C++
C++
Example
#include <iostream>
int main() {
return 0;
Output
What is C++?
C++ gives programmers a high level of control over system resources and memory.
The language was updated 3 major times in 2011, 2014, and 2017 to C++11, C++14, and C++17.
C++ can be found in today's operating systems, Graphical User Interfaces, and embedded systems.
C++ is an object-oriented programming language which gives a clear structure to programs and allows code to be reused, lowering development costs.
C++ is portable and can be used to develop applications that can be adapted to multiple platforms.
As C++ is close to C# and Java, it makes it easy for programmers to switch to C++ or vice versa
A compiler, like GCC, to translate the C++ code into a language that the computer will understand
There are many text editors and compilers to choose from. In this tutorial, we will use an IDE (see below).
An IDE (Integrated Development Environment) is used to edit AND compile the code.
Popular IDE's include Code::Blocks, Eclipse, and Visual Studio. These are all free, and they can be used to both edit and debug C++ code.
We will use Code::Blocks in our tutorial, which we believe is a good place to start.
You can find the latest version of Codeblocks at http://www.codeblocks.org/downloads/26. Download the mingw-setup.exe file, which will install the text editor with a
compiler.
C++ Quickstart
Write the following C++ code and save the file as myfirstprogram.cpp (File > Save File as):
myfirstprogram.cpp
#include <iostream>
using namespace std;
int main() {
cout << "Hello World!";
return 0;
}
Example explained
Line 1: #include <iostream> is a header file library that lets us work with input and output objects, such as cout (used in line 5). Header files add functionality to
C++ programs.
Line 2: using namespace std means that we can use names for objects and variables from the standard library.
Don't worry if you don't understand how #include <iostream> and using namespace std works. Just think of it as something that (almost) always appears in your
program.
Line 4: Another thing that always appear in a C++ program, is int main(). This is called a function. Any code inside its curly brackets {} will be executed.
Line 5: cout (pronounced "see-out") is an object used together with the insertion operator (<<) to output/print text. In our example it will output "Hello World".
Note: The body of int main() could also been written as:
int main () { cout << "Hello World! "; return 0; }
Remember: The compiler ignores white spaces. However, multiple lines makes the code more readable.
Line 7: Do not forget to add the closing curly bracket } to actually end the main function.
Omitting Namespace
You might see some C++ programs that runs without the standard namespace library. The using namespace std line can be omitted and replaced with
the std keyword, followed by the :: operator for some objects:
Example
#include <iostream>
int main() {
std::cout << "Hello World!";
return 0;
}
The cout object, together with the << operator, is used to output values/print text:
Example
#include <iostream>
using namespace std;
int main() {
cout << "Hello World!";
return 0;
}
You can add as many cout objects as you want. However, note that it does not insert a new line at the end of the output:
Example
#include <iostream>
using namespace std;
int main() {
cout << "Hello World!";
cout << "I am learning C++";
return 0;
}
int main() {
cout << "Hello World! \n";
cout << "I am learning C++";
return 0;
}
Tip: Two \n characters after each other will create a blank line:
Example
#include <iostream>
using namespace std;
int main() {
cout << "Hello World! \n\n";
cout << "I am learning C++";
return 0;
}
Example
#include <iostream>
using namespace std;
int main() {
cout << "Hello World!" << endl;
cout << "I am learning C++";
return 0;
}
Both \n and endl are used to break lines. However, \n is used more often and is the preferred way.
C++ Comments
Comments can be used to explain C++ code, and to make it more readable. It can also be used to prevent execution when testing alternative code. Comments can be
singled-lined or multi-lined.
Single-line Comments
Any text between // and the end of the line is ignored by the compiler (will not be executed).
Example
// This is a comment
cout << "Hello World!";
Example
cout << "Hello World!"; // This is a comment
Example
/* The code below will print the words Hello World!
to the screen, and it is amazing */
cout << "Hello World!";
It is up to you which you want to use. Normally, we use // for short comments, and /* */ for longer.
C++ Variables
In C++, there are different types of variables (defined with different keywords), for example:
int - stores integers (whole numbers), without decimals, such as 123 or -123
double - stores floating point numbers, with decimals, such as 19.99 or -19.99
char - stores single characters, such as 'a' or 'B'. Char values are surrounded by single quotes
string - stores text, such as "Hello World". String values are surrounded by double quotes
bool - stores values with two states: true or false
To create a variable, you must specify the type and assign it a value:
Syntax
type variable = value;
Where type is one of C++ types (such as int), and variable is the name of the variable (such as x or myName). The equal sign is used to assign values to the
variable.
