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#
entity-component-system
Here are
378 public repositories
matching this topic...
Free (as in freedom) open source clone of the Age of Empires II engine 🚀
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
3D Game Engine - yet another open source game engine
C++ game engine focusing on modern rendering techniques and performance.
Engo is an open-source 2D game engine written in Go.
High performance Entity Component System for C89/99 and C++11
A continuation of the popular Artemis ECS framework
Game engine with an emphasis on architectual quality and performance
C++ Game Engine and Editor
Svelto ECS C# Lightweight Data Oriented Entity Component System Framework
LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
WIP ClojureScript game/engine using Pixi.js for rendering.
Updated
Apr 4, 2020
Clojure
An ambient life simulation driven by user activity within a Discord server
Updated
Jul 30, 2020
TypeScript
Entity-Component-System (ECS) with a focus on ease-of-use, runtime extensibility and compile-time type safety and clarity.
A modern re-implementation of the classic DOS game Duke Nukem II
A developing game server framework,based on Entity Component System(ECS).
🚀 Actors is a framework empowering developers to make better games faster on Unity.
C++ single-header entity component system library
Sample OOP/ECS/DOD project (C++) for an internal Unity lecture in 2018
a fast, type driven, extensible ECS for game development
Updated
Jul 13, 2020
Haskell
Lightweight, multi-platform, data-oriented game engine.
An ECS (Entity Component System) for Python
Updated
Jul 30, 2020
Python
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
🍌 a full-featured Entity-Component-System framework for making games with lua
Entitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C#
EgoCS: An Entity (GameObject) Component System framework for Unity3D
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
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