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Game engine
Game engines are software frameworks for game development. Game engines do the heavy lifting for developers so they can focus on other aspects of game development.
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Related to PR #916
The IP address displayed in the Join Game
main menu should not be dependent on an active internet connection.
Currently, the IP address is resolved by connecting to google's dns server at 8.8.8.8:80
, but this doesn't account for LAN players.
The offending code is in d2game/d2gamescreen/main_menu.go
Currently, if credentials are in use, they are authenticated in the master’s onUpdate
method. For example:
However, this is not the case for onSync
or the new onConnectionChange
(#839) methods, which presents a potential security flaw. If a match is using credentials
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We moved from Jenkins to GitHub Actions for CI in amethyst/amethyst#2382 -- we wanted to ship that so we can get CI working in general for folks again. Here's a list of other things we would like to do soon. Please comment if you have more ideas!
Each item should have individual issue(s) and/or PR(s) opened for them. Let me know in a comment and I'll add a link next t
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It would be nice to set a texture to tile or repeat on a mesh instead of stretch.
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In #3571 we add a system to track AFK status for players.
This is a suggestion to simplify the implementation of AfkAuthoritySystem.java
by removing the internal field count
. As noted in MovingBlocks/Terasology#3571 (comment) I'm not sure whether this is actually required. I'm wondering whether it would also work to just rely on the entity information we
Release Type: Github
Describe the bug
Adding an instancing component and then a model component crashes the instancing processor.
To Reproduce
Steps to reproduce the behavior:
- Add instancing component to an entity,
- Add model component to the same entity
- Exception time
Expected behavior
It should not crash.
Screenshots
If applicable, add screenshots to
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- Wikipedia
- Wikipedia
Required skills: Python, Cython, nyan, maybe C++
Difficulty: Medium
Currently, the asset converter stores the openage nyan API as hardcoded nyan objects. It would be much better if the converter could read the API objects from the filesystem with a parser. There would be two ways to do this. Either we implement a new Python parser for nyan or we extend
libnyan
's already existing C+