field, yet they cannot control
or amplify electricity themselves. Some of the most common examples include
resistors, capacitors, inductors, and transformers.
2. Capacitor: (No not the flux capacitor Marty!) these electronic components
have two terminals that can store the electric charge temporarily in an electric
field and release it later, when needed. They allow AC to flow through them
while resisting DC and in doing so stabilize almost any circuit. Capacitors come
in different varieties, with the most common ones being electrolytic and ceramic
disk.
Electronic components are put together to power all the electronic devices
throughout our lives – from the computers in our homes and cars to the complex
machinery in industrial operations, medical facilities, military vehicles and
beyond.
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Calculating resistance
Resistance can be calculated as a value using the voltage and current in
the circuit.
Resistance = Voltage / current
This formula is known as Ohm’s Law. If voltage is held constant, the
resistance value will decrease as the current–the denominator–increases.
Conversely, the resistance value will increase as the current decreases. In
other words, resistance is low in circuits carrying large currents, and high
in circuits carrying small currents.
Variable resistor
Diodes
primarily in one direction. It has high resistance on one end and low resistance
on the other end. In this article, let us understand in detail about what is diode
Table of Contents:
What Is a Diode?
Diode Symbol
Diode Construction
Types of Diodes
Characteristics Of Diode
Forward-biased Diode
Reverse-biased Diode
Zero-biased Diode
Diode Applications
What Is a Diode?
Diodes are used to protect circuits by limiting the voltage and to also transform
AC into DC. Semiconductors like silicon and germanium are used to make the
most of the diodes. Even though they transmit current in a single direction, the
way with which they transmit differs. There are different kinds of diodes and
Diode Symbol
see that there are two terminals that are known as anode and cathode. The
arrowhead is the anode that represents the direction of the conventional current
flow in the forward biased condition. The other end is the cathode.
Diode Construction
Diodes can be made of either of the two semiconductor materials, silicon and
germanium. When the anode voltage is more positive than the cathode voltage,
low-voltage drop. Likewise, when the cathode voltage is more positive than the
anode, the diode is said to be reverse-biased. The arrow in the diode symbol
represents the direction of conventional current flow when the diode conducts.
This article lets you understand in detail about various types of diodes.
Types of Diodes
When an electric current between the electrodes passes through this diode, light
forwarding current passes through it. In many diodes, this light generated is not
visible as there are frequency levels that do not allow visibility. LEDs are
available in different colours. There are tricolour LEDs that can emit three
colours at a time. Light colour depends on the energy gap of the semiconductor
used.
Laser Diode
CD drives, DVDs and laser devices. These are costly when compared to LEDs
and are cheaper when compared to other laser generators. Limited life is the
Avalanche Diode
This diode belongs to a reverse bias type and operates using the avalanche
the breakdown of avalanche takes place. They exhibit high levels of sensitivity
Zener Diode
It is the most useful type of diode as it can provide a stable reference voltage.
These are operated in reverse bias and break down on the arrival of a certain
reference voltage.
Schottky Diode
It has a lower forward voltage than other silicon PN junction diodes. The drop
will be seen where there is low current and at that stage, voltage ranges between
0.15 and 0.4 volts. These are constructed differently in order to obtain that
A photo-diode can identify even a small amount of current flow resulting from
the light. These are very helpful in the detection of the light. This is a reverse
bias diode and used in solar cells and photometers. They are even used to
generate electricity.
The P-N junction diode is also known as rectifier diodes. These diodes are used
for the rectification process and are made up of semiconductor material. The P-
semiconductor material is doped with P-type material and the other layer with
N-type material. The combination of these both P and N-type layers form a
junction known as the P-N junction. Hence, the name P-N junction diode.
P-N junction diode allows the current to flow in the forward direction and
Characteristics of Diode
Forward-biased diode
Reverse-biased diode
Zero biased diode
Forward-biased Diode
There is a small drop of voltage across the diode when the diode is forward-
biased and the current is conducting. For silicon diodes, the forward voltage is
690mV and for germanium, 300mV is the forward voltage. The potential energy
across the p-type material is positive and across the n-type material, the
Reverse-biased Diode
A diode is said to be reverse-biased when the battery’s voltage is dropped
completely. For silicon diodes, the reverse current is -20μA and for germanium,
-50μA is the reverse current. The potential energy across the p-type material is
negative and across the n-type material, the potential energy is positive.
Zero-biased Diode
When the diode is zero-biased, the voltage potential across the diode is zero.
Diode Applications
Diodes as a rectifier
Diodes in the clipping circuit
Diodes in clamping circuits
Diodes in logical gates
Diodes in reverse current protection
When I started learning electronics as a teenager, this was the first component I
learned about. The way my father explained it to me made it easy to understand
even though I had no understanding of the basics of electronics.
In this guide, I’ll show you how a capacitor works so that you’ll be able to
understand what it does in circuits, and how you can use it in your own projects.
What Is a Capacitor?
How Capacitors Work
Charging a Capacitor
Types of Capacitors
What Are Capacitors Used For?
Typical Capacitor Values
What Is a Capacitor?
When you apply a voltage across the two plates, a current flows as the voltage
tries to push electrons through the capacitor. But electrons can’t flow through
the dielectric between the plates, so instead the electrons will build up on one
plate and leave the other plate.
Eventually, the side where the electrons gather won’t have room for more
electrons, so the current stops flowing. When that happens, the capacitor is fully
charged. The amount of electric charge the capacitor can hold is called
its capacitance.
Electrons don’t like being crowded together on one plate. They want to go over
to the side with fewer electrons. So if you provide a path for the electrons to
flow (for example by connecting a resistor between its legs) the electrons will
flow back to the other side until there’s an equilibrium of electrons on both
sides of the capacitor again.
I like to answer the question of “How does a capacitor work?” by saying that a
capacitor works like a tiny rechargeable battery with very low capacity.
Check out the video below to see how the capacitor works:
If you want to understand how the capacitor works without reading theory and
formulas – then build this circuit:
You can use a 9V battery, a standard Light-Emitting Diode (LED), and a 1000
µF capacitor. The resistor value can be around 500-1000 ohms.
Connect the battery, and you should see the LED turn on. Nothing special yet.
But when you disconnect the battery, something interesting happens… The
LED stays lit for a few more seconds without being connected to the battery!
This happens because the capacitor is first charged by the battery. When you
disconnect the battery, the stored charge in the capacitor flows through the
resistor and LED and thereby keeping the LED on for a few more seconds, until
the capacitor is discharged.
Charging a Capacitor
If you want to get a really good understanding of capacitors and how to use
them in your circuits, there are two important things you need to know:
What happens to the voltage across the capacitor when you charge it?
What happens to the current through the capacitor when you charge it?
The Voltage Across a Capacitor
If you charge a capacitor from a 9V voltage source, the voltage across the
capacitor will eventually become 9V – but not immediately. At the moment
when you start charging it, the voltage will start at 0V.
But the voltage increases quickly, so if you try to measure it with a multimeter,
you won’t be able to read 0V.
After some time, when it is fully charged, the voltage across it becomes 9V (or
whatever voltage you used to charge it):
The voltage increases quickly in the beginning, then slowly at the end. The time
it takes to charge the capacitor depends on how much current is flowing. In the
example above, it would be determined by the resistor R1.
When you start charging a capacitor, the current flows freely without any
resistance in the very beginning.
As the capacitor charges, the resistance increases so that less and less current
can flow. When the capacitor is fully charged no more current flows through it:
Here’s a simplified graph that shows how the current slows down with charging
time:
Types of Capacitors
There are many different capacitor types. But when you start out, the main thing
to remember is the difference between a polarized and a non-
polarized capacitor.
A polarized capacitor needs to have its positive side connected toward plus, and
the other side toward minus. Otherwise, you might destroy it. This is a side-
effect of how large-value capacitors are made.
Non-polarized
Polarized
You can recognize one or the other in a schematic diagram by looking at the
capacitor symbol. The polarized capacitor will have a plus marking.
A non-polarized capacitor can be used, even if the schematic for the project
you’re building calls for a polarized capacitor. But not necessarily the other way
around.
Ceramic capacitors are small and cheap. It’s the most common choice for non-
polarized capacitors. But if you have any special requirements like low
tolerance, high reliability, or a capacitor that is able to operate under high
temperatures, then choose a Film capacitor.
In the photo below you can see a ceramic capacitor on the left and an aluminum
electrolytic capacitor on the right:
In this example, when the input signal goes low, the output from the 555
timer goes HIGH for a certain period of time before going back to LOW. You
could for example use it to turn on the lights on your porch for 2 minutes every
time an IR sensor detects that there is someone present.
In this circuit, it’s the capacitor C1 that adds the time delay. All the 555 timer
does is provide the logic to check the voltage level across the capacitor against a
threshold level, then turn the output on or off accordingly.
In this blinking LED example circuit, the voltage across the capacitor is
interpreted as either a 1 (HIGH) or a 0 (LOW) by the NOT gate.
The output becomes the opposite of the input. So if the input is LOW, the
output is HIGH. When the output is HIGH, the output voltage will start
charging the capacitor so that it eventually also ends up HIGH. But when it
does, the output will switch to being LOW. When the output is LOW, it will
make the capacitor start discharging so that it eventually also ends up being
LOW.
You can combine capacitors and resistors to form filters. A filter removes
specific frequencies from an audio signal and lets others pass through. For
example, if you want to remove high frequencies and let the lower frequencies
pass through (e.g. in a sub-woofer), you can build a low-pass filter:
Imagine a typical alarm clock, powered by the electrical outlet on the wall in a
house. If the power goes down, most alarm clocks have a backup battery that
will take over and power the alarm clock until the power comes back on so that
the time is not reset.
If you have a circuit with a microcontroller running some code and the supply
voltage to the microcontroller drops for only a split second, the microcontroller
stops what it is doing and restarts. That can cause all sorts of problems, so you
don’t want this.
By using a capacitor, the capacitor can supply power for the microcontroller for
a short period so that the microcontroller doesn’t restart. This way it will filter
out noise on the power line.
You have two important values for capacitors; capacitance and voltage rating.
The voltage rating is the maximum voltage a capacitor can handle. So if you
have a circuit where the voltage across the capacitor can reach 12V, you need a
capacitor with a voltage rating of 12V or more. It is recommended to use a
capacitor rated for more than 12V so that you have some safety margin.
The capacitance value is given in Farad (F). But 1 F is a very high value.
Usually, capacitor values are given as microfarad (µF), nanofarad (nF), or
picofarad (pF). In the table below, you can see these values written out:
1F 100 F
1 µF 10-6 F
1 nF 10-9 F
1 pF 10-12 F
If you look closely, you’ll see that for example, 100 nF is the same as 0.1 µF.
This is good to remember. Because it’s very common to use both 0.1 µF and
100 nF to describe the same value.
On big aluminum capacitors, the values are usually written out in cleartext. For
example, if it says 2200 µF 16V, that’s the capacitance value and the voltage
rating.
But often on smaller capacitors, you instead have cryptic numbers. Like 102,
223, or 474. In these cases, the first two numbers make up the base pF value,
and the last is the number of zeroes you add after:
102: 10 pF with 2 zeroes after is 1000 pF. Which is the same as 1 nF.
104: 10 pF with 4 zeroes after is 100000 pF. Which is the same as 100 nF. Or
0.1 µF.
223: 22 pF with 3 zeros after is 22000 pF. Which is the same as 22 nF.
474: 47 pF with 4 zeroes after is 470000 pF. Which is the same as 470 nF. Or
0.47 µF.
Light Emitting Diode (LED)
Light-emitting diode (LED) is a widely used standard source of light in
electrical equipment. It has a wide range of applications ranging from your
mobile phone to large advertising billboards. They mostly find applications in
devices that show the time and display different types of data.
What is LED?
LED Symbol
The LED symbol is the standard symbol for a diode, with the addition of two
small arrows denoting the emission of light.
The circuit consists of an LED, a voltage supply and a resistor to regulate the
current and voltage.
When the diode is forward biased, the minority electrons are sent from p → n
while the minority holes are sent from n → p. At the junction boundary, the
concentration of minority carriers increases. The excess minority carriers at the
junction recombine with the majority charges carriers.
The energy is released in the form of photons on recombination. In standard
diodes, the energy is released in the form of heat. But in light-emitting diodes,
the energy is released in the form of photons. We call this phenomenon
electroluminescence. Electroluminescence is an optical phenomenon, and
electrical phenomenon where a material emits light in response to an electric
current passed through it. As the forward voltage increases, the intensity of the
light increases and reaches a maximum.
Unlike white light, which is made of seven colours, laser light is made of a
single colour.
Laser light is coherent because the wavelengths of the laser light are in phase in
space and time.
Uses of LED
Used in displays
Used in Automotives
Types of LED
Below is the list of different types of LED that are designed using
semiconductors:
Miniature LEDs
High-Power LEDs
Flash LED
Bi and Tri-Colour
Alphanumeric LED
Lighting LED
LEDs consume less power, and they require low operational voltage.
Zener Diode
Discover the versatile functionality of Zener diodes, which enable the flow
of current in both forward and reverse directions. As one of the most
widely used semiconductor diodes, Zener diodes play a crucial role in
electronic circuits. This article provides an in-depth exploration of Zener
diodes, covering their explanation, definition, operation in reverse bias,
breakdown mechanisms (avalanche breakdown and Zener breakdown),
circuit symbol, V-I characteristics, and specifications. Additionally, we delve
into the applications of Zener diodes and address frequently asked
questions for a comprehensive understanding of this essential electronic
component.
Semiconductor Devices
What is a Diode?
When the reverse bias voltage applied to a Zener diode approaches its
Zener voltage, the electric field within the depletion region becomes strong
enough to attract and remove electrons from their valence band. These
valence electrons, energized by the intense electric field, break free from
their parent atoms. This phenomenon takes place in the Zener breakdown
region, where even a slight increase in voltage leads to a rapid surge in
electric current.
The diagram given below shows the V-I characteristics of the Zener diode.
When reverse-biased voltage is applied to a Zener diode, it allows only a small
amount of leakage current until the voltage is less than Zener voltage.
The V-I characteristics of a Zener diode can be divided into two parts as
follows:
(i) Forward Characteristics
Power Rating – It denotes the maximum power the Zener diode can
dissipate. It is given by the product of the voltage of the diode and the
current flowing through it.
The zener diode is used as a Shunt voltage regulator for regulating voltage
across small loads. The Zener diode is connected parallel to the load to
make it reverse bias, and once the Zener diode exceeds knee voltage, the
voltage across the load will become constant. The breakdown voltage of
Zener diodes will be constant for a wide range of currents.
When the input voltage is higher than the Zener breakage voltage, the
voltage across the resistor drops resulting in a short circuit, this can be
avoided by using the Zener diode.
Before the discovery of ICs, the basic method of making circuits was to select
the components like diodes, transistors, resistors, inductors and capacitors and
connect them by shouldering. But due to size and power consumption issues, it
was necessary to develop a small size circuit with less power consumption,
reliability and shockproof.
After the invention of the semiconductors and transistors, things were quite
simplified to a particular extent, but the development of integrated circuits
changed electronics technology’s face. Jack Kilby from Texas Instruments and
Bob Noyce from Intel are the official creators of integrated circuits, and they
did it independently.
Electric Circuits
Resistors
Transistors
Diodes
Capacitors
An integrated circuit is created using certain logic methods and circuit layouts.
The two categories of IC design are as follows:
Analog Design
Digital Design
Mixed Design
Digital Design
The digital design approach is used to create integrated circuits (ICs), which are
utilised as computer memories (such as RAM and ROM) and microprocessors.