To create a variable that should store a number, look at the following example:
Example
Create a variable called myNum of type int and assign it the value 15:
#include <iostream>
int main() {
return 0;
You can also declare a variable without assigning the value, and assign the value later:
Example
#include <iostream>
int main() {
int myNum;
myNum = 15;
return 0;
Note that if you assign a new value to an existing variable, it will overwrite the previous value:
Example
#include <iostream>
int main() {
return 0;
As explained in the Variables chapter, a variable in C++ must be a specified data type:
#include <iostream>
#include <string>
int main () {
// Creating variables
return 0;
The data type specifies the size and type of information the variable will store:
int
4 Stores whole numbers, without decimals
bytes
float
4 Stores fractional numbers, containing one or more
bytes decimals. Sufficient for storing 7 decimal digits
double
8 Stores fractional numbers, containing one or more
bytes decimals. Sufficient for storing 15 decimal digits
boolean
1 Stores true or false values
byte
char
1 Stores a single character/letter/number, or ASCII values
byte
Numeric Types
Use int when you need to store a whole number without decimals, like 35 or 1000, and float or double when you need a floating point number (with decimals), like
9.99 or 3.14515.
int
#include <iostream>
int main () {
return 0;
float
#include <iostream>
int main () {
return 0;
double
#include <iostream>
int main () {
return 0;
}
The precision of a floating point value indicates how many digits the value can have after the decimal point. The precision of float is only six or seven decimal digits,
while double variables have a precision of about 15 digits. Therefore it is safer to use double for most calculations.
Scientific Numbers
A floating point number can also be a scientific number with an "e" to indicate the power of 10:
Example
#include <iostream>
int main () {
float f1 = 35e3;
double d1 = 12E4;
return 0;
Boolean Types
A boolean data type is declared with the bool keyword and can only take the values true or false. When the value is returned, true = 1 and false = 0.
Example
#include <iostream>
int main() {
return 0;
}
Character Types
The char data type is used to store a single character. The character must be surrounded by single quotes, like 'A' or 'c':
Example
#include <iostream>
int main () {
return 0;
Example
#include <iostream>
int main () {
cout << a;
cout << b;
cout << c;
return 0;
String Types
The string type is used to store a sequence of characters (text). This is not a built-in type, but it behaves like one in its most basic usage. String values must be
surrounded by double quotes:
Example
string greeting = "Hello";
cout << greeting;
To use strings, you must include an additional header file in the source code, the <string> library:
Example
#include <iostream>
#include <string>
int main() {
return 0;
C++ Operators
In the example below, we use the + operator to add together two values:
Example
#include <iostream>
int main() {
cout << x;
return 0;
Although the + operator is often used to add together two values, like in the example above, it can also be used to add together a variable and a value, or a variable
and another variable:
Example
#include <iostream>
int main() {
return 0;
Arithmetic operators
Assignment operators
Comparison operators
Logical operators
Bitwise operators
Arithmetic Operators
Assignment Operators
In the example below, we use the assignment operator (=) to assign the value 10 to a variable called x:
Example
#include <iostream>
int main() {
int x = 10;
cout << x;
return 0;
Example
#include <iostream>
int main() {
int x = 10;
x += 5;
cout << x;
return 0;
}
A list of all assignment operators:
= x=5 x=5
+= x += 3 x=x+3
-= x -= 3 x=x-3
*= x *= 3 x=x*3
/= x /= 3 x=x/3
%= x %= 3 x=x%3
|= x |= 3 x=x|3
^= x ^= 3 x=x^3
Comparison Operators
Note: The return value of a comparison is either true (1) or false (0).
In the following example, we use the greater than operator (>) to find out if 5 is greater than 3:
Example
#include <iostream>
int x = 5;
int y = 3;
return 0;
== Equal to x == y
!= Not equal x != y
Logical Operators
Logical operators are used to determine the logic between variables or values:
String Concatenation
The + operator can be used between strings to add them together to make a new string. This is called concatenation:
Example
#include <iostream>
#include <string>
int main () {
return 0;
In the example above, we added a space after firstName to create a space between John and Doe on output. However, you could also add a space with quotes ("
" or ' '):
Example
#include <iostream>
#include <string>
int main () {
return 0;
}
Append
A string in C++ is actually an object, which contain functions that can perform certain operations on strings. For example, you can also concatenate strings with
the append() function:
Example
#include <iostream>
#include <string>
int main () {
return 0;
It is up to you whether you want to use + or append(). The major difference between the two, is that the append() function is much faster. However, for testing and
such, it might be easier to just use +.
Example
#include <iostream>
int main () {
int x = 10;
int y = 20;
int z = x + y;
cout << z;
return 0;
Example
#include <iostream>
#include <string>
int main () {
string x = "10";
string y = "20";
string z = x + y;
cout << z;
return 0;
Example
string x = "10";
int y = 20;
string z = x + y;
C++ Strings
Example
To use strings, you must include an additional header file in the source code, the <string> library:
Example
#include <iostream>
#include <string>
int main() {
return 0;
String Length
Example
#include <iostream>
#include <string>
int main() {
cout << "The length of the txt string is: " << txt.length();
return 0;
Tip: You might see some C++ programs that use the size() function to get the length of a string. This is just an alias of length(). It is completely up to you if you
want to use length() or size():
Example
#include <iostream>
#include <string>
using namespace std;
int main() {
cout << "The length of the txt string is: " << txt.size();
return 0;
Access Strings
You can access the characters in a string by referring to its index number inside square brackets [].
