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Introduction to Human Computer Interaction FINAL EXAM

The document consists of a series of questions and answers related to Human-Computer Interaction (HCI), covering topics such as user interface design, research methodologies, and interaction techniques. It includes true/false questions, multiple-choice questions, and definitions relevant to HCI principles and practices. The content is structured as a quiz format, likely for educational purposes.
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0% found this document useful (0 votes)
7 views6 pages

Introduction to Human Computer Interaction FINAL EXAM

The document consists of a series of questions and answers related to Human-Computer Interaction (HCI), covering topics such as user interface design, research methodologies, and interaction techniques. It includes true/false questions, multiple-choice questions, and definitions relevant to HCI principles and practices. The content is structured as a quiz format, likely for educational purposes.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Introduction to Human Computer Interaction

1. ____________ are easier to analyze, and may be distributed and analyzed by


computer. a. Closed questions
b. Main body
c. Introduction
d. Warm-up
ANSWER: A=CLOSED QUESTIONS

2. 1999, allowed people to interact from different offices in the same


building a. Xerox's Media Space
b. physical interaction
c. Virtual reality
d. Random Access Memory
ANSWER: A=XEROX’S MEDIA SPACE

3. 40% response rate is good, 20% is often acceptable.


a. True
b. False
ANSWER: A=TRUE

4. A computer system is made up of various elements except?


a. output devices
b. input devices
c. physical interaction
d. pockets
ANSWER: D=POCKETS

5. A grounded theory approach to analysis emphasizes the important role of empirical data in
the derivation of the theory
a. True
b. False
ANSWER: A=TRUE
6. A mouse controlling the cursor as a point of entry to the windows, menus, and icons on the
screen?
a. segmenting joined-up writing into individual letters
b. coping with different styles of handwriting
c. interpreting individual letters
d. pointing device
ANSWER: D=POINTING DEVICE

7. A page that is 'under construction'?


a. example of a gimmick Correct
b. finger can mark screen
c. imprecise (finger is a fairly blunt instrument!)
d. lifting an arm can be tiring
ANSWER: A=EXAMPLE OF GIMMICK

8. A rapid reversible action with immediate feedback on object of interest refers to


conversing.a. True
b. False
ANSWER: B=FALSE

9. A researcher's degree of participation can vary along a scale from 'outside' to


'inside'. a. True
b. False
ANSWER: A=TRUE

10. A simplification of an HCI phenomenon is intended to


a. Make it easier for designers to predict and evaluate alternative designs
b. Ubiquitous computing
c. Relevant to the design and evaluation of interactive products
d. Information processing that explains how the mind
ANSWER: A=MAKE IT EASIER FOR DESIGNERS TO PREDICT AND EVALUATE
ALTERNATIVE DESIGNS
11. A software engineer trained in the development of user interfaces would have gained
experience, learned about approaches and techniques and gained an understanding of its
weaknesses.
a. True
b. False
ANSWER: A=TRUE

12. According to Norman (1999), An instruction on an interface flagging how to utilize the
interface.
a. True
b. False
ANSWER: B=FALSE
13. According to Strauss and Corbin (1998), there are seven aspects of "coding" in grounded
theory.
a. True
b. False ANSWER: B=FALSE

14. Affinity diagramming recurring patterns or themes, categorizing date (top-down or bottom
up), looking for critical incidents.
a. True
b. False
ANSWER: B=FALSE

15. All design decisions were taken within the context of the users, their work, and the
office. a. True
b. False
ANSWER: B=FALSE

16. An accurate CAD - two dials for X-Y cursor position refers to?
a. thumbwheels
b. Touchpad
c. stylus
d. trackball
ANSWER: A=THUMBWHEELS

17. An examples of interfaces designed to change behavior?


a. ecommender systems for hotels, restaurants, etc
b. All of the following
c. Amazon One-Click interface
d. Beach scenes on travel sites
ANSWER: B=ALL OF THE FOLLOWING

18. An optical method for detecting motions refers to?


a. detects fluctuating alterations in reflected light intensity
b. Ball on the underside of the mouse turns as the mouse is moved
c. Can be used on almost any flat surface
d. Rotates orthogonal potentiometers
ANSWER: A=DETECTS FLUCTUATING ALTERATIONS IN REFLECTED LIGHT
INTENSITY

19. An optical methods for detecting motions refers to?


a. Ball on underside of mouse turns as mouse is moved
b. Can be used on almost any flat surface
c. Rotates orthogonal potentiometers
d. detects fluctuating alterations in reflected light intensity
ANSER: D=DETECTS FLUCTUATING ALTERATIONS IN REFLECTED LIGHT INTENSITY

20. Are focus groups examples of the various degrees of user


involvement? a. No, they are not
b. I don't know
c. Yes, they are
d. Maybe
ANSWER: C=YES, THEY ARE

21. Are focus groups used to?


a. Build a consensus view
b. Reach a wider population
c. Understand the context of task performance
d. Target specific user groups
ANSWER: A=BUILD A CONSENSUS VIEW

22. Are Foot controls common elsewhere except for?


a. car pedals
b. Computer manipulation
c. sewing machine speed control
d. organ and piano pedals
ANSWER: B=COMPUTER MANIPULATION

23. Asking customers at a restaurant if pizza should be added to the


menu? a. Census
b. Sample Survey
c. Experiment
d. Interview
ANSWER: B=SAMPLE SURVEY

24. At the beginning of the Requirements Activity, there is a lot to find out and
clarify. a. True
b. False
ANSWER: A=TRUE

25. Attributing human-like qualities to inanimate objects (e.g. cars,


computers)? a. seeing in 3D
b. Anthropomorphism
c. desktop VR
d. use stereoscopic vision
ANSWER: ANTHROPOMORPHISM

26. Brainstorming is the technique used to generate, refine, and develop


ideas. a. True
b. False
ANSWER: A=TRUE

27. Conversing is a range from simple voice recognition menu-driven systems to more
complex.
a. True
b. False
ANSWER: A=TRUE

28. Conversing is an aspect of the end user's interaction with the company, its services, and
its products.
a. True
b. False
ANSWER: B=FALSE

29. Debate about differences between participant observation and


ethnography. a. True
b. False
ANSWER: A=TRUE

30. Designer introduces an element of the Design & Use scenarios in a cognitive
walkthrough.
a. True
b. False
ANSWER: A=TRUE

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