With this approach to design, the circuit density and overall efficiency are both
maximised. The ICs created with this technique operate with binary input data
like 0 and 1. The process for designing digital integrated circuits is depicted in
the diagram below.
Analog Design
The analog and digital design ideas are used in mixed designs. The mixed ICs
perform either Analog to Digital or Digital to Analog conversions.
The ICs’ semiconductor wafers are delicate, and the connections between the
layers are extremely complex. The ICs are packaged because an IC die is too
small to solder and connect to. The delicate and tiny die is transformed into the
familiar black chip by the IC packaging.
The connections between the layers are exceedingly complicated, and the
semiconductor wafers used to make the ICs are delicate. Because an IC die is
too small to solder, the ICs are packed.
All integrated circuits (ICs) are polarised, and each pin has a specific location
and functionality. As seen in the illustration below, integrated chips employ a
notch or a dot to denote the first pin.
ICs are built with semiconducting components such as silicon. Because of the
small size and delicate nature of IC, a series of tiny gold and aluminium wires
are joined together and moulded into a flat block of plastic or ceramic. Metal
pins on the block’s exterior link to cables inside. The solid block stops the chip
from overheating and keeps it cool.
Size of an IC
The size of the integrated chip varies between 1 square mm to more than 200
mm.
Integration of an IC
Because they combine various devices on one chip, integrated chips get their
name. A microcontroller is an integrated circuit (IC) that combines a
microprocessor, memory, and interface into a single unit.
Operational Amplifiers
Voltage Regulators
Working of Microcontroller:
The microcontroller chip is a high-speed device, yet it is slow when compared
to a computer. As a result, each command will be executed quickly within the
microcontroller. The quartz oscillator is enabled and through control logic
register once the supply is powered on. Parasite capacitors will be recharged for
a few seconds while the early preparation is taking place. Once the voltage level
reaches its maximum value and the oscillator’s frequency stabilizes, the
operation of writing bits through special function registers becomes stable.
Everything is controlled by the oscillator’s CLK, and the whole electronics will
begin to function. All of this happens in a matter of nanoseconds.
Types of Microcontroller:
Here are some of the most common types of microcontrollers:
8-bit Microcontrollers: These are the most basic type of microcontrollers,
typically used in simple applications such as toys, small appliances, and
remote controls. They have a limited processing power and memory
capacity, but they are easy to use and cost-effective.
16-bit Microcontrollers: These are more advanced than 8-bit
microcontrollers and are capable of performing more complex tasks. They
are commonly used in applications such as medical devices, automotive
systems, and industrial control systems.
32-bit Microcontrollers: These are the most powerful and feature-rich
microcontrollers, capable of handling large amounts of data and performing
high-speed processing. They are used in applications such as gaming
systems, multimedia devices, and high-end industrial automation.
ARM Microcontrollers: These microcontrollers are based on the ARM
architecture and are widely used in a variety of applications, including
mobile devices, automotive systems, and industrial control systems.
PIC Microcontrollers: These microcontrollers are manufactured by
Microchip Technology and are commonly used in a wide range of
applications, including home appliances, automotive systems, and medical
devices.
AVR Microcontrollers: These microcontrollers are manufactured by
Atmel Corporation and are commonly used in applications such as robotics,
industrial control systems, and consumer electronics.
FPGA-based Microcontrollers: These microcontrollers use field-
programmable gate arrays (FPGAs) to provide highly customizable and
flexible processing capabilities. They are commonly used in applications
such as digital signal processing, video processing, and high-speed
networking.
CPU: The microcontroller is referred to as a CPU device since it is utilized
to carry and decode data before effectively completing the assigned duty.
All microcontroller components are connected to a specific system utilizing
a central processing unit. The CPU can decode instructions retrieved from
the programmable memory.
Memory: The memory chip of a microcontroller functions similarly to a
microprocessor in that it stores all of the data as well as programming.
Microcontrollers have a limited quantity of RAM/ROM/flash memory for
storing program source code.
Input and Output ports: In general, these ports are used to interface or
otherwise drive various appliances like LEDs, LCDs, printers, and so on.
Serial Ports: Serial ports are used to offer serial interfaces between the
microcontroller and a range of additional peripherals, such as the parallel
port.
Timers: Timers and counters are included in a microcontroller. In a
microcontroller, they are used to manage all timing and counting activities.
The fundamental function of a counter is to count external pulses, whereas
timers conduct clock tasks, pulse production, modulations, frequency
measurement, and oscillations, among other things.
ADC (Analog to Digital Converter): ADC is an acronym for Automated
Data Collection (Analog to Digital Converter). Analog to digital converter
is abbreviated as ADC. The primary function of an ADC is to convert
analog signals to digital signals. The required input signals for ADC are
analog, and the resulting digital signal is employed in a variety of digital
applications such as measurement equipment.
Control Interpretation: This controller is used to provide delayed control
to a running application, with internal or external interpretation.
Block with Special Functions: A specific function block is included in
some special microcontrollers built for particular devices such as robots and
space systems. This block has additional ports for doing specific tasks.
Microcontroller Applications :
In contrast to microprocessors, which are used in personal computers and other
devices, microcontrollers are mostly employed in embedded devices. These are
mostly utilized in a variety of products such as implantable medical devices,
machine tools, automotive engine control systems, office equipment, remote-
controlled appliances, and so on. The following are some of the most common
uses for microcontrollers.
Microcontroller Properties :
Microcontroller devices are capable of having words longer than 64 bits.
Microcontroller consist of RAM , ROM , Timer , I/O Ports.
Microcontroller ROM is used for program storage and RAM is used for
data storage.
It is designed by using CISC architecture.
The power consumption of modern microcontrollers is significantly lower
and have operating voltage range from 1.8V to 5.5V
The latest feature of microcontroller is flash memory like EPROM and
EEPROM.
The most recent feature of a microcontroller is flash memory, such as
EPROM and EEPROM.
For more about microcontrollers, please refer Advantages and Disadvantages of
the microcontroller article.
Uses of Microcontroller :
Microcontrollers are used in a wide range of electronic devices and systems,
including:
System
Embedded System
It has hardware.
It has application software.
It has Real Time Operating system (RTOS) that supervises the
application software and provide mechanism to let the processor run a
process as per scheduling by following a plan to control the latencies.
RTOS defines the way the system works. It sets the rules during the
execution of application program. A small scale embedded system may
not have RTOS.
Advantages
Easily Customizable
Low power consumption
Low cost
Enhanced performance
Disadvantages
* What are the different families of microcontroller, its derivatives and its
applications in industrial projects?
The types of the microcontroller are shown in the figure, they are characterized
by their bits, memory architecture, memory/devices, and instruction set. Let’s
discuss briefly it.
Types of Microcontrollers
The bits in the microcontroller are 8-bits, 16-bits, and 32-bits microcontroller.
In an 8-bit microcontroller, the point when the internal bus is 8-bit then the
ALU performs the arithmetic and logic operations. The examples of 8-bit
microcontrollers are Intel 8031/8051, PIC1x, and Motorola MC68HC11
families.
A longer timer’s most extreme worth can likely prove to be useful in certain
applications and circuits. It can automatically operate on two 16 bit numbers.
Some examples of the 16-bit microcontrollers are 16-bit MCUs are extended
8051XA, PIC2x, Intel 8096, and Motorola MC68HC12 families.
The 32-bit microcontroller uses the 32-bit instructions to perform the arithmetic
and logic operations. These are used in automatically controlled devices
including implantable medical devices, engine control systems, office machines,
appliances, and other types of embedded systems. Some examples are
Intel/Atmel 251 family, PIC3x.
The memory devices are divided into two types, they are
RISC: The RISC stands for Reduced Instruction set Computer, this type of
instruction sets reduces the design of microprocessor for industry standards. It
allows each instruction to operate on any register or use any addressing mode
and simultaneous access of program and data.
Loop Begin
From the above example, RISC systems shorten execution time by reducing the
clock cycles per instruction, and CISC systems shorten execution time by
reducing the number of instructions per program. The RISC gives a better
execution than the CISC.
The memory architecture of microcontroller are two types, they are namely:
Microcontrollers Types
There are different microcontroller types like 8051, PIC, AVR, ARM,
Microcontroller 8051
It is a 40pin microcontroller with Vcc of 5V connected to pin 40 and Vss at pin
20 which is kept 0V. And there are input and output ports from P1.0 – P1.7 and
which having an open-drain feature. Port3 has got extra features. Pin36 has the
open-drain condition and pin17 has internally pulled up transistor inside the
microcontroller.
When we apply logic 1 at port1 then we get logic 1 at port21 and vice versa.
The programming of the microcontroller is dead complicated. Basically, we
write a program in C-language which is next converted to machine language
understood by the microcontroller.
The memory of 8051 is divided into two parts. They are Program Memory and
Data Memory. Program Memory stores the program being executed whereas
Data Memory temporarily stores the data and the results. The 8051 has been in
use in a wide number of devices, mainly because it is easy to integrate into a
device. Microcontrollers are mainly used in energy management, touch screen,
automobiles, and medical devices.
Program Memory of 8051
And
This microcontroller has huge memory capacity as well as pinout, so these are
utilized in different automotive control applications. The most popular
microcontroller families are the RX as well as RL78 due to their high
performance. The main features of RENESAS RL78, as well as RX family-
based microcontrollers, include the following.
Renesas Microcontrollers
Renesas offers the most versatile microcontroller families in the world for
example our RX family offers many types of devices with memory variants
from 32K flash/4K RAM to an incredible 8M flash/512K RAM.
The RX Family of 32-bit microcontrollers is a feature-rich, general-purpose
MCU covering a wide range of embedded control applications with high-
speed connectivity, digital signal processing, and inverter control.
The RX microcontroller family uses a 32-bit enhanced Harvard CISC
architecture to achieve very high performance.
Pin Description
It is a 20 pin microcontroller. Pin 9 is Vss, ground pin, and Vdd, power supply
pin. It has three different kinds of interrupt, which are normal interrupt, fast
interrupt, high-speed interrupt.
Normal interrupts store the significant registers on the stack by using push and
pop instructions. The fast interrupts are automatically stored program counter
and processor status word in special backup registers, so response time is faster.
And high speed interrupts allocate up to four of the general registers for
dedicated use by the interrupt to expand speed even further.
The internal bus structure gives 5 internal busses to ensure data handling is not
slowed down. Instruction fetches occur via a wide 64-bit bus, so that due to the
variable-length instructions used in CISC architectures.
Industrial automation
Communication applications
Motor control applications
Test and measurement
Medical applications
AVR Microcontrollers
8051s are 8-bit controllers based on CISC architecture, AVRs are 8-bit
controllers based on RISC architecture
8051 consumes more power than an AVR microcontroller
In 8051, we can program easily than the AVR microcontroller
The speed of AVR is more than the 8051 microcontroller
Classification of AVR Controllers
TinyAVR – Less memory, small size, suitable only for simpler applications
MegaAVR – These are the most popular ones having a good amount of
memory (up to 256 KB), the higher number of inbuilt peripherals, and
suitable for moderate to complex applications
XmegaAVR – Used commercially for complex applications, which require
large program memory and high speed
Features of AVR Microcontroller
Features of ATmega328
GND: Ground.
Port B: Port B is an 8-bit bi-directional I/O port. The Port B pins are tri-stated
when a reset condition becomes active or one, even if the clock is not running.
Port C: Port C is a 7-bit bi-directional I/O port with internal pull-up resistors.
PC6/RESET
Port D: It is an 8-bit bi-directional I/O port with internal pull-up resistors. The
output buffers of Port D consist of symmetrical drive characteristics.
There are many applications of AVR microcontrollers; they are used in home
automation, touch screen, automobiles, medical devices, and defense.
PIC Microcontroller
There are many PICs, started with PIC16F84 and PIC16C84. But these were the
only affordable flash PICs. Microchip has recently introduced flash chips with
types that are much more attractive, such as 16F628, 16F877, and 18F452. The
16F877 is around twice the price of the old 16F84 but has eight times the code
size, much more RAM, much more I/O pins, a UART, A/D converter, and a lot
more.
PIC Microcontroller
Features of PIC16F877
Analog Features
The circuit below consists of a lamp whose switching is controlled using a PIC
microcontroller. The Microcontroller is interfaced with an external crystal
which provides clock input.
PIC16F877A
Microcontrollers Application
The PIC is also interfaced with a push-button and on pressing the push button,
the Microcontroller accordingly sends a high signal to the base of the transistor,
so as to switch on the transistor and thus give proper connection to the relay to
switch it on and allow passage of AC current to the lamp and thus the lamp
glows. The status of the operation is displayed on the LCD interfaced to the PIC
microcontroller.
MSP Microcontroller
Complete SoC like ADC, LCD, I/O ports, RAM, ROM, UART, watchdog
timer, basic timer, etc.
It uses one external crystal and an FLL (frequency-locked loop) oscillator
mainly derives all inner CLKs
Power utilization is low like 4.2 nW only for each instruction
Stable generator for the most frequently used constants like –1, 0, 1, 2, 4, 8
Typical high speed is 300 ns for each instruction like 3.3 MHz CLK
Addressing modes are 11 where the seven addressing modes are used for
source operands & four addressing modes are used for destination operand.
RISC architecture with 27 core instructions
Real-time capacity is full, stable, and nominal system CLK frequency is
obtainable after 6-clocks only once the MSP430 is restored from low-power
mode. For the main crystal, no waiting to start stabilize & oscillation.
The core instructions were combined using special features to make the
program easy within the MSP430 microcontroller using assembler otherwise in
C to provide outstanding functionality as well as flexibility. For instance, even
by using a low instruction count, the microcontroller is capable of following
approximately the whole instruction set.
Hitachi Microcontroller
Motorola Microcontroller
Dependable
Reusable
Energy-efficient
Cost-effective
Reusable
It requires less time to operate
These are flexible & very small
Because of their high integration, its size & cost of the system can be
decreased.
Interfacing of the microcontroller is easy with additional ROM, RAM & I/O
ports.
Many tasks can be performed, so the human effect can be reduced.
It is simple to use, troubleshooting & maintaining the system is simple.
It works like a microcomputer without any digital parts
Disadvantages of Microcontrollers Types
Programming Complexity
Electrostatic Sensitivity
Interfacing with high-power devices cannot possible.
Its structure is more complex as compared with microprocessors.
Generally, it is used in microdevices
It simply performs incomplete no. of executions simultaneously.
It is generally used in micro equipment
It has a more complex structure as compared to a microprocessor
The microcontroller cannot interface a higher power device directly
It only performed a limited number of executions simultaneously
Applications of Microcontrollers Types
Automobiles
Hand-held metering systems
Mobile Phones
Computer Systems
Security Alarms
Appliances
Current meter
Cameras
Micro Oven
Measurement Instruments
Devices for process control
Used in metering & measurement devices, voltmeter, measuring rotating
objects
Controlling Devices
Industrial instrumentation devices
Instrumentation devices in Industries
Light Sensing
Safety devices
Process control devices
Controlling devices
Fire detection
Temperature sensing
Mobile Phones
Auto Mobiles
Washing Machines
Cameras
Security Alarms
Arduino - Overview
Arduino is a prototype platform (open-source) based on an easy-to-use
hardware and software. It consists of a circuit board, which can be programed
(referred to as a microcontroller) and a ready-made software called Arduino
IDE (Integrated Development Environment), which is used to write and upload
the computer code to the physical board.
Arduino boards are able to read analog or digital input signals from
different sensors and turn it into an output such as activating a motor,
turning LED on/off, connect to the cloud and many other actions.
You can control your board functions by sending a set of instructions to
the microcontroller on the board via Arduino IDE (referred to as
uploading software).
Unlike most previous programmable circuit boards, Arduino does not
need an extra piece of hardware (called a programmer) in order to load a
new code onto the board. You can simply use a USB cable.