Example
#include <iostream>
#include <string>
int main() {
return 0;
Note: String indexes start with 0: [0] is the first character. [1] is the second character, etc.
Example
#include <iostream>
#include <string>
int main() {
return 0;
}
To change the value of a specific character in a string, refer to the index number, and use single quotes:
Example
#include <iostream>
#include <string>
int main() {
myString[0] = 'J';
return 0;
It is possible to use the extraction operator >> on cin to display a string entered by a user:
Example
tring firstName;
cout << "Type your first name: ";
cin >> firstName; // get user input from the keyboard
cout << "Your name is: " << firstName;
However, cin considers a space (whitespace, tabs, etc) as a terminating character, which means that it can only display a single word (even if you type many words):
Example
string fullName;
cout << "Type your full name: ";
cin >> fullName;
cout << "Your name is: " << fullName;
From the example above, you would expect the program to print "John Doe", but it only prints "John".
That's why, when working with strings, we often use the getline() function to read a line of text. It takes cin as the first parameter, and the string variable as
second:
Example
#include <iostream>
#include <string>
string fullName;
return 0;
Omitting Namespace
You might see some C++ programs that runs without the standard namespace library. The using namespace std line can be omitted and replaced with
the std keyword, followed by the :: operator for string (and cout) objects:
Example
#include <iostream>
#include <string>
int main() {
return 0;
C++ Math
C++ has many functions that allows you to perform mathematical tasks on numbers.
The max(x,y) function can be used to find the highest value of x and y:
Example
#include <iostream>
return 0;
And the min(x,y) function can be used to find the lowest value of x and y:
Example
#include <iostream>
int main() {
return 0;
Other functions, such as sqrt (square root), round (rounds a number) and log (natural logarithm), can be found in the <cmath> header file:
Example
#include <iostream>
#include <cmath>
int main() {
return 0;
}
Other Math Functions
A list of other popular Math functions (from the <cmath> library) can be found in the table below:
Function Description
expm1(x) Returns e -1
x
C++ Booleans
Very often, in programming, you will need a data type that can only have one of two values, like:
YES / NO
ON / OFF
TRUE / FALSE
For this, C++ has a bool data type, which can take the values true (1) or false (0).
Boolean Values
A boolean variable is declared with the bool keyword and can only take the values true or false:
Example
#include <iostream>
int main() {
return 0;
From the example above, you can read that a true value returns 1, and false returns 0.
Boolean Expression
A Boolean expression is a C++ expression that returns a boolean value: 1 (true) or 0 (false).
You can use a comparison operator, such as the greater than (>) operator to find out if an expression (or a variable) is true:
Example
#include <iostream>
int main() {
int x = 10;
int y = 9;
return 0;
}
Or even easier:
Example
.#include <iostream>
int main() {
return 0;
In the examples below, we use the equal to (==) operator to evaluate an expression:
Example
#include <iostream>
int main() {
int x = 10;
return 0;
Example
#include <iostream>
int main() {
return 0;
}
Booleans are the basis for all C++ comparisons and conditions.
Equal to a == b
You can use these conditions to perform different actions for different decisions.
Use else to specify a block of code to be executed, if the same condition is false
Use else if to specify a new condition to test, if the first condition is false
The if Statement
Use the if statement to specify a block of C++ code to be executed if a condition is true.
Syntax
if (condition) {
// block of code to be executed if the condition is true
}
Note that if is in lowercase letters. Uppercase letters (If or IF) will generate an error.
In the example below, we test two values to find out if 20 is greater than 18. If the condition is true, print some text:
Example
#include <iostream>
int main() {
return 0;
int main() {
int x = 20;
int y = 18;
if (x > y) {
return 0;
Example explained
In the example above we use two variables, x and y, to test whether x is greater than y (using the > operator). As x is 20, and y is 18, and we know that 20 is greater
than 18, we print to the screen that "x is greater than y".
Use the else statement to specify a block of code to be executed if the condition is false.
Syntax
if (condition) {
// block of code to be executed if the condition is true
} else {
// block of code to be executed if the condition is false
}
Example
#include <iostream>
int main() {
} else {
return 0;
}
Example explained
In the example above, time (20) is greater than 18, so the condition is false. Because of this, we move on to the else condition and print to the screen "Good
evening". If the time was less than 18, the program would print "Good day".
Use the else if statement to specify a new condition if the first condition is false.
Syntax
if (condition1) {
// block of code to be executed if condition1 is true
} else if (condition2) {
// block of code to be executed if the condition1 is false and condition2 is true
} else {
// block of code to be executed if the condition1 is false and condition2 is false
}
#include <iostream>
int main() {
} else {
return 0;
Example explained
In the example above, time (22) is greater than 10, so the first condition is false. The next condition, in the else if statement, is also false, so we move on to
the else condition since condition1 and condition2 is both false - and print to the screen "Good evening".
However, if the time was 14, our program would print "Good day."
