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Game engine

Game engines are software frameworks for game development. Game engines do the heavy lifting for developers so they can focus on other aspects of game development.

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heinezen
heinezen commented Sep 7, 2020

Required skills: Python, Cython, nyan, maybe C++

Difficulty: Medium

Currently, the asset converter stores the openage nyan API as hardcoded nyan objects. It would be much better if the converter could read the API objects from the filesystem with a parser. There would be two ways to do this. Either we implement a new Python parser for nyan or we extend libnyan's already existing C+

boardgame.io
delucis
delucis commented Oct 29, 2020

Currently, if credentials are in use, they are authenticated in the master’s onUpdate method. For example:

https://github.com/boardgameio/boardgame.io/blob/9f6f80fda9f7b77ad7ac18c1dd2543e49463e4ae/src/master/master.ts#L198-L202

However, this is not the case for onSync or the new onConnectionChange (#839) methods, which presents a potential security flaw. If a match is using credentials

amethyst
CleanCut
CleanCut commented Aug 7, 2020

We moved from Jenkins to GitHub Actions for CI in amethyst/amethyst#2382 -- we wanted to ship that so we can get CI working in general for folks again. Here's a list of other things we would like to do soon. Please comment if you have more ideas!

Each item should have individual issue(s) and/or PR(s) opened for them. Let me know in a comment and I'll add a link next t

Terasology
stride
johang88
johang88 commented Jul 30, 2020

Release Type: Github
Describe the bug
Adding an instancing component and then a model component crashes the instancing processor.

To Reproduce
Steps to reproduce the behavior:

  1. Add instancing component to an entity,
  2. Add model component to the same entity
  3. Exception time

Expected behavior
It should not crash.

Screenshots
If applicable, add screenshots to

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