Additionally, the Arduino IDE uses a simplified version of C++, making
it easier to learn to program.
Finally, Arduino provides a standard form factor that breaks the functions
of the micro-controller into a more accessible package.
Board Types
The differences are based on the number of inputs and outputs (the number of
sensors, LEDs, and buttons you can use on a single board), speed, operating
voltage, form factor etc. Some boards are designed to be embedded and have no
programming interface (hardware), which you would need to buy separately.
Some can run directly from a 3.7V battery, others need at least 5V.
Crystal Oscillator
The crystal oscillator helps Arduino in dealing with time issues.
How does Arduino calculate time? The answer is, by using the
crystal oscillator. The number printed on top of the Arduino crystal
is 16.000H9H. It tells us that the frequency is 16,000,000 Hertz or
16 MHz.
Arduino Reset
You can reset your Arduino board, i.e., start your program from
the beginning. You can reset the UNO board in two ways. First, by
using the reset button (17) on the board. Second, you can connect
an external reset button to the Arduino pin labelled RESET (5).
Main microcontroller
Each Arduino board has its own microcontroller (11). You can
assume it as the brain of your board. The main IC (integrated
circuit) on the Arduino is slightly different from board to board.
The microcontrollers are usually of the ATMEL Company. You
must know what IC your board has before loading up a new
program from the Arduino IDE. This information is available on
the top of the IC. For more details about the IC construction and
functions, you can refer to the data sheet.
ICSP pin
Mostly, ICSP (12) is an AVR, a tiny programming header for the
Arduino consisting of MOSI, MISO, SCK, RESET, VCC, and
GND. It is often referred to as an SPI (Serial Peripheral Interface),
which could be considered as an "expansion" of the output.
Actually, you are slaving the output device to the master of the SPI
bus.
TX and RX LEDs
On your board, you will find two labels: TX (transmit) and RX
(receive). They appear in two places on the Arduino UNO board.
First, at the digital pins 0 and 1, to indicate the pins responsible for
serial communication. Second, the TX and RX led (13). The TX
led flashes with different speed while sending the serial data. The
speed of flashing depends on the baud rate used by the board. RX
flashes during the receiving process.
Digital I/O
The Arduino UNO board has 14 digital I/O pins (15) (of which 6
provide PWM (Pulse Width Modulation) output. These pins can be
configured to work as input digital pins to read logic values (0 or
1) or as digital output pins to drive different modules like LEDs,
relays, etc. The pins labeled “~” can be used to generate PWM.
AREF
AREF stands for Analog Reference. It is sometimes, used to set an
external reference voltage (between 0 and 5 Volts) as the upper
limit for the analog input pins.
Arduino - Installation
After learning about the main parts of the Arduino UNO board, we are ready to
learn how to set up the Arduino IDE. Once we learn this, we will be ready to
upload our program on the Arduino board.
In this section, we will learn in easy steps, how to set up the Arduino IDE on
our computer and prepare the board to receive the program via USB cable.
Step 1 − First you must have your Arduino board (you can choose your favorite
board) and a USB cable. In case you use Arduino UNO, Arduino Duemilanove,
Nano, Arduino Mega 2560, or Diecimila, you will need a standard USB cable
(A plug to B plug), the kind you would connect to a USB printer as shown in
the following image.
In case you use Arduino Nano, you will need an A to Mini-B cable instead as
shown in the following image.
Connect the Arduino board to your computer using the USB cable. The green
power LED (labeled PWR) should glow.
Note − If you have an Arduino Mini, NG, or other board, you need to press the
reset button physically on the board, immediately before clicking the upload
button on the Arduino Software.
Arduino - Program Structure
In this chapter, we will study in depth, the Arduino program structure and we
will learn more new terminologies used in the Arduino world. The Arduino
software is open-source. The source code for the Java environment is released
under the GPL and the C/C++ microcontroller libraries are under the LGPL.
Sketch − The first new terminology is the Arduino program called “sketch”.
Structure
}
PURPOSE − The setup() function is called when a sketch starts. Use it
to initialize the variables, pin modes, start using libraries, etc. The setup
function will only run once, after each power up or reset of the Arduino
board.
INPUT − -
OUTPUT − -
RETURN − -
Void Loop ( ) {
}
PURPOSE − After creating a setup() function, which initializes and sets
the initial values, the loop() function does precisely what its name
suggests, and loops consecutively, allowing your program to change and
respond. Use it to actively control the Arduino board.
INPUT − -
OUTPUT − -
RETURN − -
Arduino - Data Types
Data types in C refers to an extensive system used for declaring variables or
functions of different types. The type of a variable determines how much space
it occupies in the storage and how the bit pattern stored is interpreted.
The following table provides all the data types that you will use during Arduino
programming.
void
The void keyword is used only in function declarations. It indicates that the
function is expected to return no information to the function from which it was
called.
Example
Void Loop ( ) {
// rest of the code
}
Boolean
A Boolean holds one of two values, true or false. Each Boolean variable
occupies one byte of memory.
Example
boolean val = false ; // declaration of variable with type boolean and initialize it
with false
boolean state = true ; // declaration of variable with type boolean and initialize it
with true
Char
A data type that takes up one byte of memory that stores a character value.
Character literals are written in single quotes like this: 'A' and for multiple
characters, strings use double quotes: "ABC".
However, characters are stored as numbers. You can see the specific encoding
in the ASCII chart. This means that it is possible to do arithmetic operations on
characters, in which the ASCII value of the character is used. For example, 'A' +
1 has the value 66, since the ASCII value of the capital letter A is 65.
Example
Char chr_a = ‘a’ ;//declaration of variable with type char and initialize it with
character a
Char chr_c = 97 ;//declaration of variable with type char and initialize it with
character 97
unsigned char
Unsigned char is an unsigned data type that occupies one byte of memory. The
unsigned char data type encodes numbers from 0 to 255.
Example
Unsigned Char chr_y = 121 ; // declaration of variable with type Unsigned char
and initialize it with character y
byte
A byte stores an 8-bit unsigned number, from 0 to 255.
Example
Integers are the primary data-type for number storage. int stores a 16-bit (2-
byte) value. This yields a range of -32,768 to 32,767 (minimum value of -2^15
and a maximum value of (2^15) - 1).
The int size varies from board to board. On the Arduino Due, for example,
an int stores a 32-bit (4-byte) value. This yields a range of -2,147,483,648 to
2,147,483,647 (minimum value of -2^31 and a maximum value of (2^31) - 1).
Example
int counter = 32 ;// declaration of variable with type int and initialize it with 32
Unsigned int
Unsigned ints (unsigned integers) are the same as int in the way that they store a
2 byte value. Instead of storing negative numbers, however, they only store
positive values, yielding a useful range of 0 to 65,535 (2^16) - 1). The Due
stores a 4 byte (32-bit) value, ranging from 0 to 4,294,967,295 (2^32 - 1).
Example
On the Uno and other ATMEGA based boards, a word stores a 16-bit unsigned
number. On the Due and Zero, it stores a 32-bit unsigned number.
Example
word w = 1000 ;//declaration of variable with type word and initialize it with
1000
Long
Long variables are extended size variables for number storage, and store 32 bits
(4 bytes), from -2,147,483,648 to 2,147,483,647.
Example
Long velocity = 102346 ;//declaration of variable with type Long and initialize
it with 102346
unsigned long
Unsigned long variables are extended size variables for number storage and
store 32 bits (4 bytes). Unlike standard longs, unsigned longs will not store
negative numbers, making their range from 0 to 4,294,967,295 (2^32 - 1).
Example
Example
short val = 13 ;//declaration of variable with type short and initialize it with 13
float
Data type for floating-point number is a number that has a decimal point.
Floating-point numbers are often used to approximate the analog and
continuous values because they have greater resolution than integers.
Example
float num = 1.352;//declaration of variable with type float and initialize it with
1.352
double
On the Uno and other ATMEGA based boards, Double precision floating-point
number occupies four bytes. That is, the double implementation is exactly the
same as the float, with no gain in precision. On the Arduino Due, doubles have
8-byte (64 bit) precision.
Example
double num = 45.352 ;// declaration of variable with type double and initialize it
with 45.352
Arduino - Variables & Constants
Before we start explaining the variable types, a very important subject we need
to make sure, you fully understand is called the variable scope.
What is Variable Scope?
Variables that are declared inside a function or block are local variables. They
can be used only by the statements that are inside that function or block of code.
Local variables are not known to function outside their own. Following is the
example using local variables −
Void setup () {
Void loop () {
int x , y ;
int z ; Local variable declaration
x = 0;
y = 0; actual initialization
z = 10;
}
Global Variables
Global variables are defined outside of all the functions, usually at the top of the
program. The global variables will hold their value throughout the life-time of
your program.
A global variable can be accessed by any function. That is, a global variable is
available for use throughout your entire program after its declaration.
Void setup () {
Void loop () {
int x , y ;
int z ; Local variable declaration
x = 0;
y = 0; actual initialization
z = 10;
}
Arduino - Operators
An operator is a symbol that tells the compiler to perform specific mathematical
or logical functions. C language is rich in built-in operators and provides the
following types of operators −
Arithmetic Operators
Comparison Operators
Boolean Operators
Bitwise Operators
Compound Operators
Arithmetic Operators
Show Example
Operator
Operator name Description Example
simple
Subtracts second
subtraction - A - B will give -10
operand from the first
A * B will give
multiplication * Multiply both operands
200
Divide numerator by
division / B / A will give 2
denominator
Comparison Operators
Operator
Operator name Description Example
simple
Boolean Operators
Show Example
Operator Operator
Description
name simple
Bitwise Operators
Show Example
Operator Operator
Description
name simple
and & Binary AND Operator copies a bit to the result if it exi
Compound Operators
Show Example
Operator
Operator name Description
simple
compound bitwise
|= bitwise inclusive OR and assignment operator
or
compound bitwise
&= Bitwise AND assignment operator
and
If statement
1 It takes an expression in parenthesis and a statement or block of statements.
statements gets executed otherwise these statements are skipped.
If …else statement
2
An if statement can be followed by an optional else statement, which executes wh
Conditional Operator ? :
5
The conditional operator ? : is the only ternary operator in C.
Arduino - Loops
Programming languages provide various control structures that allow for more
complicated execution paths.
while loop
1 while loops will loop continuously, and infinitely, until the expression inside the
tested variable, or the while loop will never exit.
do…while loop
2 The do…while loop is similar to the while loop. In the while loop, the loop-co
before performed the body of the loop.
for loop
3 A for loop executes statements a predetermined number of times. The control ex
entirely within the for loop parentheses.
Nested Loop
4
C language allows you to use one loop inside another loop. The following examp
Infinite loop
5
It is the loop having no terminating condition, so the loop becomes infinite.
Arduino - Functions
Functions allow structuring the programs in segments of code to perform
individual tasks. The typical case for creating a function is when one needs to
perform the same action multiple times in a program.
Function Declaration
A function is declared outside any other functions, above or below the loop
function.
The first way is just writing the part of the function called a function
prototype above the loop function, which consists of −
Function return type
Function name
Function argument type, no need to write the argument name
Function prototype must be followed by a semicolon ( ; ).
Example
void setup () {
Statements // group of statements
}
Void loop () {
int result = 0 ;
result = Sum_func (5,6) ; // function call
}
The second part, which is called the function definition or declaration, must be
declared below the loop function, which consists of −
Example
void setup () {
Statements // group of statements
}
Void loop () {
int result = 0 ;
result = Sum_func (5,6) ; // function call
}
The first type of string that we will learn is the string that is a series of
characters of the type char. In the previous chapter, we learned what an array is;
a consecutive series of the same type of variable stored in memory. A string is
an array of char variables.
A string is a special array that has one extra element at the end of the string,
which always has the value of 0 (zero). This is known as a "null terminated
string".
This example will show how to make a string and print it to the serial monitor
window.
Example
void setup() {
char my_str[6]; // an array big enough for a 5 character string
Serial.begin(9600);
my_str[0] = 'H'; // the string consists of 5 characters
my_str[1] = 'e';
my_str[2] = 'l';
my_str[3] = 'l';
my_str[4] = 'o';
my_str[5] = 0; // 6th array element is a null terminator
Serial.println(my_str);
}
void loop() {
}
The following example shows what a string is made up of; a character array
with printable characters and 0 as the last element of the array to show that this
is where the string ends. The string can be printed out to the Arduino IDE Serial
Monitor window by using Serial.println() and passing the name of the string.
This same example can be written in a more convenient way as shown below −
Example
void setup() {
char my_str[] = "Hello";
Serial.begin(9600);
Serial.println(my_str);
}
void loop() {
}
In this sketch, the compiler calculates the size of the string array and also
automatically null terminates the string with a zero. An array that is six
elements long and consists of five characters followed by a zero is created
exactly the same way as in the previous sketch.
We can alter a string array within a sketch as shown in the following sketch.
Example
void setup() {
char like[] = "I like coffee and cake"; // create a string
Serial.begin(9600);
// (1) print the string
Serial.println(like);
// (2) delete part of the string
like[13] = 0;
Serial.println(like);
// (3) substitute a word into the string
like[13] = ' '; // replace the null terminator with a space
like[18] = 't'; // insert the new word
like[19] = 'e';
like[20] = 'a';
like[21] = 0; // terminate the string
Serial.println(like);
}
void loop() {
}
Result
In the sketch given above, a new string is created and then printed for display in
the Serial Monitor window.
The string is shortened by replacing the 14th character in the string with a null
terminating zero (2). This is element number 13 in the string array counting
from 0.
When the string is printed, all the characters are printed up to the new null
terminating zero. The other characters do not disappear; they still exist in the
memory and the string array is still the same size. The only difference is that
any function that works with strings will only see the string up to the first null
terminator.
Finally, the sketch replaces the word "cake" with "tea" (3). It first has to replace
the null terminator at like[13] with a space so that the string is restored to the
originally created format.
New characters overwrite "cak" of the word "cake" with the word "tea". This is
done by overwriting individual characters. The 'e' of "cake" is replaced with a
new null terminating character. The result is that the string is actually
terminated with two null characters, the original one at the end of the string and
the new one that replaces the 'e' in "cake". This makes no difference when the
new string is printed because the function that prints the string stops printing the
string characters when it encounters the first null terminator.
Example
void setup() {
char str[] = "This is my string"; // create a string
char out_str[40]; // output from string functions placed here
int num; // general purpose integer
Serial.begin(9600);
void loop() {
}
Result
This is my string
String length is: 17
Size of the array: 18
This is my string
This is my string sketch.
String length is: 25
Size of the array out_str[]: 40
The sketch works in the following way.
The newly created string is printed to the Serial Monitor window as done in
previous sketches.
The strlen() function is used to get the length of the string. The length of the
string is for the printable characters only and does not include the null
terminator.
The operator sizeof() is used to get the length of the array that contains the
string. The length includes the null terminator, so the length is one more than
the length of the string.
sizeof() looks like a function, but technically is an operator. It is not a part of the
C string library, but was used in the sketch to show the difference between the
size of the array and the size of the string (or string length).
Copy a String
The strcpy() function is used to copy the str[] string to the out_num[] array. The
strcpy() function copies the second string passed to it into the first string. A
copy of the string now exists in the out_num[] array, but only takes up 18
elements of the array, so we still have 22 free char elements in the array. These
free elements are found after the string in memory.
The string was copied to the array so that we would have some extra space in
the array to use in the next part of the sketch, which is adding a string to the end
of a string.
The sketch joins one string to another, which is known as concatenation. This is
done using the strcat() function. The strcat() function puts the second string
passed to it onto the end of the first string passed to it.