There is also a short-hand if else, which is known as the ternary operator because it consists of three operands. It can be used to replace multiple lines of code with a
single line. It is often used to replace simple if else statements:
Syntax
variable = (condition) ? expressionTrue : expressionFalse;
Instead of writing:
Example
#include <iostream>
int main() {
} else {
return 0;
Example
#include <iostream>
#include <string>
int main() {
return 0;
Use the switch statement to select one of many code blocks to be executed.
Syntax
switch(expression) {
case x:
// code block
break;
case y:
// code block
break;
default:
// code block
}
The value of the expression is compared with the values of each case
The break and default keywords are optional, and will be described later in this chapter
The example below uses the weekday number to calculate the weekday name:
Example
#include <iostream>
int main() {
int day = 4;
switch (day) {
case 1:
break;
case 2:
break;
case 3:
break;
case 4:
break;
case 5:
break;
case 6:
break;
case 7:
return 0;
When C++ reaches a break keyword, it breaks out of the switch block.
This will stop the execution of more code and case testing inside the block.
When a match is found, and the job is done, it's time for a break. There is no need for more testing.
A break can save a lot of execution time because it "ignores" the execution of all the rest of the code in the switch block.
The default keyword specifies some code to run if there is no case match:
Example
#include <iostream>
int main() {
int day = 4;
switch (day) {
case 6:
break;
case 7:
break;
default:
return 0;
}
Note: The default keyword must be used as the last statement in the switch, and it does not need a break.
Loops are handy because they save time, reduce errors, and they make code more readable.
The while loop loops through a block of code as long as a specified condition is true:
Syntax
while (condition) {
// code block to be executed
}
In the example below, the code in the loop will run, over and over again, as long as a variable (i) is less than 5:
Example
#include <iostream>
int main() {
int i = 0;
while (i < 5) {
i++;
return 0;
Note: Do not forget to increase the variable used in the condition, otherwise the loop will never end!
The do/while loop is a variant of the while loop. This loop will execute the code block once, before checking if the condition is true, then it will repeat the loop as long
as the condition is true.
Syntax
do {
// code block to be executed
}
while (condition);
The example below uses a do/while loop. The loop will always be executed at least once, even if the condition is false, because the code block is executed before the
condition is tested:
Example
#include <iostream>
int main() {
int i = 0;
do {
i++;
return 0;
Do not forget to increase the variable used in the condition, otherwise the loop will never end!
When you know exactly how many times you want to loop through a block of code, use the for loop instead of a while loop:
Syntax
for (statement 1; statement 2; statement 3) {
// code block to be executed
}
Statement 1 is executed (one time) before the execution of the code block.
Statement 3 is executed (every time) after the code block has been executed.
Example
#include <iostream>
return 0;
Example explained
Statement 2 defines the condition for the loop to run (i must be less than 5). If the condition is true, the loop will start over again, if it is false, the loop will end.
Statement 3 increases a value (i++) each time the code block in the loop has been executed.
Another Example
This example will only print even values between 0 and 10:
Example
#include <iostream>
int main() {
return 0;
}
C++ Break and Continue
C++ Break
You have already seen the break statement used in an earlier chapter of this tutorial. It was used to "jump out" of a switch statement.
Example
#include <iostream>
int main() {
if (i == 4) {
break;
return 0;
C++ Continue
The continue statement breaks one iteration (in the loop), if a specified condition occurs, and continues with the next iteration in the loop.
Example
#include <iostream>
int main() {
if (i == 4) {
continue;
}
cout << i << "\n";
return 0;
Break Example
#include <iostream>
int main() {
int i = 0;
i++;
if (i == 4) {
break;
return 0;
Continue Example
#include <iostream>
int i = 0;
if (i == 4) {
i++;
continue;
i++;
return 0;
C++ Arrays
Arrays are used to store multiple values in a single variable, instead of declaring separate variables for each value.
To declare an array, define the variable type, specify the name of the array followed by square brackets and specify the number of elements it should store:
string cars[4];
We have now declared a variable that holds an array of four strings. To insert values to it, we can use an array literal - place the values in a comma-separated list,
inside curly braces:
Example
#include <iostream>
#include <string>
int main() {
return 0;
Note: Array indexes start with 0: [0] is the first element. [1] is the second element, etc.
Example
cars[0] = "Opel";
Example
#include <iostream>
#include <string>
int main() {
cars[0] = "Opel";
return 0;
You can loop through the array elements with the for loop.
