Microsoftã®ãªã¼ãã³ã½ã¼ã¹ã»ããã°ã©ã ã»ãªãã£ã¹(OSPO)ã¯ãXboxããã³Activisionã¨ååããæ´å²çãªããã¹ãã¢ããã³ãã£ã¼ã²ã¼ã ã§ãããZork IããZork IIããZork IIIããMITã©ã¤ã»ã³ã¹ã®ä¸ã§ãªã¼ãã³ã½ã¼ã¹åããã¨çºè¡¨ãã¾ããããã®åãçµã¿ã¯ãInternet Archiveã®ãã¸ã¿ã«ã¢ã¼ããã¹ãã§ããã¸ã§ã¤ã½ã³ã»ã¹ã³ããæ°ã¨ã®ååã«ãã£ã¦å®ç¾ãããã®ã§ãæ´å²çã«éè¦ãªã³ã¼ããå¦çãéçºè ãç ç©¶ãå¦ç¿ã«å©ç¨ã§ããããã«ãããã¨ãç®çã¨ãã¦ãã¾ãã Preserving code that shaped generations: Zork I, II, and III go Open Source https://opensource.microsoft.com/blog/2025/11/20/preserving-code-that-shaped


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