After concatenation, the length of the string is printed to show the new string
length. The length of the array is then printed to show that we have a 25-
character long string in a 40 element long array.
Array Bounds
When working with strings and arrays, it is very important to work within the
bounds of strings or arrays. In the example sketch, an array was created, which
was 40 characters long, in order to allocate the memory that could be used to
manipulate strings.
If the array was made too small and we tried to copy a string that is bigger than
the array to it, the string would be copied over the end of the array. The memory
beyond the end of the array could contain other important data used in the
sketch, which would then be overwritten by our string. If the memory beyond
the end of the string is overrun, it could crash the sketch or cause unexpected
behavior.
What is an Object?
An object is a construct that contains both data and functions. A String object
can be created just like a variable and assigned a value or string. The String
object contains functions (which are called "methods" in object oriented
programming (OOP)) which operate on the string data contained in the String
object.
The following sketch and explanation will make it clear what an object is and
how the String object is used.
Example
void setup() {
String my_str = "This is my string.";
Serial.begin(9600);
void loop() {
}
Result
This is my string.
THIS IS MY STRING.
My new string.
My new Arduino sketch.
String length is: 22
A string object is created and assigned a value (or string) at the top of the
sketch.
The string can be printed to the Serial Monitor window just like a character
array string.
The string object my_str that was created, has a number of functions or methods
that can be operated on it. These methods are invoked by using the objects name
followed by the dot operator (.) and then the name of the function to use.
my_str.toUpperCase();
The toUpperCase() function operates on the string contained in
the my_str object which is of type String and converts the string data (or text)
that the object contains to upper-case characters. A list of the functions that the
String class contains can be found in the Arduino String reference. Technically,
String is called a class and is used to create String objects.
Overwrite a String
The assignment operator is used to assign a new string to the my_str object that
replaces the old string
my_str = "My new string." ;
The assignment operator cannot be used on character array strings, but works on
String objects only.
Getting the length of the string is easily done by using length(). In the example
sketch, the result returned by length() is passed directly to Serial.println()
without using an intermediate variable.
A String object is much easier to use than a string character array. The object
has built-in functions that can perform a number of operations on strings.
The main disadvantage of using the String object is that it uses a lot of memory
and can quickly use up the Arduinos RAM memory, which may cause Arduino
to hang, crash or behave unexpectedly. If a sketch on an Arduino is small and
limits the use of objects, then there should be no problems.
Character array strings are more difficult to use and you may need to write your
own functions to operate on these types of strings. The advantage is that you
have control on the size of the string arrays that you make, so you can keep the
arrays small to save memory.
You need to make sure that you do not write beyond the end of the array bounds
with string arrays. The String object does not have this problem and will take
care of the string bounds for you, provided there is enough memory for it to
operate on. The String object can try to write to memory that does not exist
when it runs out of memory, but will never write over the end of the string that
it is operating on.
Where Strings are Used
In this chapter we studied about the strings, how they behave in memory and
their operations.
The practical uses of strings will be covered in the next part of this course when
we study how to get user input from the Serial Monitor window and save the
input in a string.
Arduino - Time
Arduino provides four different time manipulation functions. They are −
delay () function
1 The way the delay() function works is pretty simple. It accepts a single integer
(measured in milliseconds).
delayMicroseconds () function
2 The delayMicroseconds() function accepts a single integer (or number) argumen
a million microseconds in a second.
millis () function
3
This function is used to return the number of milliseconds at the time, the Arduino
micros () function
4 The micros() function returns the number of microseconds from the time, the
number overflows i.e. goes back to zero after approximately 70 minutes.
Arduino - Arrays
An array is a consecutive group of memory locations that are of the same type.
To refer to a particular location or element in the array, we specify the name of
the array and the position number of the particular element in the array.
The illustration given below shows an integer array called C that contains 11
elements. You refer to any one of these elements by giving the array name
followed by the particular element’s position number in square brackets ([]).
The position number is more formally called a subscript or index (this number
specifies the number of elements from the beginning of the array). The first
element has subscript 0 (zero) and is sometimes called the zeros element.
Thus, the elements of array C are C[0] (pronounced “C sub zero”), C[1], C[2]
and so on. The highest subscript in array C is 10, which is 1 less than the
number of elements in the array (11). Array names follow the same conventions
as other variable names.
Let us examine array C in the given figure, more closely. The name of the entire
array is C. Its 11 elements are referred to as C[0] to C[10]. The value of C[0] is
-45, the value of C[1] is 6, the value of C[2] is 0, the value of C[7] is 62, and the
value of C[10] is 78.
To print the sum of the values contained in the first three elements of array C,
we would write −
Serial.print (C[ 0 ] + C[ 1 ] + C[ 2 ] );
To divide the value of C[6] by 2 and assign the result to the variable x, we
would write −
x = C[ 6 ] / 2;
Declaring Arrays
Arrays occupy space in memory. To specify the type of the elements and the
number of elements required by an array, use a declaration of the form −
This section gives many examples that demonstrate how to declare, initialize
and manipulate arrays.
void setup () {
void loop () {
for ( int i = 0; i < 10; ++i ) // initialize elements of array n to 0 {
n[ i ] = 0; // set element at location i to 0
Serial.print (i) ;
Serial.print (‘\r’) ;
}
for ( int j = 0; j < 10; ++j ) // output each array element's value {
Serial.print (n[j]) ;
Serial.print (‘\r’) ;
}
}
Result − It will produce the following result −
Element Value
0 0
1 0
2 0
3 0
4 0
5 0
6 0
7 0
8 0
9 0
Example
// n is an array of 10 integers
int n[ 10 ] = { 32, 27, 64, 18, 95, 14, 90, 70, 60, 37 } ;
void setup () {
void loop () {
for ( int i = 0; i < 10; ++i ) {
Serial.print (i) ;
Serial.print (‘\r’) ;
}
for ( int j = 0; j < 10; ++j ) // output each array element's value {
Serial.print (n[j]) ;
Serial.print (‘\r’) ;
}
}
Result − It will produce the following result −
Element Value
0 32
1 27
2 64
3 18
4 95
5 14
6 90
7 70
8 60
9 37
void setup () {
}
void loop () {
// sum contents of array a
for ( int i = 0; i < arraySize; ++i )
total += a[ i ];
Serial.print (“Total of array elements : ”) ;
Serial.print(total) ;
}
Result − It will produce the following result −
Total of array elements: 849
Arrays are important to Arduino and should need a lot more attention. The
following important concepts related to array should be clear to a Arduino −
Multi-Dimensional Arrays
2
Arrays with two dimensions (i.e., subscripts) often represent tables of values con
Pull-up Resistors
Pull-up resistors are often useful to steer an input pin to a known state if no
input is present. This can be done by adding a pull-up resistor (to +5V), or a
pull-down resistor (resistor to ground) on the input. A 10K resistor is a good
value for a pull-up or pull-down resistor.
There are 20,000 pull-up resistors built into the Atmega chip that can be
accessed from software. These built-in pull-up resistors are accessed by setting
the pinMode() as INPUT_PULLUP. This effectively inverts the behavior of the
INPUT mode, where HIGH means the sensor is OFF and LOW means the
sensor is ON. The value of this pull-up depends on the microcontroller used. On
most AVR-based boards, the value is guaranteed to be between 20kΩ and
50kΩ. On the Arduino Due, it is between 50kΩ and 150kΩ. For the exact value,
consult the datasheet of the microcontroller on your board.
When connecting a sensor to a pin configured with INPUT_PULLUP, the other
end should be connected to the ground. In case of a simple switch, this causes
the pin to read HIGH when the switch is open and LOW when the switch is
pressed. The pull-up resistors provide enough current to light an LED dimly
connected to a pin configured as an input. If LEDs in a project seem to be
working, but very dimly, this is likely what is going on.
Same registers (internal chip memory locations) that control whether a pin is
HIGH or LOW control the pull-up resistors. Consequently, a pin that is
configured to have pull-up resistors turned on when the pin is in INPUTmode,
will have the pin configured as HIGH if the pin is then switched to an OUTPUT
mode with pinMode(). This works in the other direction as well, and an output
pin that is left in a HIGH state will have the pull-up resistor set if switched to an
input with pinMode().
Example
pinMode(3,INPUT) ; // set pin to input without using built in pull up resistor
pinMode(5,INPUT_PULLUP) ; // set pin to input using built in pull up resistor
Pins Configured as OUTPUT
Attempting to run high current devices from the output pins, can damage or
destroy the output transistors in the pin, or damage the entire Atmega chip.
Often, this results in a "dead" pin in the microcontroller but the remaining chips
still function adequately. For this reason, it is a good idea to connect the
OUTPUT pins to other devices through 470Ω or 1k resistors, unless maximum
current drawn from the pins is required for a particular application.
pinMode() Function
Void setup () {
pinMode (pin , mode);
}
pin − the number of the pin whose mode you wish to set
mode − INPUT, OUTPUT, or INPUT_PULLUP.
Example
int button = 5 ; // button connected to pin 5
int LED = 6; // LED connected to pin 6
void setup () {
pinMode(button , INPUT_PULLUP);
// set the digital pin as input with pull-up resistor
pinMode(button , OUTPUT); // set the digital pin as output
}
void setup () {
If (digitalRead(button ) == LOW) // if button pressed {
digitalWrite(LED,HIGH); // turn on led
delay(500); // delay for 500 ms
digitalWrite(LED,LOW); // turn off led
delay(500); // delay for 500 ms
}
}
digitalWrite() Function
The digitalWrite() function is used to write a HIGH or a LOW value to a
digital pin. If the pin has been configured as an OUTPUT with pinMode(), its
voltage will be set to the corresponding value: 5V (or 3.3V on 3.3V boards) for
HIGH, 0V (ground) for LOW. If the pin is configured as an INPUT,
digitalWrite() will enable (HIGH) or disable (LOW) the internal pullup on the
input pin. It is recommended to set the pinMode() to INPUT_PULLUP to
enable the internal pull-up resistor.
If you do not set the pinMode() to OUTPUT, and connect an LED to a pin,
when calling digitalWrite(HIGH), the LED may appear dim. Without explicitly
setting pinMode(), digitalWrite() will have enabled the internal pull-up resistor,
which acts like a large current-limiting resistor.
Void loop() {
digitalWrite (pin ,value);
}
pin − the number of the pin whose mode you wish to set
value − HIGH, or LOW.
Example
int LED = 6; // LED connected to pin 6
void setup () {
pinMode(LED, OUTPUT); // set the digital pin as output
}
void setup () {
digitalWrite(LED,HIGH); // turn on led
delay(500); // delay for 500 ms
digitalWrite(LED,LOW); // turn off led
delay(500); // delay for 500 ms
}
analogRead( ) function
Arduino is able to detect whether there is a voltage applied to one of its pins and
report it through the digitalRead() function. There is a difference between an
on/off sensor (which detects the presence of an object) and an analog sensor,
whose value continuously changes. In order to read this type of sensor, we need
a different type of pin.
In the lower-right part of the Arduino board, you will see six pins marked
“Analog In”. These special pins not only tell whether there is a voltage applied
to them, but also its value. By using the analogRead() function, we can read the
voltage applied to one of the pins.
This function returns a number between 0 and 1023, which represents voltages
between 0 and 5 volts. For example, if there is a voltage of 2.5 V applied to pin
number 0, analogRead(0) returns 512.
analogRead(pin);
pin − the number of the analog input pin to read from (0 to 5 on most
boards, 0 to 7 on the Mini and Nano, 0 to 15 on the Mega)
Example
int analogPin = 3;//potentiometer wiper (middle terminal)
// connected to analog pin 3
int val = 0; // variable to store the value read
void setup() {
Serial.begin(9600); // setup serial
}
void loop() {
val = analogRead(analogPin); // read the input pin
Serial.println(val); // debug value
}
Arduino - Advanced I/O Function
In this chapter, we will learn some advanced Input and Output Functions.
analogReference() Function
Configures the reference voltage used for analog input (i.e. the value used as the
top of the input range). The options are −
analogReference (type);
type − can use any type of the follow (DEFAULT, INTERNAL,
INTERNAL1V1, INTERNAL2V56, EXTERNAL)
Do not use anything less than 0V or more than 5V for external reference voltage
on the AREF pin. If you are using an external reference on the AREF pin, you
must set the analog reference to EXTERNAL before calling
the analogRead() function. Otherwise, you will short the active reference
voltage (internally generated) and the AREF pin, possibly damaging the
microcontroller on your Arduino board.
Alternatively, you can connect the external reference voltage to the AREF pin
through a 5K resistor, allowing you to switch between external and internal
reference voltages.
Note that the resistor will alter the voltage that is used as the reference because
there is an internal 32K resistor on the AREF pin. The two act as a voltage
divider. For example, 2.5V applied through the resistor will yield 2.5 * 32 / (32
+ 5) = ~2.2V at the AREF pin.
Example
int analogPin = 3;// potentiometer wiper (middle terminal) connected to analog
pin 3
int val = 0; // variable to store the read value
void setup() {
Serial.begin(9600); // setup serial
analogReference(EXTERNAL); // the voltage applied to the AREF pin (0 to
5V only)
// is used as the reference.
}
void loop() {
val = analogRead(analogPin); // read the input pin
Serial.println(val); // debug value
}
Arduino - Character Functions
All data is entered into computers as characters, which includes letters, digits
and various special symbols. In this section, we discuss the capabilities of C++
for examining and manipulating individual characters.
Remember that EOF normally has the value –1 and that some hardware
architectures do not allow negative values to be stored in char variables.
Therefore, the character-handling functions manipulate characters as integers.
Examples
The following example demonstrates the use of the functions isdigit, isalpha,
isalnum and isxdigit. Function isdigit determines whether its argument is a
digit (0–9). The function isalpha determines whether its argument is an
uppercase letter (A-Z) or a lowercase letter (a–z). The
function isalnum determines whether its argument is an uppercase, lowercase
letter or a digit. Function isxdigit determines whether its argument is a
hexadecimal digit (A–F, a–f, 0–9).
Example 1
void setup () {
Serial.begin (9600);
Serial.print ("According to isdigit:\r");
Serial.print (isdigit( '8' ) ? "8 is a": "8 is not a");
Serial.print (" digit\r" );
Serial.print (isdigit( '8' ) ?"# is a": "# is not a") ;
Serial.print (" digit\r");
Serial.print ("\rAccording to isalpha:\r" );
Serial.print (isalpha('A' ) ?"A is a": "A is not a");
Serial.print (" letter\r");
Serial.print (isalpha('A' ) ?"b is a": "b is not a");
Serial.print (" letter\r");
Serial.print (isalpha('A') ?"& is a": "& is not a");
Serial.print (" letter\r");
Serial.print (isalpha( 'A' ) ?"4 is a":"4 is not a");
Serial.print (" letter\r");
Serial.print ("\rAccording to isalnum:\r");
Serial.print (isalnum( 'A' ) ?"A is a" : "A is not a" );
void loop () {
}
Result
According to isdigit:
8 is a digit
# is not a digit
According to isalpha:
A is a letter
b is a letter
& is not a letter
4 is not a letter
According to isalnum:
A is a digit or a letter
8 is a digit or a letter
# is not a digit or a letter
According to isxdigit:
F is a hexadecimal digit
J is not a hexadecimal digit
7 is a hexadecimal digit
void setup () {
Serial.begin (9600);
Serial.print ("According to islower:\r") ;
Serial.print (islower( 'p' ) ? "p is a" : "p is not a" );
Serial.print ( " lowercase letter\r" );
Serial.print ( islower( 'P') ? "P is a" : "P is not a") ;
Serial.print ("lowercase letter\r");
Serial.print (islower( '5' ) ? "5 is a" : "5 is not a" );
Serial.print ( " lowercase letter\r" );
Serial.print ( islower( '!' )? "! is a" : "! is not a") ;
Serial.print ("lowercase letter\r");
}
Result
According to islower:
p is a lowercase letter
P is not a lowercase letter
5 is not a lowercase letter
! is not a lowercase letter
According to isupper:
D is an uppercase letter
d is not an uppercase letter
8 is not an uppercase letter
$ is not an uppercase letter
Example 3
void loop () {
}
Result
According to isspace:
Newline is a whitespace character
Horizontal tab is a whitespace character
% is not a whitespace character
According to iscntrl:
Newline is a control character
$ is not a control character
According to ispunct:
; is a punctuation character
Y is not a punctuation character
# is a punctuation character
According to isprint:
$ is a printing character
Alert is not a printing character
Space is a printing character
According to isgraph:
Q is a printing character other than a space
Space is not a printing character other than a space
Arduino - Math Library
The Arduino Math library (math.h) includes a number of useful mathematical
functions for manipulating floating-point numbers.