The following example outputs all elements in the cars array:
Example
#include <iostream>
#include <string>
int main() {
return 0;
The following example outputs the index of each element together with its value:
Example
#include <iostream>
#include <string>
int main() {
return 0;
This is completely fine. However, the problem arise if you want extra space for future elements. Then you have to overwrite the existing values:
If you specify the size however, the array will reserve the extra space:
string cars[5] = {"Volvo", "BMW", "Ford"}; // size of array is 5, even though it's only three elements inside it
Now you can add a fourth and fifth element without overwriting the others:
#include <iostream>
#include <string>
int main() {
cars[3] = "Mazda";
cars[4] = "Tesla";
return 0;
It is also possible to declare an array without specifying the elements on declaration, and add them later:
#include <iostream>
#include <string>
int main() {
string cars[5];
cars[0] = "Volvo";
cars[1] = "BMW";
cars[2] = "Ford";
cars[3] = "Mazda";
cars[4] = "Tesla";
return 0;
Creating References
A reference variable is a "reference" to an existing variable, and it is created with the & operator:
Now, we can use either the variable name food or the reference name meal to refer to the food variable:
Example
#include <iostream>
#include <string>
int main() {
return 0;
}
Memory Address
In the example from the previous page, the & operator was used to create a reference variable. But it can also be used to get the memory address of a variable; which
is the location of where the variable is stored on the computer.
When a variable is created in C++, a memory address is assigned to the variable. And when we assign a value to the variable, it is stored in this memory address.
To access it, use the & operator, and the result will represent where the variable is stored:
Example
#include <iostream>
#include <string>
int main() {
return 0;
Note: The memory address is in hexadecimal form (0x..). Note that you may not get the same result in your program.
References and Pointers (which you will learn about in the next chapter) are important in C++, because they give you the ability to manipulate the data in the
computer's memory - which can reduce the code and improve the performance.
Creating Pointers
You learned from the previous chapter, that we can get the memory address of a variable by using the & operator:
Example
#include <iostream>
#include <string>
int main() {
return 0;
}
A pointer however, is a variable that stores the memory address as its value.
A pointer variable points to a data type (like int or string) of the same type, and is created with the * operator. The address of the variable you're working with is
assigned to the pointer:
Example
#include <iostream>
#include <string>
int main() {
string* ptr = &food; // A pointer variable that stores the address of food
return 0;
Example explained
Create a pointer variable with the name ptr, that points to a string variable, by using the asterisk sign * (string* ptr). Note that the type of the pointer has to
match the type of the variable you're working with.
Use the & operator to store the memory address of the variable called food, and assign it to the pointer.
Tip: There are three ways to declare pointer variables, but the first way is preferred:
Functions are used to perform certain actions, and they are important for reusing code: Define the code once, and use it many times.
Create a Function
C++ provides some pre-defined functions, such as main(), which is used to execute code. But you can also create your own functions to perform certain actions.
To create (often referred to as declare) a function, specify the name of the function, followed by parentheses ():
Syntax
void myFunction() {
// code to be executed
}
Example Explained
Call a Function
Declared functions are not executed immediately. They are "saved for later use", and will be executed later, when they are called.
To call a function, write the function's name followed by two parentheses () and a semicolon ;
In the following example, myFunction() is used to print a text (the action), when it is called:
Example
#include <iostream>
void myFunction() {
int main() {
myFunction();
return 0;
}
A function can be called multiple times:
Example
#include <iostream>
void myFunction() {
int main() {
myFunction();
myFunction();
myFunction();
return 0;
Declaration: the function's name, return type, and parameters (if any)
Note: If a user-defined function, such as myFunction() is declared after the main() function, an error will occur:
Example
#include <iostream>
int main() {
myFunction();
return 0;
}
void myFunction() {
However, it is possible to separate the declaration and the definition of the function - for code optimization.
You will often see C++ programs that have function declaration above main(), and function definition below main(). This will make the code better organized and
easier to read:
Example
#include <iostream>
// Function declaration
void myFunction();
int main() {
return 0;
// Function definition
void myFunction() {
Information can be passed to functions as a parameter. Parameters act as variables inside the function.
Parameters are specified after the function name, inside the parentheses. You can add as many parameters as you want, just separate them with a comma:
Syntax
void functionName(parameter1, parameter2, parameter3) {
// code to be executed
}
The following example has a function that takes a string called fname as parameter. When the function is called, we pass along a first name, which is used inside the
function to print the full name:
Example
#include <iostream>
#include <string>
int main() {
myFunction("Liam");
myFunction("Jenny");
myFunction("Anja");
return 0;
When a parameter is passed to the function, it is called an argument. So, from the example above: fname is a parameter,
while Liam, Jenny and Anja are arguments.
You can also use a default parameter value, by using the equals sign (=).
If we call the function without an argument, it uses the default value ("Norway"):
Example
#include <iostream>
#include <string>
int main() {
myFunction("Sweden");
myFunction("India");
myFunction();
myFunction("USA");
return 0;
A parameter with a default value, is often known as an "optional parameter". From the example above, country is an optional parameter and "Norway" is the default
value.
Multiple Parameters
Inside the function, you can add as many parameters as you want:
Example
#include <iostream>
#include <string>
cout << fname << " Refsnes. " << age << " years old. \n";
int main() {
myFunction("Liam", 3);
myFunction("Jenny", 14);
myFunction("Anja", 30);
return 0;
Note that when you are working with multiple parameters, the function call must have the same number of arguments as there are parameters, and the arguments
must be passed in the same order.