Library Macros
Library Functions
Example
The following example shows how to use the most common math.h library
functions −
void setup() {
Serial.begin(9600);
Serial.print("cos num = ");
Serial.println (cos (double__x) ); // returns cosine of x
Serial.print("absolute value of num = ");
Serial.println (fabs (double__x) ); // absolute value of a float
Serial.print("floating point modulo = ");
Serial.println (fmod (double__x, double__y)); // floating point modulo
Serial.print("sine of num = ");
Serial.println (sin (double__x) ) ;// returns sine of x
Serial.print("square root of num : ");
Serial.println ( sqrt (double__x) );// returns square root of x
Serial.print("tangent of num : ");
Serial.println ( tan (double__x) ); // returns tangent of x
Serial.print("exponential value of num : ");
Serial.println ( exp (double__x) ); // function returns the exponential value of
x.
Serial.print("cos num : ");
}
Result
Important features −
Communication
4 Hardware UARTs
2 I2C
1 CAN Interface (Automotive communication protocol)
1 SPI
1 Interface JTAG (10 pin)
1 USB Host (like as Leonardo)
1 Programming Port
Unlike most Arduino boards, the Arduino Due board runs at 3.3V. The
maximum voltage that the I/O pins can tolerate is 3.3V. Applying voltages
higher than 3.3V to any I/O pin could damage the board.
The board contains everything needed to support the microcontroller. You can
simply connect it to a computer with a micro-USB cable or power it with an
AC-to-DC adapter or battery to get started. The Due is compatible with all
Arduino shields that work at 3.3V.
Arduino Zero
The Zero is a simple and powerful 32-bit extension of the platform established
by the UNO. The Zero board expands the family by providing increased
performance, enabling a variety of project opportunities for devices, and acts as
a great educational tool for learning about 32-bit application development.
The Zero applications span from smart IoT devices, wearable technology,
high-tech automation, to crazy robotics.
The board is powered by Atmel’s SAMD21 MCU, which features a 32-
bit ARM Cortex® M0+ core.
One of its most important features is Atmel’s Embedded Debugger
(EDBG), which provides a full debug interface without the need for
additional hardware, significantly increasing the ease-of-use for software
debugging.
EDBG also supports a virtual COM port that can be used for device and
bootloader programming.
Characteristics of the Arduino Zero board
Unlike most Arduino and Genuino boards, the Zero runs at 3.3V. The maximum
voltage that the I/O pins can tolerate is 3.3V. Applying voltages higher than
3.3V to any I/O pin could damage the board.
The board contains everything needed to support the microcontroller. You can
simply connect it to a computer with a micro-USB cable or power it with an
AC-to-DC adapter or a battery to get started. The Zero is compatible with all the
shields that work at 3.3V.
As shown in the figure, Ton denotes the on-time and Toff denotes the off-time of
signal. Period is the sum of both on and off times and is calculated as shown in
the following equation −
$$T_{total} = T_{on}+T_{off}$$
Duty Cycle
Duty cycle is calculated as the on-time of the period of time. Using the period
calculated above, duty cycle is calculated as −
The Arduino Due supports analogWrite() on pins 2 through 13, and pins DAC0
and DAC1. Unlike the PWM pins, DAC0 and DAC1 are Digital to Analog
converters, and act as true analog outputs.
You do not need to call pinMode() to set the pin as an output before calling
analogWrite().
void setup() {
pinMode(ledPin, OUTPUT); // sets the pin as output
}
void loop() {
val = analogRead(analogPin); // read the input pin
analogWrite(ledPin, (val / 4)); // analogRead values go from 0 to 1023,
// analogWrite values from 0 to 255
}
Arduino - Random Numbers
To generate random numbers, you can use Arduino random number functions.
We have two functions −
randomSeed(seed)
random()
randomSeed (seed)
Example
long randNumber;
void setup() {
Serial.begin(9600);
// if analog input pin 0 is unconnected, random analog
// noise will cause the call to randomSeed() to generate
// different seed numbers each time the sketch runs.
// randomSeed() will then shuffle the random function.
randomSeed(analogRead(0));
}
void loop() {
// print a random number from 0 to 299
Serial.print("random1=");
randNumber = random(300);
Serial.println(randNumber); // print a random number from 0to 299
Serial.print("random2=");
randNumber = random(10, 20);// print a random number from 10 to 19
Serial.println (randNumber);
delay(50);
}
Let us now refresh our knowledge on some of the basic concepts such as bits
and bytes.
Bits
Bytes
Suppose you are sitting at home, chatting with someone. Suddenly the
telephone rings. You stop chatting, and pick up the telephone to speak to the
caller. When you have finished your telephonic conversation, you go back to
chatting with the person before the telephone rang.
Similarly, you can think of the main routine as chatting to someone, the
telephone ringing causes you to stop chatting. The interrupt service routine is
the process of talking on the telephone. When the telephone conversation ends,
you then go back to your main routine of chatting. This example explains
exactly how an interrupt causes a processor to act.
Interrupts can come from various sources. In this case, we are using a
hardware interrupt that is triggered by a state change on one of the digital
pins.
Most Arduino designs have two hardware interrupts (referred to as
"interrupt0" and "interrupt1") hard-wired to digital I/O pins 2 and 3,
respectively.
The Arduino Mega has six hardware interrupts including the additional
interrupts ("interrupt2" through "interrupt5") on pins 21, 20, 19, and 18.
You can define a routine using a special function called as “Interrupt
Service Routine” (usually known as ISR).
You can define the routine and specify conditions at the rising edge,
falling edge or both. At these specific conditions, the interrupt would be
serviced.
It is possible to have that function executed automatically, each time an
event happens on an input pin.
Types of Interrupts
Typically, global variables are used to pass data between an ISR and the main
program. To make sure variables shared between an ISR and the main program
are updated correctly, declare them as volatile.
attachInterrupt(digitalPinToInterrupt(pin),ISR,mode);//recommended for
arduino board
attachInterrupt(pin, ISR, mode) ; //recommended Arduino Due, Zero only
//argument pin: the pin number
//argument ISR: the ISR to call when the interrupt occurs;
//this function must take no parameters and return nothing.
//This function is sometimes referred to as an interrupt service routine.
//argument mode: defines when the interrupt should be triggered.
The following three constants are predefined as valid values −
void setup() {
pinMode(13, OUTPUT); //set pin 13 as output
attachInterrupt(digitalPinToInterrupt(pin), blink, CHANGE);
//interrupt at pin 2 blink ISR when pin to change the value
}
void loop() {
digitalWrite(13, state); //pin 13 equal the state value
}
void blink() {
//ISR function
state = !state; //toggle the state when the interrupt occurs
}
Arduino - Communication
Hundreds of communication protocols have been defined to achieve this data
exchange. Each protocol can be categorized into one of the two categories:
parallel or serial.
Parallel Communication
Parallel connection between the Arduino and peripherals via input/output ports
is the ideal solution for shorter distances up to several meters. However, in other
cases when it is necessary to establish communication between two devices for
longer distances it is not possible to use parallel connection. Parallel interfaces
transfer multiple bits at the same time. They usually require buses of data -
transmitting across eight, sixteen, or more wires. Data is transferred in huge,
crashing waves of 1’s and 0’s.
Today, most Arduino boards are built with several different systems for serial
communication as standard equipment.
Synchronous − Devices that are synchronized use the same clock and
their timing is in synchronization with each other.
Asynchronous − Devices that are asynchronous have their own clocks
and are triggered by the output of the previous state.
It is easy to find out if a device is synchronous or not. If the same clock is given
to all the connected devices, then they are synchronous. If there is no clock line,
it is asynchronous.
Synchronization bits
Data bits
Parity bits
Baud rate
Synchronization Bits
The synchronization bits are two or three special bits transferred with each
packet of data. They are the start bit and the stop bit(s). True to their name,
these bits mark the beginning and the end of a packet respectively.
There is always only one start bit, but the number of stop bits is configurable to
either one or two (though it is normally left at one).
The start bit is always indicated by an idle data line going from 1 to 0, while the
stop bit(s) will transition back to the idle state by holding the line at 1.
Data Bits
The amount of data in each packet can be set to any size from 5 to 9 bits.
Certainly, the standard data size is your basic 8-bit byte, but other sizes have
their uses. A 7-bit data packet can be more efficient than 8, especially if you are
just transferring 7-bit ASCII characters.
Parity Bits
The user can select whether there should be a parity bit or not, and if yes,
whether the parity should be odd or even. The parity bit is 0 if the number of 1’s
among the data bits is even. Odd parity is just the opposite.
Baud Rate
The term baud rate is used to denote the number of bits transferred per second
[bps]. Note that it refers to bits, not bytes. It is usually required by the protocol
that each byte is transferred along with several control bits. It means that one
byte in serial data stream may consist of 11 bits. For example, if the baud rate is
300 bps then maximum 37 and minimum 27 bytes may be transferred per
second.
Arduino UART
The following code will make Arduino send hello world when it starts up.
void setup() {
Serial.begin(9600); //set up serial library baud rate to 9600
Serial.println("hello world"); //print hello world
}
void loop() {
}
After the Arduino sketch has been uploaded to Arduino, open the Serial monitor
at the top right section of Arduino IDE.
Type anything into the top box of the Serial Monitor and press send or enter on
your keyboard. This will send a series of bytes to the Arduino.
void setup() {
Serial.begin(9600); //set up serial library baud rate to 9600
}
void loop() {
if(Serial.available()) //if number of bytes (characters) available for reading
from {
serial port
Serial.print("I received:"); //print I received
Serial.write(Serial.read()); //send what you read
}
}
Notice that Serial.print and Serial.println will send back the actual ASCII
code, whereas Serial.write will send back the actual text. See ASCII codes for
more information.
Arduino - Inter Integrated Circuit
Inter-integrated circuit (I2C) is a system for serial data exchange between the
microcontrollers and specialized integrated circuits of a new generation. It is
used when the distance between them is short (receiver and transmitter are
usually on the same printed board). Connection is established via two
conductors. One is used for data transfer and the other is used for
synchronization (clock signal).
The I2C bus consists of two signals − SCL and SDA. SCL is the clock signal,
and SDA is the data signal. The current bus master always generates the clock
signal. Some slave devices may force the clock low at times to delay the master
sending more data (or to require more time to prepare data before the master
attempts to clock it out). This is known as “clock stretching”.
We have two modes - master code and slave code - to connect two Arduino
boards using I2C. They are −
The following functions are used to initialize the Wire library and join the I2C
bus as a master or slave. This is normally called only once.
short age = 0;
void loop() {
Wire.beginTransmission(2);
// transmit to device #2
Wire.write("age is = ");
Wire.write(age); // sends one byte
Wire.endTransmission(); // stop transmitting
delay(1000);
}
Slave Receiver
void loop() {
delay(250);
}
Master Receiver
The Master, is programmed to request, and then read bytes of data that are sent
from the uniquely addressed Slave Arduino.
void loop() {
Wire.requestFrom(2, 1); // request 1 bytes from slave device #2
while (Wire.available()) // slave may send less than requested {
char c = Wire.read(); // receive a byte as character
Serial.print(c); // print the character
}
delay(500);
}
Slave Transmitter
void setup() {
Wire.begin(2); // join i2c bus with address #2
Wire.onRequest(requestEvent); // register event
}
Byte x = 0;
void loop() {
delay(100);
}
void requestEvent() {
Wire.write(x); // respond with message of 1 bytes as expected by master
x++;
}
Arduino - Serial Peripheral Interface
A Serial Peripheral Interface (SPI) bus is a system for serial communication,
which uses up to four conductors, commonly three. One conductor is used for
data receiving, one for data sending, one for synchronization and one
alternatively for selecting a device to communicate with. It is a full duplex
connection, which means that the data is sent and received simultaneously. The
maximum baud rate is higher than that in the I2C communication system.
Mode 0 (the default) − Clock is normally low (CPOL = 0), and the data
is sampled on the transition from low to high (leading edge) (CPHA = 0).
Mode 1 − Clock is normally low (CPOL = 0), and the data is sampled on
the transition from high to low (trailing edge) (CPHA = 1).
Mode 2 − Clock is normally high (CPOL = 1), and the data is sampled on
the transition from high to low (leading edge) (CPHA = 0).
Mode 3 − Clock is normally high (CPOL = 1), and the data is sampled on
the transition from low to high (trailing edge) (CPHA = 1).
SPI.attachInterrupt(handler) − Function to be called when a slave
device receives data from the master.
Now, we will connect two Arduino UNO boards together; one as a master and
the other as a slave.
(SS) : pin 10
(MOSI) : pin 11
(MISO) : pin 12
(SCK) : pin 13
The ground is common. Following is the diagrammatic representation of the
connection between both the boards −
Let us see examples of SPI as Master and SPI as Slave.
SPI as MASTER
Example
#include <SPI.h>
Example
#include <SPI.h>
char buff [50];
volatile byte indx;
volatile boolean process;
Components Required
1 × Breadboard
1 × Arduino Uno R3
1 × LED
1 × 330Ω Resistor
2 × Jumper
Procedure
Follow the circuit diagram and hook up the components on the breadboard as
shown in the image given below.
Note − To find out the polarity of an LED, look at it closely. The shorter of the
two legs, towards the flat edge of the bulb indicates the negative terminal.
Components like resistors need to have their terminals bent into 90° angles in
order to fit the breadboard sockets properly. You can also cut the terminals
shorter.
Sketch
Open the Arduino IDE software on your computer. Coding in the Arduino
language will control your circuit. Open the new sketch File by clicking New.
Arduino Code
/*
Blink
Turns on an LED on for one second, then off for one second, repeatedly.
*/
// the setup function runs once when you press reset or power the board
void setup() { // initialize digital pin 13 as an output.
pinMode(2, OUTPUT);
}
void loop() {
digitalWrite(2, HIGH); // turn the LED on (HIGH is the voltage level)
delay(1000); // wait for a second
digitalWrite(2, LOW); // turn the LED off by making the voltage LOW
delay(1000); // wait for a second
}
Code to Note
pinMode(2, OUTPUT) − Before you can use one of Arduino’s pins, you need
to tell Arduino Uno R3 whether it is an INPUT or OUTPUT. We use a built-in
“function” called pinMode() to do this.
digitalWrite(2, HIGH) − When you are using a pin as an OUTPUT, you can
command it to be HIGH (output 5 volts), or LOW (output 0 volts).
Result
You should see your LED turn on and off. If the required output is not seen,
make sure you have assembled the circuit correctly, and verified and uploaded
the code to your board.
Components Required
1 × Breadboard
1 × Arduino Uno R3
1 × LED
1 × 330Ω Resistor
2 × Jumper
Procedure
Follow the circuit diagram and hook up the components on the breadboard as
shown in the image given below.
Note − To find out the polarity of an LED, look at it closely. The shorter of the
two legs, towards the flat edge of the bulb indicates the negative terminal.
Components like resistors need to have their terminals bent into 90° angles in
order to fit the breadboard sockets properly. You can also cut the terminals
shorter.
Sketch
Open the Arduino IDE software on your computer. Coding in the Arduino
language will control your circuit. Open the new sketch File by clicking New.
Arduino Code
/*
Fade
This example shows how to fade an LED on pin 9 using the analogWrite()
function.
The analogWrite() function uses PWM, so if you want to change the pin
you're using, be
sure to use another PWM capable pin. On most Arduino, the PWM pins are
identified with
a "~" sign, like ~3, ~5, ~6, ~9, ~10 and ~11.
*/
void loop() {
// set the brightness of pin 9:
analogWrite(led, brightness);
// change the brightness for next time through the loop:
brightness = brightness + fadeAmount;
// reverse the direction of the fading at the ends of the fade:
if (brightness == 0 || brightness == 255) {
fadeAmount = -fadeAmount ;
}
// wait for 30 milliseconds to see the dimming effect
delay(300);
}
Code to Note
After declaring pin 9 as your LED pin, there is nothing to do in the setup()
function of your code. The analogWrite() function that you will be using in the
main loop of your code requires two arguments: One, telling the function which
pin to write to and the other indicating what PWM value to write.
In order to fade the LED off and on, gradually increase the PWM values from 0
(all the way off) to 255 (all the way on), and then back to 0, to complete the
cycle. In the sketch given above, the PWM value is set using a variable called
brightness. Each time through the loop, it increases by the value of the
variable fadeAmount.
If brightness is at either extreme of its value (either 0 or 255), then fadeAmount
is changed to its negative. In other words, if fadeAmount is 5, then it is set to -5.
If it is -5, then it is set to 5. The next time through the loop, this change causes
brightness to change direction as well.
analogWrite() can change the PWM value very fast, so the delay at the end of
the sketch controls the speed of the fade. Try changing the value of the delay
and see how it changes the fading effect.
Result
Components Required
1 × Breadboard
1 × Arduino Uno R3
1 × 5K variable resistor (potentiometer)
2 × Jumper
Procedure
Follow the circuit diagram and hook up the components on the breadboard as
shown in the image given below.
Potentiometer
Sketch
Open the Arduino IDE software on your computer. Coding in the Arduino
language will control your circuit. Open a new sketch File by clicking New.
Arduino Code
/*
ReadAnalogVoltage
Reads an analog input on pin 0, converts it to voltage,
and prints the result to the serial monitor.
Graphical representation is available using serial plotter (Tools > Serial
Plotter menu)
Attach the center pin of a potentiometer to pin A0, and the outside pins to
+5V and ground.
*/
// the setup routine runs once when you press reset:
void setup() {
// initialize serial communication at 9600 bits per second:
Serial.begin(9600);
}
void loop() {
// read the input on analog pin 0:
int sensorValue = analogRead(A0);
// Convert the analog reading (which goes from 0 - 1023) to a voltage (0 -
5V):
float voltage = sensorValue * (5.0 / 1023.0);
// print out the value you read:
Serial.println(voltage);
}
Code to Note
In the program or sketch given below, the first thing that you do in the setup
function is begin serial communications, at 9600 bits per second, between your
board and your computer with the line −
Serial.begin(9600);
In the main loop of your code, you need to establish a variable to store the
resistance value (which will be between 0 and 1023, perfect for an int datatype)
coming from your potentiometer −
Serial.println(voltage)
Now, open Serial Monitor in the Arduino IDE by clicking the icon on the right
side of the top green bar or pressing Ctrl+Shift+M.
Result
You will see a steady stream of numbers ranging from 0.0 - 5.0. As you turn the
pot, the values will change, corresponding to the voltage at pin A0.
Components Required
1 × Breadboard
1 × Arduino Uno R3
1 × 5k ohm variable resistor (potentiometer)
2 × Jumper
8 × LED or you can use (LED bar graph display as shown in the image
below)
Procedure
Follow the circuit diagram and hook up the components on the breadboard as
shown in the image given below.
Sketch
Open the Arduino IDE software on your computer. Coding in the Arduino
language will control your circuit. Open a new sketch File by clicking New.
10 Segment LED Bar Graph
These 10-segment bar graph LEDs have many uses. With a compact footprint,
simple hookup, they are easy for prototype or finished products. Essentially,
they are 10 individual blue LEDs housed together, each with an individual
anode and cathode connection.
Note − The pin out on these bar graphs may vary from what is listed on the
datasheet. Rotating the device 180 degrees will correct the change, making pin
11 the first pin in line.
Arduino Code
/*
LED bar graph
Turns on a series of LEDs based on the value of an analog sensor.
This is a simple way to make a bar graph display.
Though this graph uses 8LEDs, you can use any number by
changing the LED count and the pins in the array.
This method can be used to control any series of digital
outputs that depends on an analog input.
*/
// these constants won't change:
const int analogPin = A0; // the pin that the potentiometer is attached to
const int ledCount = 8; // the number of LEDs in the bar graph
int ledPins[] = {2, 3, 4, 5, 6, 7, 8, 9}; // an array of pin numbers to which LEDs
are attached
void setup() {
// loop over the pin array and set them all to output:
for (int thisLed = 0; thisLed < ledCount; thisLed++) {
pinMode(ledPins[thisLed], OUTPUT);
}
}
void loop() {
// read the potentiometer:
int sensorReading = analogRead(analogPin);
// map the result to a range from 0 to the number of LEDs:
int ledLevel = map(sensorReading, 0, 1023, 0, ledCount);
// loop over the LED array:
for (int thisLed = 0; thisLed < ledCount; thisLed++) {
// if the array element's index is less than ledLevel,
// turn the pin for this element on:
if (thisLed < ledLevel) {
digitalWrite(ledPins[thisLed], HIGH);
}else { // turn off all pins higher than the ledLevel:
digitalWrite(ledPins[thisLed], LOW);
}
}
}
Code to Note
The sketch works like this: first, you read the input. You map the input value to
the output range, in this case ten LEDs. Then you set up a for-loop to iterate
over the outputs. If the output's number in the series is lower than the mapped
input range, you turn it on. If not, you turn it off.
Result
You will see the LED turn ON one by one when the value of analog reading
increases and turn OFF one by one while the reading is decreasing.
Warning − When you use the Keyboard.print() command, Arduino takes over
your computer's keyboard. To ensure you do not lose control of your computer
while running a sketch with this function, set up a reliable control system before
you call Keyboard.print(). This sketch is designed to only send a Keyboard
command after a pin has been pulled to ground.
Components Required
1 × Breadboard
1 × Arduino Leonardo, Micro, or Due board
1 × pushbutton
1 × Jumper
Procedure
Follow the circuit diagram and hook up the components on the breadboard as
shown in the image below.
Sketch
Open the Arduino IDE software on your computer. Coding in the Arduino
language will control your circuit. Open a new sketch File by clicking New.
Arduino Code
/*
Keyboard logout
This sketch demonstrates the Keyboard library.
When you connect pin 2 to ground, it performs a logout.
It uses keyboard combinations to do this, as follows:
On Windows, CTRL-ALT-DEL followed by ALT-l
On Ubuntu, CTRL-ALT-DEL, and ENTER
On OSX, CMD-SHIFT-q
To wake: Spacebar.
Circuit:
* Arduino Leonardo or Micro
* wire to connect D2 to ground.
*/
#define OSX 0
#define WINDOWS 1
#define UBUNTU 2
#include "Keyboard.h"
void setup() {
// make pin 2 an input and turn on the
// pullup resistor so it goes high unless
// connected to ground:
pinMode(2, INPUT_PULLUP);
Keyboard.begin();
}
void loop() {
while (digitalRead(2) == HIGH) {
// do nothing until pin 2 goes low
delay(500);
}
delay(1000);
switch (platform) {
case OSX:
Keyboard.press(KEY_LEFT_GUI);
// enter:
Keyboard.write(KEY_RETURN);
break;
case WINDOWS:
// CTRL-ALT-DEL:
Keyboard.press(KEY_LEFT_CTRL);
Keyboard.press(KEY_LEFT_ALT);
Keyboard.press(KEY_DELETE);
delay(100);
Keyboard.releaseAll();
//ALT-l:
delay(2000);
Keyboard.press(KEY_LEFT_ALT);
Keyboard.press('l');
Keyboard.releaseAll();
break;
case UBUNTU:
// CTRL-ALT-DEL:
Keyboard.press(KEY_LEFT_CTRL);
Keyboard.press(KEY_LEFT_ALT);
Keyboard.press(KEY_DELETE);
delay(1000);
Keyboard.releaseAll();
// do nothing:
while (true);
}
Keyboard.releaseAll();
// enter:
Keyboard.write(KEY_RETURN);
break;
case WINDOWS:
// CTRL-ALT-DEL:
Keyboard.press(KEY_LEFT_CTRL);
Keyboard.press(KEY_LEFT_ALT);
Keyboard.press(KEY_DELETE);
delay(100);
Keyboard.releaseAll();
//ALT-l:
delay(2000);
Keyboard.press(KEY_LEFT_ALT);
Keyboard.press('l');
Keyboard.releaseAll();
break;
case UBUNTU:
// CTRL-ALT-DEL:
Keyboard.press(KEY_LEFT_CTRL);
Keyboard.press(KEY_LEFT_ALT);
Keyboard.press(KEY_DELETE);
delay(1000);
Keyboard.releaseAll();
Before you upload the program to your board, make sure you assign the correct
OS you are currently using to the platform variable.
While the sketch is running, pressing the button will connect pin 2 to the ground
and the board will send the logout sequence to the USB connected PC.
Result
Warning − When you use the Keyboard.print() command, the Arduino takes
over your computer's keyboard. To ensure you do not lose control of your
computer while running a sketch with this function, set up a reliable control
system before you call Keyboard.print(). This sketch includes a pushbutton to
toggle the keyboard, so that it only runs after the button is pressed.
Components Required
You will need the following components −
1 × Breadboard
1 × Arduino Leonardo, Micro, or Due board
1 × momentary pushbutton
1 × 10k ohm resistor
Procedure
Follow the circuit diagram and hook up the components on the breadboard as
shown in the image given below.
Sketch
Open the Arduino IDE software on your computer. Coding in the Arduino
language will control your circuit. Open a new sketch File by clicking New.
Arduino Code
/*
Keyboard Message test For the Arduino Leonardo and Micro,
Sends a text string when a button is pressed.
The circuit:
* pushbutton attached from pin 4 to +5V
* 10-kilohm resistor attached from pin 4 to ground
*/
#include "Keyboard.h"
const int buttonPin = 4; // input pin for pushbutton
int previousButtonState = HIGH; // for checking the state of a pushButton
int counter = 0; // button push counter
void setup() {
pinMode(buttonPin, INPUT); // make the pushButton pin an input:
Keyboard.begin(); // initialize control over the keyboard:
}
void loop() {
int buttonState = digitalRead(buttonPin); // read the pushbutton:
if ((buttonState != previousButtonState)&& (buttonState == HIGH)) // and it's
currently pressed: {
// increment the button counter
counter++;
// type out a message
Keyboard.print("You pressed the button ");
Keyboard.print(counter);
Keyboard.println(" times.");
}
// save the current button state for comparison next time:
previousButtonState = buttonState;
}
Code to Note
Attach one terminal of the pushbutton to pin 4 on Arduino. Attach the other pin
to 5V. Use the resistor as a pull-down, providing a reference to the ground, by
attaching it from pin 4 to the ground.
Once you have programmed your board, unplug the USB cable, open a text
editor and put the text cursor in the typing area. Connect the board to your
computer through USB again and press the button to write in the document.
Result
By using any text editor, it will display the text sent via Arduino.
Arduino - Mouse Button Control
Using the Mouse library, you can control a computer's onscreen cursor with an
Arduino Leonardo, Micro, or Due.
This particular example uses five pushbuttons to move the onscreen cursor.
Four of the buttons are directional (up, down, left, right) and one is for a left
mouse click. Cursor movement from Arduino is always relative. Every time an
input is read, the cursor's position is updated relative to its current position.
Whenever one of the directional buttons is pressed, Arduino will move the
mouse, mapping a HIGH input to a range of 5 in the appropriate direction.
The fifth button is for controlling a left-click from the mouse. When the button
is released, the computer will recognize the event.
Components Required
1 × Breadboard
1 × Arduino Leonardo, Micro or Due board
5 × 10k ohm resistor
5 × momentary pushbuttons
Procedure
Follow the circuit diagram and hook up the components on the breadboard as
shown in the image below.
Sketch
Open the Arduino IDE software on your computer. Coding in the Arduino
language will control your circuit. Open a new sketch File by clicking New.
Arduino Code
/*
Button Mouse Control
For Leonardo and Due boards only .Controls the mouse from
five pushbuttons on an Arduino Leonardo, Micro or Due.
Hardware:
* 5 pushbuttons attached to D2, D3, D4, D5, D6
The mouse movement is always relative. This sketch reads
four pushbuttons, and uses them to set the movement of the mouse.
WARNING: When you use the Mouse.move() command, the Arduino takes
over your mouse! Make sure you have control before you use the mouse
commands.
*/
#include "Mouse.h"
// set pin numbers for the five buttons:
const int upButton = 2;
const int downButton = 3;
const int leftButton = 4;
const int rightButton = 5;
const int mouseButton = 6;
int range = 5; // output range of X or Y movement; affects movement speed
int responseDelay = 10; // response delay of the mouse, in ms
void setup() {
// initialize the buttons' inputs:
pinMode(upButton, INPUT);
pinMode(downButton, INPUT);
pinMode(leftButton, INPUT);
pinMode(rightButton, INPUT);
pinMode(mouseButton, INPUT);
// initialize mouse control:
Mouse.begin();
}
void loop() {
// read the buttons:
int upState = digitalRead(upButton);
int downState = digitalRead(downButton);
int rightState = digitalRead(rightButton);
int leftState = digitalRead(leftButton);
int clickState = digitalRead(mouseButton);
// calculate the movement distance based on the button states:
int xDistance = (leftState - rightState) * range;
int yDistance = (upState - downState) * range;
// if X or Y is non-zero, move:
if ((xDistance != 0) || (yDistance != 0)) {
Mouse.move(xDistance, yDistance, 0);
}
Connect your board to your computer with a micro-USB cable. The buttons are
connected to digital inputs from pins 2 to 6. Make sure you use 10k pull-down
resistors.
Sketch
Open the Arduino IDE software on your computer. Coding in the Arduino
language will control your circuit. Open a new sketch File by clicking New.
Notes − You must include the keypad library in your Arduino library file. Copy
and paste the keypad library file inside the file with the name ‘libraries’
highlighted with yellow color.
Arduino Code
/*
Keyboard test
For the Arduino Leonardo, Micro or Due Reads
a byte from the serial port, sends a keystroke back.
The sent keystroke is one higher than what's received, e.g. if you send a, you
get b, send
A you get B, and so forth.
The circuit:
* none
*/
#include "Keyboard.h"
void setup() {
// open the serial port:
Serial.begin(9600);
// initialize control over the keyboard:
Keyboard.begin();
}
void loop() {
// check for incoming serial data:
if (Serial.available() > 0) {
// read incoming serial data:
char inChar = Serial.read();
// Type the next ASCII value from what you received:
Keyboard.write(inChar + 1);
}
}
Code to Note
Once programed, open your serial monitor and send a byte. The board will reply
with a keystroke, that is one number higher.
Result
The board will reply with a keystroke that is one number higher on Arduino
IDE serial monitor when you send a byte.