Return Values
The void keyword, used in the previous examples, indicates that the function should not return a value. If you want the function to return a value, you can use a data
type (such as int, string, etc.) instead of void, and use the return keyword inside the function:
Example
#include <iostream>
int myFunction(int x) {
return 5 + x;
int main() {
return 0;
Example
#include <iostream>
return x + y;
int main() {
return 0;
Example
#include <iostream>
int main() {
cout << z;
return 0;
Pass By Reference
Example
#include <iostream>
int z = x;
x = y;
y = z;
int main() {
swapNums(firstNum, secondNum);
return 0;
Function Overloading
With function overloading, multiple functions can have the same name with different parameters:
Example
int myFunction(int x)
float myFunction(float x)
double myFunction(double x, double y)
Consider the following example, which have two functions that add numbers of different type:
Example
#include <iostream>
return x + y;
return x + y;
int main() {
Instead of defining two functions that should do the same thing, it is better to overload one.
In the example below, we overload the plusFunc function to work for both int and double:
Example
#include <iostream>
return x + y;
return x + y;
int main() {
return 0;
Note: Multiple functions can have the same name as long as the number and/or type of parameters are different.
What is OOP?
OOP stands for Object-Oriented Programming.
Procedural programming is about writing procedures or functions that perform operations on the data, while object-oriented programming is about creating objects that
contain both data and functions.
OOP helps to keep the C++ code DRY "Don't Repeat Yourself", and makes the code easier to maintain, modify and debug
OOP makes it possible to create full reusable applications with less code and shorter development time
Tip: The "Don't Repeat Yourself" (DRY) principle is about reducing the repetition of code. You should extract out the codes that are common for the application, and
place them at a single place and reuse them instead of repeating it.
Another example:
When the individual objects are created, they inherit all the variables and functions from the class.
C++ Classes/Objects
Everything in C++ is associated with classes and objects, along with its attributes and methods. For example: in real life, a car is an object. The car has attributes,
such as weight and color, and methods, such as drive and brake.
Attributes and methods are basically variables and functions that belongs to the class. These are often referred to as "class members".
A class is a user-defined data type that we can use in our program, and it works as an object constructor, or a "blueprint" for creating objects.
Create a Class
Example
Example explained
Create an Object
In C++, an object is created from a class. We have already created the class named MyClass, so now we can use this to create objects.
To create an object of MyClass, specify the class name, followed by the object name.
To access the class attributes (myNum and myString), use the dot syntax (.) on the object:
Example
Create an object called "myObj" and access the attributes:
#include <iostream>
#include <string>
};
int main() {
myObj.myNum = 15;
// Print values
return 0;
Multiple Objects
Example
#include <iostream>
#include <string>
class Car {
public:
string brand;
string model;
int year;
};
int main() {
Car carObj1;
carObj1.brand = "BMW";
carObj1.model = "X5";
carObj1.year = 1999;
Car carObj2;
carObj2.brand = "Ford";
carObj2.model = "Mustang";
carObj2.year = 1969;
cout << carObj1.brand << " " << carObj1.model << " " << carObj1.year << "\n";
cout << carObj2.brand << " " << carObj2.model << " " << carObj2.year << "\n";
return 0;
Class Methods
In the following example, we define a function inside the class, and we name it "myMethod".
Note: You access methods just like you access attributes; by creating an object of the class and using the dot syntax (.):
Inside Example
#include <iostream>
};
int main() {
return 0;
define a function outside the class definition, you have to declare it inside the class and then define it outside of the class. This is done by specifiying the name of the
class, followed the scope resolution :: operator, followed by the name of the function:
Outside Example
#include <iostream>
};
void MyClass::myMethod() {
int main() {
return 0;
}
Parameters
Example
#include <iostream>
class Car {
public:
};
return maxSpeed;
int main() {
Car myObj;
return 0;
Constructors
A constructor in C++ is a special method that is automatically called when an object of a class is created.
To create a constructor, use the same name as the class, followed by parentheses ():
Example
#include <iostream>
using namespace std;
MyClass() { // Constructor
};
int main() {
MyClass myObj; // Create an object of MyClass (this will call the constructor)
return 0;
Note: The constructor has the same name as the class, it is always public, and it does not have any return value.
Constructor Parameters
Constructors can also take parameters (just like regular functions), which can be useful for setting initial values for attributes.