In this example, you will learn how to use this sensor with Arduino UNO. The
room temperature and humidity will be printed to the serial monitor.
Technical Details
Power − 3-5V
Max Current − 2.5mA
Humidity − 0-100%, 2-5% accuracy
Temperature − 40 to 80°C, ±0.5°C accuracy
Components Required
1 × Breadboard
1 × Arduino Uno R3
1 × DHT22
1 × 10K ohm resistor
Procedure
Follow the circuit diagram and hook up the components on the breadboard as
shown in the image below.
Sketch
Open the Arduino IDE software on your computer. Coding in the Arduino
language will control your circuit. Open a new sketch File by clicking New.
Arduino Code
// Example testing sketch for various DHT humidity/temperature sensors
#include "DHT.h"
#define DHTPIN 2 // what digital pin we're connected to
// Uncomment whatever type you're using!
//#define DHTTYPE DHT11 // DHT 11
#define DHTTYPE DHT22 // DHT 22 (AM2302), AM2321
//#define DHTTYPE DHT21 // DHT 21 (AM2301)
// Connect pin 1 (on the left) of the sensor to +5V
// NOTE: If using a board with 3.3V logic like an Arduino Due connect pin 1
// to 3.3V instead of 5V!
// Connect pin 2 of the sensor to whatever your DHTPIN is
// Connect pin 4 (on the right) of the sensor to GROUND
// Connect a 10K resistor from pin 2 (data) to pin 1 (power) of the sensor
// Initialize DHT sensor.
// Note that older versions of this library took an optional third parameter to
// tweak the timings for faster processors. This parameter is no longer needed
// as the current DHT reading algorithm adjusts itself to work on faster procs.
DHT dht(DHTPIN, DHTTYPE);
void setup() {
Serial.begin(9600);
Serial.println("DHTxx test!");
dht.begin();
}
void loop() {
delay(2000); // Wait a few seconds between measurements
float h = dht.readHumidity();
// Reading temperature or humidity takes about 250 milliseconds!
float t = dht.readTemperature();
// Read temperature as Celsius (the default)
float f = dht.readTemperature(true);
// Read temperature as Fahrenheit (isFahrenheit = true)
// Check if any reads failed and exit early (to try again).
if (isnan(h) || isnan(t) || isnan(f)) {
Serial.println("Failed to read from DHT sensor!");
return;
}
DHT22 sensor has four terminals (Vcc, DATA, NC, GND), which are connected
to the board as follows −
DATA pin to Arduino pin number 2
Vcc pin to 5 volt of Arduino board
GND pin to the ground of Arduino board
We need to connect 10k ohm resistor (pull up resistor) between the
DATA and the Vcc pin
Once hardware connections are done, you need to add DHT22 library to your
Arduino library file as described earlier.
Result
You will see the temperature and humidity display on serial port monitor which
is updated every 2 seconds.
The LM35 device has an advantage over linear temperature sensors calibrated
in Kelvin, as the user is not required to subtract a large constant voltage from
the output to obtain convenient Centigrade scaling. The LM35 device does not
require any external calibration or trimming to provide typical accuracies of
±¼°C at room temperature and ±¾°C over a full −55°C to 150°C temperature
range.
Technical Specifications
1 × Breadboard
1 × Arduino Uno R3
1 × LM35 sensor
Procedure
Follow the circuit diagram and hook up the components on the breadboard as
shown in the image given below.
Sketch
Open the Arduino IDE software on your computer. Coding in the Arduino
language will control your circuit. Open a new sketch File by clicking New.
Arduino Code
float temp;
int tempPin = 0;
void setup() {
Serial.begin(9600);
}
void loop() {
temp = analogRead(tempPin);
// read analog volt from sensor and save to variable temp
temp = temp * 0.48828125;
// convert the analog volt to its temperature equivalent
Serial.print("TEMPERATURE = ");
Serial.print(temp); // display temperature value
Serial.print("*C");
Serial.println();
delay(1000); // update sensor reading each one second
}
Code to Note
LM35 sensor has three terminals - Vs, Vout and GND. We will connect the
sensor as follows −
Connect the +Vs to +5v on your Arduino board.
Connect Vout to Analog0 or A0 on Arduino board.
Connect GND with GND on Arduino.
The Analog to Digital Converter (ADC) converts analog values into a digital
approximation based on the formula ADC Value = sample * 1024 / reference
voltage (+5v). So with a +5 volt reference, the digital approximation will be
equal to input voltage * 205.
Result
You will see the temperature display on the serial port monitor which is updated
every second.
Arduino - Water Detector / Sensor
Water sensor brick is designed for water detection, which can be widely used in
sensing rainfall, water level, and even liquid leakage.
In this chapter, we will connect the water sensor to Digital Pin 8 on Arduino,
and will enlist the very handy LED to help identify when the water sensor
comes into contact with a source of water.
Components Required
Follow the circuit diagram and hook up the components on the breadboard as
shown in the image given below.
Sketch
Open the Arduino IDE software on your computer. Coding in the Arduino
language will control your circuit. Open a new sketch File by clicking on New.
Arduino Code
void setup() {
pinMode(Grove_Water_Sensor, INPUT); // The Water Sensor is an Input
pinMode(LED, OUTPUT); // The LED is an Output
}
void loop() {
/* The water sensor will switch LOW when water is detected.
Get the Arduino to illuminate the LED and activate the buzzer
when water is detected, and switch both off when no water is present */
if( digitalRead(Grove_Water_Sensor) == LOW) {
digitalWrite(LED,HIGH);
}else {
digitalWrite(LED,LOW);
}
}
Code to Note
Water sensor has three terminals - S, Vout(+), and GND (-). Connect the sensor
as follows −
Connect the +Vs to +5v on your Arduino board.
Connect S to digital pin number 8 on Arduino board.
Connect GND with GND on Arduino.
Connect LED to digital pin number 9 in Arduino board.
When the sensor detects water, pin 8 on Arduino becomes LOW and then the
LED on Arduino is turned ON.
Result
You will see the indication LED turn ON when the sensor detects water.
Small in size
Wide lens range
Easy to interface
Inexpensive
Low-power
Easy to use
Do not wear out
PIRs are made of pyroelectric sensors, a round metal can with a rectangular
crystal in the center, which can detect levels of infrared radiation. Everything
emits low-level radiation, and the hotter something is, the more radiation is
emitted. The sensor in a motion detector is split in two halves. This is to detect
motion (change) and not average IR levels. The two halves are connected so
that they cancel out each other. If one-half sees more or less IR radiation than
the other, the output will swing high or low.
PIRs have adjustable settings and have a header installed in the 3-pin
ground/out/power pads.
For many basic projects or products that need to detect when a person has left or
entered the area, PIR sensors are great. Note that PIRs do not tell you the
number of people around or their closeness to the sensor. The lens is often fixed
to a certain sweep at a distance and they are sometimes set off by the pets in the
house.
Components Required
1 × Breadboard
1 × Arduino Uno R3
1 × PIR Sensor (MQ3)
Procedure
Follow the circuit diagram and make the connections as shown in the image
below.
Sketch
Open the Arduino IDE software on your computer. Coding in the Arduino
language will control your circuit. Open a new sketch File by clicking New.
Arduino Code
#define pirPin 2
int calibrationTime = 30;
long unsigned int lowIn;
long unsigned int pause = 5000;
boolean lockLow = true;
boolean takeLowTime;
int PIRValue = 0;
void setup() {
Serial.begin(9600);
pinMode(pirPin, INPUT);
}
void loop() {
PIRSensor();
}
void PIRSensor() {
if(digitalRead(pirPin) == HIGH) {
if(lockLow) {
PIRValue = 1;
lockLow = false;
Serial.println("Motion detected.");
delay(50);
}
takeLowTime = true;
}
if(digitalRead(pirPin) == LOW) {
if(takeLowTime){
lowIn = millis();takeLowTime = false;
}
if(!lockLow && millis() - lowIn > pause) {
PIRValue = 0;
lockLow = true;
Serial.println("Motion ended.");
delay(50);
}
}
}
Code to Note
PIR sensor has three terminals - Vcc, OUT and GND. Connect the sensor as
follows −
Connect the +Vcc to +5v on Arduino board.
Connect OUT to digital pin 2 on Arduino board.
Connect GND with GND on Arduino.
You can adjust the sensor sensitivity and delay time via two variable resistors
located at the bottom of the sensor board.
Once the sensor detects any motion, Arduino will send a message via the serial
port to say that a motion is detected. The PIR sense motion will delay for certain
time to check if there is a new motion. If there is no motion detected, Arduino
will send a new message saying that the motion has ended.
Result
You will see a message on your serial port if a motion is detected and another
message when the motion stops.
1 × Breadboard
1 × Arduino Uno R3
1 × ULTRASONIC Sensor (HC-SR04)
Procedure
Follow the circuit diagram and make the connections as shown in the image
given below.
Sketch
Open the Arduino IDE software on your computer. Coding in the Arduino
language will control your circuit. Open a new sketch File by clicking New.
Arduino Code
void setup() {
Serial.begin(9600); // Starting Serial Terminal
}
void loop() {
long duration, inches, cm;
pinMode(pingPin, OUTPUT);
digitalWrite(pingPin, LOW);
delayMicroseconds(2);
digitalWrite(pingPin, HIGH);
delayMicroseconds(10);
digitalWrite(pingPin, LOW);
pinMode(echoPin, INPUT);
duration = pulseIn(echoPin, HIGH);
inches = microsecondsToInches(duration);
cm = microsecondsToCentimeters(duration);
Serial.print(inches);
Serial.print("in, ");
Serial.print(cm);
Serial.print("cm");
Serial.println();
delay(100);
}
The Ultrasonic sensor has four terminals - +5V, Trigger, Echo, and GND
connected as follows −
Result
You will see the distance measured by sensor in inches and cm on Arduino
serial monitor.
Pull-down resistors are used in electronic logic circuits to ensure that inputs to
Arduino settle at expected logic levels if external devices are disconnected or
are at high-impedance. As nothing is connected to an input pin, it does not mean
that it is a logical zero. Pull down resistors are connected between the ground
and the appropriate pin on the device.
The pull-down resistor must have a larger resistance than the impedance of the
logic circuit, or else it might pull the voltage down too much and the input
voltage at the pin would remain at a constant logical low value, regardless of the
switch position.
Components Required
Follow the circuit diagram and make the connections as shown in the image
given below.
Sketch
Open the Arduino IDE software on your computer. Coding in the Arduino
language will control your circuit. Open a new sketch File by clicking on New.
Arduino Code
void setup() {
// initialize the LED pin as an output:
pinMode(ledPin, OUTPUT);
// initialize the pushbutton pin as an input:
pinMode(buttonPin, INPUT);
}
void loop() {
// read the state of the pushbutton value:
buttonState = digitalRead(buttonPin);
// check if the pushbutton is pressed.
// if it is, the buttonState is HIGH:
if (buttonState == HIGH) {
// turn LED on:
digitalWrite(ledPin, HIGH);
} else {
// turn LED off:
digitalWrite(ledPin, LOW);
}
}
Code to Note
When the switch is open, (pushbutton is not pressed), there is no connection
between the two terminals of the pushbutton, so the pin is connected to the
ground (through the pull-down resistor) and we read a LOW. When the switch
is closed (pushbutton is pressed), it makes a connection between its two
terminals, connecting the pin to 5 volts, so that we read a HIGH.
Result
LED is turned ON when the pushbutton is pressed and OFF when it is released.
Arduino - DC Motor
In this chapter, we will interface different types of motors with the Arduino
board (UNO) and show you how to connect the motor and drive it from your
board.
DC motor
Servo motor
Stepper motor
A DC motor (Direct Current motor) is the most common type of motor. DC
motors normally have just two leads, one positive and one negative. If you
connect these two leads directly to a battery, the motor will rotate. If you switch
the leads, the motor will rotate in the opposite direction.
Warning − Do not drive the motor directly from Arduino board pins. This may
damage the board. Use a driver Circuit or an IC.
We will divide this chapter into three parts −
Follow the circuit diagram and make the connections as shown in the image
given below.
Precautions
First, make sure that the transistor is connected in the right way. The flat
side of the transistor should face the Arduino board as shown in the
arrangement.
Second, the striped end of the diode should be towards the +5V power
line according to the arrangement shown in the image.
Spin ControlArduino Code
int motorPin = 3;
void setup() {
}
void loop() {
digitalWrite(motorPin, HIGH);
}
Code to Note
The transistor acts like a switch, controlling the power to the motor. Arduino
pin 3 is used to turn the transistor on and off and is given the name 'motorPin' in
the sketch.
Result
Motor will spin in full speed when the Arduino pin number 3 goes high.
int motorPin = 9;
void setup() {
pinMode(motorPin, OUTPUT);
Serial.begin(9600);
while (! Serial);
Serial.println("Speed 0 to 255");
}
void loop() {
if (Serial.available()) {
int speed = Serial.parseInt();
if (speed >= 0 && speed <= 255) {
analogWrite(motorPin, speed);
}
}
}
Code to Note
The transistor acts like a switch, controlling the power of the motor. Arduino
pin 3 is used to turn the transistor on and off and is given the name 'motorPin' in
the sketch.
When the program starts, it prompts you to give the values to control the speed
of the motor. You need to enter a value between 0 and 255 in the Serial
Monitor.
In the 'loop' function, the command 'Serial.parseInt' is used to read the number
entered as text in the Serial Monitor and convert it into an 'int'. You can type
any number here. The 'if' statement in the next line simply does an analog write
with this number, if the number is between 0 and 255.
Result
The DC motor will spin with different speeds according to the value (0 to 250)
received via the serial port.
1 × L298 bridge IC
1 × DC motor
1 × Arduino UNO
1 × breadboard
10 × jumper wires
Procedure
Since we will be controlling only one motor in this example, we will connect
the Arduino to IN1 (pin 5), IN2 (pin 7), and Enable1 (pin 6) of the L298 IC.
Pins 5 and 7 are digital, i.e. ON or OFF inputs, while pin 6 needs a pulse-width
modulated (PWM) signal to control the motor speed.
The following table shows which direction the motor will turn based on the
digital values of IN1 and IN2.
BRAKE
1 FORWARD
1 BACKWARD
1 1 BRAKE
Pin IN1 of the IC L298 is connected to pin 8 of Arduino while IN2 is connected
to pin 9. These two digital pins of Arduino control the direction of the motor.
The EN A pin of IC is connected to the PWM pin 2 of Arduino. This will
control the speed of the motor.
To set the values of Arduino pins 8 and 9, we have used the digitalWrite()
function, and to set the value of pin 2, we have to use the analogWrite()
function.
Connection Steps
void setup() {
pinMode(pwm,OUTPUT) ; //we have to set PWM pin as output
pinMode(in_1,OUTPUT) ; //Logic pins are also set as output
pinMode(in_2,OUTPUT) ;
}
void loop() {
//For Clock wise motion , in_1 = High , in_2 = Low
digitalWrite(in_1,HIGH) ;
digitalWrite(in_2,LOW) ;
analogWrite(pwm,255) ;
/* setting pwm of the motor to 255 we can change the speed of rotation
by changing pwm input but we are only using arduino so we are using highest
value to driver the motor */
//Clockwise for 3 secs
delay(3000) ;
//For brake
digitalWrite(in_1,HIGH) ;
digitalWrite(in_2,HIGH) ;
delay(1000) ;
//For Anti Clock-wise motion - IN_1 = LOW , IN_2 = HIGH
digitalWrite(in_1,LOW) ;
digitalWrite(in_2,HIGH) ;
delay(3000) ;
//For brake
digitalWrite(in_1,HIGH) ;
digitalWrite(in_2,HIGH) ;
delay(1000) ;
}
Result
The motor will run first in the clockwise (CW) direction for 3 seconds and then
counter-clockwise (CCW) for 3 seconds.