The following class have brand, model and year attributes, and a constructor with different parameters. Inside the constructor we set the attributes equal to the
constructor parameters (brand=x, etc). When we call the constructor (by creating an object of the class), we pass parameters to the constructor, which will set the
value of the corresponding attributes to the same:
Example
#include <iostream>
model = y;
year = z;
};
int main() {
// Create Car objects and call the constructor with different values
// Print values
cout << carObj1.brand << " " << carObj1.model << " " << carObj1.year << "\n";
cout << carObj2.brand << " " << carObj2.model << " " << carObj2.year << "\n";
return 0;
Just like functions, constructors can also be defined outside the class. First, declare the constructor inside the class, and then define it outside of the class by specifying
the name of the class, followed by the scope resolution :: operator, followed by the name of the constructor (which is the same as the class):
Example
#include <iostream>
};
// Constructor definition outside the class
brand = x;
model = y;
year = z;
int main() {
// Create Car objects and call the constructor with different values
// Print values
cout << carObj1.brand << " " << carObj1.model << " " << carObj1.year << "\n";
cout << carObj2.brand << " " << carObj2.model << " " << carObj2.year << "\n";
return 0;
Access Specifiers
By now, you are quite familiar with the public keyword that appears in all of our class examples:
Example
#include <iostream>
};
int main() {
myObj.x = 15;
// Print values
return 0;
The public keyword is an access specifier. Access specifiers define how the members (attributes and methods) of a class can be accessed. In the example above, the
members are public - which means that they can be accessed and modified from outside the code.
However, what if we want members to be private and hidden from the outside world?
In the following example, we demonstrate the differences between public and private members:
Example
#include <iostream>
class MyClass {
};
int main() {
MyClass myObj;
return 0;
Note: It is possible to access private members of a class using a public method inside the same class. See the next chapter (Encapsulation) on how to do this.
Tip: It is considered good practice to declare your class attributes as private (as often as you can). This will reduce the possibility of yourself (or others) to mess up the
code.
Note: By default, all members of a class are private if you don't specify an access specifier:
Example
class MyClass {
int x; // Private attribute
int y; // Private attribute
};
Encapsulation
The meaning of Encapsulation, is to make sure that "sensitive" data is hidden from users. To achieve this, you must declare class variables/attributes
as private (cannot be accessed from outside the class). If you want others to read or modify the value of a private member, you can provide
public get and set methods.
#include <iostream>
class Employee {
private:
int salary;
public:
void setSalary(int s) {
salary = s;
int getSalary() {
return salary;
};
int main() {
Employee myObj;
myObj.setSalary(50000);
return 0;
Example explained
The public setSalary() method takes a parameter (s) and assigns it to the salary attribute (salary = s).
The public getSalary() method returns the value of the private salary attribute.
Inside main(), we create an object of the Employee class. Now we can use the setSalary() method to set the value of the private attribute to 50000. Then we call
the getSalary() method on the object to return the value.
Why Encapsulation?
It is considered good practice to declare your class attributes as private (as often as you can). Encapsulation ensures better control of your data, because
you (or others) can change one part of the code without affecting other parts
Inheritance
1)Simple
2) Multiple
3) Hierachy
derived class (child) - the class that inherits from another class
base class (parent) - the class being inherited from
In the example below, the Car class (child) inherits the attributes and methods from the Vehicle class (parent):
Example
#include <iostream>
#include <string>
// Base class
class Vehicle {
public:
void honk() {
};
// Derived class
public:
};
int main() {
Car myCar;
myCar.honk();
return 0;
- It is useful for code reusability: reuse attributes and methods of an existing class when you create a new class.
Multilevel Inheritance
A class can also be derived from one class, which is already derived from another class.
In the following example, MyGrandChild is derived from class MyChild (which is derived from MyClass).
Example
#include <iostream>
// Parent class
class MyClass {
public:
void myFunction() {
};
// Child class
};
// Grandchild class
};
int main() {
MyGrandChild myObj;
myObj.myFunction();
return 0;
Multiple Inheritance
A class can also be derived from more than one base class, using a comma-separated list:
Example
#include <iostream>
// Base class
class MyClass {
public:
void myFunction() {
};
// Another base class
class MyOtherClass {
public:
void myOtherFunction() {
};
// Derived class
};
int main() {
MyChildClass myObj;
myObj.myFunction();
myObj.myOtherFunction();
return 0;
Access Specifiers
You learned from the Access Specifiers chapter that there are three specifiers available in C++. Until now, we have only
used public (members of a class are accessible from outside the class) and private (members can only be accessed within
the class). The third specifier, protected, is similar to private, but it can also be accessed in the inherited class:
Example
#include <iostream>
class Employee {
int salary;
};
// Derived class
public:
int bonus;
void setSalary(int s) {
salary = s;
int getSalary() {
return salary;
};
int main() {
Programmer myObj;
myObj.setSalary(50000);
myObj.bonus = 15000;
return 0;
}
Polymorphism
Polymorphism means "many forms", and it occurs when we have many classes that are related to each other by
inheritance.
Like we specified in the previous chapter; Inheritance lets us inherit attributes and methods from another
class. Polymorphism uses those methods to perform different tasks. This allows us to perform a single action in different
ways.
For example, think of a base class called Animal that has a method called animalSound(). Derived classes of Animals could
be Pigs, Cats, Dogs, Birds - And they also have their own implementation of an animal sound (the pig oinks, and the cat
meows, etc.):
Example
// Base class
class Animal {
public:
void animalSound() {
cout << "The animal makes a sound \n" ;
}
};
// Derived class
class Pig : public Animal {
public:
void animalSound() {
cout << "The pig says: wee wee \n" ;
}
};
// Derived class
class Dog : public Animal {
public:
void animalSound() {
cout << "The dog says: bow wow \n" ;
}
};
Remember from the Inheritance chapter that we use the : symbol to inherit from a class.
Now we can create Pig and Dog objects and override the animalSound() method:
Example
#include <iostream>
#include <string>
class Animal {
public:
void animalSound() {
};
// Derived class
public:
void animalSound() {
};
// Derived class
public:
void animalSound() {
};
int main() {
Animal myAnimal;
Pig myPig;
Dog myDog;
myAnimal.animalSound();
myPig.animalSound();
myDog.animalSound();
return 0;
Abstraction
Abstract class in C++ is the one which is not used to create objects. These type of classes are designed only to treat like a
base class (to be inherited by other classes). It is a designed technique for program development which allows making a
base upon which other classes may be built.
In C++ language, programmers can use access modifiers to define the abstract interface of the class. A C++ class may contain zero
As you all became familiar that members defined within the public access specifier are accessible to l parts of the program. The
data abstraction of a type can be viewed or classified by its public members.
When the access specifier is in private mode, members defined in the private mode are not accessible to code that uses the class.
The private section is designed specifically for hiding the implementation of code within a C++ program.
There is no limitation on how access modifiers may appear within a program. The specific access modifier keeps its effect until the
next access modifier is declared or the closing brace (i.e. "}") of the class body is seen.
#include <iostream>
class sample {
public:
public:
void val()
cout << "Enter Two values : "; cin >> gl >> g2;
void display()
};
int main()
sample S;
S.val();
S.display();
Here is a Private member example in which member data cannot be accessed outside the class:
Example:
#include <iostream>
class sample {
public:
int gl, g2;
public:
void val()
cout << "Enter Two values : "; cin >> gl >> g2;
private:
void display()
};
int main()
sample S;
S.val();
S.display();
If you execute the above program, the private member function will not be accessible and hence the following error message will
Advantage
Class internals get protected from inadvertent user-level errors
Programmer does not have to write the low-level code
Code duplication is avoided and so programmer does not have to go over again and again fairly common tasks every time to
perform similar operation
The main idea of abstraction is code reuse and proper partitioning across classes
For small projects, this may not seem useful but for large projects, it provides conformity and structure as it provides
documentation through the abstract class contract
It allows internal implementation details to be changed without affecting the users of the abstraction
C++ Files
To use the fstream library, include both the standard <iostream> AND the <fstream> header file:
Example
#include <iostream>
#include <fstream>
There are three classes included in the fstream library, which are used to create, write or read files:
Class Description
ofstream
Creates and writes to files
ifstream
Reads from files
fstream
A combination of ofstream and ifstream: creates, reads,
and writes to files
To create a file, use either the ofstream or fstream class, and specify the name of the file.
Example
#include <iostream>
#include <fstream>
using namespace std;
int main() {
// Create and open a text file
ofstream MyFile("filename.txt");
To read from a file, use either the ifstream or fstream class, and the name of the file.
Note that we also use a while loop together with the getline() function (which belongs to the ifstream class) to read the file line by line, and to print the content of
the file:
Example
#include <iostream>
#include <fstream>
#include <string>
int main () {
ofstream MyWriteFile("filename.txt");
MyWriteFile.close();
string myText;
ifstream MyReadFile("filename.txt");
// Use a while loop together with the getline() function to read the file line by line
}
// Close the file
MyReadFile.close();
C++ Exceptions
When executing C++ code, different errors can occur: coding errors made by the programmer, errors due to wrong input, or other unforeseeable things.
When an error occurs, C++ will normally stop and generate an error message. The technical term for this is: C++ will throw an exception (throw an error).
Exception handling in C++ consist of three keywords: try, throw and catch:
The try statement allows you to define a block of code to be tested for errors while it is being executed.
The throw keyword throws an exception when a problem is detected, which lets us create a custom error.
The catch statement allows you to define a block of code to be executed, if an error occurs in the try block.
Example
try {
// Block of code to try
throw exception; // Throw an exception when a problem arise
}
catch () {
// Block of code to handle errors
}
Example
#include <iostream>
int main() {
try {
} else {
throw (age);
return 0;
Example explained
We use the try block to test some code: If the age variable is less than 18, we will throw an exception, and handle it in our catch block.
In the catch block, we catch the error and do something about it. The catch statement takes a parameter: in our example we use an int variable (myNum) (because
we are throwing an exception of int type in the try block (age)), to output the value of age.
If no error occurs (e.g. if age is 20 instead of 15, meaning it will be be greater than 18), the catch block is skipped:
Example
#include <iostream>
int main() {
try {
} else {
throw (age);
return 0;
You can also use the throw keyword to output a reference number, like a custom error number/code for organizing purposes:
Example
#include <iostream>
int main() {
try {
} else {
throw 505;
return 0;
If you do not know the throw type used in the try block, you can use the "three dots" syntax (...) inside the catch block, which will handle any type of exception:
Example
#include <iostream>
int main() {
try {
} else {
throw 505;
catch (...) {
return 0;