Servos are extremely useful in robotics. The motors are small, have built-in
control circuitry, and are extremely powerful for their size. A standard servo
such as the Futaba S-148 has 42 oz/inches of torque, which is strong for its size.
It also draws power proportional to the mechanical load. A lightly loaded servo,
therefore, does not consume much energy.
The guts of a servo motor is shown in the following picture. You can see the
control circuitry, the motor, a set of gears, and the case. You can also see the 3
wires that connect to the outside world. One is for power (+5volts), ground, and
the white wire is the control wire.
The servo motor has some control circuits and a potentiometer (a variable
resistor, aka pot) connected to the output shaft. In the picture above, the pot can
be seen on the right side of the circuit board. This pot allows the control
circuitry to monitor the current angle of the servo motor.
If the shaft is at the correct angle, then the motor shuts off. If the circuit finds
that the angle is not correct, it will turn the motor until it is at a desired angle.
The output shaft of the servo is capable of traveling somewhere around 180
degrees. Usually, it is somewhere in the 210-degree range, however, it varies
depending on the manufacturer. A normal servo is used to control an angular
motion of 0 to 180 degrees. It is mechanically not capable of turning any farther
due to a mechanical stop built on to the main output gear.
The power applied to the motor is proportional to the distance it needs to travel.
So, if the shaft needs to turn a large distance, the motor will run at full speed. If
it needs to turn only a small amount, the motor will run at a slower speed. This
is called proportional control.
How Do You Communicate the Angle at Which the Servo Should Turn?
The control wire is used to communicate the angle. The angle is determined by
the duration of a pulse that is applied to the control wire. This is called Pulse
Coded Modulation. The servo expects to see a pulse every 20 milliseconds (.02
seconds). The length of the pulse will determine how far the motor turns. A 1.5
millisecond pulse, for example, will make the motor turn to the 90-degree
position (often called as the neutral position). If the pulse is shorter than 1.5
milliseconds, then the motor will turn the shaft closer to 0 degrees. If the pulse
is longer than 1.5 milliseconds, the shaft turns closer to 180 degrees.
Components Required
Follow the circuit diagram and make the connections as shown in the image
given below.
Sketch
Open the Arduino IDE software on your computer. Coding in the Arduino
language will control your circuit. Open a new sketch File by clicking on New.
Arduino Code
#include <Servo.h>
Servo myservo; // create servo object to control a servo
int potpin = 0; // analog pin used to connect the potentiometer
int val; // variable to read the value from the analog pin
void setup() {
myservo.attach(9); // attaches the servo on pin 9 to the servo object
}
void loop() {
val = analogRead(potpin);
// reads the value of the potentiometer (value between 0 and 1023)
val = map(val, 0, 1023, 0, 180);
// scale it to use it with the servo (value between 0 and 180)
myservo.write(val); // sets the servo position according to the scaled value
delay(15);
}
Code to Note
Servo motors have three terminals - power, ground, and signal. The power wire
is typically red, and should be connected to the 5V pin on the Arduino. The
ground wire is typically black or brown and should be connected to one
terminal of ULN2003 IC (10 -16). To protect your Arduino board from damage,
you will need some driver IC to do that. Here we have used ULN2003 IC to
drive the servo motor. The signal pin is typically yellow or orange and should
be connected to Arduino pin number 9.
A voltage divider/potential divider are resistors in a series circuit that scale the
output voltage to a particular ratio of the input voltage applied. Following is the
circuit diagram −
Result
By changing the pot’s NOP position, servo motor will change its angle.
The Stepper Motors therefore are manufactured with steps per revolution of 12,
24, 72, 144, 180, and 200, resulting in stepping angles of 30, 15, 5, 2.5, 2, and
1.8 degrees per step. The stepper motor can be controlled with or without
feedback.
Imagine a motor on an RC airplane. The motor spins very fast in one direction
or another. You can vary the speed with the amount of power given to the
motor, but you cannot tell the propeller to stop at a specific position.
Now imagine a printer. There are lots of moving parts inside a printer, including
motors. One such motor acts as the paper feed, spinning rollers that move the
piece of paper as ink is being printed on it. This motor needs to be able to move
the paper an exact distance to be able to print the next line of text or the next
line of an image.
There is another motor attached to a threaded rod that moves the print head back
and forth. Again, that threaded rod needs to be moved an exact amount to print
one letter after another. This is where the stepper motors come in handy.
A regular DC motor spins in only direction whereas a Stepper motor can spin in
precise increments.
Stepper motors can turn an exact amount of degrees (or steps) as desired. This
gives you total control over the motor, allowing you to move it to an exact
location and hold that position. It does so by powering the coils inside the motor
for very short periods of time. The disadvantage is that you have to power the
motor all the time to keep it in the position that you desire.
All you need to know for now is that, to move a stepper motor, you tell it to
move a certain number of steps in one direction or the other, and tell it the speed
at which to step in that direction. There are numerous varieties of stepper
motors. The methods described here can be used to infer how to use other
motors and drivers which are not mentioned in this tutorial. However, it is
always recommended that you consult the datasheets and guides of the motors
and drivers specific to the models you have.
Components Required
Follow the circuit diagram and make the connections as shown in the image
given below.
Sketch
Open the Arduino IDE software on your computer. Coding in the Arduino
language will control your circuit. Open a new sketch File by clicking New.
Arduino Code
#include <Stepper.h>
const int stepsPerRevolution = 90;
// change this to fit the number of steps per revolution
// for your motor
// initialize the stepper library on pins 8 through 11:
Stepper myStepper(stepsPerRevolution, 8, 9, 10, 11);
void setup() {
// set the speed at 60 rpm:
myStepper.setSpeed(5);
// initialize the serial port:
Serial.begin(9600);
}
void loop() {
// step one revolution in one direction:
Serial.println("clockwise");
myStepper.step(stepsPerRevolution);
delay(500);
// step one revolution in the other direction:
Serial.println("counterclockwise");
myStepper.step(-stepsPerRevolution);
delay(500);
}
Code to Note
This program drives a unipolar or bipolar stepper motor. The motor is attached
to digital pins 8 - 11 of Arduino.
Result
The motor will take one revolution in one direction, then one revolution in the
other direction.
Warning − Do not connect the pin directly to any audio input. The voltage is
considerably higher than the standard line level voltages, and can damage sound
card inputs, etc. You can use a voltage divider to bring the voltage down.
Components Required
You will need the following components −
1 × 8-ohm speaker
1 × 1k resistor
1 × Arduino UNO board
Procedure
Follow the circuit diagram and make the connections as shown in the image
given below.
Sketch
Open the Arduino IDE software on your computer. Coding in the Arduino
language will control your circuit. Open a new sketch File by clicking New.
To make the pitches.h file, either click the button just below the serial monitor
icon and choose "New Tab", or use Ctrl+Shift+N.
/*************************************************
* Public Constants
*************************************************/
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
Save the above given code as pitches.h
Arduino Code
#include "pitches.h"
// notes in the melody:
int melody[] = {
NOTE_C4, NOTE_G3,NOTE_G3, NOTE_GS3, NOTE_G3,0, NOTE_B3,
NOTE_C4};
// note durations: 4 = quarter note, 8 = eighth note, etc.:
int noteDurations[] = {
4, 8, 8, 4,4,4,4,4
};
void setup() {
// iterate over the notes of the melody:
for (int thisNote = 0; thisNote < 8; thisNote++) {
// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 1000/noteDurations[thisNote];
tone(8, melody[thisNote],noteDuration);
//pause for the note's duration plus 30 ms:
delay(noteDuration +30);
}
}
void loop() {
// no need to repeat the melody.
}
Code to Note
The code uses an extra file, pitches.h. This file contains all the pitch values for
typical notes. For example, NOTE_C4 is middle C. NOTE_FS4 is F sharp, and
so forth. This note table was originally written by Brett Hagman, on whose
work the tone() command was based. You may find it useful whenever you
want to make musical notes.
Result
Note − These modules are indiscriminate and receive a fair amount of noise.
Both the transmitter and receiver work at common frequencies and do not have
IDs.
Receiver Module Specifications
Follow the circuit diagram and make the connections as shown in the image
given below.
Sketch
Open the Arduino IDE software on your computer. Coding in the Arduino
language will control your circuit. Open a new sketch File by clicking New.
Note − You must include the keypad library in your Arduino library file. Copy
and paste the VirtualWire.lib file in the libraries folder as highlighted in the
screenshot given below.
Arduino Code for Transmitter
void setup() {
pinMode(13,OUTPUT);
vw_set_ptt_inverted(true);
vw_set_tx_pin(12);
vw_setup(4000);// speed of data transfer Kbps
}
void loop() {
controller="1" ;
vw_send((uint8_t *)controller, strlen(controller));
vw_wait_tx(); // Wait until the whole message is gone
digitalWrite(13,1);
delay(2000);
controller="0" ;
vw_send((uint8_t *)controller, strlen(controller));
vw_wait_tx(); // Wait until the whole message is gone
digitalWrite(13,0);
delay(2000);
}
Code to Note
This is a simple code. First, it will send character '1' and after two seconds it
will send character '0' and so on.
Arduino Code for Receiver
void setup() {
vw_set_ptt_inverted(true); // Required for DR3100
vw_set_rx_pin(12);
vw_setup(4000); // Bits per sec
pinMode(5, OUTPUT);
vw_rx_start(); // Start the receiver PLL running
}
void loop() {
uint8_t buf[VW_MAX_MESSAGE_LEN];
uint8_t buflen = VW_MAX_MESSAGE_LEN;
if (vw_get_message(buf, &buflen)) // Non-blocking {
if(buf[0]=='1') {
digitalWrite(5,1);
}
if(buf[0]=='0') {
digitalWrite(5,0);
}
}
}
Code to Note
The LED connected to pin number 5 on the Arduino board is turned ON when
character '1' is received and turned OFF when character '0' received.
Arduino - Network Communication
The CC3000 WiFi module from Texas Instruments is a small silver package,
which finally brings easy-to-use, affordable WiFi functionality to your Arduino
projects.
It uses SPI for communication (not UART!) so you can push data as fast as you
want or as slow as you want. It has a proper interrupt system with IRQ pin so
you can have asynchronous connections. It supports 802.11b/g,
open/WEP/WPA/WPA2 security, TKIP & AES. A built-in TCP/IP stack with a
"BSD socket" interface supports TCP and UDP in both the client and the server
mode.
Components Required
1 × Arduino Uno
1 × Adafruit CC3000 breakout board
1 × 5V relay
1 × Rectifier diode
1 × LED
1 × 220 Ohm resistor
1 × Breadboard and some jumper wires
For this project, you just need the usual Arduino IDE, the Adafruit’s CC3000
library, and the CC3000 MDNS library. We are also going to use the aREST
library to send commands to the relay via WiFi.
Procedure
Follow the circuit diagram and make the connections as shown in the image
given below.
Connect the IRQ pin of the CC3000 board to pin number 3 of the
Arduino board.
VBAT to pin 5, and CS to pin 10.
Connect the SPI pins to Arduino board: MOSI, MISO, and CLK to pins
11, 12, and 13, respectively.
Vin is connected to Arduino 5V, and GND to GND.
Let us now connect the relay.
After placing the relay on the breadboard, you can start identifying the two
important parts on your relay: the coil part which commands the relay, and the
switch part where we will attach the LED.
First, connect pin number 8 of Arduino board to one pin of the coil.
Connect the other pin to the ground of Arduino board.
You also have to place the rectifier diode (anode connected to the ground pin)
over the pins of the coil to protect your circuit when the relay is switching.
Connect the +5V of Arduino board to the common pin of the relay’s
switch.
Finally, connect one of the other pin of the switch (usually, the one which
is not connected when the relay is off) to the LED in series with the 220
Ohm resistor, and connect the other side of the LED to the ground of
Arduino board.
Testing Individual Components
void setup() {
Serial.begin(9600);
pinMode(relay_pin,OUTPUT);
}
void loop() {
// Activate relay
digitalWrite(relay_pin, HIGH);
// Wait for 1 second
delay(1000);
// Deactivate relay
digitalWrite(relay_pin, LOW);
// Wait for 1 second
delay(1000);
}
Code to Note
The code is self-explanatory. You can just upload it to the board and the relay
will switch states every second, and the LED will switch ON and OFF
accordingly.
Let us now control the relay wirelessly using the CC3000 WiFi chip. The
software for this project is based on the TCP protocol. However, for this project,
Arduino board will be running a small web server, so we can “listen” for
commands coming from the computer. We will first take care of Arduino
sketch, and then we will see how to write the server-side code and create a nice
interface.
First, the Arduino sketch. The goal here is to connect to your WiFi network,
create a web server, check if there are incoming TCP connections, and then
change the state of the relay accordingly.
#include <Adafruit_CC3000.h>
#include <SPI.h>
#include <CC3000_MDNS.h>
#include <Ethernet.h>
#include <aREST.h>
You need to define inside the code what is specific to your configuration, i.e.
Wi-Fi name and password, and the port for TCP communications (we have used
80 here).
// Server instance
Adafruit_CC3000_Server restServer(LISTEN_PORT); // DNS responder
instance
MDNSResponder mdns; // Create aREST instance
aREST rest = aREST();
In the setup() part of the sketch, we can now connect the CC3000 chip to the
network −
if (!mdns.begin("arduino", cc3000)) {
while(1);
}
We also need to listen for incoming connections.
restServer.begin();
Next, we will code the loop() function of the sketch that will be continuously
executed. We first have to update the mDNS server.
mdns.update();
The server running on Arduino board will wait for the incoming connections
and handle the requests.
Let us assume for the rest here that it is something like 192.168.1.103.
192.168.1.103/digital/8/1
We will now code the interface of the project. There will be two parts here: an
HTML file containing the interface, and a client-side Javascript file to handle
the clicks on the interface. The interface here is based on the aREST.js project,
which was made to easily control WiFi devices from your computer.
Let us first see the HTML file, called interface.html. The first part consists
importing all the required libraries for the interface −
<head>
<meta charset = utf-8 />
<title> Relay Control </title>
<link rel = "stylesheet" type = "text/css"
href =
"https://maxcdn.bootstrapcdn.com/bootstrap/3.3.4/css/bootstrap.min.css">
<link rel="stylesheet" type = "text/css" href = "style.css">
<script type = "text/javascript"
src = "https://code.jquery.com/jquery-2.1.4.min.js"></script>
<script type = "text/javascript"
src = "https://cdn.rawgit.com/Foliotek/AjaxQ/master/ajaxq.js"></script>
<script type = "text/javascript"
src =
"https://cdn.rawgit.com/marcoschwartz/aREST.js/master/aREST.js"></script>
<script type = "text/javascript"
src = "script.js"></script>
</head>
Then, we define two buttons inside the interface, one to turn the relay on, and
the other to turn it off again.
// Create device
var device = new Device("arduino.local");
// Button
$('#on').click(function() {
device.digitalWrite(8, 1);
});
$('#off').click(function() {
device.digitalWrite(8, 0);
});
The complete code for this project can be found on the GitHub repository. Go
into the interface folder, and simply open the HTML file with your favorite
browser. You should see something similar inside your browser −
Try to click a button on the web interface; it should change the state of the relay
nearly instantly.
If you managed to get it working, bravo! You just built a Wi-Fi-controlled light
switch. Of course, you can control much more than lights with this project. Just
make sure your relay supports the power required for the device you want to
control, and you are good to go.
/*
*/
void setup() {
pinMode(13, OUTPUT); // pin 13 - change value if you have LED on diff pin
void loop() {
Robot Assembling